[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture


View post   

File: 66 KB, 640x480, mghigu.jpg [View same] [iqdb] [saucenao] [google]
3946740 No.3946740 [Reply] [Original]

Old thread here, autosaging: >>3939631 (check archive when it dies)

I've made progress in figuring out the format of the scripts and am well on the way to making it possible to extract them for editing and put them back into the archive.

I just need a little bit more help from anyone here who knows Japanese to help decipher BGI's error messages (which have, surprisingly enough, not been translated.)

>> No.3946741
File: 2 KB, 305x50, msg.png [View same] [iqdb] [saucenao] [google]
3946741

1.

>> No.3946763

What edits are you planning to make to the script...?

>> No.3946775

Oh wow. Maybe after all this is done we can make a "perfect Higurashi patch" which can do everything.

>> No.3946785

>>3946775
Even whipes your ass.

>> No.3946790

>>3946763
Some anons expressed interest in fixing the grammar and spelling in the script. Tell me what >>3946741 means.

>> No.3946811

>>3946790
I showed interest in your mother, are you gonna show me her vagina?

>> No.3946816

>>3946741
The designated file [ ] doesn't exist.

>> No.3946823

>>3946785
Spell check too!

>> No.3946843
File: 121 KB, 656x518, higurashi7.jpg [View same] [iqdb] [saucenao] [google]
3946843

Anybody got the original USODA sprites? I wanna look at the differences between the USODA faces.
Lazy to replace back my arc2000 file.

>> No.3946854
File: 61 KB, 575x223, 1260446276.jpg [View same] [iqdb] [saucenao] [google]
3946854

french edition is superior.

And official.

>> No.3946858

>>3946790
Wait, there are spelling and grammar mistakes?

Man, I'm really glad I didn't pay 37 euros for this shit.

>> No.3946859

>>3946843
"usoda" + "rena"
google it

http://media.photobucket.com/image/usoda%20rena/kj1980/usoda_game.jpg

tadaa !

>> No.3946864

>>3946859
Thanks bro.
Seriously I am surprised at the power of google.
They even found obscure doujin game screenshot.
Is there anything that google can't find?

>> No.3946872

>>3946864
>obscure doujin

higurashi is probably one of the most recognized VN in the world. It's not very difficult to find something related with it.

And google can't find me.

>> No.3946883

This patch interests me.

>> No.3946890
File: 123 KB, 237x441, re_higurasi_okorua1.png [View same] [iqdb] [saucenao] [google]
3946890

>>3946843

>> No.3946893

>>3946872
You only say this because we talk about it in /jp/ everyday.
Outside of this place hardly anyone know about the origin of obscure doujin games like Higurashi or Touhou.
They probably associate them with the Higurashi anime or IOSYS flash.

>> No.3946901

>>3946890
>>3946843

Ham hands is more intimidating.

>> No.3946908

Who cares which looks better? Higurashi is Disney shit either way.

>> No.3946915

Also, if anyone wants to, I can make it so that you can actually skip lines instead of just make them appear faster.

>> No.3946918

>>3946908
Higurashi is as real deal as it gets, busta!
Do no tmake me and my OJ come and bust yo ass!

>> No.3946920

>>3946901
I agree.

>> No.3946924

>>3946915
...Nah. Thanks, though.

>> No.3946931

>>3946908
Are you stupid?
Scooby Doo is not Disney.
Learn to define the game.

>> No.3946940

>>3946931
I'll admit, I laughed.

>> No.3946976

>>3946740
Did you figure out encryption (DSC FORMAT 1.00)?

>> No.3947027

>>3946976
It's static Huffman + LZ, pretty standard. Probably took the LZH algorithm and changed it a little.

>> No.3947169
File: 45 KB, 640x480, hima.jpg [View same] [iqdb] [saucenao] [google]
3947169

hmm... interesting.

>> No.3947290

Going to go sleep now. Have most of the opcodes figured out, and text extraction, tranform, and loading will be next.

>> No.3947306

>>3947290
I hate to admit it, but a check is really needed, every damn page has one typo, then only ones they don't mess up is *chirp* pages

>> No.3947323

>>3947306
I've seen mistakes on a few of those, too.

>> No.3947325

>>3947306
You do realize that those "typos" were in the original Japanese too, right? MangaGamer is just trying to remain true to the source material, and I, for one, applaud them for it.

>> No.3947349

>>3947325
typos - people complain that Mangagamer didn't proofread

no typos - people complain that Mangagamer isn't remaining faithful to Japanese source

>> No.3947364
File: 120 KB, 640x480, sonozaki_twins_scenario.jpg [View same] [iqdb] [saucenao] [google]
3947364

>>3947169
Sonozaki Twins' version.

>> No.3947400

Where can I find this game?

>> No.3947428

>>3947400
http://www.mangagamer.com/allages/Titles/Details/DB2324F5-8829-455B-B75B-93C14A560794/higurashi-when
-they-cry

>> No.3947458

>>3947400
There was a thread in /a/ not too long ago

>> No.3947464

>>3947325
Yeah, because what a doctor does to a corpse to check the cause of the death is called anatomy

>> No.3947473

>>3947464
No, it's not.

But the Japanese word used was not the word for autopsy. It actually did say "anatomy". Most likely, either R07 didn't know the correct word himself, or he was trying to show that Ooshi didn't.

>> No.3947729

Where can I get the latest patch?

>> No.3947739

All right, this patch is really needed.

Should have been the first one to be released.

Not that I'm not thankful for the others.

>> No.3947753

>>3947729
PS2 sprites-only patch v1.1 :
http://www.megaupload.com/?d=7W2HQLU4
PS2 sprites and backgrounds patch for Higurashi PC v1.1b :
http://www.megaupload.com/?d=DCVEAIFX
PS2 backgrounds-only patch v1.1 :
http://www.megaupload.com/?d=CVPZZB82

>> No.3947804

>>3947753
Also, unfinished ps2 music patch ( http://www.mediafire.com/?z4vygyonmem ) and font hack ( http://www.mediafire.com//?jvzjzhyjwwm ).

>> No.3947838

owow nobody cares about this shit. Instead do the voices patch.

>> No.3947853

>>3947473
Well, Ooishi is just some village hick.

>> No.3947870

>>3947838

You realize we have to access the script to do the voice patch in the first place, right?

>> No.3947883

>>3947870
You realize op wasn't talking about voices but about editing the script which is pretty much stupid. He should get back to anisuki where he came from

>> No.3947885

>>3947883
Why are you so upset?

>> No.3947893

>>3947883

Yeah but how many people do you think can access the script? If you've been lurking more, you would've realized that accessing the script was a huge problem earlier.

>> No.3947894

>>3947870
Wasn't the encrypting algorithm cracked already? Oh, wait, here it is:
>>3947027

Anyway, good luck in cracking those files.

>> No.3947895

>>3947885
I'm not upset, more like why are you doing this pointless stuff? Nobody really cares. Stop this weeabooism and do something productive like you know voices. Not that it matters. We will finish the game long before any voice patch becomes avaible. So whatever man.

>> No.3947917

>>3947895
Some of us don't want so suck MG's under-editting BGI-porting cock, thank you.

>> No.3947959

>>3947917
u mad

>> No.3947993
File: 46 KB, 646x506, teh FUUUUU.jpg [View same] [iqdb] [saucenao] [google]
3947993

Holy crap, DAT SOUND. Even knowing what is going to happen, still brick-worthy.

>> No.3948011

>>3947917
BGI > onscripter

so cool story stupid weeaboo

>> No.3948014

>>3947993

What happen?

>> No.3948038

>>3948011
>BGI > onscripter
>stupid
wwww

>> No.3948048

>>3948011
Onscripter is the best.

>> No.3948054

>>3948038
thx for underlining my point. Seriously now, even the UI patch was so fucking stupid. I wish I could punch the fag who did it just for fun's sake.

>> No.3948076

>>3948054
Back to Nihon with you, buttmad Buriko dev.

>> No.3948082

I dont get it. Whats this project? I thought the original higurashi games were translated already?

>> No.3948087

>>3948054
I'll admit that when I first saw people complaining about the UI, I thought it was pretty stupid myself. Still, when given the choice between UI and no UI, I do prefer the no-UI look, slightly.

>> No.3948088

>>3948082
At least read the first post of the thread before asking stupid questions, Sion-chan.

>> No.3948096

>>3948088
First post of thread : I want to edit stuff.

Yes but what stuff exactly?

>> No.3948115

>>3948096
We're planning on replacing all of the sprites, music, and background with Touhou stuff. Of course, this also means we're going to replace all of the character names in the script with Touhou names, and add a few memes here and there for good measure. The resulting product will be much superior to boring vanilla Higurashi.

>> No.3948124

>>3948115

You should actually do this
The aftermath will be worth it

>> No.3948125

>>3948115

I thought we were adding Fate/stay night stuff.

>> No.3948145

Let's remove the second part of the episodes and call it Casey and friends

>> No.3948159

>>3947993
Why is the font so hideous, might as well be comic sans

>> No.3948164

Just go ahead and replace the script with Umineko.

>> No.3948630

>>3948011
That is true only if you have the development tools and api documentation. For the rest of the world, onscripter > BGI

>> No.3948665
File: 21 KB, 255x288, Rageoriginal.jpg [View same] [iqdb] [saucenao] [google]
3948665

>>3948159

>> No.3948734

>>3947804
So I just have to copy the contents of those to my installation directory, or is there some extra step that's not described?

'cause the font patch didn't change anything so for all I know the music patch may not be working either...

>> No.3948788

>>3948734
no extra step

the files you extracted have to be in the same folder as the .exe
no subfolders

>> No.3948814

>>3948788
well, that's weird then. The font's still exactly the same

>> No.3948819

>>3948814
Did you put the font into, you know, Window's Font folder as you were told to do in Readme?

>> No.3948822

>>3948814
is the font installed on your system? if not, copy the .ttf-file to Windows\Fonts

>> No.3948823

>>3948814
You need to put the font file into the windows fonts folder / "install" it.

>> No.3948860

>>3948819
>>3948822
>>3948823
Yeah, it's installed alright. Maybe it's some win7 shenanigans

>> No.3948873

>>3948860
Or maybe you're just stupid.

>> No.3948874

So what is this, some manner of fanpatch that adds the PS2 graphics to the english translation?

>> No.3948883

>>3948874
yes
there is a patch that adds the ps2 sprites, one that adds the ps2 backgrounds, one that adds the original music (ps2 music patch isn't done yet", the font patch and the patch that removes the menu
you can combine all/any of them

>> No.3948898

>>3948873
No, you can't use the fonthack in windows7, I tried it a few times but it's impossible

>> No.3948902

>>3948898
ah, I guess that explains it

>>3948873
projecting yourself on the problem, eh?

>> No.3948912

>>3948898
I am using it to play Higurashi and I'm using Windows 7. It's probably just you.

>> No.3948937

>>3948902
Yeah, I tried but the font remains the same, haven't guessed why

>> No.3948966

>>3948912
Nah, got the same problem.
Apparently, 7 doesn't like this.

>> No.3948969
File: 274 KB, 660x565, fonthackwin7.jpg [View same] [iqdb] [saucenao] [google]
3948969

>>3948898
>>3948902
How about questioning yourselves, sometimes ? Don't complain that "something doesn't work" when the problem is obviously on your side.

>> No.3949037

>>3948898
>>3948966
It works fine on Windows 7 here.

>> No.3949056

>>3949037
this. all the patches work for me too. Win7 64-bit.

>> No.3949196

>>3948969
Well, I can question myself all I want and zen stuff like that, it doesn't change the fact the patch's in the higurashi directory and the font's installed and the VN still uses the old font. There's not really much room for improvisation here.

>> No.3949207

>>3949196
Same here, thing in the folder, font in the font folder and still show the same one, what's to blame, us who did as it was said, or win7

>> No.3949241

Where can I download the translated version of Higurashi for free?

>> No.3949249

>>3949241
there is this miraculous invention called google...use it

>> No.3949255

>>3949249

You think I give a flying fuck about your search engines? I asked YOU where it is, not a search engine. Go find the answer for me, peasant.

>> No.3949273

>>3949255

Google kureha, i don't remember the link

>> No.3949285

>>3949273

That didn't help at all.

If you don't know where to find it, then you're certainly in no place to make catty remarks.

Know your place, serf.

>> No.3949294 [DELETED] 

>>3949285

Google+higurashi? i'm sure it will be there, friend

>> No.3949297
File: 175 KB, 550x650, 1227981016400.jpg [View same] [iqdb] [saucenao] [google]
3949297

>>3949285

Know yours, mongrel.

>> No.3949303

>>3949285

Kureha+higurashi? I'm sure it will be there, friend

>> No.3949312

>>3949297

Didn't I already warn you? Do not speak down to me. I am of a status above yours, and you should respect me because of this.

>> No.3949731

Well, at least the drama has kept this thread alive.

Work resumes.

>> No.3949787

>>3947364
Which one is correct, "The highest probability" or "The most possibilities"?

This is one of the few cases where MG's font looks better. Seriously, why the hell did they use Trebutchet MS?

>> No.3949846

I'm using v1.1 of the PS2 sprite only patch and I encountered another place where the original sprites come up. It's in Tatarigoroshi when Satoko goes crazy in the classroom the day after they call child services on her uncle.

>> No.3949888

Cudder doing something useful for a change instead of failing at rewriting trivial Unix utils while pretending to be a Japanese schoolgirl? I am amazed.

>> No.3949899

>>3949888
There exists salvation for all, even for anonix devs.

>> No.3949911

>>3949846
That's because it's a background. This scene doesn't use actual sprites.

>> No.3950121

>>3949888
wwwwww

That's not me, that'd be HAHAHaruhi.

>> No.3950316

Bump.

>> No.3950399
File: 12 KB, 499x234, msg.png [View same] [iqdb] [saucenao] [google]
3950399

To show that I'm actually making progress, here is part of the disassembled script for the opening of Onikakushi:

push "If I was going to be betrayed..."
push 0
push 0
push 0
push 0
call(#5) 320
; onik_op.bss:59
push "\n\n"
push 0
push 0
push 0
push 0
call(#5) 320
; onik_op.bss:60
push 0
enableinput
; onik_op.bss:61
push 2000
delay
; onik_op.bss:62
push 1
enableinput
; onik_op.bss:64
push "It would've been better to get physically torn apart."

Also, two more messages in image need to be deciphered.

>> No.3950471

>>3950399
Keep up the good work.

>> No.3950651

Cudder. Did you get that translation that you needed?

>> No.3950707

>>3950651
No. Waiting for an anon who knows to tell me what it says.

My estimate is we know around 60% of the script format so far.

>> No.3950805

>>3950399

Roughly:
Message: [Script onik_op.bss - (line?): 15]
Invalid data offset on the stack area [0x00003A98].

and

Invalid waiting time [512652].
The valid range is [0~60000].

>> No.3950979

Ugh... I just compared parts of the translation to the original script.

Disregarding the shitty grammar, there are poor translation choices and errors all over the place that are making me facepalm my nose to an indent.

Ideally it needs retranslating rather than just editing. It's a travesty that someone can call this garbage professional and slap a price tag on it.

...and that's coming from an amateur.

>> No.3950988

>>3950979
Let's get the english fixed up first at least. We should make a wiki article or something. People who can do basic grammar checks are numerous.

>> No.3951012

>>3949911
I know, but I thought version 1.1 was supposed to fix those scenes.

>> No.3951097

>>3950805
Thanks, figured out the syntax of one of the instructions now, but then there's this mysterious "data area" to worry about.

>>3950979
The scripts will be put up for editing once I'm sure we can disassemble, edit, and reassemble without messing them up.

>> No.3951345

Well if reassembly fails, there's always the option of dumping the text into the original nscript.dat.

The translation seems to have been done mostly line-for-line, so I should be able to automate it somewhat.

>> No.3951392

>>3951012
Theses scenes have PS2 pictures in the backgrounds patch and backgrounds + sprites patch. The sprites-only patch only replaces... sprites.

I made the 1.1b to fix an error window popping when some monochrome BGs were used (including the replaced version of the one you're talking about, hence the confusion).

>> No.3951502

bump

>> No.3952001

BGI script disassembler 75% complete

ETA to script extraction: < 1day

>> No.3952275

bump.

>> No.3952612

bump.

Let's keep this thread alive for a day, then, shall we?

>> No.3952639

Were CGs from the PS2 ver. ever put in?

>> No.3952661

>>3952639
see
>>3947753

>> No.3952664

>>3952661
Anon was asking about CGs. Not sprites or backgrounds.

>> No.3952675

>>3952664
Oh. Then, no. IIRC, hackers aren't sure how to do it.

>> No.3952682

>>3952675
Couldn't they just replace the backgrounds and edit the sprites out as needed, if all else fails? (Of course, they'd need a way to edit the scripts, first.)

>> No.3952684

>>3952682
That's the idea.
But to do that, we need to get at the scripts.

Do you understand now?

>> No.3952698

Yeah, I wasn't saying it could be done right now or anything. Just, Cudder seems to be having a good degree of success with this, so it should be possible soon.

>> No.3952739

Script disassembly is complete.
Extraction of text is complete.
Now doing transformation on the data.

>> No.3952778

Also, can anyone think of a more creative name for this project than "Editorashi [When The Grammarians Cry]"? I'm almost in the process of creating the project and uploading the text.

>> No.3952788

>>3952778
Oh sweet. So we get CGs and edited text. Damn. I'm on board.

>> No.3952796

>>3952778
Cudder, are the scripts broken up into segments? So that multiple people can be on the same task?

>> No.3952801

You guys are working fast.

>> No.3952810

>>3952778
Gonna make a voice patch too?

>> No.3952813

>>3952778
And what are you going to use to organize and consolidate the editing effort?

>> No.3952837

>>3952813
RWI r65.b

>> No.3952844

>>3952813
TLwiki and #meltanjp and #bun

Fo'sho

>> No.3952931

>>3952796
Yes, there's about 309 of them, each of a few hundred lines. Some of them don't have anything that needs editing (e.g. just a list of background names), but I don't feel like going through and finding the ones that do, making a special case for them when we reassemble, etc.

>>3952810
Very possible. The sound instructions haven't been completely figured out yet, but that work can be done while the editing goes on.

Now we just have to wait for a little under 1000 files to upload and you guys can start diving in.

>> No.3952962

>>3952931
Who's gonna make the wiki?

>> No.3952989

>>3952962
I don't think TLwiki wants to be associated with this, as it isn't even a real translation project.

>> No.3953002

>>3952989
When someone reported that people intended to have it hosted there, Moogy said "Cool". So I don't think that's an issue.

>> No.3953009
File: 17 KB, 646x550, editorashi.png [View same] [iqdb] [saucenao] [google]
3953009

Here's a little preview...

>> No.3953021

>>3953009
Interesting.
Is there any hardcore anon taking up the challenge of matching the voice .ogg to those lines?

>> No.3953078

http://editorashi.oxyhost.com/

Have fun, anons.

>> No.3953097

>>3953078
So we basically have to click to edit every single line? Is there a way to have all the lines in one script editable on one screen?

>> No.3953100
File: 58 KB, 640x480, tatarigoshi_error.jpg [View same] [iqdb] [saucenao] [google]
3953100

I'm having that error when Satoko is apologizing after vomit.

>> No.3953108

>>3953100
run in Japanese locale and try again, noone knows what that says

>> No.3953110

Wait a minute...
We have made, or are in the process of making, patches to replace the:
* scripts
* sprites
* backgrounds
* audio

Wouldn't it be a lot easier to get ONScripter and rebuild the whole thing?

>> No.3953116

>>3953097
Are there really THAT many mistakes in the script?

>> No.3953125

>>3953116
There's a grammer mishap every page. I'm all down for making an onscripter patch. The amount of work being put into this is great enough to justify creating a product outside of the mangagamer release

>> No.3953129

>>3953110
Why not mail it to Mangagamer while were at it? Let those suckers know who runs this binnis

>> No.3953130

>>3953110
No, not really. Most of those patches were fairly easy to do, once the tools to create them were created, and porting everything over would be a huge ordeal. Also, in order to do so, we'd have to do pretty much everything that would have to be done in order to just patch the BGI version anyway, so there's no real reason to do that.

>> No.3953131

>>3953110
I think you're both underestimating the amount of tedium involved in rebuilding the entire game as well as overestimating the amount of time required to fix the script as is.

There's also a world of difference between releasing patches and blatantly stealing their translation and work for separate release.

>> No.3953139

/jp/ is tsundere for BGI.

>> No.3953142

So I have a question and if a kind anon would like to help me then tyvm. For the font hack if we originally have the said font in our folder do we need to overwrite it with the newer one?

>> No.3953149

>>3953142
No.

>> No.3953152

>>3953078
Well, I guess it's time to get cracking. Good luck with the voice patch and CG support tech guys.

>> No.3953174

>>3953078
>Shitty RETrans interface
Why?

>> No.3953176

>>3953152
The cracking was done last week.

>> No.3953178

>>3953078
Guess I will go there when I notice mistakes during playing, just reading through all this start to end is a bit tedious.

>> No.3953189

>>3953174
What, too ENTERPRISE for you?

>> No.3953252

>>3953129
I wish they went to the extent that we are right now.

>> No.3953261

As usual, I'll monitor the project for a few more days and then pass it off to !w4lolitaKs, our project manager. Then I'll go back to writing the script assembler so that these text files can actually be used.

>> No.3953294

>>3953261
I think some strict editing guidelines should be made too. Since quality will fluctuate between different people, regulations on liberal edits should be kept to a minimum. I also fear deviation from what was there originally, as, quite easily 5-6 people will be editing the same file.

>> No.3953331

>>3953294
5-6 on the same file? I don't think so, unless we have over 1000 users working on it.

>> No.3953391

>>3953100
Did you get the latest version of the GFX patch ? I posted it a while ago to fix that bug.

PS2 sprites and backgrounds patch for Higurashi PC v1.1b :
http://www.megaupload.com/?d=DCVEAIFX

PS2 backgrounds-only patch v1.1b :
http://www.megaupload.com/?d=CVPZZB82

Sprites-only patch didn't need any fix.

>>3953009
Awesome work, Cudder. It'll be easy to insert the CGs as well now. I haven't finished reading the game yet, and I'll be busy during the next days (christmas etc). I'll make the CGs patch after all that, if it hasn't already been done by someone else.

As for a voice patch... I highly doubt it 'll be done. This really isn't something that can be taken care of by just one person. Even 3/4 persons working on it at the same time would take weeks (if not months?) to complete it. I extracted more than 60 000 .wav files from the PS2 ISO (simply trying to browse their folder makes my explorer bug/freeze), and making a voice patch would require to :
- Listen to each one of them.
- Spot when they're played during the story (you'd either need good japanese listening skills to directly understand what they mean, or play through the whole PS2 game, taking notes for each phrase).
- Manually insert those 60 000+ file names into the script.

Seems crazy to me. We'd need about 10 masochists people working on this to complete it, and even so I personally don't think it'd be worth the effort.

>> No.3953502

>>3953391
Well, assuming they extract in the order that they're used, it would be a lot easier. All you'd really have to do is match a voice file to each spoken line, and then read through it after you've done a good bit, just to make sure everything is matched up as it should be.

If they extract in a random order, then fuck. I don't even want to think about how much of a pain in the ass that would be.

>> No.3953696

I'm so glad you guys are doing this...

The one visual novel I actually spend 60 fucking dollars on... and it's absolute shit.

>> No.3953768
File: 127 KB, 294x473, Takano.png [View same] [iqdb] [saucenao] [google]
3953768

The PS2 sprite only patch works great, aside from a few moments where the original sprites show up.


On another note, I'm at the scene in Watanagashi-hen where Shmion and K1 sneak into the storage shrine with Takano.

I'm sure I should have been asking you guys long before, but WHAT THE FUCKING HELL IS WRONG WITH THIS BITCH SERIOUSLY

>> No.3953777

>>3953696
52 dollars. If it was 60 somebody ripped you off in some weird way.

>> No.3953786

>>3953768
she is Takano

>> No.3953795

>>3953768

Absolutely nothing. Perfect in every way.

>> No.3953833

>>3953768
Its a conspiracy.

>> No.3953875

>>3953768
She knows too much, having a hobby like this means also sniffing around aside from being creepy. Probably that's the reason why she is killed in every single arc. Man, I'm sure she'll play major role later

She only does it out of love

>> No.3954156

>>3953261

Do you mind putting up a RAR with all the scripts in it (or possibly even the disassembler) so I can do some work on this separate from everyone else? I have a pretty strict writing style and should be able to make sure everything's consistent without having to stalk the changelog for 300 files.

>> No.3954170

>>3953078
oxyhost won't stay up, I think you need a more reliable host. I was going to go through the first onikakushi file, being a great proofreader and not having anything to do all day, but oxyhost is down at the moment, it came up long enough for me to change one line, but then it went down when I submitted the next. RETrans doesn't bother me, but atleast find a better host.

>> No.3954181

>>3953768
That scenario will totally fuck with your mind in the end

>> No.3954365

>>3954170
samefag, it's back up. Resuming.

>> No.3954585

>>3954365
Can you post the tools?

>> No.3954642

>>3954585
If you mean to get the extracted unencrypted script, I can't. You can download all of them here:
http://editorashi.oxyhost.com/transproj.PHP?proj=editorashi though,
Just right click the originals and save those.

bgitools and such:
http://sites.google.com/site/tweakinghigurashi/tools

Script Editing Progress: I've gotten through onik_000.txt and I'm well through onik_001.txt. As well as grammar checking, I'm fixing it to where it flows better.

>> No.3954680

>>3954642

I'm starting from where I am in the game right now, so I'm working from onik_015 forward.

>> No.3955097

>>3954680
I'll run through the tips for the first chapter by tonight.

>> No.3955148
File: 337 KB, 646x512, 2009-12-22 1-41-50.png [View same] [iqdb] [saucenao] [google]
3955148

One thing that always bugged me is how they call the Watanagashi festival "the Watanagashi" in several instances. It should be normalized to include festival, since there's many trifling grammar issues that stem from it's improper use.

>> No.3955224

>>3953261
We should probably change to a different host. This line by line bullshit is killing incentive.

>> No.3955246

>>3955224

It's not a huge pain, but it makes rewriting more difficult where sentences are broken up. I would definitely prefer a more open format.

>> No.3955255

Also, I'm about a third of the way through onik_015, which is incidentally the longest chapter this arc. I'll try to get some more done later, but I'm taking a break for now.

>> No.3955349

>>3955148
like what...

>> No.3955431

I just went through and changed all instances (in all scripts) of "ok"/"Ok"/"OK" to a properly capitalized form of "okay." For most of the 115 or so lines, I didn't modify the rest of the line for meaning or flow, though I did fix a few typos along the way. I was just getting that out of the way, since it needs to be consistent.

>> No.3955481

>>3955148

As long as whoever's fixing it makes it sound good, I don't think it'll matter if we use "the Watanagashi Festival" or just "Watanagashi." I, personally, would replace all instances of "the Watanagashi" with just "Watanagashi" and leave the full title alone, given that it makes sense in context.

>> No.3955602

>>3954642
What? Why not? I'm not too interested in the extracted Higurashi script, but it would be nice to also have the extracted Kira Kira script, or perhaps later BGI games.

>> No.3955606
File: 596 KB, 640x480, KYUUUUUTErikachan.png [View same] [iqdb] [saucenao] [google]
3955606

>>3955602
Ask Cudder about it when he gets on. I don't know how he did it. And as far as I know, not all BGI games from Mangagamer use the same encryption, so it might not even work on anything other than Higurashi. But you never know, it being Mangagamer and all.

Also, I'll go ahead and be sure to change any forms of ok to okay going forward if I come across any. As for consistency, I guess I'll point out I've been typing out numbers that aren't needed as arabic numerals. (examples 30 children = thirty children, but 19th of 1983 or Showa 58 and such would stay the same)

I'm in the 300s of onik_001 now, had to stop a few times to run errands.

>> No.3955970

>>3953294
Some guidelines are posted on the front page of the size. As it explains, this is a project to correct syntactical and translation errors only.

>>3954156
http://rapidshare.com/files/324632612/bgidump.7z
Two versions of the disassembler, one that leaves the strings in the text (not all that useful) and one that puts them in a separate file --- the latter was used to create the files in RWI, and also these:
http://rapidshare.com/files/324632861/higurashi_bsms.7z
The numbers of the "push &#####" correspond to the line numbers in the string files.

>>3954170
That was not a problem on the host's end, it's been up for the past 96 days.

>>3955602
>>3955606
If you upload a data01000.arc from the desired game for inspection, I'll take a look.

>> No.3955975

>>3955606
I'm not a 'he'.

>> No.3955980

>>3955975
Holy shit, are you a it?

>> No.3956042

>>3955980
Transsexual.

>> No.3956418

bump for more trans--- i mean editors

>> No.3956443

>>3955975
Only dudes defend their fictional gender.

>>3954170
Why don't we just use a wiki set up like sharnoth did or does? http://sharnoth.wikia.com/wiki/Shikkoku_no_Sharnoth_translation_Wiki.. On top of being more reliable, it'll be a hell of a lot less tedious to modify lines.

>>3955481
>>3954642
I'm working on the first chapters tips as we speak. I'll report when done.

>> No.3956450

>>3955975
Hello Amy

don't think that old accident address reveal via dns lookup will be forgotten

>> No.3956618

Oh god. It takes forever and a decade to edit using this system.

>> No.3956629

>>3956618
Moogy said he was totally chill with putting it up on TL Wiki. I don't see why that hasn't been done yet.

>> No.3956634

>>3956443
Wikis are overly complicated and take up tons of server resources, not to mention being a nightmare to administer properly. That example shows my point rather well; it took me a lot more time to find out where the actual text was and how to start editing it when compared to RWI.

>>3956450
'sup /prog/

>> No.3956765

>>3956634
I would much prefer a wiki project over the current system. The current system is very awkward to work with and doesn't allow you to easily modify multiple lines without opening a bunch of pages (unless I'm missing something here). I know some people who were interested in helping with the reedit effort but no longer want to work on it because of the REtrans system.

Wikis do have a small learning curve but it's well worth learning how to click the "Edit" button at the top of a wiki page to not have to deal with REtrans. It feels like the REtrans system is trying to address problems that don't really exist and is doing it poorly at the same time.

>> No.3956785

<Neko> God. The higurashi editing interface, that REtrans thing.
<Neko> Is terribly clunky and slow. It's tedious to the point of demotivating.
<Neko> You have to click a line. Edit it. Then click a button to submit, then click another button to send it, then click the next line.
<rubberchicken> sounds like QED
<Moogy> don't bother
<Neko> With editing it? Or with the interface?
<Moogy> with either, if REtrans is the only thing available
<meisnewbie> sounds like sumaga script insertion
<Moogy> if the scripts are available, stick them on TLWiki instead
<Neko> I tried telling them that last night.
<Neko> Ah, but Izmos isn't here.
<Moogy> what happened with that
<Neko> One anon was just like, Moogy wouldn't be cool with it. And I said he was. Then the hacker listened to the other guy.
<Moogy> lol
<Neko> But yeah, if they insist on using retrans, I'll let more patient people handle it.

>> No.3956886

>>3956765
>>3956785
You can download all the scripts (click Latest in the file list) and open them in OOO Calc or MS Excel for offline editing. We have the ability to merge them together when we're done.

RWI enables us to track changes to particular lines more easily, and minimizes the chances of multiple users overwriting each other's submissions.

>> No.3956896

>>3956886
<gckc> Excel
<gckc> the latest in text processing
<Moogy> >minimizes the chances of multiple users overwriting each other's submissions
<Moogy> because so many people edit the same file at once
<Raide> easy to vandal~
<Raide> can they revert?
<Raide> revert each line, one by one
<Neko> Fuck it.
<Neko> Cudder is respecting some sort of project leader.
<Neko> The current system is retarded, and nobody wants to use it.
<Neko> Let's just make a wikia. Detached entirely, upload the scripts there, and then use that.
<Neko> I'm pretty sure most anons would follow.

>> No.3956901

It's also Anonymous.

>> No.3956904

>>3956785
>>3956896
Why are these logs always so irritating to read? Is this what happens when people aren't anonymous?

>> No.3956908

>>3956785
>>3956896
Isn't Neko the furfag that rigged the nigacock poll?
Why is he interested in Higurashi?

>> No.3956920

>>3956908
Because he has a e-rep and e-peen to uphold. Being a sugoi dude and all

>> No.3956951

>>3956896
But REtrans is a SCALABLE ENTERPRISE QUALITY TURNKEY SOLUTION

>> No.3957008

>>3956951
no worries, just use http://twiki.org/

>> No.3957015

Just glanced over the changes; the revised script, at least for Oni, definitely reads better than the original.

>>3956765
Why would you modify multiple lines at once? I surely hope you're not trying to rewrite the script.

Also, to those complaining that RWI is slow: I just made some edits and the pages load instantaneously with no noticeable delay.

>> No.3957023

Is there a way for us to know which sections have been edited and which haven't? I could be a lot more productive if I knew which sections haven't been touched yet.

Also, do we want to change 'hao' to 'hau'?

>> No.3957039

>>3957023
I vote yes.
>>3957015
There are multiple grammar errors within each script. Plus, fixing awkward wording kind of comes with the package.

>> No.3957040

<@Nagato> >>3956765
<@Nagato> Why would you modify multiple lines at once? I surely hope you're not trying to rewrite the script.
<@Nagato> nice
<Shu> rofl
<Raide> wwww
<~Moogy> uh lol
<Neko> Mmmm...
<%meisnewbie> wow I thought that was a sarcasti
<~Moogy> Also, to those complaining that RWI is slow: I just made some edits and the pages load instantaneously with no noticeable delay.
<%meisnewbie> wow
<%meisnewbie> what
<~Moogy> this must be a troll
<Neko> Nah.
<Neko> Cudder is just kind of silly. That's all.
<Raide> at least not Sevodax-ti

>> No.3957041

>>3957023
yes

>> No.3957053

Nagato and Cudder need to have a catfight or something

>> No.3957061

>>3957023

Just go to the change history and see if anything's been done. There'll be a few changes here and there where I replaced variants "ok" with "okay," but if there isn't a significant number of edits, you're probably good to just go.

I don't particularly care if we change "hao" to "hau." While "hau" is a more accurate romanization, "hao" (and its extensions) conveys the sound being made just fine.

And Cudder, if it wouldn't be too much trouble, I think a changelog for the entire project would come in handy. That way, I could keep track of what other people are working on without hopping into every single change history.

>> No.3957076

voting for hauu~

>> No.3957079

>>3957023
Results 1 - 10 of about 17,100 for hanyuu+hau
Results 1 - 10 of about 5,050 for hanyuu+hao

>> No.3957155

>>3955606
>(examples 30 children = thirty children, but 19th of 1983 or Showa 58 and such would stay the same)
That's actually something that bugged me throughout what I played so far. Is it important to the story to keep the dates in japanese "showa xx" formats? I know it's not too hard to convert, but personally I'd have to look up which year this is exactly each time and thus just didn't bother.
Would it hurt to change these to "understandable" date formats? Or add the western date in parentheses after them maybe?

>> No.3957162

>>3957061
Added last change date next to each file on the main list. It should suffice for now, at least.

(Anything around 2009-12-22 04:00:00 is definitely the date of the initial upload.)

>> No.3957304

>>3956785
>>3956895
>>3957040
tl;dr: bawwwwww, they're not using tl;wiki

>> No.3957328

>>3957162

Cool. A couple more ideas to help make editing smooth and painless:

On an individual line's page, make the previous and next lines visible (but not editable) so we have some idea of context. This'll help fix (and prevent) flow issues immensely.

On the change history, link to the modified line (so it can be changed/reverted more easily) and maybe even show the previous version right there.

Other than that, I plan to put some more work in when I get up tomorrow.

>> No.3957351

>>3957162
An automatic redirect to the file, post changing the line, would be nice too.

>> No.3957587

>>3950979
amateurs can get away with spending months on translation without getting paid for it. Pros will only be given a few weeks at most.

>> No.3957800

>On an individual line's page, make the previous and next lines visible (but not editable) so we have some idea of context. This'll help fix (and prevent) flow issues immensely
This should be relatively easy to do.

>On the change history, link to the modified line (so it can be changed/reverted more easily)
so is this.

>and maybe even show the previous version right there.
Due to how we store the logs, this will take quite a bit more processing.

>An automatic redirect to the file, post changing the line, would be nice too.
We wanted to redirect, but didn't know what would be the best place to go, so we let you choose. Redirecting to the file might suit your workflow, but someone else might want to go to the next line, etc. This change is currently postponed.

>> No.3957893

>>3957800
>We wanted to redirect, but didn't know what would be the best place to go, so we let you choose. Redirecting to the file might suit your workflow, but someone else might want to go to the next line, etc. This change is currently postponed.

Selecting which option suits you the most every single time you make a change is redundant for everyone. So why not have it memorize the decision you make, and give people an option to change it whenever.

>> No.3958038

>>3957800
Also, can you move the system exclusive files from the list to make things less cluttered.

>> No.3958053 [DELETED] 

>>3946738
please cease and desist with your spamming on our board ano
ntal
k.com thanks in advance have a nice day

>> No.3958077 [DELETED] 

>>3946736
please cease and desist with your spamming on our board ano
ntal
k.com thanks in advance have a nice day

>> No.3958414

>>3953078
Beware of this site! It is full of viruses and all sorts of horrible malware. ):

>> No.3958625

>On an individual line's page, make the previous and next lines visible (but not editable) so we have some idea of context. This'll help fix (and prevent) flow issues immensely
done

>On the change history, link to the modified line (so it can be changed/reverted more easily)
done

>Also, can you move the system exclusive files from the list to make things less cluttered.
done

Also:
- fixed a nearly unnoticeable bug in the record editor's display
- improved formatting of file list
- added hotkeys for navigation (explained in next post)

>>3958414
Go fuck yourself, idiot.

>> No.3958636

These work in Firefox, didn't test with other browsers.

In the file view:
Alt+Shift+E - view editable version
Alt+Shift+O - view original version
Alt+Shift+R - view recent changes for the file

In the record view:
Alt+Shift+S - submit changes

In record updated page:
Alt+Shift+J - previous record
Alt+Shift+K - next record
Alt+Shift+F - back to file view

>> No.3958640

Also forgot to mention F, J, and K work in the record editor too.

>> No.3958657

Even if this editing shit is complete shit and delays productive work like INCLUDING THE FUCKING VOICES, I support the fag for not being a communist scumbag like those tlwiki fags

>> No.3958675

I guess I'll ask here instead of making a new thread. Did I spoil myself by reading Umineko before Higurashi? I'm reading episode 3 currently, and I think those witches from the tea room are from Higurashi.

>> No.3958716

>>3958675
No, some of the same characters with a different story.

>> No.3958722

>>3958675
they're not really spoilers, so don't worry, they are just look alikes for now, just keep on reading umineko, the hard part begins now, ep4-> Ange's past, she looked good in the end of ep3, but her past is loooooooong, the second part is more exciting, so is a good contrast

>> No.3959013

>>3958675

You'll spoiler yourself about Rika and the kakera thing.. but that's all

>> No.3959044

>>3958657
Great. This kind of hatred against elites, the Aristocrats of Upper Tier is what incites you Lower Tier Citizens to be productive despite using inferior Engines and workflow! Being productive is what matters, the rest are just extras to spice things up! Carry on my proud Citizens!

>> No.3959102

>>3958657
>delays productive work like INCLUDING THE FUCKING VOICES
Do it yourself, then. Enjoy sorting those 60000+ files.

>> No.3959760

>>3958640

Are there any special formatting codes we can use? I know the engine supports italics, because I saw it used once midway through Onikakushi, I just don't remember where it was, so I can't check the script.

>> No.3960362

Have we decisively determined that we can do an automatic voice insert?

>> No.3960377

Thread's on autosage.

>> No.3960566

>>3958640
Can you offer a method of editing files externally? If people have the option to use something outside of the RETrans interface, I'm sure productivity will increase.

>> No.3960614 [SPOILER] 
File: 381 KB, 646x512, Higu Sprite Mishap.png [View same] [iqdb] [saucenao] [google]
3960614

Any progress being made on the CG patch?

Also, small mishap. First Arc, minor spoilers: Rena is chasing down the protagonist with a cleaver. When she gets to her breakdown, right before Keiichi books it, the game reverts to original sprites. Image included.

>> No.3960844
File: 176 KB, 646x505, dff.jpg [View same] [iqdb] [saucenao] [google]
3960844

>>3960614
lol BGI
what shitty sunset is that?

>> No.3960875

Editor of onik_000 and half of onik_001 here. I've started patching the original game with MG's script while I edit it. (Thanks to whoever it was that said it read well.) It'll take a long time, but when it's finished I'll post it here and see if anyone wants to translate the minigames and other things mangagamer removed. If people want, it also shouldn't be hard for me to make versions that include the things people have been adding to the BGI version either once I'm done. (PS2 BGs, PS2 BGM, PS2 sprites, CGs. Like others, I won't do voices though.)

>> No.3960876

>>3960844
It's better than: >>3960614

The old version looks like a flashback of sorts.

>> No.3960884

>>3960875
Ah, that's great. Unless we find some sort of automated way to do it, I'm sure nobody wants to go the extra mile to make a voice patch. But the CGs would be great. Guess I'll get back to work on the tips.

>> No.3960905

>>3960875
A voice patch, eventually, really would be ideal though.

>> No.3960911

>>3960905
Come to think of it, why is nobody working on that at all?

>> No.3960915

For the sprite patch, the inside of the Saiguden hasn't the ps2 ones (in the left backgrounds folder that was uploaded mechanical tools+floor and darkness+more mechanical tools)

>> No.3960998

>>3960911
because only one person knows how to do it

>> No.3961061

>>3960998
So, may that one person explain? And is there any chance of just figuring out a way to have it done automatically?

>> No.3961115

Alright, I'm in wata_003.txt (the curry contest) and I've encountered a problem. In the 800s, Chie is lecturing K1 about how great curry is, and the text starts to do this:

821 821 In
822 822 era
823 823 Ashoka
824 824 great,
825 825 they
826 826 spoke
827 827 highly
828 828 it
829 829 exposition
830 830 at
831 831 Kapilavastu.

Obviously, there's a problem with this sentence. Unfortunately, correcting it makes it one line too many to fit in the script. (It should be "In the great Ashoka era, they spoke highly of it at Kapilavastu." I'm not sure why that 'exposition' is there) Would it be acceptable to have two words on the same line in instances like these? I'm thinking of making 'of it' one line.

>> No.3961130

>>3960911
60000+ voice files that you have to listen through while finding their right spot in the script. Up for the task?

>> No.3961152

>>3961130
It wouldn't hurt to distribute the tools required to get started. Someone just might do it. Does anyone have the voice files?

>> No.3961165

>>3961152
I don't speak moon. But like >>3961130 said, having the tools readily accessible might just lead to some sort of result.

>> No.3961176

>>3961165
Mixed up the quotes. But whatever.

>> No.3961197

>>3961152
I've heard talk of extracting them in the order they're in by default. If this is truly necessary, might I suggest using a text hook to create a list of the order in which they appear? Also, I'd say separate them by chapter when uploading. Since it'll be a long and tedious process, micro-organizing them into smaller segment will probably make the task less convoluted.

>> No.3961222

>>3960377
Now it is. Yeah. Someone make a new one?

>> No.3961760
File: 556 KB, 640x480, cooking.png [View same] [iqdb] [saucenao] [google]
3961760

I tried editing the Higurashi script a bit (ep3), but the interface is shit. Like, total shit. I'm not going to bother contributing again unless there's a better interface. Splitting the script into 100-line pages makes it extremely annoying to find the right lines, and it's a hassle to edit just one line. Seriously, no serious QCer wants to work like that.

>> No.3962737

>>3961760
It's not that bad. I can get through a section of script in about half an hour to forty-five minutes. I takes about five minutes to get used to the interface, and then it goes pretty quickly. We need more people on this thing if it's going to get done.

>>
Name
E-mail
Subject
Comment
Action