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/jp/ - Otaku Culture


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File: 270 KB, 891x668, laserpiece.jpg [View same] [iqdb] [saucenao] [google]
19698655 No.19698655 [Reply] [Original]

Previous: >>19636305

Did you complete it yet?

>> No.19698923

yes and I liked the plot, I wasn't spoiled so it was fun to find out who you were and see how Okina decided to solve the problem

>> No.19699788

>>19698655
I've managed to complete 50 scenes, but now I have the latter half of the wrong week and the entire nightmare week and those might be a bit beyond my current capabilities.

>> No.19699974

I suck at it but I've been slowly progressing! I'm already against Okina!

>> No.19700087
File: 393 KB, 766x899, clowny.png [View same] [iqdb] [saucenao] [google]
19700087

What am I suppose to do here?

If I move a little to the left to dodge the first bullet, that's a safe spot till the moon reaches about 2 o'clock. After that I don't know. The bullets are WAY TOO FAST.

>> No.19700124

>>19700087
There are safespots moving in a counter clockwise around the edge of the screen, you can go behind the moon to position in the next safespot.

>> No.19700223

>>19700087
>>19636699

>> No.19700385

>>19700124
>>19700223
Thanks I missed the last thread.

>> No.19700558
File: 1.53 MB, 1276x957, THE_CLOWN_IS_DOWN.png [View same] [iqdb] [saucenao] [google]
19700558

My god I did it.

>> No.19701033

>>19698655
I've completed Nightmare Diary.
That's good, right?

>> No.19701223

In retrospect, having cleared every scene, I still think that Tenshi+Kaguya is far and away the hardest scene, and the only one that has no place being in the game. No idea how you mad lads from last thread actually capped it multiple times in a row.
Aside from that, it was great. Seeing multiple posters complain about Nightmare week being a disappointment early on had me worried, but I really enjoyed most of the combos.

>> No.19701315

>>19701223
Truly the Kinkakuji of this game.

>> No.19701396

Tenshi/Kaguya is fucking absurd. Either ZUN didn't even playtest or got lucky and beat it on his first try and said "good enough www"

>> No.19701757

>>19701315
Similar in difficulty to StB Kinkakuji , except instead of reaching peak difficulty near the end, it becomes easy when Tenshi is left alone.

>> No.19702063
File: 2.10 MB, 1280x960, Th165 Screenshot 2018.08.19 - 15.10.52.04.png [View same] [iqdb] [saucenao] [google]
19702063

>>19701396
AAAAAHHHHHHH I DID IT. I'll make a webm in a few minutes or hours

>> No.19702168

>>19701223
>capped it multiple times in a row.
I didn't actually get them done in a row, but now that I gave it a shot it's not THAT bad. At least I don't think I could ever get 4 Kinkakuji's in a row. https://my.mixtape.moe/brkgig.webm

>> No.19702200

>>19702063
https://my.mixtape.moe/kdvthu.webm

I felt that going balls to the wall and trying to get in close when your charged to take as much of their health as possible with a photo was the best strategy. The scene is a DPS race and you WILL get hit so I felt that playing aggressive and risking getting hit and losing your charge is worth the payout of actually getting a close-photo off that also gets the keystones.

>> No.19702248
File: 50 KB, 272x311, WEN_THE_WITCH_COME_INTO_U_CAVE.png [View same] [iqdb] [saucenao] [google]
19702248

SA is HARD

>> No.19702997

>>19702200
Why do these webms always look more fluent then when I actually play the game?

>> No.19703303

>>19701223
>Seeing multiple posters complain about Nightmare week being a disappointment early on had me worried, but I really enjoyed most of the combos.
Same. People call it lazy and then go play game like UFO/EoSD, it's crazy. If anything the last stages in VD are genius.

>> No.19703357

>>19701223
yes i liked the duo character gimmick. really enjoyed the game. it was funny seeing certain characters like Okina and Marisa working together, and Marisa deciding to copy Okina and Sumi commenting on it.

>> No.19703408

>>19701223
I find that week lazy because of the lost potential overall it had. It's a really cool idea that ends up being just a character doing the same thing with a different companion that does the same thing with little to no differences. It could have been a different and unique spell for each one of them, like he did in StB or DS, but in pairs. But ended up just being just the same thing. It feels rushed and uninspired. I would much rather have a different and unique spell card for each pairing than just "Tenshi is throwing rocks for 3 spellcards". Also reusing the same old sprites it's really lazy, and even more when they are paired with newer ones. But that's another discussion.

>> No.19703681

>>19703408
ZUN has almost never redrawn sprites for a spinoff game, with the exception of characters from 6. So indeed, if you want to complain about recycling sprites, that's a discussion for thirteen years ago.
As for the combo cards, I see where you're coming from, but I think you're missing what's cool about them. You're seeing it as a bad thing that each individual character does the same thing three times, but that's the point. You start with simple components: four characters, each with one basic pattern. But then, by combining them in all six possible pairs, you get six unique cards. There is an elegance to their construction. They showcase how boring components can interact to make results that require completely different strategies and present varying levels of challenge. Now obviously, they didn't all quite live up to that ideal (Ran+Koishi wasn't particularly different from Ran+Satori; all of Raiko's cards were pretty similar, some combos were just trivial), but overall I think they worked pretty well, and the elegance and novelty of "modular" spellcards was more than enough to balance out the few combinations that fell flat.

>> No.19703853
File: 347 KB, 381x450, DangoFlower.png [View same] [iqdb] [saucenao] [google]
19703853

Can anyone beat this score? Looking to cap this spellcard score board and I think the way is to somehow get #CloseUp along with these other tags.

>> No.19704157
File: 2.13 MB, 1282x987, file.png [View same] [iqdb] [saucenao] [google]
19704157

>>19703853
Feels like luckshit. What's the top right now?

>> No.19704236

>>19703681
The issue with the recycling sprites is that it wasn't "that" obvious in the older spinoffs. In StB the only ones that needed a new rework were the EoSD ones. And in DS the only "old" ones there were Reimu and Marisa, which still was kind of lazy. Then in ISC older bosses were added without new sprites. And you can clearly see how weird Remilia looks when compared to, for example, Tenshi. And here in VD it just got worse. Every boss and extra boss is here, and in pairs. It's just too obvious. Remilia with Byakuren, Yukari with Okina. Or just Marisa talking to Dream!Sumireko, using the LoLK sprite it's weird. And also still using her old IN sprite. It's just a problem that it was already there in old games but in VD it's just too obvious to not address it. Now for the spellcards, I see what you're saying, but it isn't enough for me. I don't find elegance in any way there. It's just seeing the same thing over and over with different layers. Yes, the challenge and how to do them changes, but that doesn't really make them good perse. It's just seeing X character do some bland pattern with someone else over and over. Another problem with that it's the patterns are just... too messy? They don't look good. This is more subjective but they look so bad. It's just two different patterns putted together without any kind of synchrony really. It's just "Marisa throws a laser and Reimu throws amulets" or "Marisa throws a laser and Yukari throws shit from everywhere". It's not pretty at all. It's cool seeing Marisa with Okina behind attacking, but then it's just "Marisa throws a laser while Okina throws fireballs". They feel bland. In StB we have things like Pandemonium or Judgment "Bar of the Ten Kings", and in DS we have things like Barrier "Paparazzi-Repelling Barrier" and (personal favorite ) Embryo's Dream. Then in VD we have... Tenshi throwing stones at you 3 times in a row. Marisa doing master spark 3 times in a row. I guess Hecatia's moon attack/Otherworld "Omagatoki-Dream" from the previous week was really cool and Dream!Sumireko copying the shoot type was also cool. But overall the patterns in this game where all pretty boring or just simple copies from previous games, and having the nightmare week only doing the same plain attacks over and over again just feels...disappointing and lazy, knowing it could have been something really cool there. Not really expecting another Embryo's dream, but something better that we end up having of course. Buuut this is just my opinion of course, feel free to disagree.

>> No.19704257

>>19704157
While it does have luck (obviusly), there's also heavy timing involved, because you want to teleport right after the second wave and just at the moment the fourth wave is sent. That way you get the most of the 2nd, 3rd and 4th waves. Now what I teorize is, if you want precise teleport between the 3rd and 4th wave, you can get #CloseUp or #EXTREMECloseUp while still getting #ROFLInTotalBulletHell. Making your scores go past 80K or maybe even 90K

>> No.19704316
File: 2.09 MB, 1282x987, file.png [View same] [iqdb] [saucenao] [google]
19704316

>>19704257
Best I'm willing to go for. I have no clue what those tags correspond to but I think 近すぎてぶつかるー is the highest closeup one if that's what you're looking for. Best of luck.

>> No.19704320

>>19704236
I don't really care about graphics so I'm fine with using old sprites for the game, even though it's very odd when you mix Remilia with Byakuren and Miko.

But I totally agree with you on the Nightmare laziness. It was very interesting to find the old characters back and in pairs as well, but it dissapointed me that it was so simple-minded. Kanako shoots onbashiras down, that's it, that's all she does, Marisa uses her masterspark in all her attacks, how original.

You know? I wouldn't have a problem if ZUN made the game more challenging, after you defeat one of them, defeating the other is just as easy, the only exception being Remilia, really. I would love if they went full on nuclear when you defeated their partner. It would open up lots of score possibilites, and it would definetely encourage the players to double K.O. them.

>> No.19704321

>>19704316
thank god you aren't using the thpatch "translation", theres been a ton of drama about it

>> No.19704335

>>19704236
I think the real problem was that this game most likely wasn't even supposed to come out, ZUN originally said there were no 2hu games slated for 2018 and the VD announcement came out of nowhere with no demo the month prior. VD was most likely a spur of the moment thing that ZUN didn't have much time to make and test. If ZUN had decided to delay and release it at winter comiket it probably would have come with a much more fleshed-out nightmare week and finale plus maybe a handful of extra scenes.

>> No.19704436

>>19703303
>People call it lazy and then go play game like UFO/EoSD, it's crazy.
I hope you're not implying UFO is a lazy game.

>> No.19704446

>>19704321
Drama you don't need to bring here, so zip it.

>> No.19704466

>>19704335
>ZUN originally said there were no 2hu games slated for 2018
[citation needed]
>and the VD announcement came out of nowhere with no demo the month prior.
Every single danmaku spinoff has been like that

>> No.19704491

>>19704436
It's pretty lazy. All the patterns are pretty much the same

>> No.19704499

>>19704316
Nice one mate, trying to reach that score, but getting stuck at 75K.

>> No.19704555

>>19704499
https://my.mixtape.moe/vmhyox.mp4
If it helps at all this is what the shot looked like. Not sure if it's the best but just this teleport and pray method has gotten me quite a few 80ks.
Don't mind the bgm.

>> No.19704563

>>19704320
I kind of agree with this. I would still prefer completely independent spell cards over all but that touch would actually be great. It's really a downer to end the Ran-Okuu and then proceed to face the boring streaming of giant suns. It doesn't feels "final boss" at all.
>>19704335
I really don't get why ZUN must rush his games this bad. He's working alone, he should give himself the time a he needs. He could also have added Hata no Kokoro, Kasen amd the Yoon & Shion combo. Seeing how they weren't in the game it makes it even clearer that it was a rushed game.
>>19704491
I find EoSD and HSiFS more lazy pattern-wise than UFO to be honest.

>> No.19704577

>>19704563
ISC doesn't have your waifu Kokoro either, I guess it must have been ultra rushed and consequently a stellarly kuso game.

>> No.19704617

>>19704577
Look, a (You)

>> No.19704654
File: 62 KB, 307x512, Th12Shou.png [View same] [iqdb] [saucenao] [google]
19704654

>>19704491
Haha.

>> No.19704675

>>19704654
You post Shou as if she brought anything new to the series. Curvy lasers are a thing since PCB or hell, PC98.

>> No.19704730

>>19704675
she brought your mum to the series

>> No.19704752
File: 103 KB, 686x960, 14433218_10154470447619020_7524886456736278634_n.jpg [View same] [iqdb] [saucenao] [google]
19704752

>>19704730
This could be a shitpost, but it can also be true

>> No.19704849

>>19704752
Sure looks like makai food, did she use zombie broth to cook that?

>> No.19706055

>>19699788
Well fuck, and just as I say that I end up managing to clear a few more levels. Only Junko's rings, Okina, and the entire nightmare week left to clear 9 scenes from.

>> No.19706246
File: 352 KB, 640x480, th001.png [View same] [iqdb] [saucenao] [google]
19706246

Mountain of Faith is fun.

>> No.19706330

Yo how the frick am I supposed to handle stage 5 of SA? I've stopped shooting during the parts with the fire orbs but I'm getting trounced by those zen balls at the opening and the cat's obnoxious zig zag wall the first time you encounter her.

>> No.19706402

>>19706246
Suwako is a good person

>> No.19706642
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19706642

Gave speedrunning VD a shot. Think I can easily push this down to sub 50 in game time and sub 1 hour real time with a better route and just less fuckups in general. Sub 40's probably theoretically doable too.
Nice one hour long game ZUN.
I'm kidding don't hurt me.

>> No.19706729

>>19706330
x

>> No.19706736

>>19706642
this would actually be a really interesting concept because you don't need to clear everything to clear the game.

what cards would eliminate?
Hecatia Suika would definitely get skipped for me.

>> No.19706738

>>19706330
>the cat's obnoxious zig zag wall the first time you encounter her.

Get a practice patch and learn to survive during it. Then, don't shoot her and just time her out. That lets you skip Cat's Walk.

>> No.19706789

>>19706738
why not just git gud at both

>> No.19706823

>>19706330
the opening orbs are fixed (they always spawn in the same position in the same order) so just learn such order, the main trick is to move from one side of the screen to another to kill them right after they spawn, as for orin spellcard, follow her unfocused while the moves from one side to another, this way you'll deal extra damage to her and once the waves start to move get back to the middle of the screen and do your best to dodge the shots

>> No.19710906

>>19706642
But can you beat the game in under an hour while ALSO not using the teleport?

>> No.19710960

>>19710906
Yeah, but I can't guarantee that I don't fire it off accidentally in a run. Marisa's lasers don't actually need you to teleport and the day full of Junko spells has one that's easy to do without teleports which is all you need to go to the next day. Just skip all the other Junko patterns and Dupion and pick the ones that aren't too annoying to do with no teleport to fill up your 70 scenes.

>> No.19713431
File: 499 KB, 640x480, wat.png [View same] [iqdb] [saucenao] [google]
19713431

Kinkakuji was pretty bad, but this one is right up there with it.

>> No.19713547

What's better/more efficient for getting good: Bashing your head against lunatic until you can finally beat level 2, or trying to 1cc hard before moving to lunatic?

>> No.19713620

>>19713547
People tend to say the former, but I question how effective it is in the long term. It just seems to me like you'd learn how to beat that one stage one in Lunatic rather than build up the skills to beat any stage one in Lunatic. So you'd just keep ramming into walls every time you enter a new stage in Lunatic.

>> No.19713744

>>19713431
just chug a Monster or Red Bull and all that energy will cause time itself to slow down

>> No.19713888

Mountain of Faith sucks. Some of the best music, but shit gameplay. SA is a step up.

>> No.19714055

>>19713431
There's a trick to it, but that's almost always the case when you stumble upon something that seems unreasonably hard in these games.

>> No.19714751
File: 225 KB, 384x448, Th125SC065.jpg [View same] [iqdb] [saucenao] [google]
19714751

>>19714055
I wish this one had a trick.

>> No.19714762

>>19713888
at least MOF has more than one good shot type

>> No.19715153

How the fuck do i get good at PoFV

>> No.19715265

>>19715153
Don't use focused movement. Spam level 2 bombs.

>> No.19715547

>>19714055
I thought that might be the case at first, but the trick is not to stay still, or to move just slightly to the side, or to move exactly to the middle of the lanes of blue bullets, or to slowly move to the side the whole time, so I don't see what else it could be. Same goes for the fifth phase of her second card, which is extra-extra annoying because you have to waste all that time taking four easy pictures without super-charging first, then get just a split second to see the pattern and maybe try a new strategy before dying and having to do it all over again.

>> No.19715706

>>19715547
>I don't see what else it could be.
Try thinking outside of the (hit)box.

>> No.19715753

>>19715265
and dont ever use X to instabomb unless you can't charge the bomb fast enough (except if you can get a lvl 4 bomb boost soon)

>> No.19716409

>>19715153
Get good at the lottery, then we'll talk.

>> No.19716577

>>19716409
?
You can't do anything to improve your chances in a lottery, but you can git gud enough to clear PoFV every single time. How are they the same?

>> No.19716685

>>19716577
?
You can git gut enough to win the lottery, what are you talking about? In exactly the same way you can git gud at PoFV too.

>> No.19716721

>>19716685
If I had to guess a number from 1 to a million, is there a number I should pick or a strategy I should use to get a better chance of winning? Nope, they're all the same.
What can I do to improve my chances of beating PoFV? Improve mechanical skill, apply good bombing and scoring practices, and eventually win every time. If you can't handle that that's your problem, not the game's.

>> No.19716743

>>19716685
Oh wait a minute wait a minute. That way of copying my post format jogged my memory. You're that guy from a few months back that I had this exact same conversation with aren't you. Does variance ring a bell? If all that from back then still hasn't changed your mind and you're not just epic trolling I'm not going to bother trying a second time. Yeah sure whatever PoFV's all RNG you do you.

>> No.19717721

>>19716721
>>19716743
>Yeah sure whatever PoFV's all RNG you do you.
Thanks for admitting it, that'll save us both the trouble. But I'm not going to let you to have the last word with your "but it's not the game's fault you're unlucky" shite, I don't care if I'm repeating myself to some stubborn child.

Failing to beat UFO stage 6 without dying or bombing IS the player's fault. That level has a structure, it has patterns, it has consistency that allows you to learn it and master it. PoFV doesn't have any of those. What movements and bomb usage worked in one run will most definitely not work in a second run, or a third run, or a whatever run, because it's RNG shit. What hit you in one run might miss you in another run, or might not be there, or you might not even get to that part, because it's RNG shit. If your only hope to make it through is a bank's worth of coin tosses, how can you claim it's something you can "git gud" at?

>> No.19717930
File: 184 KB, 1846x643, file.png [View same] [iqdb] [saucenao] [google]
19717930

>>19717721
Yeah yeah I've read that a hundred times already. But what I'm curious about is, I went back to that thread and pic related seems to be where you stopped responding. I guess I want to make sure that you were fed up with me there rather than actually conceded, right? You know that you can git gud enough to make bullets disappear very easily to the point it doesn't matter what bullets are where since they're all gone, but just didn't want to talk to me anymore, right? Here's the video I linked apparently: youtu.be/loXOzhXnJvk
Just wanted to make sure. And if you have another response to this please go ahead I'll let you have the last word you crave so much I just wanted to know what happened here. Thanks!

>> No.19718258

>>19717930
>that reply chain
>just because you won 100 times in a row doesn't mean it's not a coin toss!!
Bayes is turning in his grave.

>> No.19718353

https://www.strawpoll.me/16312260
https://www.strawpoll.me/16312260
https://www.strawpoll.me/16312260

>> No.19718415

>>19717721
you are not just retarded, you are an imbecile and you should cease posting on this board.

>> No.19718479

>>19717930
>>19718258
>>19718415
Cease this bullying right now! being a huge shitposting retard is protected /jp/ heritage, you're ruining the board!
:^)

>> No.19718637

>>19718353
Wouldn't fighting and phantasmagoria technically count as spinoffs?

>> No.19718650

>>19718353
Is ISC really pure shooting when all those items exist? It's kind of only true if you play no items.

>> No.19719156

>>19717930
I can't remember what happened there. I don't think I thought you were too stupid to reason with, even though I imagine I should have.

Anyway I remember telling you that a shmup that requires you to bomb to beat it is a shit shmup. Especially since no other mainline Touhou game does that.
>b-but it's not TECHNICALLY bombing!!
Go technically fuck yourself with your semantics.

>>19718258
So just because in YOUR experience the RNG machine gave you the same number 100 times, that means the RNG machine is not RNG even though anyone without dicks in the brain can tell it is. k.

>>19718415
Hella EPIC argument. Why don't you go back to /v/ to teach them to argue as good as you?

>> No.19719229

>>19718637
Why would phantasmagoria be a spinoff when they were both integer games? It's sad, I know.

>> No.19719297

>>19715153
Aya and Medicine are broken in this game and Reisen's bullet in lv1 is also really good, so play as one of them. Spamming lv2 bombs is also good. Then NEVER initiate yourself an spellcard. Always let your enemy do it and then proceed to counterattack them. Don't forget the spell points, I don't really remember how they work, but at certain points, an spellcard will directly be activated on your enemy's place. So you want to manipulate it so that you can activate it when your enemy send you an spellcard to counter them. Finally don't forget that your opponent cheats, there's usually a time they spend alive until they can die. It's like the extra mode only that there the numbers are shown. I don't thinks there's really anything else, for the most part this game is an rng mess, like if eosd just gone crazy. So you just need to learn how to random dodge for the most part.

>> No.19719359
File: 138 KB, 1209x706, 1445965545569.jpg [View same] [iqdb] [saucenao] [google]
19719359

>>19719156
>a shmup that requires you to bomb to beat it is a shit shmup
You actually don't, especially if you play Aya/Medicine, but sure whatever. I'm disappointed that your response is to just move goalposts though.
Also it couldn't be more obvious that you don't play shmups outside of Touhou if you think that. Thanks for clearing it up at least.

I'm more upset about your response to the second guy, but I already knew you have zero grasp of probability from our last exchange so it's not surprising at least. I leave you with a classic introductory problem in pic related. Give it some thought and see what you come up with. Hint: it's not 50%. See you next time.

>> No.19719504

>>19719359
>You actually don't
Play the game. I also believe I told you this before and you still haven't done it.
>move goalposts
My points haven't changed a bit you dumb cunt. Maybe don't bring up bombing if you don't want me to tell you to fuck off about bombing because it means nothing.
>Also it couldn't be more obvious that you don't play shmups
Fuck off dude. While I agree it's quite the overgeneralization, it works for the purposes of this discussion. Nice picture, though. I'm just going to point out it's /a/ shit and proceed to ignore the rest of your post, because that's how argumentation works, right? Thanks for the lesson.

>> No.19719522

>>19719504
Looks like you have no counter for him calling you out on being a shmup pleb talking shit, good job. Stay mad that pofv is 2hard4u.

>> No.19719551

>>19719504
>Play the game
Okay.
https://mega.nz/#!ICZwyISa!xUmY57PIhs1crLccSDQksY54xN0MJweqFhSCko6WYk8
NMNB. Now what?

>> No.19719588

>>19719504
>My points haven't changed a bit
You went from "PoFV is like the lottery so you can't get good at it no matter what" to "oh so you have to bomb to win what a shit game". If you don't think that's goalpost moving I don't know what to tell you. Also I could pull out shitloads of NB replays but >>19719551 looks like he got you covered.

>> No.19719601

>>19719359
Assuming she has an equal chance of grabbing either coin, then since each of the coins has an equal chance of landing on either side, that makes four total possible outcomes of one coin grab plus one flip, and each has an equal probability. Three of those outcomes end up with a result of heads, and two of those three came from her selecting the double-heads coin, so the answer is 2/3.

>> No.19719641

>>19719601
thanks you, it was simple but I still didn't get it, 25%? ah dear

>> No.19719654

>>19719522
>lol u didn't play eschatos therefore your opinion on any shmup is invalid
Not an argument but if it helps you sleep better at night with your RNGshit, I guess.

>>19719551
I got lucky enough to beat the game once too. Didn't make the game any less RNGshit.

>>19719588
>"PoFV is like the lottery so you can't get good at it no matter what"
>"oh so you have to bomb to win what a shit game"
You must be a brand new type of retard if you think saying the latter means I'm backing down from the former somehow. There's nothing "git gud" about bombing the hell out of everything. Fucking hell I remember now, I told you this exact same thing before.

>muh nb replays
I got lucky enough to beat the game once too. Didn't make the game any less RNGshit.

>> No.19719655

>>19719654
git gud

>> No.19719660

>>19719655
Not an argument.

>> No.19719737

>>19719654
Homeboy asking the original question all the way up top (>>19715153) just wanted to beat the game, you autistic fuck. No sane person would be against using spells in PoFV, and anyone can learn the mechanics of the game and use them to overcome the odds and earn their clear. If you want to cry about your own specific gripes game do it on your own time instead of infecting new players with your shit.
And you don't even know what moving goalposts means, do you. Jesus fucking Christ.

>> No.19719770

>>19719737
And you don't even know how to read, do you. Jesus fucking Christ.
That post asks how to get good at the game. Nothing more, nothing less. And even if he did just want to beat the game normally and had expressed so, that has no bearing on this argument about PoFV being RNGshit. You don't have any arguments left and are trying to use this ridiculous attempt at changing the subject to get out of it. Fuck you and your garbage game.

>> No.19719807

>>19719770
Your own specific vision of the game (no bomb no miss no whatever) is of no relevance to anyone and if you think that's RNGshit good for you, nobody cares. But the vision that most people have, which is a game where there's nothing stopping you from using all the resources given to you, is a game that can be practiced, has a strategy, and can be gotten good in. If you don't want to talk about this version of the game, don't fucking talk at all. And just so you know, and I've said this before, just saying I don't have an argument is also itself not an argument.

>> No.19719810

>>19719660
Lottery and muh luck is not an argument.
You either git gud at the game, shut up or fuck off.

>> No.19719815

>>19719770
>>19719654
git gud, scrub
>>19719737
Don't waste your time giving an actual response to this loser, I don't know if you haven't seen a faggot arguing on /jp/ before, but basically no matter how wrong they are they're going to whine, cry, bitch and complain no matter how you refute their dumb arguments.

>> No.19719865

>I can't LNN the game so it must be RNGshit
y i k e s
Before you respond, you're right, this isn't an argument, this is me laughing at your stupid ass.

>> No.19719997

>>19719807
>If you don't want to talk about this version of the game
But I already talked about the lottery and you said that was no good. What do you want me to compare it to? Blackjack? Except Blackjack is a game of seconds while PoFV has the gall to demand you dodge RNG vomit for a half hour. (not to mention that card games have randomness at their core while videogames tone that shit down and for good reason)

>>19719810
Git gud or shut up is not an argument.
You either accept the game is RNGshit incarnate like everybody else here, shut up or fuck off.

>>19719815
>>19719865
Someone's upset. Sorry your game is such trash, but it's not my fault you deign yourself to actually like it.

>> No.19720010 [DELETED] 

>>19719997
BRAAAAAAAAAAP

>> No.19720157

>>19719865
Who are you quoting?

>> No.19720179

>>19720157
You're over a year late for that epic meme, newfriend.

>> No.19720219

I agree that PoFV is a shit game but it's not really random desu.

>> No.19720267

>>19720179
What?

>> No.19720503
File: 70 KB, 291x199, be9566d0af376aae04c7b584cdcaa6114530db50a5ebd8e2093626319806c636.png [View same] [iqdb] [saucenao] [google]
19720503

>>19715706
You son of a bitch, I actually tried it.

>> No.19721957

>>19719997
>You either accept the game is RNGshit incarnate
Not an argument. Get the fuck out and stop shitting up the thread.

>> No.19722202

Glad to see another thread succumbing to endless shitposting.

>> No.19723292

>>19721957
>Get the fuck out
Not an argument. And you're the one shitting up the thread by denying the obvious so steadfastly.

https://www.youtube.com/watch?v=ek-HXV_0ISs
https://www.youtube.com/watch?v=6yCI8uJfgrY
https://www.youtube.com/watch?v=E-PRAnKjpvk (yeah this one is Hard instead of Lunatic, fucking bite me)
Wow, don't these look kind of similar? There's a smidge of RNG to be sure, but it's not enough to drastically alter how the spellcard plays out. Bullets go in somewhat consistent trajectories, the big events are always the same, it's almost like there is... wait for it... almost there... A PATTERN, you fag. For the umpteenth time, that is what makes an activity skillful.

Where's the skill in dodging rain if there's no pattern to it? Where's the skill in doing something that you have no understanding of, that you could never have understanding of, and that the result of is determined by outside forces rather than your own execution? Answer the fucking question.

>>19722202
Would you have made this post if this whole discussion had been about wanking off that kuso game? If you answer is no, then you can fuck right off with your fake thread concern. Want a circlejerk? This isn't the place for that or for you.

>> No.19723316

>>19723292
So memo is skill and reactive dodging isn't? Gotcha dude.

>> No.19723392
File: 97 KB, 416x336, 1534630102521.jpg [View same] [iqdb] [saucenao] [google]
19723392

>>19723292
If only there were patterns in PoFV... oh wait!

>> No.19723413

>>19723392
Looks like the guy can't seem to wrap his mind around anything that's not monkey see monkey do memoshit is all. Nothing left to see here.

>> No.19723418
File: 76 KB, 633x356, 1469746609960.jpg [View same] [iqdb] [saucenao] [google]
19723418

>>19723292

>> No.19723453

>>19723316
Reactive dodging relies on being able to dodge to fucking start with. If the RNG gives you a wall then you aren't reactive dodging a shit.

>>19723392
>If only there were patterns in PoFV
Then it might not be shit. Too bad it doesn't.
Or what? Are you talking about the spellcard attacks or something? The RNG vomit doesn't stop during those segments so no there's still no actual pattern to discern.

>>19723413
>>19723418
Hella EPIC argument. Why don't you go back to /v/ to teach them to argue as good as you?

>> No.19723461

>>19723292
Not an argument.

>> No.19723463

>>19723461
>>19723453

>> No.19723464
File: 2.75 MB, 319x480, 1484247503959.webm [View same] [iqdb] [saucenao] [google]
19723464

>>19723453
>Reactive dodging relies on being able to dodge to fucking start with. If the RNG gives you a wall then you aren't reactive dodging a shit.

>> No.19723475

>>19723464
And if you happen to be unable to use the charge shit? What then, faggot?

>> No.19723490

>>19723453
>Hella [...]
You're literally repeating things now, you brainless monkey.
>>19723475
Don't press X and that'll never happen, but how silly of me to think you actually play the game.

>> No.19723503
File: 60 KB, 313x377, 1447881543897.jpg [View same] [iqdb] [saucenao] [google]
19723503

>>19723453
Hey man, we are waiting for that Satorin supergraze.

>> No.19723508

>>19723490
Answer the question. You can't use your charge and an RNG-generated wall is coming up to you. What do you do.

>> No.19723532

>>19723508
Your premise is false. If you don't press X you'll always be able to use a level 1. Principle of explosion is, unjokingly, not an argument. Again it's like you don't even play the game.

>> No.19723539
File: 633 KB, 1500x1024, 1531984608629.png [View same] [iqdb] [saucenao] [google]
19723539

>>19723532
Answer the question.

>> No.19723559

>>19723539
Uh, okay? If I can't use my charge, then I win the game. Are you happy? Anything follows from falsehood after all.

>> No.19723571
File: 463 KB, 1024x768, 1479212549749.jpg [View same] [iqdb] [saucenao] [google]
19723571

>>19723559
>boohoo falsehood
I don't give a fucking shit about your excuses, kiddo.
I don't have all day either. If you're not going to actually answer the question then I'm going to take it as a concession from your part.

>> No.19723588
File: 22 KB, 407x323, file.png [View same] [iqdb] [saucenao] [google]
19723588

>>19723571
Ignoring this is not an argument, my man. Considering how much you like arguments I thought you would know.

>> No.19723614

>>19723588
I accept your concession.

Dunno why you even bothered if you were going to just end it like this but no skin off my back. Anything that makes PoFVshitters look more like retards is good by me.

>> No.19723626

Damn, I can't believe we all just got OWNED by this shitter.

>> No.19723631
File: 18 KB, 320x207, DaAfKjAV4AE0H8T.jpg [View same] [iqdb] [saucenao] [google]
19723631

>>19723614
>Anything that makes PoFVshitters look more like retards is good by me.
If you think that's the threadgoers' takeaway from this then I'm also okay with it. Take my """concession""" if it makes you so happy.

>> No.19723701

>>19723571
Who are you quoting?

>> No.19724019

>>19723463
>>19723453
>>19723461

>> No.19724117

>>19723626
My subjective opinion has been completely destroyed and I now share his subjective opinion that one of my previously favorite games is bad because it has RNG. How could this happen? I guess his arguments were just too powerful.

>> No.19727661
File: 1.66 MB, 1277x741, was that supposed to be hard.png [View same] [iqdb] [saucenao] [google]
19727661

>> No.19727782

>>19727661
the fuck is with that aspect ratio

>> No.19731810

After clearing Violet Detector, I was inspired to go back and try more Shoot the Bullet; managed to get to 72/85 but hit a wall at Eiki (and Komachi's dumb rain card).
It was fun to play a bit more of it, but a lot of cards feel like their difficulty is artificially inflated by Aya's complete inability to dodge precisely.

>> No.19731819

only uneasy people don't like pofv (as proven by this thread)

>> No.19732133

Only people who value luck over skill like PoFV (as proven by this thread)

>> No.19733156

https://www.youtube.com/watch?v=0-mGgYGrqYY
Where were you when Mike "Brown Bricks" Matei of Cinemassacre livestreamed the best Touhou game?

>> No.19734954

>>19733156
No-one cares. GTFO.

>> No.19734980

>>19733156
does avgn show up?

>> No.19740529

how the fuck do i change my movement key bindings in eosd

>> No.19740530

>>19733156
>Someone who doesn't know how to play Danmaku plays an easy Touhou like shit
why the fuck would I want to watch that?

Never got Let's Plays either.

>> No.19740574

Is there a reason why taking my ritalin makes me better at touhou?

>> No.19744628

>>19740529
External program. Download keymapper or something like that.

>> No.19744731

>>19740574
yeah, add

>> No.19745285
File: 19 KB, 640x480, LLSextra.png [View same] [iqdb] [saucenao] [google]
19745285

What a nice Extra. Gengetsu is cute.

>> No.19746609
File: 133 KB, 626x577, Untitled.png [View same] [iqdb] [saucenao] [google]
19746609

Can someone please explain to me what are those red/blue bubbles around enemies in storymode AoCF spellcards?

>> No.19746708

>>19746609

meme shields

>> No.19748833

Haven't beaten a touhou yet. Which touhou would be the best learning experience to teach me touhou?

>> No.19748864

>>19748833
Not 9 or 15. Everyone could go in circles for hours over which one actually is the best, but aside from those it's hard to go too wrong, so don't stress over it. They'll all teach you fine as long as you're willing to learn.

>> No.19748900

>>19748833
Mushihimesama.

>> No.19748979

>>19748900
Fuck off eceleb scum. Stay out of /jp/ forever.

>> No.19749084

>>19748864
Thank you anon.

>> No.19749274

>>19748979
What?

>> No.19749836

So let me get this straight. In order to play an extra stage I have to beat a whole game without any continues??

>> No.19749844

>>19749836
That's right.

>> No.19749848

>>19749844
my god

>> No.19749861
File: 213 KB, 374x329, 1523028876859.png [View same] [iqdb] [saucenao] [google]
19749861

>>19748864
Orinrin land is indeed the best learning experience.

>> No.19749862

>>19749848
It's not that difficult once you get the hang of it.

>> No.19750242

>>19749836
and on Normal for most entrees. But you wouldn't play Easy Mode and claim you beat Touhou, would you?

>> No.19750731

>>19749836
I mean, if you can't 1cc a game in normal mode, you probably can't do the extra

>> No.19753148
File: 99 KB, 300x331, 7810e61ed68ee58c0a111f9af35f52a924f83b32bb26aaa4e9931636c95f016d.png [View same] [iqdb] [saucenao] [google]
19753148

>>19749861
You know, in all seriousness, while most people wouldn't recommend 11 to a beginner, a case could be made for it.
Yes, it's strict, but generally not unreasonably difficult. It certainly doesn't give you any crutches to lean on and form bad habits with.
It teaches some "creative" things, like moving all around the screen, dodging bullets from unusual directions, and not shooting during certain sections, to get you out of the mindset of "just stay glued to the bottom holding Z and praying the whole time".
It provides a variety of shot types to experiment with.
And finally, there's no particularly complex mechanic to worry about having to exploit. Grazing to auto-collect is not only simple and unobtrusive, but also mostly not necessary for survival.
It is a shame about Rin, though.

>> No.19753395

I am >>19746609 and I demand an answer!

>> No.19753415

>>19753395
It's just invincibility from starting the spell card. It's a shield.

>> No.19753421 [DELETED] 

>>19753395
We don't really discuss those games here.
For fan games you can always check >>/vg/2hug/

>> No.19753598

>>19753395
Spellcard barrier that increases enemy's defense and grants them super armor.
When she switches with her slave, the barrier weakens and turns red.
Just whittle away at her, and her barrier will break in no time, leaving her stunned and ready for you to whack her with your own spell card.

>> No.19753606

>>19753421
Spotted the crossboarding secondary.
I bet you think PoFV isn't a shit game.

>> No.19753638

>>19753598
>>19753415
Huh.
I assumed there is some sort of "trick" to it. Like using slave attacks vs. blue shield and master attacks vs. red shield or something like that.

>> No.19754934

Walk me through the steps one takes from 50 restarts to beat a stage 2 easy boss to 1cc on normal.

>> No.19755125
File: 176 KB, 646x508, ss (2018-08-27 at 12.01.06).jpg [View same] [iqdb] [saucenao] [google]
19755125

That spell was almost impossible, is there anything harder in 14.5 or 16.5?

>> No.19755311

>>19755125
Yeah. By several orders of magnitude, too.

>> No.19755922

>>19754934
1.) Wait until your next life to be born without a crippling nerve defect.

>> No.19756960

>>19754934
Don't spaz out while playing, only move when necessary, keep your eyes on the screen. Check the control scheme, you do know the Shift key has a use, right? Try to memorize the level's layout. And last, but not least: Git Gud.

>> No.19757391

>>19754934
Can't do anything for you at this point. Consider playing something else.

>> No.19757665

Three Golden Rules of STG
1. Do not die.
Focus more on dodging bullets than gunning for items. Don't hesitate to use bombs when in trouble.
2. Do not panic.
Watch the bullets closely and avoid haphazard movements. Moving around randomly will only make it harder.
3. Do not give up.
Repeat as many times as you need to memorize enemy and bullet movements. Overcome difficult sections by learning their patterns.

- From 東方Project攻略wiki

>> No.19758084

>>19757665
>1. Do not die.
Ebin

>> No.19762580 [DELETED] 

waaa why can't everything be eosd wahh
i need lolis and books ZUN
TEH BOOKS!!!!!!

>> No.19763374 [DELETED] 

>>19758084
They should change it to: do not restart like a little bitch everybody you managed to die at stage 1.

>> No.19763381

They should change it to: do not restart like a little bitch everytime you managed to die at stage 1.

>> No.19765128

>>19763381
That's good for practice but yeah you're not gonna get that 1cc like that

>> No.19766721

>>19765128
Actually, I got almost all my 1ccs like that.
I blame the habit on starting out with Mountain of Faith, where I could get to the last spell card with five lives in stock and still game over.

>> No.19770111

EoSD is objectively bad. You cannot refute this. HSiFS is EoSD done right. EoSD is lazy, boring, and unoriginal. Even fangames are better than EoSD. Luckily, ZUN is a better game deisgner now than he was back in the early 2000s.

>> No.19770130

>>19770111
if you say so

>> No.19770177

>>19770111
This. Imagine looking at something like Eternal Meek or le books and forgiving it because of your raging nostalgiaboner. EoSDfags are mentally ill.

>> No.19770233

>>19770111
At least memegame isn't the steaming shitpile that is UFO.

>> No.19770237

>>19770233
The only meme here is the steaming shitpile that are your opinions.

>> No.19770249

what is this /v/tardation? you're allowed to like whichever game you please.

>> No.19770263

>>19770237
this but for both of you, all touhou games are good, especially HRtP

>> No.19770266

>>19770249
That doesn't make games immune from criticism.
>>19770233
UFO may be a shit but it's not bloody scarlet shit that makes you get a colonoscopy.

>> No.19770313

>>19770266
What exactly makes EoSD worse than UFO in your opinion?

>> No.19770353

>>19755125
Star Sword Apologetics is fucking great but isn't that bad desu. Hourai Keystone in VD is an absolute bitch.

>> No.19770361

>>19770353
What is it with Kaguya and having horribly difficult spell cards?

>> No.19770402

>>19770313
>no hitbox
>horrendous stage portions
>outclassed by every other game after it
>shitty spell cards
>bad aesthetics
>worst fanbase

>> No.19770455

>>19770402
Who are you quoting?
>no hitbox
anyone with half a brain can mentally picture the hitbox
>horrendous stage portions
UFO is worse in this regard + has the worst gimmick system imaginable
>outclassed by every other game after it
TD and UFO were pretty shit man
>bad aesthetics
does that even matter in an stg?
>worst fanbase
okay, i'll give you that one

>> No.19771237

>>19770455
>Worst stage gimmick
That's not TD
>My opinion on which games are the worst is fact
You got TD right at least
>Aesthetics
Of course they matter

>> No.19771384

>>19770455
>>19771237
TD is a masterpiece and you two are dumb

>> No.19772497

>>19770455
>+ has the worst gimmick system imaginable
>and UFO were pretty shit man
Have you tried gitting gud instead of being a little fucking bitch girl?

>> No.19772770

>>19772497
How good do I have to be before I can dislike the UFO gimmick?

>> No.19772879

>>19772770
Fuck off.

>> No.19772917

>>19772879
What's wrong? It's a genuine question. If you think people who dislike UFO's gimmick are people who haven't gotten gud, I'd just like to know where the cutoff is to be considered "gud". You can even make it as unreasonable as you want just to spite me; I'm still interested.

>> No.19773644

Has anyone ever counted how many lives and bombs you can possibly earn in each game?

>> No.19773787

>>19773644
Good question. The wiki happens to mention how many you can get in some games, but I don't know if there's one comprehensive listing anywhere.

Regarding lives, 6, 7, 8, 10, 11, and 16 each have a fixed number.
For 12, you'd just have to figure out how many red UFOs you can make, and then how many of those you can fill.
For 13, you'd have to know every possible enemy that drops life pieces, then try to figure out the most you could double with trance, which would also mean trying to figure out how many full trance gauges you could get, which would be difficult. However, considering that lives require ever more pieces to fill, you would just have to narrow down a range of possible number of pieces until it fell into one of those brackets.
For 14, it would be essentially impossible, because you'd have to figure out every single combination of places where you could auto-collect, and optimize where to go for 2.0 to get a guaranteed life piece versus where to go for lots of 0.5 to tick up the every-five-pieces counter. Considering that your possible auto-collection opportunities also depend on when you shoot down each enemy, there are basically infinite possibilities.

Regarding bombs, it's mostly similar. But for 10 and 11, you'd have to count every power item that could drop throughout the game, the add on all the ones you'd get from dying as many times as possible. And for 14, it might be a little easier, since you'd only have to figure out how many times you can get a 0.5 bonus.

>> No.19774105

>>19773787
The maximum amount in TD is 6 lives.

>> No.19774452

>>19774105
How do you figure?
It would take 10, 12, 15, 18, 20, and 25 pieces respectively to gain each of those six lives, for a total of 100. Even if you doubled every single spirit with trance, which is obviously not possible, you'd need to collect 50 of them. On lunatic, you get 22 from spell cards, so you'd need to collect an additional 28 from stages. Are there even that many? I only know of 18 or 20. So right there you're down to 42 spirits, or 84 pieces, or 5 lives.
But again, that's unreasonable since you can't double all of them. Let's say you're really good at collecting spirits and can trance once per stage plus once per boss, which probably still isn't possible. Then of those 44, you could double 18 (since they come two at a time in stages and one at a time during bosses) for 36 pieces, and then collect the rest normally for 26 more, for a total of 62 pieces, or 4 lives. If you suicided into trance six more times to double five more pairs of spirits and one more during a boss (since I don't think stage 1 has any aside from the midboss), you could get 11 more pieces, up to 73, which is just short of 5 lives.
So unless I'm missing some information, I don't see how you could gain more than 4 lives.

>> No.19774575

>>19774452
Pretty sure he included the two you start with.

>> No.19774651

>>19774575
Perhaps, though the original poster did ask how many you could "earn", not "have".
If we're taking about the latter, then both lives and bombs become trivial for 14 since you can max them out, same for bombs in 12, and of course in 10 and 11 bombs are limited by your power. So the only tough ones to calculate would be lives in 12 and both in 13.

>> No.19775191

Why is isis chan so rude?

>> No.19775214

>>19775191
>isis chan
What?

>> No.19775343

>>19775214
The stage 3 boss of UFO, she looks like isis

>> No.19775483

>>19775343
Epic.

>> No.19775732

>>19775343
Ebin.

>> No.19776074

>>19775343
baste

>> No.19776257

>>19775343
Eric.

>> No.19776933

>>19773787
Ok.
Then I'm gonna try to do something.
In EoSD story mode, you can earn up to 6 extra lives (4 at 10, 20, 40 and 60 million, 1 from mid-boss Meiling and 1 from stage 5 mid-boss Sakuya) and 3 extra bombs (1 from Daiyousei, 1 from Koakuma, 1 from stage 6 mid-boss Sakuya).
Which gives a total of 9 lives and 30 bombs.

In PCB, you can earn up to 8 lives tied to blue points (50, 125, 200, 300, 450, 800 and 2 stages lives from stage 3 mid-boss Alice and stage 5 mid-boss Youmu) and 3 extra bombs (1 from stage 2 mid-boss Chen, 1 from stage 4 final fairy, 1 from stage 6 mid-boss Youmu)
Which gives a total of 11 lives.
With Reimu, it means 36 bombs. (12x3)
With Marisa, it means 25 bombs (11x2 +3)
With Sakuya, it means 47 bombs (11x4 +3)

I'll try with the other games next time, gotta go to work.

>> No.19777781

Wow, TD easy mode was . . . well, easy, really easy. Is it just me or is it the easiest? I've only played 2hu for a month and haven't beaten a game until TD and I beat in in my first go. I've had dramatically different experiences with the other games I've played so far, must be something remarkably easy about this one.

>> No.19777799

>>19777781
eeeee maji? eji modo? kimoiii!

>> No.19777819

>>19776933
You can get more lives than that from point items in PCB.

>> No.19777876

>>19777781
TD is the easiest one by far. The hardest ones instead are highly debatable, but people usually agree that it's either SA or LoLK. Regardless of that, playing easy mode is lame and you should instead go directly to normal mode for learning.

>> No.19781005

>>19777781
TD is the fucking easiest Touhou game period. Retards who say IN or PCB or HSiFS haven't played any of the games at all.

>> No.19781047

>>19781005
>Retards who say IN or PCB or HSiFS haven't played any of the games at all.
You only say that because you're a retard that hasn't played the games himself.

>> No.19781129

>>19781047
TD makes those games look like Dark Souls.

>> No.19781403

The only problem with TD is the resource system, besides that, the density of bullets is pretty low and patterns are overall slow and easy

>> No.19783752

>>19781005
Past stage 3 HSiFS is actually pretty hard if you don't abuse resource system.

>> No.19784448
File: 151 KB, 640x480, sumireko.jpg [View same] [iqdb] [saucenao] [google]
19784448

Finally.

>> No.19787509

>>19781129
>Shit Souls
Time to go back.

>> No.19789686
File: 88 KB, 564x757, Yuyuko (2684).jpg [View same] [iqdb] [saucenao] [google]
19789686

>>19784448
Congrats anon!
Did you like it?

>> No.19790371

Holy fucking shit how are Wrong Sunday stages doable? I'm doing something wrong but I don't know exactly what.
For what I've seen anyone else's camera charges like 5% faster, so when they clear the screen I just simply die. The best example is during Ringo's wall of dango, my camera won't reach 100% after 100 tries.

>> No.19792297

>>19717721
who are you quoting?

>> No.19792337

I decided to start my first touhou game by using sanae A in UFO. Is this a good idea?

>> No.19792347

>>19787509
It's time for your mum to go back, she's been in my bed all day and she's one filthy hag.

>> No.19792354

>>19781403
Shame because I actually liked the TD cast.

>> No.19792370

>>19792337
No and no.

>> No.19792391

TD is too easy huh? Did you do it on ultra? Lunatic no bombs/no trance? Why is this even a complaint? Shut up and challenge yourselves.

>> No.19793827

>>19792391
>A Challenge Run is relatable to the difficulty of the standard game
Wow you're retarded

>> No.19793850

>>19792391
>ultra
Not a relevant metric.
>Lunatic no bombs/no trance
That I have done, and it took significantly less effort than all the other ones I've done because the patterns are just easier, though that might be a byproduct of me getting better.

>> No.19793886

>>19793827
Who are you quoting retard boy? If they're complaining about difficulty then the solution is to challenge themselves, who cares if the standard game is too easy? Can these whiny babies even beat it on lunatic *with* bombs and trance?

>> No.19793892

>>19793886
That doesn't fix the issues with the base game retard

>> No.19793906

>>19793892
What doesn't? Playing on Lunatic? Can you beat it on Lunatic retard boy?

>> No.19793950

Just butting in to say that I don't think TD is the easiest game when playing on Lunatic, more like average.

>> No.19794019

>>19793850
Well, did you find the difficulty so paltry as to be detrimental to the quality of the game? Or was it still good fun, despite what the haters say?

>> No.19794086

>>19794019
The resource system is not really what I'd call fun to work with

>> No.19794366

>>19794019
>did you find the difficulty so paltry as to be detrimental to the quality of the game?
Not particularly, but was that ever a point of contention in the above conversation?

>> No.19794509

>>19792297
The second linked post.
You're not fitting in, newfag.

>> No.19797488

>>19792354
I'm not saying the cast is bad, it's just the resource system that makes the game somehow annoying at points, but it's still a fun game and overall decent/good

I prefer TD over UFO, better cast, better spellscards, better music, better overall

>> No.19797837

>>19797488
Speaking of that, I should play TD. Who should I start off with if I’m just getting into touhou?

>> No.19798476
File: 510 KB, 1280x960, Honeyview_th165_012.jpg [View same] [iqdb] [saucenao] [google]
19798476

How do I beat the Clownpiss?

>> No.19798615

>>19798476
Believe me or not, but she's much easier than expected. I was prepared to have my ass handed to me like in LoLK, but her cards can be captured with logic and just a bit of dodging. I literally speeded through them.

>no love for ZUN drawings
I have no words.

>> No.19798628
File: 428 KB, 800x690, Th165Sumireko.png [View same] [iqdb] [saucenao] [google]
19798628

>>19798476
>alphes-style art patch
Yer a fag and you don't deserve any help.

>> No.19798727

>>19798476
I hope you die so many times to Clownpiece's lasers that you uninstall the game!

>> No.19798901

>>19798476
https://my.mixtape.moe/ndmstq.webm
By not being a filthy alphes art user.

>> No.19799331

>>19798901
Cute song, DORK

>> No.19799376

>>19799331
It's actually the ending theme to a post-apocalyptic zombie/necromancy themed game. Not so cute now, is it!
Nah it's still super cute. I wish it wasn't this cute, but I still can't stop listening to it.

>> No.19799513

>>19797837
reimu is the default choice here, homming while unfocused and a straight lane of bullets while focused, sanae is pretty good election too as her attack cover the whole screen but she is rather weak against bosses. Leave marisa and youmu for last as marisa requires you to know well what's coming to not get trapped and youmu plays a little different from the rest as you need to charge her attack

>> No.19800041
File: 27 KB, 121x189, 672750 Nekometaru 462.jpg [View same] [iqdb] [saucenao] [google]
19800041

Extra

>> No.19802144

>>19800041
Joke's on her, I don't actually have that much free time!

>> No.19802339

>>19799513
Yeah I played as youmu first and she does have a weird style. I did get up to kyouko first try with her but lost my 1cc.

>> No.19804366

>>19802339
play with yourmu once you get a good grip about stages and bosses, she is pretty funny. If you want a similar playstyle you could try fairy wars but I suggest you leaving that game for later, once you are more familiar with the controls and such

>> No.19805667
File: 149 KB, 500x714, kaguya eirin 12.jpg [View same] [iqdb] [saucenao] [google]
19805667

I got my first 1cc with Imperishable Night today! Feels so fucking good after knowing of the series for so long and actually beating the one of the games, feels like I finished a part of my childhood.

>> No.19807297
File: 39 KB, 450x450, Yuyuko (687).jpg [View same] [iqdb] [saucenao] [google]
19807297

>>19805667
Congrats anon on your first 1cc! Very good pick as well!

>> No.19807373

https://www.youtube.com/watch?v=-W5YIY4UWsY
How does /jp/ feel about this?

>> No.19807442

>>19798476
Kill yourself.

>> No.19812162

>>19798476
go back to your boatsluts, faggot

>> No.19815635

>>19800041
Jokes on you. Since I've got a new job I only play like 90 min a day. Still managed to Suwako's extras.

>> No.19819594

>>19798476
When will someone make a Harukawa art patch

>> No.19819854

>>19804366
Good to know. I did get to seiga but died in the process of trying to do a 1CC with youmu on normal. It just gets too chaotic for me once you get to that point

>> No.19822081

>>19704491
>Hating on based buddhist game.
Stop shitposting futo

>> No.19822127

>>19781005
Miko is honestly the easiest stage 6 boss to date. She gave me my first 1cc.

>> No.19823487

so recently ive been having a problem where i temporarily lose concentration or something and run into something absolutely stupid that i should not run into. how do i stop doing this?

>> No.19823605

>>19823487
Lose concentration when? That's fairly normal after some time.

>> No.19823634

>>19823605
well it just happens randomly, usually at least once every stage after about the first stage or 2.

>> No.19824812

>>19823634
Thats called choking, kid.

>> No.19825778

>>19823634
Depends. Maybe it's just your lifestyle. Sleep properly, stop fapping, get your proper intake of vitamins.

>> No.19825916

Any advice for how to not die to Parsees first spellcard on normal?

>> No.19825992

I love Mushihimesama Futari, it's better than any Touhou game.

>> No.19826012

>>19825916
If you mean her first spellcard in the stage, her sprite doesn't have a hurtbox, so you can feel free to stay in front of her and then move up right through her, doing plenty of damage. Other than that, get used to how long the bullets keep spawning, and leave yourself plenty of room to not get boxed in.
If you mean the first card in her fight proper, you need to circle around the edge of the whole screen. Move the opposite direction to her when you're on the top, then follow her as you go across the bottom to do damage, of course leaving some space at the end to sneak up past her.

>> No.19826024

>>19826012
Alternatively, be Reimu A and walk through the walls

>> No.19826061
File: 213 KB, 700x950, 1466045613737.png [View same] [iqdb] [saucenao] [google]
19826061

>>19799376
>post-apocalyptic zombie/necromancy themed game
What game?

>> No.19826074

>>19826012
I began to learn much more overtime while playing SA, so that first one you encounter with parsee does become easier to learn. That first one of the REAL fight does have some problems with me still. It’s a tricky one

>> No.19826094

>>19826012
Wait, I just realized that I said something nonsensical there; of course you have to move in the same direction as her all the time, regardless of whether you're above or below. Sorry.

>> No.19826108

>>19826061
https://vndb.org/v13666
Not a "game" in the usual sense of the word I suppose.

>> No.19829591 [DELETED] 

>>19826108

>> No.19829922

>>19825778
oh i didnt think that would have much of an effect

>> No.19830040

>>19781005
How about you play the games yourself retard? The only touhou easier than HSiFS and it's mini-bombs bullshit that allow you to clear a game without capturing a single card is MoF as Marisa B but that's straight up exploiting.

>> No.19830106

>>19830040
>How about you play the games yourself retard?
Right back at you, if you seriously believe HSiFS is easier than PCB.

>> No.19830194

>>19830106
You can go ahead and argue the rest of the post you didn't quote.

>> No.19830205

>>19830194
Why would I argue with bullshit?

>> No.19830220

>>19830040
>clear a game without capturing a single card
Is that your metric for easiness? Can't you do that with most games, if not every game?

>> No.19830301

>>19830220
Let's see. According to >>19776933 there's about 40 bombs available and the amount of spellcards is 28 or something, so I guess yes, it's in fact possible, although in HSiFS you can also bomb through stages and nonspells but I guess it's my fault for not going into specifics.
>>19830220
>Is that your metric for easiness?
My metric for easiness is that it's the only game I was able to 1cc on first try, but it's hard to use as an argument.

>> No.19830326

what is a nonspell?

>> No.19830351

>>19830326
The parts during boss fights that aren't spell card attacks, it's not rocket science.
You know a spell card when the name of it appears and the background goes all different.

>> No.19832394
File: 566 KB, 640x479, oh nooo.png [View same] [iqdb] [saucenao] [google]
19832394

Please send help.

>> No.19832547

>>19832394
https://my.mixtape.moe/ujedwe.webm
Something like this.

>> No.19832723

>>19832547
Oh, no, I've already cleared it. I just found this glitch and thought it was funny.
Also I was trying for a no-photo clear. Okina is evil.

>> No.19835120

>>19832723
>no-photo clear
I seem to run out of time every time I get it down to just Marisa, and trying to shoot down Marisa first just gets me rammed almost all the time. Ah well. Best of luck.

>> No.19839278
File: 33 KB, 222x223, 1535552987387.jpg [View same] [iqdb] [saucenao] [google]
19839278

Why is MoF as MarisaB so fucking hard

>> No.19839311

>>19839278
Because you actually have to memorize stages instead of relying on wide/homing/gimmick shots to take care of everything for you?
The only shot type I'd call 'hard' in that game is Youkai Buster, though.

>> No.19839370

>>19839311
...Why Youkai Buster? The wide shot is very useful, I find.

>> No.19841718

>>19839370
Yeah, in stages. Against bosses? Oh no.

>> No.19844012

>>19839370
In bosses it's just horrible. Have you tried Youkai Buster with Virtue of Wind God? That's just bad

>> No.19844041

>>19839278
I actually find it to be the easiest Marisa shot, even after the bug is fixed. No weird gimmicks to worry about, piercing helps with fairy control, and good damage output. Low spread is standard for Marisa, and something any good Marisa player should be able to account for while playing.

>>19839311
I personally think Marisa's Trace shot is worst. The damage feels really low for what its supposed to be, and often have to choose between low damage and spread, or decent damage with abysmal spread.

>> No.19844085

>Perfect Mind Control
I. Just. What.
What the fuck am I supposed to do?

>> No.19844161

>>19844085
Go in the "middle" of the hearts. Between the gaps. Micro-dodging. They will eventually desynchronize so take that in mind

>> No.19844253

>>19844085
Focus down Koishi, prioritize clearing her waves with your camera. Aside from that it really just comes down to finding the gaps. Don't try to weave the pattern, strafe if you need to, and pay careful attention to where Sayori's bullets are coming from so you can predict where you'll need to move.

>> No.19844423

>>19844085
You just have to hope and pray like hell for the first two or three waves. I didn't find any "good" way to do it; just stay on your toes and generally try to dodge into gaps to your left. After that, they desync and it becomes pretty trivial. Take out Koishi before they line up again, and you're golden.

>> No.19844427

>>19841718
>>19844012
I honestly do not remember having much issue with it against bosses. Maybe I should replay MoF as ReimuC one of these days.

>> No.19845242

Finally done with VD, or at least, the final boss. Haven't completed it yet because work and lack of motivation to do things.

>> No.19845436

>>19733156
A touhou game recreated for the Super Nintendo when?

>> No.19845603

>>19845436
They're definitely too much for a SNES. You'd need a PS1, at the least (assuming you don't mind load times being a giant ass).

>> No.19845671

>>19845603
The PC-98 games can't be that big, at least.

>> No.19845685

>>19845671
You underestimate them.

>> No.19849551
File: 1.56 MB, 1277x741, やったぜ.png [View same] [iqdb] [saucenao] [google]
19849551

>>19844161
>>19844253
>>19844423
This was absolutely "disconnect your brain and let your instincts take over: the card". Thank you for helping me about the prioritization.

>> No.19853116

Can somebody give me the VD chart for my 1 cc chart? Thank you.

>> No.19853147
File: 502 B, 50x60, vd.png [View same] [iqdb] [saucenao] [google]
19853147

>>19853116

>> No.19855645

>>19853147
So, C stands for Clear and 108 is all spells done, right?

>> No.19855679

>>19855645
I suppose, i got it from a previous thread.

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