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2023-11: Warosu is now out of extended maintenance.

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>> No.21488288 [View]
File: 127 KB, 1266x633, Progressing.png [View same] [iqdb] [saucenao] [google]
21488288

>>21486958
https://mega.nz/#!V95ngIYB!CKFVHCMQlUZGiM5i2_i2ADffQLJV8vitmn1jkgUAlNs
It's progressing.
Finished up the movement and object state conditions/terms, a bunch of keyboard shortcuts for usability, and just now laid out the infrastructure for adding custom editors for each event type.
Currently just msgopen:,msg:<key>, and msgclose: are implemented as proof of concept, but the everything's in place so the rest of the work will just be filling in the blanks for the other 68.
Some might be a bit more complicated, like setting shop items, but there won't be much (more) spaghetti code for just getting things to fit together.
There's a handful of other things I'd like to do like automatically adding conveyor items and a tool for packing/unpacking .tcd resource files, but the events are going to be most of the work.
Other than that, I feel like the overall UI is starting to come apart as I keep adding items, but redesigning that can wait until the whole thing's complete and people start using/looking at it.

I'll keep working at it, even if I don't post too many updates until it's done.
I have no plans to stop, I'm just not much for hyping things up since this is a bit of a legal grey area and this is my first "public" project so the model I'm following is basically "the opposite of a patreon attentionwhore".
There's definitely problems with this approach, but it's working well enough for what this project is, so I'll just keep doing what I'm doing.
If I ever run a project of my own I might have to learn that stuff, but for now I'm happy just doing dev work and it seems that's all that's needed.

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