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/jp/ - Otaku Culture

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>> No.13052812 [View]
File: 239 KB, 1056x1491, Moko_test_001.jpg [View same] [iqdb] [saucenao] [google]
13052812

Are there any good guides like this? (Besides the ones found on Pixiv through tags)

https://yande.re/pool/show/2192

Also, is this drawing made too overcomplicated with the constructs and measurements? I find it hard to draw a base figure without making a calculated line skeleton first. It is WIP.

>> No.12843041 [View]
File: 239 KB, 1056x1491, Moko_test_001.jpg [View same] [iqdb] [saucenao] [google]
12843041

hey /jp/, anybody here successfully made "anime" 3D models?

I know how to use modelling programs, but moving 2D art into 3D is such a pain, especially for "anime-style" art.

I'm trying to keep the polys down because the model is going to be in a game, and there are going to be more than 300 of that at a time. Making the hair and properly texturing it is stupidly difficult.

>inb4 go to /3/
It is a slow board and I've tried. It is not the right place to ask for "anime" 3D. Since "キャラクターをつくろう! 3DCG日和" is not uploaded, it is hard to find easy and simple yet quality tutorials.

So how does one manage to make decent "anime" 3D? Is there a specific search term or free online (preferably Japanese) decent tutorials to achieve this?

Also, please c-comment on attached file. It's the last time I've ever drawn. Similar proportions is what I'd like to reach in 3D.

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