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/jp/ - Otaku Culture


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3465843 No.3465843 [Reply] [Original]

Zun decides to make a new Touhou an MMORPG grinding game. He plans to make a lot of money from it and overtake WoW.

What do you think should be in it?

2 restriction apply
- You can't be any official Touhou characters. They will be NPCs and bosses
- It would feature Zun terrible arts

>> No.3465848

It shouldn't exist.

>> No.3465851

I still want to make an online shootan game involving picking your own bullet patterns and using them against each other.

I just don't know how you would balance it.

>> No.3465864

>>3465851
Have a tier-based system, shift patterns/players up or down depending on whether they're killing/dying.

>> No.3465871

Make your own Touhou?
Something sounds very wrong with this MMO.

>> No.3465892

>>3465851
Hitbox gets bigger depending on how awesome your pattern is, maybe.

>> No.3465893

Fairies, Youkai, Human, Ghosts(wanted undead, but that would go in the wrong direction) and maybe Celestial.

This would be a hit.

>> No.3465921

>>3465843
>- It would feature Zun terrible arts
Oh god

>> No.3466339

>>3465851
well, all bullets will be pattern, there are no fast bullets. You and your opponents will be moving around the screen

>> No.3466357

>>3465871
You can customize your own clothing, your dress, the hat and even your pantsu. That would be awesome.

>> No.3466367

No monthly fee.
Something like Guild Wars did.
I don't mind buying a game for let's say 50 bucks but fuck, I don't want to pay $20 per month to play a god damn game.

>> No.3466372

>>3466357
Can we just go naked

Because screw dressing up.

>> No.3466374

I hate MMOs so no.

>> No.3466379

>>3465851
Sounds like a fucking awesome idea.

>> No.3466382

>He plans to make a lot of money from it and overtake WoW.

Given the current MMO market, he's not going to do it unless he makes it into an EQ clone since the average casual fuck can't beat anything past easy.

And at the point it ceases to be Touhou, it's just an EQ clone and is like practically every other asian grindan MMO.

So basically it shouldn't exist.

>> No.3466395

If you couldn't play as a taru, then no one would play.

>> No.3466431

If he wants it to be THAT successful then no fucking grinding.

>> No.3466448

>>3465843

>overtake WoW.

Never, EVER gonna happen.

>> No.3466454

No male characters.

>> No.3466470

>>3466454
We already have one. He is running the town item store.

>> No.3466479

Something where you could play against people's patterns solo and rate them and then use pre approved ones in duels. You'd pretty much need no incentive for winning or people would try to abuse it even if it's just to make a single number go up in their player sheet.

Also it would need to be a dressup game to end all dressup games, and a full map of gensokyo to explore and hang out and cyber in.

>> No.3466503

Would never work.

Danmaku system would never work in an MMO environment.

>> No.3466522

>>3466503
Who's going to argue against Touhou having a generic MMORPG system?

All twenty people that actually play the games?

>> No.3466531
File: 370 KB, 900x807, 1250640204282.jpg [View same] [iqdb] [saucenao] [google]
3466531

Your job level is now lv10. Changing job to mage.

Welcome to your average Mage Guild.
Your guild master from now will be Marisa the Master of Magic.

>> No.3466539

1. Take WoW engine
2. Change all the NPC to Touhou
3. ???
4. Profit

I can't see why it wouldn't sell.

>> No.3466589

>>3466503
Sure it would.

Patterns, timing, and movement. Build a strategy and implement it in an unspecified way.

>> No.3466613

>>3466589
What about "patterns"? What about "timing"?
Just play PoFV for 1v1. Or you can play through horribly unbalanced bullets. Or a bunch of pre-set boring templates. Or no real classes. Or no RPG elements.

It can work in a small group, but not in an MMO setting.

>> No.3466629

If you're already bastardizing it, you could just say that Gensokyo is full of orcs and trolls and shit now and that they're a menace that can't be reasoned with so you have to actually kill them.

Classes: priest, witch, elementalist, doctor, puppeteer, swordsman, martial artist

It has all the races but you start with Human and have to unlock the rest one at a time by leveling characters to 50. People LOVE grinding goals like that.

>> No.3466638

>>3466613
Yeah it would only work with small communities that could enforce customs and take out their own trash. It could work quite well actually but there probably are only enough enthusiasts for one group. I mean, you have to be a serious math nerd to enjoy making bullet patterns and be any good at it.

>> No.3466642

>>3466613
You know, not all MMOs have RPG elements or classes. Amazing.

The idea would be to use chess-like thinking to order your patterns and timing so that you entrap your opponent. Instead of PoFV side-by-side, it'd be one screen against another player. Elements of speed, hit-box, etc. would be weighted against what sort of patterns you're using.

I'm not saying it'd be easy to design, but nearly everybody does easy these days. WoW is easy to design. And it's shitty, too.

>> No.3466726

>>3466642
>The idea would be to use chess-like thinking to order your patterns and timing so that you entrap your opponent.
If you have that, then you're guaranteed for a giant mess of pre-set godly builds and nothing else. You're expecting too much from people and danmaku.

Part of the "balance" in chess is the hardcore limitations of the pieces.

Remove that and give the users free movement and "timings", you're almost always going to hit a combination that's a giant bag of dicks to graze. When you're up against the computer and you go up against bullshit like that, it's not big deal, but when it's another person on the other side, it's just going to be a frustrating mess. What's "nerfing" going to do? Remove some bullets? Oh no, then we'll look for something else! What's levels mean? What difficulty mode you essentially are? It's almost no different than playing PoFV at that point.

Part of the spirit of spellcards is the fact that they're beautiful and have a meaningful name. What the fuck will you get from an MMORPG? Swirly pattern variation #1, #2 and #3. Stuff like Reisen's bullets were easy in the games, but they were wonderful eye-candy. People won't give a shit about such a thing in an PvP-based MMO. EVERYONE WILL HAVE WAVY BULLETS.

Remove free movement, and you've got something that's only danmaku in name.

Remove the MMO aspect, then it's not an MMO really. Just a glorified Touhou CHATBOX with built-in PoFV.

What the fuck will stats mean? Speed isn't something that you can just level-up and go faster, speed is part of the playstyle. Classes will just basically be different characters in the Touhou games. Co-op makes sense to a point, but a hard-set versus does not.

>> No.3466742

>>3466726
I wasn't saying we should design it for morons, but rather for people that like the spirit of Touhou games to begin with.

You're going way overboard with what was being suggested. Simple MMOs survive and are enjoyed by lots of people without having GRIND and LEVELS.

>> No.3466744

>>3466726
>It seems that by placing danmaku under the spellcard rule, the rule limits the freedom of the user, but that isn't true. To be unrestricted means to be able to do anything. On the contrary, that means the immediate pursuit of the best, which in turn destroys variation.
>If one were free, they need to pursue only "the most efficient, the most effective."
>For danmaku, that would be one with no gaps, or the fastest and largest attacks possible. That kind of attack can't be described as danmaku at all.
>Therefore, in a world without rules, danmaku is nonsense.

Marisa J. Kirisame agrees

>> No.3466748

>>3466742
>for people that like the spirit of Touhou games to begin with

ie morons

>> No.3466761

>>3466748
If you're not going to be serious, then don't expect a serious response in the future.

>> No.3466796

>>3466742
>I wasn't saying we should design it for morons, but rather for people that like the spirit of Touhou games to begin with.
Only a few are going to make beatable danmaku, and a few more will make extremely difficult danmaku and simply justifying it by saying, "Oh! It's beatable!". Part of the benefit of fighting a computer is that you can just practice it over and over again if you mess up. Not the case with people.

Only a few are going to purposefully make easy but aesthetically beautiful danmaku.

Only a handful of people will give a shit about the spell card rules, which is the backbone of danmaku.

In the spirit of shooters, it wouldn't work.

In the spirit of Touhou, it wouldn't work either.

That's just the concept itself. Making a easy danmaku-generator that's easily accessible and can be done quickly will be a pain.

>> No.3466805
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3466805

>>3466796
I should also note that I am bitter.

>> No.3467376

Touhou MMO doesn't have to be about endless dodgan bullets or danmaku design duels. They just have to be incorporated in a way that feels true to the spirit of the originals.

The touhou fighting games have loads of projectiles in various patterns that you just graze by dashing through. In multiplayer/arcade they are mainly used to combo, set up traps and restrict enemy movement or force blocking/grazing, not SET AN IMPOSSIBLE PUZZLE OF BULLET PATTERNS. What is nice is in story mode the bullet hell theme comes out once more.

You think a combat system like that can't be made? I can think of the raw ideas of several off the top of my head. Here's one.

Every touhou player character has Very limited HP, medium/generous MP and a resource called Focus which is the main 'shield' in combat, and is also consumed in casting spellcards. In PvP, alongside physical combat, players shoot each other with spells which are actual named spellcards (of course, you can only choose types you have collected/specced in a certain theme, like patchy's elementalist spells). If you have enough Focus in the tank, the spellcard is grazed. However Focus regenerates based on how much hp/mana you have, if you're hurt or tired you can't concentrate as much. So if you keep hurling spellcards nonstop and someone gets an opening, you will be at a disadvantage in a back-and-forth fight unless you turn it around somehow. It's a matter of balancing all your resources and thinking of ways to throw your opponent's off balance, some spellcards may leech mana/debuff/counter, etc. And the 'bullet hell' concept is replaced with a 'mental puzzle' thing where you try to escape your way out of each opponent's plans and combos, while trying to impose your danmaku on them to see if they can get out of it.

>> No.3467394

MMOs attract the worst people on the Internet.
Touhou attracts the second worst people on the Internet.
The combination would end us all.

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