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/jp/ - Otaku Culture


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File: 288 KB, 500x721, 30YumeNikki.jpg [View same] [iqdb] [saucenao] [google]
10240569 No.10240569 [Reply] [Original]

So how many of you guys actually finished Yume Nikki? How many of you actually played any of the fan games and how many of you actually beat the one or more of the fangames?

Yume Nikki thread. All fangames welcome.

>> No.10240586

I beat it without a walkthrough. Took me fucking forever. After the first few hours it goes from, "Whoa, this game is psychedelic and weird," to, "My finger hurts from holding down this arrow key. And where the fuck do I go? What the fuck, I'm back here?"

Yume Nikki is fun to reflect back on, but not fun to play.

>> No.10240594

>>10240569

I never knew there was an end to yume nikki.

I certainly could never figure shit out with that game.

>> No.10240601

I played it once but got bored pretty fast.

>> No.10240615
File: 49 KB, 654x514, yume2kki1.png [View same] [iqdb] [saucenao] [google]
10240615

>>10240586
I found it fun to play, but it did stop being fun for a while when I wasn't using the walkthrough so I ended up just using it to get a vague idea of where the effects I was looking for was and had a lot of fun playing that way.

I've been playing Yume 2kki the same way.

>> No.10240616

I gave up. It was like one of those dream maze games, where instead of paths it's places. And I hate those.

>> No.10240624

Played it.
Got bored in an hour.
Watched youtube videos of the ending and Easter eggs.
Now I just pretend I beat it to fit in on an anonymous image board.

>> No.10240628
File: 86 KB, 654x514, yume2kki28.png [View same] [iqdb] [saucenao] [google]
10240628

>>10240601
>>10240616
It's one of those games that you need to like strange and surreal things to enjoy. Nothing has ever gave me feeling as strange and bizarre as playing Yume Nikki all night.

>> No.10240632

>>10240615
It's definitely a game where I can't fault anyone for using a walkthrough.

>> No.10240637

>>10240628
That doesn't mean it can't get old. I loved Yume Nikki's style and everything, but it gets so fucking monotonous, like watching a David Lynch movie on a loop for ten hours.

>> No.10240638

Played like couple of months ago. Got some items, but I'm too lazy to keep searching.

>> No.10240641

Test

>> No.10240659

>>10240641
You passed ;)

>> No.10240661
File: 22 KB, 654x514, yume2kki94.png [View same] [iqdb] [saucenao] [google]
10240661

>>10240637
> but it gets so fucking monotonous
That's part of the experience. The looking OST, the looping maps all so strange and surreal. Like I said, it's not for everyone.

>> No.10240671
File: 30 KB, 654x514, yume2kki26.png [View same] [iqdb] [saucenao] [google]
10240671

>>10240661
>looking
looping

>> No.10240669

>>10240628
I love strange and surreal stuff but it was way too tedious to be immersive, so it didn't really have much charm for me.

>> No.10240677

>>10240671
I read it as looping anyway.

>> No.10240681

I always get confused between Yume Nikki and Mirai Nikki.

>> No.10240684

I started out without a walkthrough, can't remember how many effects I actually manged to get. I mapped out some of the stages for fun (the "hell room" for one) along the way. I did eventually "finish" using a walkthrough though.

Haven't played any of the fangames yet.

>> No.10240687

>>10240681
you, sir, are and idiot :)

>> No.10240696

>>10240569
>>10240684
>fangames

Is there porn?

>> No.10240691

>>10240681
That's kinda cute, dude.

>> No.10240693

>>10240569
I finished it. The ending haunted me for days.

Not sure if its a fan game but i played the one with the museum (forgot the name) which was alright.

>> No.10240702

>>10240693
>The ending haunted me for days.

Please explain. I never finished and I never watched a video on the ending.

>> No.10240717

>>10240702
She wakes up and leaves her room

>> No.10240709
File: 25 KB, 654x514, yume2kki83.png [View same] [iqdb] [saucenao] [google]
10240709

>>10240684
>>10240684
>(the "hell room" for one)
Man, that place really was hell.
>>10240693
>museum
Yume 2kki?
>>10240681
I always think Yume Nikki when I hear people talk about Mirai Nikki, but never mix them up.

>> No.10240712

>>10240693
Ib?

I wouldn't say that's a fangame because it's a totally different type of game, but yeah I like Ib.

>> No.10240724
File: 38 KB, 656x518, yume2kki62.png [View same] [iqdb] [saucenao] [google]
10240724

>>10240702
She jumps.
The ending song was beautiful.

>> No.10240725

I started witches house, its pretty scary.

>> No.10240730

>>10240724
This is the real ending
>>10240717
This was the alternate "secret" ending

>> No.10240737

>>10240732
Who knows.

>> No.10240732

>>10240724
Was she suicidal? Was it an accident?

>> No.10240736

Enjoyed Yume Nikki, but never finished it. Without a walkthrough, it felt like it'd take days of play-time to finish, and considering repetitive nature of the game I never bothered.

I did finish Ao Oni, Ib, Witch house, all of which I loved. Tried Ghost School not long ago, but I got stuck at some point last week and haven't touched it since.

>> No.10240738

I played .flow and didn't like it so much. Is Yume 2kki better/closer in feeling to Yume Nikki?

>>10240691
That's kinda gay, dude.

>> No.10240744
File: 19 KB, 654x514, yume2kki89.png [View same] [iqdb] [saucenao] [google]
10240744

>>10240732
Nothing in Yume Nikki is really for sure, it's all theories. My theory is she just hated reality to much and ended it.

>> No.10240741

>>10240702
You need to experience it yourself after going through the entire game.

>>10240712
yeah it was Ib. I think it uses the same engine though. hence why it came to mind.

>> No.10240752
File: 12 KB, 654x514, yume2kki54.png [View same] [iqdb] [saucenao] [google]
10240752

>>10240738
>>10240738
>Is Yume 2kki better/closer in feeling to Yume Nikki?
I'd say it's closer compared to .flow. But I've only played a few minutes of .flow so I can't really say much. Take a look at my screenshots and tell me if they're similar enough to Yume Nikki for your taste.

>> No.10240756

Oh boy a YN thread.

>tfw you will never be able to lucid dream

>> No.10240757
File: 770 B, 96x96, Fat.png [View same] [iqdb] [saucenao] [google]
10240757

Reminder that she originally got the fat effect by looking into a mirror. She hates herself and wants to die.

>> No.10240758

>>10240752
Whats yume 2kki, a new one? whay does nobody talk about witches house?

>> No.10240768

>>10240764
>It's not hard
I've been trying for over 1 year with 0 progress.

>> No.10240763

>>10240738
Yume 2kki feels just like an extended yume nikki to me.

>> No.10240764

>>10240756
It's not hard. If I go back to sleep immediately after waking up, I almost always have one.

>> No.10240770

>>10240709
I hated and loved it at the same time. That awful thrumming that made your eardrums feel like you were changing altitude. That glaring red. It was so intentionally upsetting it was wonderful.

>> No.10240771
File: 26 KB, 654x514, yume2kki96.png [View same] [iqdb] [saucenao] [google]
10240771

>>10240758
It's a fan made squeal to Yume Nikki. The name is pronounced the same as Yume Nikki.
> witches house
I haven't even heard of that one yet.

>> No.10240773

>>10240758
I liked Witch's House a lot, but I guess there isn't really a lot to say about it that either spoils the scares or the great ending.

>> No.10240776

>>10240773
http://www.youtube.com/watch?v=wT0rjg4RdL4

>> No.10240777
File: 1.13 MB, 820x1148, 4154c827b1f90920e3a2f6257da51fa0.jpg [View same] [iqdb] [saucenao] [google]
10240777

Played a lot of it, but never completed every world, although I did explore most. Unfortunately I didnt get all of the eggs. A lot of the open worlds were so simple, but the more structured ones were fun. If I ever got extremely lost I would just read the walkthrough. My attention span is pretty short so I got bored of it quickly, one thing that annoyed me about the game was that I never actually got a reaction from uboa, I even tried purposely for fucking ages.

best part of the entire game was marching around spamming the recorder tune.

>> No.10240778

>>10240773
>there isn't really a lot to say about it that doesn't either spoil the scares or the great ending.

I meant.

>> No.10240780

>>10240777
>I even tried purposely for fucking ages.

Are you sure you did it right? Takes me no more than five minutes on average.

>> No.10240792
File: 23 KB, 654x514, yume2kki29.png [View same] [iqdb] [saucenao] [google]
10240792

>>10240777
>best part of the entire game was marching around spamming the recorder tun
I had a lot of fun doing that, until I got the bike and never bothered using that effect again.

>> No.10240800
File: 388 KB, 630x630, 1349857477656.png [View same] [iqdb] [saucenao] [google]
10240800

I played it together with someone to the end, although they did most of the work.

I wonder if that counts

Playing through ghost school now myself, but I think that'll take a long time because of my kanji "proficiency"

>> No.10240809
File: 25 KB, 654x514, yume2kki20.png [View same] [iqdb] [saucenao] [google]
10240809

>>10240800
Playing the game with someone else seems like it would ruin the experience.

>> No.10240813

>>10240809
no, it was really fun, something I look back on a lot

>> No.10240818

>>10240777
I got him after 20 or so try's and still startled the hell out of me.
He just sits there, watching, waiting....

I hope some day someone remakes this game in 3D in first person like LSD. The experience in first person would be so awesome. You know he's behind you when the light wont come back on and now you must turn around to face it...

>> No.10240828

>>10240826
Deep.

>> No.10240826
File: 16 KB, 654x514, yume2kki93.png [View same] [iqdb] [saucenao] [google]
10240826

>>10240813
Part of the experience for me was being all lone in my dark room. The loneliness helped me connect with madotsuki.

>> No.10240844
File: 313 KB, 1264x546, ss (2012-12-20 at 06.48.56).jpg [View same] [iqdb] [saucenao] [google]
10240844

I love Yume 2kki. It has like 100x more places than Yume Nikki, and still gets updated.

>> No.10240858
File: 56 KB, 654x514, yume2kki110.png [View same] [iqdb] [saucenao] [google]
10240858

>>10240844
Looks like it's almost on version 1.0 finally.

>> No.10241158

Played Yume Nikki, never tried 2ikki.
I mean, people complain it's not fun, but then again, do games have to be "fun"?
Why can't games inspire other emotions and feelings other than "fun"? Yume Nikki certainly does so. Never before have I found such an effective psychological horror game. There's no gore, no surprise, but the unsettling atmosphere and sense of dread are unmatched for me. Especially how it starts out very mellow and surreal, but seems harmless. But from the start you feel something's not quite right, and as you explore more that feeling builds up. It's brilliant.

I tried flow. Not the same. Relies too much on the shock factor and doesn't have the same level of unsettlingness and psychological horror YN does.

>> No.10241181
File: 15 KB, 656x518, yume2kki66.png [View same] [iqdb] [saucenao] [google]
10241181

>>10241158
From the little bit of .flow I played, it seemed really bleak and I liked that.

>> No.10241200

>>10241158
The point of a game is recreation, to have fun. That's not to say games can't have deeper meanings or make you think, but you're supposed to be entertained and enjoying yourself. The same goes for movies and music.

Shii wrote something about this and I think how wrong he is shows what I'm getting at:
http://2chan.us/wordpress/2012/02/01/analogue-a-hate-story-a-literary-and-intellectual-delight/

If someone made a film that was a man sitting and talking about philosophy for three hours, it would be a shitty film. It might be intellectually challenging and thought-provoking, you might get some enjoyment out of that, but it has failed as entertainment.
This is how I feel about Yume Nikki. A boring as hell game, but great as art (if it can be called that).

>> No.10241237

>>10241200
Recreation does not necessarily have to be "fun." Engagement is not always "fun." Something has to be engaging, sure, but not always fun. Why can we watch great tragedies that are obviously not fun but still feel fulfilled? It's because they're interesting beyond just "fun."

That said, Yume Nikki isn't the most engaging thing in the world. It could be better, good art would do wonders for it, since 90% of the game is exploration and giving you something nice to look at is a great way to make something more interesting.

>> No.10241241

>>10241237
No, he's right. This new film and television phenomenon documentaries is probably never going to take off.

>> No.10241248

>>10241241
Documentaries are dead. Long live reality TV and shockumentaries.

>> No.10241253

>>10241241
Documentaries are a special case because they're intended to inform rather than entertain. Tragedies are still entertainment. People love feeling bad.

>> No.10241262

>>10240826
2kki has some pretty cute characters for the type of game it is. This one, Box girl, those twins with the berets, even the shadow chasers are kind of cute

>> No.10241281

How is the music in the fan games? I always thought the sound loops in the original were the best part of the atmosphere. Or do they just rip them from Yume Nikki?

>> No.10241290

>>10241281
It depends on the fangame. LcdDem is famous for its music, too bad the game itself is shit

>> No.10241294
File: 19 KB, 654x514, yume2kki23.png [View same] [iqdb] [saucenao] [google]
10241294

>>10241281
Yume 2kki's music was alright, not as good as Yume Nikki's though.
>>10241262
Yea, I realized that as well.

>> No.10241313
File: 486 KB, 250x188, 1337385019763.gif [View same] [iqdb] [saucenao] [google]
10241313

>>10241294
I love how the blue one gets scared of you if you use the boy effect, it's adorable.

>> No.10241339

Monitoring Thread on process

>> No.10241377

It's one of those things I love so much that I completely put on the backburner because I didn't want it to end. That in addition to various circumstances have prevented me from finishing it.
I think it's just the thing to start my journey out of this slump though. Even farther into the slump would be fine.
I'm determined to play it after the holidays, now. Maybe at the tail end of my first shroom trip new years.

>> No.10241466
File: 64 KB, 654x514, yume2kki124.png [View same] [iqdb] [saucenao] [google]
10241466

>> No.10241505

I love exploration but I hate exploration games because they fuck with my self-diagnosed OCD. How are you supposed to play them? Exhaustively search everything? Just go wherever looks interesting? I like making maps and stuff, but all the choice pisses me off. I need to know what was down that corridor.

>> No.10241566
File: 94 KB, 654x514, yume2kki19.png [View same] [iqdb] [saucenao] [google]
10241566

I wonder how a game using Yume Nikki's exploration and surrealism with rpg makers combat system would turn out. Throw in actual leveling and stuff but keep the crazy maps, massive exploration and creepy weirdness.

>> No.10241579

>>10241566
Whats with the marijuana leaves?

>> No.10241585
File: 25 KB, 654x514, yume2kki24.png [View same] [iqdb] [saucenao] [google]
10241585

>>10241579
Who knows. The world got nicknamed the "Marijuana godess world"
See>>10240809 for the entrance.

>> No.10243235

>>10240780

Probably not, its been a while. I was just flicking on and off the light switch.

>> No.10243271
File: 27 KB, 654x514, yume2kki99.png [View same] [iqdb] [saucenao] [google]
10243271

>>10243235
If I remember correctly you needed to go in and out of the house a few times.

>> No.10243281

>>10241566
There's a game pretty much like that. タオルケットをもう一度

>> No.10243314

>>10243281
This game looks interesting, is there anything like a translation project for it?

>> No.10243363

>>10243314
http://towelket.wikia.com/wiki/Towelket_:_One_more_time_Wiki

>> No.10243364
File: 121 KB, 850x629, 1355576504882.jpg [View same] [iqdb] [saucenao] [google]
10243364

How would you go about pronouncing Yume 2kki, in English? Yume Nikki?

>> No.10243382

>>10243364
It's supposed to be pronounced Yume Nikki. 2 is pronounced "ni" in Japanese. You can't really translate that to English. You could also call it Yume Nikki 2 since it's supposed to be a fan sequel.

>> No.10243395

>>10243363
Thank you Anon-san

>> No.10243402

>>10243363
And complementing a bit this, currently there are 3 anons working on the translation. One of them is working in one of the spin-offs, the other 2 are working in Towelket 1 and 3.

>> No.10243430

>>10243235
You're supposed to walk in, flip the switch, then walk out, then repeat.

>> No.10243500
File: 72 KB, 654x514, yume2kki136.png [View same] [iqdb] [saucenao] [google]
10243500

I hope this thread is still up when I wake up.

>> No.10243645
File: 105 KB, 850x680, sample-2a945c371f5730b1de224cf919a95514.jpg [View same] [iqdb] [saucenao] [google]
10243645

I feel like Yume 2kki lacks the same creepiness and depressing atmosphere as the original. But the whimsical surreality of 2kki was pretty nice. And it was no slouch in terms of scares, too

What does /jp/ think?

Also, Urotsuki>Madosuki

>> No.10243669

>>10243645
I think Yume Nikki fangames are shitty attempts at recreating the atmosphere of the original game.

>> No.10243687

>>10240732
for the game edgy factor
"omg she want to suicide liek me xD"

>> No.10243691

It was good before it went mainstream.

>> No.10243704

>>10240730
>alternate "secret" ending
No, it wasn't. It was a mod some people made, but that ending was never in the original game.

>> No.10243708

Finished it twice :3

Also played through LcDdEm and .Flow

Loved em.

Not fangames, but part of same/similar community, Ib and The Witch's House. Loved those, too

Currently playing Dream Graffiti

>> No.10243712

>>10240771
>I haven't even heard of that one yet.
Go play it, like, right now. you're missing a great game.

>> No.10243846

>>10240569
I tried honestly playing it and went 20 minutes without even finding a single effect. Since I went in blind, I didn't knew about the existence of effects either and it obviously turned out to be really frustrating.

After that, I used a walkthrough and the bicycle speed glitch and finished the game in record time.

>> No.10245863

So are there any good remixes of the music? I saw some quite a while ago but never downloaded them, now I can't find them anymore.

>> No.10245877
File: 273 KB, 1280x1024, 111012_0005.jpg [View same] [iqdb] [saucenao] [google]
10245877

>>10245863
24 Effects was a pretty cool one. But I prefer the actual OST over any of the remixes I have heard.

>> No.10245958

I purposefully restrict myself to playing Yume Nikki only every two years, so that I forget where everything is and basically have a blind run. Last time I played, it took the better part of a day, but I got all 24 on that run in one sitting. So good.

>> No.10246073

>>10245877
Isn't it the only album? I haven't seen any others.

>> No.10246124
File: 269 KB, 800x900, 29939316.png [View same] [iqdb] [saucenao] [google]
10246124

Is it weird that I'm attracted to Poniko?

I want her to lie to me, always hiding her emotions behind a face of quiet indifference. I don't want her to enjoy or avoid my company, but rather tolerate it, always with the same lifeless greetings, the same fake smiles, and the same dead stares. Maybe even become "friends", letting me get the occasional "wrong idea," as if I'm not even worth the energy chasing away.

Then suddenly, when the time comes, I want her to reach her limit. I'll do something minor, like hold her hand, and she'll explode--right there, letting her pitch black feelings burst out, without holding back.

That kind of catharsis must feel great.

>> No.10246129

>>10246073
Maybe. I only remember 24 Effects but I know there's a few more song remixs out there.

>> No.10246175
File: 204 KB, 600x600, jacket.jpg [View same] [iqdb] [saucenao] [google]
10246175

There's a pretty good YN-themed album under the Subroc Recordings label. Don't skip the rap song if that happens to not be your thing, it gets pretty catchy. The relation to YN isn't always as clear, though.

>> No.10246482
File: 136 KB, 700x843, 04f68b200f0a58cf4f750af22eab591a.jpg [View same] [iqdb] [saucenao] [google]
10246482

nearly finished it without a walkthrough. i didn't realize i had finished collecting all the effects, and i didn't know how to end the game. other than that, did everything myself.

i loved how the music is so simple yet so haunting.

>> No.10246540

Loved this game. Played a bit of 2kki, but not enough to have a strong opinion on it.

>> No.10246568

I could never get into 2kki, mostly because everything just felt randomly connected. Probably because it was created by multiple people doing different things. The character's really only there as an avatar to explore.

Yume Nikki there are themes, ideas you can try to read into Madotsuki's character. There's a bit more to her than pixels, even if everything is shrouded in theory.

.Flow I think has the strongest characterization of the ones I've played, if any of these can be said to have characterization. Most of the places make sense to each other, and there are the strong themes that tell us alot about Sabitsuki. I feel if you see all the events in .flow, you know more about her than Mado or Uro...

Though it's all subtle and subjective in the end.

>> No.10247618
File: 22 KB, 654x514, flow1.png [View same] [iqdb] [saucenao] [google]
10247618

I've been playing .flow a bit and I really love the atmosphere.

>> No.10247646

>>10240771

a fan squeal

>> No.10249957
File: 38 KB, 654x514, flow58.png [View same] [iqdb] [saucenao] [google]
10249957

This game makes me want to walk around town at night.

>> No.10249980 [DELETED] 

>>10249957
Do it. Better yet, do it at twilight when nobody is around yet. It's so surreal and beautiful.

>> No.10249994
File: 37 KB, 654x514, flow39.png [View same] [iqdb] [saucenao] [google]
10249994

>>10249980
I live in the country and don't have a car of my own that I can just take in the middle of the night.

>> No.10251537

Don't die.

>> No.10251584
File: 220 KB, 700x700, 1281793420880.jpg [View same] [iqdb] [saucenao] [google]
10251584

I played it for 6 or 8 hours and it was boring as hell. Holding the arrow key and big looped rooms where nothing happens at all. I don't know how anyone could enjoy this game in the slightest way.

>> No.10251882
File: 463 KB, 500x1508, 1271177864733.jpg [View same] [iqdb] [saucenao] [google]
10251882

Beat Nikki and Flow, I thought both of them were amazing. I think .flow did an amazing job at cultivating a different atmosphere than the other games. Played 2kki for a while but it seems kinda wrong to play it all when it's not "done"

>> No.10251955

> Played 2kki for a while but it seems kinda wrong to play it all when it's not "done"
I think 2kki is closer to be done than flow and Yume Nikki

>> No.10251979

>>10251882
2kki hasn't changed that much since 4 years ago and I don't think these games will ever get finished, really. Better play it now before you lose all interest.

>> No.10252068

>>10251979
Apparently not to long ago lol said on his twitter that he has plans for updates for .flow.

>> No.10252114
File: 26 KB, 440x595, yumes.jpg [View same] [iqdb] [saucenao] [google]
10252114

i thought the concept of yume nikki is great. the gameplay was too dull for me though.

>> No.10253630

>>10252114
That's the thing about this game, it's main problem is the endless wandering where nothing much happens.

>> No.10253952
File: 7 KB, 640x480, RPG_RT 2012-12-23 07-55-39-62.png [View same] [iqdb] [saucenao] [google]
10253952

Yume 2kki? Yes please

http://www.youtube.com/watch?v=To0yZPgmdS4

They've been pretty diverse with the recent updates

>> No.10253979
File: 9 KB, 640x480, RPG_RT 2012-11-24 17-34-47-50.png [View same] [iqdb] [saucenao] [google]
10253979

>>10253952
But yea, waiting for updates is pretty annoying especially when they only add so much to the point that its almost meaningless

>> No.10254379

>>10253630
>it's main problem is the endless wandering where nothing much happens.
I think the endless wandering is a strong part of the game. That adds a challenge to the game.

>> No.10254420

LcdDem was a simple fangame that really touched me and got me breaking down crying at the end due to how I personally interpreted the game.

.flow and yume 2kki were also quite memorable as well

I hear there will be another update to Yume Nikki from the author himself I think though when that will be is anyone's guess.

>> No.10254448

I think people who complain about the wandering around tend to be impatient people in general. I think it is supposed to be a kind of mesmerizing experience. Like if you are in an actual dream were it can be an endless loop of sorts.

Now, I am well aware /jp/ is opposed to this but I bet if you are slightly under the influence such as with alcohol or thc, the experience you get from it could be much more enhanced. I have never done this but it is a theory I have.

>> No.10255585
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>> No.10255655
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>>10254448
I played .flow under the influence of thc. probably should've tried Yume Nikki instead, but I've finished it already.

I didn't honestly experience much of a difference, other than being afraid of the game.

>> No.10255658

>>10255655
and I had my name on aaaaaaaaa why did this happen

>> No.10255660

>>10254448
I can say that I've never had a dream where I was slowly pacing through a looping world. It should have just had borders and be done with it. Walking through an endless nothing to find a single item is boring. Maybe if it were just the two dark worlds, that'd be fine.

>> No.10255667

>>10255655
>I didn't honestly experience much of a difference,
Same. I been playing Yume 2kki and .flow off an on, some times high and sometimes sober and my experience isn't any different. Was the same for Yume Nikki to me.

>> No.10255694

I think I should play this when I wake up. I have been meaning to, but I never got around to it. Much like a lot of things, actually. Good night, /jp/.

>> No.10255749

I played it for quite awhile and found a decent amount of effects before I decided to use a walkthrough to complete it and explore interesting places.

I didn't really find it boring; it was mesmerizing and the hours would just fly by. It's truly amazing how effectively the game conveys feelings of loneliness, insanity and depression to the player just through the atmosphere and the rudimentary visuals.

The ending was perfect and used all those feelings extremely well. The conclusion was fitting and it truly couldn't be helped, but still brought me into a state of quiet melancholy.

I haven't played a single one of the fan games, and what I see out of them don't really interest me much.

>> No.10256242
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I think sabitsuki is a delinquent who does drugs, beats people up and even killed a person.

>> No.10257383

>>10256242
Still testing?

>> No.10257401
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Played and beat it, along with .flow some months ago.
I would've played and beaten 2kki as well, if I could ever get the damn runtime package to work.

>> No.10257718
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10257718

I made you all a cookie.


Is Ib worth playing? I love Yume Nikki but want something new.

>> No.10257761

>>10257718
Yes, it's a very nice experience

>> No.10258239

>>10257718
It looks a little dangerous...

>> No.10258633

I knew some bloke who went on and on about how it was the greatest game in the world. It got to the point where it was impossible to talk to him without him bringing it up. So after being goaded incessantly, I downloaded it and booted it up. Whilst I found the music and some of the backgrounds to be interesting, it was not enough to hold my attention. With a lack of any real mechanics, it didn't hold me as a game. As a story, I just couldn't contend that it wasn't an explicit narrative. All in all, I dropped it quickly and found it funner to skip the hours of mindless wandering and read all the interpretations. I guess the appeal lies in looking back upon it rather than the act of actually playing it. That said, as a game, I find that to be untenable.

>> No.10258801
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>>10258633

>funner

>> No.10260352 [SPOILER] 
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10260352

Yume 2kki got updated again

Were up to v0.999d now

>> No.10260531

>>10258633
>it was not enough to hold my attention
That was all you needed to say.

>> No.10263545

>>10260352
I wonder how long until v1.0

>> No.10266073
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>>10240569
Did the authors of Yume Nikki and the fan games ever intend to have a general story behind their games, or did they just put a load of creepy things in and let people make up what they want?

>> No.10266085

>>10266073
.flow seems to have a theme or story in mind.

>> No.10266128
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i still remember Yume Nikki and Holdover

Yume Nikki filled perfectly my summer stormy nights, needed hints to finish it.

Holdover :decent gameplay, more on the action side,difficult, but not too much, good story and good music

The last game i've played is "Ib"

Oh.. i really like this kind of games...

>> No.10266169

>>10266128
Me too, Ib is easily my GOTY

>> No.10266328
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>>10240756
I learned how to do it shortly after my aunt died while I was in middle school.

there's a few things that you can do that lets you gain lucidity in your dreams, some common triggers like looking at a clock in a dream (the numbers are usually all messed up), or in my case, flying/floating (it feels like a bubble pops under my back when I do this, and I sort of feel like I fall into bed, and then the rest of the dream is lucid).

If you cant remember your dreams very well in the first place, it's going to be very hard to gain lucidity in them.


Keeping a dream diary (hehe, yume nikki) helps a lot in the remembering, so once you can remember your dreams fluidly, and without (many) gaps, it makes it easier to find some sort of lucid trigger. Maybe look at a clock every night right before you sleep, so you can associate that feeling or that trigger with being conscious, so if it shows up in your dream, you'll snap to attention.

>> No.10266382
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Also, for you guys who havent played it, I know you're opposed to offboarders, but there was a really good fangame made by someone on /vg/ called "miserere".

A few bugs here and there, but its yume nikki without the endlessly looping worlds, to a degree. Protagonist isnt silent, s/he can observe and interact with things, but I thought it was really pretty, and had a lot of interesting polarizing areas. Some of the sound effects are a little silly though, but there are some good ones that are deliciously spooky in parts.

>> No.10266590

http://freem.ne.jp/brand/1039
If you can read japanese, give these games a check. http://www.mediafire.com/?ohpxdx1ojqqurjo
If you wanna play Towelket 3 with a partial translation.

>> No.10266673

>>10243281
>>10241566
There's another game like that in English called Middens.

http://rpgmaker.net/games/3843/

>> No.10266721

>>10266673
MIDDENS! ( ˃ ヮ˂)

>> No.10266722

>>10254448
Frankly, I played through Yume Niki, enjoyed it for the atmosphere which actually made me felt chilled most of the time. However the nature of getting lost and exploring in circles got frustrating eventually so like most people who have already said so in the thread, I used a guide for the remaining effects.

It's honestly nothing like my dreams which for me are more recent event based, or take from video games I've played recently.

http://longestjokeintheworld.com/
Patience is possibly a factor, but I don't think patience exactly fits for Yume Nikki, it's required for the link I just posted, but for Yume Nikki, I'd say it's more about expectations and what it takes for a person to actively care about playing the game. More patience isn't going to suddenly make you like exploring Madotsuki's dreams more.

Hype can also play a factor, probably the most famous RPGMaker game there is, however the experience can be completely underwhelming due to the nature of the game. The game works best if you get immersed, however some people are so grounded that it is really difficult to do so.

>> No.10266724 [DELETED] 
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One of the very few games that succeeds as a purely aesthetic experience. It's heavily influenced by the Mother series in that regard, and it especially shows in how many of the areas are very similar to ones in the Mother games.

My only gripe is that it doesn't have great sound... I think good sound is absolutely essential in a game experience.

>> No.10266736

>>10266724
The repetitive sound adds to the madness of the game

>> No.10266753

>>10266736
I found it soothing, especially the pink sea's.

>> No.10266807 [DELETED] 
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>>10266736

That's true, and now that I think about it I can hear madotsuki's squeaking shoes in my head. But I think dull repetition is more effective when it has occasional, jarring breaks. Think of like a David Lynch movie...they have have the same kind of maddening repetition with quite dynamic sound.

I dunno. Maybe fewer people would have had immersion problems with the game if it had a more interesting soundscape. I do think the silences were well placed though.

>> No.10266925

>>10266722
Thank you for that link.

>> No.10267517

>>10266722
Oh damn, I'm the 3rd group... sucks ;_;
But really, I was starting to get bored of it after getting past the half-way mark....

>> No.10267537

>>10266736
Reminds me of denpa (the idea, not the music genre).

>> No.10267902

>>10266073
No one knows expect the creators themselves.

>> No.10267927

>>10266073
>>10267902

I don't think it matters so much. We have our interpretations, and what kikiyama planned doesn't necessarily change that.


http://www.geowayne.com/newDesign/extras/faq/conclusions.htm
Related reading, from a guy who does commentary on Pet Shop Boys songs.

>> No.10268837
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Just went back to Yume2kki after ignoring it for the past six months or so, hoping to find the new content added in all these patches... and failed horribly. I think it would be easier if I forgot everything I know about it and trying to find everything on my own again.

>> No.10268852

needed a walkthrough for some of the effects but I did it.

I don't like all the DEEP and grimdark interpretations of everything. you can do that to literally anything ever. I will do it about my lawn right now.

The dead grass is a metaphor for impermanence, the green is a passive color to lull the viewer into a sense of comfort when really they might be suffering. The ants crawling around are the people in your life that come and go, and given enough time you won't recognize them.

I forget what I was even trying to prove but my lawn is deep as HELL.

>> No.10269316
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10269316

I finished it twice.

Ever played LISA? It's very interesting and disturbing. Very similar to Yume Nikki in some ways, but also very different. It's extremely dark and even sad depending on how you interpret it. I strongly suggest checking it out to anyone who enjoys RPG Maker games!

>> No.10269410

>>10269316
How long have u had that trip and what board do u come from?

>> No.10270017

I finished Yume Nikki knowing the ending beforehand. What I didn't know was there wasn't even a hint of hesitation when she jumped. It's like she said FUCK THIS SHIT and just got it over with.

>> No.10270029 [DELETED] 

>>10269410
Why would it matter? This is the correct board for these games.

>> No.10270049
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>>10241466

>> No.10270064

>>10268852
http://archive.foolz.us/v/thread/161723452/#161730301
´_ゝ` I swear I've never seen someone in /jp/ as full of himself as this guy. And he's taking something very simple really seriously. He just sounds like a random teenager trying to sound deep and intelligent.

>> No.10270083

>>10269316
I think I've heard of that one.
Is that the one where you play a girl who vomits in toilets and the same fat guy appears in every map?

>> No.10270124 [DELETED] 

Yume 2kki

Yume....NI-kki

I GET IT NOW!

>> No.10270157

>>10270124
You're so cute Anon-chan~

>> No.10270802
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>>10270083
Yes, you are thinking of the correct game!

>> No.10270880

>>10269316
How do you get past those spiders? It's so hard.

>> No.10270896

>>10270880
It just takes patience. ;_;

Patience and multiple playthroughs.

>> No.10274762
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>> No.10274808
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These new games need Madotsuki to teach them how it's done.

>> No.10280296

YN has an eerie atmoshpere, the ending was depressing and what I like is that you can interpret many things and create theories, like Madotsuki's previous life etc.

.flow is scary as fuck, since it mainly focus on gory atmosphere, but it has many symbolism and the ending is okay, you can interpret many things here just like YN

LcdDem has more peaceful atmosphere sometimes it makes me high, but the ending is quite surprising and depressing

YN is still the best, it's just it has been a long time since I finished it so there's not much I can say simply because I forgot or actually it's because of my limited grammar

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