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>> No.21680925 [View]
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21680925

>>21680530
>enum, flandre face
Makes sense, I should've realized that given how enums in the battle code have been weird to work with. I never figured out what caused the crash in flandre.cs when I was trying to get her to have a fifth attack.

>version diffs, source control
I've never actually worked with version control in programming, as I had some health problems and some realizations that caused me to stop progressing in my incomplete CS degree. When I'm having a healthier day I'll spend some time researching local repos and try setting one up so I can have my own 'fork', so to speak. Well, that and maybe packaging things together so I can give you the chips and bossfights I've tried making.

>memory issues, sprites
It may just be a my machine issue, but each time I open up the enemy panel its broken, regardless of if I'm using your editor vanilla or with my graphics files. The specific crash with telling it to reset graphics while the enemy panel is open also crashes it each time. I also managed to get pic related somehow when flipping through the graphics pages.
I personally wouldn't require that specific fix as I mostly know how to manually edit that part of the data, but if someone else wanted to use this they could have some pretty extreme frustrations without some sort of hacking guide.

>>21680551
One of map editor guy's older versions probably would fit that.

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