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/jp/ - Otaku Culture


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4798326 No.4798326 [Reply] [Original]

The fundamental problem is with Touhou and its ilk is that it relies purely on artificial difficulty for its gameplay. Players can only move in four directions (eight if you're lucky), across a 2D plane. You can only see a limited area directly around or in front of you. Enemies come screaming off the side of the playing field, smashing into you if you haven't memorized the exact timing and sequence of the whole endevour. This isn't gameplay, it's tunnel vision.

Do you know why the U.S. Air Force did away with fixed-sights of the kind used by WWI fighters and the Japanese? That's right, they were too obsessed with what was directy in front of them and ignored all else, to their peril. Modern fighter craft are equipped with radar (active or passive), and at the very least a heads-up display displaying relevant information and targeting data. They don't hold out on key instrumentation for the sake of being more "hard-core".

There is NO excuse, in modern Danmaku Wars, for the complete lack of vectoring and trajectory data as displayed in the Touhou series. This shit might have flown in the '80s but we're nearly a full decade into the 21st century and there has been almost thirty years to perfect this. Especially in fire-heavy environments, shooting the bullet can be more a liability than an asset, especially if the players mixes up his bullets with the enemy's and runs straight into them as a result (or worse, mistakes a piece of ground for background scenery). This lack of depth perception and clear delianation between borders is another symptom of the utter contempt STGs hold for the player.

>> No.4798328

Touhou should, at the very least, provide clear vectoring data in the form of a visual heads-up display for all prospective Gensokyoian pilots.
Bullet trajectories and paths would be marked as lines on the overhead display. Some would dispute my proposal, claiming it is a road to ruin. Poppycock, I say. The definition of fire trajectory - especially along such PREDICTABLE and WELL-PLOTTED paths as are encountered in Gensokyoian airspace - is nothing more than a tool to pilot survibability. It does nothing for the skill of the pilot or her opponent. These are *elementary* tools and maxims, observed and implemented by all major militaries IN THE REST OF THE CIVILIZED WORLD. Would you deny a blind man a walking stick in a swordfight to the death?

Bottom line- Gensokyo needs to get its head out of its ass and start providing its pilots with interfaces that work with it, not actively against it. The sky is dangerous enough without some lazy sliderule type conspiring to fuck it all up.

>> No.4798330

tl;dr

>> No.4798338

I would fucking kill for a 3D touhou game with an interface designed by you.

>> No.4798344

So basically, you want an off-screen radar?

>> No.4798349

Touhou mod for IL-2 would be amazing.

>> No.4798347

If this is an attempt at humour, then there must be something I'm missing here.

>> No.4798356

is this modified copypasta? also in wwii fighters harmonized their guns

>> No.4798366

>>4798349
FUND IT!

>> No.4798370
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4798370

>> No.4798375
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4798375

>> No.4798381

>>4798349

Honestly I would also settle for an Ace Combat reskin.

>> No.4798387

Touhou needs regenerating shields, minigames, and autododge assist.

>> No.4798388
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4798388

>> No.4798385

You can't let yourself be trapped by common sense in Gensokyo.

>> No.4798384
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4798384

>>4798375
>>4798370

>> No.4798382
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4798382

>> No.4798401
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4798401

>>4798384

>> No.4798409

>>4798387
don't forget achievements, open world aspect and space marines.
though I guess reisen is basically a former space marine.

>> No.4798422

Play master burner climax.

>> No.4798431

>>4798422
HOLY SHIT
SOMEONE MADE AFTERBURNER IN TRUE 3D WITH TOUHOU!?
DOWNLOADING AT THE SPEED OF LIGHT

>> No.4800223

just getting some things straight (disclaimer: I'm not much of a danmaku fan or gamer in general)

>artificial difficulty for its gameplay
not sure how this is a problem, isn't it more a way of making a very simple concept much more challenging to the player?
>if you haven't memorized the exact timing and sequence of the whole endevour (sic)
yeah from what I gathered, memorizing the patterns and training them is the major aspect
>clear vectoring data in the form of a visual heads-up display
isn't this just the opposite? isn't this a way of making it artificially easier?
>Poppycock, I say.
lol
>These are *elementary* tools and maxims, observed and implemented by all major militaries IN THE REST OF THE CIVILIZED WORLD.
real war =/= taking it easy. i don't see why you're so obsessed with modern military aircraft piloting. that has not that much to do with touhou as you seem to think

>> No.4800233

>>4800223
you're dumb

>> No.4800431
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4800431

>>4798385
No fear.
We have a specialist to handle that end of operations.

>> No.4800449
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4800449

>OP implying Touhou would be any easier if it was in 3D

>> No.4800485
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4800485

>it relies purely on artificial difficulty
You posted the wrong image, bro. Here.

>> No.4800881

>>4800449
I didn't say that. Where did I say that? Show me where I wrote "3D" in my post and I'll gladly retract this comment.

What I am arguing against is not whether or not something should be 2D or 3D but the bureaucratic culture of "good-enough". If the predominant minds of the 19th century had their way, we would be using smooth-bore muzzleloaders and wooden sailing ships right into the 21st century. True innovation - as defined by willingness to try and accept new concepts - is the source of true strength.

And besides, 3D hardly has an unlimited range. There's a reason that RADAR was invented and that most missiles and combat aircraft are designed to kill the target from BVR when at all practicable. Unless Gensokyo is totally flat, I doubt that 3D would matter much, in the end.

>> No.4800936

>>4800449
>Touhou
>3D
HERESY!

>> No.4800938

>>4798328
>>4798326
>RADAR
>AUTOAIM
>SIMPLIFIED CONTROLS

GET OUT CASUAL, FAGGOTS!

>> No.4800945

>>4800938
I like Reimu A, though.

>> No.4800947

>conspiracy to make my touhou waifus 3d
FUCK YOU

>> No.4800967

I hate you wannabe military faggots who play all these air force, army, marines PC games when you're actually just fat or emaciated scraggly nerds. Stop talking like you're in the air force.

>> No.4800995

>>4800967
BROFIST

>> No.4801014

>>4800967
Air Force? More like CHAIR FORCE!

>> No.4801030

>>4800967
AIR POWER!
SPACE POWER!
AEF!

Do they even say that any more? I've been out for a few years.

>> No.4801071

>>4801030
The American Expeditionary Force left Siberia in 1920, van Winkle.

>> No.4801160

>>4800881
again with the irl army bullshit? I already regret replying seriously at first. what a waste

>> No.4801171

I want to make a modern shmup. The whole thing will be one big QTE event, contain only shades of brown, and you only way to lose will be to go afk for 10 solid minutes, after which it'll put you back at a checkpoint 2 seconds previous and award you achievement points.

>> No.4801208

>>4801160
I regret the fact of your existance.

>> No.4801226

>>4800485
If you die in Demon's Souls it's usually your own fault for not paying enough attention. Artificial difficulty is shit the game not highlighting the difference between instant-kill throws, blockable attacks and unlockable attacks in Ninja Gaiden 2. All you can do is learn the hard way.

>> No.4801303

I for one would gladly see something like this in playable form

【HD】 東方闘犬劇SE - Touhou 3D DogFight SE Edition
http://www.youtube.com/watch?v=p2H8pL8gTXo

>> No.4801543
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4801543

something like this?

can't see shit.

>> No.4801622

Witness the birth of a kopipe.

>> No.4802158
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4802158

v.02

>> No.4802206

>Would you deny a blind man a walking stick in a swordfight to the death?

I don't think the blind man would fight any better with the walking stick.

>> No.4802238

>>4802158
Change it so that only bullets which travel into a(n) X pixel radius around the player get lines.
Make the lines longer for faster bullets, shorter for slower bullets to indicate their position after X frames.

>> No.4802245

>>4798326
>8 if they're lucky
6 here, feels bad man.

>> No.4802259

People need to man up and start looking at more of the screen than their character.

>> No.4802280

>>4802158
>>4801543
Did you/someone make a mod like this? Or was it painstakingly drawn with MS paint?
Those lines need to be thinner, it seems like it would hurt more than help.

>> No.4802297

>>4802280
Make lines = hitbox size
transparent, additive (more lines, less transparency)

>> No.4802301

Master Burner climax, bro.

Try the "trial", it has two full stages complete with bosses.

>> No.4802581

all I heard is people wanting to make touhou easier

Theres freaking easy mode already losers.

>> No.4803119
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4803119

>>4802238

lines were 60 frames long, now 30 frames long

>>4802280

thousands of hours in mspaint
lines are the exact size of the hitbox, making them smaller would be less useful

>>4802297

already are
tried it, unknown if result is any better

>>4802581

i actually find these far too distracting to use when playing

>> No.4803391

>>4802581
This isn't about making Touhou easier, it's about providing more visual information to the player.

If anything, this will make it possible to make Touhou harder.

>> No.4804082

Of course there is artificial difficultyin games; they are artificially designed, what else should it be?

You want natural difficulty, try getting a job.

>> No.4804089

>>4803391
>If anything, this will make it possible to make Touhou harder.

>The fundamental problem is with Touhou and its ilk is that it relies purely on artificial difficulty for its gameplay.

>> No.4804258

>>4800881
>>4798328
>>4798326
>Realism (army bullshit)
>Video game
See, there's your problem.
It's not real, and it doesn't need to be.

>> No.4804302

Wardog Marisa, Boss [YukariYakumo] is in Danmaku Range!

DANMAKU CONNECTS - BOSS!

STREAM OF DANMAKU INTERRUPTED - Evasive maneuvering!

Wardog Marisa, Fox 2!

>> No.4804306

>>4802581
i shouldnt have called you losers, you didnt deserve it. I take it back.

sorry

>> No.4804428

>>4798326
And that's why Modern jet fighters pilot are a bunch of fags. Machine Reliable and not reflex based.

>> No.4804664

>>4802238
Actually.......this might be a cool power special power for one character to have. But it would really only be useful for slow bullets, no? If its a fast bullet you could be dead before it gets in the x pixel radius. I'm imagining a radius about the same size as your sight radius in last stage two spellcard of imperishable night.

>> No.4804706

>>4798326
Yeah,

HUD will be 90% green.

Can't see shit cap'n!

*KABOOM*!

>> No.4804802

remember the sakuya last spell card in IN where it did project where the bullets were going to be during a time stop, except those projections killed you?

>> No.4804829

>>4804802
That one is one of the easiest last words. You barely even need to look at the bottom third of the screen.

>> No.4805212

>>4804829
yeah, still pretty cool in concept, though

>> No.4805445

"Artificial Difficulty" is a big problem in games people need to understand. Megaman 9 was plagued with it. And Shoot the Bullet was plauged with it. But the Touhou series as a whole? Not as much.

But Shoot the Bullet, yeah. That shit was horrid. It just spammed shit at you to make the game harder, and more often than not the game's twitchy controls got you. I don't like games where "skill" is basically how much you're able to compensate for, or not be driven nuts by crappy controls.

>> No.4805535

>>4805445
"Artificial Difficulty" is a bullshit phrase that basically translates to "difficulty I can't handle"

Difficult games always require a set amount of memorization (otherwise your first try would already be as good as every other try) and reacting quickly and precisely.

I guess there's also the element of luck, but that is really only the case when you cannot do anything, eg you are playing Lufia II and face 2 gold dragons and eat 4 stardust blows. Group dead with zero possibilities to prevent it.

>> No.4805625

>>4805535
artificial difficulty doesn't feel like an accomplishment when you conquer it, there's something to memorizing the holes in youmu's slowdown spellcards, or the timing of orin's Blazing Wheel card that feels special compared to the non-spellcard of Utsuho where the bullets move out in a pattern so fast that you can't dodge the first time, but so stable that you know to move up half an inch, get free graze, and never die to it again.

>> No.4805632

Can we talk about master burner climax instead? I really like it.

>> No.4805643
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4805643

>>4805625
The timing in blazing wheel is artificial difficulty because it feels special compared to some other attack?

>> No.4805669

>>4805643
you got it backwards, utsuho's non-card is artificial difficulty because it isn't designed to take practice, or some kind of puzzle you need to contemplate and figure out, it's designed to kill you with a derp until you remember to move up half an inch

>> No.4805752

>>4798326
Trajectory data won't help you much when you have bullets rotating around the screen and seeker bullets, where the bullets' speed and direction changes. But yeah a heads up display touhou mod would be cool. It'd also be interesting to add a "YOU'RE GONNA DIE" warning when it figures out that bullets are going to kill you by looking at their vector and seeing if it intersects your current position. A recommended vector of movement(tells you to move to an area that has lowest bullet density when you will get there) would also be interesting to add.

Also is it possible to get true analog control in touhou so you don't bumble around the screen?

>> No.4805760

>>4805669
To be fair, if you get the right spot, you basically get infinite graze meter.

>> No.4805776

>>4805669
Oh now I get it, you mean the one she does after her first spellcard, not the ones where she flies around the screen spraying shit everywhere.

>> No.4805780

>>4805752
I think I'd bumble worse without reliable 8-way movement

>> No.4805811

>>4805780
if you had analog control you could move in infinitely many directions along a 2d plane.

>> No.4805823

>>4805752
>true analog control

Seeing how you're running it on a digital system... I'll guess that's a "no".

If you just mean a joystick input, that's pretty easy.

But some control over the character's acceleration would be nice. A near-infinite hardcoded setting isn't a good choice, IMHO.

>> No.4805872
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4805872

Mouse input. Might as well.

http://www.reptilelabour.com/software/chromium/

>> No.4805937

Honestly, wouldn't a HUD or even more data be counter-intuitive to your idea, given that I still have thousands of bullets flying at me and now I have some silly beeping thing telling me where to go? All I need is the enemy marker and I know what to do and where to shoot at.

And yes, to an extent, Touhou is artificial difficulty, but we're pathetic enough to see past this and the game to get to the chocolately waifu covered center in the inside. You have to keep on licking that Tootsie Pop or else you will never know how many licks it does take.

>> No.4806028

>>4805823
analog as in adjust the speed at which I move so I don't have to pull weird zig-zag maneuvers when I'm playing Aya-Reimu in SA and and want to go fast.

>> No.4806249

>>4806028

You wouldn't be the first to use a joystick with Touhou.

Still exactly the same idea, just with much higher resolution. You'd have to be damn precise with it, though.

>> No.4806290

Has anyone ever written a danmaku bot? Seems like a fun programming project if no one has.

>> No.4806349

>>4806290
See POFV lunatic AIvAI, enjoy ultragraze

>> No.4806422

Why can't we just be happy with flying Japanese girls shooting other flying Japanese girls with magic?

>> No.4806427

>>4798326
>>4798328
That's a nice excuse for sucking at touhou.

>> No.4806433

>>4806422
happiness is impossible

>> No.4806441
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4806441

>>4806433
WHY WOULD YOU SAY THAT

>> No.4806479
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4806479

>>4806433
But Gensokyo is the land where dreams come true.

>> No.4806481

>>4806422
there is at least one Chinese girl in the game,

And also showing trajectory lines on 2d games is fucking stupid, its not even constant. although this would be a great idea of touhou was 3d.

>> No.4806486

>>4806479
Gensokyo doesn't exist.

>> No.4806597

>>4806479
no gensokyo is the land where you get eaten by youkai,
hope you like barbecue

>> No.4806626

Wow I can't believe someone went through all that just to troll.

I guess that's why it was such a success.

>> No.4806695
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4806695

WHERE'S YOUR TRAJECTORY NOW?

>> No.4808682

>>4806626
actually, this thread seemed to turn into honest discussion and silliness, it was hardly a successful troll

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