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/jp/ - Otaku Culture

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>> No.37320733 [View]
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37320733

>>37318907

>> No.36862228 [View]
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36862228

>> No.36522290 [View]
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36522290

>> No.35762180 [View]
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35762180

>>35755414
If you're used to doing everything by yourself, that's a great start. Just gotta have a good idea with a reasonable scope and you're good to go.
As an example of a nice game with a very reasonable scope, I rather liked this one from the latest Touhou game jam:
https://tboddy.itch.io/sweetsdigger
just as an example of how little it takes to create a good game if you have a good idea.
With 6+(19/24) days, you'd probably even have enough time to create something with actual level design, like a platformer without too many assets: think Mario Bros 1, where they just reuse the same boss and enemies over and over, but where the core gameplay is good enough that the laziness doesn't detract much from the experience. Or make a nice, polished single-boss danmakufu script - anything you want as long as you can make it fun and satisfying.

Also, for reference, the themes last year were:
- Festival
- Summer
- Kikeijuu (Oni-Shaped Beast, title of Touhou 17)
- Increment
so it wouldn't surprise me if Touhou 18 (or Rainbow Dragon Cave) ends up being one of the themes this year.

>> No.35633124 [View]
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35633124

>>35600736
WIDE!

>> No.35351902 [View]
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35351902

It doesn't matter how bad your drawing, writing, or any creative skills are. You should create something! And post it here! At least in the name of Keiki!

>> No.35156647 [View]
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35156647

>>35146836
Excellent

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