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/jp/ - Otaku Culture


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7472903 No.7472903 [Reply] [Original]

Hey /jp/
Remebmer me? Obviously not, duh. I'm the guy who cleared touhou 11 some time ago with a very sloppy playing style.
I've finally 1cc'd touhou 12 on lunatic.

You were right /jp/. UFO is much more difficult than SA.

You were right.

Touhou gameplay thread.

>> No.7472907
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7472907

It took many, many tries.

>> No.7472911

This reminds me that I need to finish UFO on Normal. But I haven't played in a while, and I don't feel like playing right now. I'm gonna get rusty.

>> No.7472916

I salute you anon.

>> No.7472931

Planning on scoring soon? :3

>> No.7472936

>>7472931
Was that emoticon really necessary, you cock munching chucklefuck?

>> No.7472937

Here's the replay archive if you feel on commenting or if you wanna laugh at how bad I play because even I don't know how the fuck did I clear this shit.

http://replays.gensokyo.org/download.php?id=14245

My policy is BOMB EVERYTHING.

Also, Shou's noncards are russian roluettes with curvy lasers and Byakuren is MADE of bullshit difficulty cards.

>> No.7472949

>>7472936
I meant no disrespect. Was just wondering if he has thought about continuing to improve upon his great acheivements, he clearly has the motivation and drive to do so, I bet he could score very well.

>> No.7472952

>>7472903
Tell me your secrets, OP. I want to 1cc a Touhou game, too. ;_;

>> No.7472955

>Tell me your secrets, OP. I want to 1cc a Touhou game, too. ;_;

Check out his 2nd pic, that should tell you something about his willpower.

>> No.7472956

>>7472903
You... are basically my hero now.
I can barely beat a single Touhou game on easy modo

>> No.7472960

Scoring in Touhou seems kind of boring. I only have experience with PCB, but is there any Touhou game with a GOOD scoring system?

Otherwise, I think I'll just leave trying to score to CAVE games. To me, Touhou seems more about actually completing the game.

>> No.7472966

>>7472960
Really? I love the UFO scoring system (took me a while to figure out) and PCB as well, I think those two are the best, with IN being the worst.

>> No.7472975

>>7472955
Yeah, my practice run numbers are pretty high (IN here), too. And that's only Hard mode.

>> No.7472985

>>7472966
Never played UFO. I've only played 6,7,8. I actually had my first ALL clear of 7 on normal in my first 3 tries.

What makes UFO so special? I'm curious, cause I'd like to play Touhou in a different way other than just going for a clear.

>> No.7472989

OP here.
I don't like scoring very much because it often relies on luck and insane timing. I like more the concept of no deaths/no bombs and I'd like to try to aim for that but I'm very far away from that.

>> No.7472999

So I'm starting to understand the secret behind the UFOs, but is there something special about the color of UFO you collect too? I notice you only go for red...

>> No.7473008

>>7472999
Nevermind, I guess it just seemed like you got mostly red...

>> No.7473016

>>7472985
A very intrusive scoring system. In that you both have to really go out of your way to score, and that you can't really play the game properly (at least for me) without paying attention to the scoring system (ufo's that is)

>> No.7473027

>>7472985
I like the... not sure what word to use. That the scoring is a bunch of discrete parts. Something about nailing all your marks on a stage is fun. Most games are like that when scoring but UFO seems much more focused. That and the freedom to adapt your resource gathering to how well you're doing.

A lot of people hate it though so fair warning.

>> No.7473031

>>7472999
Red UFOs gives lives, which is ideal for a survival run. Blue UFOs give a point multiplier when they collect point items, allowing for very high scores. Green UFOs give bombs, which can be useful in some situations, but usually aren't.

>>7472960
A fun challenge to do for UFO specifically is to try and clear it without collecting any UFOs at all. Not necessarily on lunatic difficulty of course, but building up to it is a lot of fun (for me, anyway).

The thing that makes UFO so special is the UFOs (go figure). They're a completely different gameplay element from all the other Touhou games, making you actively persue lives/bombs in a different way than just plain dodging. This mechanic alone changes it's gameplay considerably. It, coupled with the already high difficulty of the bullet patterns can turn off many players from the game. I think it's a lot of fun, trading off red ufos for blue ones as you get better at the game is a very rewarding experience. But it's not for everybody.

>> No.7473049

>>7472960
You have to like grazing, pretty much. And all the weird meta play and safespotting that comes with it.

>> No.7473064

Incredible, OP. That last spell card from Byakuren was ridiculous. I started cheering for you when you were down to your last life...

now where's the Lunatic Nue run?

>> No.7473077

>now where's the Lunatic Nue run?
>Lunatic Nue

>> No.7473081

>>7472907
>579/702
Yikes.

>> No.7473089

>>7473077
I admit to being a fool for that one...
I shall now promptly leave this thread.

>> No.7473092

I've got a question OP. How long this takes you?

>> No.7473097

>>7473031
You're saying collecting bombs isn't useful?
You can max out the bomb gauge by the end of the second stage if you play your cards well and max out your life gauge by the end of stage four starting from stage 3, and that WILL save you later when you don't want to die horribly. You can try and go for red UFOs only but that's not very smart knowing that the punishment for losing a life is -1 power.

>> No.7473100

>>7473092
see
>>7472907
but it actually took more than 702 tries if we count the times I died before reaching that part.

>> No.7473104

I mean in hours, or days.

>> No.7473116

>>7473097
When playing for survival, there is only one spot in the game where going for bombs is profitable (provided you haven't hit the maximum life count), and that's the very start of stage 6 where you get 3 static green ufo tokens. You should be going for red UFOs at all other times, since not only does getting red UFOs give you lives, but each life also has two bombs with it (since you get two bombs when you die). You may get max bombs in the middle of stage 2 somewhere when getting only green UFOs, but you also get 4 lives by then if going for reds, which is 8 bombs and 4 extra hits. It's always more profitable to go for reds when playing for survival and you don't have max lives.

>> No.7473125
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7473125

>>7473104
Look at the playtime.
All those FFFFFUUUUs are many attempts that ended in disaster. As you can see, the first one has a much higher score than the proper clear but it is still a failure.

>> No.7473134

>>7473125
75 hours to 1cc on Lunatic? Holy shit, give me your skill, please.

>> No.7473139

>>7473116
But some red UFOs come to appear in inconvenient places more than once. Going for green UFOs at the start not only gives you max bombs but they also appear in handy when clearing high risk patterns. Sometimes you want to use an UFO for clearing screens full of shit, not for the loot.

>> No.7473143
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7473143

That playtime.

>> No.7473147

>>7473134
You have to take in account I cleared on lunatic all the other windows games before trying this one.

>> No.7473149
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7473149

70+ hours, and still no 500M+ 1cc... i am ashame..

>> No.7473153
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7473153

>>7473143
;_;

>> No.7473157

So what's your opinion on the UFO shot types then?

>> No.7473166
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7473166

._.

>> No.7473176

For me it took six month to 1cc on hard mode
But most people sez hard mode is harder than lunatic, dunno.

>> No.7473183

>>7473176
>hard mode is harder than lunatic
Oh how I wish it were true.

>> No.7473190

>But most people sez hard mode is harder than lunatic, dunno.
You probably only remember comments like "X spellcard is harder in Hard than Lunatic." Most of the times, it doesn't, and people don't talk about lunatic is harder than hard because... you know, it's common sense.

>> No.7473200

>>7473176
>But most people sez hard mode is harder than lunatic, dunno.

If anyone has ever said this seriously they probably meant that it's easier to learn lunatic after beating hard than it is to learn hard after beating normal.

And that's still wrong.

>> No.7473201

>>7473157
Reimu A is fucking powerful and I think it's the best shot type on the game despite being a straight shot.
Reimu B is iseful for clearing stages but it doesn't have the coverage of Sanae's. Also, she's weak as fuck.
Marisa A shot is useful because of the piercing element but HER BOMB IS A LIABILITY, you want to gather UFOs while you're bombing but it is impossible when you're as slow as a snail.
Marisa B is pretty average, but I haven't found a good use for her rear shot.
Sanae A is also average but lacks coverage.
Sanae B is the easiest to use imho. Huge coverage of the screen, reasonably powerful shot and the best bomb ever for massive damage. She's the best for gathering resources.

>> No.7473206
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7473206

i leik yuu eff oh

>> No.7473215
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7473215

More scoring shit with spell capturing rates and all that.

>> No.7473216
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7473216

>> No.7473218
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7473218

>Dying with bombs in stock
I seriously hope none of you do this.

>> No.7473221
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7473221

>> No.7473224

>>7473218
All of the time. I learned to deal with it.

>> No.7473235

>>7473153
>700+ hours
>2 Lunatic and Extra clears
How...

>> No.7473252

Did somebody experienced watch the replay? I'd like some feedback if possible, please. I think I could have done it much better than the final result.

>> No.7473257

>>7473252
Well, how many people would even be qualified to provide feedback on such a thing? I certainly wouldn't.

>> No.7473307

>>7473257
Well, from what I've seen on the let's play danmaku threads there's plenty of people with good skill around here.

>> No.7473311
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7473311

I can't get past Mokou's first spell card. Can someone show me a replay of how they would clear it? I've been running around 100 attempts right now and never even got halfway... ;_;

>> No.7473316

>>7473201
is Sanae's bomb directable/focused? the problem with a lot of other characters (than reimu A) I've noticed was that the bombs are useless for scoring since they pretty much blow up the whole screen. I can't remember if I tried this with Sanae.

>> No.7473324

>>7473311
Ah... that history...

Give me a sec, I'll make a replay. Basically I start low, dodge through the green waves whenever I need to, move up as the knives come, then do a right-down-left kind of circledodge to get back under the main line of knives.

>>7473316
Both of Sanae's bombs clear the whole screen.

>> No.7473327

>>7473311
go round the first wave of green bullets to the left, then slowly move up and cross through two waves of green bullets to the left, and then go around to the right without crossing the green bullets around all the orange knife things, and move back towards the centre, cross the wave of green bullets once and then drag it out until mokou dies.

>> No.7473342

>>7473324
so reimu A is the only focused bomb eh? so much for trying out different shots.

Been trying to 1cc IN with magic team, so frustrating.

>> No.7473352

>>7473252
Hi. You have great bombing reflex which is nice to see, usually most people have a problem knowing when to bomb. At the same time, I'd almost say you're a bit too liberal with it. There are many attacks you didn't even try, which I guess is not surprising for a first 1cc, but you would get better much faster if you attempted to dodge the attacks rather than write them off as soon as you see them. Try entering stage practice on stage 5 and 6 especially and try to strongarm your way through everything (dodge without bombing). Make honest attempts at the harder cards so your mind gets used to the dodging level required for these difficult attacks. It helps in every shmup ever to keep trying the hard attacks until you can beat them, rather than try to skim by with as little resources as possible.

Other than the general "try to dodge more" attitude (which will only help you in the future, by the way, it usually doesn't work if you try to dodge everything in a real run. It's really just for practice), I'd say you should go for more red UFOs. Your early game is great, you almost hit the maximum life cap on stage 4 and still got many green UFOs, so that's good, but on stage 5 and 6 you kept going for greens even though you were only sitting on 4 lives. I'm glad you used most of the bombs you earned, but more lives would've been more profitable (remember, each life also gives you two bombs), so even if you can't immediately see three red tokens on the screen, it's still probably better to keep collecting reds rather than go for an immediate green ufo.

>> No.7473355

>>7473311
http://www.mediafire.com/?y4e5119ykgqeljk

A good thing to keep in mind is Mokou's wings do take damage, so you can just dodge wherever you need to for however long you need and you won't get too far behind in damage.

>> No.7473357

>>7473352
cont.

>>7473252
If you're still interested in playing UFO, replacing some of your green and red ufos with blue and rainbow ones in an attempt to improve your score can be a lot of fun. Trying to survive with less and less resources is another great way to improve yourself.

>> No.7473358

>>7473327
>>7473324
I have a really hard time paying attention to the blue knives, the red ones and the green bullets at once. Am I the only one who has trouble on focusing on more than one pattern in these games? I have similar problems with almost every spell card that uses multiple random patterns. ;_; Fitting in between the green dots is no easy task either.

>> No.7473363

I think I'm going to try UFO tomorrow. So I can finally be done with that, then finish up with SA Normal and move on to hard mode. I don't think I'll be able to win it tomorrow though, so I don't know.

>> No.7473364

>>7473355
Just watched it, thanks. That's pretty much the same thing I've been doing, except you made it look so easy.

>> No.7473375

>>7473364
Well, if it's any mollification I did fail a number of times before getting a satisfactory clear.

Also, usually the part where I'm in between the red waves isn't such a tight squeeze, I'm not exactly sure why that happened but it's important to be able to deal with it if it does.

>> No.7473379
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7473379

>>7472907

700 tries? wow
I just started practicing it, got around 50 tries and best try was with 1 life left on the last boss.

>> No.7473390

As an aside, the movement patterns for the second stage of Possessed by Phoenix is easily the silliest thing in any spellcard ever. Circletapping all day.

>> No.7473405

>>7473375
Yay, cleared it after 185 consecutive tries. Propbably out of luck, but I got it. Let's see how long it takes me to clear it once more.

>> No.7473411

>>7473342
Why does it matter? For not accidentally popping your UFOs?

SanaeA/B: summon UFOs after your bomb's spent enough of its damage
MarisaB: bomb won't kill a UFO with full HP but will clear the screen around it
ReimuB/MarisaA: too annoying to consider

>> No.7473421

>>7473411
mainly for having a UFO on screen, then blowing up a bunch of fairies to get items, and then blowing up the ufo all with the same bomb

>> No.7473463

Out of curiosity, does anyone else here play Touhou fullscreen? I find it much easier to doge and whatnot without having to press my face up against the screen.

>> No.7473464

>>7473463

From what I hear, more people do that, but I'm not sure. I've always played it windowed, so that's what I continue to do. Haven't really tried full screen yet.

>> No.7473468

>>7473463
Of course. Isn't that the usual way to do things?

I play PC-98 games in fullscreen as well.

>> No.7473477

>>7473468
I just managed to clear Mokou's first spell card (yes, I'm that same guy from before) three times in a row on fullscreen. Tried some of Reisen's spells right now in fullscreen, managed to clear all of them with little difficulty. This was the first time I tried playing fullscreen and now I think I have a chance at a 1cc! Oh man, things will be different now.

>> No.7473485

>>7473477
That's adorable. Good luck.

>> No.7473491

>>7473477

That sounds better than the one time I played Full Screen. Awkwardly died once to Yamame even though I normally destroyed her.

>> No.7473493

>>7473463
I play fullscreen.
Lunatic and extra clears on 6-10.

>> No.7473499

>>7473491
You might just not've been used to it. I really think playing in fullscreen is much better than playing windowed in the long run, especially with vpatch.

Though I suppose I can't say I've managed to play windowed for any length of time.

>> No.7473508

>>7473499

Maybe so. I usually play games on a smaller screen so it may be because I'm too used to that. As for the patch, I only use it for the games before 10 anyways since I don't really feel any problems in the later games.

>> No.7473530

Hi /jp/, I'm a bit of a newfag here (I normally go on /v/ but ironically enough this board has more video game discussion). I'm looking to get into Touhou and just wanted to know what a good game to start with would be. Should I just start with the first one or is there a particularly good one I should play first?

My friend says I should play Imperishable Night.

>> No.7473544

>>7473530
start with EoSD, it doesn't have the frills (read: distractions) of the later game, and it'll generally help build good habits.

>> No.7473577

>>7473530
EoSD, PCB, or IN are the usual starting points. Mine was PCB.

>> No.7473637

>>7473530
I would say Mountain of Faith. The game mechanics are really simple and you don't need vsync patch for it, and it's really just a good game.

>> No.7475089

>>7473637
MoF has a vpatch. It's debatable how much delay is fixed, but there are gimmicks like disabling MarisaBorked. If you watch old replays without the fix while activating it in your vpatch, the replay will desynch... but you get a legit MarisaB. She sucks, just use MarisaC

>> No.7475125

UFO's difficulty for me only comes from curved lasers.

>> No.7475145

May as well ask, how does one deal with backwards curved bullets? They always manage to curve behind me and kill me and I can't seem to deal with it. Not even the extremely huge ones on Utsuho's cards are easy for me to avoid. Not to mention that stupid Double Black Death Butterfly.

>> No.7475160

>>7472903
it's hilarious how Drowning Sign "Sinkable Vortex" comes back in the following nonspell to haunt you more.
That was high level play overall, kudos. Quite a gripping ending, too

>> No.7475190

>>7472907
>702

Let's say, with an average of 10mn per run.

7000 minutes. More than 100 hours. Not that much.

>> No.7475196

>>7475190
there were probably retries. but seriously, even 5 hours of touhou UFO lunatic would make me insane

>> No.7475212

In what order did you guys clear the lunatics? I've done all the games in hard and I'm thinking of upping up my game, but I'd rather start with the easiest.

>> No.7475217

>>7475196
I took the retries into account. A full run is more than 30 minutes.

>> No.7475223

>>7475212
EoSD
Mountain of Faith
Imperishable Night
Perfect Cherry Blossom
Subterranean Animism

NOPE
Undefined Fantastic Object

>> No.7475226

>>7475212
I was the same as you a few weeks ago. The only Lunatic I have 1CC'd is IN, therefore I guess it's the easier. But you should start with your favorite game.

>> No.7475228
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7475228

>>7475212
try 3 and 9, the versus shooters - I mean, they're really easy!

>> No.7475263

Not a very good Touhou player here. I never played on easy but wanted to 1cc some games on normal, so I started with PCB. Because I failed a bit, I gave IN a try and cleared it on normal after some hours playing. Directly after that, I tried Extra Stage and reached Mokou's 4 or 5 spell. Now I'm able to capture some of them.

I don't know how to continue: Should I try to beat the extra first or should I go to another game? What game would you guys recommend me to improve my playing? (I don't want lunatic though, I become frustrated if I fail too much)

>> No.7475282
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7475282

>>7475263
>What game would you guys recommend me to improve my playing?
StB.
DS.
A million times. The Aya games were the gateway to advanced touhou playing for me

>> No.7475317

>>7475282

They're also the type of game you can jump right into and come back to easily after getting frustrated.

>> No.7475320

>>7472903

I actually FUCK YEAH'd when you did your last deathbomb on Hijirin's Flying Fantastica, it was frantic, but I knew you could out-firepower her with the last sliver of health she got. Well played, OP.

>> No.7475326

>>7475212
Op here, in my case it went like this:

MoF - IN - PCB - EoSD - SA - UFO

But right now I think PCB is the easiest lunatic out of those.

>> No.7475329

>>7475263
Finish extra while it's still fresh in your memory.

>> No.7475339

>>7475317

They frustrate me too much to play for long periods of time. I'm one of the many people stuck on these games.

>> No.7475341

>>7475320
It's funny because a couple of days before, I reached Byaku's last spell and lost to her on the very last moment. It was painful.

>> No.7475347

>>7475326

I hope I can get the same dedication as you. Summing up all my characters in UFO I've probably done Narzin's spell 120 times on hard before clearing it, and I personally thought that was a lot. 700 is almost unthinkable.

>> No.7475350
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7475350

A beginner here who's trying to clear PCB on normal...any tips on how to reduce stupid mistakes on parts you normally clear fine and how to imporve "basic" skills?

>> No.7475351

>>7475347

You guys sound a lot more dedicated than I am. The most I've ever played a single card was 40 times, and that was only because they were stage 1 cards that I usually have to get through anyways.

>> No.7475360

>>7475350
>reduce stupid mistakes on parts you normally clear fine
not enough attention?

>> No.7475369

>>7475360
I guess so...but it's not like I'm looking away from the screen.

Maybe not focusing on hitting/scoring could work.

>> No.7475374

>>7475282
>>7475317
>>7475329
Thanks for your advice. I try to finish extra first, but I'm still wondering about which game I should play after that. To be honest, I'm not a big fan of the photo games, I rather prefer the normal shooting games. I heard UFO on normal isn't that hard. Can someone confirm this or recommend me an other game?

>> No.7475377

>>7475350

Maybe just keep on going? I've done hard clears before in which I took several hits during the first 3 stages. Not believing you are going to make the 1cc is surprisingly helpful, resetting every time you make a mistake however can be very stressful and eventually you stop focusing and make even more mistakes because you've done the same stage 10 times in the last 30 minutes.

>> No.7475380

>>7475350
Play a lot.
Watch lots of replays. Not only replay archives but also replays on youtube with commentary on how to approach certain parts in order to get clear guidance.
Don't hesitate to bomb if you don't feel confident.
MOVE CAREFULLY, DO NOT DIE.

Also, are you using the vsync patch? If not, I'd recommend its use. PCB has a big input lag like EoSD and that might hinder your performance: your reflexes may be fast and accurate but if the game doesn't respond smoothly to that then you will die even though you made the right decision at the right time. With vsync patch PCB handles as smoothly as later games.

>> No.7475383

>You were right /jp/. UFO is much more difficult than SA.
I disagree as far as Normal is concerned.

>> No.7475385

>>7475374

Whoever said that is wrong. UFO is probably the second hardest game on Normal, with SA being the hardest. Since you beat IN though, PCB shouldn't be far off. I remember after the first time I beat MoF, I managed to get through PCB only a couple of days later. I'd say it's the easiest game, so go for it.

>> No.7475391

I never understood people who say that EoSD normal is hard... most of the patterns are so clear and straightforward, compared to some of the puzzle-like parts in SA or UFO.

>> No.7475409

>>7475391

I'd say it's harder than most of the other games, but still easier than SA and UFO normal. That's how it was to me, at least.

>> No.7475424

>>7475391
I find the mechanics of EoSD to be kind of hard. Bomb timing is slightly different from other games, I think - and bullets have hitboxes that are hard to judge, which is a tough combination with it being a (windows) game that you can't focus to see your own hitbox. Those things combined have made it hard for me simply because I can't get myself to bomb enough in EoSD - I rarely think I will need to until it's way too late.

Anyway, having 1cc'd the games on normal after many hours of attempts - I suck at touhou - I decided to try clearing Extra stages. It took me forever, but I was able to finally beat Mokou recently, and am now trying to beat PCB extra. Maybe I'm just not used to it yet, but I'm finding it much harder... though it may also be that I'm having a hard time dealing with the mindset of possibly bombing before the boss (Keine I would never have to bomb, but Chen seems to justify it sometimes...) Any tips for getting through this stage or do I just need more practice? ...also is sakuya A a bad choice to attempt this with...?

>> No.7475433

>>7475424
I've always found EoSD to be one of the easier ones, since Marisa A destroys spell cards so fast. Probably also because I play it ten times more than the others.

Also, it's a lot harder to bomb through PCB Extra than the normal game, so Sakuya isn't the ideal choice. Try Reimu B, she's hax.

>> No.7475434

>>7475380
>>7475377
Thanks for the confidence boost and the tips!

Best of luck in your future endeavours.

>> No.7475435

>>7475424
http://www.youtube.com/watch?v=g7-SZ-3m1Sw
http://www.youtube.com/watch?v=mGloRk-z3jc

>> No.7475436

>>7475424
>Bomb timing is slightly different from other games, I think
Use the vpatch.

>>7475383
I don't think anybody would disagree with that.

>> No.7475440

>>7475433
>>7475435
Cool.
>>7475436
I've never used the patch, but I might try it out sometime to see if EoSD suddenly becomes super easy to me since I've practiced it tons of times.

>> No.7475445

>>7475433

That kind of makes sense, although I don't agree with that logic. I played MoF a lot more than the other games and 1cc'd it first, but it's certainly not the easiest on Normal. I can't even 1cc it anymore...As for PCB extra, I'm another guy going through it with Sakuya A, it's honestly not that bad except for fucking Princess Tenko. It's been a good month since I played PCB extra though, so maybe I should get back to working on it, it's the only extra that doesn't destroy me.

>> No.7475450

>>7475391
I don't know why, but my only problem in EoSD is the non-existent hitbox.
I think the game itself isn't harder than the others, but I totally suck without hitbox.

>>7475385
Thanks for clarifying this, I will try to 1cc PCB after the extra. It's also the game I have the most experience in.

>> No.7475452

>>7475450
Perhaps use the hitbox patch? I used it for a while, and it's quite effective, though I got bored with it and removed it. It'll probably help you though.

>> No.7475489

>>7475452
I thought of using it, but it's like changing the whole game. The game isn't meant for playing it with visible hitbox.
Maybe I have a strange point of view on that, but I will try to make it without visible hitbox when I've gotten better.

>> No.7475496 [DELETED] 

>>7475489

With the patch, I'd say it's not so bad even with the invisible hitbox. Harder than PCB, MoF and IN B route though. I kind of had to abuse bombs on Sakuya and Remilia to 1cc it though.

>> No.7475500

>>7475489

You don't need the hitbox patch, as long as you get rid of input lag with vpatch, the invisible hitbox shouldn't hurt you too much. Sure, it's still tougher than PCB, IN B route and MoF but besides that it's not too horribly tough. Admittedly I kind of had to abuse bombs against Sakuya and Remilia to 1cc it though.

>> No.7475537
File: 8 KB, 645x773, that nice feel.gif [View same] [iqdb] [saucenao] [google]
7475537

this thread made me start up EoSD normal once again... I recently cleared lunatic there. So I made this one a no-bomb run.
it was awful. every single death was retarded.
But to think that when I started playing touhou 2 years ago in the same mode (normal, MarisaB) I had to bomb like a maniac to get past Remi, and now I am able to cooly clear it without the motherfucking spark...

>> No.7476097

>>7475537
I've been trying to do a no bomb Lunatic clear of EoSD. So far the best I've done is beat the game with using 2 bombs, or without bombs I've managed to get to Scarlet Meister. For some odd reason, I still find Reimu A a better choice to use than Marisa A, even though Marisa A has a way easier time on spellcards. I guess the movement speed is just that terrible, and with Reimu A I don't need to focus on hitting the boss, but instead focus on dodging.

>> No.7477845

>>7476097
Well, at least for me part of the Marisa fun is to weave around like a a drunk ZUN and marvel at the occasional wonderdodge.
http://www.youtube.com/watch?v=VLMwivSRLQw&#t=47s

>> No.7479279

>>7477845
Ah wonderdodges, they always make me happy that I didn't die, but sad that it had to be sheer dumb luck rather than skill.

>> No.7480243
File: 620 KB, 640x480, moko nobomb.png [View same] [iqdb] [saucenao] [google]
7480243

There we go, just did it. Only Yukari, Suwako and Nue remain. Does cherry border / UFO burst count as a bomb?

>> No.7480254

>>7480243
Cherry border counts as a bomb
UFO burst, don't

>> No.7480267

>>7480254
I mean cherries you pop by getting hit. Of course it might be hard to tell if someone bumps into stuff on purpose or tries sincerely. The latter is what happened to me while Ranning... not getting hit at all because cherry might pop? Might as well make this a no miss run...

>> No.7480381

>>7480267
Yeah, I'd say broken Borders count as bombs as far as no-bombs-runs go, whether you get hit or use it intentionally.

UFO breaks would of course not count.

>> No.7481148

So I have to ask, what difficulty is extra supposed to be in between? For instance, In my first try against Nue, I got to Chimera Danmaku. Yet against Byakuren my first try (on normal) I got smashed. Or is Nue just an easy extra boss?

>> No.7481400

>>7481148
It's usually somewhere between the difficulty of a normal 1cc and a hard 1cc.

UFO is an outlier because extra is relatively easy but shou and byakuren are utter bullshit.

>> No.7481428

>>7481400

What's the best course of action for someone getting annihilated by most of the extras? MoF extra just ruins me for example, although the Hard mode isn't as bad for me.

>> No.7481446

>>7481148
Practice? Extra mode ain't got shit on any hard mode in windows touhou games (especially UFO hard, it's unlike any other hard modes), maybe you're just not used to Suwako shenanigans. Watch replays. Use MarisaC, she melts face.

>> No.7481464

>>7481446

I only have the game cleared with Reimu A. Another example is IN extra. And EoSD extra. I can't do anything in either of those without bomb spam and even then I don't get very far. In contrast, I can at least make it to stage 4 in MoF hard on occasion, but not usually. The only extra that hasn't beaten me and humiliated me completely is PCB extra, it's strangely not that bad.

>> No.7481506

>>7481428
Practise more. Memorise more. Use spell practise in IN.

Extra is harder than normal but it is relatively short too.

Figure out which cards you have a chance at capturing and practise the hell out of them until you can do it every time, and be prepared to bomb the ones you can't.

Play more to develop a good deathbomb reflex, but don't rely on it. If you think you're going to die then bomb. Wasting a bomb isn't a big deal but dying with bombs left is.

If you're really stuck then watch replays.

>> No.7481875
File: 49 KB, 640x480, lunatic.jpg [View same] [iqdb] [saucenao] [google]
7481875

OP here.
Just cleared PCB's lunatic again for shits and giggles minutes ago. Replay is full of stupid ass shit mistakes and nonsensical deaths but it serves the purpose of showing you that you don't need to be a godly player to clear one of these.

I love Marisa A here. Her shot is powerful enough to make her lack of bombs a trivial matter.

http://replays.gensokyo.org/download.php?id=14267

Dunno why it says not cleared, but it is.

>> No.7482372

>>7481875
>you don't need to be a godly player to clear one of these

PCB might not be the best example, being at least on par with everything else on Hard.

>> No.7482395

>>7473530
Hey, me again.

Tried out EoSD and had a blast. Once I can start clearing it on normal I'm probably going to move to the other games.

Thanks for helping me out, /jp/. I think I have a new hobby.

>> No.7484449
File: 116 KB, 640x480, MUST KILL THE YOUKAI.jpg [View same] [iqdb] [saucenao] [google]
7484449

I got bored of every game... I need that TD so badly

What is your opinion on the characters again? I feel that the trance of each touhou is not quite balanced. Marisa trance is just absurd and can skip a spell and the nonspell afterwards, while Reimu trance is... lackluster. Sanae at least gets more gauge and Youmu's covers a large range (plus it looks nifty)

>> No.7484467

>>7484449
Youmu and Marisa have equally broken trance dps. I like all four characters in TD.

>> No.7484512

>>7484449
I wish I could just disable trance so I can fucking deathbomb.

>> No.7484698

>>7484449

I believe shots are mostly balanced actually, except for maybe Youmu. I see Youmu as being a bit of a liability in higher difficulties, since if you mess up once with her that slash range goes down, as well as the fact that all those bullets keep Youmu away from slashing range makes it seem as if she won't be optimal for Hard or Lunatic mode plays.

>> No.7484999

>>7484449
Sanae is the best all-rounder and good scorer. Pick her for her spirit ability, good shot, and POC grinder bomb.

Marisa is a good scorer in a different way than Sanae. Pick her for her good trance, high speed for spirit chaining, and for her bomb which is good for getting items despite the slowness.

Reimu I'm not sure is even the best survival character this time. She's certainly not the best scorer. But pick her for her shot (the best one) and small hitbox.

Youmu does not seem so much better than the others that it's worth getting used to her if you don't like her. Pick her if you like slashing.

>> No.7485050
File: 31 KB, 426x462, 1303251090443.jpg [View same] [iqdb] [saucenao] [google]
7485050

I've been working on EOSD for months. I've decided that I wouldn't play any other Touhou games until I 1cc'd EOSD but it's fucking hard.

If anyone is bored enough, could they take a look at the reply I just finished? It's hardly my best but most of my games seem to go this way. Am I to reckless? Do I not bomb enough? Miss to many point boxes?

I'm using vsync patch with no other mods on normal. This game is fucking hard.

http://replays.gensokyo.org/download.php?id=14287

>> No.7485063

>>7485050
Also, I have never once made it past Patchouli without continuing.

Any pointers for EoSD?

>> No.7485102

>>7485050

I'm currently watching your replay and I'm at Cirno, so far I'd say it's a mix of occasional carelessness, not using bombs enough, moving around too much as well as not being reckless enough when you can afford to do so. Admittedly I'm not too much better since I've only cleared the game on Normal, but that's what I recognized at least. Also, I recommend putting your settings to default lives at some point when you feel more confident in your abilities.

>> No.7485114

>>7485050
watch other replays, watch your own, find out how the patterns work. EoSD has easy stages once you figure it out.
also, ReimuB is a bad idea for beginners who are not confident with Patchouli evilness like Water Elf, Princess Undine etc. - pick MarisaB and you get a fuckawesome bomb plus the easiest Patchy fight

>> No.7485142

>>7485102
>>7485114
Thanks.

I'll try out a few runs on MarisaB right now.

>> No.7485144

>>7485114

I have to agree that Marisa B is a pretty good choice, although you don't necessarily have to use her if you don't want to. I personally picked her after getting frustrated over Reimu A and the terrible damage it has, switched to Marisa B and did immediately better.

>> No.7485151

So I 1cc'd th6 on easy.

Then I moved up to th8 on normal and I just cant fucking do it. I have been practicing every single day for weeks now. I always get hit, deathbomb or lose a life so often I just can't 1cc. I mean, I just came from a run there and I got hit once on fucking wriggle! Then 3 times on Mystia. I can usually do these pretty good without any hits or deathbombs.
But when I get to stage three I am screwed. I cannot get past Keine without a hit ever! The furthest I have got was to Udonge with like 1 life left, and obviously died pretty fast.

I'm so fucking pissed off right now. God dammit I have never ever been good at any video game in my life. I can never complete anything unless its on easy and still it requires lots of practice. My co-ordination is terrible. Fucking dyspraxia.

>> No.7485169

I may as well add that if you beat Patchy with about 5 lives with Marisa B, you should be able to 1cc the game. That's what happened to me, I managed to completely mess up everything when I went against Sakuya and Remilia but because I bombed at the right points I still managed to win. I really encourage you to find out how to beat them without tons of bombs though, that's what I'm learning to do now.

>> No.7485249
File: 55 KB, 181x199, 1260452825807.png [View same] [iqdb] [saucenao] [google]
7485249

>>7485102
>>7485114
>>7485142
Holy shit.

My first run with MarisaB and I've beat every score I had with Remu A/B and beat Patchouli first try being reckless as fuck.

Used all my lives and promptly died at the start of stage 5? but I fucking love Marisa now.

>> No.7485278
File: 78 KB, 640x480, 17675876_p13.jpg [View same] [iqdb] [saucenao] [google]
7485278

A few of you guys got me to want to play a bit of EoSD, so I tried the extra again after a couple week break...And instead of losing at Lavaetein, I managed to make it to Starbow Break. I managed to capture two cards I couldn't capture before and I have absolutely no idea how I captured those cards, and I even managed to capture a card I've never seen before. How do I replicate this success? I managed to do much better than before, but I have absolutely no idea how it happened.

>> No.7485283

>>7485249
And just think, MarisaA is even stronger than B save for her bomb.

>> No.7485328

>>7485278
Well, Lavatein's very doable once you know what to do, and the cards after it iirc are reasonable as well. So as long as you get past the not-sword you should be fine for at least that long.

>> No.7485338
File: 136 KB, 500x500, 19120482.jpg [View same] [iqdb] [saucenao] [google]
7485338

>>7485328

That's not the thing. It's just that I managed to capture a few cards even though I have no idea how I did it, so I'm not sure if I can do it again. The cards in question were Silent Selene, Cranberry Trap and Kagome Kagome. The Cranberry Trap capture surprised me the most since I have absolutely no idea how to dodge that card and just went around somewhat randomly.

>> No.7485371

>>7485338
Well, that is kinda what you do with Flandre. A lot of her cards are just "dodge this" kinda deals. Certainly Cranberry Trap and Kagome, Kagome.

>> No.7485375
File: 207 KB, 520x780, 19030324.jpg [View same] [iqdb] [saucenao] [google]
7485375

>>7485371

I thought there was some sort of trick to Cranberry Trap involving redirection since I always needed to bomb on it or I'd get trapped. As for Lavaetein, I almost did manage to capture it, but I just got hit by the tip of a laser so I wasn't able to do that. But yeah, I don't know how I'm actually doing any of this, I'm not even sure if I'm learning anything, which is something I want to do.

>> No.7485380

>>7485375
Eh, just keep practicing and you'll learn how to do it through experience. Most of the time there's not some secret trick to spellcards, it's generally more or less obvious except for somethings like maybe flying over flan on Lava or dodging in between waves in Maze (though that's more of a hitbox patch thing).

>> No.7485391

>>7485380

I hear of that flying over Flan trick, but I don't want to use it. As for the maze, yeah, I hate that maze. It was only my first time against it though, so it's expected that I'd get destroyed. I always tend to think there's some trick to a card or something of the sort that'll help me improve, perhaps I'm overthinking them? I don't know, I don't usually see improvement so I'm afraid I'll go from having one awesome run then go back to my mediocre self.

>> No.7485519 [DELETED] 

May as well ask the people who have tried it, what do you think of Youmu on Lunatic mode? Does she have serious problems in comparison to the other characters on Lunatic or not? I plan to use her but since I'm not amazing, I'm not sure if playing as her first would be the best idea.

>> No.7485523

May as well ask the people who have tried it, what do you think of Youmu on Lunatic mode of the Ten Desires demo? Does she have serious problems in comparison to the other characters on Lunatic or not? I plan to use her but since I'm not amazing, I'm not sure if playing as her first would be the best idea.

>> No.7487622

The strangest thing just happened. I was watching a replay of ReimuA PCB stage 4, and midway through fighting the Primsrivers, the one Sakuya usually fights replaced the one Reimu fights (can't remember their names). was this supposed to happen?

>> No.7487650

>>7487622
I think the one you fight is determined by who you do damage most to.

>> No.7487653

>>7472903
>Remebmer me? Obviously not, duh.
I do.
>I'm the guy who cleared touhou 11 some time ago with a very sloppy playing style.
I'm the guy that attempted to give you some overly wordy critique on your replay.

I'd watch your UFO Lunatic replay, but I'm far too tired to write more paragraphs about it that nobody will read. It'd be several days too late anyway.

Congrats on the UFO Lunatic 1cc, though. I told you it'd be the hardest, but you pushed through it with all of your determination and 702 attempts.

>> No.7487666

>>7487650
During "Phantom Dinning"? I guess that makes sense. But I always seem to get the one I was "meant" to fight.

>> No.7487713

>>7487622

As said, it's variable which one you get. But what actually makes it vary is ambiguous.

>> No.7487728

>>7487622
This: >>7487650

>>7487666
>But I always seem to get the one I was "meant" to fight.
That's because the one you are "meant" to fight is placed in the middle, so chances are that one will take the most damage unless you're doing more damage to the sisters on the sides on purpose.

>>7487713
>But what actually makes it vary is ambiguous.
No.

>> No.7488263

>>7487653
Oh, yes! I remember you!
In fact, I was expecting you to do the same with this UFO replay. I liked very much the overly long critique you did for the last one. I've been practicing SA with the other shoot types and the replays you posted helped me a lot.

>> No.7488934
File: 685 KB, 934x1300, 7448812.jpg [View same] [iqdb] [saucenao] [google]
7488934

I'm such an idiot.
was just about to 1cc PCB for the first time (on normal...). 5 seconds left on Yuyuko's survival card, no lives, 3 bombs.
get hit and fail a deathbomb.
oh well, it was a terrible run anyway, with like 4 lives lost to Youmu and constant border abuse on Yuyuko.

>> No.7489187

>>7488934
reminds me, my latest Yuyuko Hard run was... well, after a miserable stage 4 and 5, I captured all of her spells on the fly. including 50% Reflowering.

it was crazy

>> No.7489209

>>7488934

I had three bombs at Yuyuko's last card as well. Instead of doing what you did, I bomb spammed starting at 5 seconds, and ended up with one bomb left just to make sure I wouldn't lose my last life. I was that paranoid about losing.

>> No.7489299

PCB sucks for me. I tried it a few times on Normal this week and I always reach the Prismrivers without losing any bombs or lives. (Not so hard though) I don't ask me why, but I ALWAYS lose at least one or two lives fighting them. And after that, Youmu totally rapes me. I already reached Yuyuko some time ago, but it just doesn't want to work anymore.
Maybe it's because I can't fucking deathbomb anymore, after 1cc-ing Imperishable Night. (Border Team...)

That's why I'm currently trying to 1cc MoF on Normal. I just tried a bit and reached Sanae. I don't think she's very hard, neither is Aya. But I heard that Kanako should be very hard for a Stage 6 boss, maybe one of the hardest. What should I expect?

>> No.7489321

>>7489299
She's hard, but I don't think she's any harder than Eirin/Kaguya - mostly due to MoF's bomb system, you can pretty much bomb any of her attacks you're having trouble with (except the last one...). Just don't expect to beat her the first time, some of her non-cards are very tricky.
Try facing her on easy first to get acquainted with her attack patterns.

>> No.7489558

>>7489299

If you abuse bombs, you shouldn't have too much trouble. It's a bit sad bombs work like they do in MoF because otherwise she's a pretty tough stage 6 boss. I wouldn't underestimate her at all though, or you'll end up like me who lost 5 lives on her last spellcard alone.

>> No.7489577

>>7489299
I always found Kanako the easiest stage 6 boss. The only really tricky card she has is the one with the knives, but even that's pretty easy once you get of the timing.
She definitely has the easiest last card though, I think I captured it in like 2-3 tries.
All this is normal of course.

>> No.7489592

>>7489577

You must be having better experiences with her than I do. I have to bomb her about 15 times just in order to beat her, especially her last card which usually takes me about 7 at least. I've played her the most out of any final boss and she still wrecks me unless I suck it up and start watching the bombs drop and drop and drop.

>> No.7489901

>>7489577
I usually get got by the rice one. I hate that one so much. I can react to them coming in fine, but inevitably I'll get pinched by something because of the lack of space, slow movement and zero tolerance hitboxes.

>> No.7489927
File: 89 KB, 386x342, akismirk.jpg [View same] [iqdb] [saucenao] [google]
7489927

>But I heard that Kanako should be very hard for a Stage 6 boss, maybe one of the hardest.

Whoever told you that has no concept of streaming.

Literally all of her cards except for the last one is streaming.. The card where she changes between the three colors might get you, and only the knife part of that. Just bomb.

MoF is honestly the easiest touhou game. I don't care what people say about PCB or IN. It really does not get more laid back than MoF. yet its still my favorite game

>> No.7489971

>>7489927

I dunno. I still think PCB is easier, even with the ridiculously powerful bombs in MoF. I can't even 1cc MoF anymore, but I can still do so with PCB.

>> No.7489998

>>7489927
I decided to try Kanako again (Normal) and cleared everything but the reflecting noncard. Damn that thing.

>> No.7490004

Speaking of MoF how do you get through the stupid spammy parts of stage 6 without bombing? Is it even desirable to? Stage 6 is usually a scoring stage so maybe you're meant to turn all those into faith or I don't know.

>> No.7490017

>>7490004
what specific parts are you talking about? I bomb maybe 5-6 times during the stage which I guess isn't too many compared to stage 5 where I'm pretty much bombing through the whole thing.

>> No.7490024

Decided to try Kanako again. Yeah, she destroys me. I could only beat her last non-card without dying. I lost all my lives since I didn't want to use bombs.

>> No.7490027

>>7490004
go to the bottom right of the screen and stream

>> No.7490042

>>7490017
When the spinny things rush from the left and right, right before a big fairy comes out.

>>7490027
Ugh, was afraid of that.

>> No.7490046

>>7490042
You can blow them all up on the left side before they fire, and then get most of them on the right side, and then I bomb, and I think one more time when the three fairies from the top come down.

>> No.7490061

Okay, I've tried stage 6 again. It's honestly not that bad. I don't even need to bomb anymore.

>> No.7490155

>>7490046
That's what I was trying before. Streaming works fine though, and it's also incredibly boring, if you like boring things. What a bad stage.

>> No.7490555

>>7488263
>In fact, I was expecting you to do the same with this UFO replay. I liked very much the overly long critique you did for the last one. I've been practicing SA with the other shoot types and the replays you posted helped me a lot.
I'll walk through your replay sometime this evening, then. If you want, I can try to make some replays to help out as well. Just let me know.

>> No.7490583

>>7490555
I'd appreciate it wholeheartly.

>> No.7491542

>>7472937
Alright, here we go.

Stage 1:
Excellent resource gathering. I can see you've devised good UFO routes for the first early stages. Nazrin went flawlessly, so nothing to say here. No replay for the same reason.

Stage 2:
Little timing mistakes with some UFOs, but good herding of the enemies. Now, Kogasa, easily the hardest Stage 2 boss to date. Her first spell card is arguably her hardest, depending on the shot type you're using. At full power, just staying focused should clear out any of those big round things before they cause too much trouble. At lower power, be sure to make use of her unfocused spread shot. Plan ahead and don't let any medium bullets trap you. Her second spell card is really intimidating, but if you stand your ground directly underneath her, it usually ends up much easier than it looks. Her last spell is a complete clusterfuck that most people never figure out how to capture. There is a path and rhythm to it that makes it much easier. Watch the replay for details. Something else to note, if you're shotgunning bosses during bombs with SanaeB, do it unfocused if you're not at full power for maximum damage.
http://replays.gensokyo.org/download.php?id=14313

>> No.7491545

>>7491542
Stage 3:
This stage on Lunatic is obnoxious because it likes to wall you endlessly, so you'll need a lot of planning to survive it without using too many bombs. I was going to applaud you for your good use of UFO explosion to make it through the most walling portion of the stage, but one of SanaeB's downsides is her delayed damage output, so keep that in mind for situations like that. Good job with the very end of the stage, just be sure to start streaming as far to the right as possible for the last wave so you don't get stuck in the bottom left corner. Ichirin's noncards call for a lot of vertical dodging and looking ahead to make sure you don't get stuck. Expand your field of vision and they're absolute cake. Her first spell is random garbage accompanied by a shaking screen. I have no advice other than to look very far ahead to see where clumps of bullets will give you problems. You made no attempt at her second spell card which, admittedly, is annoying to do properly. Watch the replay if you're interested in how it should be done. Panic bomb on the last spell, but better safe than sorry.
http://replays.gensokyo.org/download.php?id=14305

>> No.7491553

>>7491545
Stage 4:
This stage is raining UFOs on you constantly, so it becomes a really important one for both scoring and survival. I don't see many people summon UFOs during the Nue midboss, but you pulled it off, so hats off to you. Note the two blue UFO tokens coming afterward and plan using them for a little bit of cash in since they'll simply go to waste otherwise. If you don't end the midboss without at least one blue token, you'll end up wasting the blue UFO at the wrong time on a bunch of power items. Some mistakes, but you handled the stage well for its difficulty. No problems with Murasa's first two noncards and first card. Sinkable Vortex is a difficult card that's made even worse by the fact that UFO bosses don't follow you. I'm sure you noticed, in a particularly horrible way, that this spell card spawns bullets so far off the screen that they don't get cleared when the spell ends, which makes the final nonspell that follows even harder than it already is. Fuck that last nonspell, by the way. My theoretical history on it would be something like 5/80. Third spell is tough, but I feel like I get clipped less often on Lunatic than Hard for whatever reason. Final spell, you have the right idea, but you need to keep your pace up throughout. With about 20 seconds left, you started slowing down. Not much later, she was backing you into a corner. Just a little bit of hustle can make the difference between an easy capture and getting completely overwhelmed.
http://replays.gensokyo.org/download.php?id=14310

>> No.7491557

>>7491553
Stage 5:
Tough stage, don't have many specific comments other than to rethink your strategy for certain portions and to make better use of your spread shot. Watch the replay to see how I handle parts of the stage and take from it what you will. A lot of it is done with scoring in mind (which I mess up after Nazrin anyway), so there are even easier routes that are better suited for survival. Speaking of Nazrin, she's a cunt. The nonspell isn't bad if you're keeping an eye out for walls, but the spell is incredibly difficult for me. If you're interested in capturing that, be sure to give yourself plenty of vertical space, not only so you have room to retreat, but because there are a lot of horizontal bullets at the bottom that will ruin your day otherwise. Shou is also a cunt. Shou's first noncard just requires experience to become familiar with where the lasers will end up going, especially those red ones. Radiant Treasure Gun is a variant of Nazrin's midboss spell, and I personally find it to be easier as long as you keep your field of vision wide enough to anticipate doging bullets from every direction. Second nonspell is a complete jerk on Lunatic that requires either luck or godly reaction times. Some bad decisions during Aura of Justice. Your priority should be getting around the large walls of bullets, followed by pursuing Shou. The lasers take a little while to activate, so use that time to get around what you need to. If you're going to run laps around Shou's last noncard, at least pretend that you're doing it for score and get some graze. No attempt at Vajra of Perfect Buddhism. I'll go ahead and say that it was probably a bomb well spent. As with her first spell, you need to keep your eye out for walls and clumps of bullets from all directions. At full power, you should only need to dodge two waves to capture it.
http://replays.gensokyo.org/download.php?id=14052

>> No.7491568

>>7491557
Stage 6:
SanaeB plows through this stage, so you collect plenty of bombs pretty effortlessly. Final midboss is very fast and likes to wall you. It's not exactly static but after playing it a lot, you get a feel for what you need to do in most situations. Now, Byakuren ~No dodging required because I'm SanaeB edition~. I'll assume you messed up the first noncard due to nerves. Nirvana's Cloudy Way in Purple is one of her harder cards if only because the way the bullets are laid out can be either really easy or incredibly unfavorable. I could devote paragraphs to this card alone, but experience will likely teach you anything you'd want to know about it. Second nonspell's loosely aimed lasers are really a pain when they reach out much farther than they should. Very frantic if you're actually trying to dodge it, but a bomb is fine too. Magic Butterfly is completely static with aimed lasers. Watch the replay to see where you need to move to survive that last wave before the capture. Next noncard feels easier on Lunatic than any of the other difficulties, perhaps because of the bullet limit preventing some waves from spawning entirely. Magic Milky Way, all I can say is to capture it quickly or suffer. I know some people like to dodge this with almost entirely vertical movement, but I don't have much luck with that. Just requires practice to become comfortable with banana lasers.

>> No.7491577 [DELETED] 

>>7491568
Byakuren loses her hitbox for the last noncard's duration, allowing you to take out a good chunk of its HP by sitting on top of her with SanaeB and ending it early. Find an appropriate pace and familiarize yourself with when the aimed shots are fired and you should be fine. I was really rooting for you during Devil's Recitation since you had no bombs. You were so incredibly close. For Superhuman Byakren Hijiri, I'm not really sure why you used so many bombs when the card is very resistant to them. The bottom left corner is your safe haven. Once you get there, wait warmly until she comes to you if you want the capture. The unorthodox bullet trajectories in Legendary Flying Saucer are the source of all of its difficulty. It's another spell that you must defeat quickly or suffer. If you do end up bombing, try to not move up so high until your bomb is over since it can mess up the way the card is spaced and organized. Do, however, try to skip over as many waves as possible so you don't end up getting walled immediately after your bomb is over.
http://replays.gensokyo.org/download.php?id=12246

>> No.7491584
File: 256 KB, 787x783, 4668744641_fdb28150ae_b.jpg [View same] [iqdb] [saucenao] [google]
7491584

>>7491577
Overall:
As with before, very good bomb usage. You very rarely died with bombs in stock. Your UFO collection throughout was very solid, though you started bombing for tokens in the later stages. Your planned routes were good, and you thought well on your feet, summoning rainbow UFOs to get more tokens instead of trying to reset the entire UFO you're trying to make like I see a lot of people doing. I was also happy to see you collecting excess tokens during large UFOs. Just from reflecting back on your performance, I felt that you should have ended the game with plenty of resources to spare, but I forget that UFO is just really damn hard like that. I feel that I may not have covered some of the specifics that you may have wanted, so if you have any questions after watching the replays or if you want replays that follow safer and resource gathering oriented routes, let me know.

So, what's your next goal.

>> No.7494366

Still working my way through Fairy Wars easy 1ccs so I can play Extra. Not done mostly because I'm lazy.

Not that anyone cares, I just wanted to bump the thread.

>> No.7494409

>>7494366
Doing Extra while only being able to beat Easy seems premature.

>> No.7494431

>>7494366

Easy unlocks extra in FW?

>> No.7494433

>>7494409

I want him to do it anyways. Just to see how much of a kick in the ass that Fairy Wars extra will feel to him. It was one hell of a kick to me even when I 1cc'd all the routes on Normal. Ah, I want to play Fairy Wars extra now.

>> No.7494549

>>7494433

And now that I have, I have concluded that Test Slave is pretty much impossible for me to capture. So now I'm just going to go for timing it out, since that's the best I can do. This is intense.

>> No.7494559

It doesn't matter what mode you beat the game in to unlock fairy wars extra, besides, it's not exactly the hardest extra stage. You basically get unlimited extends, so I wouldn't put it past an easy mode player beating it.

>> No.7494579

>>7494559

I'm a normal mode player and while it's not the toughest extra, I wouldn't say it's the easiest, plus it still kind of wrecks me. Test Slave and Big Crunch come to mind as huge walls.

>> No.7494584

>>7494579
Use ice barrier-> there are no walls anymore

>> No.7494596

>>7494584

That's not exactly what I mean. I'm saying they're pretty tough cards for the most part. I usually lose about 3-4 lives and a couple bombs on Test Slave alone.

>> No.7494597

>>7494549
Test Slave is fun as hell once you know what to do. Up there with VoWG, Vajra, and other cards that let you actually move around without worrying about randomized bullets everywhere.

>> No.7494608

>>7494597

I've been explicitly told what to do and I still can't pull it off. It must be the timing I'm getting wrong, because the only way I can see myself getting past this card without dying billions of times is timing the damn thing out. I also happen to hate Vajra as well so that's probably not a coincidence.

>> No.7494614

>>7494584
Some of those cards re-fill FAST. If you don't know where and when to freeze they're impossible.

>> No.7494723

>>7494608
Use the sound as a cue. Right after Marisa charges, charge your ice for the blue bullets. When it goes vwoon about to come down, move to the side and wait there a sec before moving back under Marisa.

>> No.7494728
File: 11 KB, 590x241, MASTERPIECE.jpg [View same] [iqdb] [saucenao] [google]
7494728

>>7494597
this.

The red ball follows your position, so you have to be slightly positioned to it's left before it comes down, then move slowly up and to the right (the bullets will left a clear path for you to move) and finally reach just between of both spheres, and you just use freeze when the charge attack happens, then proceed to position 1, and use freeze again when the 2nd charge attack kicks in.

sorry about my drawing skills ;_;

>> No.7494745

>>7494723

I do use the sound cue, but my timing is still off. I hate this card so much.

>>7494728

I do know how it works. The problem is I can't get it to work. So I'm going to use an alternate strategy I came up with that involves timing it out instead. It did work pretty decently, although by the time I tried it I was already down three lives and a bombs.

>> No.7494772
File: 56 KB, 260x203, e-meiling.jpg [View same] [iqdb] [saucenao] [google]
7494772

>>7494745
I'll record a replay for you, my brother. but wait a bit, cos' all the replays I have are old and no one show how I capture that shit now.

>> No.7494779

>>7494745
Oh well, good luck then.

>> No.7494795

>>7494772

I'd rather you not, but thanks anyways. I tend to like using my own replays instead just to see what mistakes I'm making.

>> No.7494884
File: 191 KB, 583x814, 1295939362405.jpg [View same] [iqdb] [saucenao] [google]
7494884

I've been at it for months. I've spent entire days and nights trying to 1cc this. I don't understand what I am doing wrong. Before, I could see myself getting better. Now I'm just stuck. I've tried every pheasable method I could think of. I don't know what else I can do.

>> No.7494905

>>7494884
Take a long break and play Ketsui or something.

>> No.7494928

>>7494795
http://replays.gensokyo.org/download.php?id=14341

Helped me practice, so no problem. And it resulted quite good.

>> No.7494933

>>7494928

Oh well, thanks anyways. I'll give it a look once I manage to beat the extra.

>> No.7494964
File: 4 KB, 126x126, Marisa Kirisame.jpg [View same] [iqdb] [saucenao] [google]
7494964

I'm too depressed to play any other game. I played UFO for 19 hours straight yesterday, 8 hours today. I can't get myself to do anything else. The only reason I quit is because my hands started to cramp. I just want to beat this nightmare.

>> No.7495091
File: 10 KB, 259x194, 07..jpg [View same] [iqdb] [saucenao] [google]
7495091

>>7494964
You should play some more.

>> No.7495094

Bull fucking horse cunt

I practiced the shit out of stage 6 in UFO, reliably capturing all but flying fantastica (and limiting my deaths to that card to one, max two)

After anhilating the shit out of stage 1 through 5, capturing all but maybe two cards among all five stages (even curvy laser bullshit in 5), I enter stage 6 with almost maxed out lives.

Not only did I die to every FUCKING ONE of Byakuren's spell cards, flying fantastica killed me 4 times.

Hatred this intense is why murder happens.

>> No.7495106

>>7495094
You realize sleep is an important part of the process of learning a new skill? Play an hour or two before you go to bed and you'll be danmaku'an in your sleep. Your practice will be more time effective.

>> No.7495112
File: 47 KB, 250x223, 08.jpg [View same] [iqdb] [saucenao] [google]
7495112

>>7495094
Get angrier, then stick your bow up Byakurens' ass.

>> No.7495119

>>7495094
You're in a dangerous state. As a doctor I recommend you fap furiously to Byakuren rape doujinshi until it subsides.

>> No.7495213

OP here
>>7491584
Thank you very much for your feedback.
The most problems I had with UFO in general were bullshit difficulty parts like stage 5 and 6, tokens that changed color at the last second, insane bad luck (some of the spells that I can capture on stage 2, 3 and 4 came in harder than they usually are and sometimes I kept getting walled in otherwise easy parts), and the always omnipresent clipdeaths. I'll watch your replays when I return to the city.

My next goal is to clear SA lunatic with all shot types (I've only cleared Reimu A), UFO lunatic with all shot types (as of now, Sanae B cleared) and FW lunatic route B1,2 and C1,2 (cleared A1,2). I've done all the rest not counting th9 and I still think MoF's Reimu C is fucking useless. Everything took forever for her.
Maybe I'll try Concelaled the conclussion but this seems far more easier than the rest. Only problem is the bullet hitboxes in this game behave a bit differently from the original games, leading me to WHAT THE FUCK THAT DIDN'T HIT ME moments.

Again, thanks for your support.

>> No.7495223

>>7495119

But... you're not supposed to fap to Touhous until you beat them.

>> No.7495242

>>7495213
I woke up today to see that the second half of the stage 6 feedback along with the link to the replay were deleted for some reason. Just check it on the archive, I guess. http://archive.easymodo.net/jp/thread/7472903#p7491577

>UFO lunatic with all shot types
Have fun with ReimuB.

>> No.7495644

So after playing today I realized that Fairy Wars may have given me bad habits. As in, I use freezing as a huge crutch to give me a large advantage rather than something to supplement my ability to dodge, thus keeping me from actually trying to dodge and instead just blasting through anything that looks tough. What's the best way to get rid of it?

>> No.7495656

>>7495644
By not playing Fairy Wars.

No bomb stage practices.

>> No.7495668

>>7495656

Yeah I did some no bomb stage practice...That's also what made me realize I'm extremely awful at dodging and it's a miracle I managed to even 1cc any of the games on Normal. Sakuya, Kanako, Remilia, and a few others all completely annihilate me. Maybe I'll give StB and DS another go although last time I checked those cards were way too hard for me as well.

>> No.7496426

Between Ran, Mokou and Suwako, who would you say is the most manageable EX boss?

>> No.7496428

>>7496426

Ran, because I can't get very far against the other two even with gratuitous bomb spam.

>> No.7496447

>>7495644
StB or DS.

>> No.7496448

>>7496428
I tried Ran after finally 1cc'ing PCB yesterday, and got utterly destroyed by her first spellcard.
having only ReimuA available to fight her doesn't help.

>> No.7496461

>>7496448

I had Sakuya A, so maybe that's why. I found her first spellcard to be surprisingly easy. As for Mokou, the last thing I remember is not even being able to make it to her usually, and for Suwako I usually need to bomb like crazy just to get past her first spellcard.

>> No.7496465

>>7496448
>I tried Ran after finally 1cc'ing PCB yesterday, and got utterly destroyed by her first spellcard.
Don't panic and you'll see that it's the easiest shit ever.

>> No.7496501

I just managed to 1CC PCB.

On easy mode, for the first time, with Sakuya A. D:

>> No.7496509

>>7496501
Now do it with ReimuB, MarisaA or SakuyaB. You will never go back, your life will never be the same

>> No.7496518

>>7496509
I gave Reimu A a little run. She handles much like Reimu-Yukari on Touhou 11. Looks interesting...

>> No.7496524

Just a question, is it okay to beat PCB extra with Sakuya A? Admittedly she really does feel easy mode to win with. Tons of bombs, don't have to worry about aiming, it all feels trivial. But I don't want to not use Sakuya, and Sakuya B is the opposite side of the coin in that she's pretty damn tough to use effectively.

>> No.7496530

Why is SakuyaA considered easy? sure she has 4 bombs per life, but she gains cherry really slowly and her normal shot is weak as hell. I find ReimuA to be easymodo.

>> No.7496534

>>7496530

I actually never had to worry about the slow cherry gain against Ran. I kept getting borders like crazy anyways, don't have to be directly in front of her to do all my damage so dodging is easier, I feel as if some of those spellcards that I can capture with Sakuya A, I wouldn't be able to capture under normal circumstances.

>> No.7496539

>>7496524
It's OK to clear it if you're just getting used to it and your goal is strictly to survive and nothing more.

I cleared PCB on easy mode, and I didn't gave a damn about doing it with Sakuya A and by force of spamming a total of 35-40 bombs. Why? Because anything more "elegant" or elaborate is outside of my skill level, my goal was to simply clear the game and nothing more.

>> No.7496543

>>7496539

Okay, I see. I just feel really guilty about using her to tell the truth. I usually do use easy shot types in most of if not all the games, but this feels like a bit too much.

>> No.7496571

>>7496543
You can improve while still using SakuyaA, if you just like her. Work on your score and capture rate.

>> No.7496574

>>7496571

I guess. But first I gotta beat the damn thing. Managed to make it to that Chen spellcard of hers even though I've only fought her about seven times, this is the only game I'm making any progress in.

>> No.7496590

>>7496574
Oh, I read it like you had already. I used SakuyaA my first time, too. A clear is a clear, and the first one is usually ugly anyway. Just having beaten it gives a nice psychological boost for the next time.

>> No.7496597

>>7496590

I usually consider the first one beautiful no matter how sloppy it is, simply because of the energy it contains. But yeah, I may as well keep going on. Maybe play the extras that are giving me trouble more often as well.

>> No.7496674

>>7496574
You might want to grind the first four levels until you don't lose a life in the first three and lose at most two on the fourth. I've found this to be decisive when you aim for 1CCing any Touhou game.

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