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>> No.43155467 [View]
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43155467

maybe by trying to do something similar to what fantasy maiden wars did, have a high speed and focused mode

in high speed mode you have your regular movement but danmaku will increase movement cost per tile along with reducing your evasion and defences

in focused mode you can ignore those penalties but it comes at the cost of movement being generally halved, and you no longer are able to dodge attacks but instead take a % of damage based on enemy accuracy when dodging

enemy spellcards also had a variety of other effects attached to them, and you could consume an action to bomb an area to remove danmaku/spellcard effects for a turn and some attacks were limited to which mode you were in as well

so in a turn-based RPG i see it being a mode toggle, something akin to how you wouldn't be able to dodge attacks anymore but instead would take a % of damage while also providing some other benefits such as buffs or avoiding debuffs/ailments maybe

>> No.41306134 [View]
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41306134

this thread is fucking awesome,

>> No.39692943 [View]
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39692943

I thought I compressed all of the images, but some are still too big to post it seems.

>> No.33270749 [View]
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33270749

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