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/jp/ - Otaku Culture


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37625590 No.37625590 [Reply] [Original]

blank template for anybody who needs one

>> No.37626432
File: 10 KB, 813x648, 1cc.png [View same] [iqdb] [saucenao] [google]
37626432

Now that I finished SA with two shottypes, I want to play UFO next.
Tell me, why do you guys hate it so much?

>> No.37626739

>>37626432
I don't hate it though

>> No.37626939

>>37626432
I love UFO except for flying fantastica
I can make it to that spell with 3 lives and still lose
SanaeB and ReimuB I recommend to use because of their range.

>> No.37627695

>>37626432
>rewarding gameplay
>great cast
>great music
It's my favourite 2nd gen windows game. Anyone who hates probably does so exclusively due to the UFO gimmick.

>> No.37627801

>>37627695
>>37626432
Yeah, a lot of it is good, so even though it has the worst resource mechanic in the series, I still don't hate it or even really dislike it overall.
As a first-timer, you'll be faced with a steep difficulty curve and draining, disorienting gameplay. The name of the game is finding a good UFO route and sticking to it for the first few stages, building up enough resources to weather curvy laser hell and get to Byakuren. The danmaku is just fluff that gets in the way of grabbing small UFOs, and the stage enemies are just fuel for large UFOs. Don't you dare grab a small one of the wrong color, or let a boss appear and chase off a large one before you pop it.

>> No.37627804
File: 87 KB, 489x615, 2hu 1cc chart.png [View same] [iqdb] [saucenao] [google]
37627804

>>37626432
picking up UFOs is impossible

>> No.37627889

>>37627804
Wouldn't "U" for TD be NM too? Because you go into trance mode when hit.

>> No.37627895

>>37627695
>Anyone who hates probably does so exclusively due to the UFO gimmick.
I'm the exact opposite, I love the UFO system but I hate everything else, specially the 1.00p loss.
>>37627889
>Because you go into trance mode when hit.
That is not the player trancing tho, it is not taken into account for NT runs.

>> No.37627926

>>37627895
it still counts as a NT run if Trance activates via miss?

>> No.37627961

>>37627926
Yeah why wouldn't it

>> No.37628019

>>37627961
because even if it isn't activated manually it's still being used

>> No.37628040

>>37627961
Because trance effects still happen.
Reimu pulls spirits towards here
Marisa gets stronger
and if you collect a life/bomb piece, it doubles
also you can shotgun patterns you couldn't with no trance

>> No.37628041

>>37628019
Just think of it as no manual trance, not straight no trance.

>> No.37628509

Remilia's card in UM has way too low of a cooldown. You can skip nearly every non survival card with it.

>> No.37628606

>>37628509
Remi is strong. It's natural.

>> No.37628996

I managed to clear DDC with just one continue today, I think I'm gonna make it bros. Also I wanna ask about the resource system, often if I poc I got something like bonus points and get bomb/life pieces, how do I know for sure that I will get a piece since there are also times where I dont get bonus points and don't get pieces. Also tips for Benben and Sukuna? I dont bother asking about Seija since trying to capture her midboss and last two cards without bombs is just too risky.

>> No.37629508

>>37628996
Pieces are based on the amount of [P]/item pickups you get. 30 is the minimum you need for a piece, 60 (2.0 bonus) is a guaranteed life piece. The pieces work on a cycling counter, the first 4 are bomb pieces and the fifth is a life piece, after which the counter resets. You can get pieces by clearing non-spells and spell cards without bombing or dying, those also count towards the counter. Getting a 2.0 bonus for the guaranteed life piece does not affect the counter.

>> No.37629739

>>37629508
>2.0 bonus
You mean that big ass [P]?

>> No.37630579

Can people actually route ufos past stage 3?

>> No.37630590

>>37630579
Use bombs during the stage and you can

>> No.37633067

>>37629739
No, you get a bonus based on how many items you pick up each PoC. 2.0 bonus is the maximum you can get if you grab 60 items in one PoC. Also a hint I forgot to mention, using bombs sucks up all items on screen and counts as a PoC, so it's a good way of grabbing items that are out of reach if you can secure enough of them for the 2.0 bonus life piece.

>> No.37633536

What skills, attributes and equipment are most important for doing good in touhou games?

>> No.37633645

>>37633536
>skills, attributes
Nothing, really. The most important thing you’ll need is patience and an ability to deal with frustration and disappointment. Everything else can be learned or will come to you as you play, assuming you don’t have some sort of disability
>Equipment
A keyboard or controller with low input lag that won’t give you arthritis. There’s no significant advantage from using one or the other so use what you’re comfortable with.

>> No.37634131
File: 528 KB, 1000x800, 6bc0078be40aea34d360a38a06bb9d12.png [View same] [iqdb] [saucenao] [google]
37634131

>>37633536
Patience, being resistant to panic and tilt.

>> No.37634152

>>37625590
I think chart template should be included in the next edition of all-in-one torrent.

>> No.37635312

>>37634152
Possibly with a font link that actually works, yeah.

>> No.37635371

I have had a lunatic pointdevice no bomb playthrough that's been stuck at PDH for years now and I want to actually beat it.
Is there any tips that can make it easier or do I just have to bash my head against it over and over until I eventually beat it?

>> No.37635404

>>37635371
Is PDH harder than all Imperishable Night last word spell cards and TD overdrives?

>> No.37635451

>>37635404
No idea, I haven't beaten all of those either
I just know that I've put a ton of attempts into PDH and have gotten nowhere so far, it's way way harder than anything else in LoLK

>> No.37635476

>>37635371
I gave up on my Marisa normal no bomb PD clear after 400 attempts of the last card, so I guess just keep an iron will and eventually you'll make it.

>> No.37635493

>>37635451
I think you can use thprac to practice the last phase of PDH, otherwise I suggest playing other difficult spell cards and see if that helps.

>> No.37635579

>>37635451
Jaimers (superplayer) says
>Pristine Danmaku Hell (PDH): this pattern is ridiculously hard. It's easily the hardest pattern in Touhou that is not an optional thing or a silly thing like ISP no items. And even then it can easily give those a run for their money. PDH is basically an exercise in extremely fast reading and decision making, and keeping that up without losing focus. It's exceptionally difficult, but it's never unfair. This is obviously by far the hardest part of the fight.

>> No.37635629

>>37628996
>>37633067
To add on to this, if the implication isn't already clear, the system allows you to effectively trade bombs for life pieces. Whenever there are enough items on screen, you can bomb to auto-collect and get a life piece out of it, and since you need three pieces for a life and each life gives you three bombs, this is, in a way, an equivalent exchange. Except it's actually even better than that, firstly because you get the effects of those bombs basically for free, and secondly because lives are more stable than bombs; if you die with nine bombs in stock, you lose all of them and a life, but if you die with no bombs in stock and three extra lives, you have only spent one life. Since it's so easy to rack up max bombs early on, this is a really good system to use them in a way that benefits you later instead of just hoarding then losing them.

>> No.37636383

>>37635579
>https://kzread.info/dash/touhou-15-d-ng-f-ng-g-n-zh-y-n-legacy-of-lunatic-kingdom-perfect-lunatic-junko-no-miss-no-bomb/ZIyMl5uCYLHXfMo.html
That's an interesting blog, thanks.

>> No.37643700 [DELETED] 
File: 125 KB, 901x1107, nueeen.png [View same] [iqdb] [saucenao] [google]
37643700

>>37626432
Did you play it yet?

>> No.37645556 [DELETED] 

>>37635312
Just copy and paste the letters that are already on the chart

>> No.37645605 [DELETED] 

>>37645556
I already have the font thanks, but that's besides the point. A good template should either have a link that works or no link at all.

>> No.37648111

>>37643700
Of course, but I'm not liking Murasa's spells.

>> No.37649432

Has anyone ever ported a Touhou game on browser?

>> No.37650276
File: 3.39 MB, 1399x2058, 943e20016593a87999241c8ab31186f83770f065f699594607e59938eecab25a.jpg [View same] [iqdb] [saucenao] [google]
37650276

>>37648111
My man.
The party hasn't even started.

>> No.37650453

>>37649432
Not the originals, but while looking around I've found this short proof-of-concept fangame.
http://takahirox.github.io/toho-like-js/index.html
It's kinda cool how it tells you when other people playing at the same time have died or beaten a boss.

>> No.37650905
File: 15 KB, 800x638, 1cc chart template.png [View same] [iqdb] [saucenao] [google]
37650905

Here's a slightly revised version of the template with a few borders made consistent and the font link updated.

>> No.37651035

>>37648111
All of them are aimed.
>>37650276
Murasa is worse than Shou except for Most Valuable Vajra, fuck that.

>> No.37651064
File: 15 KB, 800x638, 1cc chart template.png [View same] [iqdb] [saucenao] [google]
37651064

>>37650905
Another fix, just noticed VD lost a 1 on the card count.

>> No.37651211

Has the 17.5 soundtrack cd been ripped and uploaded yet?

>> No.37653965

Is it better to
- try to clear/1CC Hard Mode with your best shot type
- try to clear Extra
- 1CC Normal with all shot types

>> No.37654073

>>37653965
Clear extra, hard can be skipped.

>> No.37654156

>>37653965
As someone who's in this exact skill range, I usually go for an Extra clear, then 1CC Normal with all shot types, then 1CC Hard.
Might swap it around, depending on the difficulty and fun of the game and its difficulties, but that is usually my order.

>> No.37654559
File: 1.35 MB, 3428x4223, UFOs2.png [View same] [iqdb] [saucenao] [google]
37654559

>>37627895
I love everything about UFO, even the 1.0 power loss, since it harmonizes so well with the rest of the game. It's rarely a problem outside of boss fights, and gives extra utility to the rainbow UFOs as a means of recovering power during certain sections (most notably, stage 6). During boss fights, I think it is a nice way to balance out the great number of lives and bombs the game gives you, since you're never quite safe from a cascade failure no matter how many lives you have. It also balances the utility of green and red UFO summons, so that there is no obvious best choice.
In addition, Byakuren - the longest fight, where the power loss would be felt most severely - drops enough power items to mostly mitigate the power loss, which is a huge boon to casual players (like me), who are likely to run out of bombs during the fight.
I can only see the power loss being a problem if you're doing no-bomb challenge runs.

>> No.37654645

>>37653965
I basically do all of these right now, going through the games and clearing up a Hard 1CC with my favorite shot, the Extra with my favorite shot, and the Normal 1CCs I haven't done yet.
Typically, Normal 1CC with all shots aren't too difficult once you already have a Normal 1CC. After practicing Hard for a bit, I usually do a new Normal 1CCs here and there to relax. Whether Extra is harder than Hard varies a lot depending on the game, but it's always worth doing for the dialogue. I usually switch between Extra and Hard at first, and then start to focus on the one that I make most progress on.
Good luck!

>> No.37654741

>>37653965
I've got to the point where I'm bored of Normal mode and I'm trying to get as many Hard 1CCs as I can with occasional Lunatic attempts and ExNBs

>> No.37656322

>>37651064
UM ISN'T PINK!!!
IT'S RAINBOW!!!!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.37661665

>>37653965
Just be yourself. Every player has a different style. Some people do a normal 1cc and extra 1cc and move on, others do one shot on every difficulty, etc. Personally I try to get the most of a game depending on how much I enjoy it and how easy it is to pull off. Some games like HSiSF I 1cc'd with every normal shot and beat the extra with every character, while for SA I just did a single normal 1cc and moved on. I haven't tried anything besides normal mode and extras yet, and probably won't for a while longer.

>> No.37662225

>>37656322
It can be whatever you want it to be on your chart.
The anon who made the version on the OP changed it to pink and I didn't noticed before making the fixed version, but I'm not going to change it back to rainbow either because the chart is supposed to be quick and easy to fill and rainbow isn't exactly a good color for that.
It's only a template after all, people are free to customize it as they wish.

>> No.37664855

>>37626432
UFO is amazing.

>> No.37666884

>>37656322
>>37662225
Personally, I recolor each game to be whatever the average color is on the HUD. My UM is light greenish blue.

>> No.37674053
File: 70 KB, 634x434, 1638706101033.jpg [View same] [iqdb] [saucenao] [google]
37674053

i took a break for some time from SA and now im suddenly regularly losing lives at Satori's terrible souvenir, a spell card that never hit me before which is especially frustrating since i can now reach stage 6 with some consistency
at what exact moment do these damn lasers go live?

>> No.37674346

>>37666884
That sounds like a good idea, can you please post your chart?

>> No.37674583

>>37674053
I don't know, but as long as you keep moving a little bit, you shouldn't need to know.

>> No.37681235

tell me your least favorite game unique mechanic and explain why

>> No.37681461
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37681461

>>37681235
TD. One because I'm a 'just bomb it' type of guy, so the lack of resources is a bummer. Two because both Yoshika and Seiga's fights are a pain the ass. Their danmakus aren't fun at all, and their fights are long for the sake of being unique. Seiga's midboss and last two spells are the only bit entertaining shit in her fight.

>> No.37681506

>>37681461
I appreciate your effort to contribute to the thread but I was asking for game unique mechanics specifically (UFOs, Season Release, Point Device, etc.), not your least favorite game as a whole
Also, I have to disagree with you on stage 4, Seiga has to be one of my favorite stage 4 fights in the series, mainly because of her theme

>> No.37681547

>>37681506
Her theme is fine, but come on, her danmakus have zero gimmicks as a Stage 4 boss. Also regarding your question, still TD since those spirits and resource pieces just floats instead of falling down like DDC, SA or HSiFS, and having to spent your bomb when you dont have enough spirits to trance is retarded considering the already limited resources in the game.

>> No.37681617

>>37681461
git
>>37681547
gud

>> No.37681622
File: 1.01 MB, 400x400, ufo.webm [View same] [iqdb] [saucenao] [google]
37681622

>>37681235
UFO is suffering

>> No.37681738

>>37681235
All garbage invincibility or bullet eating mechanics that replace risk/reward bullet dodging gameplay with "sit on the boss and press X and/or C for points". TD, HSiFS, and WBaWC come to mind. SA has mild bombspam issues, but it's nothing compared to DDC.

PCB, IN, and UFO are good. My only complaint is that milking and timing out various boss attacks is sometimes boring, but that's common to basically every 2hu.

I don't know anything about UM but I assume it's completely broken in various ways.

>> No.37681819

>>37681738
>SA has mild bombspam issues
SA Marisa gets over 150 bombs, I don't think you can match that in DDC.

>> No.37682081

>>37681819
You can get something like 50 extends in DDC. The 3 bombs per life alone gets past 150, on top of the dozens you get from collecting bomb pieces.

>> No.37682104

>>37681235
>graze to poc
SA's is just bland as fuck.

>> No.37682141

>>37682104
>>graze to poc
I see nothing wrong with that. I like the idea of encouraging players to graze more
>>37681738
>All garbage invincibility or bullet eating mechanics that replace risk/reward bullet dodging gameplay with "sit on the boss and press X and/or C for points". TD, HSiFS, and WBaWC come to mind
I'm with this anon

>> No.37682383

>>37682081
>50 extends
woah

>> No.37682390

>>37682081
is that only with MarisaB on Lunatic?

>> No.37683213

>>37681235
im a newfag but ufo because of >>37681622

>> No.37683551
File: 90 KB, 528x704, eyerape.jpg [View same] [iqdb] [saucenao] [google]
37683551

>>37681235
Hmm has to be either UFO or TD... Oh wait there's a game that combines the worst aspects both!

>> No.37686605

I'm struggling to clear Yuuma's very last spellcard as Murasa, so I've resorted to looking up what people do on Youtube and found this:
https://www.youtube.com/watch?v=v9KS6BUFEA0
Does anyone know how to do that diagonal downward anchor throw to extend flight time? I've been trying to replicate it and can only do either the slam or the downward grapple.

>> No.37690978

>>37635451
I had a similar situation. I started playing it in thprac starting with phase 3 and until capture. At first and for a while I often spent 1 or 2 hours or more to get a cap, but gradually I improved, and toward my 70th cap I was capturing it every couple of minutes. Which is of course objectively a very very low cap rate, but it is better than one cap every two HOURS of attempts. I was going to get master but I had to abandon playing touhou completely because of bullshit some months ago. Anyway, you can definitely practice it up to a cap rate where you can do it within some minutes of attempts, as opposed to effectively not being able to cap at all. If you use thprac.

>> No.37691185

>>37686605
For Murasa, it was a battle of patience and against madness itself. I did "diagonal upwards anchor throw, then downward throw" multiple 3 times, then you got straight for Yuuma. That card is a bitch no matter the character anyway.

>> No.37693650

How do I map D-Pad inputs to EoSD? It recognizes my controller but I can't do anything with the D-Pad, only the analog stick works for movement. I tried messing around with x360ce but that didn't help either.

>> No.37696188

>>37693650
Use some software that binds keyboards inputs to controller.

>> No.37698695
File: 1.65 MB, 687x1308, 3.png [View same] [iqdb] [saucenao] [google]
37698695

who is the jankiest boss in your opinion? my nominees are Patchouli (both because "stage 4 boss different fight for different shottype" in her case means "its either a breeze or you are going to get fisted" and because of Princess Undine being harder than Bury in Lake) and IN Marisa, something just feels really damn off about the latter

>> No.37698750

>>37698695
Explain janky

>> No.37699155

I can't get past STB's stage 10-5, those last two pictures are some deep shit, any tips?

>> No.37699788

>>37696188
I tried antimicro and I'm not getting anything out of it, am I missing something?

>> No.37702615

>>37699155
It's streaming.

>> No.37704833

>>37681235
TD without doubt. It adds nothing to game at all. If you are bad it serves only to starve you on resources. If you are good you basically push the button 4 times in specific spots to get double the pickups and thats it

>> No.37705968

MoF slows down to 30fps frequently. Anyone know what the issue might be and how I could fix it?

>> No.37706596

>>37705968
I don't know why, but some of older touhou games tend to do that if i launch them after playing some other games. Terraria seems like main offender for me. Launching them from freshly restarted PC tend to fix it.

>> No.37706788

>>37698695
Kagerou, the Tsukumos, Seija, and Shinmyoumaru.

>> No.37706819

>>37705968
If you're using vpatch but it still doesn't work properly, there's something wrong with your computer.

>> No.37706828

>>37705968
Try setting it to high priority on task manager, that helps on my pc.

>> No.37706892

>>37681235
Graze to slow items in LoLK.
Feels pretty uninspired, like ZUN felt like he HAD to add a gimmick or else people would call pointdevice the gimmick.
It's similar to the mechanic from SA but that one feels so much more engaging.

>> No.37707392

>>37706819
Wasn't using vpatch. Thanks dude.

>> No.37707550

Man Hard is so much better than normal with EoSD. Feels much less chaotic so you won't get bullshit deaths. I don't think it'll take much to get on par with Normal, especially when the first 3 stages aren't boring. Maybe it's just that I haven't been grinding this shit out for months though.

>> No.37709582

>>37705968
Plug in a controller anon.

>> No.37709916

>>37706892
Graze to slow down items could've been a cool feature if combined with something like DDC PoC bonus but in LoLK it just clutters the screen.

>> No.37709938

>>37709582
I hate playing with controller

>> No.37709950

>>37709916
And the bullets get darker when they are close, it's hella annoying.

>> No.37709982

>>37709938
I never said you had to use it

>> No.37710079

>>37709982
Either way, I got it worked out. I'll keep your suggestion in mind though, in case something happens in the future.

>> No.37722488

>>37704833
>If you are good you basically push the button 4 times in specific spots to get double the pickups and thats it
If you're good you press the button like 100 times.

>> No.37729684

Is the stereotype that Touhou players only ever play Touhou and never explore the classics of the genre like Mushihimesama and Deathsmiles true?

>> No.37729777

>>37729684
You've got it the wrong way round. Cave fans turn their noses up at 2hu.

>> No.37730137

>>37729684
I have tried out various shmups and I have greatly liked some of them.

>>37729777
I can confirm this.

>> No.37730993

How difficult is PCB SakuyaA in comparison to other Lunatic 1CCs? I keep seeing LLS, WBaWC, UM, DDC, and LoLK recommended as easy Lunatic 1CCs but I can't even get past stage 3 or 4 on any of these games even though I 1CC PCB on Lunatic

>> No.37731296

>>37730993
PCB with SakuyaA is one of the easiest Lunatic 1cc's, only very broken shots in other games, like MarisaB in DDC, can compete.

>> No.37737154
File: 776 KB, 850x1200, 1630473643508.jpg [View same] [iqdb] [saucenao] [google]
37737154

>>37729684
That's probably true because many Touhou fans aren't even aware of classics. Which makes sense considering how lots of those games are still hostageware.
I play Cave shmups from time to time but it's just not the same as 2hu. Patterns and bosses lack personality.

>> No.37737898
File: 34 KB, 640x480, Mima your ass is mine.png [View same] [iqdb] [saucenao] [google]
37737898

Fuck the extra

>> No.37737930

>>37706892
>>37709916
I thought the gimmick was that it's really, really hard

>> No.37739491
File: 160 KB, 720x720, 1623868412146.jpg [View same] [iqdb] [saucenao] [google]
37739491

>>37625590
>start up PCP
>die to Yuyuko
>start up MoF
>die to potato girl
>start up EoSD
>die to Patchy
>start up WBaWC
>die to seraphic chicken
Anyone else losing motivation? I feel like I don't improve at all, as if I've reached my maximum potential already.

>> No.37739684

>>37739491
Are you talking about normal?

Then the best advice i can give you is to focus on one game at time. And make good use of practice mode. If you are just starting then trying to play normally will generally just burn you out.

>> No.37739950

>>37739684
Yes. I have never tried practice mode, isn't it more frustrating to beat a stage in practice but failing to do so in a real run?

>> No.37740021

>>37739950
Not really. Keep in mind that doing full run requires much more focus than doing it once/twice in practice.

In general the key to "git gud" is to understand how much practice runs you need to do before doing 1ccs. Sure if you are really good you may skip that on normal but hard/lunatic is pure grind

>> No.37740060
File: 91 KB, 869x950, 1619694350197.jpg [View same] [iqdb] [saucenao] [google]
37740060

>>37740021
Yeah but I've been playing touhou for several months now and still fail at stage 3-4 in some games.

>> No.37740130

>>37740060
Eh, its pretty normal. Im on the stage of 1ccing hard mode, and i still find myself fucking up alot even on normal (especially SA/LOLK).
Schmups definately require more focus than your average game, so its good to play them when you are fresh and rested.
On top of that, some mechanics need to click with you. Ability to properly read damnaku is probably one thing that is the hardest to explain/learn by watching other people play and takes the most time. There are many spellcards that have very counter intuitive solutions and its not unusual that new players make things much harder than they need to be.
Which is why stage/spell practice is so important. You can test them so much as you want without any stress.

>> No.37740212
File: 2.26 MB, 849x1200, 1638723498454.png [View same] [iqdb] [saucenao] [google]
37740212

Open DDC. Reached Stage 5 with four lives. Finish with two left. Its okay, I'm sure I can make it! Left hand numb. Right hand shaking. Lose both lives at Seija midboss. Might as well continue for experience! Lose two lives at Slutyoumaru first non spell. Out of continues at You Grow bigger.

>> No.37740530

>>37740212
Try using bombs next time.

>> No.37740628

>>37740212
Hold shift to focus.

>> No.37740918

>>37740212
Well you unlocked everything you needed for practice mode so get to it.

>> No.37740993
File: 20 KB, 800x638, baby beginner.png [View same] [iqdb] [saucenao] [google]
37740993

I've beaten every game at least once but since easy mode isn't there, it looks quite empty.
right now im going to 1CC every sa shot type on easy then i'll go to normal difficulty

>> No.37741138

>>37740993
Use the easymodo chart.

>> No.37741163

>>37740993
>has a Hard 1CC
even if LLS is widely regarded as one of the easier games that's still good

>> No.37741290
File: 686 KB, 640x480, 1 miss.png [View same] [iqdb] [saucenao] [google]
37741290

>>37740993
btw
I thought SA was hard but it really doesn't seem like it to me
i've struggled more on other easy modes

>> No.37741328

>>37741290
It's harder than most on easy mode, actually.

>> No.37742500

>>37739491
I get you bro
I keep dying to DDC stages 1 and 2, I hate this shit gimmick, I keep getting distracted by if im killing fairies or not, how the items falls etc I just wanna fucking dodge bullets

>> No.37742549

>>37742500
That gimmick is ironically one of the best learning tools. It forces you out of comfort zone at the bottom of screen, while also teaching you that greed is both rewarded and punished.

>> No.37742598

I cleared all the games on easy. It was fun.
I tried all the games on normal. It wasn't fun.
Simple as.

>> No.37742826

>>37742598
Unironically stunning and brave, easy mode is well designed and fun.

>> No.37742942

>>37740918
I cleared the game before with one continue even, its just that I got really retarded near the end in yesterday's run. Kinda feels shit when I'm already struggling with Sakuya A when even fucking Doremy can do it with Reimu A

>> No.37744498

>>37741328
i guess i simply got gud

>> No.37744730

>>37740993
That HRtP clear is a badge of honor, it makes your chart respectable even without all the squares you had filled on the easy modo chart.

>> No.37745177

>>37625590
okay but when are SWR and UNL getting steam releases

>> No.37746361

Is it me, or Eirin is actually harder than Kaguya? (Normal)

>> No.37748889

>>37746361
I just hate criss cross bullets and Eirin just happen to have tons of that in her spell cards. Plus Eirin's last card is an RNG hell that is ten times worse than Kaguya's if you have no idea what youre doing

>> No.37749157

>>37740993
Don't waste your time and do Normal clears.

>> No.37753127

How do I Malice Cannon?
Is there a rythm to the Shift spam or do I go at it like its Mario Party?

>> No.37754013

>>37753127
There's a rhytm, your goal is to have two shorts overlap as much as possible. Spam too hard and you'll have mostly just laser. Take pauses too big and it'll be mostly missiles.

>> No.37757919

I lose too many lives in the first 4 stages of EOSD due to not knowing when to bomb. Then I more or less breeze through the next two, but end up having to use a continue to make it over the line. Frustrating!

>> No.37761974
File: 1.27 MB, 1280x960, 1.png [View same] [iqdb] [saucenao] [google]
37761974

just got my 1st WBAWC extra stage clear, but the replay is glitched somehow. I even captured the last spell, but now I can't see it.

>> No.37763984

>>37761974
Is it any of the (myriad) bugs listed here?
https://en.touhouwiki.net/wiki/Wily_Beast_and_Weakest_Creature/Gameplay#Glitches

>> No.37764075

>>37625590
where do I start to get into touhou

>> No.37764193

>>37764075
Just dont start from TD and youre fine

>> No.37764218
File: 111 KB, 983x844, __rumia_touhou_drawn_by_shamo_koumakantv__f22fdeb78790643c4d9cd29153df9ff7.jpg [View same] [iqdb] [saucenao] [google]
37764218

>>37764075
any limb should work as a start

>> No.37764366

>>37764193
>>37764218
what is TD
what is limb?

>> No.37764385

>>37764366
Forget about that, just go to https://moriyashrine.org/files/category/6-1st-windows-generation-th6-th95/
and download 6 or 7 and play them, try easy or normal mode as a start

>> No.37764387

>>37764193
why would TD be a bad starting point?
Its one of easiest games, has both spell practice and ability to continue from when you died. On top of that "gimmick" is, while pretty shitty, uninvasive.

Seems like pretty good starting game for me.

>> No.37764508

>>37764385
thanks

>> No.37765246

>>37764387
It's not bad, but unless you know what you're doing you won't be able to make the most of the resource system. The game also requires you to regularly move around the top 1/3 of the screen as you can't PoC the spirits, which is something I doubt most new players will have the confidence needed to do often.

The game does look easy from the perspective of a player with several other games under his belt, but I can't tell how easy it'd be for an actual new player. Making a new player 1cc the game with 4-5 lives doesn't seem too fun, stage 5 and 6 in particular are rather easy to fuck up without practice. But who knows, I've never actually seen anyone start with TD so it might be an interesting experience.

>> No.37765542

>>37764508
Or get the megapack from Nyaa and have all the games and all the tools you need to run them properly in one place.

>> No.37766698
File: 82 KB, 800x902, 1CC.png [View same] [iqdb] [saucenao] [google]
37766698

IN hard is harder that PCB and EoSD but at least playing solo shots on Normal feel less painful now.

>> No.37772833

>>37765246
This and the diffrence between a bad and decent player mostly come from resources usage instead of dodging.

>> No.37775119
File: 530 KB, 640x599, 1639634535467.png [View same] [iqdb] [saucenao] [google]
37775119

Was ufo custom designed to troll the player if he's just trying to do a 1cc normal? its like the damn saucers were laid out so half the time you get a red one to pop it'll be JUST IN TIME for the (mid)boss to come around and have it fly away
also - fuck Murasa's last spell and fuck Shou. can't imagine how bad Byakuren is gonna be since the impression ive gotten from lurking itt in the past was that she's particularly nasty

>>37764075
download EoSD and dive in

>> No.37775432

>>37775119
>half the time you get a red one to pop it'll be JUST IN TIME for the (mid)boss to come around and have it fly away
Nothing is stopping you from planning your UFOs with that in mind. If you know the midboss is coming either rush to fill and kill a UFO or keep your pickups at 2 UFOs until the midboss ends.
>can't imagine how bad Byakuren is gonna be since the impression ive gotten from lurking itt in the past was that she's particularly nasty
After spending an hour or two practicing her stage with continues she started feeling a lot easier. On a perfect day you can NMNB everything up to her 3rd non, the 3rd non I can't really dodge well so I bombskipped, the 3rd spell is also doable with practice but I usually bombed it just in case. The 4th non has a shitton of hp so I damaged her until she moved towards the bottom of the screen and then bombed it, which usually is enough to end it. 4th and 5th spell are doable with practice and she has in my opinion one of the easiest last spells in the series. But of course, every player if different so you might find her difficult like that anon did.

>> No.37775699

>>37775119
UFO tries to trick you into thinking that it's all about improvisation and adapting on the fly but it's better to just memorize the spawn of every single saucer at least for the first 3 stages, it requires pretty anal routing especially for a mere Normal 1cc.

>> No.37776019

>>37775119
>>37775699
To add on this, you may have noticed that each stage has certain enemies drop fixed UFOs that don't change their colors. If you want to route the stages better it's nice to make a note of when you can expect fixed UFOs so you can plan ahead at what points of the stage it's more efficient to go for red or green UFOs.

>> No.37779548
File: 22 KB, 362x386, image_2.png [View same] [iqdb] [saucenao] [google]
37779548

>>37775432
Bit of an odd system but guess its better than TDs unique mechanic who's complexity for survival instead of scoring can (to my untrained eye) be summarized as "fill up the cum gauge for these 3 particular parts of a run in order to get more lifepieces, try not to die before stage 4 so its not blown on nothing".
>But of course, every player if different so you might find her difficult like that anon did.
We'll see, gonna report back when it does happen though im taking it slow and more focused on doing game 11 anyhow.

>>37775699
>>37776019
Good to know. Up until now i was more of a needle Reimu than homing Reimu type of guy with the exception of SA but in this case it feels like the latter is much better when you are bad simply because the amulets will kill everything during stages and as such its vastly easier to maneuver yourself around to get to the UFOs without running into something + they're a lot easier to fill up. In addition, UFO needle Reimu slows down when she bombs whilst she conveniently doesn't with the other shottype.

>> No.37779730
File: 756 KB, 1267x953, sanne.png [View same] [iqdb] [saucenao] [google]
37779730

>>37775119
>can't imagine how bad Byakuren is gonna be since the impression ive gotten from lurking itt in the past was that she's particularly nasty
I've made it to her with 5 lives and lost 3 of them to her final spell multiple times. I fumble the bag with talismans that aren't like Mokou's where they go straight down. A lot of other anons say she's easier than Shou but Shou's pretty easy once you realize how simple her attacks are.
Do not focus during Most Valuable Vajra and watch her curvy lasers as she's preparing them.

>> No.37779747
File: 26 KB, 640x399, nobomb.png [View same] [iqdb] [saucenao] [google]
37779747

This was an awful idea

>> No.37782400

Carried a breakeven life count to Remilia. Only to get destroyed by RNG.

>> No.37783321
File: 224 KB, 640x480, Untitled.png [View same] [iqdb] [saucenao] [google]
37783321

HOLY SHIT I DID IT
Just finished my first 1cc, EoSD on normal

>> No.37783333
File: 54 KB, 620x406, 1636749021642.jpg [View same] [iqdb] [saucenao] [google]
37783333

>>37783321
>hitbox patch
>graphics patch
go back and do it unpatched

>> No.37783335

>Player Penalty * 0.2

>> No.37783371

>>37783335
Where did that come from? I didn't start with extra lives.

>> No.37783407

>>37783371
>>37783335
Nevermind, I checked the replay and I had 4 lives at the start and according to Google 3 lives is the default. I guess I'll do it again.

>> No.37783446

>>37783407
0.2 means you started with 5.

>> No.37785041
File: 261 KB, 551x491, 1566255994026.png [View same] [iqdb] [saucenao] [google]
37785041

I can understand playing with max lives when you're just starting, but hitbox patch and Vasyan Grafon patch are absolutely DISGUSTING.

>> No.37794695

Solo Alice is fucking awful.

>> No.37796175
File: 198 KB, 640x480, All Clear.png [View same] [iqdb] [saucenao] [google]
37796175

I fucking won!

>> No.37799208

why is yuuma so fucking easy

>> No.37799223

>>37764075
yeah EoSD is the best starting point but i never 1cc'd it until after 1ccing LLS and MS which made returning to EoSD way more fun so there's that

>> No.37802076

oh, so that's why people hate UFO, kanako 2.0 sending you back to the start of the game with the "prove you're worthy" last spell

>> No.37803363

>>37802076
I hate UFO for everything prior to that.

>> No.37803530

>>37803363
but that's the easy part

>> No.37803662

>>37803530
Maybe if you route the UFOs, playing like you would any other 2hu fucks you hard

>> No.37803704

>>37803662
I guess you're a lunatic player then, on normal it's just whatever

>> No.37803768

>>37802076
Not really a reason. Lets be real the gimmick of UFO is simply bad. It requires far too much attention compared to other gimmicks and in the end you realise that you just need to memorise all ufos and when to not pick them (so bosses/mid bosses won't screw you).

Its just really boring once you figure it out and takes away from otherwise on of best touhou games.

>> No.37803769

>>37803530
I think of it in terms of fair/bullshit rather than easy/hard. Byakuren's final, while far from being a freebie, doesn't have any cheap tricks and even has bullet trajectories marked for you, it can't get any more fair than that.

>> No.37803919

>>37803768
I’d say the UFO mechanic makes the stages way more interesting than in other touhous, where you just tap dodge stream a few times, falling asleep while waiting for the boss. The UFO routes are not so consistent that you’ll nail them every time, they can still be fucked up by error and timing mishaps, the best example I can think of is the entire section after kogasa or nazrin midbosses.
There’s nothing wrong with liking games without any mechanics to learn but hating a game just because it has actual systems involved and writing that all off as a “gimmick” is pretty disrespectful to ZUN, since the UFO mechanic is probably the most high effort system he ever put into one of his game and is pretty well balanced to boot.

>> No.37805293
File: 15 KB, 128x128, 1633540232076.gif [View same] [iqdb] [saucenao] [google]
37805293

>>37796175
Nice one anon.

>> No.37805373

>>37803768
Sorry, I find trailing next to a color changing UFO through a cloud of bullets for a few seconds to delay its cycle so that, by the time it bounces around the screen a few times, it's the color I want when I want it to be more interesting and engaging than pressing X and/or C on a boss' face to eat bullets 78 times in one run.

>> No.37805759
File: 102 KB, 427x335, 1574701911911.jpg [View same] [iqdb] [saucenao] [google]
37805759

>>37805373
>I find trailing next to a color changing UFO through a cloud of bullets for a few seconds to delay its cycle so that, by the time it bounces around the screen a few times, it's the color I want when I want it to
Not even UFO fans can make the UFO mechanics sound enjoyable

>> No.37805848

>>37805759
Feel free to explain your favorite mechanics without it boiling down to "I can ignore it entirely" or "I can abuse it to avoid having to dodge anything".

>> No.37806132

>>37805848
PoC bonus in DDC; non-obtrusive, intuitive and entirely optional just like you're suggesting, which is far superior to having distracting blinking tokens all over the screen.

>> No.37810106

>>37806132
Speaking of that game,
SAKUYA B IS SO WEAK

>> No.37810364
File: 41 KB, 1257x317, sakuyab.png [View same] [iqdb] [saucenao] [google]
37810364

>>37806132
Too bad that bombing also counts as a PoC and the game gives you so many resources that most of the late game PoCs are done from the bottom of the screen and it's beneficial to suicide frequently to have enough bombs to spam a majority of the nonspells to farm point item value from bullet cancels. That's also ignoring MarisaB being completely broken.

But it's a good mechanic on paper otherwise!

>>37810106
Because she's the best shot type in the game in aspects other than raw damage output.

>> No.37810545

>>37802076
>>37803530
ate these words today, yesterday I reimu b'd all the way to last spell after not playing for a week or so then today with sanae b got repeatedly btfo'd by stage 1 fairies while chasing ufos, never happened quite so terribly before

>> No.37810836

Just found out about that Marisa B glitch in MoF recently and 1CCd normal it my first try. The diffrence is embarrassingly huge that I feel so guilty using it for my first 1CC for this game.

>> No.37811062

>>37810106
She is, but playing her is a very humbling experience. I'd recommend her if you ever feel like learning the patterns with a shot that you can't cheese anything with.

>> No.37811091

>>37811062
I almost normal 1CC'd 4 different times, but I'm so bad with the bombs.

>> No.37811183

>>37811091
Just think of them as extra lives because they're so bad they're as useful as the bullet clear and short invincibility you get from dying. Trade bombs for 2.0 bonuses if you feel you can get them, and if you're like me you'll struggle so much you'll get the deathbomb timing down pretty well.

>> No.37818489
File: 723 KB, 956x1150, 1616556025244.jpg [View same] [iqdb] [saucenao] [google]
37818489

How the hell do I do Kanako's final?
It just doesn't stop.

>> No.37818596

>>37818489
Practice it without bombing since they're nerfed to shit in that card. It's probably the most fun final card in the series since it's all reaction and fast-paced movement.

>> No.37818688

>>37818489
dont think, just dodge

>> No.37818719

>>37818596
>most fun final card
more like most unfair final card, I'm walled in immediately after bombing and the walls don't stop coming.
>>37818688
I'll try that.

>> No.37818795

>>37818719
It’s not unfair, I’ve timed it out on lunatic and it’s honestly one of the most fair final spellcards once you understand how it works. Just look very far ahead so you have enough time to react to her bullets and you’re golden.

>> No.37819018

>>37818795
Not him, but I deserved to get destroyed by that Spellcard today after I abused Marisa's glitch. Still managed to 1CC it but I need six lives for it

>> No.37819214

>>37818719
If it's one of the only finals I can capture besides Scarlet Gensokyo, it can't be that bad. Just get there with a spare life so you don't have to bomb or be too nervous about it.

>> No.37820281

>>37811183
It's even worse than that, I just used one and got laser'd in the face immediately after

>> No.37820406

Welp, just lost on Sukuna's second to last spell again. My fault for dying at Reverse Needle Attack TWICE

>> No.37820460

>>37820281
Yes, I have no idea how exactly the bullet clear works but it usually ends up causing bullets to clutter up right after the bomb ends making dodging even harder than before you bombed. It's even more deadly in the extra stage.

>> No.37820524

>>37820460
Yeah you have to memorize kinda when not to bomb, such as in Sekibanki's last 2 cards or any other time there's lasers involved.

>> No.37820788
File: 167 KB, 850x1133, __hakurei_reimu_and_yakumo_yukari_touhou_drawn_by_yonaki__sample-769da804a87f6a463db8e971bb27e3dd.jpg [View same] [iqdb] [saucenao] [google]
37820788

I just beat Yukari for the first time; I'm so happy

>> No.37820804

>>37820788
To be honest I did not realize what that drawing looked like at the bottom when I posted it whoops

>> No.37820940
File: 1.61 MB, 1280x960, All Clear.png [View same] [iqdb] [saucenao] [google]
37820940

So it finally happened. And this was with 6 spare lives going into the fight. One of the most stressful 1CCs ever.

>>37820788
Nice one!

>> No.37820985

>>37820940
Good job, my clear was more or less the same. You really just end up brute forcing Shimmy because some of her nons and spells become absolute hell with SakuyaB's handicaps.

>> No.37821009

>>37820985
Thanks and yeah, once it gets to "Grow Bigger" the run tends to fall apart. Great to move past this however.

>> No.37821125

>>37820940
You've done it. You've done the hardest 1cc (at Normal, anyway). If that wasn't the last good ending you've seen, then nothing can stop you from getting the others now.

>> No.37821135

>>37821125
PoFV can

>> No.37821162

>>37821135
Maybe, it is fairly RNG-heavy, but it still took me far fewer attempts over far fewer days to complete all the routes in that game than to 1cc with SakuyaB.

>> No.37821268

>>37818719
>more like most unfair final card
It's a little rude on Lunatic thanks to the waves overlapping and occasionally forcing you to do a micrododge, but Normal literally never walls you. It's one of the most cozy and consistent cards in the entire game.

>> No.37822437

>>37821162
The AI on stages 6 and above are so bullshit persistent...

>> No.37828926

>>37821125
>hardest
But the hardest one is LoLK.

>> No.37831787

>>37828926
Nah, reisen makes lolk easy

>> No.37832022

>>37831787
LoLK is harder than any other 2hu game, no matter the character.

>> No.37832423
File: 354 KB, 640x480, Screenshot (482).png [View same] [iqdb] [saucenao] [google]
37832423

I'm at Prismrivers right now, wish me luck.

>> No.37832482
File: 326 KB, 640x480, Screenshot (483).png [View same] [iqdb] [saucenao] [google]
37832482

At Youmu now, so far pretty good.

>> No.37832537
File: 370 KB, 640x480, Screenshot (484).png [View same] [iqdb] [saucenao] [google]
37832537

I hope I can do it.
Give me your strength, Scarlet Devil!

>> No.37832571

>>37832537
You can't fuck this up with all those lives.

>> No.37832670
File: 482 KB, 640x480, Screenshot (485).png [View same] [iqdb] [saucenao] [google]
37832670

I did it...

>> No.37832691

>>37832670
>player penalty
anon...

>> No.37832698
File: 20 KB, 800x638, 1CC.png [View same] [iqdb] [saucenao] [google]
37832698

Finally.
>>37832691
What's player penalty?

>> No.37832713

>>37832571
Not him but I reached Yuyuko with six lives and ended up with zero before, Stage 4 and 5 always tire me out, and Stage 4 are especially long, and by the time I reached Yuyuko my hands are shaking enough that I fucked up during the first non spell already.

>> No.37832801

>>37832691
>death bombing bad
>starting with 5 lives bad
Boo fucking hoo, if the game allows it it doesn't invalidate your run, faggot.

>> No.37832866
File: 740 KB, 1200x1475, 1638262761517.jpg [View same] [iqdb] [saucenao] [google]
37832866

>>37832801
My first MoF 1CC is abusing Marisa B glitch a few days before and I regretted nothing

>> No.37832880
File: 44 KB, 506x346, 1467127692186.jpg [View same] [iqdb] [saucenao] [google]
37832880

>>37832801
>>death bombing bad
Who are you quoting?

>> No.37832924

>>37832880
Death bombing gives you a player penalty as well, newfag-kun.

>> No.37832936

>>37832866
Based. As usual, Yuyuko Saigyuji won.

>> No.37832941

>>37832924
But why.....its reasonble for IN but the timing windows for other games are hard

>> No.37832946

>>37832924
No, it doesn't.

>> No.37833089

>>37832941
>>37832946
At least bombing gives you a player penalty.
So what's wrong with bombing?

>> No.37833142

>>37832801
It’s in the game for practice lol. Extra lives nullify resource management which is just as much of an important aspect of the games as dodging and memorization. Sorry your run doesn’t count.

>> No.37833171
File: 50 KB, 600x500, 1618959211138.jpg [View same] [iqdb] [saucenao] [google]
37833171

>>37833142
>muh your run doesn’t count
Keep coping faggot.

>> No.37833211
File: 267 KB, 759x885, C0DBEE44-C422-46B7-8187-695CC18E5AF5.jpg [View same] [iqdb] [saucenao] [google]
37833211

>>37833171
Funnily enough that’s what you’re doing by insisting your Mickey Mouse run counts despite everyone saying otherwise. You’ll get good one day anon, probably lol

>> No.37833233
File: 62 KB, 516x339, 1626293973367.jpg [View same] [iqdb] [saucenao] [google]
37833233

>>37833211
>Mickey Mouse
>lol
Unironically go back lol.

>> No.37833282
File: 207 KB, 700x1200, FC0CCBF8-9EEA-44E9-8F61-F2E5031C00E5.jpg [View same] [iqdb] [saucenao] [google]
37833282

>>37833233
>cope
>unironically
>go back
Write a sentence without buzzwords fag. Show us that sparkling personality instead of trying your hardest to come off as based.

>> No.37833296
File: 72 KB, 200x200, Chiemi.png [View same] [iqdb] [saucenao] [google]
37833296

>>37833282
Not him, but for some people it's hard not to come off as based because they simply are. Not like you'd understand, "Mickey Mouse".

>> No.37833330
File: 718 KB, 800x1000, 380CEA94-6412-432E-9992-3E9507D8380B.png [View same] [iqdb] [saucenao] [google]
37833330

>>37833296
Autistically repeating what you’ve seen on imageboards because you can’t communicate otherwise isn’t based.

>> No.37833486

>>37833282
boobies

>> No.37833509
File: 83 KB, 400x320, Yuyuko.png [View same] [iqdb] [saucenao] [google]
37833509

>>37832866
My first 1cc was PoFV with max starting lives.
My second 1cc was EoSD with max starting lives and its equivalent of MoF Marisa B glitch.

>> No.37834921

>>37832698
>Player Penalty * 0.2
is the notification that the person started with 5 lives instead of the default 3.

>>37832801
>>starting with 5 lives bad
Yeah.
>>death bombing bad
What.

>>37832924
What.

>> No.37834943

>>37834921
Pay him no heed, for he is a jester.

>> No.37835550

>>37834921
Using bombs literally gives you a penalty, try to play the games for once.

>> No.37835560
File: 1.62 MB, 1152x768, 1626480729010.png [View same] [iqdb] [saucenao] [google]
37835560

>>37835550

>> No.37835631

>>37835560
Well, tell me how that 0.2 penalty comes from then. It's 0.1 for starting with max lives, and 0.2 for _____ ?

>> No.37835654

>>37835631
>It's 0.1 for starting with max lives
Where the hell did you get this from? It's a straight 0.2 for changing lives to be anything about the default ones. I'm being baited aren't I?

>> No.37835672

>>37835550
"Player Penalty" has a very specific meaning.

>try to play the games for once
In EoSD, bombs have the penalty of turning bullets on the opposite corner of the screen into high value star items.
In PCB, bombs have the penalty of cancelling bullets into Cherry+ for more borders.
In IN, bombs have the penalty of instantly setting your youkai gauge to one of the extremes.
In MoF, deathbombs have the penalty of cancelling bullets into faith items while not causing your faith to decrease.
In SA, bombs have the penalty of allowing you to do supergrazes while invincible.
In TD, bombs have the penalty of spawning dozens of high value white spirits from bosses.
In DDC, bombs have the penalty of allowing you to get a PoC bonus from anywhere on the screen.

>>37835631
>>37835654
It's 0.2 for starting with 5 lives and 0.5 for starting with 4 lives. I think IN has even bigger penalties since it allows for even more starting lives.

>> No.37835695

>>37835672
Those aren't penalties, those are all pretty good rewards for bombing actually.
>In MoF, deathbombs have the penalty of cancelling bullets into faith items while not causing your faith to decrease.
What the fuck is faith?

>> No.37835710

>>37835631
For your extra chromosome. Go to youtube, watch any 1cc replay with default lives and bombing and show me the "Player penalty* in score summary after Remilia.

>> No.37835764

>>37835672
Yeah, IN has 6 and 7 lives options.
6 gives you the 0.1 penalty. But obviously it's not the max, it's 7 with 0.05 of penalty.

>> No.37835780

>>37832698
It means you need to add a 5 to the top right corner of that pink square.
I recommend playing LLS if you want easy 1ccs, at least they'll be completely legit.

>> No.37835791

>>37835695
A combo system, basically. Your faith increases with each green point item you collect, a combo timer resets with each item you collect and enemy you shoot down, and your faith starts to decrease over time if you drop the combo. The higher your faith, the more each blue point item is worth. Since that game has score-based extends, understanding and exploiting the system is useful to load up on lives as quickly as possible.

>> No.37835819
File: 362 KB, 750x906, 7E4D89AA-32CA-48E2-BC13-3888022A1B7D.jpg [View same] [iqdb] [saucenao] [google]
37835819

I can’t believe you guys are actually arguing whether or not giving yourself extra lives is cheating.

>> No.37835877

>>37835819
It'd be cheating if you had to tamper with the game in any way to get more starting lifes.
As it stands though, the amount of lifes is just a setting in the game. You even get to see the good ending if you beat the game with max lifes, so it's a legit 1CC unlike using continues or playing on easy.

>> No.37835885

>>37835780
>LLS
What's that?
>>37835791
Wow, but aren't those in most touhou games?

>> No.37836081

>>37835877
The game is designed around starting with 2 lives. Play with extra lives if you prefer but don’t try to convince others your run is legitimate when you’re giving yourself an advantage to supplement a lack of skill. There’s a reason every 1cc replay on YouTube starts with the default 2 lives, because the setting only exists for practice and has been unanimously accepted as cheating since the game’s release.

>> No.37836107
File: 244 KB, 900x851, 1626051024354.png [View same] [iqdb] [saucenao] [google]
37836107

>>37836081
>There’s a reason every 1cc replay on YouTube starts with the default 2 lives
Oh dear god, if my youtube 2hu streamer GODS do it then surely it has to be the way... NOT.

>> No.37836132
File: 88 KB, 1024x1015, CF154FB1-5EBA-4956-B987-E47659D855B6.jpg [View same] [iqdb] [saucenao] [google]
37836132

>>37836107
That’s a really autistic counterargument but you already knew that. I’m talking about the community consensus as a whole, not any one specific youtuber.

>> No.37836206

>>37836132
Starting with 5 lifes instead of 3 is just as much cheating as using better characters, like SakuyaA in PCB, or choosing stronger items in UM.
Those are valid options in-game and not some kind of glitch abuse. If ZUN says it's OK, you don't have any right to criticize me for it either.

>> No.37836285

>>37836206
>Starting with 5 lifes instead of 3 is just as much cheating as using better characters, like SakuyaA in PCB, or choosing stronger items in UM.
I’m at a loss lol. This is either the biggest cope for being bad I’ve ever seen or you’re on the spectrum and this is actually a fair comparison in your mind.
> If ZUN says it's OK, you don't have any right to criticize me for it either.
First of all yes I do. Secondly I said you can do what you want, it just nullifies your run if you choose to alter your lives.

>> No.37836306
File: 34 KB, 1152x730, Checklistt.png [View same] [iqdb] [saucenao] [google]
37836306

Grinding PCB L1CC

>> No.37836327
File: 1.56 MB, 800x1132, 1626553173345.png [View same] [iqdb] [saucenao] [google]
37836327

>>37836285
>First of all yes I do
Well you can do it, but you''ll inadvertently sound like a faggot.
>>37836306
>Those all don't count because I say so lol
No really, congrats anon.

>> No.37836379
File: 2.29 MB, 1500x1500, 551A78FF-98F9-42EE-97E0-B8CD1BFB19C2.jpg [View same] [iqdb] [saucenao] [google]
37836379

>>37836327
They count because he didn’t cheat like (you)

>> No.37836392

>>37836081
>>37836206
It's not "cheating", but it adds an asterisk, so to speak, to any 1cc.
It should be clarified first that nobody really cares about your run, unless you're submitting it as a world record or something similar. If you're a newbie who's just getting their first 1ccs on Normal, then you are the only one who cares. I say that not be mean; quite the opposite. If you're happy and satisfied with the accomplishment you've made, good for you, that's all that matters. Unless, again, you're in the world of tournaments or setting records, games should be played for your own enjoyment and satisfaction, and so your goals are your own to decide. Nobody else can tell you otherwise.
However, when discussing your accomplishments with a larger community, you have to accept consensus on things like what terms mean. If you say you 1cc'd a game, that is generally agreed to implicitly mean that you did it with default starting lives (among other things, like no gameplay-altering patches or bug exploits, etc). People will rightly call you out for trying to pass off a lesser accomplishment as a greater one, and will rightly not be impressed by a below-minimum-standards run. Though perhaps they will also be trying to motivate you to move beyond the crutch you're using, encouraging you to play the game as it was meant to be played and how it is enforced to be played in later titles.
In short, either be satisfied by your own standards on your own, or do well enough to not be called out when you choose to share with others.
Anyway, you got to Yuyuko with six lives, so you can easily get a real 1cc with a bit of practice. Go work on that instead of filling up the thread with your bitching; everyone will be more satisfied, you most of all.

>> No.37836429 [DELETED] 

>>37836392
Sorry that’s a TLDR from me. Based, or cringe, depending on what you’re arguing for.

>> No.37836458

>>37832670
There is no fucking way you could play that good for 5 stages then fuck up the last one so bad.
>>37832698
>What's player penalty?
This guy is trolling I swear to God.

>> No.37836469

>>37836429
Lurk moar.

>> No.37836481

I've never considered using extra lives to be "cheating". I just think it makes your run shit and significantly less of an accomplishment. But let's face it, everyone who cares about barebones 1ccs have shit runs. Enjoy filling out your charts.

Basically >>37836392.

>> No.37836486

>>37836469
You need to learn to condense your comment and only leave in the important parts. This is just bad writing.

>> No.37836750
File: 37 KB, 450x350, 1626368879761.gif [View same] [iqdb] [saucenao] [google]
37836750

>>37836392
Thanks for the feedback. I really don't care what anons here are saying, but telling someone who just 1CC'd his first game that it doesn't count is just unnecessarily rude.
I'll try doing it with fewer lives next but only because I didn't see there was such an option in the first place.
>If you say you 1cc'd a game, that is generally agreed to implicitly mean that you did it with default starting lives
I'm pretty sure that you automatically start with your lives set to the max though, so playing with a number below that would invaliadte your run more actually.
>>37836458
Yuyuko drained my lifes harder than you could imagine, I honestly don't know what happened there.

>> No.37836796
File: 16 KB, 350x23, 初期設定3.png [View same] [iqdb] [saucenao] [google]
37836796

>>37836750
>but telling someone who just 1CC'd his first game that it doesn't count is just unnecessarily rude.
Would you prefer the ignorance if nobody told you.

>I'm pretty sure that you automatically start with your lives set to the max though
Delete your configuration file instead of using whatever file was included by the scrub who put together the torrent you downloaded and see what happens.

>> No.37837150
File: 7 KB, 131x319, contents.png [View same] [iqdb] [saucenao] [google]
37837150

>>37836796
To be clear, the megapack doesn't include config files.

>> No.37838806

This is like the umpteenth time I’ve really tried to get into PoFV and I still just dont like this fucking game. You just interact with randomly generated patterns until a random timer decides it’s been long enough, this isnt why I enjoy touhou games and I’m not having a fun time.

I might actually just blow through the easy modes for the story, which I’ve never done before. I’ve enjoyed the challenge of every other touhou I’ve played enough to come back well after seeing the plotlines, but I’m not having fun with this and I’m tired of trying to.

>> No.37838820

>>37838806
The difference between E and N in that game is so goddamn vast it's discouraging

>> No.37839106
File: 285 KB, 1056x861, 17.5 controls config.png [View same] [iqdb] [saucenao] [google]
37839106

Finished 17.5 on normal. I posted something like this before when I first had tried to beat it, it's how I play with each character on a controller.

Some may disagree, others may prefer to keep the controls consistent, but I found that I was severely fucking up because every character plays so drastically differently.

Reimu:
Her dash is quick, her attacks are a bit slower, so I gave her buttons that allow you to act fast--get in/get out. Absorbing is free for her.

Marisa:
Probably the least fun to play! I don't know how she's supposed to work, but with how stiff she is and how you have to commit to her dash/absorb/attacks, I kept each button fairly far apart. Dash on trigger because it felt like driving.

Kanako:
I like putting heavier attacks on less "fast" buttons so I put Kanako's attack on the top. I actually forget how her absorb works since it's been a while since I played as her, but I do remember that her dash was ridiculously mobile.

Murasa:
Fuckin fun character. Her dash was given square because it has a good "weight" to it, and most of her attacks are fast so X. To not hit it accidentally, but still have it close for her super/for absorbing, absorb was put on O.

Joon:
Weird as fuck. I put her "absorb" on left trigger because I basically didn't want to use it. Does it even really work in any applications? "Dash" feels more like a jump so I gave it X. Attack given to the next quickest press.

Flandre:
Her absorb is its own, usually slow attack and it locks you in/drains fast so I put it where I wouldn't accidentally press it. Attacks fast so X. Dash on left bumper because I've played other games where LB is a burst, and Flandre's dash is best used in burt what with how fast she drains stamina in bat form.

>> No.37839217

>>37838806
I think this is the only game autists won't be mad at you for using extra lives, Eiki and Komachi are just unfair

>> No.37839307

>>37839217
I forgot that was an option, but I might still just say fuck it and play for story and finally stop giving this game second chances. Being able to get true ends even after using 1 continue makes me think ZUN knew this game wasnt quite right but didnt know how to fix it.

I can see multiplayer being fun and might give that a shot one day, since you can actually interact with your opponent there and it’s a proper vs shmup. In this singleplayer mode where cpus straight up dont have hurtboxes and just die randomly, it isnt like playing a vs game against a cpu - it’s playing a badly randomly generated solo shmup for a random amount of time. This campaign just doesnt work.

>> No.37839388

>>37839307
PoFV doesn't even reward you for a 1cc.
It's the same endings either way. Game kinda sucks but I still like it for the music.

>> No.37839654

>>37839217
See this autist: >>37836392
tldr; extra lives are training wheels for shitters git gud

>> No.37839701

>>37838806
It's literally RNG/timer indeed and it's not fun. I basically cheated for it because it hardly felt like my skill mattered anyway

>> No.37839774
File: 323 KB, 1448x2048, YNY4xw1h7Ag.jpg [View same] [iqdb] [saucenao] [google]
37839774

>>37836206
>Starting with 5 lifes instead of 3 is just as much cheating as using better characters
This, my max lives 1ccs felt more legitimate than DDC Sakuya A 1cc.

>> No.37839810
File: 82 KB, 800x902, 1CC.png [View same] [iqdb] [saucenao] [google]
37839810

>>37838806
>>37839307
Just keep playing until Stockholm syndrome kicks in.

>> No.37839822

>>37839810
Does that commence before or after "good enough to Normal 1CC with no added lives syndrome?"

>> No.37839879 [DELETED] 

post easy mode chart/extra starting lives clear
act like genuine idiot
farm sweet yous
for bonus points get d*scord friends to falseflag take the bait

>> No.37840060

we do a little bit of trolling

>> No.37840357

>>37839822
After, I did my Shitasmagoria clears after PCB Hard grind because I needed to take it easy.

>> No.37840383

>>37835672
Can anyone give tips how to maintain the faith continuously? I struggle to get 3 or 4 lives in Stage 6 unless I do that Marisa B glitch

>> No.37840390

>>37840383
What difficulty setting?

>> No.37840443

>>37839307
>>37839388
ZUN even admits in the omake that the game is "pure fanservice" or something similar; it was whipped up for C68 after he realized that the series was growing popular enough to carry it beyond his original three-year plan that had culminated in Eiyashou. So in some ways, it's rough around the edges, but it does also have, what, 14 different routes of dialogue and endings? And the human vs human multiplayer is really good.
Also, not that it makes the single-player experience any less bad, but it is hard to write an AI that's satisfying to play against, so I can't really blame him for the somewhat crusty timer system.

>> No.37840500

>>37840383
Three or four lives IN stage 6? Like, in practice mode? That's not a very useful thing to learn, because in a full run you'll want to have reached all your extends before stage 6.
In general, keeping the faith combo up is just memorization. When you know that a section without any enemy spawns is coming up, you don't shoot down the enemies currently on screen as quickly, and don't PoC the items they drop, but pick them up bit by bit over as long a time as possible. That's pretty much it.

>> No.37840583

>>37839879
Is there a new variant of the easymodo chart already?
I've been waiting for it.

>> No.37840656

>>37840390
Normal
>>37840500
No, I mean, my runs always ended up with me having two or three lives when I reached Stage 6, which feels like its not enough

>> No.37840668

>>37840656
Can you reach 150 million before stage 6?

>> No.37840774

>>37840668
I actually dont remember, but if thats the amount I need for max extends I'll keep an eye on it.

>> No.37840780

>>37840774
it is

>> No.37841164

>>37840656
>No, I mean, my runs always ended up with me having two or three lives when I reached Stage 6, which feels like its not enough
Then bomb more in earlier stages. You can just bomb-skip most of the game and then tank Kanako with full healthbar.

>> No.37841214

I just recently tried playing with an arcade stick (after having had to deal with the x360s d-pad for a long time), but I feel like it takes really long to execute inputs and I have trouble moving only a tiny bit in precise directions. Is this normal, or does this just come from me not having played in a while and not being used to the new controls as of yet? I enjoy playing with it, but it feels like I'm literally handicapping myself and I would have trouble doing anything moderately challenging.

>> No.37841761

>>37839106
Thanks for the tips anon, I'll probably use a custom layout adapted from these once I get to play 17.5

>> No.37841817

>>37835885
>What's that?
It's something you can find on the chart.

>> No.37843210
File: 331 KB, 442x460, unknown-17-1.png [View same] [iqdb] [saucenao] [google]
37843210

does MoF have the easiest extra? Suwako feels a lot less rough than the others i have tried but due to being a shitter i can only get through like half of the fight before getting splatted, though it seems more mangable than the others
yes, i am looking for the easiest so i can be content with beating at least one, ill do the others too eventually

>> No.37843487

>>37843210
Ran's stage is easy if you use thprac to route it.

>> No.37843546

>>37843210
Nue with SanaeB doesn't seem too bad, but I haven't faced her legit, only using thprac, don't know about that stage either.

>> No.37843567
File: 60 KB, 430x351, 1627760198203.jpg [View same] [iqdb] [saucenao] [google]
37843567

>thprac
that's even worse than increasing your starting lives

>> No.37843899

>>37843567
Hope you're having fun wasting your time replaying same chunk of the game on autopilot over and over.

>> No.37844352

Okay since I 6-9 unlocked extra with extra lives, should I try beating extra first or redo the 1CC run with default lives? Same busted character or another character? Like I can't even 1CC PoFV with Medicine without extra lives.

>> No.37844375

>>37843210
It's pretty gimmicky from what I hear. I've made it her 5th card months ago and only really know how to handle her 2nd card so I gave up on it and left it for later. She'd be pretty simple if you solve the cards but until then I assume she's all trial and error.

If you want easy extras, there's PCB which is the easy mode extra, HSiFS's is generally on the easier side pattern-wise and is even further trivialized if you play Reimu, WBaWC's has both simple patterns and is extremely cheesable due to the game's gimmick.

>> No.37846884

>>37844352
You don't have to redo them brother, your runs are valid.
That's just the way those older games work.

>> No.37846982

>>37844352
You're going to need to get better before being able to clear any Extras, so yeah, getting default 1ccs on multiple shot types would be a good start. Or just move on to the later games for now, 11 and 12 will force you to get good.

>> No.37847296

>>37844352
Just do whatever is fun but keep in mind that extras are pain in the ass to practice in games without spell practice so you might need thprac.

>> No.37847334

What the hell is thprac and how does it help routing?

>> No.37847348

>>37846982
Parsee and Yuugi already destroyed me, Mt Ooe something something is unfair

>> No.37847464

>>37847348
Play on easy mode, they're doable that way.

>> No.37847567

>>37844352
If you’re happy with your watered down runs just move onto the extras, I’m not sure if extra lives work on extra stages though. If they don’t you have pretty much no chance of clearing if you couldn’t beat normal with default lives.
>>37847334
It lets you start the game at any point. Think spellcard practice except it works with stage portions, nonspells, and the game keeps going after you beat whichever part you decided to start at.

>> No.37847589

>>37847567
>It lets you start the game at any point
And people use that for 1CCs? Now that's cheating.

>> No.37847647

>>37847589
No, it's just for practice. But it's a 3rd party tool so it's still arguable if it's cheating or not.

>> No.37847786 [SPOILER] 
File: 266 KB, 682x536, the devil.gif [View same] [iqdb] [saucenao] [google]
37847786

>>37843487
>thprac
nah, my brain doesn't allow it. even worse, if i do beat her ill start thinking "well, that's not the REAL extra of PCB, that's the gay baby extra, go for phantasm"

>>37843546
>>37844375
will check

>>37847348
its not unfair, you should know by now that the bullets it uses have a smaller hitbox than is visible. dodge whilst unfocused and stay on the lower portion of the screen
with Parsee, if you are using a slow shottype like reimu b or marisa c watch how long you attack when she does the clone move because if you keep firing for too long you'll hit the clone, and she shoots back when you shoot her (wouldn't have figured this out if not for this thread so thank you anons). for the other spellcards, try to move so the aftereffects of her shots don't cause trouble later
unlike some of the other games SA stops playing around on stage 2-3 but the real cbt begins on 4, and pure malice is faced on stage 5

>> No.37847869

>>37847786
>well, that's not the REAL extra of PCB, that's the gay baby extra, go for phantasm"
Isnt 90% of Yukari's spells and nons similar to Ran's except the last one? I doubt you have trouble with Yukari if you can beat Ran.

>> No.37847963

>>37843487
>>37847786
Ran is easy even without thprac.

>> No.37847966

>>37847869
Pretty much everything Yukari has is just a more difficult of Ran’d attacks. Even the phantasm stage portion is just a mirrored version of the extra stage with more bullets.

>> No.37847998

>>37847869
>>37847963
>>37847966
oh. i didn't know.
if that is the case then ill go after the fox after all

>> No.37848035

>>37847998
Keep in mind your first extra will take some time since the whole stage + 10 spell format is a pretty different experience. Ran was the first extra I did and even she took me 2 weeks to beat despite being one of the easiest.

>> No.37848044
File: 264 KB, 800x638, 1cc.jpg [View same] [iqdb] [saucenao] [google]
37848044

>>37625590
what should I aim for next

>> No.37848351
File: 294 KB, 1443x1080, IMG_20211224_050155.jpg [View same] [iqdb] [saucenao] [google]
37848351

>>37847966
Yukari is really easy! Marisa says so!

>> No.37848528

>>37848044
LLS lunatic. After playing most of the games, LLS hard might seem too easy. Or do both.

>> No.37848552

>>37848528
I don't understand the people saying LLS is easier on higher difficulty settings. From my experience, Hard and Lunatic feel like any other game on Hard and Lunatic. Elly in particular is a very annoying stage 3 boss

>> No.37848649

>>37848552
It's mostly because the difficulty peaks during Elly and the entirety of stage 4. Stage 5 and 6 are pretty easy outside of pretty specific parts, like stage 5 Yuuka's ender, stage 6 pre-boss bullets, and stage 6 Yuuka's opener and ender, and you can skip all of those with bombs.

>> No.37848678

>>37848649
>stage 6 pre-boss bullets
stage 5 pre-boss bullets*

>> No.37848853
File: 1.72 MB, 1565x1565, 1618808378767.png [View same] [iqdb] [saucenao] [google]
37848853

>>37848044
1. PNG Chart.
2. PD Reisen Normal.

>> No.37849000
File: 2.76 MB, 2033x2891, 1627164576119.jpg [View same] [iqdb] [saucenao] [google]
37849000

Is there a version of the easy mode chart with 17.5 yet?

>> No.37849351

>>37847966
some of her stuff felt a bit easier though; my main trouble with her was her very last card which made the whole fight feel really long and much more annoying if you aren't practising it in thprac and have to get to it each time you want to practice it.

>> No.37849520

>>37849351
Yukari's arcanum? I remember the whole spell being 3 or 5 patterns you had to dodge. You can just bomb through the entire spell so if you got good at the previous stuff you should have a decent enough life/bomb buffer to brute force through it.

>> No.37850396

>>37849520
Yes, but having to go through everything before it until you can get there with enough bombs was really annoying.

>> No.37853263

I feel bad about being thprac user now, best to suffer the way ZUN intended, I deleted it but I can't delete the shame.

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