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>> No.18247384 [View]
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18247384

>>18239365
Impressions so far (I'm still around chapter 4):
- Graphically it's impressive if you're on PS4. I guess that's where most of the budget went. If you're on Switch, it's less so. Vita... why bother. Comparison already made above.
- Soundtrack doesn't make much impression. Sophie still has better soundtrack. The only reason the music got stuck in my head is because I have to listen to a variety of arrangement of the same tune for hours.
- Character animation and facial expression is limited and stiff. Scene transitions are pretty abrupt. After a while, you start to feel everyone's repeating the same pose and facial expression over and over. They might as well go back to using static 2D tachi-e with this kind of quality.
- Story is weak, but chapter 1 to 3 is a rushed tutorial, and I'm still on chapter 4.
- Some character interactions are also pretty weak, can't say at this point.
- Areas are now larger, and has densely packed objects (enemies, gathering points).
- No time limit, just like Sophie. Time of the day (morning, noon, evening) decides what kind of monster appear and loot you can collect, etc.
- They added more depth to Sophie's alchemy puzzle. (しょくばい?) It's unlocked after chapter 3. So don't be surprised if synthesis feels very basic at chapter 1.
- You can switch between Lydie and Suelle at any time. Doesn't seem to make any difference, other than the Atelier's and battle BGM. They're inseperable so far.
- Some of the character events are good, some are pretty weak. Overall it's okay.

Other thoughts:
- Lydie needs better hair style and clothes. Also better illustrator.
- Suelle has a specific tone to her lines, and talks in lingo sometimes. Sounds like your average Tokyo JK that tries hard to be cute and cool. Kinda cute at first, but can get irritating sometimes. (Un)fortunately, this will most likely get lost in translation. Imagine dubbers trying to talk like a western high school girl.
- Suelle has an amazing smug face.
- Suelle a cute.

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