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>> No.4616439 [View]
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4616439

>>4616341
Fairly typical for the most part, though quest rewards are very generous, to the point that quests almost eliminate the grind. Death penalties are in equipment durability, not experience. The Pran is functionally a changeable passive buff/skill set. The functions could have easily been incorporated into the standard character advancement. As it is, the prans are pretty much just there for story purposes, which is surprisingly OK, because it quickly becomes evident that the game's translator was a bro. Pic related.

The PvP is thankfully not as horrible as most, thanks to five factions instead of the normal two or three, keeping at least some sort of balance possible. The five nations all have identical copies of the maps, which is good and bad- good, in that there's never an issue with a nation having "that one brokenly awesome map." Bad, because, well, it's all the same. Most of the typical NvN stuff revolves around stealing each other's relics to gain the associated nation bonuses, or resource raids since some national actions require you to go collect things from the other nation's maps. The NvN can get large, and tend to be lag-free, at least in my experience.

In-nation fighting is discouraged by various penalties, though it can be done. The big formal event is the guild clash for the nation's leadership position.

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