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/jp/ - Otaku Culture


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11914222 No.11914222 [Reply] [Original]

Old thread: >>11842069

Please discuss the Touhou games and STGs at large here.

Thank you to everyone who participated in last thread's challenge, and congratulations to our winner:
>>11843027

Current thread challenge: PCB vanilla clears
Try to be the first person in the thread to post a 1cc of PCB with some shottype/difficulty combination. Please include the text "Thread Challenge" in your submission so that it is easy to find what has already been done, as well as the difficulty and shottype used. Screenshots are required, replays are appreciated but not necessary. If you're a superplayer, don't bully the newbies by stealing all of the easy clears.

Links:
Replay uploader for 6-13: http://replays.gensokyo.org/
Replay uploader for 14: http://threplays.appspot.com/replays
STG/Touhou stream aggregator: http://stgrillz.appspot.com/

>> No.11914311
File: 571 KB, 640x480, l1cc.png [View same] [iqdb] [saucenao] [google]
11914311

Thread challenge :
PCB Lunatic 1cc with ReimuB.
Not a particularly good run, especially against Yuyuko, but I clear it with two lives remaining.

>> No.11914393
File: 753 KB, 479x640, Untitled.png [View same] [iqdb] [saucenao] [google]
11914393

Ikaruga finally got a good port to PC.

For those who didn't know.

>> No.11914757

>>11914138
>At least provide an example instead of making a useless "lel troll xd" post.
Not the same guy, but I'll do that for you.

>As far as I've seen it over the years, every good player that exists right now never started from being complete shit. They all started with 1cc'ing Lunatics, NB runs and scoring right from the start.
I'd like to hear what are you basing this impression upon. I remember the most renowned Western PCB player recalling the times how he couldn't get past the first stage and being intimidated by Letty's bullets.
I remember watching the people with NMNB's from start, one of them ever since 2010, and how they gradually improved from Normal 1cc's to Lunatic 1cc's, then to Lunatic NB's, and finally to scoring and a NMNB of their favorite game.
I remember getting destroyed by Chen in PCB Normal and often being forced to bomb some of her patterns when working for my first 1cc.
I remember the Marisa solo guy.

Everyone was total garbage when they started out. It's true that some people are faster learners than others, but the starting line is the same.

>> No.11914961

Has anybody here played Diadra Empty?

>> No.11914978

>>11914961
When it came out, yes.

>> No.11914994

>>11914978
Did you beat it? On true level, my build either fails to get me to the last boss, or it can't kill the last boss fast enough and I die to its lightspeed attacks.

Is the purple slow shot and shield option ever useful?

>> No.11915381
File: 57 KB, 640x480, Hard PCB MarisaA.jpg [View same] [iqdb] [saucenao] [google]
11915381

Thread Challenge:
PCB Hard 1cc with Marisa A.
I normally play on lunatic but I rarely make it to stage 5 on that difficulty so I tried hard difficulty for this challenge instead, I must say it's a hell of a lot easier.
I should probably play as not Marisa more often, even though she is objectively the best playable touhou character.

>> No.11915394

>>11914994
Yes. You can bomb and sit on the boss with the close-ranged shot to kill it really quick. Fully upgraded plus the same type of options.

No, and no.

>> No.11915578

>>11914311
Oh yeah, forgot to link the replay : http://replays.gensokyo.org/download.php?id=32275

>> No.11915704

>>11914393
I already played Halo 3 years ago

>> No.11915746
File: 510 KB, 643x503, pcbeasysa.png [View same] [iqdb] [saucenao] [google]
11915746

>>11914222
Here is mine: sakuya A on easy.

>> No.11916156

>>11914222
Does the thread challenge mean I cannot use vsync?

>> No.11916167

>>11916156
I don't see how Vsync is considered as cheat, considering that the game is supposed to be that way

>> No.11916265

>>11916167
Ask royalflare.

>> No.11916277

>>11916156
vsync is fine. As I understand it, the Touhou games run fine on older systems, but new systems introduce lag that vsync fixes, so you aren't really enhancing your abilities beyond what they would have been in the game's original state

>> No.11916321

>>11916265
But I don't speak Japaense.

>> No.11916333

>>11916265

Exactly 100% of the EoSD and PCB top runs on Royalflare were done either with the vsync patch or a system that runs without input lag to begin with.

>> No.11916665

>>11915394
I've tried that and did exactly the same thing on natural level. Did you use close range as your main shot or as your turbo shot?

I've done some experimenting with golden strike variant and it seems like it can really turn large groups into swiss cheese. This appeals to me because I hate that stage with the flood of stage 2 bosses and even the pierce laser didn't seem to let me wipe them out on true level.

>> No.11916686

>>11916333
I'll take your word for it.

>> No.11916753

>>11916333
Yusuke's current highscore isn't on Royalflare due to the fact that he used the Vsynch patch while getting it.

Shortly afterwards, he started playing without the patch, attempting to get the same or higher score.

It's also visible on IN, some players reaching 6B with the Vpatch, not submitting a score to the actual scoreboard, and then starting to work for the same score without the patch.

However, it doesn't come up to Royalflare, as they seem to allow Vpatch. It's more of a personal decision of how honorable are you.

>> No.11916766

>>11916333
vsync patch is dishonorable... use it if you must, but do not rely on it. even with six frames of delay, this is how you must play if you want to contain your dignity!

look at batrider and garegga, both have a good 3-4 frames of input delay, both are loved by everybody.

>> No.11916778

>>11916766
>both are loved by everybody
I hate Garegga.

>> No.11917015

>>11916766
>use it if you must, but do not rely on it. even with six frames of delay, this is how you must play if you want to contain your dignity
Wow, preach it. Why should we care about those people anyway

>> No.11917082

>>11916333
>>11916753
Wouldn't just disabling Vsync in your graphic card settings have the same effect? And how do they detect if you use the patch anyway?

>> No.11918024

>>11916778
Garegga and Batrider(ADV) are really easy clears, did you try playing for score at all? My enjoyment of the game only came when I decided I was going to smash some scores.
>>11917015
~Arcade authentic gameplay only~
though save states are still okay.

>> No.11918075

>>11918024
>did you try playing for score at all?
The scoring is what I hate in Garegga.

>> No.11918373

I'm pretty new to Batrider and Garegga, but I've noticed that I'll kill an enemy off screen and then my entire run will be over because of a medal dropping. It's almost as frustrating as dying while trying to keep my chain alive, but not as bad since I can still go on after a medal drop. Once I die in any pachi, might as well hit reset.

>> No.11919398

/jp/ /jp/, my wrist hurts from playing on keyboard so much. Is it possible to get good playing controller? It's much more comfortable, but I suck so badly with controller right now.

>> No.11919427

>>11916665
Turbo, to tackle through all the trash on the regular levels to collect all the coins. The only issue with that build is stage 5 (haven't played in ages, so I'm not sure about this). Used the spread shot for main, as it is safer for trash. Takes a hell of a time to kill some of the earlier bosses though. Definitely try your own thing though, the game is more fun that way.

>> No.11919489

>>11919398
Do you have your keyboard in the same position it would be in as if you were typing or playing other non shmup games?

I found putting my keyboard across the desk (right in front of the monitor)facing directly at me got rid of my wrist pains after long sessions. Most of my arms are free to lie flat on the desk, letting the wrists be more straight, instead of at somewhat of an angle that a lot of people use when casually on the computer.

>> No.11919597

>>11919489
Nope, I try to center it more so that my hands are completely even with each other. I use WASD on movement and JKL for shot/bomb/auto. I have nowhere to rest my hands on my desk, it's really small, so that's out of the question. Do you think having the keyboard on my lap could work out well? I'd really rather not have to switch to controller.

I see people using sticks on their lap, so I'd assume that the same would work for keyboards.

>> No.11919604

how do I into 2hu?

>> No.11920003

>>11919604
Pick a game and play it until you can clear it without using continues. Everyone has different opinions about what the best starting game is, and frankly it's not terribly important as long as you don't just keep flip flopping between all of them without accomplishing anything. I will say that starting with 6, 7 or 8 is probably best

>> No.11920244
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11920244

Since this is about STG, Flying Red Barrel is good, but bloody hard.

It has many different endings depending on how you play it, if that interests you.

The only thing I don't like about the control is that you gotta hold shoot button to slow down your char, which is hard to get used to if you are playing Touhou regularly

>> No.11920295

>>11920244
Bomb everything.

>> No.11920326

>>11920295
Very much so, good sir. I wish there's a guide about getting the endings though

>> No.11921041

>>11920244
stream more die less play more ketsui

>> No.11921501
File: 270 KB, 1366x768, marisaA.jpg [View same] [iqdb] [saucenao] [google]
11921501

>>11914222

Thread challenge: MarisaA Lunatic

http://replays.gensokyo.org/download.php?id=32326

>> No.11921954

>>11918024
>though save states are still okay.
muh cheat states r legit yo

>> No.11922651

I got Ketsui in the mail today, I like it. Also it will be a nice break from my Battle Garegga addiction as of late.

>> No.11922999

>>11921041
That game forces you to not stream, unless you want terrible rank, that is.

Unless you are talking about streaming channel? I reckon nobody in here does/watches stream

>> No.11923051

I WILL NEVER BEAT PERFECT CHERRY BLOSSOM

>> No.11923160

>>11923051
I'm sorry to hear that, anon.

>> No.11923189

>>11923051
There is a button to focus: you go slower so it's easier to avoid bullets.

>> No.11923194

>>11922651
How are you in Garegga? I was still losing every game at the turret wall when I fizzled out.

>> No.11923234

>>11923189
i can't beat yuyuko...

>> No.11923261

>>11923234
Use the damn bomb, if you are not using them already

>> No.11923297

>>11923234
You can move diagonally and up, not just horizontally and down.

>> No.11923310

>>11923261
i use all my bombs buy i can't get past her even with 6 lives

>> No.11923319

>>11923310
Even with Marisa, that's twelve bombs. Using Sakuya, you have 24 bombs. Nobody is that bad.

>> No.11923346

>>11923319
i use reimu but her bombs hardly do any damage

>> No.11923380

>>11923234
Give her the D

>> No.11923514

>>11923310
>>11923346
http://replays.gensokyo.org/download.php?id=32330

>> No.11923533
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11923533

i decided to beat ten desires instead

>> No.11923606
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11923606

I decided to beat Reisen.

31k-32k time if I made no mistakes. 33k might be possible, but would require good luck with fairy placement.

>> No.11923664

>>11923514
hello NoDodge, do you take arcade replays as well? I'd like a bombing route through ddp so I can cheese my way through the 1-ALL and never play this game again.

>> No.11923690

>>11923664
I don't play shmups.

>> No.11923752

sekibanki is so hard for a stage 2 boss

>> No.11923772

>>11923752
http://www.youtube.com/watch?v=N2leXiKFrdQ
follow this strategy

>> No.11923790

>>11923194
I am starting to get to Stage 5 more consistently but I have no idea what to do when I get to the turret wall in Stage 6 except die miserable death... Also I have been dropping medals like crazy recently.

>> No.11923882 [DELETED] 

>>11923690
*farts in ur face*

>> No.11924260
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11924260

4b is pretty far. Need to learn more things. This run could have been around 3.7 but missed items in stage 5 and bombed Orin too much so didn't graze wheels enough.
Things to learn: Proper stage 1, parsee bomb timings, refined grazing in stage 4, consistency in stage 5.

>> No.11924321

>>11923772
That only works with her and at max power. Too limited.

>> No.11924329

>>11923752
Wait until you see the third stage.

>> No.11924538

Are there any tips for beating Phantasmagoria of Flower View? I always seem to get stuck at Yama.

>> No.11924551

>>11924538
Don't use the bomb button when you don't need to. If you aren't in a situation where you would bomb in a normal Touhou game, charge the bomb. Don't use it randomly against your opponent- time it to cancel out their attacks, aid in killing Lily, and take advantage of the auto-casted spells with doing a combo, of using a three than a two after a four is auto-cast. Use your scope to kill spirits more easily, and find out the times to use your level one shot- it can help you mow down spirits and lily/level four spell boss avatars much more quickly. Also, don't let your spells just sit there for too long: a level four spell you don't use is worthless.

Unless you are fighting on stages 7-9.

Stage 7-9 seem to have a timer for how long they will go before the number of bullets start to overwhelm their AI, and you will want to play around the idea of survival. Try to not use level fours as much when fighting them, and keep in mind that the AI gets dumber if you die.

>> No.11924552

>>11924538
>>11924551
Oh, and use continues: you want more experience fighting opponents and PoFV will give you a good ending even if you use every continue you can.

>> No.11924559

>>11924538
Don't use level three or four spells ever.

>> No.11924569

>>11924538
Play as Aya. She murders the AI.

>> No.11924579

>>11924569
>>11924559
>>11924552
>>11924551
Thank you.
Ganbarimasu, /jp/!

>> No.11924583

>>11924538
spam level 2's win quick

Playing online will also increase your skill quickly, if you don't mind getting destroyed by literally everybody. 1:30 minutes into Lunatic Ultra, I'm dead, everybody else seems to last 4~5 minutes on average. ;_;

>> No.11924588

>>11924583
Don't worry, I'm not that great Either.

>> No.11924619

>>11924329
I find kagerou and benben easier

>> No.11925169

>>11924538
Staying unfocused will spawn more fairies (limited to 1 when focusing). Very significant, as shooting these increase your chain (more boss attacks quicker), cancel bullets, and maintain your score bonus (more extends).

>> No.11926344
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11926344

Slow progress. Mistakes in the later stage, and I didn't manage to capture the Last Spell.

Reimu's nonspells are a pain, and I still have to figure out the latter part of the Stage portion. As the timepoints go, 30k would be sweet, but I'll probably end up accepting anything over 29k if it's consistent. It depends on whichever movement patterns the Last Spell decides to go with, and how well I manage to milk the nonspells.

>>11924260
Nice. Good luck!

>> No.11926548

When is it acceptable to deem a run shit and just restart? 'Cause I'm sick of not seeing beyond stage 3 in any shmup I play because of a messed up technique or whatever. Dropping chains and medals and messing up UFOs and dying stupidly and bombing on complete accident. They all cause me to reset in frustration.

I mean shit, I have 907 retries in only 11 hours of playing DDC Lunatic for score. I haven't bothered with Normal or Hard yet.

>> No.11926552

>>11926548
Never restart once you're past stage 1.

>> No.11926701

>>11926548

When the mistakes make it impossible to reach your goal and you've already practised the later stages enough.

NMNB -> reset on miss
Scoring goal X -> reset when your route no longer can reach X
Any survivalscrubbing -> never reset

>> No.11926734

>>11926548
I restart sometimes on a garbage run because I was rusty or not focused or something. Anything where I'm just not good enough to do it every time yet, fuck that I need to play.

>> No.11926768
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11926768

So, was DDC supposed to be hard or easy? I saw a lot of people on both English and Japanese boards and nicovideo having a total freakout when they saw the danmaku like Normal is Lunatic-level danmaku or something.

And then there are those people who can't handle Kagerou's non-Spellcards (have you ever heard of vertical movement?) Stage 3 in DDC is practically a bonus area where extra lives and bombs are just jizzed all over your face.

>> No.11926771

as a normie player I'd say it's easy
between eosd and ufo/sa

>> No.11926808

>>11926771
Frogbomb is the best bomb.

>> No.11926820

>>11926548
How can you tell how many hours you put in each game?

>> No.11926986

Ahhh, I can't get past Reimu in Lotus Land Story without using all of my bombs...

>> No.11927006

>>11926771
On the other hand you put UFO on the same level as SA, meaning you don't know shit.

>> No.11927007

Hey guys, i've been having to use a new (but used) laptop rather than the system i was used to to play, but quickly noticed a horrible problem: I can't maneuver diagonal left when i'm holding the shoot button (or pretty much any key other than shift). I can move diagonally up or down on the right side just fine, and i can even move diagonally left when not holding any keys. Anybody here encounter this issue and know if it can be resolved?

I really want to get back to fighting girls in silly hats but at this rate i'm going to have to learn to like pacifist or no vertical runs.

>> No.11927016

>>11927006
i already told you i'm a normie player................................................. ufo on normal isn't that hard you you ignore catching the ufos.....................

>> No.11927019

>>11926820
there's typically a results page with that kind of info. I don't think it exists in EoSD and it's bugged in IN, but the others are fine

>> No.11927074

>>11927007
Get a different keyboard, or use a gamepad. Some laptop's built-in keyboards are terrible and won't allow too many inputs at once.

>> No.11927237

>>11927074

thanks man, USB keyboard is doing the trick as stupid as it looks overall.

>> No.11927271

>>11927237
It may look stupid, but you should actually be glad you have a usb keyboard. Typically with laptops, either the screen is too low so you have to hunch to view it properly, or the keyboard is too high and you need to use raptor wrists to type, which is unhealthy. By using an external, you can put the keyboard lower and then put your laptop on top of books or something to get a more ergonomic experience

>> No.11927326
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11927326

>>11926986

>> No.11927379
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11927379

>>11927271
This guy has the right idea. I use a usb keyboard whenever my laptop is on a desk, even though my laptop's keyboard does allow enough imputs for games to be playable. It just feels much more comfortable, having the keyboard lower down like that.

>> No.11927692

Would I lose out on any part of the experience or story if I started playing newer games before properly clearing the older ones?

>> No.11927704

>>11927692
Only a bit. The stories tend to be self-contained within each game, but often characters who were introduced in earlier stories make cameo appearances as shot types, bosses, or just in the endings, so you might be a bit confused about their interactions if you play them out of order. If you are very concerned, though, you can always just read all of the text on the wiki. Hopefully you will play through all of the games often enough that you will eventually develop a comprehensive knowledge of all of the cannonical text

>> No.11927710

>>11927692
The only "continuing" plots are
6-7, mainly because 6 introduces Sakuya and then she's playable for no particular reason in 7.
7-8, because now Yuyuko and Youmu are playable in 8. Again for no particular reason, but by now we've already established this is a running theme.
10-13 has some bit of connecting story, but nothing really obvious. Again, Sanae decides to show up for a slightly better reason than "just felt like it".

>> No.11928139

>>11925169
months later, i'm still amazed by this discovery.

it's also worth noting that you can get nearly the same effect by just periodically unfocusing. if you've been focused long enough that there's only 1/2 fairy chains onscreen, another chain will come onscreen the instant you unfocus. ideally you'd want to stay unfocused all the time, but in late-game it can be much safer to release shift for a split second every so often than to try to unfocus-dodge.

>> No.11928502

>>11928139
Shortly after starting playing pofv, I was told about this, and have been playing essentially no focus ever since. I don't think it's particularly good for me.

>> No.11928525
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11928525

just finished 4 hours worth of IN extra because i just got it unlocked, i have 80% of the stage memorized now=D

>> No.11929567

>>11926768
>Abuses bombs
>Th-the game isn't hard
I'm quoting your faggotry.

>> No.11929576 [DELETED] 

>>11929567
Who are you quoting?

>> No.11929868

>>11928502
yeah, it probably isn't so useful when starting out, since there's already enough to learn and get good at. having more fairy chains onscreen is nice, but not getting hit is usually more important.

and you'll still want to focus so you can activate spirits. unless you're playing as marisa, youmu, or reisen (and are really, really good), strict no-focusing is a bad idea.

>> No.11930375

>>11929567
>Feature of the game
>Abuse

>> No.11932254

>>11914222
I've been trying to try and start playing for score on PCB. Starting on normal, does anyone know any mediocre score that I can try to aim for? Specifically on MarisaA.

>> No.11932263

>>11930375
That assumes ZUN is good at game mechanics.

>> No.11932282

>>11932254
Most NMNB runs achieve 1B. Anything higher would be a good start!

>> No.11932609

STG and PoFV threads used to be alot more active what happened?

>> No.11932613

>>11932609
Everyone quit.

>> No.11932821

>>11932609
Touhou is reclining.

>> No.11932859

>>11932609
I'll play pofv against you

>> No.11933011

How do I get past Youmu in PCB without losing four lives?

>> No.11933048

>>11933011
Stop dying.

>> No.11933186

>>11933011
get good die less bomb more practice makes perfect

>> No.11933277

>>11933186
You forgot "post scores"

>> No.11933694

>>11932263
Unfortunately not. Needing 3 fragments per life every time without it increasing kills the need to survive, as the risks are less inherent.

Dunno why ZUN didn't forsee this.

>> No.11933709
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11933709

>>11914222
Yeah I suck, I know.

>> No.11933726
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11933726

>>11933709
Did you seriously just take a picture of your monitor?

>> No.11933735

>>11933726
You should stop biting your fingernails. It can cause permanent damage to your cuticles.

>> No.11933744

>>11933735
That's a stock photo.

>> No.11933746

>>11933726
Oh yeah I forgot about that, hehehe, I was just quite happy that I finished it so I wanted to get a picture of it as fast as possible.

>> No.11933853

>>11933011
http://replays.gensokyo.org/download.php?id=32366
Played regularly during the stage portion, apart from two extra bombs since I've forgotten how to play.

>> No.11934140

>>11933709

1cc means one credit clear. You used 6 credits. Try harder next time!

>> No.11934178

>>11934140
Don't worry I will be, I put my sub par performance down to the fact I played it 7 last night after studying 5 hours for an important exam that I just finished. Who do you think is better to play as Reimu or Marisa?

>> No.11934532

>>11934178
Sakuya

>> No.11934545
File: 128 KB, 641x482, YES.jpg [View same] [iqdb] [saucenao] [google]
11934545

>>11914222
Thread Challenge:
PCB Easy 1CC with ReimuA
I messed up in stage 3 and 4, but this is the first time I've gotten a good ending in a game other than PoFV so I am happy.

http://replays.gensokyo.org/download.php?id=32368

>> No.11934578

>>11914222

So i'm practicing to break 3b in imperishable night (hard) and i'm having some big trouble in stage 2. I can't get to mystia with more than 8.5k time orbs yet it seems so easy when i watch replays. I just don't know what i'm doing wrong.

Especially the before-last segment, with individual 2-familiar-spawning-fairies coming down. I should be getting much more points there but i always kill them too early or too late or whatever.

Any tips for that section?

>> No.11934766

>>11934178
"Better" as in easier or just better overall?

I like using Reimu for PCB.

>>11934545
Congrats.
>Stage 3 and 4
Well yeah... Those are the hardest stages.

>> No.11934923

>>11934766
Stage six is more difficult than the third one.

>> No.11935009

>>11934923

I haven't had much problem with six.

I just know stage 4 was my worst.

>> No.11935054

>>11934923
Six was pretty easy for me. Its just a bunch of projectiles, then a weaker Youmu miniboss, and then Yuyuko.

>> No.11935331

>>11934532
I don't really like playing with her.

>>11934766
Better overall. There's no easier rank for me to go to. I like to use Reimu also, Marisa is too fast for me to control.

Does anyone else think EoSD is excessively easy in comparrsion to PCB?

>> No.11935537

>>11934578
What shot and which section, exactly? I'm thinking of the random fairy barrage after the 2nd big 4-familiar fairy. I don't play Hard but I might be able to help if I can get some more specific information. A screenshot would help.

>> No.11935614

>>11935537

I'm using Reimu+Yukari. I think we're thinking of the same area. Just before the final left-right-left-right waves, 4-4-4-8 fairies.

>> No.11935737

>>11935614
Hmm, I tried shooting them mostly unfocused and Reimu seems to do a fine job with timing them for decent +2 cancels. Just move around to where more of them are coming down from (usually, 2 fairies cluster together, 1 comes on the other side) and shoot with Yukari for a split second as needed (after hearing the first familiar spawn, as a sound cue), then the unfocused homing shots from Reimu seem to take care of the rest. PoC after every 3 fairies killed, I think. The duration of that portion depends on how long it took you to kill that big fairy before it, so it may last longer at times. That part shouldn't really give a significant amount of time either. Can't really offer more advice than that as it's pretty random for the most part. Watch a superplay for more details maybe, and good luck.

>> No.11935738

>>11935331
PCB has a much harder easy difficulty than EoSD... mainly because you skip Remilia who is a fucking house.

>> No.11935824
File: 374 KB, 652x512, 1393726396044.png [View same] [iqdb] [saucenao] [google]
11935824

I've been having problems with Medicine on normal mode.
I clear through the rest of the stages with Reisen, but Medicines.. smog? Is such a pain.
Any tips?

>> No.11935876

>>11935824
Stay out of the smog.

>> No.11935878

>>11935824
Release shift for unfocused movement.

>> No.11935883

>>11935878
some high level play right there

>> No.11935975
File: 8 KB, 645x759, 1332478799250102.png [View same] [iqdb] [saucenao] [google]
11935975

I can't beat any of the games, even on normal mode

>> No.11936015

>>11935975
Play more. STGs make you work for your shit.

>> No.11936043

>>11935975
Practice.
Bomb. Work on not wasting any bombs. You can work on NMNB bullshit when you actually beat the games.
Practice.
Watch replays of good players.
Practice.
Don't go online to complain about how you suck.
Practice.
Win.

Or you can quit. Just don't be a fucking cry baby, man.

>> No.11936047

>>11935975
Play on easy.

>> No.11936055

>>11935975
>yfw I can't reach stage 3 without using a continue on easy mode
And I don't even feel bad about it.

>> No.11936057

>>11936047
Now that would just be disgraceful.

>> No.11936103

>>11936057
There's no point in faceplanting something above your skill level. I thought that meme died years ago.

>> No.11936111 [DELETED] 

>>11936055
Who are you quoting?

>> No.11936163

>>11935975
Just keep trying. It just started playing 2hu, and it took me days to get through IN on normal, but finally beating it is a great feeling. I'm currently working on a 1cc.

>> No.11936171

>>11936111
My little girl self.

>> No.11936673

>>11935876
>>11935878
>>11935883
I finally beat Medicine, nearly beat Komachi but got my ass kicked.

>> No.11936682

A while ago someone posted a thread asking for trippy STGs or something of that sort, and another person posted a video of some fanmade Touhou game where you played as Marisa vs Reimu, and a lot of the bullet patterns had strobe color effects.

Does anyone know what its called?

>> No.11936695

>>11936682
https://www.youtube.com/watch?v=732-wJ39FXk
That one?

It's 東方夢終劇 ~ Concealed the Conclusion
http://danmaq.com/!/thC/
http://www.mediafire.com/?vmpradnp26j2e

>> No.11936725

>>11934578
You won't need anything more than 8,5k time before the midboss for a 3B score on hard. Just make sure you PoC within -80%, shoot some boss attacks unfocused and graze two or three things in the early stages. It's mainly a survival score on Hard.

No idea going and worrying over some Stage 2 cancels, it's the hardest stage in the game after the FinalB one.

>> No.11936749

>>11936695
Yeah that was it, thanks a lot.

>> No.11936849

>>11935738
I understand that, but I played it for the first time yesterday on Normal and got to Stage 5 without much of a hurdle, whereas ot took me about a week to do that for PCB.

>> No.11936862

>>11936849
EoSD relies a lot less on tricky mechanics and knowing how to react on certain stage portions or boss attacks than PCB.

Also, you had already honed your dodging skills with PCB prior coming to EoSD, so you didn't start from an identical line with the two games.

>> No.11936897

>>11936862
True. The pattern of shooting is quite predictable in it I feel though, but the music is better, especially Cirno's theme.

>> No.11937350
File: 507 KB, 640x480, Untitled-1.png [View same] [iqdb] [saucenao] [google]
11937350

I play touhou maybe once or twice per month. Just do 1 or 2 attempts without restarts and then quit.
I could never beat Shou before. And now I'm at Byakuren with fucking 5 lives.
Well, I played on easy so I know what to expect from her. Probably...
5 lives, 3 bombs. 13 bombs in total. I should be able to bomb through her, right? Bomb everything without thinking, that will be my strategy.

>> No.11937372
File: 578 KB, 640x480, Untitled-2.png [View same] [iqdb] [saucenao] [google]
11937372

>>11937350
Fuck this game and everything about it.
13 bombs is not enough to just bomb everything. Why do you lose whole fucking 1 power when you die? Second to last spell timed out because I barely damaged it for 50% of its HP. And could ZUN at least give you full power up before last spell card? I had to beat that shit with shitty 2 power, 1 life 0 bombs. Thank god it's not on the same level as Kanako's last spell (on normal difficulty ofc).

Well, only 2 games left. IN and TD. It's funny that everyone recommends IN as one of the easiest and I can't beat it at all.

>> No.11937377
File: 182 KB, 800x999, 1392578834154.jpg [View same] [iqdb] [saucenao] [google]
11937377

>>11937372
what I find troublesome about IN is that deathbombing results 9 out of 10 times in a Last Spell bomb instead of the regular, economical bomb. It drains your resources quickly.

Anyway, congrats on your 1cc.

>> No.11937628

>>11935975
Get good, practice makes perfect, dodge the bullets, to defeat the little girl, shoot at her until she dies.

Stay positive, self hating is okay sometimes but don't self hate 100% of the time like all of the top players. Save it for when you're an actual top player.

>> No.11937641

>>11936897
Stop making me waste black ink

>> No.11937829

>>11937377
I think the deathbomb window is longer in IN though, so you generally come out ahead on resources if you had poor bombing technique. If you're consistently deathbombing in other games, you should score in MoF

>> No.11937929

My reflexes are so shit, I can't manage to deathbomb in time when I face a spellcard in IN, so I kinda turned into the sort of player that either dies or dodges things (unless it's a planned bomb for whatever reason).

Pressing X is hard

>> No.11938279

>>11937929
You shouldn't be deathbombing anyway, bomb if you know you're gonna die or if you panic and lose track of what's happening. Going off route is really dangerous, better to just use a bomb instead of trying to dodge.

>> No.11938358

>>11937641
You're wasting digital space nothing more.

>> No.11938384

>>11938279
Most of my death bombs have been from me trying to bomb before dying, and bombing at the same time instead.

>> No.11938568

If I upload a replay, would one of you look over it and tell me how I am fucking up?

>> No.11938589

>>11938384
That's how the system is supposed to work. You aren't supposed to bomb after you get hit, with the exception of maybe Imperishable Night Border Team.

>> No.11938709

What's the best way to dodge EOSD Cirno's first non-spellcard on Lunatic mode? This is the only part of the fight that I find difficult. Anyone?

>> No.11938735
File: 285 KB, 640x480, cirno.png [View same] [iqdb] [saucenao] [google]
11938735

>>11938709

>> No.11938755

Sakuya is bullshit.

>> No.11938763

>>11938735
I just tried that. Died 3 times because I was too close to Cirno

>> No.11938768
File: 1.33 MB, 320x240, Sakuya blows her load.gif [View same] [iqdb] [saucenao] [google]
11938768

>>11938755

>> No.11938806
File: 210 KB, 1366x768, position.jpg [View same] [iqdb] [saucenao] [google]
11938806

>>11938763

This is the correct height. You could be a bit lower or higher than this and still live, it's not precise.

>> No.11938810

>>11933709
omg nice ilose all the tiem onncirno first spell lol nice job man

>> No.11938858

I want to play some stgs, but my mechanical keyboard is too loud and it'll wake everybody up. ;_;

>> No.11939053

>>11938568
I'm willing to watch.

>> No.11939067

>>11939053
http://replays.gensokyo.org/download.php?id=32391

>> No.11939074

>>11938858
That's what you get for overspending on a keyboard when you could have just used a membrane one.

>> No.11939108

>>11939067
You didn't use 15 bombs.

Don't forget to press X.

>> No.11939193

>>11939067
This is by no means an expert analysis, but I've done my best.

>Stage 1
Could improve item collection reflexes.
Shooting the boss focused often. Does not generate cherry as quickly as unfocused. Similar behaviour is observed on later stages.
Shooting the boss during a border. You'll want to wait until it expires before shooting again to guarantee more cherry gain. Similar behaviour is observed on later stages.
Before you end a nonspell, try waiting until there are more bullets onscreen to gain more cherry.

>Stage 2
Missed an opportunity to graze during a border. This also helps to increase maximum cherry.
You ended up wasting some bombs on chen back there with that death.

>Stage 3
Item collection issues prominent, particularly after the 2nd midboss nonspell.
Boss needs a bit of practice to avoid bombing, as it comes with a penalty in cherry.

>> No.11939197

>>11939067
>Stage 4
Again, more item woes, but better safe than sorry.
Missed another opportunity to graze during a border.
The fairy before the boss is a bitch to kill with ReimuA unless you are in the middle.
Try to make better use of focusing through gaps. It can be safer than unfocused if you're in a tight spot.

>Stage 5
Not collecting items effectively.
Ouch to the untimely deaths. Be mindful to use that bomb more.
Be careful with the lower screen on Youmu's 3rd spell, as the bullet density increases over time.

>Stage 6
Try to alternate between far left and far right on Yuyuko's first, to avoid embarrassment from the lasers.
You are streaming the bullets on her 2nd nonspell in a way that caves you in. Once you get closer to the left/right, make a jump to allow the bullets to create a gap to move through.
Focusing issues on that 3rd spell. Also, going too high can make it a bit hard to dodge.

You can ignore some of these issues if you aren't concerned about score, though just putting it out there.

>> No.11939268

>>11939197
>You can ignore some of these issues if you aren't concerned about score, though just putting it out there.
He can't even clear, of course he's not concerned about score. That's a pretty poor excuse for attempting to wave around your scoring "knowledge".

>> No.11939289

>>11939268
And all you people can come up with is 15 BOMBZ XDDDDDDDDDDD

>> No.11939296

>>11939067
You did pretty well until the last stage. Handled Stage 5 a lot better than I expected.

Honestly, like those above stated already, bomb more. You could easily pass normal if you just used all your bombs. Try to think of not wasting a single one next time.

Outside of that I didn't see anything too terrible. Any fault can be tied to inexperience, so just keep playing.

>>11939289
That's a huge waste. It isn't bad advice at all, he isn't terrible to begin with outside of that for a normal run. I'm also assuming he just wants a pass at this point.

>> No.11939293

Why is it seems that people don't really care about the main games' translation?

>> No.11939776

>>11939268
That's your own view. People actually do work on scoring or at least playing decently before they can clear. It's the smart way to play if you aren't going to dump the game after 1CC.

>> No.11939956

>>11939193
>>11939197
The guy you're giving advice to is having trouble surviving the patterns, or navigating the stage portions without dying. Not shooting focused during boss portions, not shooting during borders, and all things in general that prolong boss attacks won't be anything but purely detrimental for their goal. Same with going for the difficult PoC's.

>Missed an opportunity to graze during a border
While I appreciate your ideology of not offering every bit of information on a silver plate, I don't see how this is very good advice. Especially when you consider that the person you're giving the tips to already came to /jp/ for advice on something far simpler. They're not going to have their interest piqued by your post, and they're not going to do their own research.

I appreciate your effort, it was simply given in the wrong time. The advice is good for someone who has cleared the game a couple of times, has a basic hang of it and is about to start improving their score. Not for someone who is attempting their first clear within the STG genre, when "bomb more" is the main thing most people need to learn in order to get their first clears, as the Touhou games are filled to the brim with resources.

>>11939067
When considering bombing a pattern in the later stages, think of how often it has killed you in the past; if it has done so more than half of the time, just bomb it right away before the pattern gets threatening. Watch a replay for a general stage 4 strategy. If you are having trouble with gathering items at some point, try having a border activate over there to gather the items for you. Those few extra lives you skipped will help.

>>11939776
If you have people start learning grazing techniques and other static scoring strategies before they can even clear Normal, it'll lead to more Marisa solo guys, who are trying to memorize the games instead of learning to dodge. This is why I don't agree with your view, or consider it "a smart way to play".

>> No.11940090

>>11939074
I got it because I enjoy the clicky feeling and typing on it feels great. However, it isn't so great when you can't use it past 8PM. I guess I should have just stuck with a pad instead.

>>11939776
I have about 300 hours in ddp now and I only 1-alled just a week ago. I only practice chains because survival feels disgraceful in such an "easy" game. Survival mistakes still make me want to die, but only because it's totally easy and not hard at all. Fuck 1-5, the easiest shit ever and I still die on it most runs.

>> No.11940284

>>11939776
One must learn to walk before trying to run. You won't get anything but frustration and anger if you're trying to score without being able to even clear, especially in a game like PCB. This is what would generally turn the person off and make him "dump the game after 1CC," if he even gets that far.

>> No.11940294

>>11939776
>People actually do work on scoring or at least playing decently before they can clear.
The only people that do this are those that already have fundamental skills from playing other games. They can work on scoring from the beginning when picking up something new since they know that a 1cc will only take a little more experience.

That's obviously not the case for this person.

>> No.11940781

>>11940284
I remember one guy who wanted to score before 1cc. He cleared with 800m I believe.

>> No.11940832
File: 802 KB, 3000x2400, 1393885110295.jpg [View same] [iqdb] [saucenao] [google]
11940832

Anyone knows if there is a Touhou fan game that plays more like other shmups like dodonpachi or blue wish resurrection for example?

>> No.11940841

>>11939108
Yeah, I've been working on that. Part of it is a mental thing of not wanting to waste bombs, but its pretty obvious that wasting a bomb is much better than wasting a life.
>>11939193
>>11939197
Thanks for the info on fighting Yuyuko, but I think I should focus on being able to clear the games before doing score runs.
>>11939296
Stage 5 seems to be either really good for me, or bad to the point of losing five lives. I went through the game with continues specifically so I could practice stages and try and get past that.
>>11939956
Wouldn't it be better to wait until the screen is almost full before bombing? And I have a couple replays to look over.

Thanks for the advice, sorry if I derailed the thread a bit.

>> No.11940849

>>11939776
>It's the smart way to play if you aren't going to dump the game after 1CC.
unless you prefer challenges like nb and timeouts.

scoring is a way to get replay value, not the only way.

>> No.11940877

>>11940841
>Wouldn't it be better to wait until the screen is almost full before bombing?

Not if it's giving you problems. You don't want to end up waiting for the bullets to fill and end up getting a miss.

Just think of bombing as an "I'm uncomfortable" button. So, bomb when you first start struggling or when you're about to start struggling. It may seem excessive at first but you'll end up figuring out naturally when it's time to bomb or if you can just get through it without bombing.

I hope that made sense, I feel I articulated that horribly.

>> No.11940968

>>11940849
lnb and lnmnbnbb/nv/nwhatever are also far more fun and more impressive looking than scoring. it's a surefire way to become considered a top player in the west, as opposed to scoring.

>> No.11940975

>>11940294
I don't know, even beginners like getting more points and stuff. This guy says he doesn't, well ok. But you can do scoring at any level in any amount you want to as part of normal play. It's wrong to think only in terms of "score runs".

>> No.11941035

>>11940090
Who says it's easy? C-S bomb spammers?

>> No.11943935

>>11940968
well, you typically get more respect from people who know a game well with a decent score, and more respect from people who don't play by doing survival conditions. Of course, the latter is a much larger group; in fact, the former is often comprised of as few as zero people. In the end, while a community can be encouraging, if you want to be great, your motivation has to come from within.

>> No.11944278
File: 442 KB, 640x480, th025.png [View same] [iqdb] [saucenao] [google]
11944278

Just got my first lunatic 1cc, feel accomplished as fuck.

>> No.11944283

How do I memorize patterns? Whenever I play all I have to look right where my character is or else I can't pay attention to my own hitbox.

>> No.11944390

>>11940975
Doesn't higher score give you more lives, and in turn, a better chance at clearing the game though?
Also, I finally beat MoF on easy, so I guess onto normal mode next.

>> No.11944422

>>11944283
After playing a while you dont even look at your character directly, you "feel" where they are and instead focus on finding a path through the bullets.

Its not so much memorization as it is mapping. You keep the character in your lower field unfocused of view while focusing on the incoming bullets with the rest of your eyes. Itll come to you eventually if you keep playing STGs, even though it sounds strange.

>> No.11944533

I've been grinding away at PCB normal, memorizing the stages and finding ways through the pattern without any reference and I have everything down i would say except for stage 4 boss, one or two of Youmu's cards and of course the final boss. Is it generally looked down upon to look at replays to find ways through patterns? Because i feel just emulating a set path through a set pattern sort of defeats the purpose, or is it just pointlessly wasting time to do it yourself.

>> No.11944569

>>11944533
>Is it generally looked down upon to look at replays to find ways through patterns?

Absolutely not.

>or is it just pointlessly wasting time to do it yourself.

Well, replays should just give you an idea on how to handle certain patterns/parts, not really 'easy-modo' it for you.

Most of the time I think you'll find yourself going "Oh, I like my way better," or "that's just cheap, I'll do something different." But sometimes you'll also find people doing something where you go "oh my fucking god I'm so fucking stupid" because you were making a certain part way harder than it needed to be on yourself.

In the end *you* have to pull it all off and make it all come together. Don't be ashamed to help yourself a bit.

>> No.11944585

>>11941035
Just about everybody in the West now. A 2-ALL of DDP is now no longer considered to be an accomplishment, no more than an average 1cc anyway.

>>11944533
It's pretty much essential if you want to be a top player. You don't need to watch replays if you're just going to 1cc, but any scoring requires replays unless you don't really care about the competitiveness of it.

>> No.11944647

>>11944585
>A 2-ALL of DDP is now no longer considered to be an accomplishment, no more than an average 1cc anyway.
http://www.wikihouse.com/stg/index.php?STG%A5%E9%A5%F3%A5%AF%B0%EC%CD%F7

go educate yourself, son.

>> No.11944684

what's the best shot-type in dojbl, and how do i stop dying on stage 3

>> No.11944685 [DELETED] 

Streaming for like 15 minutes because I'm drunk. Fuck you.
livestream.com/touhougameplay

>> No.11944720

>>11944278
congrats man

>> No.11944728

>>11944390
Typically, even if you don't htink about scoring at all, you will hit all of the extends. Well, in PCB, the extends go really high, but typically you're better off just thinking about your survival, and maybe going for PoC's and stuff on parts that you feel very confident on.

>>11944533
>>11944569
I'd like to weigh in on the replay issue as well. It is certainly not frowned upon in the community, as most people understand the difficulty of the execution. I will say, though, that it is certainly not a waste of time to do it yourself, even if you feel like it takes forever to figure something out. It is possible to train yourself to learn new patterns faster, and working them out yourself every time is the surest way to do this. Many people find the puzzle-solving aspect of figuring out the patterns to be the most rewarding parts of shmups, so if you value that, don't rob yourself of that in pursuit of a quicker victory.

>> No.11944849

>>11944585
Yes it fuckin is what is wrong with you

>> No.11944978
File: 128 KB, 640x480, 1.jpg [View same] [iqdb] [saucenao] [google]
11944978

>> No.11945137

>>11944647
I wasn't expecting it to be so high up on the list. I also didn't expect a 1-All to be any higher than 5. I guess the Western community just likes to call things easy, ddp being easy is one of the things I remember most when I first started. I beat myself up for weeks for not being able to 1-all on the first three credits.

>> No.11945194

>>11944585
>Just about everybody in the West now. A 2-ALL of DDP is now no longer considered to be an accomplishment, no more than an average 1cc anyway.

Where do you guys get this shit from? I talked to a acquaintance when I visited Yokohama. He can do 560 mil TYPE B-L and he says the games 2nd loop from stage 3 and upwards is a fucking bitch even survival wise. Dai Ou Jou BL is way easier in all aspects in comparison to DDP the chaining,game length,activating hypers at right spot etc.

>> No.11945486

>>11944728
>>11944569
Alright thanks, i will still try to do most of the pattern breaking myself, but I will look up final boss patterns because otherwise i won't be able to unlock it for 1cc practice, and parts i struggle on.

>> No.11945498

Guys i just got into touhou and it seems that I can't change the control keys. At the settings, whenever I press a key to change the game does nothing.
Help.

I'm playin IN.

>> No.11945822

Are there still western score players or did everyone quit?

>> No.11945881

>>11945822
Do you see scoring progress screenshots in this thread? If you do, they're still around. If you don't, I suggest buying glasses.

>> No.11946201

>>11945498
Those only apply if you're using a gamepad. You can't change the keyboard controls without some external program

>> No.11946656

which touhou game is the best to play to get good at danmaku? and which ones are the hardest and easiest?

>> No.11946728

>>11946656
Fairy Wars is by far the most difficult. Subterranean Animism is the easiest - simple patterns and you get a lot of shot types.

>> No.11947056

>>11946656
It's hard to establish a strict ordering of easiness to hardness. People typically consider PCB, IN or MoF the easiest, since you get a lot of extra invincibility in PCB via borders, IN has a lot of static patterns that can be memorized and a more generous deathbomb interval, and MoF can effectively be bomb-spammed through. Amongst other reasons. It also varies depending on which difficulty you play on; for instance, I think IN has one of the harder normal modes, at least of the early games, but probably one of the easiest Lunatic modes. But again, part of it is personal preference.

You are setting yourself up for disappointment if you expect a lot of cross-training to happen between games. Your control and reading will gradually improve as you play a lot of shmups, but it will be very gradual, and no matter how good you get or how much you accomplish, it will always take some effort to clear a new game, and a ton of effort to take it to a high level. If you're new to the genre, I would say that learning a lot of patterns and collecting a variety of 1ccs is the best way to improve your skill. As you get better, playing at 75 or 90fps in your favorite games is a good way to improve your control and reading, which are the closest things to cross-transferrable skills across shmups.

>> No.11947112

>>11946728
>SA
>easiest
Then how is it the last game I have left to 1cc?

>> No.11947123

>>11946656
Play EoSD without the hitbox patch. It'll teach you to get a feel as to where your hitbox is without having to keep looking at it. Being able to scan and predict bullet trajectories is important for dodging faster bullet patterns.

>> No.11947144

>>11944647
>Parodius 2-loop being that high
I... er, what?

>> No.11947214

Which mame is good for plyaing doj?

>> No.11947604

>>11947056
what about shmup fundies dawg, you're godlike at one shmup and then you're godlike at them all.

>>11947144
>Ketsui Ura-ALL being so high

yeah nah. just about everybody has that now.

>> No.11947628

>>11947604
Having seen YOS.K play Pink Sweets then play Daiffukkatsu and SDOJ, I have to disagree

>> No.11947647

>>11947604
shmup fundies mostly only affect very basic skills like streaming

>> No.11947799

>>11947628
It's because he doesn't play Touhou, we all know Touhou players are great at all other stgs.

>>11947647
Yeah, I think you'd need some incredibly high luck to be able to 1cc anything on the first try. Unless it's just that easy.

>> No.11947912

>>11947799
>It's because he doesn't play Touhou,

Well actually I saw him play 2hus. Certain games click with certain people thats how it is most of the time. The CLOVER-TAC universal type is quite the rarity.

>> No.11948502

>>11946728
Subterranean Animism is not the easiest. Don't try and burn out people who have little experience.

>> No.11950534

>>11945194
scoring well is harder in DOJBL than DDP but survival is easier

>> No.11950550

>>11950534
Atleast dying in DoJ BL does not quite destroy your score as it does in DDP good bye lovely x8 maximum bonus it was nice knowing you.

>> No.11950573

>>11950550
i don't know how much the max bomb bonus is worth in DDP but it's still worth an insane amount of points in DOJBL
probably over 30% of your score

>> No.11950583

>>11950573
Its worth absurd amounts in DDP alot more than 30%. A big put off for players must be why I only see DOJ BL streams I guess.

>> No.11950612

I've just started EoSD, previously all the shmups I've played have been side scrolling gradius types. Tried lunatic for the first hour then switched to normal and suddenly clearing rumia is easy, although I haven't beat Cirno yet.

Is using a 360 pad a bad idea? I don't have any better pad for shmups, and my keyboard is pretty bad.

>> No.11950634

>>11950612
Using an Analog stick for Shmups is stupid. I would say use the keyboard or a dpad, but you specified having a bad keyboard and the Xbox 360 dpad is shit.

Do you have a Arcade Stick? If not, use the keyboard.

>> No.11950645

>>11950634
EoSD doesn't recognize the 360 D-pad for whatever reason, I'd use that over keyboard though. I don't find it as bad as people claim.

No arcade stick. I have a quite nice flightstick, but somehow I don't think that would be too handy.

>> No.11950647

>>11950583
Yeah DDP is fun but there is no way I could ever hold my maximum far enough for a cool score.

>> No.11950676

>>11950645
I know of at least one guy who has 1cc'd several games on lunatic and stuff with a fightstick. It's probably not ideal, but you can get to a pretty good level with it if you're comfy

>> No.11950690

>>11950676
Nah, not fightstick, fLightstick. Saitek X52 pro.
I use it for freespace 2. I've actually thought about trying it for comedic purposes though.
Also, I cleared stage 2 just now. I actually used bombs instead of dying like a chump, too.

>> No.11950767

>>11950612
yes, using any pad is a bad idea. stick or keyboard is the only way unless you're a freak of nature pad player like mmm or jaimers.

>> No.11951829

>>11950647
I can hold it up until the beginning of 1-5, but that streaming hell is quite literally, hell. I always have to bomb it once or twice. Worst "easy" stage ever made.

>> No.11951866

>>11950767
Nice namedropping along the misinformation.

You don't have to be a freak of nature to play on certain hardware, it's simply about getting used to the different input methods. Some like riding a bike, while others like skiing, but you can learn how to do both of them. It's down to preference.

Some of the best Japanese Touhou players use a Saturn pad.

>> No.11951991

I just beat IN on nirmal. It's the first touhou game I've won.

But I feel dirty because I used a continue and did nothing but spam bombs on stage 6.

>> No.11952018

>>11951991
Then work towards a 1CC.

>> No.11952062

>>11951829
I think I could get through the first loop eventually if my brain doesn't ruin it. Earlier I got an 800 chain on 1-5 for the first time in a real run and then died 3 times on the boss. I could possibly get through 2-2 if I worked the boss to avoid the fast burst pattern. But the 2-3 boss is such a wall spewing cunt there is no way ever.

>> No.11952256

>>11951991
People in the community usually consider "winning" to mean "clearing the game without using a continue". Please ganbatte your best!

Also, in IN, I think you need to clear 6B to get the good end, and since you used a continue, I assume you cleared 6A. Bomb spamming stage 6 on a first clear is perfectly acceptable though, especially since Kaguya is a monster on normal

>> No.11952259

>>11952062
1-5 is shit. I get there with my maximum bonus and end up botching my chains, but whenever I get there on a shitty run, I chain everything and manage not to die. I died at the very beginning of the stage once, that really threw me off.

God, I was calling myself all kinds of names. How do I even still continue to die/bomb in the first loop? This shit should have been down within my first 50 hours at least.

>> No.11952302

Seeing as how we were on the topic of pads vs keyboards vs sticks, has there ever been anybody who tried to learn all three? I'm currently bouncing between pad and keyboard and I'm not sure which I should use.

Movement is certain whenever I play on keyboard, but I don't get the fluid motion that I'm used to on pad. The main issue that bugs me the most is the missing of diagonals whenever I play pad, on keyboard, I never miss diagonals, but on pad, it seems like it just won't register at times. Now, this doesn't happen often, maybe once every 10 or so runs, but when it does, it throws off my entire way of playing. Doing complex movements and tapping on pad is much easier for me, mostly because my ring finger is pathetically weak and can't tap very fast at all.

>> No.11952972
File: 43 KB, 640x480, BiPDMd1CcAAwz53.jpg [View same] [iqdb] [saucenao] [google]
11952972

>>11924260
Still haven't learned the early stages, and messed up stage 5 again.

>> No.11953681 [DELETED] 

>>11952302
Guy who started EOSD yesterday here. I can make it to Meiling on a good run, but she demolishes me pretty badly. I'm playing normal, default lives, no continues.
About how much time did it take for you to get good enough to 1cc a game on normal? Just curious, not giving up.

>> No.11953683

Guy who started EOSD yesterday here. I can make it to Meiling on a good run, but she demolishes me pretty badly. I'm playing normal, default lives, no continues.
About how much time did it take for you to get good enough to 1cc a game on normal? Just curious, not giving up.

>> No.11953815

>>11953683
Not too long, actually.

I only started playing Touhou a few months back and EoSD was the first one I took serious and also was my first 1cc. I started on hard thinking it wouldn't be too bad. It was, and I haven't played any shmups before so... I think it took me probably 2-3 days of really grinding normal before I actually won. Let me see if I can kinda show you the order so you get an idea of what I did.

>Play hard right off the bat and force myself to do it for like 2 weeks.
>NEVER come close to passing Meiling because I think bombs are too important to use
>Head to normal and get ass kicked still
>Head to easy and beat it with all characters same day
>Head back to normal
>Start to try and bomb like crazy

I also used credits to get past Remilia so I could practice. I don't consider anything but a 1cc actually beating the game, but it's nice to get through for stage practice. Anyway, once I started to bomb more and practiced the stages, realizing where I strugged and kinda having 'bomb locations' I beat the game and disintegrated my voice box. It's pretty cool, man. Once I got my first 1cc I ended up going back right after to the other shot-types and beating the game 3 times more first try. It's like it all just kinda clicked with that one clear.

Sorry if that was bloggish/wordy, it's late as shit but I hope my point was clear. Remember to bomb a lot for starting out and just keep practicing.

>> No.11953834

>>11953683
Oh, before I forget. I dunno if you know this but you get lives based on score and I think like 2 live ups drop. Let me look it up.

>The player is awarded extra lives upon reaching certain score totals or by collecting 1up items. For the regular game, extra lives are awarded at 10, 20, 40, and 60 million points.

Also Meiling mid and Sakuya mid drop em, but those are obvious. Just something to keep in mind but don't kill yourself over trying to get score. Good luck, man.

>> No.11953841

>>11953683
you should use continues to unlock later stages for stage practice, if you're concerned with trying to clear the game quickly. Also, practicing higher difficulties will speed up your progress. I don't really remember how long it took to get my first normal 1cc, but I think it was a very long time, maybe several months of dedicated practice for at least an hour a day. This was in IN. The rest of my 1cc's followed pretty quickly afterwards though.

>>11952302
I started on keyboard, practiced pad for a couple of months, and have since returned to keyboard, probably for good. I think that your opinion that it's easier to tap on a pad is probably unusual. What I noticed, and what I think I hear people most frequently saying, is that it's easier to do fancy diagonal and other circly-like movements with a pad, but it's easier to do precision tapping with a keyboard. But maybe you're just using a very nice pad. I used a saturn pad, but I think my adapter introduced a bit of input lag which also made my experience less than perfect. There are very strong superplayers who use each input method, but if you're experiencing hardware errors on the pad, I would probably stick to keyboard.

>>11953834
I think it's almost impossible not to get all of the extends. I definitely hit them all without thinking about scoring at all.

>> No.11953858

>>11953841
>I think it's almost impossible not to get all of the extends.
Yeah, you'll hit them naturally for the most part

>>11953683
Oh, there's also this you should know:

Rank

There exists a rank system in this game. As rank increases, enemy bullets will generally become faster and more plentiful. This effect that rank has in this game is most prominent with boss attacks, where the bullet count difference between minimum and maximum rank can differ by a factor of 4 or more, and bullet movement speeds can double. Note that the game does not display the numerical value of rank at any point - under most circumstances, it can be estimated only by observing bullet pattern behaviour.

Rank ranges from zero to thirty-two, and is reset to sixteen at the beginning of each stage. It increases gradually with survival time, and jumps up noticeably on defeating spell cards, until it reaches the cap of thirty-two, corresponding to the highest variable difficulty. The rank value is decreased by sixteen whenever the player is hit. This means that, for the most part, the only way to reduce the variable difficulty is to die. Since the rank drop occurs on a hit, not a death, it is theoretically possible, through counter-bombing (see Lives, above), to reduce the value by sixteen without the loss of a life. Since the game's allowed counter-bomb interval is so short, though, it is difficult in practice to do so deliberately.

Bombing affects rank in a few select spell cards, e.g. Water Elf.

>> No.11954256

>>11953858

This is incorrect. Deathbombing counts as a bomb, not death, and it reduces rank by 2. Tested with SpoilerAL. The part about Water Elf is nonsense too, any bomb is minus 2 rank no matter where you use it.

>> No.11954599

>>11954256
Cool. I thought bombs always reduced it but I could only find a wiki for reference.

So outside of that it's mainly correct, I assume? I can't really find any information that gets too specific.

>> No.11954636

>>11954256
>Tested with SpoilerAL.
Using that, is there a way to lock the rank at the maximum ? I've already got it working and all, but since the codes are all moonrunes I don't know what most of them do.

>> No.11954673

>>11954599
touhouwiki.net
>Rank ranges from 10 to 32 (from 12 to 20 on easy, and from 14 to 18 in Extra), and is set to 16 at the beginning of the game. It increases gradually with survival time (+1 every ~32 seconds), item collection (from +0 to +2 depending on the item type), grazing (+0.06) and gaining an extra life through score (+0.02), until it reaches the cap of thirty-two, corresponding to the highest variable difficulty. The rank value is decreased by sixteen whenever the player is hit, by two when the player uses a bomb, and by 0.03 when an item disappears through the bottom of the screen.
None of that is important really except knowing that grazing can increase it quickly and dropped items lower it a little.

>> No.11954685

>>11953841
I've played with many different pads, but my main two right now are the saturn pad and the PS2/3 controller. I've never had an issue with input delay, and I've always used the extremely cheap converters. As for my keyboard, it's a mechanical with blue switches and I love using it for stg and fighters alike, but something just feels off whenever I go between pad and keyboard. I gotta just stick with one or the other. I'd really like to try a really nice stick with sanwa/seimitsu parts one day, but that's out of my price range right now.

One thing I noticed with pad is that my execution is never consistent, whereas with keyboard, I can replicate my shitty routes pretty accurately.

>> No.11954702

>>11954673
Thanks. Finally found it, dunno why it took me so long.

Yeah, I just like knowing specifics, I had no idea about the items lowering it.

>> No.11955054

Am I wrong to think that Marisa and any other low range/high mobility character is the best for new players?

Having to rely less on wide attack range means you have to move more thus forcing you to take more attention to what is happening farther from you and training your controlling skill

>> No.11955072

>>11955054
They also do more damage and kill things more quickly, which get them used to clearing the screen faster.

>> No.11956171

>>11955054
I think it's best for new players to find something that's comfortable to play with and works for them.

>> No.11956175

>>11956171
That "something" is usually Utsuho / Yuyuko / Patchy C-spam all day every day.

>> No.11956231

>>11956175
Only one of those is a shottype.

>> No.11956241

>>11956231
I think he means Soku.

>> No.11956291

>>11956241
>>11956231
Sorry, I totally wasn't following the conversation and read >>11955054 in a vacuum, I don't really think of "spread" as being "range." I'm a retard.

>> No.11956463

So I just started Touhou last night. I've played bullet hells in the past. I played Realm of the Mad God for a year

Anything I should know? I've started with number 7.

>> No.11956468

>>11956463
Hold shift for focused movement.

>> No.11956472

>>11956468
I already know the basics. Got to stage 4 on normal

>> No.11956473

>>11956463
That's odd. You appear to have accidentally spoiled a mundane fact about your life that isn't a spoiler relating to otaku culture.

Stage practice will help you get familiar with stage 4 and 5.

>> No.11956556

>>11956473
Yeah. I'm having problems with Stage 4 ON EASY

>> No.11956559

>>11956556
PCB has a though Easy. Keep at it.

>> No.11956583

>>11956556
Stage 4 is mostly streaming/aimed shit. Watch a replay and play it a few times.

>> No.11956998

Youmu's nonspell always gets me on PCB.
The green and yellow crisscrossing messes up my brain or something.

>> No.11957261

>>11956998
Keep trying, usually they have a place where they overlap that opens a big safespot that you can stay in for a long time whilst only having to move upwards slightly. Any good replay should show it, so try watching some.

Also is it just me or do Youmu's nonspells get easier each consecutive one ? The first is way more dense whilst the last one on stage five is by far the easiest.

>> No.11957673 [DELETED] 

>>11957261
*farts in ur face*

>> No.11958281

please leave comments about how to improve
I feel like my skill has plateaued over the last few months, I feel like I got movement down a while ago, but I've been on a Soku binge recently so I've been neglecting the main series games

also i'm still slightly drunk at the time of the playthrough and right now

http://replays.gensokyo.org/download.php?id=32471

>> No.11958383

Why is death bombing in EoSD so strict? ;_;

>> No.11958423

>>11956559
>>11956583
Also, what character should I use?

I've been using Sakuya Izayoi, mostly because her unfocused has a nice spread and her focused pretty much has an auto-aim. Should I chose a different character to get better with, or am I fine as is?

>> No.11958427

>>11958423
Reimu has much better homing, but is slower.

>> No.11958461

What kind of control do you guys use? I am playing on a conventional keyboard and a single little tap makes a high movement character moves just too much and ends up hitting a bullet.

>> No.11958482

>>11958461
Keyboard
I want to try a controller, but I'm afraid I'm too used to it to make the switch.

>> No.11958501

>>11958461
Keyboard is fine as it is. No point in controller imo

>> No.11958507

>>11958461
Press shift.
Or stop bringing Aya along.

>> No.11958515

>>11958461
Mechanical keyboard, red switches.

>>11958501
Controllers are a silly waste of time. I'm on the fence about sticks, I don't really like them either.

>> No.11958547

>>11958461
Mechanical keyboard with red switch

>> No.11958617

Does anyone have a good replay for Stage 4? It's the one I'm having the most trouble with

>> No.11958623

>>11958617
https://www.youtube.com/watch?v=jOwUjMSN2sA

>> No.11958633

>>11958623
Oh, sorry. I meant PCB

>> No.11958734

>>11958633
Difficulty? You could just look for those yourself on the gensokyo.org uploader, though

>> No.11958799

>>11958734
Having trouble even on easy. I looked through YouTube but I was wondering if there's a specific good replay I should watch

>> No.11958820

>>11958799
There isn't much difference between normal and easy, so just use a normal replay.

>> No.11958864

>>11958423
I'd say try all the shot types out and see what works. I started off with SakuyaA but now main ReimuB because she just fells right for micro-dodging.

>> No.11958873

>>11958799
http://replays.gensokyo.org/download.php?id=23584
Or you could pick something from here, those that say "Stage 4" under the Type are what you are looking for:
http://replays.gensokyo.org/index.php?u=&g=7&p=&t=1&d=2&ch=40&order=score&sort=DESC

>> No.11959841

>>11958461
Keyboards work fine. Analog sticks are bad, d-pads are about as good as keyboards. Joysticks are perfect but are such a small step up from kb that it basically doesn't matter.

>> No.11960337

>>11958507
>playing 2hu every day for weeks
>always get my shit slapped hard
>learn that shift makes the movement smoother and also helps you focusing the attack
>suddenly make huge progress and start getting gud
Now I surely looks stupid

>> No.11960339

>>11960337
Who might you be quoting?

>> No.11960360

>>11960339
I am the one who asked what kind of control people use to play the game. I literally was playing it 1-2 hours a day every day and almost full saturday and sunday for 6-7 weeks and couldn't believe how people could move to smoothly because I could just not have progress. Then that anon told me just to hold shift and new world opened in front of me

>> No.11960369

>>11947112
>>11948502
>having trouble at No Dodge™
stop using shit types like ReimuA then

>> No.11960426

>>11960360
That still doesn't explain who you were quoting.

>> No.11960537

>>11960369
mari-c or bust.

>> No.11960600

>>11939067
>>11940841
Same guy, and I completed a normal 1CC.

http://replays.gensokyo.org/download.php?id=32482

Comment on it if you want.

>> No.11960664

Any tips on grazing? Is it that important? Should I even worry about it?

Playing PCB if it matters

>> No.11960686

>>11960664
It increases score and the hidden rank value. Not something to really worry about on a nomral 1cc, but you'll be doing a lot of it anyways during some of the fights with higher bullet counts.

>> No.11960769

>>11960664
The sound is pleasurable.

>> No.11961366

>>11960600
Enjoyable run! You are very bold with that PoC for a Normal player. A few things to note...

After a death, you should not bomb immediately. The invincibility time is more than enough for you to grab the big power item then continue. Save the bomb, since that's a big part of survival.

It feels like you were good at using bombs on patterns you expected to have trouble with. Yet, you refused to bomb certain patterns entirely (confident in dodging those I assume), leading to some silly deaths. Being prepared to bomb anything is a better survival mindset.

Small improvements would include purposefully delaying border activations to bypass more difficult patterns and streaming a bit more steadily.
>>11960664
Don't worry about it unless you're scoring. Would be cool to have more PCB scoring players though!

>> No.11961532

>>11960426
funny maymay you have there

>> No.11961533

Could you >>11961366 or anyone else give any similar insight on my run here ? >>11915578

>> No.11961803

Any keyboard players here try using a hitbox for console stgs? Or is there some other way I can use keyboard for consoles that's less costly? $225 for something like that is kind of out of my league right now.

Using the 360 d-pad for sdoj isn't terrible, but I'd much prefer it if I could use a keyboard with it.

>> No.11961969

>>11961533
>>11915578
Sure. I'll give you some pointers from a survival standpoint. If you wanted scoring advice, correct me and I'll give that in the next thread.

You don't have to be that low , or cornered for the stage 1 opener. Watch a replay. I'd also practice the power-item collection in the first stage a bit if I were you. Mostly the post-boss portion.
You should PoC more in the second stage, as the fairy patterns are fairly harmless, and aimed. The final pattern in the stage is aimed, so you can just avoid it with a single tap. You should PoC after boss spells, there's well enough time and the lives from the items will help you to survive in the future. Reimu's focused bomb deals a lot of damage if you deploy it on top of a boss. However, it will deal next to no damage if you deploy it at the bottom of the screen.
You'll have more space to move the more dolls you kill in Alice's midboss spell. You can misdirect the two first waves of the final spell to the sides of the screen. Refer to a replay.
Learn to dodge the stage 4 opener. Also, for the stage, each portion has a couple of approaches that make them considerably easier. You should watch a replay (there are multiple good stage 4 replays on gensokyo.org) and practice. It'll take a while to learn the stage, but it's worth it. For Prismrivers, you will face the girl you shot the most in the first spell. Pick Lyrica (red one), she's the easiest one for Lunatic.
Try to time the border in the fifth stage so that you get it on the early spam portion. Again, you can watch a replay from gensokyo.org and practice the collection, for this stage is effectively static. You should misdirect Youmu's nonspells. Be higher on the penultimate spell: you can still just tap the aimed red waves, and now you have more time to read the bullets from below.
Try to have a border for the random spam in stage 6. If that won't be possible, don't be afraid to bomb it. Start Yuyuko' second non from the side, not the middle.

>> No.11961983

>>11961969
If you have problem dodging a spell of Yuyuko's, it is likely that you will be having a border going into it. Use that border to clear the screen and go up to land a bomb on the boss' face instead of using multiple bombs at the lower screen. The knife nonspell is static, learn it. Tap less on the final nonspell. The fourth spell is also static, and becomes extremely easy once you learn it. If you want to learn how to dodge the final spell, I suggest practicing with IN spell 221. They're a bit different, but the essence in reading and dodging is similar, thus the former helps for the latter and vice versa.

>> No.11962337

>>11961983
Yeah, survival, I'm nowhere near ready for scoring yet.
I know about Reimu's bomb being more effective near the top, but the thing is, I usually want to try capturing the card, so I'm usually not readily near the boss if I realise I'm going to screw it up.
I've practised Yuyuko loads in practise mode, the only reason I bomb spammed so much was because that was my first Lunatic 1CC in PCB, so I just wanted to be sure I managed it. The advice about the knife nonspell being static sounds like it will be helpful though, I could never figure out if they were aimed in some weird way or not. Same thing for stage 2, I'll try watching some replays to know how to avoid that stuff easier.
Also about Yuyuko's second non, I've found that I often run out of time if I start from the side without damaging her a bit in the middle first, but I can be done with Reimu without turning round at the edge ?
Anyway, thanks for the advice, I'll be putting it in application next time I play.

>> No.11962488 [DELETED] 
File: 165 KB, 1584x448, pcb goast knives.jpg [View same] [iqdb] [saucenao] [google]
11962488

>>11961983
>The knife nonspell is static
knives are static; bullets are aimed. just clarifying.

>> No.11962494
File: 165 KB, 1584x448, pcb goast knives.jpg [View same] [iqdb] [saucenao] [google]
11962494

>>11961983
>The knife nonspell is static
knives are static; bubbles are aimed. just clarifying.

>> No.11962504

>>11961366
>Bombing after death
It was a habit I picked up by accident because of accidental deaths when I would think that I could finish a phase before the bullet cloud got thick again, and I wanted to finish phases.

I've been trying to iron it out.
>refusing to bomb certain patterns
Those are mostly patterns that I normally am confident in dodging, but I am guilty of not paying enough attention to some of the bullets sometimes.

>Delaying border activations
...I don't actually know how, and I don't really understand how they work. Could you guys please tell me how they work? Its kinda silly that this is my first Normal 1CC and I don't even understand the cherry system.

>> No.11962510

>>11961366
>>11962504
Oh and, on the PoC: I tried to memorize the stage layouts and where the bullets would come from (specifically stage 1, 3, and 4) so I could try and get as many lives as I could do without killing myself.

>> No.11962730
File: 83 KB, 600x547, 1394671181200.jpg [View same] [iqdb] [saucenao] [google]
11962730

>PCB
>challenge
Pick one.

>> No.11962733
File: 263 KB, 498x367, 1389749487873.png [View same] [iqdb] [saucenao] [google]
11962733

>>11962730
>filename

Please go to /v/ if you're going to shitpost, thank you

>> No.11962774
File: 109 KB, 358x357, 1383756830618.png [View same] [iqdb] [saucenao] [google]
11962774

>>11962730

>> No.11962776

>>11962504
>Its kinda silly that this is my first Normal 1CC and I don't even understand the cherry system.
http://en.touhouwiki.net/wiki/Perfect_Cherry_Blossom/Gameplay#Cherry_System

>> No.11962843

>>11962842
new thread

>> No.11962851 [DELETED] 

>>11914222
Trips thoroughly checked

>> No.11962869 [DELETED] 

>>11960600
>>11933011
>>11914311
>>11945822
>>11944422
>>11962733
>>11961533
>>11958633
>>11944533
>>11923533
>>11916333
>>11947144
>>11933744
>>11926344
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>>11961366
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>>11916766
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>>11954599
>>11947799
>>11922999

postin in a dubs thread

>> No.11963011 [DELETED] 

>>11962869
Status: checked.

>> No.11963333 [DELETED] 

>>11962869

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