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/jp/ - Otaku Culture

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>> No.39151838 [View]
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>>39144960
It can be when it's done to offset and contrast the decade long perceived consensus view on the discourse. Literally the definition. Many people positions on things during the imminent release of Remake reversed to protest what the perceived majority were saying, because they were getting mad at the criticism Remake was getting:

>"This looks like shit."
>"No it's actually good!"

A ton of internet discourse is just this and both sides are guilty of it, positions taken just to oppose whatever side. On one side those butthurt about "doomposters" were doing this for quite a while. On the other side people who hated the designs have a different issue of "bandwagoning" for all those years, but many people countering that bandwagoning were absolutely doing so through "contrarianism". The most subtle, specific example to prove this was the reveal of Ciel True Ending Red Arcueid. Despite people's attempts to defend Arcueid's base design in Remake, the reveal of that design made many's true opinions on base Remake Arcueid slip through the cracks. Similar thing happened with Red Arcueid's reveal in Type Lumina. It showed without a doubt which design people actually preferred, but weren't saying due to keeping up appearances and a need to defend Remake entirely from critics.

>one of the most well-received and well-liked VNs in recent years
When something is well-received and seen as "good" then people will go out of their way to defend the entirety of it's whole, especially to fit in with current perceptions of their contemporaries. Remake is a good game, thus people will defend it in it's entirely. A common phenomenon.

>>39145488
1. The designs did not change at all since their first unveiling. There's little in Remake that would change anyone's perceptions on the designs, one way or another.
2. The hate existed because other Type Moon works still used the original designs that outshined them. Melty Blood still existed and it was always a bad look for Remake when you saw how much better most MB characters looked
3. You can like a game and still dislike the aesthetics. Character designs, especially those that are static images and don't animate that often, aren't going to convince you that much in the limited motion of visual novels. What you see is what you are getting. It's not like 2D animated sprites or 3D animation where even a bad design can be elevated by animated movements.
4. You using the phrase "get used to" speaks volumes, and in my view undermines your entire response to me. More accurately, people are okay with the new designs moreso because people have come to terms that we are stuck with them and have to make due, is what that really means. They were not accepted immediately as something of an definite improvement, as they obviously weren't and years of discourse shows this, but the reality that "this is what they are now" and people knowing to move on. That doesn't speak favorably to the designs themselves at all.

>> No.31085743 [View]
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>>31084910
you mean, the nothinburger memorial day

>> No.19282811 [View]
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