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/jp/ - Otaku Culture


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File: 145 KB, 480x360, Reimu_Stand.png [View same] [iqdb] [saucenao] [google]
12695332 No.12695332 [Reply] [Original]

You could be playing this game right now. You could be bitching about how Chen was nerfed or why hard mode mechanics are complete bullshit.

Why aren't you?

>> No.12695339

because I don't what the fuck it is, I don't care, and because touhou is shit

>> No.12695350

I did that last year.

>> No.12695359

i'm bored but i'm not THAT bored

>> No.12695376

Because I didn't like the first, and the second isn't even translated.

>> No.12695395

>>12695376
The second one is translated and you have bad taste.

>> No.12695397

>>12695395
Link me nerd

>> No.12695402

>>12695395
It is? That's good.
Do not. To much grind, every boss is a damage race. Maybe I'm missing something, but the game was just not fun.

>> No.12695421

>>12695397
https://www.shrinemaiden.org/forum/index.php?topic=15439.0

>>12695402
It's a game for people who liked Etrian Odyssey. It has plenty of depth in both party customization and the boss battles if that's what you're into.

>> No.12695444

>>12695421
>It's a game for people who liked Etrian Odyssey.
Now you got my attention.

>> No.12695460

>>12695421
>It's a game for people who liked Etrian Odyssey.
So not me. Never played it.

It has plenty of depth in both party customization and the boss battles if that's what you're into.
Definitely wasn't seeing much of that.

>> No.12695469
File: 263 KB, 500x706, chen.jpg [View same] [iqdb] [saucenao] [google]
12695469

>>12695332
Tier list when?

>> No.12695488

>>12695460
> He never checked the party menu in town to customize character skills

> He doesn't know about subclasses

>> No.12695500

>>12695402
There is literally no grind compared to EO because there are so many more optimization options. You just need to git gud.

>> No.12695556

>>12695469
There won't be one, because you can easily completely this game using a huge number of different character combinations and builds.

>> No.12695709

>>12695556
I will make one.

S Tier
Aya
Aya
Komachi
Aya

Aya Tier
Aya
Nitori
Patch

B IT'S AYA'S TURN NOW
Rumia
I don't know man fucking everyone

C Tier
Everyone else

Get the items tier
Ryuunosuke
Nazrin
Aya

>> No.12695729

>>12695709
I'm suddenly more interested.

>> No.12695759

I'm super busy writing touhou fanfiction.

>> No.12696065

Played Wizardry 6, disliked it. Played EO1, disliked it. Played SMT1, found it mediocre.

Why would I like this? I DID like GoS, though

>> No.12696090

>>12695332
Because I'm at work

>> No.12697499
File: 225 KB, 456x600, LoT2_Chara_Reisen_Stand.png [View same] [iqdb] [saucenao] [google]
12697499

>>12695709
Aya is only good for sweeping when combo'd with Patchouli or similar. There are better characters for bossing. Particularly in the later when a well-timed Yukari reset will let you do some pretty insane shit.

Komachi is definitely really good, but once you get Mokou and a couple skill points to invest in her Regeneration and Fighting Spirit. She'll actually out-tank Komachi. So then it just becomes a question of whether or not you need Komachi to throw around debuffs, if not, don't use her.

Nitori/Yuugi, Flandre, Suwako, Patchouli/Kanako, Shikieiki, Marisa, Kasen are all the nukes you need. Since that covers each element with their best scaling characters. Combo that with Satori if you want for double Master Sparks or something.

Reisen is the best debuffer in the game.
Wriggle for Poison.
Keine or Ran for buffing, personally Ran is better since Enchanter works even for people in reserve. Letting you buff up Attack on your nukes with both ease and safety. Keine is the more defensive and economical choice.

If anything the person deserving of top tier is Byakuren. Load her up with Skill Books in the endgame and she'll single-handedly contribute more due to her OP buffs than anyone else.

>> No.12697547

>>12696065
What didn't you like about Wizardry 6?

Personally I stop playing around the Dwarf tunnels or something

>> No.12697550

>>12695709
>>12697499
I think Toxicologist Wriggle is top tier honestly. Most bosses don't resist poison nearly well enough to stop her from wrecking their shit.

I personally like Komachi > Mokou because she does excellent damage just sitting there taking hits, but it's definitely a close race. I also picked Kaguya instead so I didn't get Mokou until much later, so I did kind of spoil Komachi with gems and an affinity tome. Kaguya is excellent though. Her resistances let her tank a lot of battles and she can murder through mind stats even when Sheer Force is useless.

Do Nazrin and Ryuunosuke's "get the items" skills even work? I'm tired of fighting FOEs and struggling to get the kill with rare metal detector while Ryuunosuke is out only to get zero drops.

>> No.12697631

Is it a direct sequel? Can I just pick it up from 2?

>> No.12697687

>>12697550
Toxicologist Wiggle is really good at least for the first 15 or so floors, excluding a handful of bosses like final Tenshi.

Komachi is a lot stronger right out of the box than Mokou is. So even if you took Kaguya first you're not missing out since you won't get Reisen to take the place of debuffer until around time you could pick up Mokou anyways. Mokou as the first choice is just overall a lot worse than Kaguya.

I've no clue if the item effects work other than the bonus cash one, which definitely do. The wiki doesn't state them as being broken, so I don't know.

>>12697631
Are you talking about Labyrinth of Touhou? If you mean if it's similar to the first one then yeah.

>> No.12697866

>>12697631
You don't need to have played the first if that's what you mean. The second improves on the first's mechanics in pretty much every way, so I'd say just play the second.

>> No.12697875
File: 447 KB, 640x480, screen.png [View same] [iqdb] [saucenao] [google]
12697875

I still haven't finished my savefile of the first game I've started sometime last year. The fact that the music is loud as all hell and impossible to decrease in volume drove me nuts.

>> No.12697878

>>12697866
This is what I was asking, thanks.

>> No.12697888

>>12697875
That fight took fucking forever.

I gave up on LoT 1 because it didn't play nicely in parallels and would keep deleting my maps. LoT 2 is much better, and you can change the music volume in the options menu.

>> No.12697898

>>12697888
I had problems with that too but leveling up a bit more did the trick. It still want to finish that game first before I'm attempting the sequel but holy fuck does that volume issue get on my nerfs. I would really like being able to listen to podcasts while doing the endless grinding here and there.

>> No.12697916

>>12695709
More like
S Tier
CHEN
CHEEEEN
CHEEEEN
AYA
CHEEEN
CHEEEEN
CHEEEEEN

IT'S ALWAYS CHEEEN'S TURN

LoT 1

>> No.12697923

>>12695709
S Tier
>Hina
Hina is the character I used in most of the boss battles. Her Misfortune God's Biorhythm mixed with Aya's Divine Grandson's Advent, totally breaks bosses' attack power apart before they get a chance to act.

>Rinnosuke
Most of the time used as my main tank along with Komachi. His First Aid and Battle Command saved my ass many times while his Effective Formation Change is a game changer which allows him to give a character full ATB when switched to the front line. The passive debuffs are a plus too.
Just give him the resistance he needs and you're set.

>Komachi
Give Komachi decent elemental affinities, Monk subclass and loads of fucking HP and she'll be almost unstoppable.

>> No.12697943

>>12697923
Cont'd

A Tier
>Ran
When Ran is a Magician, her Banquet of General Gods and Eighty Million Holy Boards mixed with Super-Fast Hard Arithmetic can pretty much buff up your characters almost permanently.

>Flandre
When you get Gambler Flandre, you basically laugh at the rest of the game and the post-end game.

>Eirin
Healer subclass synergies very well with Healing Touch. To me, it was must while trying to keep Rinnosuke and Ran alive.

B Tier
>Orin
While only good at clearing random battles, her Cat's Walk mixed with Extra Attack and Great Hammer helped clear boss battles that would have been impossible for me to do otherwise.

>> No.12697949

>>12697916
OP mentioned it but Chen was seriously nerfed in LoT 2. She's still fast as fuck but her ATK is low and she can't put out enough damage to remain competitive. There's a cool thing you can do with her using the hexer subclass though.

>> No.12697961

>>12697898
A long time ago when I played it on windows xp I had to rename/move the bgm files to get rid the music.

>> No.12697973

>>12697949
Diva Chen is enemies no longer get turns tier.

>> No.12697982

>>12697923
> Rinnosuke
> S Tier

Is this a joke?

Effective formation change is awesome and 9100 ATB switches are awesome. But

> First Aid and Battle Command saved my ass many times

??????????????????????????????????

>> No.12697993

>>12697973
You just have her spamming the ATB lowering dance while Aya and Cirno(?) do their thing or what? I'm not sure how this would work.

>> No.12697996

>>12695332
Finished it long ago OP. It's the best dungeon crawler I ever played.

>> No.12698011

>>12697993
You use the ATB lowering dance, yes. As long as you have one person faster than you enemy(most likely Aya if you don't debuff speed) then it will work.
Stack speed on Chen then reset everyone's bar to zero. Switch Chen out with your nuker, and then switch her back in when the enemy is about to attack. Remember that she has the skill that sets her own bar to 1000 when switched in.
I beat the final boss severely under-leveled without it getting a single turn.
I did go back and do it legit without cheese later.

On a related note, anyone got any tips for the hornet refights at recommended level? The damn things move so fast and hit so hard not even my tanks survive long, plus they can out speed Aya even with ridiculous speed stacking so I can't cheese them.

>> No.12698015

Tier list depend on the stage you are anyway (except for Aya lol). After the tengu, i'd say Kasen is the best character allaround, with very high base stats, a great offensive skill in the best element against boss (on average), several debuffs, and she can also clear trash to boot. Not to mention she s the absolute best damage dealer against the last boss.

>> No.12698032
File: 176 KB, 800x1000, 1413075373170.jpg [View same] [iqdb] [saucenao] [google]
12698032

>>12697982
First Aid removes silence and heavy while Battle Command kept my some critically needed characters well buffed.

And you have no single idea how powerful Effective Formation Change truly is.

>> No.12698070

>>12698011
God damn that is brilliant

>> No.12698072

>>12697982
Come endgame where he has enough skill points and some investment into his defensive stats Mannosuke can become a pretty solid tank. Turn him into a Strategist along with his Formation skill and you've got a guy who just oozes utility. On the plus side all his abilities have short ATB penalties, allowing him to be a arguably one of the best switchers in the entire game. Seeing as switching is the key to the entire game, that should place him pretty high up there on the list.

Most people don't realize his power because they dump all his points into the money/item abilities which is a big investment that'll really cut down his real strength. Not to mention it takes a while for him to really come into his own.

>> No.12698112
File: 37 KB, 574x350, Untitled.png [View same] [iqdb] [saucenao] [google]
12698112

>>12697898
Couldn't you just do this?

>> No.12698751

>>12697949
Toxicologist Chen is worth putting the fighting gems into, IMO. The damage she deals is insane if you're willing to give her proper support and is more reliable than most nukes.

>>12695709
> Nitori

I didn't realize how good she truly was until I equipped a Master Emblem to her and saw her MP go up by 16 instead of 8. Her equipment boosting power is really incredible.

>> No.12700079

>>12697547
>What didn't you like about Wizardry 6?
the controls

>> No.12702307

I have been playing

Rumia is mai waifu

>> No.12702585

>>12698011
The hornet fights are quite hard.

The first one is the hardest of the two. I suggest you focus on poison resistance(more than 100) and wind/nature element affinity.

I used Tenshi, Rinnosuke, Reimu, Eirin, Ran, Aya, Hina, Flandre and Nitori for most of the fight. You could still try to cheese it with Orin.

>> No.12703582

>>12702585
Yeah the fight got a lot more manageable once I prioritized my affinities over defense, thanks. Should've figured I needed more when pumping defense wasn't cutting it. I certainly won't scoff at putting 2 or 3 Green Dreams on one person anymore.

Still had to dump a ton of money in the library, but I guess that's to be expected in post game.

>> No.12705974

Do I have to be at or below the recommended level to get bonus items?

>> No.12708270

>>12705974
At.

>> No.12708285

Are there any touhou rpgs with permadeath?

>> No.12708306

>>12708285
Permadead Touhous? Unthinkable!

>> No.12713235

>>12695332
>You could be bitching about how Chen was nerfed or why hard mode mechanics are complete bullshit.

Chen wasn't actually nerfed, though. She gets Accelerate and Instant Attack, both of which get her killing things very quickly. Everyone else got a lot better, but Chen benefits from the new subclass system more than they do. She's S Tier with a variety of subclasses; I don't know if I could've beaten Ran without Hexer Chen backing me up.

>> No.12713434

Touhou Genius of Sappheiros and Devil of Decline >>>>>>>>>>>>> Labyrinth of Touhou 1 and 2

>> No.12713438

>>12713434
pls do not divide and conquer

>> No.12714112

>>12713434
>Touhou Genius of Sappheiros and Devil of Decline

What are they? Unless they are super complex RPGs with seven different systems of team customization I'm not really interested.

>> No.12714125

>>12713434
Better than 1, without a doubt, but I dunno about 2.

>> No.12714127

>>12714112
Actually yeah they're pretty in-depth.

Completely different styles of RPG though, I wouldn't compare the two.

>> No.12714722
File: 22 KB, 480x360, screen_geniusofsappheiros.jpg [View same] [iqdb] [saucenao] [google]
12714722

>>12714112
Touhou Genius of Sappheiros is the best Fan Game of touhou I've ever played.
I just loved this game, the system, customization and battle style is much more superior than Labyrinth 2 in my opinion. The game is pretty hard too, each boss uses uniques strategies and you really need think in many ways to counter, is not just about "Heal and Attack" type of Rpg. The game have a good story and very cool Original Characters too.
I just haven't played Devil of Decline yet because the game still being translated, but it is by the same producers, pratically a continuation.
Labyrinth of Touhou 2 has pretty portraits and visual effects, but I've enjoyed far more Genius of Sappheiros.

>> No.12714760

>>12714722
Deer God. It's just a SaGa clone, and an inferior one at that. You need to play more games.

>> No.12714766

>>12714722
>The game is pretty hard too, each boss uses uniques strategies and you really need think in many ways to counter, is not just about "Heal and Attack"
Yeah its "Get hit by party-wide insta-death attack and try again untill RNG decides one of your characters is allowed to live"

>> No.12714777

One thing that I hate about LoT is I never know how to manage stats. Is it worth it to dump points into Mind when they have A rank in it and ignore defense or is it better to dump all into HP? Should I ever use my level up bonus on anything other than Magic or Attack?

I always feel like I'm too squishy

>> No.12714789

>>12714766
Iku, every time.

>> No.12714801

>>12714766
Fuck Yuyuko, jesus.

>> No.12714813

>>12714766
>>12714801
You do know there are ways around the instant death without just taking it and praying right?

>> No.12714816

>>12714760
I played a lot of rpgs, including SaGa.
If you will look in this way, Labyrinth of Touhou 2 is just a a generic Dugeon Crawler ;)

>> No.12714821

>>12714766
There are a few ones like this in literal way. But in general if you get the strategies is not like this at all.

>> No.12714823

>>12714722
Major problem with that game is that every boss involved Alice defending everyone, one person healing Alice every turn and the party every other, one buffer/debuffer, and 2 damage dealers. You can't customize much in that game either. Most characters has one effective build and one support built but a decent amount have only one build. Other major problem is that only a couple characters can take a hit. Alice, Mokou, and sometimes Youmu can take a couple hits before in danger but everyone else is either put into the red or dead in one hit. Never could use Patchouli or Satori in a boss fight since they'll get wiped in the first couple rounds. Alice can only do so much for those 2

>> No.12714833 [DELETED] 

>>12714821
all I used vs Yuyuko was a death res charm, what was I supposed to do instead?

>> No.12714840

>>12714813
all I used vs Yuyuko was a death res charm, what was I supposed to do instead?

>> No.12714841

>>12714833
You can equip Accessories to resist against status ailments, Use a formation, put points in the resistance stat, and use buffs to resist gains ailments.

>> No.12714849

>>12714840
Off the top of my head ways to get past her revenge spell:
Kill her during Sakuya's World.
Reimu's barrier stops instant death on the turn it's used (instant death is a quick effect)
Also I believe she won't use it if she dies to poison damage.

>> No.12714856

>>12714823
I really didn't use Alice through the game, I only really used her in the final battle because is hard only use a Party. In that part I have discovered she is OP. So I used various strategies without she during the game.

>> No.12715001

>>12714823
I'd argue against all those points, but I'm not sure where to start and don't want to turn this to a GoS thread.

>>12714849
Can also have Alice cover someone.

>> No.12715018

>>12695332
Because I'm playing World of Warcraft: Warlords of Draenor instead. My guild just cleared another heroic challengemode while greatly undergeared, just barely touched silver. We are not sure at what point the gear caps out, but we have not reached that cap yet which would help.

>> No.12715025

>>12714722
I really loved it, but I never beat it or LoT.

I'm probably going to replay LoT and GoS and go without any information this time. Gotta focus more on fun than perfection and winnin'...

Too bad it takes so damn long to get thru the game, at least it's fun.

I hope DoD is as good as GoS. I heard GoS > DoD but LoT 1 < LoT 2.

>> No.12715062

>>12715025
I just tested Devil of Decline, and it have some cool new things, like the Shikigami system which allows a good customization and even more characters than GoS. From what I've seen, seems to be very good. But I don't know if the game is better than GoS, I'm waiting for the translation to play (I hate play in japanese language).

>> No.12715230

>>12715018
How is WoD?

>> No.12716650

>>12715001
Then make a thread if you're not afraid to put your words on the line.

>> No.12718063

>>12714777
>Is it worth it to dump points into Mind when they have A rank in it and ignore defense or is it better to dump all into HP?
That would entirely depend on the character in question and the role you're expecting of them. If you're running Iku, then putting more points into her already superb Mind stat will let her tank Mind hits like a champ while buffing your allies. Komachi obviously loves Health. While characters like Remilia benefit from a balance.


>Should I ever use my level up bonus on anything other than Magic or Attack?
For your nukers, of course you'll be dumping essentially everything into their respective preferred damage stat. See above for characters that aren't nukers.

>I always feel like I'm too squishy
That's the point. The game gives you some pretty strong abilities to help alleviate a bit of that. Reimu always comes with the initial party and packs a significant AOE heal and fantastic defense/mind buff. Where as Minoriko has a 0 to 100% health due to how ungodly well it scales coupled with a spammable buff.
Characters like Marisa aren't meant to be taking hits, that's why switching squishy characters out and tanky characters in when thee enemy is about to nuke you is important.

>> No.12718105

>>12718063
Hm. Attackers get everything in their attack stat? Nothing into mp or whatever it was in this game?

>> No.12718120
File: 436 KB, 210x131, 1396636061387.gif [View same] [iqdb] [saucenao] [google]
12718120

>>12695332
>tfw no wriggle
Everyday brings me a little closer to the brink

>> No.12718128

>>12718120
Sorry, was just scrolling down and thought this was SWR

>> No.12718132
File: 120 KB, 344x344, 1400769674020.png [View same] [iqdb] [saucenao] [google]
12718132

>>12718105
Depends on the character. Getting MP for some: Marisa since more MP means a bigger Master Spark while certain characters like Nitori benefit a lot from having increased MP for two back-to-back nukes. At the same time characters like Flandre and Shikieiki don't need it as they are pretty efficient.

>> No.12718137
File: 76 KB, 394x270, 1407999162358.png [View same] [iqdb] [saucenao] [google]
12718137

>>12718105
Also it should note that whether you pump Attack or Magic is entirely dependent on the character. Characters like Chen only benefit from Attack, Marisa only benefits from Magic, and in special cases like Orin that benefit from both (called Composite). Just thought I'd mention that since you post seemed to imply that maybe you didn't know that particular bit, my apologies in advance if I'm wrong.

>> No.12719585

>>12695332
Finishing up the first game, subclasses allowing for more diversity just makes me want to leave it unfinished and start with LoT2 already

>> No.12719776

>>12697875
LoT1 is only hard on the last floors, everything else isn't that bad.

I would cheat to get all the item drops to get into post game though. I am not waiting on a 5% item drop to move forward in a game.

>> No.12719784

>>12697943
Ya, they really need to nerf Flan and balance out the post game.

The Enhanced bosses are way harder than deformed, secret, or even the Enhanced last boss, it is stupid. Shit gets too fast and they have too much defense too quickly.

LoT1, at least until floor 20 and 30, did very well for progression. The difficulty spikes for floor 20 and 30 were stupid, floor 21 trash was objectively easier than 20...

>> No.12719789

>>12719776
>LoT1 is only hard on the last floors, everything else isn't that bad.
Oh man do I disagree with that.

>>12718137
Nono, don't worry, got that. By attack stat I meant whatever their attacking stat is.

>>12718132
But not regular attackers like...uh, it's been awhile...Alice? Patchouli? Worry more about doing big numbers than longevity?

>> No.12719794

>>12698072
By the time post game comes along, a lot of characters are more useful than before and others are just out right terrible.

During the main game you can have a varied team very easily, in post game not so much unless you just outright out level everything by a lot.

>> No.12719797

>>12698011
Instant death son

>> No.12719807

>>12698015
Kasen is amazing pretty much all of the game.

I didn't use Aya that much until post game, could run from enemies easily and get 2 flan attacks in which is literal over powered.

>> No.12719812

>>12713434
I played them all and I liked them all, they are all different though get grindy in the end for one reason or an other.

>> No.12719820

>>12714801
The first fight was bull shit, and the mind flayers in LEVEL 2. After that wasn't too bad until the sunken temple.

>> No.12719823

>>12714789
Need that lightning and status resistance bro

>> No.12719825

>>12719820
The first fight?

>> No.12719826

>>12715025
You will miss way more than is worth it if you go straight in to both of those games without looking things up. You are right when it isn't about perfection or winning, but when you have to back track or level up someone from level 1 when they should be 20 or 30 is beyond annoying,

>> No.12719830

>>12719789
I wiped more times to the trash on floor 20 than any of the bosses in the main game or EX areas. Post game trash was much easier until the last few floors I think, and floor 30 is just fucking brutal.

>> No.12719832

>>12719825

The first Yuyuko fight, the second one wasn't nearly as bad because I had more experience and much better items

>> No.12719931

>>12714112
If you really want to have fun with GoS, try playing with one party life. If you get a game over, restart from the beginning. And no grinding.

>> No.12719950

>>12719931
challenges like this are gay and anti-fun

>> No.12719955

>>12719794
Are you talking about LoT1? Cause I'm talking about LoT2, which doesn't really have that much of an postgame, at least, nothing comparable to LoT1 unfortunately.

>> No.12720016

>>12719955
I was talking about 2, but it doesn't have an expansion yet so of course the post game isn't as big.

I just hope that it balances things out so we can use more character combinations.

>> No.12720023

>>12719950
That's hardly a challenge. The game is so pathetically easy that it's downright unplayable as it is. You don't need to learn the system and devise reliable strategies when you can inch your way through each dungeon by using first-turn nukes and walking out to refresh, or grind for rare uberdrops and make your entire party immune to everything through the halfassed crafting system. And it's STILL easy even if you don't. And that goes for the original release, not the weekend nerf version.

>> No.12720032

>>12719931
>If you get a game over, restart from the beginning
>no grinding

Hahahahaha, This game is not Paper Mario, receive wipe out is extremely common during dungeons and boss battles.
This game was made to grind a little, if you just run through the dungeons sometime you will be severely underleveled.

>> No.12720043

>>12720023
Seriously? I just think exactly the opposite, I consider GoS a very hard RPG, needing many strategies to pass through the bosses and dungeons, You guys can just be aliens to say this game is so easy, pfft.

>> No.12720061

I don't like Labyrinth of Touhou because the style of the game, Dungeon and Battle wise. GoS feels much more lively and has more interesting options in my opinion.

>> No.12720594

>>12720023
Hahahaha, I can use cheat engine too you know.

>> No.12720617

>>12720023
I'm playing GoS (expansion, last boss) right now, I would like to see your playthrough on this supposedly easy game.

>> No.12720631

>>12720617
I would love to see him attempt the "endless" dungeon also, I gave up since it was so tedious.

>> No.12721905

Does Labyrinth of Touhou have any original music? It's public domain stuff as far as I have heard
GoS had an amazing OST
https://www.youtube.com/watch?v=esjfg2OJY4o

>> No.12722017

>>12720023
>You don't need to learn the system and devise reliable strategies when you can inch your way through each dungeon by using first-turn nukes and walking out to refresh
Which, in addition to being tedious, boring, and cheesy, will quickly cause the monsters to respawn.

>or grind for rare uberdrops and make your entire party immune to everything through the halfassed crafting system
The only items that come close to full immunity are one-of-a-kind and come from the very end of the post game, at the very end of the stupidly hard extra dungeon.

Try harder.

>> No.12722021

>>12721905
Don't remember that at all. When's it play?

>> No.12722051

>>12722021
bonus track from the OST CD if I'm not mistaken

>> No.12722097

>>12720023
Hm, a lot of the game is trial and error as well as RNG.

You literally can't even beat Suwako/Kanako without lucking out with a death inflict. The game isn't easy even if you used walkthroughs provided you don't understand the mechanics.

If you play it on release untranslated, it's nigh impossible because of the difficulties to get iron for Kusanagi and the fact that you lose items after you leave the dungeon.

Not to mention you have to have knowledge of bosses's weaknesses through trial and error before beatin' em, usually.

>> No.12722100
File: 194 KB, 634x471, lithos.png [View same] [iqdb] [saucenao] [google]
12722100

>>12722097
>Kusanagi
you could choose to transmute other materials. I gained 10 Iron that way.

It was worth it.

>> No.12722107

>>12722097
I beat Suwako/Kanako without death inflict, just remember Slayer.

Then again, I play on Weekend latest version, not the original release.

>> No.12722311
File: 669 KB, 846x1200, Lithos_Gorgon.png [View same] [iqdb] [saucenao] [google]
12722311

>>12722100
I really liked of Lithos (she is my fave Fan Made), this game characters makes a relation to EoSD, because they are also based in non-japanese mythology... And a Medusa character is just too gorgeous.
Sadly, the recognition of this character is near of zero.

>> No.12722637

>all these replies
Looks like I've struck a nerve. Plenty of others have said the game is beatable with no grinding. Check an archive.

>>12720043
All it takes is a little brain power, and I mean little. You don't even need that if you grind for rares, which is what everyone bitched about back then. That, and Satori.
The game would have been a lot better if it had limited out of battle healing and no fleeing from battles instead of free heals and warps.

>>12720617
>implying I would make game recordings and keep them for years to prove future nerds wrong
Some people thought it was impossible. Half of them shut up when I one-shotted everything in the SDM. The other half shut up when I made it to Alice. The last one shut up when I beat Alice eleven times in a row just to see that my strategy would work no matter what order she attacked in. All this with no grinding and as few exit trips as possible. If you get lucky drops, you can clear dungeons in one run.

I never figured out exactly what causes monsters to respawn, but you'll have made it to a checkpoint before they do, which is why I made it a point to go as far as I could without exiting. It's fun creating and refining ideas to go deeper and faster each time. But you wouldn't know anything about that.

I remember having at least two full-immunity items before finishing the second dungeon.

Try harder.

I bet you even used the secret characters.

>> No.12722641
File: 212 KB, 466x356, rusefly.png [View same] [iqdb] [saucenao] [google]
12722641

>>12722097
Everything is trial and error. If you don't use your brain.

>The game isn't easy even if you used walkthroughs provided you don't understand the mechanics.
>can't understand what he reads, blames game
QED

>implying I didn't play it in Japanese
>implying I don't know Japanese
Still no excuse since rpgs are the easiest games to play without knowing the language. Besides, I'm not hardcore enough to grind for hours flipping through guides and spreadsheets.

>> No.12722645

>>12722637
>no fleeing from battles
battling enemies like Heins is the epitome of unfun

why is your opinion so shit?

>> No.12722890

>>12722645
There's no point running from enemies on the map when you can also run in battle. Remove running or go back to random encounters. The ideal game would have fixed mandatory encounters, roaming enemies that can't be ran from if caught, and random encounters with a small chance to run. Roaming enemies immediately respawn after leaving the room. To take the notch higher, roaming enemies can still move on the map during encounters. If you're running from one, trigger a random encounter, and don't kill it or flee fast enough, the roaming enemy will join in during the random encounter. I'm hard just thinking about it.

>> No.12722978

>>12722890
then go play 7th Dragon or something. The encounter system in GoS is fine as it is.

>> No.12722996

>>12722978
Then why is it so easy? If you call me a supergenius, I'll accept it.

>> No.12723025

>>12722890
Your ideas are so ridiculous, all about this random encounter and run thing are shit. "oh the game is totally broken and has dumb concepts". I hate people
people who only know complain, you just played dozens of hours of this game to talk shit about it. Gamers from today are annoying because this, a lot of old games are broken in many forms, some games like Final Fantasy and Chrono trigger are infinitely more easy than GoS, with easy fights and escapes systems. Just because you find a flawless strategy against a boss, this don't mean they are broken. This is just how all the rpgs works.

>>12722641
> rpgs are the easiest games to play without knowing the language

So, you're saying play a game like Final Fantasy tactics in japanese in more easy than play a action game in japanese? This don't make sense at all.

>> No.12723085

>>12722637
I don't know what your argument is anymore.

>I remember having at least two full-immunity items before finishing the second dungeon.
What the shit? You remember very, very wrong.

>> No.12723699

>>12722637
That guy here, I do use the secret characters yes.

Mokou was boss, Byakuren is a late bloomer though, mostly useful in the expansion with muh Reirei.

>> No.12723716 [DELETED] 

>>12722637
And who're ye quoting, nerd?

>> No.12723822
File: 227 KB, 430x471, 1376362140593.png [View same] [iqdb] [saucenao] [google]
12723822

>>12721905
No clue, but Special Disk in particular has a bombin' soundtrack.

https://www.youtube.com/watch?v=BQiveMR9W98

>> No.12723979

>>12722641
Even if you use your brain, it's still trial and error because you don't know about the boss patterns and weaknesses yet.

I didn't blame the game; I didn't use walkthroughs till' after I beat a boss to see how other people did it.

Iunno how you're saying this game is easy. I'm full autism with games and I found it pretty difficult.

>> No.12724140

>>12695332
I don't know okay I DON'T KNOW
please help I miss playing videogames but I can't bother enough to play them
by the efucking way where is my devil of decline translation

>> No.12730591

>>12722097
>You literally can't even beat Suwako/Kanako without lucking out with a death inflict.
It's not all that hard, I recall doing it once (or almost twice if I hadn't brought katana Youmu on one of the fights). Can't remember exactly what I did, though. Same for Kaguya/Eirin, Nitori with as much elemental support as she could get murdered them quite easily.

I do agree that you don't need to grind at all in GoS, by the way, unless you want to craft items often (not that you really need to do that). Simply cycling your party around every level should get you to mid-high 60s at the final boss in the base game, and mid 70s in Weekend.

>> No.12733713

>>12730591
>Simply cycling your party around every level should get you to mid-high 60s at the final boss in the base game
Not really. My party was low 50s.
The final boss sparked LOTS of discussion back then, and it's no surprise: it's an unreal difficulty spike compared to Lithos right before it. Lithos can almost be solo'd by Mokou.

On my second run I did beat the final boss 10 levels lower than during my first, but it sure was troublesome without Sanae's Wind of Miracles and other helpful stuff. You don't need to grind in GoS, but it has much bearing on the game's general difficulty.

>> No.12733788

>>12733713
Yea, GoS always had kinda inconsistent boss difficulties.

>> No.12737202

>>12695332
download where

>> No.12737467

>>12733788
I played the Weekend, and considering the near of end bosses the difficulty (in my opinion) is:
Anastasys > Biotopos > Lithos

Anastasys in pretty hard in overall, Biotopos is slightly more easy but has annoying debuffs, Lithos is all about her high precision petrify. Ironically she's the easiest, but the final boss is the hardest of the normal game anyways. I was in the level 70 and it gave me so much trouble, I don't had played the original version, only the Weekend, but damn this was hard as shit.

Great music, great gameplay, great game. Best Rpg of Touhou at least.

>> No.12738266

>>12737467
First version is harder, but you could cheese it.
The X-pak made it harder since you couldn't cheese as much, but made the game more balanced.

>> No.12738272

>>12730591
You probably got a Death without realizing it. Kanako's defenses are crazy at that point in the game to just beat her down. Suwako you could get past not petrifying though.

>> No.12738275

>>12722107
Wow... they really made that fight easier then.

>> No.12738279

>>12722100
I didn't have that much trouble getting Iron for it pre-weekend, I had around 25 by the time I got to the sunken temple without farming it and then I transmuted the last bit I think.

>> No.12738283

>>12722637
>2nd Dungeon, immune
HAHAHAHAHA.
You are bad and should feel bad.

>> No.12738322

>>12738275
The Weekend guy here, I remember Sakuya with her Foreign god slayer claymore playing a crucial role in the fight, aside from dealing damage, she can also that field spell where no one can heal so Kanako can't refill.

>> No.12738328

>>12738275
>>12738272
Nah, it's perfectly doable. Buffs, Youmu, good equipment and slayers, the usual boss killing methods. Weekend didn't change anything.

>>12737467
I always found Lithos the hardest and I'm not entirely sure why. Did she have vortex?

>> No.12738333

>>12738328
I never found any sister hard when they are alone because they have weakness, so you can just build a team to exploit said weakness, Thunder (and Cut), Water and Fire respectively.

>> No.12744827
File: 114 KB, 480x360, Remilia_Stand.png [View same] [iqdb] [saucenao] [google]
12744827

What is all this talk about games that are not Labyrinth of Touhou? Why are you not talking about the best subclasses?

Gambler on any nuke--but especially Flandre.

Hexer Chen.

Magician Aya, though I honestly think Aya would be good at anything.

Enhancer Ran is the best buffer in the game, hands down.

I wish there was a good subclass for Remilia. I want to use her... but Warrior row spell is so underwhelming and she literally has two spell cards.

>> No.12744871

>>12744827
Sorry....

>> No.12744881

>>12744827
I'm only on floor 8 so I really don't have much for subclasses or stones. The only ones I've done is warrior for Cirno and guardian for Wriggle. I wanted to give Cirno more offensive options since once she gets 1 speed debuff off, she's done her job but if I need to switch someone else out before her, she's near worthless plus she has a lot of skill points I didn't dump anywhere

>> No.12746836

>>12744827
Strat Hyjiri would like a word with you on buffing.

Gambler Flan + Aya/Yukari breaks the game.

>> No.12748524

>>12744827
Depends on how you run her. As a tank she'd best be placed as Strategist, it eats up a fuck ton of skill points, but she generally doesn't have "that" many worthwhile investments. Majesty, Last Fortress, and Curse of Vlad Tepes specifically. I dunno how you'd roll if it wasn't tank however.

>> No.12749062

>>12744827
Kind of agree with >>12748524, but I'm going to go one step further here and say she's just not going to be one of your best characters. Flandre is great. Patch is great. The rest of EOSD... notsomuch. I actually think China is a better tank because her recovery skill lets Eirin way overheal her, but neither of them stand out much.

>> No.12756497

>>12749062
Remilia can be a good strategist. China doesn't really have the defensive or offensive stats to be a good tank, and Remi's high defenses are better for overhealing anyway.

>> No.12756549
File: 119 KB, 640x641, image.jpg [View same] [iqdb] [saucenao] [google]
12756549

Does anyone have advice on how to make Youmu or Cirno not pieces of shit?

>> No.12757623

Can someone tell me how to recruit Flandre?

The wiki says "have Mokou and Kaguya recruited to make her event on 12F appear." I definitely have both of them but scouring 12F gives me nothing even if they are in my party.

>> No.12757786

where do i download w/ english patch

>> No.12757933

>>12757623
Are you sure you haven't spoken to her already? I believe she disappears after you've spoken to her for as long as you don't meet the BP requirements.

>> No.12757944
File: 485 KB, 419x248, 1364854160783.gif [View same] [iqdb] [saucenao] [google]
12757944

>>12757786
Download: https://mega.co.nz/#!ikd2FCrR!Mge85TCp1GWB1h73fi-HFtpTjaJXMZMxRxLwCKH4A_E
Patch: http://www1.axfc.net/uploader/so/3033234.zip
Translation: http://www.mediafire.com/download/5vxm0keb11l4o3b/Labyrinth+of+Touhou+2+exe+files+img12.rar

>> No.12757975
File: 287 KB, 954x730, WallofMan.jpg [View same] [iqdb] [saucenao] [google]
12757975

Do you guys even Tank? That 4% hp regain, also does anyone know how to get past the boulder on extra 11f bottom right?

>> No.12758034

>>12757944
It's asking me for a decryption key on mega

>> No.12758123

>>12757975
Pair him with Komachi on far left if you want a super fucking tank.

Seriously Komachi stores all the HP in her tits.

>> No.12758604

>>12757933
I don't remember that at all. I guess it's not impossible... I'll try grinding up the BP with the EOSD team first.

>> No.12758655

>>12757975
High Boosts are great (where is your High Resistance Boost btw?) though personally I go with Strategist instead of Monk. +4% stats/regen is nice, but all he's going to be doing is switching, so he might as well just sit around and pass boosts to everyone else.

I have no idea how you got his attack that high. You must've spent a fortune.

>> No.12758784

>>12756549
Well Youmu is good for a 2nd slot tank, though I didn't use her much.

Cirno is great for clearing trash, even in post game, but she wasn't that great with bosses post game.

>> No.12758792

>>12757975
You are probably set for a good amount of the expansion with those HP and ATK stats.

The most I put in to a stat is 300, but my average stats are closer to 200-220.

What is your max level?

>> No.12758798

>>12757623
>>12757933
Ok, I found an event on 11F while looking for all the sake I bought Suika. It's in the far NE corner; Remilia and Sakuya have a conversation about charred monsters that's hinting at Flandre's escape. Still no event on 12F though, but I don't think I have 300 BP either.

>> No.12758879

>>12758034
Try "Fechdog".

Alternative you can use: https://www.mediafire.com/folder/uarj12n425l12/

>> No.12761313
File: 892 KB, 1600x1200, Hinana.jpg [View same] [iqdb] [saucenao] [google]
12761313

>>12748524
Monk.

When in doubt, everyone should just be Monk. And between Monk and Majesty, you've got a healthy boost to all of your stats every turn. Monk Yuyuko is killing it on the dance floor.

What is the best setup for Hina? Her power is obviously real but I'm not sure how to maximize it. Hexer? Herbalist?

Right now I have her set up as a Hexer and she pretty much just tanks and debuffs the enemy:

1. Warding Away Bad Luck + Hexer's Defense ensure my allies aren't hurt.

2. Enhanced Hexes and maxed Biorhythm lay on the debuffs.

3. Two-way Curse and Curse Reversal + Role of Nagashi-bina and Hexer's Conversion keep her healthy.

This works, and is effective. But I know I'm missing out on a lot of offensive potential from Pain Flow by using her this way. Does anyone else have a better setup?

>> No.12762748

>>12761313
I used Hexer with her so she should could heal herself

>> No.12764374

Do I need to play the first game first?

>> No.12764423

>>12715018
>heroic challengemode
those are mutually exclusive, and it caps at 630 in cms

>> No.12764497

>>12764374
No. This game is much better than the first and I'd recommend you skip right to it.

>> No.12764541

>>12761313
I tend to use Hina with a frontline that has high DBF resistance skills like Flexibility that reverse debuffs. The worst thing about Hexer is that it raises Hina's own DBF resistance; the second worst thing about it is that Hexer's Conversion is nerfed for Hina. Herbalist can let Hina buff her own party very easily, but that's work she'll be doing full-time. You'll rarely find an opportunity where using Pain Flow is more important than reversing debuffs or boosting one of your nukes (not that that's a bad thing).

If you want to deal damage, you should also consider Reisen.

>> No.12768613

Is there still no way to play this game in fullscreen?

>> No.12768956

What would you all like to see if there was a 3rd Labyrinth of Touhou? I would like to see more unique or gimmicky characters. I feel like the only gimmicky characters are Hina, Flandre, and Satori. Everyone else is fairly standard and may have a gimmick spell card like Parsee's terror-only attack but isn't wholly based off a gimmick.

Hata no Kokoro could be based on equipping masks in the battle to access spell cards. Equipping a mask will give access to 2 spell cards that are usable until you equip another mask. Have a mask for attacking, support, and healing. Her drawback is that everytime she's switched in/out of battle, you need to re-equip a mask.

Seija would be a counter attack character pretty much like Wobbuffet. One spell card for counter attacking attack skills and one for magic. Each spell card is active until her next turn or until the first counter attack. Maybe have a skill where she'll get her timebar increased once she counters and a skill where the longer the skill is active, the stronger the counter attack will be. She'd also have a spell card that flips the enemy's buffs and debuffs.

>> No.12770007

Genius of Sappheiros is shit

>> No.12770070

>>12770007
well fuck you too James Bond

>> No.12770243

>>12770007
You are shit,GoS is great and so is LoT

>> No.12770248

>>12768956
Well there is the expansion that is going to come out, and they might have a special disk after that.

But I would like to see more field stuff to do, maybe have teams you can switch between to do floor puzzles.

>> No.12770252

>>12764374
The First one is good, but dated.
I would say go through the first until you beat the main game then go to LoT2.

The post game and expansion are pretty meh for LoT1.

>> No.12770252,1 [INTERNAL] 

2020

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