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/jp/ - Otaku Culture


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19862201 No.19862201 [Reply] [Original]

Previous: >>19698655

Reminder to check your replays if it has any desync issues. I check some of my MoF replays and some can't play properly when both english and vpatch is applied.

>> No.19862211

Bastard! How many anuses have you plundered in order to fuel that spell Card?

>> No.19862249

>>19862211
Not many as you can see by my terrible capture ratio. Just try to stay under her and pay attention to the wavy bits then the line of danmaku she shoots at you.

>> No.19863216

Cool.
http://www.nicovideo.jp/watch/sm31137499

>> No.19863933

>>19862201
Some of the old English patches did some fucky things to the games. That's one reason to be using thcrap or just playing the games in Japanese if you want to make replays to share.

>> No.19866883

>>19862211
That's not the shirikodama one

>> No.19866949
File: 2.99 MB, 720x540, fug.webm [View same] [iqdb] [saucenao] [google]
19866949

Damn it.

>> No.19867686

>>19862201
I still have nightmares involving the lunatic version of that card

>>19862211
you just bomb and pray for it to end as soon as possible

>> No.19870032

>>19866949
Ouch.

>> No.19870730

>>19866949
Be glad you had lives to tank that. Some people aren't so lucky.

>> No.19870757

>>19870730
It's a practice patch. You can't get max lives max bombs with <10k score all the way to PDH any other way.

>> No.19875229

Okay but seriously, when are we getting a yamawaro character

>> No.19875275

Does anyone else have input delay problems with MoF? It's weird, when I start the game the inputs are responsive as normal, but after a short while it desyncs or something. Doesn't happen with any other game, just MoF.

>> No.19878572
File: 228 KB, 640x480, 1536488523678.jpg [View same] [iqdb] [saucenao] [google]
19878572

Man it took some time but Koishi clear is finally mine.

>> No.19878803

Why don't you guys post 1cc charts anymore? What happened to them?

>> No.19878908

>>19878803
Dunno about anyone else, but I haven't accomplished anything particular in over a year, aside from clearing VD.

>> No.19878950
File: 52 KB, 417x600, Yuyuko (260).jpg [View same] [iqdb] [saucenao] [google]
19878950

>>19878572
Congrats anon!
>>19878803
Nothing new on mine

>> No.19879036

>>19878803
Haven't done shit since ~April other than VD. Partly because I just haven't been playing much and partly because the only goals I have are kind of tough.

>> No.19879606

So I've missed an entire fucking game, or half game as the case may be. How does Waifu Detector compare to the other two StBs?

>> No.19879786

>>19879606
not comparable

>> No.19879801

>>19879606
Much better.

>> No.19879967

Anyone have any tips on how to clear UFO's 3rd stage on lunatic? Is it even possible to clear the purple arrow danmaku patterns and the insanely fast blue danmanku patterns right before Ichirin without bombing? I've been trying for ages with no luck. Also want to add that UFO is ZUN's most frustrating game bar none. There's nothing that compares to the primal rage that is felt when rushing towards the last ufo you need, only to realize too late that it was obscuring a bullet which in turn kills you. I fucking hate the ufo mechanic, it is the leading cause of my deaths in this game.

>> No.19879980

>>19879967
Watch literally any LNNN.

>> No.19880025

>>19862211
Just want to point out that I'm not one of those ignorant anons who don't understand what you're referring to.

>> No.19880035

>>19879967
Just watch replay ffs.

>> No.19880094

>>19866949
What a pity

>> No.19880097

>>19879967
Every ufo has a fixed location and color. You should be planning them out.

>> No.19880137

>>19879967
Have you tried gitting gud? I did that myself and found that the UFO system is actually incredibly good.

>> No.19880301

Azure reflections. Should I buy? It's $25.

>> No.19880345

>>19880301
This isn't a fangame thread

>> No.19880399

>>19880345
We don't need two threads for such a small distinction.

>> No.19880501

>>19880399
>small distinction
You can't be serious

>> No.19880530

>>19880501
If they were different genres I'd agree, but they're both bullet hells, no?

>> No.19881615

>>19879967
I'm sorry anon, but it seems you are not legally allowed to call UFO a bad game. Come back when you get WRs.

>> No.19881788

>>19879980
>>19880035
I figured that halfway through my first post, but I thought it might've been fun to share tips and strategies. Sorry guess I was wrong
>>19880097
>>19880137
I do try to plan the ufo colors I get, but starting from stage 3 it becomes very difficult due to all the bullets flying everywhere. Often times the ufo I need drifts to a very hazardous location and results in my death. It's mostly my fault for being shit I guess, but the ufos definitely distract from all the bullet patterns being flung everywhere which turns into a crazy game of multitasking. Since there's very very few options for bombs and lives other than ufos, I find the gimmick a little intrusive and annoying compared to ZUN's previous mechanics.

>> No.19882608

>>19881788
It doesn't seem like you're trying hard enough.

>> No.19882785

>>19881788
>I thought it might've been fun to share tips and strategies.
I think the main issue is that very few if anybody here is playing UFO at or above the LNB level, so there's hardly any tips to share.

>> No.19883086

>>19882785
Where's there to share? As someone already mentioned UFO's have fixed location, if you play regular run you simply memo them and bombspam the game. If you play around LNB level then you don't have to worry about UFO's at all because you're good enough to do no UFO's run.

>> No.19885964
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19885964

I've already 1cc'd every game (except LoLK) so I'm tackling all the extra stages.

Why is it that the stages themselves seem to be the most challenging part? I feel like capturing the spellcards are usually easier than consistently making it through the stages without getting hit. Of course, there are some pretty hard spellcards, but I feel like as far as Koishi goes I'm retrying after failing to not get hit during the stage 100x but once I got that down I can easily progress through every phase, I never "get stuck" on a phase.

>> No.19886674

>>19885964
Koishi is the hardest, or at least second-hardest, Extra. You should instead go for Yukari while you still remember Ran's stage well, then pick off some of the other easy ones.
Anyway, I don't really agree that most of the stages are that bad. Most of them have a few isolated difficult moments, and the rest is just stuff that looks fast or dense or otherwise scary but can be easily memorized and autopiloted through. So once you figure out where to bomb, most of them are easy to get consistent at. You just have to be willing to accept going into the boss with no bombs, or even down one life. It's not a big deal.
Fuck Koishi though.

>> No.19886676
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19886676

>>19886674
I actually just beat yukari.

>> No.19886755

>>19886676
Good job mate. PCB extra/phantasm is very fun.

>> No.19886790

>>19885964
Oh man. You're going to love Nue's stage.

>> No.19887226

What do you guys use to play these?

just keyboard or gamepad or what?

>> No.19887355

>>19887226
Keyboard because I'm not a faggot

>> No.19887385

>>19887226
What it was intended for, a keyboard. Controllers are a meme unless they're a really good arcade stick or a Saturn pad.

>> No.19887410

>>19887226
Most people use keyboard, I reckon. I do. I did fool around a bit with other input devices, but never chose to stick with them.

I tried an arcade stick a few times. I have a Hori RAP4 with an LS-56 stick and Sanwa buttons, but I actually don't like it very much. Could be input lag, I feel more than on a keyboard.
PS4: Sucks. Fuck the dpad.
GameCube without trigger springs: Surprisingly not so bad. I 1cc'd SA with it.
Wii U: Decent, but I don't really like the ergonomics.
Xbox One: Would be perfect if the dpad worked natively in games past PoFV and it had symmetrical joysticks. Even as it is, I would say it's the best gamepad I've tried, but I still prefer keyboard.

One of these days, I would like to try a Saturn controller. I've heard those have legendary dpads, but the official USB ones are quite rare. I know there are adapters out there, but I have no idea how reliable those are in comparison to native USB.

>> No.19887878

>>19886790
LLS's too.

>> No.19889062

Is there a UFO mod that allows you to practice with full power? I don't see the point of starting with 2.00 power as it fucks up ufo planning in later stages and is generally annoying, especially since each death reduces your power by one point.

>> No.19889089
File: 8 KB, 176x137, 1326093234120.jpg [View same] [iqdb] [saucenao] [google]
19889089

>Don't play for two weeks
>Play like it's my first time again
Why do I keep doing this to myself...

>> No.19889160

>>19889062
https://mega.nz/#F!lxR3HK6C!E_IK4lOrjzx3yd8JNS99bQ
You can also set starting tokens and skip to nons/spells.

>> No.19889377

>>19889160
This better not be dolphin porn

>> No.19890520
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19890520

Does Violet Detector have unlisted nicknames like ISC had unlisted nicknames for completing all scenes with X item?

>> No.19891168

>>19889089
Two weeks shouldn't be that big a deal. If you're really losing all your progress over such a short period of time, you never practiced a decent amount to begin with.
In general, while you may forget specific details of a route, playing Touhou is pretty much like riding a bike; you don't just forget how.

>> No.19891357

>>19891168
It really shouldn't, I agree, maybe it's just combined with a bad day today or something.

>> No.19894533

>>19885964
Why did you skip Flan though.

>> No.19895960

>>19887385
>What it was intended for
But ZUN plays with a controller.

>> No.19896625

>>19885964
Remember that Rika exists though

>> No.19898888

>>19895960
ZUN plays with a controller =/= ZUN intended the games be played with a controller

That's like saying ZUN intended you to get drunk before playing

>> No.19899804

>>19898888
Wait a minute. Are you telling me there are actually people that don't drink before and during playing touhou?
What the fuck anon.

>> No.19899844
File: 97 KB, 812x835, Marisa eating a mushroom.jpg [View same] [iqdb] [saucenao] [google]
19899844

>>19899804
Don't come back till you 1cc a touhou on 4g of shrooms.

>> No.19900257 [DELETED] 
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19900257

Nightmare week is lazy

>> No.19903560

Not really on topic but yuke finished his VD jikkyou and looks like he was waiting for just the right game to unleash his rants at.

>> No.19904186

>>19891168
>playing Touhou is pretty much like riding a bike; you don't just forget how.
Only if you're a walking bastion of talent from winning the genetic lottery at birth.

>> No.19904203

>>19903560
>jikkyou
the fuck is that

>> No.19904779

>>19904186
there's a difference between being rusty at clearing spellcards and being able to play. I haven't played in like a month and would probably fail some spell cards I usually clear but it's not like I fucking forgot spacing, proper bomb management, and general routing

>> No.19904916

>>19904779
Don't reply to the "muh talent" faggots.

>> No.19905290

>>19903560
What did he say?

>> No.19905425

>>19904203
Sorry, you must know at least this much Japanese to post on /jp/.

>> No.19905704

>>19905425
Clearly not, since I'm doing it anyway.

>> No.19905949

>>19905290
This is gonna be long, bear with me.

When yuke announced a separate video solely about his thoughts on VD, I'd pretty much guessed what it would be about, especially after having rewatched his ISC videos very recently.
The first third of the video is him talking about what he did after recording the final day: mainly clearing achievements that he couldn't before (because he cleared the game much earlier and better than expected); and attempting his first score run, claiming that score challenges in VD is much easier than Aya's games with their quota on number of photos and total score.
He's happy about ZUN bringing back seemingly forgotten characters like Fran, Eiki etc.
Also, the music is nice as always, Nightmare Diary (3rd week) being his favorite.

Next, after a well-meaning warning about what's to follow, he spends the rest of the video pointing out the flaws of the game:
- No Wakasagihime.
- The usual complaints about teleport and the sudden speed change at full charge. This is the first time since EoSD that the control scheme seemed to be in need of improvement. He personally would have preferred the teleport function mapped to C instead, which wouldn't be much different from what games like, say, TD or HSiFS do. He is aware of an unofficial patch that does exactly that, but he would rather prefer an official patch from ZUN to fix this, which ZUN being ZUN doesn't seem very likely.
- The most serious part of his complaints is, of course, the danmaku. He noticed that only around 10% of the game is original, the rest being rehashed stuff. Reusing stuff is not always bad, giving an example of Okina's "Rear Face's Wicked Flames" (WSat2) which requires a different approach for capturing it, focusing on camera and teleportation. On the other hand, you have the very next card, "Halo of Absolute Secret God", that's the exact same spellcard from HSiFS Lunatic. If this were Aya's game you'd be forced into thinking up a different strategy to click photos, but in this game you capture it pretty much the same way, your camera merely being a bonus.
Also, the nightmare weeks. While the combinations were nice, they seemed a bit redundant from the 3rd dream onwards, with very little variations across a day's stages.

And a bit of other stuff:
- 4 years ago, when he criticised ISC a bit about being somewhat unbalanced (like the jizou), he recieved streams of comments about how ZUN made it in a short timeframe of 3 weeks and thus it couldn't have been avoided. He expressed mild displeasure at the response. "The game should be rated solely on what it has to offer. Why try to drag the developer's personal situation into it?" Another example is HSiFS: he really doesn't like it when people try to connect the game's quality to ZUN's personal tragedy.
- He personally feels the overall quality of danmaku is on a decline, starting from somewhere around DDC, HSiFS being one of the worst in his opinion. He recalls what he said during his HSiFS blind run video: that it's really fun to see how the danmaku evolves on each difficulty. But when he actually went ahead and played the game, there was surprisingly no such thing at all. Apart from the bullet speed and amount, there was not much of a change. Well, apart from Lily White getting a spell card - which was a modified version of her non-spell.
He's worried about how the games are shaping up to be.

Overall, yuke had fun with VD, but found it to be lacking compared to side games in the past like Bunkachou and Fairy Wars.

The comments section is in total chaos, fire being exchanged from both sides.
- Some defending ZUN and VD.
- Some trashing ZUN and VD: calling VD a scam, Touhou is declining and asking ZUN to stop making any more games.
- Some trashing yuke: calling him full of himself, and questioning his illegal usage of game assets.
- Some inviting yuke to switch to KanColle side, or more realistically, leave Touhou and branch off to other STGs.

For me personally, that video left a bad aftertaste, not helped by the comments taking an anti stance on Touhou. A complete turnabout from his previous videos. (Though his livestream regulars probably got a preview beforehand.)

tl;dr yuke is dissapointed at VD's danmaku and controls and feels Touhou is declining.

>> No.19906035

>>19905949
I'm a nobody but I can understand the part about feeling it as a plain copy from past games. While it's not new in spin offs to do such, VD takes it way too far making it feel like somekind of boss rush from previous games, and the part when it comes to two bosses at the same times gets old really fast with a few exceptions.

My biggest complain being Eternity, no matter how much she appears, she always have the same pattern being slightly changed from one time to the other, it makes her one of the most boring characters to fight from both HSiFS and VD.

Besides that and the controls being wonky sometimes, the game is still fun but it's not what you'd expect from someone like ZUN.

ZUN has said he doesn't care if the game is perfect or not, but I'm feeling he is going into the cheap and easy side more than often with certain details. Sure, he has a family now and a lot of other things, but taking a few more weeks or even months to think about your games a little more won't hurt him at all.

>> No.19906155

>>19905949
I don't think it's fair of him to say the quality of the danmaku is on the decline when he hasn't really experienced the danmaku itself. Let me explain, I was really looking forward to his VD videos but I quickly lost interest when I saw that he played the game using all of the items like teleport and death bomb. I don't have a problem with that in of itself, but I can't tell you how many times I felt a bit upset when he called a certain card "easy" when he got hit several times during that card and only survived due to the death bomb. I don't believe you can truly experience a spellcard if you simply cheese your way through it all. I really wanted him to do a no-bomb no-teleport playthrough. There is a lot of variety in this game. That is one of VD's biggest strengths in my opinion. Using different playstyles can change how you approach a card and he only did it in one particular way.

The thing about rehashing spellcards I agree to some extent. I'm more in the camp of being sympathetic to ZUN's personal situation. The man has a family to take care of and doesn't devote all that much time to the games. This is just a hobby for him afterall. VD is a great game for what it is.

>He recalls what he said during his HSiFS blind run video: that it's really fun to see how the danmaku evolves on each difficulty. But when he actually went ahead and played the game, there was surprisingly no such thing at all. Apart from the bullet speed and amount, there was not much of a change
Does the danmaku really change all that much from normal > hard > lunatic in the older games? I'm mostly a hard player and haven't done lunatic so I don't know how much it "evolves" in the older games. Is there actually any truth to this or is he simply being a nostalgiafag?

>> No.19906374

>>19905949
>This is the first time since EoSD that the control scheme seemed to be in need of improvement.
This implies that EoSD's control scheme had issues, but in what way was EoSD's control scheme improved by later games? Doesn't PCB have the same exact control scheme?

>> No.19906404

>>19906155
>oes the danmaku really change all that much from normal > hard > lunatic in the older games? I'm mostly a hard player and haven't done lunatic so I don't know how much it "evolves" in the older games. Is there actually any truth to this or is he simply being a nostalgiafag?
It depends heavily on the game and categories being compared, but generally the older games had far more completely unique spellcards that you only saw on harder difficulties. Compare EoSD Normal Remi to EoSD Lunatic Remi and they're wildly different. Even the spellcards that share thematic similarity end up being completely different to dodge.

>> No.19906599

>>19906374
EoSD's controls were quite fine. I was reading it more like "the first time among windows games".

>> No.19907893

>>19904779
One of two options: Your definition of "being able to play" is probably dirt low thus using yourself as an example is stupid, or you're talented thus using yourself as an example is stupid.

>> No.19912845
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19912845

First four in a row today and broke 8.5%! 10% soon. Maybe.

>> No.19912895

>>19912845
Congrats anon.

>> No.19914785

>>19905949
>Apart from the bullet speed and amount, there was not much of a change. Well, apart from Lily White getting a spell card - which was a modified version of her non-spell.
There wasn't? I played HSiFS two times on normal and on lunatic and I don't remember it to be that bad. Not to mention that game has four final spellcards.

>> No.19915468

>>19905949
>Another example is HSiFS: he really doesn't like it when people try to connect the game's quality to ZUN's personal tragedy.

What happened?

>> No.19915733
File: 475 KB, 1014x1352, 5c61698ca9c8c1509aa34d7312a062b1.png [View same] [iqdb] [saucenao] [google]
19915733

Anyone have some good example of how to handle PCB Sakuya A Normal, Stage 4 and the sisters? I seems to do okayish on the stage but get utterly destroyed on the boss fight

>> No.19916208

>>19915468
I think he's just trying to use strong words for dramatic effect, like how ZUN sometimes calls the story for his next game horrifying and stuff. So really he's just saying the same thing he did before, that we can all understand ZUN's ever-changing priorities but that that shouldn't be a factor when judging the games by themselves.

Which is the only thing I can agree with him on. I don't know if it's just the way anon presented his arguments but he sounds like he's mad and sad cuz bad.

>> No.19918664

>>19915733
Merlin is quite annoying. When fighting all the prismrivers together for the first time, go for Lyrica. She's the easiest one and shouldn't give you much trouble.

>> No.19918668

>>19918664
how does that work?

>> No.19919192
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19919192

>>19918668
On the first spell, you can shoot any of them, so you get the sister you damage the most on this period.

>> No.19919204

>>19919192
holy shit i never fucking knew
mind blown

>> No.19923308

I feel like I'm retarded because I'm struggling way more in MoF than I was in all the games before it apart from EoSD which was my first 2hu game
I got to the final boss in PCB on my first attempt on normal but I can't get past Aya in MoF on normal. Am I just doing it all wrong or what?

>> No.19923340

>>19923308
Pretty sure you can bomb every single spell and nonspell in MoF and still make it through, so do that.

>> No.19923625

>>19923308
>>19923340
http://www.mediafire.com/file/pe7prnga86vs5s5/th10_05.rpy/file
Can confirm. Normal mode, minimum 1 bomb or death per non/spell, no vertical just for fun, 2 lives left with only 1 real fuckup and didn't hit 150m extend.
Might try on lunatic.

>> No.19924718
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19924718

No one can beat this score, period.

>> No.19924753
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19924753

>>19924718
Pfft.

>> No.19924800
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19924800

>>19924718
>>19924753
Pfffffft.
Though past this point it's just RNG.

>> No.19924843

>>19924800
>>19924718
Top 10 Anime REKT Moments

>> No.19927712

>>19924718
>>19924753
>>19924800
Heh, too bad that VD doesn't have twitter intergration or something like that.

>> No.19930239

>>19924718
>>19924753
>>19924800
Lmao nice.

>> No.19930556

ISC is the worst sidegame.

>> No.19932322

>>19930556
I'm gonna need sources on your claim.

>> No.19932613

>>19932322
Source: me

>> No.19934831

SA hard is very hard

>> No.19936361

>>19934831
Play ReimuC and bomb everything.

>> No.19939975

>>19934831
Have you tried playing a lower difficulty?

>> No.19940093

>>19939975
Yep. I was just comparing it to MoF hard which I recently beat.

>>19936361
The first choice is the only choice for me, so i'm going to do it ReimuA.

>> No.19940179

What the FUCK was ZUN thinking when he gave Murasa a survival card? Illusionary Dominance is only 15 seconds, but Sinker Ghost is like 40 fucking seconds.

>> No.19940225

>>19940179
Except PWG is actually hard while Sinker Ghost is fully routable.

>> No.19944879

>>19940225
Still hard though.

>> No.19944919
File: 457 KB, 1695x936, perfect touhou game.jpg [View same] [iqdb] [saucenao] [google]
19944919

thoughts?

>> No.19945146

>>19944919
Meh/10.
S1-SA
S2-IN
S3-HSiFS
S4-PCB
S5-MoF
S6-LoLK
EX-If Yukari counts then her, otherwise SA

>> No.19945183

>>19944919
>021602310

>> No.19945264

>>19945183
>scoring SA normal on ReimuA

>> No.19945266

>>19944919
What would the plot even be?

>> No.19945327

>>19944919
I don't care whatever you pick for the other stage, but stage 5 must be LoLK's.

>> No.19945334

>>19944919
>MoF stage 4
no thanks, i'de like to watch my replay files

>> No.19945467

>>19945146
>S1-SA
I can respect for your opinion for everything but this. Stage 1s aren't really memorable or good in general but SA's is extremely bland and boring.

>> No.19945513

>>19945467
Calling SA's stage 1 extremely bland and boring? I have to wonder if you're trolling here.

>> No.19945639

>>19944919
They're all from UFO and under. Please kill yourself, shit taste old man.

>> No.19945807

Okay so how about this
Stage 1 - IN
Stage 2 - LoLK
Stage 3 - UFO
Stage 4 - TD
Stage 5 - HSiFS
Stage 6 - MoF
Extra - DDC

>> No.19946107

>>19944919
>Stage 1: HSIFS
>Stage 2: MOF
>Stage 3: EOSD
>Stage 4: IN
>Stage 5: LOLK
>Stage 6: SA
>Extra: TD

I have the best taste in this thread

>> No.19946298

>>19946107
IN stage 4 is really underrated. It has a great atmosphere with the music and weaving through the bamboo forest racing against time, doesn't drag on forever like PCB's, fighting the protagonists are cool and both bosses have nice danmaku that are used again in later games.

>> No.19946344

>>19946107
Eternity has the most boring danmaku on the planet, but the rest are agreeable. EOSD 3 is my favorite part of that game

>> No.19948268

Why is Most Valuable Vajra a normal difficulty spellcard? this is absurd

>> No.19948546

Might as well jump on the bandwagon.
S1: UFO
S2: MS
S3: MS
S4: PCB
S5: DDC
S6: DDC
Ex: MS
How samey and boring.

>>19944919
Half of it is okay, I guess. I do like your choices for 4-6, but not so much the others.

>>19945146
It's alright. I fully agree with you on S4, S5 is great, and I do like S2 and Ex, but I either don't care for or haven't played the others.

>>19945266
Hell if I know for that guy, but mine is surprisingly coherent: DDC if the Shining Needle Castle was in Makai. I guess that's what I get from only pooling from four games, though.

>>19945467
I don't get the hype behind SA stage 1, either. Is it the music? The floating rocks? I honestly don't care for either of those.

>>19945807
I really like this list. TD stage 4 has some fantastic music and a great atmosphere, LoLK S2 as well but to a lesser extent, HSiFS S5 has a fun stage section and bosses, and Kanako is one of my favorite endbosses in the series.

>>19946298
Hey, I like the long and atmospheric stage 4s. IN's stage 4's stage portion may be short, but that also makes it pretty forgettable. I agree the bosses are fun and a cool revisit to an old concept, though I'm sure many people do. I wouldn't call IN S4 underrated at all.

>> No.19951050

>>19948546
You really like Mystic Square, don't you?

>> No.19952635

S1) TD
S2) PCB
S3) SA
S4) UFO (or SA or EoSD, the hardest choice)
S5) LoLK
S6) MoF

Most memorable taste

>> No.19952667
File: 53 KB, 648x453, Dn2zr6DWkAAis2z.jpg [View same] [iqdb] [saucenao] [google]
19952667

we warned them

>> No.19952751

>>19952667
what the fuck is this retard even trying to say

>> No.19954653
File: 47 KB, 1024x37, file.png [View same] [iqdb] [saucenao] [google]
19954653

>>19912845
There's the 10%. Could maybe do 15 but that'll probably take me another few thousand attempts. Long term goal I guess.
>>19912895
Thank you!

>> No.19955659

S1 IN
S2 IN
S3 IN
S4 IN
S5 IN
S6 IN

>> No.19955820

>>19952751
I think he translated some stuff and managed to find Inmu and Cookie.

>> No.19956576

>>19955820
You don't just "find" Inmu stuff unless you have it in your Google algorithm. I googled Touhou series myself and literally no mention of Inmu or Cookie.

>> No.19956850

>>19956576
Guess that guy is a liar and a fag then.

>> No.19957090

>>19885964
Generally you have a different mentality when facing bosses. Try to remember that a hit is a hit, no matter if it came from a fucking fairy or the final spell card.

>> No.19957317
File: 1.23 MB, 3192x2265, 3x1ij8s5.jpg [View same] [iqdb] [saucenao] [google]
19957317

>>19878572
I recently cleared her with all shot types except Marisa B. I haven't even tried clearing the game with her yet. She seems excessively complicated compared to regular shot types, so could someone give me some advice on how to use her properly?

>> No.19957349
File: 82 KB, 240x240, 1529879953368.png [View same] [iqdb] [saucenao] [google]
19957349

>>19957090
Not true in Koishi's case. A hit during a spell card/nonspell is more catastrophic than one from some fucking fairy, since you lose out on life pieces if you can't survive her attack without dying.

>> No.19957406

>>19957090
>Try to remember that a hit is a hit
What if it's only half?

>> No.19957504
File: 208 KB, 1000x1412, 1524379401096.jpg [View same] [iqdb] [saucenao] [google]
19957504

>>19957406
But first we need to talk about an alternate universe called Makai.

>> No.19957937

>>19957317
Just using her for survival isn't that complex. The main thing to watch out for is not accidentally switching shot types when, for instance, you start pressing the keys again after dialogue; you have to kind of consciously press shot first, then focus.
Fire and Water are your bread and butter for bosses and stages, respectively. Get used to rapidly switching four times in a row to loop back from Water to Fire when you need it.
When you get more comfortable with switching, Metal and Earth are also useful for parts where you have to move around the screen a lot.
The more spread out a shot type is, the more damage each individual bullet does. So if you get the chance to shoot an enemy from within, Wood and Metal can do lots of damage.
The bomb is good but stationary. And it's actually five separate bombs that overlap, so if you can, use it preemptively and try to get the boss as close to the center as possible to maximize damage.

>> No.19957997
File: 2.44 MB, 1800x2300, 1520582839541.jpg [View same] [iqdb] [saucenao] [google]
19957997

>>19957937
Thanks for the input. I heard that fire is terrible damagewise, but I don't know how it compares with Marisa C which I already found frustratingly weak at times. I guess I'll just stick to fire in bosses and try water out during the stages. Incidentally, is the backwards shot type (earth?) the most damaging of them all incase I want to trivialize some cards of a cetain shitspamming cat by bombing and shotgunning?

>> No.19958337

>>19957997
Yeah, you can do some cheeky shit against Rin with Earth.

>> No.19959914
File: 669 KB, 574x756, PureLight.png [View same] [iqdb] [saucenao] [google]
19959914

No one can beat this score... the sequel.

>> No.19959996
File: 541 KB, 600x857, __tatara_kogasa_touhou_drawn_by_uguisu_mochi_ykss35__eb1037f940e85438c96676da677b3f4f.png [View same] [iqdb] [saucenao] [google]
19959996

I had forgotten how feeling helpless against the game felt, yet slowly yet surely improving and getting good.
Slowly I've been climbing from dying on UFO Hard Stage 2, to Stage 3, and I'm now on Murasa.

It's slowly coming together for me

>> No.19960015

>>19944919
I'm doing it too mom

S1-HSiFS
S2-IN
S3-EoSD
S4-TD
S5-UFO
S6-IN
EX-SA

>> No.19960127

>>19960015
>S2-IN
>S3-EoSD
>S6-IN
>EX-SA
A shit.

>> No.19964447
File: 234 KB, 800x645, 1537979362151.png [View same] [iqdb] [saucenao] [google]
19964447

>>19960015
>S5-UFO

>> No.19964475

>>19959996
Nice, anon. I hope you get your clear soon!

>> No.19968544
File: 19 KB, 570x160, gotem.png [View same] [iqdb] [saucenao] [google]
19968544

>>19959914
>no one could

>> No.19968664

I've never played a touhou game before but I've played a lot of the songs from the series in rhythm games and I thought I would give the actual series a try. I have pretty minimal experience with the genre.
Which ones should I play to start? If it doesn't matter then which games have some of the best music so at least my autism is satisfied.

>> No.19968690
File: 1.93 MB, 1282x987, file.png [View same] [iqdb] [saucenao] [google]
19968690

>>19959914
>>19968544
I only got 344 after an hour or so and thought I'd just let you have it but since you asked so nicely...

>> No.19968803

>>19968664
start with windows games in chronological order.
EoSD -> PCB -> IN etc

>> No.19968920

>>19968664
Start with LLS, it's the easiest and most approachable. After that proceed in the chronological order (LLS, MS, EoSD, etc.).

>> No.19969090

>>19968664
I'd say the most beginner friendly games are 4, 7, and 10, since they have simple to understand patterns and little to no gimmicks. As for which games have the best music, my personal favorites are 5, 12 and 13.

There's an overarching storyline of sorts starting from 6, but each mainline game more or less has a standalone story. I'd still say the first five games are worth checking out; although I don't consider 1-3 good games, they have some phenomenal pieces of music and charm not present in the later games. 4 and 5, however, are two of my favorite games in the series.

>> No.19969693

I want PC-98 contrarians to go and stay go

>> No.19970730
File: 148 KB, 500x500, Marisa_get_out_of_jp.png [View same] [iqdb] [saucenao] [google]
19970730

>>19969693
EoSD is basically LLS and MS merged and reimagined as a Windows game, so if you're going to exclude PC-98, you have no good reasons not to exclude EoSD as well.

>> No.19971909

>>19970730
Nobody likes EoSD anyway

>> No.19971918

>>19970730
EoSD is worse than PC-98 shit. Imagine spending hours of your day playing ZUN's abortion. Oh well, at least it isn't UFO.

>> No.19971950

>>19878803
Didn't people start fights over those? I stopped going on here for the most part is my excuse.

>> No.19972029

>>19971950
The charts are stupid and have no place in these threads. Post replays if you want recognition for your good runs.

>> No.19972061

>>19972029
They're meant to be a convenient way to share progress, not (necessarily) to gather recognition. No need to be upset.

>> No.19972074

>>19972061
>>19972029
It's just tracking progress for fun. A way of seeing how far you've come and where you still need to work

>> No.19972108

post scores you fucking casuals

>> No.19972133

How do i get good at HRtP? Ive got no idea what im doing or how to get better. It feels like im just clearing stages through luck instead of skill.

>> No.19972467

So i started playing the Touhou games some time ago.
Decided to start with EoSD because apparently it's the first of the "easy" games.

Am i getting better if i can get to stage 4 without dying? I swear everytime i die after Stage 3 it's either bullshit or because i suck

>> No.19972479

>>19972467
Just play more and you will get there. Stage 4 is almost always difficulty spike.

>> No.19972484

>>19972467
>Am i getting better if i can get to stage 4 without dying?
sure. Stage 4 is where the difficulty really kicks in though. 1-3 are usually warm ups and resource collection while 4-6 is the real meat of the run.

>> No.19972848

>>19885964
Do you hate Mokou or something, anon?

>> No.19972860
File: 287 KB, 667x900, 1433575733070.jpg [View same] [iqdb] [saucenao] [google]
19972860

>>19972848

>> No.19972868

>>19972860
But Kaguya loves Mokou deeply she's just Tsundere about it.
Mokou just hates Kaguya.

>> No.19972880

Thinking about jumping back into 2hu since last year.
I've not played since December last year and only played the most recent one Up to the dancing sluts and somehow managed to beat Okina at 30 FPS because of some weird glitch and I ran with it.

What game should I play to get me back into the groove?
What's the most wholesome one?

>> No.19973296

Should I use the hitbox patch for EoSD?

>> No.19973311

>>19973296
Absolutely not.

>> No.19973313

>>19973311
Okay.

>> No.19973435

>>19972133
Get to know the controls/mechanics, since that is the hardest part about HRtP. Dick around with the ying yang orb to practice maneuvers and special moves.
Use a few bombs to clean out the stages.

>> No.19973711
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19973711

Should i play the first 5 games despite all the effort needed to get them working?

>> No.19973741

>>19973711
Yes and
>despite all the effort needed to get them working?
It honestly isn't much effort, takes a few minutes to get it working if you know what you're doing.

>> No.19974890

>>19973711
Not really. They're kind of shit and in terms of lore they're damn near non-existent.

Play LLS and MS if you must but I can't recommend any of the other ones.

>> No.19975636
File: 79 KB, 450x390, 1494333859457.png [View same] [iqdb] [saucenao] [google]
19975636

>>19973711
>all the effort needed to get them working?
What did he mean byt his?

>> No.19979664

>>19973711
Inserting the game into emulator and pressing a button is now an effort?

>> No.19980757

Okay, after beating all the extra stages and 1ccing the games on normal, I've come to this conclusion:

PCB > SA > IN > LoLK > UFO > EoSD > MS > MoF > HSiFS > LLS > TD > DDC > HRtP > SoEW

PoFV/PoDD ranked seperately since they're really hard to place, but I like them.

>> No.19980879

>>19980757
>but I like them.
As if your ranking didn't show your shit taste enough.

>> No.19980885

>>19980879
oh yeah? what is your opinion?

>> No.19981647

>>19980885
don’t mind the imbecile who hates pofv. he’s clinically retarded.

>> No.19981685

>>19981647
Better than the imbecile who unironically believes randomshit everywhere is good game design.

If you want me to destroy you again, you need only ask. Hell, let's make it a threadly occurence since clearly you want all newfags to know why that game is such a pile of shit. Just say the word.

>> No.19981847

>>19981685
>destroy you
The whole thread was against you. Where does this blind confidence come from?

>> No.19981899
File: 102 KB, 433x428, 1536784606583.jpg [View same] [iqdb] [saucenao] [google]
19981899

>>19981847
>the majority is objectively wrong
>therefore the majority is correct
So we're starting then.

>> No.19981955

>>19981899
I'm not the guy you think I am, and I don't need to argue with you. I've seen your exchanges with the others, I know how you "argue", and I know I'd be wasting my time. I was just pointing out that if you think you've convinced anyone that the game is shit - not that it objectively isn't, just that if you think YOUR arguments are the deciding factor - then you're sorely mistaken. There's no conspiracy here. The thread's not out to get you. You're just delusional.

>> No.19982192

>>19981955
Literally nobody claimed that but you.
>There's no conspiracy here. The thread's not out to get you. You're just delusional.
The irony.

>> No.19982833

>>19982192
out of all people i've told to "kill yourself", i mean it genuinely in your case.

>> No.19983135

>>19982833
Out of all the people that have to go back, you have to go back the most and the fastest.

>> No.19983361

I wish he got an autist that hates UFO with as much passion as this guy does to PoFV. At least that would make sense.

>> No.19983366

>>19983361
Not that guy, but at least UFO lets you beat Byakuren without losing to her at least once. PoFV can't say the same about Eiki.

>> No.19983379
File: 6 KB, 189x39, Th12_ufo.png [View same] [iqdb] [saucenao] [google]
19983379

>>19983361
git fuckin gud

>> No.19983397

>>19983361
I like the simpler games, but out of ZUN's gimmicks ufos are the most well-made and satisfying

>> No.19983400

>>19983366
Is that necessarily a negative?

>> No.19983409

>>19983361
UFO's only flaw is the extra stage. The main game is one of the best in the series and the UFO mechanic is fun.

>> No.19983417

>>19983400
Yes.

>> No.19983431

>>19983417
Care to explain? I don't recall "must be perfectable" being a requirement for "good" STG design. In fact I don't recall any such set of requirements at all, so surely this must be subjective?

>> No.19983442

>>19983431
If you have 3 lives, you actually have 2 lives. If you get to the final boss on your last life, you don't even get a chance to win. Why even bother giving me 3 lives to start off with if one of them is a throwaway?

>> No.19983445
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19983445

>>19983431
>it's fine if your skill is disregarded through no fault of your own it's all good LOL
>who cares about the people with only one life left muh subjectivitiyy!!
Why do all PoFVshitters seem to lack a brain?

>> No.19983495

>UFOfags on full damage control
You guys are worse than EoSDshitters, you know that? Even worse than people who unironically love Junko's fight only out of the entirety of LoLK because of muh epic PDH.

>> No.19983496

>>19983442
>>19983445
Then you shouldn't allow yourself to get to that point at all, which is where the skill comes in. Say you play a turn based RPG or something, and you make it to the boss with 100/1000 health when every hit of his does 100 damage. The game's not going to just kill you before the fight even starts because you can't tank a single hit. You're forced to go into the battle, get hit and die, because you let yourself reach that low a health. If you want to avoid being stuck in this situation, prepare beforehand. It's that simple.

>> No.19983514

>>19983496
Just admit that the starting lives in PoFV should be lowered by 1 and Eiki's invincibility round be removed already, because that's the only problem I have with the game, and it's indefensible.

>> No.19983553

>>19983514
Think of it this way. It leaves you some breathing room if you get to Eiki with no lives left but are close to another score extend to play out the first round and get another chance at winning, whereas you would already have game overed in your case.

>> No.19983557

>>19983496
Except these situations are not the same at all. You can prepare for the turn-based RPG boss, so that if you get fucked over the first time, it never happens after that. Shiki demands you lose at least one life before her luck-based vomit becomes a wee bit less dense.

>>19983553
Only if you're lucky. That anon seems to be missing this part of why PoFV is maximum shite.

>> No.19983591

>>19983445
>lose all your spare lives
>no fault of your own
?

>>19983557
>Shiki demands you lose at least one life
So prepare for it by having an extra life, or >100 hp in the RPG analogy. Or play Medicine. Character balance is shit that I can't deny.
>before her luck-based vomit becomes a wee bit less dense.
That's not what dying does at all. Have you played the game?

>> No.19983718

>>19983591
>hurr it's YOUR fault the game has a ridiculous, unnecesary, retarded 1-life barrier
No anon, I didn't make the game. If people with less than 2 lives can't win the stage no matter what, don't let people with less than 2 lives enter the stage.

Are you seriously this retarded that you can't see the problem? You have NO CHOICE but to lose a life. The RPG boss will not necessarily kill you, and if you prepare he won't. Eiki's random bullshit will and it's required to make it the slightest bit less random and bullshit. You have one less life than you actually do, and it's all because fuck you that's why.

>That's not what dying does at all.
It's the argument that people who defend worthless design like this use. Take it up with them.

>> No.19983882

>>19983718
>If people with less than 2 lives can't win the stage no matter what
You already admitted that there's situations where this isn't true, so I will ignore this.
>You have NO CHOICE but to lose a life.
First, this is not true if you choose certain characters, and again, you have yet to show why this is necessarily bad design, and it goes back to the point above of why a game should always be doable with no loss of resources. Eiki is the final boss of your RPG that happens to move first, deal 1 life's worth of damage and cannot miss unless you chose the Medicine/Aya class. You can read up on this and understand that you should play earlier stages better to ensure that you have more than 1 life's worth of health remaining before getting there. Removing this life to begin with means you're left with a stricter amount of resources in earlier stages, and removes the possibility of coming back after losing all your spare lives after, say, stage 6, so it only serves to increase your options rather than decrease them. This is a mechanic that should not cost you the game if you prepare, and should only bother you if your goal is to beat the game perfectly, which is an arbitrary limit you placed on yourself.
>Eiki's random bullshit will and it's required to make it the slightest bit less random
Again that's not what it does. Don't just parrot things. Read up on what you're trying to shit on. Or better yet play the game.

>> No.19983924
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19983924

>>19981685
Hey I think you're talking about me, but get one thing right please: I never said PoFV had good design, I just disagree with your claim of its randomness. I kind of don't want to try again since you literally EFQ'd me and dipped last time, and it looks like you're already in the middle of something so I'll just watch from the sides. Maybe I'll catch you the next time anyone even entertains the idea that he might enjoy PoFV.

>>19959914
>>19968690
Pfffffft 2 electric boogaloo.

>> No.19983943

>>19983882
>this is not true if you choose certain characters
You have to use exploits for it to be fair then. Drop the RPG comparison because this doesn't work. It'd be more accurate if compared it to a fight that you needed to come in with res items or you auto lose.

>> No.19983954

>>19983882
>you just have to intentionally abuse broken gameplay mechanics, that's all!!
What a fucking retard. Just like the rest of them.

>>19983924
>I just disagree with your claim of its randomness
I bet you also disagree that humans need oxygen to live. Oh wait, that's not something you can "disagree" on, is it? As it is an objective fact that is true irrespective of your feelings about it.

>> No.19983972

>>19983943
But you don't lose the game, just a life. Nowhere does it say you have to NM to win, and nowhere (that I'm aware of) does it say that not being able to NM a game makes it bad unconditionally.

>>19983954
Okay so you have nothing else to say for the rest of my post? Thanks for your concession.

>> No.19984027

>>19983972
It's hard to say things to someone who insists on being wrong on purpose.

First, your RPG analogy is fucking trash, you already got explained why it sucks and doesn't apply to this situation at all and you only keep using it because it's the only thing you have. Second, games are about skill. You needn't necesarily be rewarded for it but a flawless run should be possible, as it means that every challenge is properly paced, balanced and telegraphed, such that a player can avoid any failure with enough skill. It's not possible for every type of game, I'll grant you only this, but perfect runs have been a feature of shmups since forever. Of course it's bad if a shmup can't accomplish that much, much more so if it's because it deliberately eschews having to design a proper structure in favor of tossing RNGshit everywhere.

So blow that concession out of your ass, faggot.

>> No.19984036

>>19983954
>I bet you also disagree that humans need oxygen to live.
Not really, and you thinking that your stance on PoFV is comparable to this one doesn't make it true. For details see the last thread, but let me guess, none of those were arguments, were they?
Fuck me I need to close this thread you keep making saying these easily refutable things that make me reply.

>> No.19984037

>>19984027
Want a food analogy instead?

>> No.19984068

>>19984027
From what I've seen of the Dodonpachi/Mushihimesama series none of those look perfectable, or are those all shit too?

>> No.19984142

>>19984068
Yes.

>> No.19984153

>>19984036
>For details see the last thread
You mean the one where you were blown the fuck apart with your own shitty logic? I remember asking you a question that you're still failing to answer. So much for me saying "these easily refutable things" or whatever.

>> No.19984255

>>19984153
>I remember asking you a question that you're still failing to answer.
I already told you twice that you were literally using EFQ but you're too stubborn to figure out what that means. That's not my problem. Stay ignorant.
>You mean the one where you were blown the fuck apart with your own shitty logic?
Just like last time, if you think that's what happened and that that's what people took away from our exchange, then I'm perfectly fine with dropping it there and letting you believe that. I'm glad we finished this quickly this time.
Don't bait me again with some new thing my tolerance is weak. Please. Just restate that you won or something if you want the last word.

>> No.19984303

>>19984255
I'm not hearing an answer to the question I gave you.

>> No.19984475
File: 503 KB, 500x363, 1458622972190.gif [View same] [iqdb] [saucenao] [google]
19984475

>> No.19984579
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19984579

>>19984255
>>19984303
What, this? I'll answer it for you: take a hit because you're shit at the game, retry and don't be shit next time by following the underlined instructions.

>> No.19984757

>>19984579
I wonder if he finally post that Satorin supergraze.

>> No.19984771

>>19984579
bruh not him but sometimes you don't have time to charge. You either press X or you get hit. Answer his question.

>> No.19985201

>"/jp/ is good, we swear!!"
>this thread
You guys are giant fucking retards.

>> No.19985202

Why is Marisa's dialogue in Touhou 15 so... not-Marisa? She seems really passive and boring in that one. She doesn't even say anything witty or funny the entire time.

>> No.19986121
File: 66 KB, 225x396, Smugya.png [View same] [iqdb] [saucenao] [google]
19986121

Fuck you Sakuya and your stupid walls.

>> No.19987291
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19987291

>>19984579
You're still not answering the question, you fucking retard. I thought you said you totally owned me last time so what is this, anon?

>> No.19989159

>>19985202
ZUN has lost his touch 10 years ago

>> No.19989475
File: 297 KB, 711x845, Th15Marisa.png [View same] [iqdb] [saucenao] [google]
19989475

>>19985202
Because you're actually playing as Marisa's evil twin.

>> No.19990582

>>19987291
>literally lalala I can't hear you-ing your way out of this
Fucking pathetic.

>> No.19990690

>>19944919
Stage 3 should be LLS stage 4

>> No.19990737

>>19990582
And this is where I'd hear your answer, if you had given one.

>> No.19992862

>>19989159
I think he's also lost the passion he had. I think he still cares about Touhou but he just doesn't have the same passion for making it as he did a decade ago.
And I can understand why, dude's been making Touhou for almost two and a half decades now, is married and has two(?) kids.

>> No.19992998

Imagine getting this bent out of shape because Marisa isn't saying bitch all the time now.

You know, her HSiFS dialogue was fine but I guess that would stop you from your shitty doomposting, wouldn't it.

>> No.19994396

>>19862211
Sadly not mine.

>> No.19994453

>>19984757
me too

>> No.19995344

>>19972868
literally neither of those are true

>> No.19996728
File: 590 KB, 646x508, Untitled.png [View same] [iqdb] [saucenao] [google]
19996728

Is CtC the best fangame?

>> No.19996743
File: 55 KB, 512x512, izfPd_5g.jpg [View same] [iqdb] [saucenao] [google]
19996743

>>19996728
No

>> No.19997161

>>19996728
Are you running that in Wine? How'd you get it to work?

>> No.20000613

Downloaded all the games off moriyashrine and half of them run at fucking 5 fps. What did they do and how can i fix it? Effected games are 6 10 11 12 14

>> No.20000805

>>20000613
>EoSD
>UFO
>DDC
Good riddance. Too bad for MoF and SA though. Hope you get them running.

>> No.20000811

>>20000613
A lot of their earlier game downloads have weird shit in them and not exactly original, I know for a fact their EoSD download is completely fucked. Try this one https://nyaa.si/view/979648..
If the problem still persist ,it might be Windows 10 if you are using that, and need to get the DX8 to DX9 converter.

>> No.20000826

>>19989159
>>19985202
Dumb EoSDposters. Go back to MoTK.

>> No.20000833

>>20000613
No idea, but the collection on nyaa works great for me too.

>> No.20002378

>>20000826
EoSD is shit, can't argue that, but defending any 2hu game after IN? Really? Let me guess, you started playing 2hu after TD's release.

>> No.20002513
File: 942 KB, 978x686, pre ufo.png [View same] [iqdb] [saucenao] [google]
20002513

>>20002378

>> No.20002726

UFO is a good game and you need to git gud.

>> No.20002757

t. post TDer

>> No.20002760

>>20002726
I unironically agree.

>> No.20002872

>>20002726
unironically agree.
also whoever hates on EoSD or PoFV is a irredeemable shitter.
the only valid 2hu game to hate is DDC.

>> No.20002997

>>20002872
Everything you just said is true.

>> No.20003018

>>20002872
PoFV is fucking shit.
DDC did nothing wrong.

>> No.20003031

Who the fuck linked this thread on /v/ again.

>> No.20003282

If you started playing Touhou after UFO's release your opinion on what a good game is should be discarded instantly.

>> No.20003333

>>20003282
t. EoSDwunner

>> No.20003366 [DELETED] 

EoSD is shit and don't respond to my posts ever again you fucking fetus.

>> No.20003656

>>20002726
I ironically agree

>> No.20004072

>>19862201
I keep on making stupid mistakes on second stages that leave me rage quitting until the next day, which inevitably has me making stupid mistakes again.,

>> No.20004104

>>20000805
>>20000826
>>20002378
>>20003333
If you dislike EoSD, you do not count as a player of touhou or a member of /jp/, or even 4chan or any other futaba spinoff. EoSD is core touhou culture and disliking it makes you, at best, a crossboarder /v/fag. You don't belong here, so don't post on /jp/ ever again. EoSD has been touhou culture since before you even knew what anime was, it is the foundation of touhou as a modern fanbase and the pinnacle of all earthly culture. Any human who dislikes it should be reclassified as a different, lower species. To call you a homo-sapien is an insult to all of human history and the entire primate family.

>> No.20004161

>>20004104
That's a nice way of saying "EoSD is hella secondary-friendly"

>> No.20004179

>>20004161
Just because secondaries like EoSD characters doesn't mean it isn't the best game. You not liking it, however, does mean you have the worst taste imaginable.

>> No.20004196

>>20004104
this.

>>20004161
any secondary will shift into a primary with certain probability. the steady flow of secondaries is required for the fandom to stay alive, as primaries will get burnt out and drop 2hu for some time (t -> inf).
"muh secret club" will lead to stagnation and death of 2hu.

>> No.20004222

>>20004196
It's also just retarded to shit on good games just because they became popular

>> No.20004907

EoSD is shit and don't respond to my posts ever again you fucking fetuses.

>> No.20004997

Dumb ecelebs. Go back to being gay virgins. No one cares about your erection for EoSD and UFO.

>> No.20005006

>>20004907
your mum's a fetus

>> No.20005233
File: 21 KB, 600x315, 1487836076387.jpg [View same] [iqdb] [saucenao] [google]
20005233

>>20004907
>>20005006
oh shit DESTROYED

>> No.20005270

>>20004907
Does your zookeeper know you're on his computer, ape-chan?

>> No.20005339

>>20005006
Jesus Christ, anon...

>> No.20005409
File: 91 KB, 800x800, 1444550452960.jpg [View same] [iqdb] [saucenao] [google]
20005409

>> No.20005418

>>20004997
This. Fuck virgnightsparrow and Minotaurhomo. Not the voice of all the players.

>> No.20006162

>>20005270
Does your mom know the abortion failed?

>> No.20006567

>>20005418
The ones that pretend to be the voice of the players are not even those 2 you mentioned.

>> No.20007542

>>20006567
Are you discord children playing "guess the name of the anonymous poster" again?

>> No.20008699

>>20000811
>>20000833
Thanks. Those are running great.
>>20000805
SA is my favorite. I really like EoSD too. UFO is probably at the bottom of my list.

>> No.20009287

>>20002726
Most boring game of the series, the first 3 stages feels like the same exact shit, 4 to 6 is good tho.

Still a shitty game

>> No.20009549
File: 271 KB, 640x480, 18-10-04 th6_n_1cc.png [View same] [iqdb] [saucenao] [google]
20009549

Holy shit, I finally did it!!!

Took way to long, tho...

>> No.20009551

>>20009287
>Most boring game of the series
UFO can't be that when DDC and TD exist

>> No.20009569

>>20009551
TD boring? I bet you only play for survival, scrub.

>> No.20009740

>>20009569
>bomb then shotgun
>trance then shotgun
wow so engaging

>> No.20010108

>>20009287
>Most boring game of the series
That's not EoSD.

>>20009551
Post scores.

>> No.20010127

>>20010108
>That's not EoSD.
Now I know it's just bait, there's no way someone could find stages 3-5 of EoSD boring.

>> No.20010227

>>20010127
Literally the only part of those stages that isn't boring is the Sakuya boss fight.

>> No.20010247

but MUH BOOKS

>> No.20011413

>>20009549
NIce. But the retexture patch is NG.

>> No.20014508

>>20010108
>That's not EoSD.
It sure isn't when DDC exist as >>20009551 already said. TD isn't boring though. It's just bad for other reasons.

>> No.20015120

>>20014508
>DDC
*EoSD
>It's just bad for other reasons.
git gud

>> No.20017040

I still don't get the whole DDC hate meme.
Seriously, what's that even about.

>> No.20017154

>>20017040
i don't really hate it but the last two stages are pretty weak compared to ZUN's usual efforts

>> No.20017170

>>20017040
I don't hate it. It's just so goddamn boring to play for some reason. It feels like a chore.

>> No.20018063

Someone explain me Violet Detector? Am I supposed to just shoot them down or take screenshots?

>> No.20018107

>>20018063
Did you not play previous photo games?

>> No.20018115

>>20018107
I did, but not much. I never figured out I could charge my camera until very late in Shoot the Boolet, and I never unlocked Hatate in Double Spoiler. Violet Detector reminds me of Pokemon Snap, but I'm not sure if I need to kill things or just take pictures
You couldn't actually shoot in the previous photo games.

>> No.20018990

>>20018063
Both.

>> No.20019251

>>20018115
The game says loud and clear the goal is to shoot the boss down, but you need to take at least 1 (one) picture for it to qualify as a win. It doesn't even have to be a pic of the boss.

>> No.20023146

>>20017154
But Seija

>> No.20023224

I made it all the way to Patchouli and almost beat Sakuya on normal, I'm gonna get that 1CC any day now guys.

>> No.20023238

>>20023224
Good luck, man.

>> No.20023742

I finally 1cc'd PCB, just LoLK left now
It took me so much longer than all the others thus far.
The difficult curve felt all over the place, with a giant spike during stage 4 and a moderate one at youmu, which made me really prone to errors on the easier parts I think.

>> No.20024360

>>20017170
I find TD to be the boring one, the stages and patterns barely offer a challenge and the scoring system isn't that interesting since the enemies are pretty easy to shotgun and the bosses are just bomb and trance spam. DDC does have a lot of problem, Stage 5 is a really weak stage, the idea of reversing things sounds interesting but it's used in the least interesting way possible, expect for Seiga's last card. Scoring on bosses is pretty much the same shit as TD but chaining 2.0 in stages is pretty fun, too bad bombs auto collect items though.

>> No.20025034

>>20023742
>I finally 1cc'd PCB, just LoLK left now
Wait hold on. Like you already 1cc SA and UFO and you had a troubles with PCB?

>> No.20025283
File: 369 KB, 1818x2048, Yuyuko (2878).jpg [View same] [iqdb] [saucenao] [google]
20025283

>>20023742
Congrats anon! You will destroy LoLK.
>>20025034
Back in the day PCB and TD were the last games I got normal 1cc on, while UFO took about 4 to 5 runs to get. Its different for everyone.

>> No.20025704

>>20025283
4-5 runs for a clear on UFO? Wow, it really is different for everyone.

>> No.20025806

>>20025704
It's taken me 100runs and I still haven't beaten EoSD yet

>> No.20025819

>>20025806
Is it your first Touhou game? If so, 100 times is quite a lot, but I can understand it.

>> No.20027596

LoLK is impossible.

>> No.20027610

>>19997161
Use the AB wine guide

>> No.20027910

>>20025819
No
I 1CC'd all the PC-98 games and I've played some of every game. I played a shit ton of SA and IN at one point. But Sakuya just fucks me up.

>> No.20029185

>>20027910
Her mid-boss non spell can be a bitch sometimes. Try bombing her though. It's not hard to notice when you'll get hit and you have 3 bombs, which is a good amount for this.

>> No.20029361

>>20025283
I simply can't fathom how can he after Orin and Shou can still have problems with Youmu and Prismrivers.

>> No.20029439

>>20029361
Prismrivers were easy, it was their stage that messed me up, I ended up having to route it which I normally don't do at all.
Kinda the same experience I had with Orin, except the stage was slower paced and easier to deal with.

>> No.20029685

>>20029185
>Her mid-boss non spell can be a bitch sometimes
There's a safespot, it should be a bitch never if you're willing to cheese it

>> No.20029772

>>20029685
Yeah, I've used it in the past, but didn't like it. It might sound strange, but I like that non spell.

>> No.20033126

>>20029361
Not him but t.b.h. Youmu spells are annoying and Shou ones are just mechanical stuff.

>> No.20033754

>>20033126
>t.b.h.
You have to go back.

>> No.20033806

>>20029772
It's not strange, the point of danmaku is to dodge the bullets, not cheese your way out of dodging them~

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