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3209449 No.3209449 [Reply] [Original]

Is it just me, or is Reimu completely useless for UFO's Extra.

>> No.3209773

I found Marisa A to be the best for Extra, since you have quite a few uses for piercing there (especially Nue's card where more than half the time UFO's block your shot).

Sanae B is just as good as normal.

>> No.3209818

Reimu A is fine, she seems to be the most generic of the choices, with above average firepower and boss-sized spread while focused.

Reimu B is a no, since at anything but full power all of Nue's cards become survival cards.

>> No.3209860

I can almost 1LC with ReimuA
I don't even get past Kogasa with SanaeB without Bombs

>> No.3209867

someone can give a savegame? At least once in my life I want to face EX level.

>> No.3209889

>>3209867
Stop being such an impatient faggot and practice more.

>> No.3209896

Are there UFOs in EX stage?

>> No.3209901

>>3209867
Why do you ever bother waking up when you can't even finish a simple shooting game on your own? Do you shit your pants too?

>> No.3209905

>>3209901
You can`t 1cc it as well.

>> No.3209914

>>3209867
I think you can unlock extra by playing easy, except in SA and EoSD.

>> No.3209915

>>3209905

>1cc
>Extra

You don't know very much, do you?

>> No.3209917

>>3209901
>Do you shit your pants too?

Yes.

>> No.3209922

>>3209914

I don't like that. At the very least you should beat Normal to unlock it, if not Hard since that's about the difficulty of it.

>> No.3209928

>>3209915
What? His wording is correct, you know.

>> No.3209939

>>3209928

Yes, but by 1cc, he is implying that you can continue on Extra at all.

>> No.3209937

>>3209922
Nah, extra is about normal difficulty. I can beat most extras but can't 1cc a single hard mode.

>> No.3209960

>>3209939
No he doesn't.
He just implies that you clear extra on one credit, which is correct.

>> No.3209994

>>3209960
No, if he merely implied clear with one credit, he would say "clear" or something. 1cc can't but imply a second credit.

>> No.3210004
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3210004

>>3209994
>>3209960
>>3209939
>>3209937
>>3209928
He was obviously talking about the normal game.

>> No.3210024

>>3210004
...fuck. I'm an idiot.

>> No.3210027

>>3209994
>if he merely implied clear with one credit
>1cc
>1 credit clear

How can you not imply a clear with 1 credit when you say 1 credit clear?

>> No.3210032

ITT: We argue for 30 posts about semantics.

>> No.3210034

>>3210027
Maybe I phrased it badly. He did imply that, but he additionally implied a second possible credit. Anyway, the point is moot considering he wasn't tlking about extra.

>> No.3210041

>>3210032
I thought that was the only thing we talked about

>> No.3210050

>>3210042
No.

>> No.3210042

just post that fucking savegame.

>> No.3210043

>>3209449
>Is it just me, or is Reimu completely useless

Nope, not just you.

>> No.3210054
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3210054

>>3210043
Useless miko only good for her armpits.

>> No.3210059

>>3210034
He was talking about extra.
1cc still does not require a continue function. It just means clearing the game on 1 credit. What is so hard to understand about this?

>> No.3210060
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3210060

>>3210050

>> No.3210068

>>3210059
I was not talking about extra.

>> No.3210087

>>3209994
Following that logic, is a no miss stage clear still a no miss when you are on your last life?

>> No.3210092
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3210092

>>3210054
Oh hi I downgraded your Reimu.

>> No.3210104

>>3210059
He wasn't talking about extra, and it's unnatural to say 1cc when there is only one possible credit. It's like saying "I saw one moon last night".

>> No.3210107

Marisa: I tap left, move like half the screen, dead.
Sanae: Feels totally weird to move its like im too fast here and too slow there.
Reimu: Everything is as it should be.

How the fuck can you play with marisa or sanae?

>> No.3210117

>>3210107

When you get used to Marisa's speed, you learn to love it and adapt your play to it. Things you could totally go around before you get caught in now.

>> No.3210122

>>3210107
Marisa taught me to grow balls and use her speed as an advantage.

>> No.3210129

>>3210087
Er, what?

>> No.3210132

>>3210107
Focused Sakuya in PCB had the perfect speed for me, truth be told. What makes Marisa annoying is not her speed, though, it's her just slightly larger hitbox which makes Stage 4 of SA a nightmare.

>> No.3210138

>>3210107
You're not tapping light enough.

>> No.3210139

>>3210129
Seems you are indeed a specialist in shmup terminology. A no miss clear is a clear where you don't die at all.

>> No.3210143

>>3210107
Reimu - Oh god, why are you so slow. Get over there and get those power items, don't just watch them fall, you bitch.
Marisa - Silky smooth. Mai waifu.
Sanae - Meh, tolerable, not hard to make her do what I want, but still a bit inferior.

Though I suppose if you suck, being slower could be an advantage since making a retarded move straight into a bullet you didn't see coming won't kill you quite as fast.

>> No.3210155

>>3210139
That's not what I was confused about. What I was replying to was a non-sequitur.

>> No.3210175

>>3210143
Your elitism inspires me.

Im going to force myself onto her now.

>> No.3210200

>One-Credit: (also All Clear, Single-Credit Clear, SCC) Short for “one-credit completion” or “one-credit clear” (abbreviated “1CC”) which refers to a player’s having managed to complete all stages (one loop or more) of a shmup without losing all of his lives, thus not needing to continue at all. Often used as a verb, i.e. “I managed to one-credit R-Type for the first time yesterday.”

>> No.3210223

>>3210200
No one's arguing over the definition of 1cc, idiot.

>> No.3210224

I didn't feel any difference in speed between Marisa and Reimu when I played UFO.

>> No.3210229

>>3210223
You should try reading the thread

>> No.3210243

>>3210229

No, the argument is over whether saying 1cc implies that there are more credits or not.

>> No.3210242

>>3210229
Umm, I was one of the people arguing. Unless there's a significant misunderstanding, no one disagrees about what 1cc means, just what its usage implies in a sentence about extra mode.

>> No.3210293

OP here, I made this thread forever ago and it dropped to the 3rd page, so I assumed nobody cared. I come back from lunch, and what the fuck.

>>3210043
Good.

>> No.3210300

>>3210293
inb4 the whole thing starts all over again

i'll help
someone can give a savegame? At least once in my life I want to face EX level.

>> No.3210314

>>3210300
I could give mine to you. I only just started playing, but it already has Extra unlocked for all 6 characters. What do you need, some of the dat files or something?

>> No.3210331

>>3210314
No, I don't need it, I unlocked everything myself. I just wanted to be an asshole. Thanks.

>> No.3210346

>>3210331
Hurr hurr I get it.

>> No.3210382

I like how this thread derailed and then the derail derailed.

>> No.3210408
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3210408

>> No.3210441

>>3210408
More like Marisa runs into a bullet and dies while Reimu just keeps on steadily grazing.

>> No.3210462

>>3210441
More like, you suck at using Marisa and use Reimu because she is newbie friendly.

>> No.3210470

>>3210462
I would like to see proof of your heroic deeds with Marisa.

>> No.3210471

>>3210408
Marisa's hitbox disappeared.

>> No.3210475

reimu, not so good

>> No.3210484

>>3210471
she unfocused to dash to the side

>> No.3210515
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3210515

>>3210462
>UFO Reimu
>newbie friendly

>> No.3210529

do marisa and reimu have different hitbox sizes and speeds anymore? i thought they got set to the same around mountain of faith.

>> No.3210539

>>3210441
>>3210470
Not the guy you're responding to, but Marisa can collect items, POC, and choose where to dodge through a pattern much better than Reimu can, while losing nothing in tightly packed danmaku once you get used to her. Reimu is easier to pick up and play, but, as far as movement speed goes, Marisa's is better. Reimu generally has other advantages, though, that make her even or blatantly better in a lot of the games, though. ZUN has no damn clue how to balance shot types. The closest he ever came to balance was EoSD, and since then it's just gotten worse every game. PCB gave Reimu twice the bomb time of the other characters, a smaller hitbox, and a focused attack on par with Marisa's. IN gave her the most damaging homing attack, even longer to deathbomb, a ridiculously powerful bomb, and the same small hitbox. MoF had lolmarisab, and if she doesn't count (I personally choose to never use her), there's no one who's near as powerful and versatile as, yep, you guessed it, Reimu B. SA's Reimu A has the most power (in general; shotgunning doesn't count) and the most powerful secondary ability in the series that makes tons of patterns in the game totally trivial. UFO's Reimu shot types don't look overpowered, but no one cares because the game isn't about killing spell cards anyway, it's just a UFO collecting minigame.

tl;dr Reimu is the real slut getting special attention in every fuckin game.

>> No.3210551

>>3210529
The size different isn't very obvious in UFO, but it is in SA.

That said, Reimu is useless in UFO.

>> No.3210565

>>3210529

Marisa is still fat, sorry.

>> No.3210605
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3210605

>>3210565
It's not fat.

>> No.3210615

>>3210605

Broom should not make you wider.

>> No.3210624

Marisa isn't fat, she's normal because she can afford food, unlike those poor mikos.

>> No.3210629

>>3210565
>>3210624
Reimu just can't afford to eat because she never gets donations.

>> No.3210642

>>3210629
And she never gets donations because she's an unfriendly skinny bitch who lives in a hard-to-reach area. VICIOUS CYCLE.

>> No.3210640

>>3210539
u mad?

>> No.3211239
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3211239

Update: Even with how useless Reimu is, Nue is easily the easiest Extra boss.

>> No.3211248

>>3211239
after Koishi and maybe Suwako.

>> No.3211252

>>3211248
And Mokou and Flandre.

>> No.3211259

and Yukari and Ran

>> No.3211263

>>3211248
What are you talking about, Koishi is a nightmare. I'd much rather take on Yukari than her.

>> No.3211287

>>3211263
Koishi is the only Extra boss I've done a perfect no deaths/bombs run. Just about everybody else has at least one bullshit card.

>> No.3211296

what about Rika

>> No.3211300

>>3211263
Koishi doesn't have a single barrage that doesn't have giant gaps in it.
Suwako at least has her Froggy Braves the Elements, The Red Frog in the Fourth Year of the Houei Era and "Suwa War - Native Myth vs Central Myth".
Nue is about the same as Suwako, she only has Nue Sign "Undefined Darkness", Unidentified "Rainbow UFO Invasion of Terror" and Grudge Bow "The Bow of Yorimasa Genzanmi" .

>> No.3211306

>>3211287
Genetics of the Subconscious?

>> No.3211314

>>3211287
Clearly one spellcard defines the difficulty of a boss.

>> No.3211335

>>3211306
Move up when you hear the charging sound.
She'll then move where you are and is easy to shoot from the bottom.
Otherwise it's the same as Byakuren's last (Non ?)spellcard. Not that hard if you can dodge bullets that come from the bottom/side.

>>3211287
Making me feel bad for dying THAT ONE TIME in the last 5 seconds of Subterranean Rose.

>> No.3211341

>>3211300
SA Extra has Koishi's clipdeath heaven dick arrows, Genetics of the Subconscious and Sanae's rather assholish last card.

>> No.3211349

>>3211314
>Clearly one spellcard defines the difficulty of a boss.

More than you might think. Remilia's cards aren't that bad on Lunatic except the last 2, one of which can be bombed, yet she's consistently ranked as one of the hardest bosses in the series.

>> No.3211358

>>3211335
If it comes to that, both Red Frog and Suwa War can be partially memorized so cross them out of your list.

>> No.3211363

>>3211341
I don't know what a clipdeath is, but I was talking about the boss, not the midboss, because the hardest (windows) midboss would be Keine (or Kogasa if I can't figure out how her last card works)

Koishi's hearts should never be a problem, though. Even the one card of them tracing around the screen leaving bullets behind has just too much room left unless you fly into a corner by yourself.

>>3211314
Yes it does.

>> No.3211370

>>3211358
>partially
the first maybe because there's probably a moving pattern that, when copied, makes it easy, but suwa war's last 10 seconds are enough for at least 1 bomb.

>> No.3211377

>>3211363
The dickbullets aren't exactly rectangular, so if you're near one there's a chance it'll spawn a blue bullet on your face and kill you. Which happens more often than I'd like it.

I myself was talking about Extra stages in general. Speaking of which, SA's Extra stage portion is rather annoying while MoF Extra has practically no difficult parts.

>> No.3211389

>>3211363
Opinions. I actually find EX-Keine pretty easy, especially compared to Sanae.

>> No.3211427

>>3211300
Agree.

>>3211306
Not very hard, the bullets are just a little fast, but the gaps are huge. I could only imagine people having a problem with this if they have trouble reading bullets that are are moving up or sideways.

>>3211335
;_;

>>3211341
If you consider non-dense patterns of bullets with small hitboxes clipdeath potential...

>>3211363
>>3211389
After you capture any of Keine's cards, you can do them every time. That said, I'm really bad at IN for some reason...

>> No.3211440

>>3211427
>After you capture any of Keine's cards, you can do them every time.
When that involves many many tries in spellcard practice, then yes.
However, assuming you're facing it for the first time equipped only with good reflexes and STG skill, it's (nearly) impossible.

>> No.3211474

>>3211440
Ok, yeah, that's true. I watched replays and used spell practice (as I said, I'm so bad at IN). I'm such a faggot.

>> No.3211478

>>3211440
Same thing could be said of virtually every IN Extra card. Does that make Mokou 10x harder than every other Extra boss?

>> No.3211498

>>3211478
It makes the ones that can easily be beaten on the first try easier in comparison, yes. (not 10 times though)

>> No.3211516

>>3211440
Touhou is full of cards you can't do much on the first time anyway (see: everything on Lunatic, hence why Touhou severely freaks out people watching it without knowing the patterns), fast bullets don't mean anything. Two of Keine's cards are complete jokes where you sit on the same spot every single time and tap a direction until it ends.

IN Extra is another offender in having no hard cards, too. But Mokou's last noncard more than makes up for it.

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