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/jp/ - Otaku Culture


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File: 49 KB, 1004x772, Tarrasque.png [View same] [iqdb] [saucenao] [google]
467739 No.467739 [Reply] [Original]

How the hell did this happen if the tarrasque has no fly speed?

>> No.467742

GIANT PENIS

>> No.467750

They double dog dared each other.

>> No.467761

that actually does look like a penis

>> No.467962
File: 69 KB, 400x296, 1208445897742.jpg [View same] [iqdb] [saucenao] [google]
467962

The tarrasque obviously doesn't look very penis-y in its real illustration.

>> No.467988
File: 68 KB, 1096x864, 1208446204960.jpg [View same] [iqdb] [saucenao] [google]
467988

Torrasque you say?

>> No.467997
File: 59 KB, 488x830, 1208446360318.jpg [View same] [iqdb] [saucenao] [google]
467997

DO IT FAGGOT

>> No.467998

>>467988
Ultralisk is ultra.

>> No.468051

For those of you that don't get it, the tarrasque is a D&D monster that had virtual immortality (just like Kaguya and Mokou), although this immortality could be bypassed by casting Wish or Miracle on it.

www.d20srd.org/srd/monsters/tarrasque.htm
>Regeneration (Ex): No form of attack deals lethal damage to the tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature’s full normal hit points +10 (or 868 hp). The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability.
>The tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 868 hit points) and using a wish or miracle spell to keep it dead.
>If the tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.

>> No.468059

>>468051
Well that's just hax.

>> No.468074

>>468051

For those of you that don`t get it, The Ultralisk is a 20 meter long and 5 meter high living battering ram, evolved from the docile Brontolith; a creature that the Ultralisk now bears little resemblence to. Ultralisks serve as the backbone of the Zerg Swarm, possessing an exceptionally thick carpace.

Ultralisks attack using large, bone-like scythes which portrude from their backs. Known as "Kaiser Blades", these scythes are nearly indestructible. Possessing monomolecular edges, these scythes are able to tear through most substances with ease.

Prolonged exposure to Vespene gas later resulted in an enhancement of the Ultralisks' physical capabilities, among which was the evolution of a more hardened exoskeletal shell and the ability to carry out anabolic synthesis, alterations being made to the glands that produce endomorphins and adrenal fluids. These "evolutions" manifested widely during the Brood War.

>> No.468079

The Ultralisk's main boon is staying power. Its attack is not so impressive given its size and expense, but it can last long enough to deal out the damage. Perhaps most importantly of all it may draw attention that would otherwise be directed against less survivable Zerg units. The Ultralisk is relatively slow and unwieldy. Care must be taken to ensure that it attacks with the rest of the force and does not get stuck in chokepoints. Swarms of smaller units, cloaked units and air units can easily trap an unsupported Ultralisk and bring it down.

Ultralisks are one of the few Zerg ground units that cannot Burrow.

>> No.468096

>>468051
I rules lawyered a halfling character class together that had +5 to hit, +2 attacks/per round with darts which meant he attacked 5x a round with darts. It used the 2.0 rules book that allowed you to create your own class. We theorized that it would take 10 lv1 halflings with 400 +5 darts 10 rounds to kill it with it's healing factor.

>> No.468111

>>468051
So what does it drop if we kill it?

>> No.468138

>>468059

By the time you're strong enough to fight it, a spellcaster in the party should be able to cast Wish or Miracle.

>>468096

Ever since 3.0 and 3.5, the crazy things you can do with min-maxing got even worse. See: Pun-Pun and the Hulking Hurler.

>>468111

www.d20srd.org/srd/monsters/tarrasque.htm
>Treasure: None

But on the bright side, you get XP appropriate for your level for killing a CR 20 monster.

>> No.468139

>>468111
http://www.d20srd.org/srd/monsters/tarrasque.htm

>>Treasure: none


I think it eats and digests everything

>> No.468156

>>468111

Depends on the quality of the stuff whoever the tarrasque ate lately. Not much, I recall. Mostly, the tarrasque is an experience point reward.

>> No.468158

gb2/tg/

>> No.468177

>>468158

Here's a tissue, tripfag. //

>> No.468205
File: 702 KB, 1200x924, 1208449993369.jpg [View same] [iqdb] [saucenao] [google]
468205

Holy hell, I'd like to see what kind of armor/weapon can I make out of that beastie.

>> No.468231

Goddamn, that thing looks like it has armour capable of resisting consecutive blows from Ea, and we don't skin it to make armour?

>> No.468245

>>468231

The tarrasque has "only" a +30 natural armor bonus in D&D. For comparison, a very old red dragon has a +30 natural armor bonus, an ancient red dragon has +33, a wyrm red dragon has +36, and a great wyrm red dragon has +39.

>> No.468253

I'm fairly sure you can never kill it permanently. I think you have to use a wish\miracle spell once it's down to 0 or less HP to have it's body destroyed.

>> No.468264

>>468253

Once you bring its nonlethal damage total up to 868 damage or higher, and then cast Wish or Miracle, that's it. It's dead forever. The tarrasque is not a true immortal.

>> No.468274

>>468253
You can chain it to the bottom of a deep pit of water and pseudokill it.

>> No.468294
File: 312 KB, 1200x1200, 1208451563175.jpg [View same] [iqdb] [saucenao] [google]
468294

>>468253
>>468264

I'll have you know that a 17th-level (or higher) arcane caster can cast Dominate Monster on the tarrasque, because it doesn't have immunity to mind-affecting effects. The tarrasque has a Will save bonus of only +20, and a high-level arcane caster should have pumped his Intelligence or Charisma high enough to make the save DCs for his spells likewise high. Dominate Monster has a duration of 1 day per caster level, and it can be recast if the duration expires or is dispelled/disjoined.

>> No.468303
File: 176 KB, 750x1004, 1208451835863.jpg [View same] [iqdb] [saucenao] [google]
468303

Also, the tarrasque is apparently immune to danmaku, and even has a 30% chance of reflecting any danmaku spell cast at it. Yes, that includes Master Spark.

www.d20srd.org/srd/monsters/tarrasque.htm
>Carapace (Ex): The tarrasque’s armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature’s spell resistance.

>> No.468319

>>468303
>Marisa casts Master Spark!
>The Tarresque reflects it!
>Marisa takes 306,292,592 damage!
>Marisa dies.

>> No.468327

>>468319
>Marisa casts Master Spark!
>The Tarresque reflects it!
>It ricochets wildly into Gensokyo!
>Alice, Reimu, Eirin, Reisen, Remilia, Sakuya, China, Patchouli, Cirno, Rumia, Wriggle, Mystia, Keine die.

>> No.468334

>>468303
So does Master Spark count as a ray, line or cone? Lol, my D&D knowledge is limited to Baldur's Gate. Heck, I don't even understand most of the stats.

>> No.468339

>>468334
/tg/ can answer that question for you. Didn't they like stat every character?

>> No.468340

>>468334
Good question. I'm thinking cone but I don't know if cone attacks can be shaped like that.

>> No.468342

>>468334

I'm fairly sure that Master Spark is a line, but a line with an expanded width. Baldur's Gate II used 2e rules, and we're referring to 3e rules right now.

>> No.468346

Not on WoG or rapidshare, sauce anyone?

>> No.468345
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468345

>>468339

Actually, we never got around to doing that, mainly because D&D is not the right system for statting Touhou characters, and nobody wants to step out of D&D in /tg/.

>> No.468349

>>468345
Oh. I heard you guys did. Guess I heard wrong.

>> No.468350

The deathclaws in Black Isle's Fallout CRPGs were based on a Tarrasque model from an unreleased fighting game set in the Forgotten Realms.

The Tarrasque was referenced by Blizzard Entertainment in their hit real-time strategy title StarCraft: the "hero" version of a very large, very powerful Zerg unit, (the Ultralisk), is named "Torrasque" [sic]. Furthermore, in the fan-made custom map for Blizzard's WarCraft III, Defence of the Ancients: Allstars, a strength-imbuing artifact is available called the "Heart of Tarrasque".

In the Spelljammer series, one adventure suggests a planet full of Tarrasques in a docile state, where they are silicavores (rock eaters); upon removal from their homeworld their temperament changes to the violent, rapacious one better known throughout Known Space.

>> No.468353

>>468350
Tarrasque: the original.

>> No.468356

>>468334
I'd say it's a line.
Lines are basically spells with an area of effect in a cylindrical shape, typically with a 5ft diameter and level-based length.
Cones are, well, cones, and rays are single-target.

>> No.468359

>>468350 Forgotten Realms Fighting Game
I am now imagining an Eternal Fighter clone with Imoen and Edwina

>> No.468360

>>468111
I reckon you can tear off his carapace when dead, bring it to dwarven blacksmiths which will smith you a Tarrasque shield and armor, in a couple generations time.

>> No.468361

>>468346
seconded. this doujin intrigues me more with each passing minute, since I can't find it anywhere. not even on the World of Gensokyo..

>> No.468365

「スターダストレヴァリエ」 ("Stardust Reverie")
Not a Line, Cone, or Ray

「ミルキーウェイ」 ("Milky Way")
Not a Line, Cone, or Ray

「ノンディレクショナルレーザー」 ("Non-Directional Laser")
By definition, can not be a Line, Cone, or Ray

>> No.468370

>>468360
No, the Tarrasque Carapace will still have Tarrasque regeneration; it will regrow back into a dead Tarrasque every time you try to forge it into a piece of armor.

>> No.468376

>>468359
You have my complete and undivided attention at the potential awesome.

>> No.468375

>>468370
What if you Wish it'd stop doing that?

>> No.468389

>>467706
What's the plot about?

>> No.468388

It was punted by a Hulking Hurler with 96 Str.

>> No.468400

>>468365
Non-Directional Laser is a bunch of rays.

>> No.468413

Thread is awesome considering I play both Touhou and D&D.

Which is stronger deity or Touhous?

>> No.468417
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468417

>>468413

I was actually planning to stat out the Touhoes using the Immortals Handbook, a 3rd-party D&D book meant for statting deities and such. I was going to use the following divine statuses for each of the characters:

===Greater Deities===

Yukari Yakumo = 80 HD, Greater Deity, Divine Rank 16, ECL 160, CR 106

===Intermediate Deities===

Sikieiki Yamaxanadu = 75 HD, Intermediate Deity, Divine Rank 12, ECL 135, CR 90
Eirin Yagokoro = 75 HD, Intermediate Deity, Divine Rank 12, ECL 135, CR 90
Yuka Kazami = 70 HD, Intermediate Deity, Divine Rank 12, ECL 130, CR 86
Suika Ibuki = 70 HD, Intermediate Deity, Divine Rank 12, ECL 130, CR 86
Flandre Scarlet = 70 HD, Intermediate Deity, Divine Rank 12, ECL 130, CR 86

>> No.468418

>>468413

In pure strength, I'd say Suika probably beats out the DND gods, which I believe only have a measly 50 in strength. They'd only be able to lift about 18 tons or so, while she can probably lift more.

DND deity feats beat out the touhous, though.

>> No.468421
File: 95 KB, 800x600, 1208455185508.jpg [View same] [iqdb] [saucenao] [google]
468421

>>468417

===Lesser Deities===

Komachi Onozuka = 55 HD, Lesser Deity, Divine Rank 8, ECL 95, CR 63
Sanae Kotiya = 55 HD, Lesser Deity, Divine Rank 8, ECL 95, CR 63
Reimu Hakurei = 50 HD, Lesser Deity, Divine Rank 8, ECL 90, CR 60
Marisa Kirisame = 50 HD, Lesser Deity, Divine Rank 8, ECL 90, CR 60
Sakuya Izayoi = 50 HD, Lesser Deity, Divine Rank 8, ECL 90, CR 60
Youmu Konpaku = 50 HD, Lesser Deity, Divine Rank 8, ECL 90, CR 60
Reisen Udongein Inaba = 45 HD, Lesser Deity, Divine Rank 8, ECL 85, CR 56
Aya Shameimaru = 45 HD, Lesser Deity, Divine Rank 8, ECL 85, CR 56
Patchouli Knowledge = 45 HD, Lesser Deity, Divine Rank 8, ECL 85, CR 56
Alice Margatroid = 40 HD, Lesser Deity, Divine Rank 8, ECL 80, CR 53
Medicine Melancholy = 40 HD, Lesser Deity, Divine Rank 8, ECL 80, CR 53

>> No.468424
File: 159 KB, 786x468, 1208455216827.jpg [View same] [iqdb] [saucenao] [google]
468424

>>468421

===Quasi-deities===

Chen = 25 HD, Quasi-deity, Divine Rank 4, ECL 45, CR 30
Letty Whiterock = 25 HD, Quasi-deity, Divine Rank 4, ECL 45, CR 30
Hina Kagiyama = 25 HD, Quasi-deity, Divine Rank 4, ECL 45, CR 30
Mystia Lorelei = 25 HD, Quasi-deity, Divine Rank 4, ECL 45, CR 30
Cirno = 20 HD, Quasi-deity, Divine Rank 4, ECL 40, CR 26
Wriggle Nightbug = 20 HD, Quasi-deity, Divine Rank 4, ECL 40, CR 26
Minoriko Aki = 20 HD, Quasi-deity, Divine Rank 4, ECL 40, CR 26
Rumia = 20 HD, Quasi-deity, Divine Rank 4, ECL 40, CR 26
Daiyousei = 20 HD, Quasi-deity, Divine Rank 4, ECL 40, CR 26
Shizuha Aki = 20 HD, Quasi-deity, Divine Rank 4, ECL 40, CR 26

>> No.468440

>>468376

Wait, aren't you still banned? Or did they lift it?

>> No.468444

>>468440
slowpoke.jpg

>> No.468450
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468450

>>468424

Then again, I like the IHB just for the Fertility portfolio and Egg-Born and Sweat-Born.

>> No.468461

>>468421
Shouldn't Komachi and Shikieiki both be bumped up a level?

>> No.468463

>>468461
I always thought Shikieiki was a pussy anyways and thought she would of been lower on the list...

>> No.468466

>>468463
>I always thought Shikieiki was a pussy anyways
Enjoy your eternal torment in Hell.

>> No.468468

>>468466
I will.

>> No.468470

/rs/ has no helf. Grab pic and repost on /d/. They'd know where it came from for Sause-age

>> No.468472
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468472

>>468461

They were mainly based off the stages that the characters appeared in. Stage 1 and Stage 2 characters were made quasi-deities, Stage 3 bosses were made demi-deities, Stage 4 and Stage 5 bosses were made lesser deities, Final and Extra bosses were made intermediate deities, and the sole Phantasm boss was made the greater deity. I made ad hoc adjustments for the minibosses, Yuka, Shinki, Mima, Medicine, and Alice though.

But it's not like those rankings matter any more, because I've axed the IHB statting project.

>> No.468478

In b4 Hecatoncheires.

Durr is this suddenly /tg/? I didn't misclick, did I?

>> No.468488

It isn't that good, but whatever. Here, have the link from the nsfw board.

http://www.4shared.com/file/42088084/785fb099/__online.html

>> No.468494

>>468478
There's a parallel thread going on in /tg/ right now: >>>/tg/1548503

>> No.468495

>>468466
Hell is between her legs.

I'd go to hell.

All night long.

>> No.468509
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468509

>>468417

Oh, and I made Yukari a greater deity because she certainly wields a lot of power, but not enough power for her to be an elder one or higher.

>> No.468514

>>468472

Just for lulz, you could bump Reimu up to Greater Deity due to her Phantasm boss appearance in Concealed the Conclusion.

>> No.468522

I don't see how D&D would take into account the whole Yukari = Ran = Chen shikigami factor.

>> No.468533
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468533

>>468514

I'm going with the assumption that Reimu is not the unstoppable juggernaut that Chado and FLIPFLOPs makes her out to be.

>>468522

Ran gets bonuses when she's near Yukari, and Chen gets bonuses when she's near Ran, perhaps?

>> No.468534

>>468514

I didn't really look over the IH very well, but I'm pretty sure being able to phase completely out of reality was in there as a feat, and it was high up there. So I'd say she's probably legit as a greater diety.

>> No.468547
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468547

>>468534

Okay, just to give you an explanation of how the abilities work, there are five tiers of abilities: (epic) feats, divine abilities, cosmic abilities, transcendental abilities, and omnific abilities. Anybody can take divine abilities, only hero-deities and above can take cosmic abilities, only elder ones and above can take transcendental abilities, and only stage I demiurges and above can take omnific abilities. Just to let you know, the author of the Immortals Handbook doesn't recommend playing at elder one level and above (ECL 240+), because the game is already out of control due to the power of transcendental (and later, omnific) abilities at that point.

You purchase these abilities through divine ability slots, which are given to you by your divinity template. You have a number of divine ability slots equal to your divine rank assuming you have a full set of 4 artifacts, but you get a number of extra divine ability slots equal to your divine rank for each artifact you give up. For example, an intermediate deity (divine rank 12) has 12 divine ability slots with 4 artifacts, 24 slots with 3 artifacts, 36 slots with 2 artifacts, 48 slots with 1 artifact, and 60 slots with no artifacts. You can also purchase 1 divine ability slot by sacrificing 6 feat slots, and these feat slots can even be bonus feats.

A divine ability costs 1 divine ability slot, a cosmic ability costs 6 slots, a transcendental ability costs 36 slots, and an omnific ability costs 200 slots. Remember that you still need to be of a high-enough rank to take certain tiers of abilities. There are also prerequisites for each individual ability.

>> No.468552

>>468533

Well, canonically, she's beaten damn near everyone except the h4x oni and maybe Yukari, and that description on her Last Word for IN was scary stuff.

Also, like I said: just for the lulz.

>> No.468559

>>468547

Yeah, That's what I'm saying. Reimu's got canon hax ability to fade out of reality.

I'm pretty sure that's a feat in IH. Transcendental, I think.

>> No.468569

>>468552
If you played through Phantasm you would know that she did very much defeat Yukari.

>> No.468575

>>468569
Yukari probably went easy on her. Yukari is god, a moe god at that.

>> No.468585
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468585

>>468552
>>468559

I'm leaving her as a lesser deity so that she's on equal ground with the other "main" characters (Marisa, Sakuya, Youmu, etc). Anyway, since I'm already bending the rules so that Mokou and Kaguya can have Transmortality, which is a transcendental ability, I guess I can make an exception for Reimu as well so that she can have the Interdimensional transcendental ability. However, note that Interdimensional provides only a 75% chance to avoid any attack (physical, magical, or otherwise), because the ability to avoid all attacks with a 100% chance is far too powerful even for the IHB's omnific abilities.

>> No.468591

The stats are off for everyone. Assuming that the curtain-fire are spells, how many spells would each character be casting in each touhou game?

>> No.468593

>>468575
In Yukari's defense, she had just woken up. And Spell Card Rules that humans can easily solve any incident caused by a youkai.

>> No.468599

>>468591
You're better assuming that Spell Cards are spells.

>> No.468603

>>468585

Well, That'd be your call to make.

I couldn't even read through IH without giving up and laughing

>> No.468605
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468605

>>468591

The IHB's [Effect] abilities provide at-will danmaku for everybody.

>> No.468613
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468613

>>468603

>I couldn't even read through IH without giving up and laughing

So did I, so did I. Really, a system like Exalted would be much better for something like this, but I don't want to have to pick up Exalted just for this. And it's just not fun for me that way.

>> No.468627

>>468613
>>pick up

No /tg/ers have uploaded it to rapidshit?

>> No.468630

I don't think Reimu and Yukari can be properly statted. Reimu has the power to channel any Shinto god (see SSiB for details). So she could gain the powers of Susanoo, Amaterasu, etc provided she has time to perform the ritual.

Yukari can do absolutely anything. If she were to manipulate the Boundary of Man and God, she could make herself into whatever omnipotent being she feels like. And since Ran has power equal to Yukari (assuming she follows orders properly, etc) then she would also possess Yukari's new divinity. And then Chen would gain some fraction of Ran's new power.

Additionally the question of who-beat-who-in-which-game is largely irrelevant to determining real power levels, since the spell card system is designed to allow weaker challengers to have a chance against otherwise unbeatable foes. For example, Yuyuko could simply invoke death in the heroine, Sikieiki could banish them to hell, and Kaguya and Mokou could keep dying and resurrecting until they get bored. Yukari could just gap someone into the core of the earth if she really felt like it, but spell card rules forbid all of these things.

>> No.468635

>>468630
>Sikieiki could banish them to hell
She can only do this if they're already dead.

>> No.468636

>>468630
>Yukari could just gap someone into the core of the earth if she really felt like it
Supernatural ability to use Imprisonment at will. Yukari is my hero.

>> No.468639

>>468630
>>I don't think Reimu and Yukari can be properly statted

You underestimate the sheer amount of DND source material and DNDfag tenaciousity.

>> No.468642

>>468630
>since the spell card system is designed to allow weaker challengers to have a chance against otherwise unbeatable foes
Actually, it was designed so youkai could use their powers and fight the Hakurei shrine maiden without something bad happening to Gensokyo.

>> No.468644

>>468636
More like Supernatural ability to do anything at will.

>> No.468647

>>468642

Both are correct.

>> No.468648
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468648

>>468627

By "pick up", I mean "learn the entire system in-depth". And I just don't feel like doing so for Exalted or another such system.

>>468630

Yukari's boundary manipulation would simply be the Alter Reality cosmic ability in the IHB, with lots and lots of Automatic Metamagic Capacities. The other character's trump abilities would obviously allow saving throws, although save-or-dies have been toned down in the IHB. Because really, there's absolutely no reason for, say, Yuyuko's death invocation to allow no save at all.

>> No.468656

>>468648
Well Yuyuko's profile does say to kill without any resistance, however I think it only works on mortals.

What would happen if Yukari closed the border between life and death?

>> No.468658

>>468599
I count spell cards as scrolls that automatically activate upon breaking their seals.

>> No.468660

>>468639
Trying to stat Yukari would be like trying to stat a game's DM.

>> No.468663
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468663

>>468636

Yukari is like the Lady of Pain. Instead of killing someone that pisses her off, most of the time she just gaps them somewhere else for fun. Incidentally, the Lady of Pain is an old one in the IHB (two steps above Greater Deity).

>> No.468666
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468666

Are we talking about Reimu hax?

>> No.468676

>>468656
This is correct. Yuyuko can only invoke death in mortals. So Kaguya and Mokou are immune to her soul butterflies.

>> No.468680

>>468656
You are correct. Yuyuko's ability to invoke death is completely irresistible, but only works on mortals. She comments in the extra stage of IN that her powers won't work on Mokou, since she's immortal.

As for totally sealing the Boundary of Life and Death, I dunno what that would do. Weakening it was supposed to allow the dead to come back to life, so maybe sealing it would cause all living things to become immortal and doom all dead things to the afterlife, making them unable to reincarnate?

>> No.468686
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468686

>>468656

It would obviously allow no resistance for a mortal because the saving throw would be relatively very high for a mortal (and I think the IHB has a provision against mortals making natural 20s against deities). Deity-level beings, on the other hand, would roughly stand a chance to make the save.

>> No.468701
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468701

>>468686

Alternatively, if you want to hand-wave it another way, you could simply say that Reimu can cast Death Ward, especially since she's a cleric:

www.d20srd.org/srd/spells/deathWard.htm
>The subject is immune to all death spells, magical death effects, energy drain, and any negative energy effects.
>This spell doesn’t remove negative levels that the subject has already gained, nor does it affect the saving throw necessary 24 hours after gaining a negative level.
>Death ward does not protect against other sorts of attacks even if those attacks might be lethal.

>> No.468710

>>468686
Lets just say its Power Word: Kill set at some ungodly HP limit.

>> No.468720

>Death ward does not protect against other sorts of attacks even if those attacks might be lethal.
This is wear it falls short. Reimu's Fantasy Heaven ability allows her to "float above everything in reality and become invincible. If it wasn't just for play (with time limit), no one could beat her with any method." So she can become completely immune to everything for as long as she damn well pleases. And she can still attack while doing so.

>> No.468721

>>468701
Well I don't think her ability to manipulate death is a spell nor a magical effect so I don't think that would work.

>> No.468724

>>468663
IHB statted the Lady?
That's just wrong. It can't be.
If it has stats, we can kill it. IF IT HAS STATS, WE CAN KILL IT!

>> No.468726
File: 105 KB, 662x467, 1208460225149.jpg [View same] [iqdb] [saucenao] [google]
468726

Given that Death itself (http://d20npcs.wikia.com/wiki/Death,_CR_373) technically doesn't have any no-save insta-kill ability, I'm still firm on letting Yuyuko's death invocation allowing a save, just a very high save through the various save DC-boosting abilities.

>> No.468729

>>468720
This is why we can't have nice things. Its all because Reimu is a faggot.

This is why I hate Reimu. Reimu should go die in a fire.

>> No.468731

>>468720

It's hilarious what the concept behind that actually is. Since the spellcard only occurs on a 2d plane, jumping up into the third dimension completely avoids the attack. Cheating bitch.

>> No.468735
File: 111 KB, 778x1100, 1208460448742.jpg [View same] [iqdb] [saucenao] [google]
468735

>>468720

I never said that Death Ward equals Fantasy Heaven. Besides, I can always pitch an idea for a new cosmic ability based on Fantasy Heaven (lets you be invincible against everything for a number of rounds per day equal to your divine rank, can be taken multiple times) to the IHB's author on his forum, and if he OKs it, then I can use it.

>>468724

They haven't statted the Lady yet.

>> No.468736

>>468666
Queen of Shrine Maidens, do you have enough talismans?

>> No.468759
File: 152 KB, 800x526, 1208461015733.jpg [View same] [iqdb] [saucenao] [google]
468759

From page 159 of Ascension:
>24. UNDIMENSIONAL (EX)
>You become almost totally divorced from reality.
>Prerequisites: Dex 250, Interdimensional, Nebulous.
>Benefit: You have a 95% chance of avoiding any conceivable attack, whether it be physical, magical or other.

See that? That's an omnific ability. 1 omnific ability costs 200 divine ability slots, and only stage I demiurges (which are at least ECL 640 and CR 426) and above can take omnific abilities. Even then, it provides only a 95% chance to avoid anything, not a 100% chance.

>> No.468776

Thinking about it some more, it'd be best to write off Fantasy Heaven as bullshit, because it makes no sense if she had the ability to be completely invincible at all times in canon.

>> No.468786

>>468776
She's not completely invincible at all times though.

>If it wasn't just for play (with time limit)
TIME LIMIT

LOL SPELL CARD RULES

>> No.468823

>>468786
So that means that if she's not playing under spell card rules, she can sustain it indefinitely, making her completely invincible and untouchable.

>> No.468834

>>468823
You can't not play under Spell Card Rules if you're using spell cards. It's like THE GAME

>> No.468837

>>468823
Someone needs to kill that Shrine Maiden bitch.

>> No.468849
File: 47 KB, 712x740, 1208462460130.gif [View same] [iqdb] [saucenao] [google]
468849

>>468837

From page 139 of Ascension:
>1. ABROGATE (SU)
>You can negate your opponents greatest advantage.
>Prerequisites: Divine Aura.
>Benefit: Any single opponent within your divine aura has its greatest ability negated. This can be an ability score or one of its other abilities (divine, cosmic etc.).
>Special: A negated ability score is reduced to 10.

http://d20npcs.wikia.com/wiki/Death,_CR_373
>Abrogate: (Su): A single opponent inside of Death's divine aura has its greatest ability negated. This can be a particular power, an artifact it possesses, or merely its highest ability score (which is reduced to 10 by this ability).

Abrogate is why you shouldn't rely on a single ability and a single ability alone. Of course, none of the Touhoes have demonstrated such an ability (not even Yukari), so none of the Touhoes should have Abrogate.

>> No.469123

>>468421

Isn't it sad, Udonge? :(

>> No.469172

>>468837
LOL, EXCEPT NO ONE CAN.

>> No.469281

>>468639
It can be done. Use this:

http://www.opengamingfoundation.org/animesrd.html

Danmaku bitches start with 6 ranks of Flight, 6 ranks Speed, and either Magical Girl, Gunbunny, or Dynamic Sorcerer classes. Use linked Rank 1 secondary Special Attacks to make their bullet patterns, and the Magic Attribute to make Spell Cards. Spell Cards are high rank Special Attacks that take consume either internal energy reserves or Minor Items from Personal Gear.

>> No.469557
File: 158 KB, 1204x867, 1208472058668.jpg [View same] [iqdb] [saucenao] [google]
469557

>>469123

Now you know what that power level thread on Pooshlmer was for. Unfortunately for me, I don't think I'll ever get to use them, because there's just no way I'll actually push through with the entire statting thing. I might do someone simple like Marisa or Remilia though.

>> No.470322

>>469557

Apparently it didn't do a very good job, because I *never* saw a legitimate reason to put Reisen notably behind Reimu, Marisa and all the other penultimates.

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