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/jp/ - Otaku Culture


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File: 517 KB, 644x480, subterraneananimism.png [View same] [iqdb] [saucenao] [google]
35507608 No.35507608 [Reply] [Original]

How many final spellcards have you captured?

>> No.35507761
File: 1.64 MB, 1278x960, Screenshot_325.png [View same] [iqdb] [saucenao] [google]
35507761

i did it

>> No.35507859

I've only captured Chimata's because it's ez

>> No.35507888

>>35507608
>Byakuren's
>Remilia's
>Kanako's
>Saki's
I'm a Normalshitter though, I haven't capped anything on Hard

>> No.35507991

Yuyuko's I think but I almost captured Utsuho's but I used a bomb

>> No.35508736

>>35507608
The last one was Junko's but it was on pleb device.

>> No.35508883

>>35507608
All of them, except for HBCB and HPSI. Those are harder than PDH

>> No.35508981

>>35508883
>HBCB
>HPSI
>PDH
What?

>> No.35509445

>>35508981
Hidden Breezy Cherry Blossom
Hidden Perfect Summer Ice
Pristine Danmaku Hell

>> No.35509726

>>35507608
In normal all of them, but in lunatic only Subterranean Sun. Then again, there's a whole bunch of them I still haven't even tried. I did get raped by VoWG a million times though.

>> No.35509763

Does Moriya Shrine's version of EoSD come preinstalled with a patch that removes the Rank system or something? I thought the rank system was supposed to increase bullet density and speed the longer you lasted without missing or bombing but I did a NB on the Extra and I made it all the way up to Catadioptric and I didn't feel like there was a difference in bullet density or speed than when I cleared the stage with bombs. Does the rank not actually make that much of a difference to the gameplay as I think it does? The wiki says EoSD's rank in Extra ranges from 14-18 which isn't as drastic of a difference as the main game which is 10-32 so maybe that's the reason? Could thcrap have anything to do with it? EoSD is the only game I play with thcrap because the Japanese version doesn't work on my computer for some reason. I don't understand why EoSD's Extra and Hard is so easy for me without bombing but I still struggle with most of the other games on Extra and Hard even with bombs. I'm half convinced my copy is cursed and has some hidden patch that makes it easier than the other games

>> No.35509818

>>35509763
Rank between 14-18 is hardly even noticeable. Most spells in the extra stage don't even use rank, it's just the nons and stage portion iirc
And don't worry, I've been through your paranoia before - it's a common thing among people who push themselves hard with these games. Everything from moriyashrine is legit, thcrap/vpatch is not cheating (you actually aren't even allowed to lower the fps below 60 in vpatch for this reason)
You've just made a lot of progress in a very short amount of time. Take it easy.

>> No.35509886

>>35509818
You know what? Fuck it, I guess I'll post a replay just to be on the safe side
https://files.catbox.moe/btbea3.rpy
This is a Normal NB with one miss on stage 3, zero misses on stage 4 and 5, and two misses on stage 6. If you have the time to watch, can you tell me if it looks like the bullet speed and density increases on stage 4 and 5?

>> No.35509943
File: 23 KB, 480x360, télécharger.jpg [View same] [iqdb] [saucenao] [google]
35509943

>>35507608
Just got btfo by this bitch >_<

>> No.35509944

>>35509886
Just the fact that your replay doesn’t desync on my machine is more than enough proof that your run is legit.
Also your patchy fight is definitely high rank. If you don’t believe me download thprac where you can adjust the rank manually in practice mode and see for yourself
Nice replay btw anon, some very impressive dodging

>> No.35509957

>>35509944
>Nice replay btw anon, some very impressive dodging
Thanks, but keep in mind it's just a Normal clear

>> No.35509991

>>35509957
Your sakuya fight is definitely high rank as well
I know it’s a normal clear but honestly anon you were much too overqualified for this category. Your resource margin going into s6 was absolutely insane considering you did not even grab the s5 extend, and you hit a lot of dodges many lunatic players would struggle with. With rank and general rng EoSD is a monster on bomb/miss restriction.
Imo you could pretty easily l1cc all the games in this series if you wanted to, obviously routing will be a struggle but that’s the easy part to fix, you have a lot of potential

>> No.35510005

>>35509991
And a red magic cap
Seriously, bravo

>> No.35510034

>>35509943
Oh hon hon l'Ánon, just souvenir yourself to use practice spell and solve Raiséen spellcards like puzzles. And voilà you'll get past her in no time.

>> No.35510045

>>35509991
I have tried EoSD on Lunatic and the furthest I have been able to make it Scarlet Gensokyo but sadly I only had two bombs left in stock which wasn't enough to get me through it. I'm to keep trying but I'm gonna need to take a long break. rn I'm focusing on Hard and Extra clears. I tried DDC on Lunatic and I found it to be significantly harder than EoSD. I can't even get past stage 1 on that game without bombing. I tried IN and I found it to be less bullshit than DDC but I got a game over on stage 3 because I died with bombs in stock many times
>you hit a lot of dodges many lunatic players would struggle with
Such as?

>> No.35510091

>>35510045
EoSD is pure dodging while other games have an adjustment period because they have different approaches. IN for example rewards muscle memory, PCB has a bunch of tricks that trivialize otherwise very difficult parts, TD asks you to work with fewer resources than normal. In DDC's case, the game is more about routing and finding opportunities to milk the PoC than actual dodging.

If you can get to Scarlet Gensokyo on lunatic you'll probably clear at least IN, PCB, Lone Beast and Cub, and UM with little difficulty. In any case congrats, anon!

>> No.35510111

>>35510091
>Lone Beast and Cub
?

>> No.35510122

>>35510045
Like I said, routing will be a struggle (ddc stage 1 actually requires a fair bit of it). Don't confuse this with actual difficulty, it's just filler to memorized for the most part in touhou. Either look up a replay or figure it out if that's something you actually enjoy doing.
If you can reach scarlet gensokyo, you can pretty easily l1cc that game. I'm willing to bet it didn't even take you that long either. It took me a month of pretty arduous credit feeding back in the day to get my first eosd l1cc, that's for sure.
I don't really know the names of the spells on normal, but patchy's second spell, final, basically all of sakuya's fight, and the back to back to caps of remi's last 3 spells were the highlights

>> No.35510133
File: 130 KB, 365x273, why does wikipedia have this resolution anyway.jpg [View same] [iqdb] [saucenao] [google]
35510133

>>35510111
Sorry, I meant Wile E. Coyote and Fantastic Creature.

>> No.35510182

>>35510122
>I'm willing to bet it didn't even take you that long either
I spent about a week or two of playing nothing but EoSD Lunatic in order to get there, idk if you consider that long or short by your definition. However, the first time I ever attempted Lunatic was shortly after I cleared Hard for the first time and then I took a 2-3 month break from Lunatic before I started my two week grind

>> No.35510209

>>35510182
>a week or two of playing nothing but EoSD Lunatic in order to get there
In the shmup world this is barely any time at all. Even if those weeks were you playing literally nonstop. People have spent years working towards a singular achievement.
Of course it's all up to you though. Play at your own pace.

>> No.35510217

>>35510182
Not that anon, but sounds pretty short to me. My first lunatic 1cc (MoF) took over a month of hardcore play.

EoSD is also a tougher game than MoF, so if you're good at it, other lunatics are well within your reach.

>> No.35510241

>>35510217
My main problem seems to be dying with dying on early stages and dying with bombs in stock. I have to restart if I have any deaths on stage 1 or 2. It can get very exhausting if it happens numerous times in a row it's been at least two weeks since I last played EoSD on Lunatic so hopefully the mental fatigue would have worn off by the time I get back to it.

>> No.35510260

>>35510241
>My main problem seems to be dying on early stages
That will always be a problem. In EoSD, resetting on stage 2 is fair since it’s easy and you have less resources than the other games, but you just have to push through it.
As for dying with bombs in stock, this is a non issue if you just plan them out ahead of time. If that sounds like too much work for you though, just embrace a panic bomb mindset.

>> No.35510284

>>35510260
Oh, I meant stage 2 in EoSD is easy, not EoSD as a whole

>> No.35510300

>>35510241
I'm a low-level player, but that's been my experience with lunatic as well. It takes a bunch of resets to get a good run going. But the plus side is that once you get to stage 4 with a good stock of resources, getting the 1cc is usually not too difficult. My HSiFS run was something like 20-25 tries on Eternity's first card, for example, but I got the 1cc the third time I got to Okina.

I also try out a game's hard first as a testing ground. If I can 1cc it in a few tries with a good amount of resources left, then lunatic is probably doable, otherwise I just mpve to easier games. Speaking of which, UM is both really fun because of replay value and has a relatively easy Lunatic, so if you're sick of EoSD it's a good game to pick up.

>> No.35510324

>>35510284
The stage itself is easy of course but Cirno is where I get nervous. I always bomb the first non spell and I try to go the rest of the fight without bombing and missing. This is where I fucked up a lot of my attempts and restarted. Sometimes I can capture the first spell, sometimes I can't. I have also chocked a lot on the parts afterwards. It gets tiring after a while and I really don't think using four bombs on stage 2 is ideal resource management

>> No.35510358

>>35510300
>UM is both really fun because of replay value and has a relatively easy Lunatic
You're only saying that because of the cards aren't you?

>> No.35510380

>>35510324
You can safespot the first nonspell. Aside from that, Cirno is fair enough game to bomb. Try to leave at least one for meiling, if you can get to stage 4 with 1 miss only you’re in a really good place. After that you can spam the shit out of your bombs, though if you’re using them on any other stage section besides the green books before koakuma your routing needs to be looked at

>> No.35510439

>>35510358
Yeah, but I mean, cards are part of the game. TD becomes really hard too if you never collect any spirits.

Chimata and the tengu also have some free patterns, which helps. Two of the nons for stage 5, the first disco laser, Chimata's first, and the spinny rainbow are consistently doable even at lunatic.

>> No.35510513

>>35510380
>You can safespot the first nonspell
I know, but I can't pull it off consistently so I feel it's easier and less stressful to just bomb skip it
>Try to leave at least one for meiling
I feel most comfortable going into Meiling without bombs honestly
>if you’re using them on any other stage section besides the green books before koakuma your routing needs to be looked at
Yeah, that's something I struggle with. On a good run, I will have use two bombs on Cinro and two bombs during the stage 3, typically after Meiling's midboss. Like I said before, I feel more comfortable going into Meiling without bombs. I have tried going all of stage 4 minus the green books without bombing and I just can't seem to do it. I don't save replays of failed runs so I can't show you what my routing looks like

>> No.35510570

>>35510439
Honestly anon, I don't think I'll ever 1CC UM without cards. Nothing makes me roll my eyes more than when somebody says they 1CC'd UM only for them to post a screenshot that has cards in the bottom right corner of the screen. My contrarianism demands a cardless 1CCs only

>> No.35510641

>>35510570
I can sympathize because I feel the same about pointdevice LoLK, but cards are so integrated into UM that removing them feels closer to doing a no-focus rather than starting with 7 lives in IN. A challenge, not something that invalidates the run.

Good luck anyway, amanojaku anon. Don't go around killing princesses and wearing their skins as kigurumi though.

>> No.35512389
File: 3.67 MB, 4160x3120, IMG_20210702_120050.jpg [View same] [iqdb] [saucenao] [google]
35512389

>>35470469
Managed to NB Yukari!!! Really fun but honestly not as hard as Koishi.

>> No.35512442

>>35512389
>chart
Wait, you NB'd Yukari but you HAVEN'T beat Ran yet?
You only put Koishi in the photo because I did didn't you?

>> No.35512493

>>35497592
>EoSD ExNB is kind of tough since you have limited lives
Not them but I think most of Flan's spells are pretty easy. Royale Flare can be a pain in the ass and sometimes Cranberry Trap but the rest of the stage is pretty easy. The last two spells are hard to capture but If you only ha one or two misses beforehand then it's not a big deal because two or three lives should be enough to get you through the last two spells
>try PCB ExNB after you clear it, you get borders
Is using Borders really a true NB clear? Borders are pretty much the same as bombs functionally

>> No.35512546

>>35512442
I beat both after posting that chart.
I've been seeing posts like this and thought it was cute so I did it too.

Also where can I find the nazr.in/104b font? Site is down for me and I can't find any archive.

>> No.35512570
File: 343 KB, 1192x638, Touhou 1CC chart.png [View same] [iqdb] [saucenao] [google]
35512570

>>35512546
I just crop the letters from the legend and make a new layer with them in photoshop

>> No.35513474

>>35512389
Congratulations!

>> No.35513845

>>35512493
Aren't borders only semi-predictable? Like, you only get them when you least need them and only on nonspells?

>> No.35515749

>>35512493
>Is using Borders really a true NB clear?
It definitely is, no border break is an entirely separate category. If you wanted to describe a run that didn’t use bombs or broke borders you’d call it ExNBNBB

>> No.35515912
File: 373 KB, 800x659, 1614506951886.png [View same] [iqdb] [saucenao] [google]
35515912

>>35507608
As of 5 minutes ago, all of them on Lunatic
I finally got Kaguya's bitch of a spell

>> No.35516276

>>35515912
All of Okina’s finals?

>> No.35516410

>>35516276
maybe not the Summer one now that I think about it
here I go

>> No.35516460
File: 205 KB, 481x317, 1620578918382.png [View same] [iqdb] [saucenao] [google]
35516460

Do you have to capture all spellcards on all difficulties in UM for the achievement?

>> No.35517233

>>35516460
Yes, spell cards with the same name but on different difficulties have always counted as separate cards.

>> No.35517531
File: 1.36 MB, 779x842, 1619556495376.png [View same] [iqdb] [saucenao] [google]
35517531

>>35516410
pain

>> No.35517922
File: 1.13 MB, 1280x960, 1619769902218.png [View same] [iqdb] [saucenao] [google]
35517922

>>35517531
and done

>> No.35519563

Is there a tool which I can use to train for spell cards in EoSD?

>> No.35520022

>>35517922
>46 tries
Lol
Post chart

>> No.35520033

>>35519563
There is if you want to be a cheater

>> No.35520054

>>35519563
I think thprac or SpoilerAL can do this but I haven't been able to make them work.

>> No.35520322

>>35520022
>>46 tries
Nah, add 29 Marisa attempts and 22 Cirno ones
>Post chart
never bothered with a chart so I don't have one

>> No.35520340

>>35520322
Ok just tell me what LNBs/LNNs you have

>> No.35520375
File: 20 KB, 320x320, 1603874278614.jpg [View same] [iqdb] [saucenao] [google]
35520375

>>35520340
not a single one

>> No.35520407

>>35520375
Well that’s pretty hilarious because capping summer final in under 50 tries is something many LNN players could not even claim to do
Are you just remarkably unmotivated? Do you find resource restriction stupid? I’d love to know

>> No.35520521

>>35520407
Unmotivated, but even more so impatient. The idea of sitting down to research and plan a full 20-30 minute run and going through it all with perfect play the whole way through just to miss at the end and lose all that time isn't my idea of a fun time. It's a very different scenario to just capture a card once than it is to do a full run of every pattern in any given game, stages included. I honestly find stages sections much harder than most bosses.

>> No.35520782

>>35520521
You don’t have to LNN, LNB would be a breeze for you. If you are so lazy that you can’t even watch a 25 min replay to memorize all the stage routes then try out EoSD, plenty of people have LNB’d it with no routing at all

>> No.35520923

What's your favorite shot type in IN?

>> No.35523177
File: 274 KB, 400x400, 1601436214087.png [View same] [iqdb] [saucenao] [google]
35523177

>>35520782
Sorry Anon, but you're severely overestimating my abilities - I don't even have some regular Lunatic 1cc's. It's so much easier to play well once than it is to play well consistently, you know?
And personally, I don't think Perfect Summer Ice is all that bad. All the bullets come from the same source and move in a direct line (with a little added streaming) so it's a rather straightforward card. Still on the tougher side obviously, but nowhere near the difficulty of Breezy Cherry Blossom, Pristine Danmaku Hell or Hourai Jewel for me.

>> No.35523216

>>35520923
Border Team because I'm a basic bitch

>> No.35523232

>>35523177
forgot Divine Virtue of Wind God, that one's a bugger too

>> No.35523321
File: 1.12 MB, 1413x977, 1614638897132.png [View same] [iqdb] [saucenao] [google]
35523321

>>35520923
>like spread shots
>hate stage fairies
>get a spread shot that covers the whole damn screen so no more chasing after fairies
Yuyuko a best

>> No.35523709

>>35523177
Whatever you say, perfect summer ice is very commonly regarded as one of (if not the) hardest spellcards in the series, at the very least on the level of pristine danmaku hell if not even higher. I somehow doubt the other cards you listed took you that long either, though it's irrelevant, <50 attempts for perfect summer ice is absolutely insane especially from an l1cc player.
Do what you will, just know you're sitting on some raw skills that many players who actually care about the games would kill for.

>> No.35523809

>>35520923
Remi, and MariC in 10. The ability to lock your shot anywhere and still move around is too good.

>>35523709
Let the man play how he wants to, for God's sake.

>> No.35523815

>>35523809
>Let the man play how he wants to, for God's sake.
I am, just educating him is all.

>> No.35523835

>>35523809
>Remilia's autosnaps to you the moment you unfocus
>10 MariC's gives you a short window to focus again, but has very short reach
they're both fun but I hope for a happy medium one in the future
or maybe just letting the player set it with a different button like C/D instead of being tied to focus

>> No.35524042

>>35523709
I haven't played 2hu almost a decade and just looked up a video of this card. There's absolutely nothing interesting about it other than some slight visibility issues. Do people not know how to be patient and restream.

>> No.35524060 [DELETED] 

>>35524042
It has little to do with restreaming, the execution is the most difficult part. The gaps can get very narrow, you have to read pretty quickly due to the speed and the density requires you to be fairly precise to boot. That you also have to stream and track movement on top of it is the cherry on top. You're honestly a savant if you can't see why this card is difficult for 99.9% of people.

>> No.35524087 [DELETED] 

>>35524060
Oh nvm, you're not that anon. Carry anon.
I highly encourage you to try it out yourself though

>> No.35524098

>>35524042
I highly encourage you to try it out yourself

>> No.35524106

>>35524060
I could see people having trouble with it when she's low on the screen, since stuff is harder to react to, but you can just take a hike to the lower left corner and slowly stream right again. You'll probably end up under her most of the time on the way to the right.

I say all this without having played it at all.

>>35524087
>I highly encourage you to try it out yourself though
I should before talking out of my ass. Are there unlocked score.dat files floating around.

>> No.35524131

>>35524106
I understand where you're coming from, it is a spell that is much harder than it looks and many underrate it severely before trying it out.
You don't need to use score.dats, it was found out there's actually full unlock codes in all the games. Long story short go to the Extra Marisa records in Player Data and type out ilovebeer
(i shit you not)

>> No.35524150

>>35524131
Thanks. Things sure have changed a lot.

Now where do people download the games these days.

>> No.35524163

>>35524150
Moriya shrine, it's easy as shit

>> No.35524220

>>35524150
Nyaa. Get everything you need in one place, no waiting.

>> No.35524266

Is it really easier to play with keyboard?

>> No.35524273

>>35524266
It's just personal preference, people get results with both

>> No.35526338
File: 1.06 MB, 1280x960, oh.png [View same] [iqdb] [saucenao] [google]
35526338

I was wrong. It's hard.

Intentionally delaying your shot so that you always transfer between phases near the bottom left corner helps avoid having to do one of the cutbacks and keeps the whole thing more consistent, but the last phase is grueling. ​When Okina is low on the screen, it's disorienting since the large crystals are still accelerating relative to all the other small crystals on the screen. I could see how someone could get a lucky capture, but consistency would be a completely different story.

Good use a friday night.

>> No.35526961

I can consistently make it to Saki's survival but the stage leading up to her is so fucking retarded. Literally everything is red and I can't see shit. Terrible game design. It's like artificial dificulty to be like "oopsie honeybee you just lost a life to an invisible bullet"

>> No.35527046

>>35526961
Yeah. WBaWC has terrible visibility. But the good thing is that once you complete it, you won't have to play it ever again.

>> No.35527065

>>35527046
It's like Zun saw how easy the whole game is and was too lazy to improve the danmaku and just went "you know what? all red". Saki's spells are so cut and dry compared to older extra bosses.

>> No.35528667

Trying to clear PoFV on Lunatic, am I fucked if I can't get to stage 9 with at least three lives?

>> No.35528860

>>35528667
Lives are completely irrelevant in pofv thanks to the AI. There have been times where I beat Eiki on the first try, and times where I beat her on the fifth.

>> No.35528871

>>35528860
I thought the AI started dodging more poorly if you lost lives

>> No.35528918
File: 420 KB, 1280x1024, 130942395359.png [View same] [iqdb] [saucenao] [google]
35528918

Trying to do my PCB lunatic 1cc, but I keep having very annoying framedrops (especially during chen fight for some reason).
Is there any performance patch I could use? I found vsync patch but I doubt it would really help.

>> No.35530101

>>35528918
Vpatch locks it to 60 fps

>> No.35530121

>>35526338
That’s still pretty decent, good job anon

>> No.35531682

>>35524163
>>35524220
Are there any significant differences between those two?

>> No.35531715

>>35531682
One is normal download. The other is a torrent. Unless you have VPN, I wouldn't recommend downloading torrents, whatever they may be.

>> No.35531891

>>35531715
Amerigoblo detected
>>35531682
The nyaa version is better, some people posted bugs with the moriya version here.

>> No.35533802

>>35531715
Lurk until you turn 18.

>>35531682
The megapack has vpatch already included, a preconfigured PC-98 emulator, and all the other tools you need, in one download. Moriya doesn't even host everything that's in it, as far as I'm aware, and you have to wait for each one of their individual download links.

>> No.35534210

>>35523177
Do you pause buffer anon?

>> No.35534342
File: 49 KB, 374x490, wellifeelfoolish.png [View same] [iqdb] [saucenao] [google]
35534342

>having trouble in stage 5 eosd (normal), doing practice runs to get the hang of it
>keep getting caught by the wave of fairies immediately after midboss sakuya and having to bomb (or die)
>mfw realizing the trick is that you literally just sit still

>> No.35534393

>>35534342
You should feel foolish, my too-green friend.

>> No.35534413
File: 248 KB, 1200x900, Yuyuko (4694).jpg [View same] [iqdb] [saucenao] [google]
35534413

>>35507608
All of them except Okina's 4 spells, Keiki's and Chimata's.
I'm remember doing Byakuren's and Sukuna's but I'm not 100% sure if I capped them.
>>35512389
Congrats anon! Doesn't the stage section bother you?
>>35512546
A lot of people seem to be asking for that font so I re uploaded it here, hope anon doesn't mind. https://mega.nz/file/4k4giI5R#pJw4sNAptsTzlhqzLSYmjMFIaGj79bDvUWKJWdTG8cQ
>>35520923
Pic related

>> No.35534730

>>35534210
nah
just tried doing it for the first time against good ol' ISC 5-2 and it just makes things more complex trying to time this pausing and unpausing business

>> No.35535416
File: 110 KB, 640x480, 1mnb.jpg [View same] [iqdb] [saucenao] [google]
35535416

fugggg

>> No.35535434
File: 438 KB, 1446x2048, 1615585877359.jpg [View same] [iqdb] [saucenao] [google]
35535434

>>35535416
Keep trying anon I believe in you!

>> No.35535939

>>35535416
>1m
ouch
where was it

>> No.35537490 [SPOILER] 
File: 168 KB, 640x480, 1625353679977.jpg [View same] [iqdb] [saucenao] [google]
35537490

>>35535434
Thank you anon!
>>35535939
>where was it

>> No.35537623

>>35537490
I'm so sorry Anon

>> No.35538664

How the fuck am I supposed to get Kutaka's extra stage extra beast? I've captured her spellcards without dying or bombing multiple times but it's still not appearing.

>> No.35538697

>>35538664
you gotta capture the final one without going above her

>> No.35538792

>>35538697
Thanks, got it.
But it's only one life piece which is a pity.

>> No.35540352
File: 68 KB, 402x492, Yuyuko (3981).jpg [View same] [iqdb] [saucenao] [google]
35540352

Died to the penultimate wave of ISC 10-7
Nerves got me

>> No.35541657

Follow Me Unafraid is Saki's trickiest spell for me. Lost two lives to that.
How big are the hitboxes on those big bullets?

>> No.35541964

>>35541657
They are exactly how they look. Scary shit I know.

>> No.35542087

>>35541964
It's tolerable until she speeds it up. You can't even bomb to escape getting walled like you can with her other spells because it just keeps getting faster.

>> No.35542723

>>35534413
Thanks for the font!
Phantasm stage doesn't bother me, I'd say it's probably my favourite extra. There's just that one part near the end with the orange/yellow bullets that's seriously hard to dodge, but it's not that bad.
I got a 2M1B where I deathbombed on that section, but nothing close since.

>> No.35542887
File: 82 KB, 478x136, remex.png [View same] [iqdb] [saucenao] [google]
35542887

I did it!
And I managed to capture Follow Me Unafraid!

>> No.35543512
File: 363 KB, 363x437, mari.png [View same] [iqdb] [saucenao] [google]
35543512

How to make up for Marisa's garbage damage output in UM.

>> No.35544612
File: 1.24 MB, 960x720, 161ccget.png [View same] [iqdb] [saucenao] [google]
35544612

Got the HSiFS Normal 1cc with Reimu-Spring I was working toward!
I felt pretty dumb during Okina battle because I choked and lost three lives to Hidden Summer and Fall (the two I was pretty confident about) but somehow captured Hidden Spring.

>> No.35546987
File: 3.77 MB, 3000x3000, 1620186782454.jpg [View same] [iqdb] [saucenao] [google]
35546987

I 1CC'd IN on Hard with Solo Yuyuko
https://files.catbox.moe/g6ulpu.rpy

>> No.35550079
File: 375 KB, 2048x1536, Yuyuko (2627).jpg [View same] [iqdb] [saucenao] [google]
35550079

>>35546987
Congrats anon!!!!
That was my first ever hard mode 1cc, it was really hard but just as rewarding. How was it for you?

>> No.35551763

>>35550079
>How was it for you?
Honestly? A little paranoid because I thought I saw the framerate drop a little a few times and I'm too lazy to rewatch the replay without speeding it up. The results screen iirc didn't say it was that high, less than 1.00%, but still. It's still probably a valid 1CC though

>> No.35552793
File: 2.60 MB, 1280x960, bcbl.png [View same] [iqdb] [saucenao] [google]
[ERROR]

What the fuck is this.

>> No.35555209
File: 245 KB, 640x480, th10_28 (MoF) Lunatic 1cc - ReimuC.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Got a really clutch ReimuC 1cc in MoF. I am glad, this shottype isn't very fun to use, she does have an easier time with Kanako unlike MarisaA though, I already have 3 deaths to the last spell with her.
>>35551763
Don't worry anon, 1ccs are considered valid unless they exceed 5% of slowdown.
>>35552793
Allegedly the hardest spell in the series.

>> No.35555250

>>35555209
>Don't worry anon, 1ccs are considered valid unless they exceed 5% of slowdown.
Well shit, I need to check that every time I 1cc now.
My game freezes for a second or two after certain spellcards in WBWC, am I in the clear?

>> No.35555558
File: 339 KB, 800x638, 1CC Chart.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35555209
Took a break and decided to give hard mode PCB a try. Borders really make the game easy. Next up, Marisa clears and then probably Phantasm.
>unless they exceed 5% of slowdown
I never looked at my SD but now I'm going to have to. Screenshots of my older PCB runs has it at 0.00% so I'm probably fine.

>> No.35555635

>>35555250
>>35555558
Unless you get noticeable slowdown when there are bullets on screen, I don't think you will ever exceed 1% anon, you will be fine.

>> No.35555644

Got to Okina's final spellcard on winter Reimu, I dunno if it's just me but this one is harder than her spring one. Probably because I have less lives by then thanks to spring pulling in the big points with releases.

>> No.35555918

>ram a bullet with sakuyaa for the screenclear
>bomb runs out one frame before contact
>die with a bomb in stock
>that bomb ends up being the one i needed to get past sukuna's timeout and get a life piece, possibly landing the lunatic 1cc
>continue anyway
>capture her last two cards deathless
Damn it.

DDC's mechanic is nearly as bad as UFO's, because you actually have to learn the stages to farm lives. Should be doable with stage practice, but I don't want to practice stages.

>> No.35556362
File: 532 KB, 1280x960, the survival should&#039;ve been the final card and lasted 1 min.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Huh, I was getting mad over nothing. A couple more runs did the trick.

Only the hard games left now. EoSD, SA, UFO, TD, LoLK. What's the order of difficulty with these? I'm guessing LoLK is the easiest due to Reisen shenanigans?

>> No.35556469

>>35556362
>I'm guessing LoLK is the easiest due to Reisen shenanigans?
What planet do you live on

>> No.35556488
File: 2 KB, 88x22, 556.png [View same] [iqdb] [saucenao] [google]
[ERROR]

I'm going to give myself a deep vein thrombosis.

>>35555209
>Allegedly the hardest spell in the series.
I feel marginally less bad I guess.

>> No.35556491

>>35556362
>Only the hard games left now
>TD
Is TD really that difficult on Lunatic?

>> No.35556671

>>35556469
Apparently legacy mode hands out lives like candy, so the game is less about dodging and more about creating a resource loop. You get three bombs per life, you use these bombs to get your life back, repeat. I'll need to learn the stages which is annoying, but it should be doable.

Reisen is extra broken because her bomb is actually 3 bombs in a trench coat, so you just sit there and bomb everything to kingdom come.

>>35556491
The game is easy at face value, and lunatic doesn't scale that much from hard, but you have a tight resource margin and I don't think I can pull a 1cc with it.

Stages are not very fun either, because the game wants you to sit on the face of every enemy and there's no knowing whether any given fairy is going to react by shoving a bullet up your miko hole.

>> No.35556803

>>35556671
I guess as long as you're playing Lunatic and know how to graze. On normal you barely get shit.

>> No.35556809
File: 343 KB, 1192x638, Touhou 1CC chart.png [View same] [iqdb] [saucenao] [google]
[ERROR]

idk what I want my next Hard and Extra clears to be

>> No.35556854

>>35556809
Nue should be easy enough.

>> No.35559634

PCB Phantasm and Hard Mode, all cleared! Having all these Hard mode 1CCs is really building up my confidence. Don't know why it took this long to attempt a hard mode 1CC. I'm burnt out on IN, especially since its one of my least favorite 2hu game. Think I'll clear EX with MT and NT before I move on to MoF.

>> No.35559644
File: 340 KB, 800x638, 1CC Chart.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35559634
Forgot chart

>> No.35561293

>>35556469
not them but on Lunatic, LoLK Reisen and DDC MariB are the easiest 1cc's just because of the ridiculous amount of resources you can stack up with their bombs
the latter is comical with how many times you can lose lives and get away with it

>> No.35562256
File: 106 KB, 204x201, file.png [View same] [iqdb] [saucenao] [google]
[ERROR]

go fuck yourself megumu

>> No.35563830

>>35561293
>DDC MariB
Does this imply not bombing on spell cards? I thought the bombs didn't give you [P] on spell cards

>> No.35563877
File: 710 KB, 740x444, extra.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Got frustrated about being filtered by Princess Tenko so I decided to do change my mindset and casually do some no bomb runs to practice. It's a lot more productive than I expected and gave me some clarity on how to handle Chen better. I almost made it to Princess Tenko too after several attempts. Maybe I was too focused on the end goal of clearing the extra over learning the stage piece by piece. I'll get it eventually.

>> No.35563882

>>35559644
Do an Extra no bomb

>> No.35563974

>>35563830
They don't, but you can often score 2 or 3 life pieces per bomb so even if you have to spend one on a spell it works out the same along with the bonus of skipping patterns entirely

>> No.35564018
File: 75 KB, 466x507, 1620291348406.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35563877
I was struggling with princess tenko a few weeks back. Some anons gave me some advice that actually somewhat worked:
>Start near either side of the screen and wait for Ran to appear, then move down slightly and shoot for a second or two, moving to the other side when she starts to fire, then rinse and repeat. As long as you keep your rhythm it's not too bad.
and
>Ran doesn't have a hitbox during this spellcard. You can zoom right through her.
After some time Charming rape from all sides and Unilateral Contact became much bigger runkiller

>> No.35564057

>>35563974
>but you can often score 2 or 3 life pieces per bomb
Even on stage 1? The last time I attempted it I remember running out of bombs and I couldn't get any life pieces. Usually I try to go all of stage 1 without bombs but even for Lunatic DDC stage 1 is actually pretty hard, especially Cirno

>> No.35564407

>>35562256
Megumu's tricky as fuck, the best way to beat her is to have a fuck ton of damage boosting cards so she dies

>> No.35564444
File: 2.82 MB, 1280x960, 1622080951501.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35564057
>Even stage 1?
Yes. Those fairies in the first screenshot that fire a shitload of bullets at you can net you three life pieces alone and get you to full power, so Cirno goes down quickly. You don't need to use any more bombs after that, but don't feel like you have to save them either.

>> No.35564530

>>35564444
>Those fairies in the first screenshot that fire a shitload of bullets at you can net you three life pieces alone and get you to full power
Can you make a webm of yourself doing this? I'm trying exactly that and It's only giving me bomb pieces

>> No.35564552

>>35564530
don't know how to make a webm but this video shows one of the methods for it https://www.youtube.com/watch?v=r5NB1UXNPIU

>> No.35564638
File: 28 KB, 800x473, 1621169986707.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35564552
Good grief, I'm such a fucking retard. I never would have thought of doing like that

>> No.35565478
File: 1.06 MB, 1717x1505, 1618613671455.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Holy shit, that fucking HRtP ball can go fuck itself. Trying to 1cc this thing is fucking obnoxious. How the fuck am I even supposed to dodge things when that little shit is bouncing all over the fucking place at the weirdest angles and random speeds? The game's title containing the words "Highly Responsive" is the most hilariously ironic thing I've read in a while considering that trying to maneuver that fucking ball feels anything but responsive, and in the end it just does whatever the fuck it wants half the time.
And the Makai final boss is fucking atrocious, half the shit she throws at you blends in with the background which doesn't help at all when I'm trying to not get smashed by a flying fucking ball.
This thing has to be one of the single most miserable experiences I've had with games in the past years. Just what the fuck is this?

>> No.35565524

>>35564552
Oh wow, you get so many lives that the counter breaks at the end.

>> No.35565534

>>35565478
Yeah, it's a crusty old game that wasn't great to begin with and hasn't aged well, either. I think you can learn and exploit its idiosyncrasies to some extent, but if you're not enjoying it, then just don't bother, nobody will blame you.

>> No.35565543

>>35565478
>half the shit she throws at you blends in with the background
Twenty five years and a different genre but some things never change.

>> No.35565862

>>35565543
No game after HRtP has visibility issues except for some of WBaWC's Hypers

>> No.35566062

>>35565862
Hsifs does

>> No.35566127
File: 19 KB, 640x400, Makai Hard.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35565478
HRtP is janky, but it's a jank you can learn. I struggled with getting my first 1CC on Easy when I started out, and now I've beaten both routes on Hard.
It's a game where you really need to learn scoring strats just for survival, to maximize points gained per bomb, for example, so you can reach every boss with max lives. Watch Lunatic 1CCs, score runs, or even speedruns, and you'll start to catch on to these strats (for example, you can kick the ball in a loop on certain bosses, making them infinitely easier). Learning all the special moves and the trajectory arcs they send the ball at helps too, of course.
Also, Hell/Jigoku is quite a bit easier than Makai, if you're just looking to clear one of them. It's akin to using the best shot type versus the worst shot type in the other games.

>> No.35566130

>>35565862
UM has.

>> No.35567423

>>35566130
yeah, but only with the colors.
playing the game for extended periods of time destroys my sight.

>> No.35567462

>>35566130
Where?

>> No.35567483

>>35524266
That depends.
I prefer a keyboard mainly because a controller wouldn't be that much different, plus I don't have to worry about the cord disconnecting if I readjust.
I find it easier to navigate with arrows rather than the joystick.

>> No.35567687
File: 722 KB, 640x480, file.png [View same] [iqdb] [saucenao] [google]
[ERROR]

In Eiyashou:
>You can play and use spell cards of both characters during the game
>Best piano
>Funny and unique boss spellcards
Hope ZUN will make a new 2hu with the successful of Eiyashou

>> No.35567871

>>35567687
>You can play and use spell cards of both characters during the game
This would be fantastic if ZUN actually balanced the game around solo characters as well. Because he didn't, some cards and sections are WAY harder than they would be if you were just in a team. The team swapping mechanic isn't really that fun desu. It's more of a glorified tutorial on how to play Touhou games without holding shift down constantly. I've been grinding out EX 1CCs for this pretty much nonstop since yesterday because I don't want to relearn Mokou's unfun spellcards and Sakuya solo is making me want to kill myself.
>Best piano
Debatable. It definitely has the best piano based track in all of Touhou (Voyage 1969) but the soundtrack as a whole has a problem of sounding too samey because of its overuse of piano.
>Funny and unique boss spellcards
They're unique, like pretty much every other spellcard that isn't just a blatant shoutout. Dunno about funny. But they really aren't that pretty to look at aside from Kaguya's last card and some of Reimu's and Marisa's.

>> No.35567958

>>35567871
Talking about boss spellcards, I found that Reisen is the most unique during the game, I love her hypnosys and it's really fun to dodge the bullet during her red eyes.

>its overuse of piano
Isn't really a big deal for piano lovers,

>It's more of a glorified tutorial on how to play Touhou games without holding shift down constantly
Then you should play Reimu and Yukari, just hold SHIFT when you are dealing with bosses, you can go anywhere, yukari still firing to the boss regardless your position

>> No.35567974

>>35509943
Not that hard, during her red eyes, just go to the blank space then dodge, keep doing that until the time up

>> No.35568147

>>35567958
>I found that Reisen is the most unique during the game
To each their own, I guess. My brain kind of glazes over when I get to Reisen because of how easy she is so she doesn't really leave a strong impression on me. I guess she'd be the most unique by virtue of being the only character to use those bullets.
>Then you should play Reimu and Yukari, just hold SHIFT when you are dealing with bosses, you can go anywhere, yukari still firing to the boss regardless your position
I've already Normal mode 1CC'd with every team (both routes) and never liked BT. Would be my least favorite team if MT didn't exist. Not quite sure what you're trying to say. I'm not complaining that it's hard, I'm saying it's not fun.

>> No.35568265

>>35567871
>Mokou's unfun spellcards
But anon, there's no such thing.

>> No.35568483

Speaking of IN, I just got a 1cc with solo Sakuya. She feels so terrible it's actually funny. Reimu was actually much harder than I thought though, with all the yinyangs flying around, but honestly the rest was more manageable than expected. After that fight even Kaguya felt easier to deal with.

>> No.35568689

>>35564444
>>35564552
I'm trying this on normal and it works decently well. But there's only a few select moments you can exploit like this

>> No.35570261

Trying out ReimuB for EoSD Lunatic after pretty much exclusively using MarisaB, holy shit, Reimu's slower unfocused movement speed makes certain patterns so much easier, still has the worst bomb though. The Patchouli fight won't be fun either. ReimuA's Patchouli fight is easier but the homing shot type tends to screw things up

>> No.35570350
File: 562 KB, 571x643, ah yes. visibility.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35567462
Most notably: Stage 3 Midboss, Stage 5 right after midboss.

>> No.35570376

>>35570350
>bright purple bullets over a green background
Looks fine to me

>> No.35570953
File: 342 KB, 800x638, 1CC Chart.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

IN EX, complete! Sakuya solo was by far the worst one. 17 attempts and only 4 of them made it to Mokou. I've missed the 1UP before fighting Mokou with Sakuya more than once because I guess I wasn't outputting enough damage. I'll come back to 1CCing the solo types some other time, I'm kind of tired of IN. Onwards to MoF and clearing out the EX mode!

>> No.35572024
File: 328 KB, 769x1000, 1555450409572.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Momoyo is kicking my ass. Also, fuck that dogshit chunk of the stage where cum spirits are spawning and circling around you. And it lasts forever.

>> No.35574767

>>35570953
Nice job, going through that many shot types is impressive dedication

>> No.35576594

What's the absolute baseline that separates someone that is good at the games and one that it isn't?

>> No.35576869
File: 229 KB, 640x480, 564512dacf49668b6d70fa1f63f23536502685b8e6e8e2ea864a0f99a9967122.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35576594
That's basically a nonsense question, since "good" is subjective. and people will have different opinions not only on where the bar is set, but in which way "good" is even meant.
I'd say the best standard we can get from the games themselves is getting Normal 1ccs and clearing Extras, since it's the minimum you need to do to see all of a game (except for those with unlockable Spell Practice stuff). Or maybe that's a baseline for simply "being a real player", since I've done that and wouldn't consider myself "good".

>> No.35576870

>>35576594
The gay answer - there isn’t one
But if you want to feel like a competent shmup player who could clear the majority of arcade titles with some effort, lunatic is basically your checkpoint. LNB puts you into the higher tier of arcade clears, and LNN at the absolute highest.
But your skill and your clears are two different things. Bad players can get good clears with significant effort. Anons like the one who easily capped hpsi can sit on their asses and do nothing. It’s all up to what you want to do and what you find fun. Nobody really cares at the end of the day unless you do something literally nobody has ever done before. And even then it’s just a small amount of autists

>> No.35576903

>>35572024
But that bit's fun. It forces you to actually move around.

>> No.35577080

>>35576869
>>35576870
thanks, I guess normal 1ccs plus extras is a good starting point right?

>> No.35577184
File: 328 KB, 657x960, 180_momoyo_perplexed.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35576903
I always lose a life there without seeing what the fuck hit me. It was particularly infuriating when it happened both times I managed to capture Sex Fox' spinning stars card.

>> No.35577204

>>35577080
That’s the most common one. I don’t know why there’s such a stigma against easy mode but normal shouldn’t give you much issues either

>> No.35577921

>>35570953
How the fuck do clear an Extra stage that many times in one day without getting fatigued?

>> No.35579397

>>35574767
Thanks anon!
>>35577921
I'm honestly surprised I finished so many in one day. After grinding EX mode with MT and NT, the rest of the clears went down quick. Yukari, Marisa, and Remilia took 1 attempt, Yuyuko took 2, and Youmu took 3. The other 3 solo types took some work, mostly for stage routing. It helps Mokou is very easy aside from her last 2 non-spellcard patterns and Fujiyama (never figured out how to do this consistently, I almost always smack into something while streaming).

>> No.35579522
File: 251 KB, 850x989, 2hu_sus.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Beat IN on hard mode, my first 1cc on hard. Still can't beat Mokou in Extra. Hate that bombs don't damage her.
Also tried to 1cc Lunatic but my the furthest I got so far is Stage 5. Feels amazing that I couldn't even beat Easy when I first started but I can probably beat Extra and Lunatic with maybe a few months of practice.

>> No.35579965

Is my run considered bugged if I redirect the laser shots in Suwako's first spellcard? Or is that fair game?

>> No.35580098

>>35579522
I would have thought if you can get to stage 5 lunatic then Mokou would be a cakewalk.
I'm guessing you're not letting yourself study other people's replays?

>> No.35580515

>>35579965
Are you retarded or what? That is the way you clear that spellcard.

>> No.35580538

>>35580515
...By sitting on top of Suwako's head before her opening pattern starts?

>> No.35580647

>>35580538
That's of a gray area in terms of whether I'd call it a glitch or not, but in the end it's one of her more trivial spell cards and it only works on that one card anyways so writing off the whole run as "bugged" seems silly. I'd say no

>> No.35580788

>>35580647
>>35580538
Misdirection is fair game, and definitely not a bug.

>> No.35580794

>>35580098
That's actually a good point... I've been trying to figure out everything by myself like a baka. Where do you download replays? I know about the high score website so I guess I just pick a few and watch them.

>> No.35580931

>>35580788
The moment in which the game checks your direction with respect to the boss for that card could very well be a coding error. Misdirecting all the round bullets obviously is not a glitch and is how the card is captured under normal conditions, but misdirecting the lasers requires previous setup that doesn't even happen during the spell card's duration.

>> No.35581131

>>35580794
Just youtube it
All extra stages perfect: https://www.youtube.com/watch?v=-uKywtNX1C0&ab_channel=Yatsuzume
All lunatic maingames perfect: https://www.youtube.com/watch?v=pnVfknqnTuo&ab_channel=Yatsuzume

>> No.35581227

What's the name of the tool that allows you to spell practice in games that don't have it?

>> No.35581252

>>35581227
thprac

>> No.35581267

>>35580794
I just use youtube. ytr will tell you how to clear IN EX through rap
https://www.youtube.com/watch?v=BsAQWlVWb8w
I didn't understand what the fuck was going on with Honest Man's Death till I watched a video.

>> No.35581357

>>35581252
Thanks anon!

>> No.35582427

EX-Kogasa is so much harder than Nue is. I think the ability to kill Nue's UFOs is partially to blame.

>> No.35583302

Which of you put that on wiki?
>The player can choose to start the game with any two cards that they've previously obtained (barring Item Cards); upon clearing the main game, this increases to three, and upon clearing the Extra stage, to four.

>> No.35583339

What's Toehoe

>> No.35583413
File: 345 KB, 800x638, 1CC Chart.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35580647
>>35580788
Alright, I'm marking them off as a true clear then. Cleared EX mode with every type. I don't have enough self control so I'll 1CC Marisa B again after I find a patch for the bug.

>> No.35583696
File: 1.38 MB, 1280x960, th18_ud0017 (UM) Lunatic 1cc - Sanae.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Got my last UM 1cc today, with Sanae. After learning that you can use Remilia's fang *while* bombing, everything became easier, made my Marisa 1cc possible, and first tried with Sakuya and Sanae. Sanae seems to be quite better than the rest, and since she was my last I already knew the game a fair bit more than when I did Reimu, so that's good. I also got really good cards, when the Wolf came in, I just started laughing. ExNBNC still doesn't happen though, and one of the reasons being the section >>35572024 talks about. That combined with 1.00 power loss its very detrimental.
>>35570953
Big GGs anon! solos are fun~

>> No.35583748
File: 214 KB, 768x478, nues blue beans.png [View same] [iqdb] [saucenao] [google]
[ERROR]

The logic here is simple but for some reason it's nue's one card I can't get.

>> No.35584305
File: 19 KB, 378x95, nues blue beans.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35583748
Well at least I have it now

>> No.35585336
File: 210 KB, 1600x1200, 1616605352889.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

I still can't 1CC any games on Lunatic. I think I'm starting to feel semi-depressed

>> No.35588846

>>35582427
Having beat Nue with all shot types, including the weaker ones, it's not being able to clear the UFOs. That's just a bonus.
Nue is pretty easy in general and (in my opinion) is way too easy for an EX Boss. Kogasa and the stage make up for it a little though.

>> No.35591993

Am I really the only one who thinks Flan is an easy Extra? Every time the topic of easy Extras gets brought up, nobody ever mentions Flan

>> No.35592306

>>35591993
I haven't gotten around to all of them, but I'd split the Extras into three tiers, roughly as such (assuming easiest shot types):
Easy: 4, 7, 7Ph, 8, 9, 10, 17
Medium: 6, 13, 14, 16, 18
Hard: 2, 5, 11, 12, 12.8, 15
As always, everyone will have a different experience. Maybe people who rely too heavily on the visible hitbox find EoSD much harder (like me, when I was starting out), or maybe they get walled by the stage/Patchouli and can't practice Flandre as much.

>> No.35592359

>>35591993
No, I'd agree for the most part. However, there are a few really rough parts in her stage and fight, and you don't get a lot of resources to work with, so you don't have as much ability to improvise or recover from mistakes as you do in 7, 10, or 16, for example.

>> No.35592589

>>35591993
She's not too hard. No hitbox while focusing makes it a bit stressful though.

>> No.35592723

>>35591993
As an extra boss I do think she's among the easiest, but the stage itself not so much compared to other extras because ex Patch can be really annoying without hitbox visualization. That's if you're going for an ExNN, at least
If you're just trying to clear the stage then you can usually make it through the stage portion with a couple bombs pretty consistently, but you don't get many resources throughout the entire extra so that could become a problem too I guess

>> No.35594165

How to dodge Byakuren's final?
I'm close to getting my first Hard UFO 1CC, but the final is currently a huge resource drain for me.
I also can't do it well on Normal, which many people claim is easy, so I'm wondering if there is some trick to it, or do I "just" need more sessions of hardcore space-Buddhist brain training to make it click?

>> No.35594671
File: 1.47 MB, 480x360, 1591824064084.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35591993
>Am I really the only one who thinks Flan is an easy Extra?
She's one of the easiest extras but some people get too hung up on not seeing your hitbox (still don't get why this is such a big issue, I'm almost never looking at my hitbox). Flan's hardest card is Maze of Love and the rest is, generally speaking, simple but gimmicky. I'd rank Flandre 2nd easiest behind Ran.

>> No.35596916
File: 726 KB, 1248x953, nuee.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Wish Kogasa didn't give me a mandatory ball busting before I can reach my wife.
What UFOs should I be going for in the extra, red or green? I'm not good at scoring so no blue unless I have to grab a rainbow one.

>> No.35597412

>>35596916
Extra UFO pathing is nearly mandatory, I think? With each batch, it gives you one of each color to force rainbows, 2x green to force greens, 2x red to force reds and so on.

I just did a clear too, and wow, now I remember why I hate Nue with a passion. I captured 7/10 of her cards and still ended with one life left thanks to Green UFO, Undefined Darkness and that utter bollocks of a survival. Seriously, that thing took three lives by itself.

With SanaeB I think you should just grab a bomb before Kogasa and bombskip all three of her cards. The spinny laser is probably the easiest if you want to keep a bomb for the stage.

>> No.35597467

>>35597412
>Green UFO
Try to kill a UFO near you so you have some wiggle room for when the stick bullets come down. It's how I do this card in thprac. The other two are pretty fucked spells and I can't help you there.
I try to grab all as many greens as I can before Kogasa just for that purpose, but I always run out of them before I can defeat her or lose a life. Her final spellcard is actual horseshit because you only see where the lasers are going to land a second before they go off.

>> No.35597532

>>35597467
>Her final spellcard is actual horseshit because you only see where the lasers are going to land a second before they go off.
Oh, the trick to it is to pick a lane and move along with it. That keeps you safe for the most part.

Checking back, it seems I timed out Green UFO this run, with only a death near the end (I had no bombs). I figured it would be easy with SanaeB, but I kept killing the UFOs and not hitting Nue.

>> No.35597594

>>35597532
>Oh, the trick to it is to pick a lane and move along with it. That keeps you safe for the most part.
I'll try to do that, I'm a bit of a butterfingers when it comes to micrododging though
The trick for Green UFO with SanaeB is to follow Nue around on the upper hemisphere of the screen so you're still hitting her. Being a little to the side of Nue'll get at least one UFO as collateral damage and give you a nice lane.

>> No.35597663

>>35597532
>>35597532
https://files.catbox.moe/fhoyms.rpy
Here's a replay, I'm not too good with words

>> No.35597813

>>35597594
Once you get the hang of it, it only becomes micrododging near the end where the lasers are constant. Good luck, anon.

Thanks for the UFO trick, too. I was focusing on the UFOs while sitting at the bottom, somewhat diagonal to Nue, so no wonder I wasn't hitting her well.

>> No.35598514
File: 616 KB, 640x480, safe line.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35597813
If you want to stay near the bottom I use another trick that makes it pretty easy. It's like this:
1) Just follow Nue at first
2) Once you are in front of her get near the line I highlighted in pic related, I always use the title text on the right as reference. You just need to make sure you are at about the same height as the very bottom of the big kanji on the right, since the curvy yellow lasers always converge at that height so you get a lot of space to move around
3) The vertical lasers will now spawn so, while moving horizontally, go to the nearest gap between two vertical lasers (you'll most likely still get to hit Nue)
4) Dodge the green bullets horizontally, you have a lot of time to react to them and also plenty of space because of your positioning so if you don't panic you'll be fine

After that the wave will be over so move to the other side since Nue will probably move there, rinse and repeat

>> No.35598904
File: 101 KB, 259x219, 1563837165056.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35572024
I just watch two extra clears on youtube hoping to find better ways to deal with bullshit part of the stage after Sex Fox and both died to some stray bullet in the circling cum ghosts part.

>> No.35598949

>>35598904
Look for some replays on royalfare.net

>> No.35600134
File: 889 KB, 640x480, I don&#039;t need a visible hitbox.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.35601766

>>35598904
I usually go high up on the screen (but not so high that the spirits go above the screen, because then you can't shoot them down) and then make my way down through a gap. You need to be able to clear as many as possible, so familiar cards or centipede are good for them.

>> No.35602418
File: 343 KB, 500x371, 1620092046286.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35601766
>or centipede
Haha... Yeah... Wouldn't it be nice... Haha...

>> No.35606253
File: 211 KB, 960x1280, reimu is dead.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Made it to Sudoku Gourmet thanks to Birb Sun card. Skipped entire Mine Blast, non-spell after that and small chunk of next spellcard. It might have saved me more resources than a 1-up.

>> No.35606302

>>35606253
Not a bad strategy, though I used it to skip Dragon Eater instead.
If you've gotten that far, a clear isn't far off; the last spell is pretty easy. Keep at it!

>> No.35607061

>>35606253
What setup are you using and what gives you the most trouble?

>> No.35607490
File: 1.30 MB, 1413x1060, 2bbbade8d1575cc0eb5cf0d39ee1cf0e.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35607061
My deck is Drum, Beaver and Wolf.
>what gives you the most trouble
Mine Blast feels impossible, I just can't keep track of all the bullets going in different directions. One bomb is the absolute best I could do against it and I'd be happy just to get through it with one bomb consistently.
The rest of spellcards seem capturable but I just can't perform consistently and react with bombs properly. Haven't captured Dragon Eater though, even in practice mode I couldn't stay focused long enough, but it's fairly easy to read so I'm unlikely to die with bombs in stock to it.
During stage portion circling ghosts constantly catch me off guard. I feel like I might be onto something though, seems like it's possible to just Drum skip every second cycle if timed properly. Post-fox stage in general is quite dickish. If I no-bomb 2 out of 3 of her spell that usually leaves me with enough bombs to comfortably get to Momoyo without dying.

>> No.35608038

>>35602418
Use the unlock code
https://tcrf.net/Touhou_Kouryuudou:_Unconnected_Marketeers
I used it so I'd have centipede for all non-Sanae characters.

>> No.35608124

>>35608038
Most people don't want to cheat, though.

>> No.35608214
File: 52 KB, 800x672, 1CC.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35607490
I MADE IT LADS.
Here's the replay. https://files.catbox.moe/ehr4d7.rpy
After having a little think I decided to replace Beaver with Sun because how helpful it was >>35606253 and getting hit multiple times in a row would be a death sentence for my run anyway even without power loss. Did a couple test runs trying to reach Mine Blast to see if there's enough time between it and jizz circle for Sun card to recharge. Got to Momoyo without deaths, grabbed feather from the store (finished with 3 spare lives so it doesn't count, although reduced stress from excess lives helped), got through Momoyo's first few attacks pretty smoothly without big fuckups and realized that "yep, this is it". Shamelessly bombing Sex Fox also helped to preserve some gaming juice for bossfight.
>>35606302
Ended up Sun-skipping Dragon Eater because sun wasn't ready when Mine Blast started.

>> No.35608250

>>35607490
>>35608214
Congrats on the clear Anon
was gonna recommend Miko card instead of Mamizou cause it deals damage to everything on screen while also clearing as many bullets as it does, so it's good for a bunch of patterns and especially the stage sections but there ya go

>> No.35608766

>>35581131
>>35581267
Thanks! I still suck but now I suck less, I think.

>> No.35608812
File: 76 KB, 800x638, 1cc chart.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Found out that being unfocused in PCB gives you more points which equals more lives which equals more lives.
Should I try Reimu or Mari next

>> No.35608849

>>35608124
Unlock codes aren't really cheats, they just unlock all the cards/practice/extra stages. I wasn't gonna play the game 20 times in a row just for a chance to get all the cards.

>> No.35608888

>>35608812
>more lives which equals more lives
Oh, you!
Do ReimuB, her unfocused shot racks up cherry like crazy for a bunch of borders and is fun to shotgun with

>> No.35609004

>>35608812
Specifically, being unfocused gives you more cherry which gives you more borders which helps you collect more point items (if you're not PoCing when you should) which equals more lives which equals more lives. The extends themselves aren't tied to score directly.

>> No.35609204

>>35608888
I meant more lives which equals more bombs.
>>35609004
>The extends themselves aren't tied to score directly.
So that's why it felt so inconsistent. I know in EoSD, PoFV, IN and HSiFS it's directly related.

>> No.35609350
File: 357 KB, 720x800, Yuyuko (4704).jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35608214
Congrats anon, what a journey!
>>35608812
GG anon!
I would say Reimu since she is the best tin that game.
Also what are SP and ROHL?

>> No.35609369

>>35609350
They're fangames
Sapphire Pangloism is an English one that's pretty hard so I don't think I'm gonna beat it any time soon, but it has Hecatia and that's what I like about it.
Resurrection of Heaven's Liquor is an infamously terrible fangame from 2008 and well, I'lll let it speak for itself: https://www.youtube.com/watch?v=Q8H0BrlK4SI

>> No.35609405

>survive to stage 4 deathless
>seiga midboss somehow kills me with a bomb in stock
>not enough resources, restart
TD is hard.

But I think I prefer it because at least you get to dodge things, unlike LoLK which is 100% gimmick abuse. And EoSD doesn't run on my computer, so it's the best I've got.

>> No.35609446

>>35609369
Ah, I see.
>Sapphire Pangloism
I suspected this was the case but wasn't sure since I never remember the second word
>but it has Hecatia and that's what I like about it.
my lad. This is also my reason to half remember it. Sadly it runs on danmakufu so it doesn't run well in my PC, for some reason.
>Resurrection of Heaven's Liquor is an infamously terrible
Gotcha

>> No.35609468

>>35609405
Use trance when you see green or pink spirits to double their effect.
Also remember on stage 6, the fairies sometimes have green or pink spirits at the end of the "tails" so hold your fire until you see them.

>> No.35609558

>>35609468
I tried trancing the stages, and honestly it just wasn't worth it. Much better to trance a card, which is effectively 10 greens + 2 pinks because it saves you a bomb. Thanks for the tail fairy tip though, the second batch is handy if you're missing a couple pieces to a life.

I also bomb too much on the echo girl, I need to save at least one for Yoshika's second. Her first and third can be timed, but the second creates nailbiter situations sometimes.

>> No.35610027

has anyone here tried using thprac on linux? i can play the games just fine with wine but trying to use thprac crashes the game so i don't know if it's a configuration error or if it just doesn't work

>> No.35610040

What's the general consensus on capping spell cards on Easy to unlock Phantasm stage? I'm four cards away from unlocking Phantasm but I REALLY don't want to play on Easy

>> No.35610098

>>35610040
Just do whatever you want to do, it's fine either way.

>> No.35610256

>>35609405
>And EoSD doesn't run on my computer, so it's the best I've got.
What a horrid fate. Did you try vpatch?

>> No.35610267

Beat PCB with Reimu B
The prismrivers go easy modo on her, I don't think I lost a single life to them.

>> No.35610311

>>35609405
Are you using Linux

>> No.35610471
File: 162 KB, 640x480, these resolutions are getting ridiculous.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Oh fuck it. Started the fight with 3 lives too, and capped a bunch of things. Should've been enough.

Two-bombed the finale, so one more life would do it. I have to path the entire bloody game, don't I? I hate pathing and this game demands so much of it.

>> No.35610516

>>35610471
I see 00/01 at the top. I think you just need to practice the spells before going in. Or at least watch replays or people capping them.

>> No.35610732

>>35610516
The one he died to is the hardest spell in the game

>> No.35610808

>>35610732
Yeah but that's still his first time attempting it

>> No.35610823

>>35610256
>>35610311
>vpatch
I haven't but I'll try, thanks. Not Linux either.

Also got PCB to see if I could do a Reimu clear in addition to SakuyaA... and wow, I forgot how slow Reimu was in this game. It's good in some situations, but I have to unfocus to macrododge. Will take a bit of getting used to.

>>35610516
Yeah, I choked hard on that laser card because it's not really that bad on hard. Thought I could take it on, double bombed, and still died after because Miko kept lasering right on top of me (and I know these things can instakill because your after-bomb immunity is like three frames).

Should be much easier with proper resource management, and especially if I could find an easy way to get that /18 life. It's kind of funny too, because I cleared UM with that card. Danmaku giveth and danmaku taketh away.

>> No.35610847

>>35610823
>but I have to unfocus to macrododge
aren't you supposed to do that always?

>> No.35610861

>>35610808
He’s really better off practicing literally anything else

>> No.35610870

>>35609204
>IN
Is it really?

>> No.35610911

>>35609204
>>35610870
IN also gives extends for number of point items, not score.

Both PCB and IN display on the screen how many point items are needed for the next extend.

>> No.35611685

>>35610911
I just checked and I never realized that was there
I guess I just had a cirno moment

>> No.35613330
File: 1.55 MB, 1170x891, PCB extra sakuyaA.png [View same] [iqdb] [saucenao] [google]
[ERROR]

It took over 100 tries, but I finally beat my first extra. I managed to get to the final spell card with three lives left, so it was mostly smooth sailing. I lost one of those lives like an idiot by going to the PoC to pick up some power not knowing Ran's hitbox kills you. I would've been pissed off if that killed the run.

>> No.35613777

>>35613330
Good luck with clearing Phantasm

>> No.35614384

>>35613777
I'll need to do a hard run to unlock it first, I've only captured 49 spell cards so far.

>> No.35619589

>>35613330
nice

>> No.35620315

Wish SakuyaB in DDC was like PCB and UM's Sakuya.

>> No.35620565
File: 305 KB, 1280x960, 1cc_hsifs.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Thanks to the Anons who gave me tips last week. I chocked on the fifth stage, but I still had enough lives to beat Okina.

>> No.35621278
File: 2.17 MB, 1378x1949, E5ShKEbUUAQCvWg.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35608214
Good job!

>> No.35621487

>>35620315
Just focus.
I haven't gone as far to compare damage, but you can get a similar effect from doing so.

>> No.35621644

>>35620315
Me too, anon. PCB SakuyaB is my favorite type in all of Touhou.

>> No.35623383

Does anybody else feel like ReimuA's weak DPS makes it harder to clear PCB's Extra, specifically the last spell and the not-swastika spell?

>> No.35624478

>>35623383
Generally yes, though I can only compare it to SakuyaA for now. Ultimate Buddhist actually feels easier to do due to the passive dps from homing shots and only takes 2 full cycles, but some other spell cards go by noticeably slower.

>> No.35629030
File: 306 KB, 1280x1280, 1621275864506.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Diet Hourai card it a fucking scam.

>> No.35629420

I'm at a point where stages 1-3 are harden than 4-6, if I lose at the end it's an L, if I mess up before I feel as if the whole run was fubar
It's not even about relying on bombs, I just instantly get in the negative spiral and fuck up even harder on early stages
How did you get past this wall?

>> No.35629547

>>35629420
I had the same happen to me, but I'm sorry to say I'm also looking for an answer because I just brute-forced it last time.
The good thing is that if you get to stage 5 without losing more than 1-2 lives you get a giant morale boost and have a pretty good shot at completing it.

>> No.35629725
File: 388 KB, 640x480, 1623210367760.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>35629420
Same shit happens to me all the time, after I credit feed through the game and start proper 1cc grind I just restart over and over if fuck up during early stages, getting more and more tilted. Sometimes even restart at stage 1 if I let one [P] fall off the screen. Eventually I get back in the zone and either clear the game or accept the run as practice and do what I can with it trying to at least squeeze more progress out of it than on my earlier attempts.

>> No.35633425
File: 528 KB, 1000x800, 6bc0078be40aea34d360a38a06bb9d12.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Tried Centipede shenanigans with Sakuya. Brutally murderized Sannyo but the rest of the run was a total disaster ending in me dying to Megumu's shiny walls. Dealing fucktons of damage is the only way I can endure and even enjoy this gimmicky ass shot, but once I'm back to base power combined with general sponginess of UM enemies and brutal power loss, it turns into slow and painful cock and ball torture.
Also, fuck Megumu's lazors. They aren't that hard to capture but if you skipped at least a little chunk of it with bombs it's impossible to get into the rhytm. I panicked and blasted non-spell before first lazor spam with The Sun (which I brought to skip fairies before Takane, these bitches filter me hard), it ended half-way through lazors and I pichuuned twice trying to find a good spot to start dodging.

>> No.35633524

>>35608849
The game requires you to 1cc the main game to unlock Extra, see a spell card in its stage to unlock it for Spell Practice, and clear certain conditions to unlock cards, in particular beating Momoyo to unlock her card. So how exactly can you justify bypassing all that as "not cheating"?
>I wasn't gonna play the game 20 times in a row just for a chance to get all the cards.
Too bad, that's what the game requires you to do, so bypassing it is cheating. If you want to do that for yourself, that's fine, but don't go around recommending cheats to everyone else as if they're a matter of course.

>> No.35633878

>>35633425
Run centipede + eirin + eiki and pray you get yachie's card later

>> No.35633972

>>35620315
I wish UM Sakuya was like PCB SakuyaB

>> No.35634181

>>35633425
Reimu and Sanae benefit a lot more from Centipede, try giving them a chance instead

>> No.35634945

>>35629420
2 beers

>> No.35635343

>>35634181
Sakuya is really good with centipede if you can aim your shots

>> No.35635347
File: 52 KB, 500x600, mNf5qkbFwWo.jpg [View same] [iqdb] [saucenao] [google]
35635347

>>35634181
I already cleared the game as them (except secret ending for Reimu but it can wait). My current goal is to turn Sakuya's wacky shot into fun dakka killing machine for chill 1cc.

>> No.35640896

>>35567974
Fuck didn't even notice her eyes. Thanks anon!

>> No.35641794

Fart Bitch is up there with Yuuka, Reisen and Futo as easiest stage 5 boss.

>> No.35642474
File: 333 KB, 643x481, fran.png [View same] [iqdb] [saucenao] [google]
35642474

Time to die i guess

>> No.35642508
File: 309 KB, 800x1131, 1625453193854.jpg [View same] [iqdb] [saucenao] [google]
35642508

>>35642474
>only 1 life and 2 bombs before Flandre
Come on anon you HAVE to do better than that!

>> No.35642597
File: 70 KB, 750x498, 1582832318641.jpg [View same] [iqdb] [saucenao] [google]
35642597

>>35642508
Yeah i havent done her stage in 2 years so theres some really stupid deaths in there.
Also completely messed up Maze of Love so i had to start over anyways.

>> No.35642615

>>35642597
Maze of Love is easy. I struggled with that spell card when I was new to EoSD's Extra but once I established a route for it it became one of the easiest spell cards in the series

>> No.35642625

>>35642615
Yeah i had forgotten about the spell completely so i tried to doge it at the bottom of the screen and that didnt work out too well.

>> No.35643079

Megumu, sweetheart, please stop assassinating my Reimu nmnb runs...

>> No.35644914

I'm so fucking tired of having to use bombs or just fucking dying to normal Parsee's gimmicks, I don't know what I have to do for the spellcard where two of her appear or the one where she shoots big circles that leave static lotus bullets
Seriously how do I deal with these gimmicks, they tilt me so fucking much they make me play like shit during Yuugi's stage
I am also having trouble with Yuugi's Mysterious Powers and Disrupting Spirits spellcard, what am I supposed to do there? I always have to bomb because I have no idea how to find a gap

SA has got to be the least enjoyable mainline game I've played so far, everything is so unintuitive, not even fartasmagoria was this much of a head scratcher
I also apologize for the rude words I used, I was angry and frustrated at the beginning of my post but I have now calmed down since then

>> No.35646513

>>35644914
Just watch some replays and get it.

>> No.35646726

Is IN a massive difficulty spike from EoSD and PCB for normal 1cc? I could do the previous ones no problem but all my IN attempts take a nose dive with the stage 4 boss and it all goes downhill from there.
Pd. Fuck this awful captcha

>> No.35647129

>>35644914
>I don't know what I have to do for the spellcard where two of her appear
Stop shooting, look at the "enemy" arrow in the bottom, it indicates which one is real. After some time, stop shooting because they will switch sides, do the same and resume.
>the one where she shoots big circles that leave static lotus bullets
If you have Reimu A, you can completely skip this one by double tapping at the walls on the sides. Otherwise, I just try to move as little as possible and then use a bomb when I run out of space.
>>35646726
The stage 4 boss depends on who you pick. People tend to say Reimu is way harder than Marisa but they both give a challenge. It evens out because once you figure out Reisen's gimmick she's not that big of a deal.

>> No.35647402

>>35646726
It's pretty difficult. I found it on par with EoSD and PCB when I started out, but I struggled for weeks with all of them.
Not being able to practice stage 6B was a big blocker for me, but spell practice is a huge boon. I'd recommend focusing your practice on mid-difficulty spells, while you bomb the more difficult spells and just naturally learn the easier as you play. Reisen in particular is good to practice against, since she' fairly gimmicky and reliable once you've figured her out (with a few exceptions, but hey, she's a stage 5 boss). The stage 4 bosses are also good for this kind of treatment. And definitely practice the earlier bosses too if you need it once you're fairly comfortable with the later stages: it doesn't matter if it "shouldn't be difficult", what matters in your training is what's difficult for you. It's good to just experiment some with Keine's and Mystia's more static spells to really become consistent, and you can't really do that kind of practice in actual runs.

>> No.35647954

>>35647129
>People tend to say Reimu is way harder than Marisa
Insane people, maybe. Reimu is easy to do consistently with the same basic technique every time, but Mari has tons of messy micrododging with bullets coming from all directions.

>Otherwise, I just try to move as little as possible and then use a bomb when I run out of space.
Just go around above her; make use of the entire screen.

>> No.35648311

>>35646726
I played IN first (as my first game) and found EoSD (as my second) way harder. No spell practice and I didn't usually have the reaction time to bomb after getting hit if I wasn't expecting it, which is most of the time because everything seems way faster and more random. Also no hitbox shown when focused, which isn't as much of a big deal now but really fucked me up at the time.

>> No.35652009
File: 628 KB, 750x564, IN_EX.png [View same] [iqdb] [saucenao] [google]
35652009

Finally beat IN Extra using Youmu and Yuyuko, my first Extra clear. I'll keep trying to beat Lunatic and maybe start playing another game too. Thanks for all the help in Touhou Gameplay threads to this day.

>> No.35652149

>>35646726
>Is IN a massive difficulty spike from EoSD and PCB for normal 1cc?
No. Stage 4 is a difficulty spike but the other 2 games prior had some pretty long Stage 4s and bosses that ranged from easy (PCB Reimu, EoSD Reimu A) to some real bullshit (PCB Sakuya, Marisa A). IN has a relatively short and easy stage 4 and I don't think the bosses are as volatile in difficulty from each other as the Prismrivers/Patchouli. Reimu is probably harder to deal with because of her non-card patterns being a bit more tough than Marisa's but I don't really think they're that hard on Normal. The only Normal Stage 4 boss that's easier than Reimu/Marisa is Seiga and probably Narumi.

>> No.35652790

>the last bullet on that echo bitch cilps me
>reset
>die on yoshika's stupid ass pseudo-timeout
>reset
>seiga's normally harmless first non kills
>reset
>fail to grab pink spirits because i didn't spawn camp fairies and they got to cover the screen with bullets
>won't be able to hit last life
>reset
This is starting to become annoying. TD is the least fun game in this entire series.

>> No.35653129
File: 298 KB, 900x900, 1570955756229.jpg [View same] [iqdb] [saucenao] [google]
35653129

>>35652790

>> No.35655192
File: 144 KB, 640x480, miko.jpg [View same] [iqdb] [saucenao] [google]
35655192

>continue on the same damn card
>double bomb it
>capture the finale
Are you shitting me, TD? In every other game, that kind of record against the final boss would earn you the 1cc, but apparently capturing half the cards is not enough for this stupid fucking system that gives you 3 lives total if you ask you nicely.

Yes, I'm frustrated. Enough Touhou for tonight.

>> No.35655392
File: 83 KB, 800x638, 1cc chart.png [View same] [iqdb] [saucenao] [google]
35655392

SA, UFO, or LOLK next? Want to work on one of the hard games.

>> No.35655406

>>35655392
UFO

>> No.35655409

>>35655392
Try SA, maybe? It's a more straightforward game, while both UFO and LoLK have unique mechanics to get used to.

>> No.35655413

>>35655392
>>35655406
with MarisaB and you have to do it without bombing

>> No.35655490
File: 879 KB, 1273x954, murasa.png [View same] [iqdb] [saucenao] [google]
35655490

>>35655406
Looks like I'm gonna need some training to get past the surprise survival spell in stage 4
>>35655409
I've beaten SA and UFO both on Easy mode and LOLK on Easy Pointdevice. I just need to get good at them.
>>35655413
This is the equivalent of calling me a racial slur.

>> No.35656036

>>35646726
IN's shitty deathbombing gimmick will drain all your resources if you don't bomb preemptively.

>> No.35656059

>>35655490
More like "Stinker Ghost".

>> No.35658734

>>35652790
>TD is the least fun game in this entire series.
nah that's WBaWC

>> No.35661829

>>35633878
Not him, but I swapped yachie for eirin, as you suggested and it really made a big difference. I almost got the clear with Sakuya.

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