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/jp/ - Otaku Culture


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29183412 No.29183412 [Reply] [Original]

What are you currently trying to clear/capture/timeout/score/whatever it is you do and how is it going?

>> No.29185563

Trying to clear MoF on Lunatic, but can only reach Aya sofar. Hard is no problem, but the skill difference between Hard and Lunatic is huge.

>> No.29187196

>>29183412
Ten desires lunatic no bomb, no trance. The early game is really tedious so I don't even feel like grinding runs, just practicing seiga and miko. Not really digging this game that much honestly, but it also feels wrong to just ignore an entire mainline entry.
>>29185563
Keep it up anon, is this your first lunatic attempt?

>> No.29187680

>>29187196
>Keep it up anon, is this your first lunatic attempt?
Yeah, I tried it some times now today. So we'll see how much progress I can make. Any tips?

>> No.29187942

>>29187680
One thing I really fucked up back when I first started is that I practiced really, really inefficiently. Basically, you want to sort of "map" out in your head the entire run. Consider how much resources you'll have available (a little more complicated in MoF because the bombs work different) so you can optimize your learning. Practice stuff like stage routes, easier nonspells and cards, practice that shit to death. As for the slightly more difficult spells, practice it a bit, but if you can't get it consistently, don't beat yourself up about it. The point is to occasionally capture the hard stuff when you're out of bombs and you don't have a choice (these are the runs that will go really far) and bombskip it any time else. As long as there's a few cards you can get "lucky" on you'll have more than enough resources in touhou to go far.
As for the hardest stuff in the game, you can basically ignore it. Bomb it, don't even think about it, just consider it a given loss and work around it. I spent so long in SA trying to get Okuu's first two spellcards down but it just would not happen, you're better off practicing stuff you can actually get consistent.
Also, download the practice tool. It will make all the stuff I said above much less tedious.
https://github.com/ack7139/thprac/releases/tag/v1.10.1
Once you have a basic idea of how good your "best case scenarios" look for each stage, then you can start runs in earnest. It's only a matter of time then.
If all this sounds way too autistic to you, you'll probably be fine just grinding runs from stage 1 but it's gonna take longer and if you get frustrated easily (me) you might not have a fun time.
Good luck.

>> No.29188441

>>29187942
Okay, thank you. Reason I chose MoF for Lunatic is partly because of the bomb system. Feels alot easier, and you can really just bomb alot of difficult spell cards. while still getting your "Power" back to where it was after the spell card. Sometimes I try my luck though, because it kind of almost feels like cheating, and it's good to learn.

>If all this sounds way too autistic to you, you'll probably be fine just grinding runs from stage 1 but it's gonna take longer and if you get frustrated easily (me) you might not have a fun time.
I'm more of a "all-or-nothing" type and I always been the same with exams or what have you. I just dislike practicing, but that's me. But I'll still try to do practice for stuff like Stage 4 I think, for abit. Jesus, that's a pain that stage.

And I'm not sure if it's only me, but is the hitbox bigger and or the time for bombing much less in MoF? It feels kind of like it.

>> No.29189715

Just got to kauya on my first attempt after having taken a break from IN. Do I now really have to either get the time bonus on several stages or not fail any of her spellcards? Getting to her felt almost impossible the last time I tackled IN so I'm very surprised to have gotten to her whithout knowing a lot of the stages anymore and having gotten out of practice with both tewi's and marisa's patterns.

>> No.29191581

>>29188441
I agree with the other Anon, if you don't like practicing just take note of the "bullshit parts" and wing it without bombs on this life.
>>29189715
Your run is valid as long as the night last and you'll probably get stage 1 and 3 if you don't stay focused all the time

>> No.29206564
File: 291 KB, 640x480, file.png [View same] [iqdb] [saucenao] [google]
29206564

Just cleared MoF Extra! This is the first time I've cleared something new—not counting clearly difficulties I previously had with new shottypes—in years, it feels good. I panicked hard during the first survival spell when I forgot how the routing went though.

>> No.29209972

did zun plan to release a new game this comiket?

>> No.29211382

>>29209972
Should be 17.5 but who knows what's up with Tasofro

>> No.29211600

Is beating Flandre in EoSD required to post here?

>> No.29225943
File: 3.28 MB, 2152x2016, MoF backgrounds.png [View same] [iqdb] [saucenao] [google]
29225943

What it your favorite stage background? For me it's stage 3 in MoF. Makes me want to go out for a walk in the forest during Autumn

>> No.29227017

>>29225943
Final Stage with the moon for sure. So relaxing and beautiful, but also epic.

>> No.29227971

>>29225943
>>29227017
Wow, this is really gameplay related.

>> No.29229796

Reimu/Aya in Subterranean Animism is the worst shot type I've played so far
Reimu/Yukari is disorienting
Parsee is hard.

Music so good tho

>> No.29230265

>>29229796
I'm playing with MariB these few days and she's really fun. She's quite helpful in some stage parts.

>> No.29230374

>>29229796
>Aya
You get good damage with shotgunning, iirc, and it's the best bomb in the game. It's really just a matter of knowing the stages well enough and staying collected enough to keep the shot going where you want it.

>> No.29231796

>>29227017
I meant out of every game in the series, not just MoF
>>29227971
Well yeah. The backgrounds are a part of the game, so it's still counts as discussion of the games, does it not?

>> No.29231954

>>29229796
>Reimu/Yukari is disorienting
How so? That's the one I use most often when playing SA

>> No.29232104

>>29206564
Great job anon
Getting that first clear after taking a long break feels nice, I like coming back to touhou on and off for that reason. Otherwise it kind of starts to feel like a job

>> No.29232132 [DELETED] 

>>29231796
not gameplay, so it doesn't really fit the thread.
better suited as its own thread, like music, characters, story, etc.

>> No.29232253
File: 292 KB, 512x915, Th14Reimu.png [View same] [iqdb] [saucenao] [google]
29232253

>>29231796
Reimu's tits are also part of the game, should we start talking about 2hu boobies in the gameplay thread now?

>> No.29236462

>>29211600
No but dying to Flandre at least once is a requirement.
>>29225943
The IN stage 6 background is gorgeous, so is the stage 4 background when the moon appears, I've always felt that IN has the best visuals out of all the games.

>> No.29237675

>>29232253
those can barely be called tits

>> No.29247138

>>29232253
99% of this board is waifufaggotry and threads like these are pretty much a safe space from waifufaggotry so of course talking about Reimu's tits shouldn't be allowed ITT

>> No.29249307

will ZUN ever remake the old games?

>> No.29250319

>>29249307
ZUN stopped caring about a game past a day or so, he will patch game breaking bugs if it's within that timeframe

>> No.29257013

>>29250319
I still find it crazy that stuff like Marisa B in MoF never got bugfixed.

>> No.29257521 [DELETED] 

You know, if the girls shot their energy with as much disregard for waste in all directions but were a little more inaccurate in their spray pattern, they would be alot more effective at killing the player.

>> No.29257682

Playing Touhou 15 on Lunatic (Pointdevice). I finally beat Doremy, but I'm having trouble mid-stage on stage 4, with all the fucking lasers.

>> No.29258729

>>29257013
What bug?

>> No.29258872

>>29258729
The one where her lasers at 3.XX power are like three times as powerful as they should be and they shred bosses in seconds. It's so powerful and so easy to achieve even if you're not trying to (because bombs reduce your power) that it basically ruins the shottype if you want to play legit.

>> No.29259031

>>29258872
Unless you use vpatch (which you should) and turn on the fix for that in the config file.

>>29257521
But that wouldn't be elegant.

>> No.29261210

>>29258872
>The one where her lasers at 3.XX power are like three times as powerful as they should be and they shred bosses in seconds
Oh, I think I know what you're talking about. I've had that happen to me a couple of times but I have no idea how to activate it.

>> No.29266236

>>29257682
The first laser section is streaming with some memorization at the end then every laser section after that is just streaming. You'll get the hang of it, stage 4 is the easy part of lolk once you get the hang of it.

>> No.29280879

Holy crap Lunatic Reimu sent me home in a stretcher at least I can practice her now

>> No.29284389

>>29261210
All you need to do is be at 3.XX power and attack with unfocused movement.

>> No.29284879

>>29284389
Really? I just tried that right now and the damage it dealt seemed to be normal. I guess my version of the game is patched

>> No.29284911

>>29284879
You might already have Vpatch.

>> No.29285648
File: 53 KB, 1043x399, vpatch.png [View same] [iqdb] [saucenao] [google]
29285648

>>29284911
You're actually right, I do

>> No.29285761

>>29284389
>>29284879
It only works while moving, so you have to rapidly jiggle back and forth.
Also, you have to launch vpatch.exe, not the game executable, for it to work.

>> No.29288486

>>29285761
>It only works while moving
no, the only requirements are 3 power and unfocused.
where did you get the idea that you needed to be moving?

>> No.29290900

>>29288486
That's weird, I remember that being the case from years ago, but I tried it out just now, and you're right. Maybe someone else said it and I just believed them?

>> No.29327343

bump

>> No.29328523

Trying to 1CC UFO on normal with Sanae B. I feel like I'm getting better at the first 4 stages but getting worse at stage 5

>> No.29332481

>>29328523
I found stage 5 to have a pretty consistent route, give it some time in practice mode. If you time your UFOs well you can skip the hard part at the end of the stage too.

>> No.29350538

Been a while since I was in one of these threads.

Anyone have that old progress chart for 1ccs? It lists the different games and characters/shottypes/difficulties and you can fill in a square for each one you 1cc. I used to see them here all the time.

Years ago I got a 1cc in EoSD, and then wasn't able to do it again. But I just re-got MarisaB yesterday and MarisaA today so I'm feeling pretty good.

Do you guys feel like Extra is easier with Reimu? Marisa's narrow range feels like a bigger handicap on that stage than it does in the main game. Also what do you think is a better goal after 1ccing Normal, 1ccing Hard or clearing Extra?

>> No.29350887

>>29350538
Personally I prefer missile Mari for the Extra, since ending spell cards more quickly is a lot better for consistency. There's not really anywhere in the stage portion where a wide shot is necessary, either.

>> No.29351026
File: 29 KB, 800x638, touhou completion.png [View same] [iqdb] [saucenao] [google]
29351026

>>29350538
This?

>> No.29351053
File: 18 KB, 800x639, template.png [View same] [iqdb] [saucenao] [google]
29351053

>>29350538
Here you are
I found marisa a lot more useful. Patchy is also troublesome, and you can basically skip royal flare as marisa which is nice, and dps her other two spells fast enough that they're trivialized
It's up to you, I think the Extras are fun to go through why you're still normal mode level, after that they start to get a lot easier and by lunatic level they don't really pose much of a challenge anymore

>> No.29351665
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29351665

>>29351026
>>29351053
That's the one! Thanks anons. I also got PCB and IN 1ccs years ago but I may as well start over. I've got a long road ahead of me. Looking forward to it.

>>29350887
>>29351053
Hm, guess I just need to get gud then. I can't even reach Flandre consistently yet and I'm usually dead before her first or second spellcard.

>> No.29352456

Hi. I'm Mikkey (aka maulerfranco666). Ask me anything.

>> No.29352589
File: 102 KB, 1667x559, 1595199949322.png [View same] [iqdb] [saucenao] [google]
29352589

>>29352456

>> No.29352788

>>29351665
Use the magic marker in paint to get the color in the little circle next to the game name, then fill with the paint bucket

>> No.29352874

>>29352589
I'm a very old 2hu has-been.

>> No.29354348

>>29352456
Why don’t you upload anymore?

>> No.29354995

>>29354348
I don't know what I can do that's worth uploading.

>> No.29355395

>>29351665
>can't even reach Flandre consistently
Most of the stage is easy with memo.
Know how the first lines of fairies and the ones that spray red bullets spawn, and neither are a problem. For the next ones, that shoot the criss-crossing spirals of blue and red bullets, you can delay getting to max power until right then and cancel the first wave of them; after that it's much easier. (If you can't pull off the max-power trick, that's one place you might need to bomb.) The last fairy before Patche is actually invulnerable until it's done shooting, so just dodge without worrying about staying in the center.
Silent Selene usually isn't too bad, Royal Flare is static so you can learn a route and get consistent at it, Philosopher's Stone I've always bombed.
The fairies after Patche are fast streaming/misdirection, trivial if you remember how many waves there are. Then lines of fairies that are slow streaming, then slow streaming with some extra random shit, then a big wave of random shit (another possible bomb), then more slow streaming.
Sounds like you're probably just thrashing around too much, or haven't played the stage enough to memorize anything yet.

>> No.29359812

How do I actually 1cc eosd? I know the stages well enough to get to remilia consitently, but I aways end up failing by either patchy or Sakuya due to accidental deaths. Should I simply grind the stages to the point that I can 9/10 get through them in practice without losing more than a life(if at all)? I also seem to either be too unfocused or so focused as to die due to nervousness during actual runs, any tips on how I can mitigate that?

>> No.29360395

I practiced 17 with Marisa W to get that 1cc. I never made it to Keiki. Now I tried with Reimu and got it first try. Add Wily Beast to the list. I have five 1ccs now.

>> No.29362645

>>29359812
Sounds like you need to work on fundamental stuff.

1. One of the most important things is just bomb management and using them proactively. If you always wait until the last possible moment you're going to die a lot. When bullets are closing in, ask yourself, do you know exactly where to go? Do you have an escape plan?

Imagine an invisible circle around your character. If bullets close in within that circle and you still don't know how to escape your current predicament, just use a bomb. If you know what you need to do to avoid them without bombing, then just do that instead. Don't keep looking for an 'out' if the bullets pass your imaginary circle and you still don't know where to move.

2. Do some practice runs, yeah. Pay attention to which spells you always die on. IT IS OKAY TO SAY 'FUCK IT' AND BOMB THROUGH THOSE SPELLS IN A REAL RUN IF YOU CANT GET THE HANG OF THEM CONSISTENTLY IN PRACTICE. Adapt this strategy and if you still aren't clearing, whittle down the ones that give you trouble in practice. You'll be shocked how much this helps.

3. Don't completely ignore score, even if you're playing for survival. It makes the difference between earning 2 or 3 lives in a run as opposed to like, 6. Each life comes with 3 bombs AND a death, so that's four extra mistakes you can afford to make. From experience you'll learn when to go above the collection line and when to back off and not bother with point items.

4. Just look up a run on youtube. Some even have commentary to tell you strategies and tips.

5. The largest empty space is often a good place to move to.

6. You know what 'leading shots' is right?

7. On crowded screens, move as little as necessary. Especially when leading shots, you usually just want to tap left or right while focused.

8. The more bombs you have on your current life, the more recklessly you can afford to use them. Don't die when you have a bunch of bombs in stock.

You'll get there eventually fren.

>> No.29362772

>>29360395
>>29362645
Oh and one more thing especially if you're playing as Marisa, always focus on survival before offense. Think of offense and draining your opponents health as just another tool for survival. If they move out of your shot range, they'll move back into it eventually.

>> No.29365257

>>29362645
1.that's always been kind of a problem, but a lot of times I die too suddenly to even start thinking about bombing
2.> IT IS OKAY TO SAY 'FUCK IT' AND BOMB THROUGH THOSE SPELLS IN A REAL RUN IF YOU CANT GET THE HANG OF THEM CONSISTENTLY IN PRACTICE
I should that more often; at most I would be more careful and quicker to bomb during those parts, but I rarely plan on bombing anything in advance.
3.I've started to do this a lot better recently and started to notice just how many lives I can get during stages 1-4, but I'm still struggling with getting a feel for when it's too dangerous to go there; good to know that this will subside.
4.I've mostly avoided looking at replays since it kind of felt like cheating, but I will have to study some.
5.I've begun to get the hang of that while playing lolk and now points like those books before koakuma aren't as annoying as they once were; if only I had started fearing the bullets less and played more agressive I could have had a much easier time early on.
6.Do you mean midirecting or streaming? I've barely done the former besides with remilia, but the latter I usually do.
7.I recently notied how much more of stage 5 can be avoided by doing that; I usually stream but I since I usually don't learn if/how to stream a setion I can get through without streaming I'm only recently noticing just how much of the game can be made easier that way.
8.that I've been trying(and am starting to succeed more and more at), but I usually die too suddenly so I've still got built up my reflexes.
>Think of offense and draining your opponents health as just another tool for survival
I succeeded at that so much better in the beginning since I often was way too busy suriving to even bother checking where exactly the boss is and how much health he has left.
>playing as Marisa
I honestly don't know why anyone would play as marisa besides to etiher make it harder on themselves or one already knows what's coming and can position themselves beforehand. I played through the 6 stages with all shot types to compare them and I always struggle a lot more with marisa than with reimu; that goes double for marisa a since b at least has master spark.

>> No.29379655

>>29365257
you don't need to mind score in eosd like you should in some other games. just poc when it's safe and easy to do so and you'll get the final extend at 60m.

>b at least has master spark
which is a pretty big at least. but each shot in eosd has something going for it, and marisa's speed can be harder to handle when you're starting out, so use whatever you're comfortable with.

>already knows what's coming and can position themselves beforehand
that's going to help you with every shot, and if you keep at these games then you'll need to do that more and more at higher difficulties. that might also help you with nerves, too - the more you practice, the more things will be familiar and intuitive, and the easier it'll be to know when you should bomb.

>> No.29392258

I just cleared a PCB normal 1cc, but I beat the Extra stage a few days ago (I unlocked the extra stage by doing an easy 1cc), but Phantsm isn't unlocked. Do I need to rebeat Ran? Sorry if this is a stupid question.

>> No.29392481

>>29392258
You need to capture 60 different spell cards.

>> No.29392732

>>29392481
Ahh, I see. Thank you!

>> No.29403254

>>29257682
Speaking of LoLK I just started it today. Spent most of my time on Clownpiece in pointdevice mode with Marisa and I still can't get the hang of some of those spellcards.
I'm guessing this is comparable to SA in terms of difficulty?

>> No.29403883

>>29403254
It's tough but it's way easier than SA if you use sanae or reisen

>> No.29404533

>>29403883
Yeah, I read that Reisen and Sanae can break the game. As a self imposed challenge I'm gonna stick with Reimu for now and hope I don't regret it too much.

>> No.29404598

>>29403254
I think SA has harder spellcards but is also much easier to clear because of the broken shots.

>> No.29406877

>>29403254
LoLK imo is harder. In SA I can at least get to stage 4 without using up clear continues. In LoLK I can't even get passed stage 2 without using up clear continues

>> No.29411354

>>29404598
>>29406877
So far I'm feeling it's harder than SA. In legacy mode I can just barely reach the end of stage 3 with a life or two remaining. Plus this grazing for lives mechanic will take some getting used to.

>> No.29412202

>>29365257
>I honestly don't know why anyone would play as marisa besides to etiher make it harder on themselves or one already knows what's coming and can position themselves beforehand. I played through the 6 stages with all shot types to compare them and I always struggle a lot more with marisa than with reimu; that goes double for marisa a since b at least has master spark.

Marisa B has the better bomb by a longshot, but Marisa A has *slightly* stronger firepower. Her movement can definitely be tricky to get the hang of though. But to me that's part of the fun. I also like aiming and chasing down opponents, but I tend to play aggressive in games in general.

Her firepower on both shots is also way stronger than Reimu's, which makes clearing certain spellcards way faster. For spells that end up filling the screen more over time, that can be an asset. It can also let you take out certain troublesome enemies before they get a chance to get too many bullets off.

Honestly EoSD might actually have the most balanced shot types of any of the games. All four have pretty even pros and cons, it really mostly just comes down to player preference for playstyles. Sticking with your favorite til you get that first 1cc is probably a good idea though, especially with Patchouli's spellcards changing depending on what you pick.

>> No.29431600

>24 IPs
>page 8
it's a shame that the majority of touhoufags don't even play the games

>> No.29431766

>>29431600
And the ones who do discuss the games are either “how do I get past patchy” types who hardly put in any effort or LNB level autists who stay in their tranny cliques in discord servers
Kind of depressing

>> No.29432185

>>29431766
>everyone worse than me is a shitter
>everyone better than me is an autist
ok

>> No.29432261

>>29432185
Glad you understand

>> No.29435071

>>29249307
why would he bother remaking them? Most remakes are made when a company is looking for a quick buck.
>>29432185
Welcome to 4chan

>> No.29437649

>>29435071
That's way too cynical an attitude. Remakes are perfectly reasonable when hardware, software, or design paradigms have moved on far enough from the time of the original, and that's definitely the case here. If he's talking about the older Windows games, then a bunch of them can't even be played properly without third-party mods anymore, all the visual assets are low-res, and Koumakyou in particular has a really crusty UI. If he means the PC-98 games, then all the same stuff applies but even more so; you need a specially-configured emulator, and the 16-color limit and low screen resolution make things unnecessarily hard to see. Plus, you can't buy those games anymore outside of auctions, even if you had the hardware to run physical copies on.
I think it would be really cool to see both the PC-98 and first-gen Wondows games redone on a new engine with all the modern interface elements and QoL features. But it'll never happen, and I suppose it's better that ZUN keeps making new stuff than getting bogged down in retreading old ground, if he can't do both.

>> No.29439281
File: 643 KB, 750x1000, shinki.jpg [View same] [iqdb] [saucenao] [google]
29439281

>>29437649
>I suppose it's better that ZUN keeps making new stuff than getting bogged down in retreading old ground, if he can't do both.
I think he's made more than enough touhou games, the cast is starting to get bloated and it's clear ZUN isn't making them with the same passion he once used to. Lotus Land Story is a beautiful game with an amazing soundtrack, Mystic Square has fantastic gameplay, playing like a more polished EoSD. From what I'm getting hardly anyone in Japan plays these games due to emulation, but they're such a core part of the series' evolution. I still don't understand why ZUN has refused to revisit PC98 since Makai in UFO (which was one of the series' finer moments desu)

>> No.29441207

I can't see ZUN doing a remake, simply because it would be terribly boring for him.

>> No.29443592

>>29441207
Either that or the games are heavily plagiarized and he doesn't want to get called out on which is why he pretends pc98 doesn't exist

>> No.29444009

>>29443592
Nah, that's fine, it's the doujin spirit.

>> No.29444041
File: 918 KB, 2160x2878, 1589264993307.png [View same] [iqdb] [saucenao] [google]
29444041

Working on getting back to touhou after 4-5 idle weeks. The plan is simple; Beat Remilia at Hard difficulty. There's only one problem; I'm a massive jobber, so best I can do right now is reach Remi's 2nd spell card. Should I keep trying with ReimuA or should I go for Marisa(at Normal, she can be most efficient).

>>29206564
Dude, congrats. I just can't into Suwako.

>> No.29444349

>>29444009
Although I'm not huge on the more recent games they feel a lot more unique. Character concepts, scenarios, danmaku, etc. Compare to 4-6 which were heavily influenced by dodonpachi and gothic lolita trends. I don't know when but at one point ZUN really started to make gensokyo "his own". I put PCB as the game where he really started to push his own ideas more confidently.

>> No.29444831

>>29444041
Marisa is probably easier, but if you can get to Remi's 2nd, I'm sure you can beat her if you get a good run and practice a bit.

>> No.29445583
File: 280 KB, 1000x1200, 1605384537737.jpg [View same] [iqdb] [saucenao] [google]
29445583

>>29444041
>I just can't into Suwako.
Neither could I at first. Suwako is just extremely gimmicky, even compared to other Extra bosses. The majority of her spellcards crushed me until I watched someone else beat them, and then they became trivial with the only hard ones being the more straightforward ones. Combined with MoF's bombs I ended up getting through a lot of it basicaly free even if I couldn't capture most of the cards.
As for EoSD, I ended up getting my clears in EX and Hard with Reimu B but I can't remember why I picked it in particular. It might have just been because I find Patchi's spells for that shottype easier. Hope you manage it anon, Hard mode is just too much for me and I'm still not sure how I was able to gather the skill to beat EoSD on the difficulty.

>> No.29451742

>>29435071
Not that anon but some games could use some qol touch ups, simple things like being able to practice individual spellcards for example. Hardware issues are another thing as well, as another anon pointed out.

>>29443592
Letting everyone make money from their touhou fangames would help at least a little against that sort of criticism. I still haven't played the win98 games, what exactly did he plagiarize? I'd be surprised if it were anything more than a few patterns or general genre mechanics.

Still haven't played dodonpachi either but I'm a retard who can't into MAME.

>> No.29452074

>>29451742
If you’ve played EoSD the patterns are a lot like that, I wouldn’t say plagiarized but heavily influenced by the popular shooters of the time (mostly CAVE, which ZUN compared his games to).
The character designs are the most suspect, a few are just outright traced even. Like that marisa from i believe podd?

>> No.29452457

>>29431600
This used to bug the shit out of me but at some point or another I made peace with it.

That doesn't mean I understand it, though.

>> No.29454064

>>29452457
Waifufaggotry will always beat niche games like bullet hells in popularity.

>> No.29456220

>>29431600
>it's a shame that the majority of touhoufags don't even play the games
Don't assume

>> No.29468978
File: 126 KB, 384x448, Th08SC052.jpg [View same] [iqdb] [saucenao] [google]
29468978

What triggers Last Spells in IN? I just encountered Keine's for the first ime.

>> No.29469297

>>29468978
Getting enough time point, threshold is on the right side

>> No.29469734

>>29468978
Gather enough time point either grazing in yokak gauge or shooting unfocused in human gauge

>> No.29471571

>>29468978
Correct me if I'm wrong but are those those spell cards that prevent you from using bombs? I remember playing as Youmu/Yuyuko and having something like that happen to me on Wriggle Nightbug

>> No.29471853

what was ZUN drinking when he was making spells cards for Seija and Sukuna?

>> No.29472207

>>29471853
idk, but I have to give him credit for making Seija's spells. That shit is cool. besides, for the most part her spells aren't that hard to get through. You can dodge the first one by going simply up and down and the second one by simply going left to right so you don't need to interact with the keys that have the reversed controls. Only the last one is an ass kicker

>> No.29473968

>>29471571
Yeah, they are pretty much just for scoring because getting hit doesn't reduce lives

>> No.29479090

>>29472207
None of the flippy gimmick cards are half as difficult as the bullets-from-behind ones.

>> No.29488854
File: 8 KB, 304x385, file.png [View same] [iqdb] [saucenao] [google]
29488854

>>29451742
Main plagiarism example everyone knows is Ellen being an open parody of a character from the manga Hatarakimono (though it being parody might make it okay in a court of law I dunno). I also remember once seeing someone in a Touhou thread posting a manga page with a character whose powers were extremely similar to Yukari, but I can't find said page or any information on it.

>> No.29489154
File: 2.04 MB, 1024x5444, 7632159ad9147210425e13d9f7c3de4e4e3ce5b3677de539b8ba55c50116fdb3.jpg [View same] [iqdb] [saucenao] [google]
29489154

>>29488854
Again, not really "plagiarism" because that's just how things were in the 90s doujin game scene, but here you go.

>> No.29489312

>>29489154
That's completely true, I often forget Touhou's origins due to its massive popularity in the current year.

>> No.29497547

Speaking of plagiarism, anyone have a link to ZUN's stance on other people using his characters?

>> No.29509421

Playing on and off, I struggled for years to re-get my EoSD Normal 1cc after clearing it once years ago.

Now I've cleared it four days in a row, once with each shot type. It's a good feeling.

Finally gonna have to tackle Extra for real. No more delaying it. Time to get used to failing again, for a while.

>> No.29537875

Anyone lese having the problem of their character going into the lower right corner of the screen in fdf? I wanted to try it, but if I use any input besides the sticks on my controler I can't move my character and even then, having to constantly work against your own characters movements is just too much.

>> No.29538543

>>29537875
I have had this problem but I don't really remember how I solved it for FDF2 on steam, something related to disabling controller for the game and using steam input probably.
For FDF1 I just use joytokey

>> No.29539397

>>29509421
Good luck. You can do it as long as you stick with it and don’t give up.

>> No.29541736

Guys please help me. I'm relatively new to this series, and so far I have 1cc'ed 6, 7, 8, and 9 on normal. I have been trying to 1cc 10 for months now, but I just cannot do it. The only part that I have trouble with is Kanako. The rest of the game is easy for me, but her fight is so fucking hard I can't understand how anyone does it. I have lost about ten 1cc's to her final spellcard alone. A few nights ago I had a really good game. I made it to stage six with four extra lives, and got to her final spellcard with two. I still lost the 1cc with her final health bar only about 2/3 depleted, even though I had been dodging it for what felt like forever up to that point. I was so upset I literally cut myself afterwords, not even kidding I literally did. Does anyone have any tips or am I just not good enough for this game?

>> No.29541993

>>29541736
dl spell card practice off maribel hearn and just practice the stupid last card
also find better things to cut yourself for

>> No.29542692

>>29541736
https://files.catbox.moe/8qm078.webm
Next time make it there with 3 lives.
Or you know, move out of the way of the bullets.

>> No.29543024
File: 151 KB, 360x450, Th05sara.png [View same] [iqdb] [saucenao] [google]
29543024

>>29541736
Not sure if bait but if you really cut yourself over this I would seriously advise you to stop playing this series and get some help. It has nothing to do with skill, you're going to fail a lot in this genre and that's just how it goes. I've had some long grinds and near-misses but jesus christ dude, that's way too far. And at the end of every 1cc is just the beginning of another, so your pain won't end even if you do get this.
learn 2 love yourself

>> No.29544150

>>29538543
>For FDF1 I just use joytokey
I have tried that already, but I still can't stop it from happneing. My character just keeps on trying to go to the lower right conrer.

>> No.29544366

>>29543024
this, I thought I was hard on myself for sucking at these games but jesus christ that's just too much.

>> No.29544531

>>29541736
>I was so upset I literally cut myself afterwords
Go see a shrink

>> No.29545769
File: 54 KB, 339x326, 1603642376121.jpg [View same] [iqdb] [saucenao] [google]
29545769

>>29541736
Get help dude

>> No.29547540

>>29541736
LOL just stop playing for good, these games are tough and it sounds like they aren’t cut out for you. Not being an elitist but if you’re the kind of guy to cut yourself when you lose just give up, you have to be the type to keep having fun even when you’re failing to accomplish anything in these games.

>> No.29548012

>>29541736
Don't be too hard on yourself. Get the practice patch and grind the final spell for a bit: it's definitely a spell you can get good at, but MoF doesn't make it as easy to practice as the earlier games.
If you can get to the final stage with 4 extra lives, and if you only lose 2 during the rest of the fight, then you've definitely got what it takes to 1CC.

To use spell practice:
Download latest release from
https://github.com/ack7139/thprac/releases
Put the thprac executable in the game directory (works with all the shooting games for Windows, as far as I know. Definitely works with MoF.)
Launch the thprac executable.
Select practice as you normally would.
Select the stage and which spell to start at. Restarting will now put you at the start of this spell, so you can easily do it over and over.
Practice until you are happy with your performance. You know your own strengths and weaknesses the best, but I'd guess that you should be able to clear it without dying (but bombing) with fairly high consistency. In a run, you'll probably enter the spell at full power, since Kanako drops a lot of it before the spell starts.

The thprac executable work on Windows, and on Linux through WINE (and I guess OS X).
And don't let your past failures get you down. You've practiced the final spell like, 20 times max? With thprac, you can get the same amount of practice in 20 minutes.

>> No.29558296

What are your opinions on pausing the game? Do you view it as cheating? Sometimes I pause the game to take a breather, but I ONLY pause during dialogue sequences.

>> No.29558536

>>29558296
I will never understand how pausing actually helps strategically, and if it does, it must be extremely situational so as to hardly even make a break a run to begin with.
I also usually pause in dialogue sequences to pee or get a drink of water while I have a decent run going, so that I'll either have more focus when I get back to the screen or if it flops I'll be able to dive right back into stage 1 with no interruption.

>> No.29560009

>>29558536
The very first time I ever made it to stage 4 on UFO, I managed to get all the way up to Murasa without dying. I had to pause the game because me and my mom had to leave for something. We get home four hours later and when I get back to playing I ended dying on Murasa's first spell card three times

>> No.29560189

>>29560009
>3 times
I would say how is that even possible but with UFO's power loss system I can imagine it

>> No.29560377

>>29560189
idk how, you would think that after not playing the game for four hours the mental fatigue would wear off but I guess that's not always the case

>> No.29560430

>>29560377
you were probably out of your zone

>> No.29560671

>>29560430
I probably was. Because of that incident, I'm always try to avoid pausing the game for several hours.

>> No.29561513

>>29558296
Pausing isn’t cheating. I pause all the time between attacks and it gives you no advantage at all.

>> No.29562250

>>29541736
>I was so upset I literally cut myself afterwords, not even kidding I literally did.
lmao
I've done the same thing after being awful at another game. There's obviously other shit weighing on you, or maybe right now it feels like these games are the only thing giving you any sense of worth. At the end of the day being good or bad at a video game is one of the least important things in the whole fucking world, man. You don't have to finish this 1cc challenge, you dont have any obligation to. Remember that ultimately the point of doing this is to have a GOOD time. It's just playing, nothing more and nothing less.

I stopped 1ccing at MoF cause I thought the bomb system was unfun garbage.

>> No.29564985

>>29558296
Unless you're pause buffering (which probably wouldn't even be too useful given how choppy it'd be) I don't see any reason why it would. I pause to give myself breathers all the time, especially late in a run so I can calm myself.

>> No.29565571

1bb one bonus beer

>> No.29574132

>>29541736
Pretty much what >>29548012 said, but also try watching replays for spellcards you're stuck on. Maybe there's a trick or even a safespot you're not seeing.
Also get help.

>> No.29575120

Why is stage 3 more difficult than 4 and on par with 5, on Hard/Lunatic SA? I'm I the only one losing 2 lives minimum on it?

>> No.29575419

>>29575120
Which shot are you using, and where do you die? The post mid-boss section of stage 3 can be difficult, but it's consistent if you route it. Try to kill off the blue yinyangs that aim at you from the left, and then go for those on the right quickly, before the red lasers intensify. If you kill them fast, you barely have to dodge, since it's all aimed. It's only when the red lasers become intense that the aimed shots become a problem. The red lasers on their own shouldn't be much of a problem, but you have to extrapolate their trajectory in your head to figure out where the gaps will be before they accelerate.
Good luck!

>> No.29576420

>>29575419
I'm using Marisa B. Everything's good, until the midboss spell. I could usually capture it with Reimu A, but it almost certainly hits me now. I'm like 10/29 right now and a couple of these caps were a few minutes ago in Practice.

>> No.29576677

>>29575120
It’s pretty rough but you’re going to lose a lot of runs if you keep resetting on it. I believe my first SA l1cc had 3 deaths on stage 3 and still cleared, you get a lot of lives in SA so you can recover from it

>> No.29577425

>>29576420
You can just bomb that spell. You can recover the power during the post mid-boss stage section, by using the wider shots (I don't remember if both water and wood works), while you are at the bottom-center and grazing the lasers. This will kill the red yinyangs and give you their power.
There might even be some Marisa B only strats using Metal - I have more experience with Marisa A, so I don't really know how to best clear the stages with Marisa B.

>> No.29585336
File: 463 KB, 690x968, 1589204112013.jpg [View same] [iqdb] [saucenao] [google]
29585336

>>29541993
>>29542692
>>29543024
>>29544531
>>29545769
>>29547540
>>29548012
>>29562250
>>29574132
OMG guys I did it! I feel so happy I could die, this is better than sex. I couldn't get the practice thingy to work on Linux but I watched a lot of yt videos to figure how to clear the spellcards I was bad at before. Doing well in stage five was the key to my success, I entered the stage with four lives and left it with six. I even had an extra life to spare after I beat Kanako. Pretty worried about moving onto 11 though, I've played it some and it seems pretty hard, harder than any other game that I've played till now.

>> No.29587432
File: 225 KB, 1200x1000, kanako_final.jpg [View same] [iqdb] [saucenao] [google]
29587432

>>29585336
Congratulations!! I'm glad you didn't give up like some anons suggested; fight anon!
And don't worry too much about SA Normal. SA is more difficult than MoF, but I think Kanako is more difficult than anything in SA: SA just ramps up the difficulty a bit earlier than most other Touhou games, but the peak difficulty is lower. You might die to the stage 2 boss in the beginning, but you'll rapidly improve.
> I couldn't get the practice thingy to work on Linux
Did you download it from the github or maribelhearn? For some reason, the version on maribelhearn doesn't work for me. Which version of WINE are you using?

>> No.29587543

>>29562250
>I stopped 1ccing at MoF cause I thought the bomb system was unfun garbage.
you mean that bomb system that gives you enough bombs to use one on every single boss attack?

>> No.29587585

>>29587432
Thanks bro. I tried SA and got to stage five and died before the boss, seems harder but not too hard. I used the patch from github. IDK what version of wine I'm using, but I'm on Manajaro so it's probably a newer one.

>> No.29596152

>>29585336
The anon who told you to quit here. I’m glad you got it dude, just don’t be so hard on yourself in the future okay? They’re only games there’s no need to hurt yourself when you lose. Good luck with 11, it’s like 10 on steroids. I’d also really recommend downloading the practice patch if you haven’t already, it’s extremely helpful.

>> No.29601740

>>29541736
>so far I have 1cc'ed 6, 7, 8, and 9 on normal
>meanwhile I haven't 1cc'ed any games at all yet
I'm jealous

>> No.29602466

FUCK cranberry trap
FUCK maze of love
FUCK and then there will be none
And FUCK the stupid god damn fucking ripples of 495 assholes

>> No.29602595

>>29587543
Yes, that one. It destroys any sense of resource management and makes bombs extremely unsatisfying to use since you can end up so de-powered afterwards. Maybe that's the point but I still like it way less than the system in the previous games.

>> No.29602712

>>29602466
>maze of love
Static.
>and then there will be none
First part is ezpz, second part is static.
>ripples
No problem until you start getting three rings overlapping; get there with like two bombs and you're good.
>FUCK cranberry trap
Yes.

>> No.29602715

>>29602595
It's an interesting idea in theory, where you can skip a spell at the cost of having the one afterwards becoming significantly harder to cap, but in reality you just get so many refills that it hardly matters and you become near immortal.
Even in SA the system is still broken, though bombs aren't as good and using one won't always be a guaranteed skip unless you're aya. I can see why he just abandoned it completely and went for something completely different in UFO

>> No.29606143
File: 687 KB, 2000x1653, b0c.jpg [View same] [iqdb] [saucenao] [google]
29606143

Can you still buy touhou game CDs in japan? Does the money goes to Zun?

I'm a filthy pirate, so I don't know.

>> No.29606303

>>29606143
Yeah, he set up a booth every Comiket or Reitaisai

>> No.29606475

>>29606143
>I'm a filthy pirate
There is nothing wrong with pirating games anon

>> No.29607946

Discuss why UFO and TD play so differently and how this is related to buddhism and taoism

>> No.29607974

does ZUN keep the code of his old games around or did he delete it all

>> No.29608248

>>29607974
Generally, yes, that's how he's been releasing them on Steam. However, he mentioned in an interview a while back that he lost the source code for Koumakou, and probably won't remake it.
As for the PC-98 stuff, I'd guess that's lost as well.

>> No.29611235

>>29602712
>No problem until you start getting three rings overlapping; get there with like two bombs and you're good.
Isn't the time on that one infinite? And it speeds up the longer it goes on. Someone told me if you're MarisaB it's better to just take the hit and die rather than bomb, since bombing will ultimately make the spell harder and not bring you any closer to victory.

>> No.29611392

>>29611235
The second part makes sense, though I'd never considered it that way. If you get there with multiple lives to spare, then sure.

>> No.29616012
File: 20 KB, 800x600, 1558532200248.png [View same] [iqdb] [saucenao] [google]
29616012

>>29183412
I stopped playing and don't think I'll return in the near future, got other shit to do and other games to play so for now this is where my journey ends.

>> No.29616511

Score doesn't get you any extra lives in Extra stages right? Asking mainly about EoSD but it'd be good to know about in general too.

>>29616012
You got further than most. Nothing wrong with taking a break from a series.

>> No.29621975

>>29616511
Depends on game, but if it does in the main game it does in Extra, just with different threshold
So EoSD and MoF do

>> No.29623583

>>29616012
I always end up thinking this but I inevitably come back every time, no other game really gives me the same sense of achievement save for multiplayer but I don’t like people

>> No.29627190

if anyone is interested, i have a modified EoSD exe that allows for 120fps normal gameplay

yes 120fps playing the game at normal speed, to my knowledge no damage bugs, no gameplay bugs unless there is something wacko with the extra stage

cant do replays correctly yet tho but u can play the damn game

>> No.29629880

>>29607946
ZUN thought it’d be funny to make the hardest game in the series followed immediately by the easiest one.

>> No.29630774

>>29616511
>>29621975
Koumakyou:
>For the Extra Stage, no extra lives are awarded for points.
Fuujinroku:
>In the Extra stage, the player is instead awarded extra lives at 30 and 100 million points.
Tenkuushou:
>For the Extra Stage, the scores are 10, 20, 40, 60, 80, and 100 million points.
The wiki is your friend.

>> No.29632361

>>29630774
>>29621975
Ah cool, thanks. According to the wiki
>For the regular game, extra lives are awarded at 10, 20, 40, and 60 million points. For the Extra Stage, no extra lives are awarded for points.
Welp

>> No.29632547

>>29627190
What's it like to play a shmup at such a high FPS?

>> No.29633314

>>29632547
kinda orgasmic, im a complete noob at touhou but playing it at high fps makes it more fun and more visually stimulating

like instead of the bullets you are shooting looking like they are flashing and teleporting( like when you see a car wheel recorded on video) u can see them move

dunno how best to record 120hz video or where to even upload it but i can figure that out

>> No.29639021
File: 6 KB, 144x33, tengu's fall wind.jpg [View same] [iqdb] [saucenao] [google]
29639021

Who else has brain problems?

>> No.29646664

>>29629880
The hardest game in the series is LoLK though

>> No.29646732

>>29616012
I never updated my chart for 17 and I'm doing so now; which of the A/B/C shottypes are Wolf/Eagle/Otter?

>> No.29646890

>>29646664
LoLK didn't exist when ZUN decided to make TD what it was, silly

>> No.29647347
File: 85 KB, 200x468, 200px-Th15Reisen.png [View same] [iqdb] [saucenao] [google]
29647347

>>29646664
LoLK is the easiest game in the series

>> No.29647818

>>29646732
W-O-E

>> No.29648057
File: 16 KB, 800x639, scrub.png [View same] [iqdb] [saucenao] [google]
29648057

>>29647818
Thanks anon.

>> No.29648425

>>29647347
I got to stage 6 on UFO without using bombs or using up clear continues, meanwhile, I can't get past stage 2 on LoLK without using up clear continues.

>> No.29648562

>>29648425
The person you're replying to is most likely counting Pointdevice runs.

>> No.29648932

>>29648562
Fair I guess, but even then, the last time I was playing pointdevice mode I couldn't get past stage 3, however I wasn't using bombs though and I haven't played it in maybe a week or two.

>> No.29649114

>>29648425
I know you're the anon who refuses to bomb for some reason but reisen has the best one in the series that increases your lives exponentially to the point where you can fail every single chapter and then some and still clear the game comfortably
As reisen it's by far the easiest. Sanae can also get a ton of lives with her bomb, though not to the same ridiculous extent.

>> No.29649283

>>29649114
>the anon who refuses to bomb
'the' anon? You mean I'm the only one who's like that?

>> No.29649499

>>29649283
Not really, but most people don't go for no bombs until they've filled out their chart with all the vanilla clears in their favorite games

>> No.29649637

>>29649283
Not that guy but I can't do it. Even with Reisen's bombs it feels like a losing battle, especially with how aggressive you have to play to gain lives (causing me to lose my shields for the sake of getting a third of a life; technically an even trade but it doesn't feel like one)

>> No.29649854

>>29649637
Try playing for more than 5 minutes

>> No.29650062

>>29649114
DDC MarisaB is the best bomb in the series, but I do agree with your general sentiment. However, I'm pretty sure it only applies to lunatic, which I doubt these anons are playing on. A lot of patterns on lower difficulties don't have enough bullets to make the life piece farming as braindead easy as it is on lunatic.

>> No.29650081
File: 67 KB, 396x479, 1515347333291.jpg [View same] [iqdb] [saucenao] [google]
29650081

>>29649854
That's unnecessarily rude anon, you've hurt my feelings. I've beaten every other mainline game at least twice on Normal but once I get to Doremy I start dropping like flies even if I bomb the instant my previous one ends.

>> No.29650188

>>29650081
Sorry
You definitely have the skills to do it, I think you just need more practice. Go through pointdevice a few times, it’s going to be discouraging to fail a lot but you’ll come back to legacy and you’ll breeze through it

>> No.29650540

>>29650081
Sounds like you just need to spend time drilling Doremi’s spellcards in practice mode.

>> No.29650996
File: 27 KB, 456x697, 1cc.png [View same] [iqdb] [saucenao] [google]
29650996

Post your charts! I miss those.

>> No.29651071

>>29650996
Mine >>29648057 was updated today with a couple PoFV clears. I go back to the game once every six months or so and do 1-2 runs because PoFV endgame tires me out very quickly.

>> No.29652342
File: 5 KB, 640x400, thchart.pi.png [View same] [iqdb] [saucenao] [google]
29652342

>>29650996
I should really at least work up the motivation to finish off Kikeijuu.

>> No.29665277

What do you think is the worst shot type across all games?

>> No.29665873

>>29665277
For survival, SakuyaB in DDC is just awful. The LNN of that game becomes so much harder

>> No.29671324
File: 130 KB, 635x903, EkTWQ1dUwAEUCb9.jpg [View same] [iqdb] [saucenao] [google]
29671324

Working on getting Lunatic 1CC in EoSD after taking a break from Touhou, been practicing for a while but I finally got the 4CC a few nights ago, so I just gotta keep chipping away at it till I get it.

>> No.29689274
File: 1.56 MB, 990x550, 1604723227112.gif [View same] [iqdb] [saucenao] [google]
29689274

>>29671324
well good luck anon

>> No.29689302

>>29689274
Thanks, last attempt I had some real terrible Meiling fights, so I'm gonna try and get better at those.

>> No.29690390

>>29689302
Every time I fight Meiling I ALWAYS die at least one, yet one time a managed to beat Patchy without dying in the same run

>> No.29712527
File: 745 KB, 659x656, 1599641530353.gif [View same] [iqdb] [saucenao] [google]
29712527

>page 9
Looks like I have to save the thread

>> No.29712748

>>29607946
Its related to losing 1 fucking .00 power with every death

>> No.29712989
File: 180 KB, 1298x860, 1589016416333.png [View same] [iqdb] [saucenao] [google]
29712989

Man I can't wait for more upcoming Touhou games

>> No.29713469

>>29712989
None of those sounds like Touhou names to me desu. Maybe generic fantasy games but not 2hus

>> No.29713493

>>29616012
I hope you had fun fangame-chart anon

>> No.29716547

>>29712989
Academy City of the Shroud is the only legit-sounding one

>> No.29718053

>>29606143
I saw the CD's sold in couple of stores in akiba earlier this year I wanted to buy SA or TD but they were sadly sold out.

>> No.29737676

>page 8 again
Why does nobody care about these games?

>> No.29737863
File: 198 KB, 531x365, 1585016439105.png [View same] [iqdb] [saucenao] [google]
29737863

>>29737676
All touhou threads on /jp/ are dead as fuck if you haven't noticed
Personally I can't even begin to imagine what all these anons are doing when they aren't posting, what could possibly be more interesting than touhou. I would post more myself but having a thread that's like 50% my own posts just feels lame.

>> No.29737938

>>29737676
Too many tourists on the jay lately.

>> No.29737961

>>29737676
It's not that nobody cares about the games, its that the rest of the board cares way too much about no personality avatar streamers.

>> No.29738788

>>29737863
>I can't even begin to imagine what all these anons are doing when they aren't posting, what could possibly be more interesting than touhou
Actually playing the Touhou games themselves and a couple other games in addition to that, browsing other boards on 4chan, and practicing my Russian. Those I the main three things I do
>>29737938
>>29737961
Is homolive serious going to plague this board forever? I really like /jp/'s Touhou gameplay threads because unlike the ones on /v/, they don't get polluted with waifufaggotry, and that's mainly because /jp/ is already 97% waifuaggotry and these threads are pretty much a bunker. /vg/'s Touhou threads are the worst on the whole site

>> No.29739051

>>29737863
>I would post more myself but having a thread that's like 50% my own posts just feels lame.
I want to get into the lore part of Touhou but I don't know where to start?
Maybe we should have a thread for that? (I guess it'd belong on /a/ though)

>> No.29739382

>>29739051
The problem with discussing touhou lore is that it’s fragmented into a thousand tiny little pieces. You have mangas and print works, CDs, artbooks, omakes, prologues, game endings, spinoff games, interviews, as well as a whole lot of irl lore you need to know for more of the eastern inspired characters. Unless you’ve read basically everything there’s a lot of things that you’re just not going to be able to discuss meaningfully.
For example, I’ve been a primary for years now and I still have no idea what the fuck is up with the taoists, why they’re even in the story to begin with etc. Even when I do pay attention to the dialogue in ten desires I still feel like I’m missing a lot.

>> No.29740270

>>29739382
The taoists made Buddhism the state faith to control the mass, while practicing Taoism in the shadows. Their plan was to return as saints when Buddhism eventually weaken
The conspiracy got discovered by actual buddhists and their mausoleum got sealed away
Due to the outside world considering Prince Shotoku as fictional, the mausoleum drifted into Gensokyo where there are no buddhist temple, allowing them to resurrecting whenever they want
With Byakuren's arrival, they judged that they have to resurrect now before Buddhism spread too far

>> No.29740575 [DELETED] 

>>29740270
Why did Seiga cooperate with them?

>> No.29740815

Can you actually discuss the games without seething and crying over something more popular sharing a small space on the board or nah

>> No.29742609

>>29739051
I think Forbidden Scrollery is a pretty good place to start. Only downside is some of the other manga will seem like a step down afterwards.

Really though doing a bunch of stuff out of order or just piecing together mostly unrelated information is just sort of the touhou experience. Read the mangas. Read the print works. Play all the games and get all the endings (or look them up if you’re a quitter). That should do it, you might miss out on some cultural references but sometimes TNs will explain them at the end of the chapter and they arent usually major.

It seems really daunting and confusing at first but ‘engage with the official material’ is really the only instruction you actually need. As long as you have basic familiarity with the games, you should be good to jump in wherever.

I’ve been playing touhou games on and off for like 15 years and only read the official manga/books this year. Was pretty fun to finally learn about the setting. Just know that the lore is a slow dripfeed amongst a whole lot of slice of life.

>> No.29744052

Speaking of lore, are there any fangames that have an interesting or fun story that incorporates that lore instead of being based off fandom garbage? I've been looking at Fantasy Maiden Wars, or does that not have much of a story?

>> No.29746032

Wouldn't it be more interesting if ZUN allowed for actual development in his series? Concealed the Conclusion was kinda on the nose but ultimately offered what a lot of people wish to see in the series: big stakes and an emotional story involving the protags.

>> No.29746694

>>29746032
I would love this, but ZUN has made it very clear he makes games for his music first and foremost and not the story.

>> No.29762076

>>29746032
>but ultimately offered what a lot of people wish to see in the series
A lot of people where? Reddit?
If those retards want some Call of Duty shit then they should be playing that. Touhou firmly set itself in the "chill, dude" camp ever since the first Windows game revealed that the purpose of people-killing mist was so that the antagonist could go out during the day without a parasol.

>> No.29771710

>>29737676
Hello newfriend. /jp/ is just a slow board. Threads last for days and weeks when they're not getting pushed out by holofags. It's fine for your thread to not be on the frontpage all the time.

>> No.29771735
File: 50 KB, 433x469, 1471216526275.jpg [View same] [iqdb] [saucenao] [google]
29771735

>try to start up PCB
>For some reason its now running at 6000 fps

>> No.29771875

>>29744052
Fantasy Maiden Wars has a lot of fanon in it (and some OCs in the final arc) but it does dip into lore a lot and each character gets a small arc devoted to them pretty much.

FMW is one of the most well-known fangames for a reason, its very good. There's a lot of text and story in it, but if you actually like it is up to you.

>> No.29772432

>>29771735
Had that problem with EoSD.

Best answer seems to be to just get a new copy. You can move your replays over to the new copy’s folders to keep them though. You’ll just have to unlock Extra again.

>> No.29778065
File: 81 KB, 720x713, 1584451131669.jpg [View same] [iqdb] [saucenao] [google]
29778065

>>29444831
>>29445583
I DID IT LADS
THAT 1CC HARD IS OGRE

P. S. Regardless, Suwako needs study to get dealt with. Props again!

>> No.29778363

>>29771735
Extreme Lunatic mode unlocked

>> No.29778388
File: 46 KB, 468x519, 1590954813207.jpg [View same] [iqdb] [saucenao] [google]
29778388

>>29585336
>SA
Oh wow. Best of luck, my dear anon. It was a pleasure.

Pick Marisa B and pray.

>> No.29780082
File: 98 KB, 580x999, 51D829D0-93B1-41B1-B78D-89C65A5E2F60.jpg [View same] [iqdb] [saucenao] [google]
29780082

>>29778065
Congratulations!
Let's say the N-word together: Normal mode!

>> No.29788721
File: 225 KB, 1525x1012, 1462881754637.jpg [View same] [iqdb] [saucenao] [google]
29788721

I hope the faggot who told me to try LoLK chokes on his own spit. I swear like 75% of Stage 2 it's impossible to get the required points for a life piece even if I'm willing to spend an entire Reisen bomb playing aggressively and grinding the hell out of every single bullet. Not only was LoLK not designed for Legacy mode but it wasn't designed for fucking Normal difficulty. I hate this game so much and I wish I had killed myself a week ago so I wouldn't be playing it now.

>> No.29789133

>>29788721
just dodge the bullets bro, you hardly even need that many lives as reisen

>> No.29789408

>>29788721
>75% of Stage 2 it's impossible to get the required points for a life piece
Yeah. But so what? I don't think anyone's claiming you can get a lifepiece from every chapter, much less on normal mode.
>I wish I had killed myself a week ago
Hey it's never too late.

>> No.29790031

>>29789133
>you hardly even need that many lives as reisen
YES YOU FUCKING DO IT'S LOLK FOR GOD'S SAKE

>> No.29790735
File: 103 KB, 1347x684, CONFIG.png [View same] [iqdb] [saucenao] [google]
29790735

>>29771735
>>29772432
Does nobody know how to use this?

>> No.29790817

>>29790735
Fucking hell, I thought I left the headers in. Fuck.

>> No.29791298

>>29771710
>Threads last for days and weeks
That's a weird way to spell "months" and "months"
I miss when a thread could last half a year.

>> No.29797681

>>29790031
Each of your bomb is three lives. Every life comes with 3 bombs for free. So a single life in LoLK = 10 lives. As reisen, you start the game with fucking 29 lives, even without any extends. Do you not realize how much that is? Stop letting the game scare you

>> No.29802189

>>29797681
The number of hits you can take stops mattering once you get to stage 5 and half the attacks from both the stage and the boss are lasers. Lasers don't give a fuck about your shields trying to clear away hazards, they will just kill you over and over and you have almost no i-frames with Reisen's bomb so it happens fast. I'm not letting the game scare me, the game is telling me exactly how fucked I am.
Why the hell does this game give me the good ending if I beat it with retries?

>> No.29810984

>>29771875
I just started and I'm surprised they even mentioned Genji and the fact Reimu couldn't fly (in PC-98) at the beginning of her arc. That's a good sign.

>> No.29824194
File: 324 KB, 641x482, 27 11 2020.png [View same] [iqdb] [saucenao] [google]
29824194

>>29183412
Damn I finally beat Flandre after taking a long break ; does anyone know how difficult she is compared to the other extra bosses?

>> No.29824370

>>29824194
Easiest to perfect, slightly tougher for a first clear because you don't get many lives but still easy overall.

>> No.29827223
File: 19 KB, 800x639, 1cc.png [View same] [iqdb] [saucenao] [google]
29827223

>>29650996
how do i know when im good at touhou? i started to 1cc like a couple of years ago, but i took a very long break and recently decided to get back to it

my most recent 1cc is SoEW and im thinking about just moving along through the PC98 games and getting at least one 1cc in each of them.
i don't really like doing extra cause i dont really like practicing them, but i'm pretty certain i can do IN's extra with ease

>> No.29828796

>>29827223
You'll never be good at Touhou. No matter how many 1ccs you get on whatever difficulty there will always be new heights that you can't reach, and ones further beyond past that. Even if you LNNN every game you'll feel inadequate because you can't get a high enough score.

>> No.29828967

>>29827223
>how do I know when im good at touhou?
you don't.
I've watched people more than satisfied to 1cc a few games on hard mode, feel good about being better than most people who try out shmups and then call it a day, Then there's others who constantly feel the need to prove themselves, pushing farther and farther into LNB/LNN/scoring territory but still feeling like they're trash.
Being good is entirely relative and its all about who you choose to compare yourself to. Do you want to be better than average? Do you want to be much better than average? Do you want to be one of the best? When will your ego be satisfied? Chances are the more you feed it, the more it will grow, and if you really do get far in touhou you will likely want to keep pushing until you hit your very limit
There's no leaderboard, there's no percentiles, there's no ranking, we don't have mass statistics to compare ourselves to in the world of shmups. Being "good" is entirely subjective. So try not to torture yourself.

>> No.29832184

>>29828967
>There's no leaderboard, there's no percentiles, there's no ranking, we don't have mass statistics to compare ourselves to in the world of shmups
Royalflare and maribelhearn have all of that though.

>> No.29832822

>>29832184
Fuck those faggots

>> No.29834389

Am I retarded if I can't past Clowcunt? Also remember to murder your local clow.

>> No.29834867

>>29832184
I assume for scoring but for survival stuff as well?

>> No.29835621

>>29834867
https://maribelhearn.com/lnn

>> No.29835735
File: 3.57 MB, 2760x3630, 1557400896775.png [View same] [iqdb] [saucenao] [google]
29835735

>>29834389
I hate clow too, I'd have a 1cc if she didn't drain most of my lives

>> No.29840352

>>29835621
What even is the point of LNN? Why don't these people just go for score or better yet, clear shmups that are actually at their level? Seems the same sort of autism as speedrunning.

>> No.29841534

>>29840352
Are you really asking why people want to dodge every bullet in a game about dodging bullets? If anything scoring is more akin to speedrunning, since there is no upper limit (for most games) and you can always push further.

>> No.29842631

>>29841534
I don't see people in other shmups going for stuff like this as much

>> No.29848547

>>29802189
I'm at my wits' end, can someone look at this stage 5 run and please tell me what I'm doing so wrong?
http://replay.lunarcast.net/replay/th15_ud1766.rpy
I know it's only three deaths here but that's because I didn't fuck up and forget to bomb anywhere, that combined with nerves makes it like 6-8 deaths in a normal run and I might not even have 8 lives going into it. I feel defeated.

>> No.29849116

>>29840352
>Seems the same sort of autism as speedrunning.
It is.

>> No.29850618
File: 16 KB, 348x342, 1452491568710.jpg [View same] [iqdb] [saucenao] [google]
29850618

>>29848547
Update: I just 1cc'd LoLK
I don't know how to process this

>> No.29850627

Has anyone got experience with playing touhou on linux?
The games run fine with wine, but I can't get them to display in 4:3, my best lead is that it has something to do with nvidia drivers and/or xrandr, but I can't figure out what I have to do.

>> No.29850793

>>29850618
great job anon, I believed in you even when you didn’t

>> No.29853267

>>29840352
How is LNN comparable to speedrunning? I see people breaking the game for scoring.

>> No.29854639

>>29850627
A lot of people run the games in WINE (myself included), but this might not be relevant for your problem.
For me, how non-widescreen resolutions are shown is a setting on my monitor.

>> No.29854671
File: 319 KB, 1200x1920, Egj9-fZUwAMx-0Z.jpg [View same] [iqdb] [saucenao] [google]
29854671

>>29850618
Congratulations!

>> No.29874123

Hi, I just got a 144hz monitor and I've been meaning to play 2hu on it. How do i get them running on 144fps?

>> No.29874577

>>29874123
You don't. The frame rate is tied to the game speed.

>> No.29875180

>>29874577
Ahh, makes sense. Does vsync patch affect anything?

>> No.29875257

>>29875180
Improves input lag from eosd to mof (results vary past mof), and fixes some bugs here and there.

>> No.29878757

>>29874577
Why is ZUN such a hack programmer?

>> No.29880888

>>29878757
>hack programmer?
yes. go ahead and play TOUHOU on 144 frames a second.
Definitely a good idea,

>> No.29881258

>>29880888
Anon... tying game logic to framerate stopped being good form back in the 90s...

>> No.29881709
File: 3.55 MB, 2451x1700, 501ec19554be6728de663b98a3f059c6.jpg [View same] [iqdb] [saucenao] [google]
29881709

>>29778388
Don't tell him about UFO.

>> No.29888982

Is okina the hardest final boss?

>> No.29889153

>>29888982
What other final bosses have you fought against.

>> No.29891116

>>29889153
Everyone except okina

>> No.29891903

How do you capture Doremi's third spellcard in Extra LoLK? I hate ZUN's insistence on randomly removing spell practice between games, and I need to capture it so I can get that extra life.

>> No.29898331

>>29891903
The swirly one? not sure.

>> No.29901929

>>29840352
the two things people are going for in touhou games are 1cc then LNN, or scores.
I don't think speedrunning makes sense in an autoscrolling game. Maybe it makes sense in some of the spinoffs.

>> No.29917409

After hours of autism I just realized the spell card capture history goes up to 99. Is it like that for all the games?

>> No.29917560

>>29917409
In MoF, I mean.

>> No.29925954

Piece of shit Aya and her stage always ruining my attempt at clearing MoF in lunatic unless I spam bombs and I don't want to.

>> No.29926306

>>29925954
>unless I spam bombs and I don’t want to
I’ll never understand this line of thinking. You’re not going to be getting an LNB anyways so you may as well just go all the way

>> No.29926698

>>29925954
I find that stage to be harder than anything ele in the game for me

>> No.29927437

>>29926306
Bombing is fine if you made a mistake and are in a bad spot but it's boring if you spam them. Instead of you know, learning the game.

>> No.29927580

>>29927437
What more is there to learn? If you can beat any game on its highest difficulty you’ve already learned more than enough of it. Either find a harder game if that’s not enough for you or do a proper LNB

>> No.29928088

>>29927437
Fuck that. If you can't beat it at all you can't call any legitimate strategy "boring". Get a clear first, THEN worry about NB shenanigans.
t. LNB'ed all of windows

>> No.29928370

>>29841534
Scoring is a built in feature of the games, speedrunning is a completely arbitrary challenge made up by a game’s community
LNN is a more apt comparison

>> No.29928850

>>29927580
>>29928088
Alright, let me reword that. I can see why people don't want to spam bombs because they want to have the satisfaction of learning and clearing every part without relying on skipping part of it.

>> No.29928947

>>29928850
if you're on stage 6, going great, and just playing for survival though you should probably mash X at any sign of struggle

>> No.29928950

>>29928850
>satisfaction of learning and clearing every part
Techincally even if you don't use bombs you're not going to be clearing every part. LNBs just involve face-tanking instead to the hardest stuff in the game. Though of course the margin for error is significantly lower in certain games.

>> No.29929021

>>29928370
How is scoring past the final extend anything but an arbitrary self-imposed challenge? There's no special ending or reward, no official scoreboard, just a bunch of autists competing with each other, developing strategies and routes to this very day to see who can get the furthest in something that has no end point, just like speedrunning. Meanwhile LNNs have a clear and defined goal, and no miss runs even get their own ending in lolk and achievements in wbawc, and would equal something like a no death/damage run in other games.

>> No.29929278

>>29929021
Scoring in touhou is sort of a vestigial element which carried over from the arcade, where you would enter your name into the machine after clearing a game and get to see exactly where you stood on the leaderboard. The challenge is simply being better than others, and the reason these games even have score systems to begin with is to encourage that sort of competition.
Getting an LNN just puts you on some list with a few other people who also decided to do the same challenge. But everyone who has ever cleared a touhou game WILL have a score, whether they choose to pay attention to it or not, and regardless of how you feel about it you're already on some sort of leaderboard. Even though the nature of touhou means you'd have to use 3rd party tools to know where exactly that standing is.

>> No.29929473

>>29928947
I'm not saying people can't bomb. I'm just saying I can see why some don't want to overuse them.
>>29928950
Yeah, but there's a different mindset between saying "this is a part where I should bomb" rather than "I'll try to do this and if I die I die." The latter has an actual chance of learning and clearing that part eventually, while if you preemptively bomb it every time you'll never capture it.

>> No.29929650

>>29929278
Are you who I replied to? What does this have anything to do with the LNN-speedrunning comparison?
>Getting an LNN just puts you on some list with a few other people who also decided to do the same challenge. But everyone who has ever cleared a touhou game WILL have a score
Anyone who finishes a game WILL have a completion time too, does that automatically imply that the developer intended for people to compete in how far they can push it? Until zun makes some official leaderboard, a score counter in touhou is no more encouragement for scoring autism than a timer in any other game is for speedrunning autism.

>> No.29929784

>>29929650
>Until zun makes some official leaderboard, a score counter in touhou is no more encouragement for scoring autism than a timer in any other game is for speedrunning autism.
Then why on earth does ZUN continue to give each game unique scoring mechanics? It's not like SoEW where the score counter is just sort of there, he clearly puts effort into making the scoring experience a part of the gameplay. I could run through each game individually but UFO is the best example. Why isn't there just red and green UFOs, what's the purpose of blue UFOs? Please answer me that one.

>> No.29929817

ZUN has a Twitter account, just ask him if he's a scoring autismo or just likes to enable them

>> No.29930613

>>29929784
Adding scoring mechanics to increase gameplay depth and offering an avenue of competition is not an invitation for people to autistically optimize routes 15+ years after the game comes out. There being a community around it that thinks it's worth competing for is the only reason why scoring is a thing, just like speedrunning.

>> No.29931432
File: 927 KB, 2908x824, file.png [View same] [iqdb] [saucenao] [google]
29931432

>>29929784
>>29930613
Also I don't really want to spend more time arguing over this shit so I'll finish with this and leave you with the last word.
One of these lists is not like the others, and no, it's not the language.

>> No.29931692

>>29929784
>>29930613
I wanna say neither of them get as deep into the autism that speedrunning requires. LNN is more equivalent to a no skills/items only run or a no dodging run or any other arbitrary restricted run where you forego using certain game mechanics. Scoring aside from being part of the game is also a metric for performance. Just like a racing game would give you a lap time, scoring will give you some in game reason to perform better than your last run. Realistically no one would claim getting a faster lap is equivalent to setting a new speed run record. Gotta agree with that anon where it's similar to local arcade dick waving but now with the internet and the ability to share replays I guess epeen would be more appropriate. Either way I wouldn't call them the shmup equivalent of speed running, though they both can and do share certain elements related to it.

>> No.29937852

just watched an old replay of my first time beating ran
felt pretty emotional, was one of those runs where I got hit by some dumb shit early on and decided to keep playing for practice's sake, then eventually got to the final spell card empty of bombs and lives and with all my hope left captured it
what a nice game

>> No.29938700

My Lunatic 4CC in EoSD is now a Lunatic 2CC, it could have been a 1CC if I didn't die a lot on Patch's first non-spell, should have sucked it up and bombed after the first death.

Any tricks for Sakuya's last spell in Stage 5?

>> No.29939764

>>29938700
Sakuya's last spell is really hard, you should bombskip it if you're going for a 1cc. There's no real trick besides try to look for less dense areas to hang out in and mind the disjointed hitboxes

>> No.29940509

>>29938700
everything's aimed, so you can macro/misdirect the red knives. like a lot of spells, it's much harder when the boss is low on the screen, so diving to the other side is always an option for more breathing room (kd can sometimes feel like it's easier to time out than capture). beyond that, surviving relies mostly on vision, trying to look big picture rather than focus on what's right in front of you, then being proactive in moving through gaps. it's also important to keep an eye out for redirected knives, since those can come at you from the sides and even snipe you from underneath.

don't run up and graze a bunch of knives if you bomb/die, since that causes rank to shoot back up. unless you just want to make it harder. that applies to other stuff in the game but it's most noticeable with kd, and kd is brutal at high rank.

>> No.29947062

Hard EoSD; got to Remi's 2nd nonspell in my 1CC attempt. Will take time.

>> No.29964653

>>29947062
that's where I'm currently able to get to on normal. I just keep on losing way too many lives to patchy for no reason besides nervousness. I swear to god I'm usually able to get stage 4 on practice without losing more than 1 life at most, but during all my 1cc attempts I keep on fucking up.

>> No.29971355

>>29854639
>non-widescreen resolutions are shown is a setting on my monitor.
Well, that was my problem, thank you anon.

>> No.29979560

>>29964653
Yeah I bomb the shit out of Patchy, only clearing one of her cards which are always deceptively easy compared to how they look in the moment. (Marisa A, I should point that out).
>>29938700
Got super close to clearing that one but ended up dying anyway. What I tried to do was move outward from the middle right after time resumed.

>> No.30032401

I think what makes score running more like speedrunning is the mentality, which differs from survival merely because the ceiling in he formers is unclear.
There are another parallels:
- You can continue ''bad runs'' even on the highest levels of both speed and score, while in an LNN you die in stage 2 and that's it.
- Speed and score are both more community oriented.
- Survival is strictly finite

>> No.30038657

Why are glowing ball bullets so much harder to dodge than ones with a dark border?

>> No.30039003

>>30038657
Harder to see the edges

>> No.30041271

>>29937852
I understand this feeling.

My first ever 1cc was eosd normal, on a run where I lost a life to fucking cirno but decided to continue anyway. Finished remilia on my last life with no bombs left. Felt unreal to have finally done it.

That first 1cc is still the favorite one I’ve gotten.

>> No.30041458

Any nice fangames for the xmas season?

>> No.30041499

>>30041271
My favorite 1cc was my 2nd, which was PCB. I had no idea that Yuyuko had a hidden spellcard, and I used up all my bombs and lives by then. I freaked the fuck out and started mashing random buttons on my keyboard and still won somehow.

>> No.30057172

https://joec.moe/touhou/touhou.html

120fps EoSD patch here
I need someone to tell me if this works/ does anything feel off about it

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