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>> No.44554038 [View]
File: 477 KB, 2048x1586, MakaiTerrors.jpg [View same] [iqdb] [saucenao] [google]
44554038

>>44553882
I wasn't really being serious, but MS is A-tier.
It has some of the best themes in the series if youu can look past the FM synthesis jank, and manages to worldbuild Makai better than any other game has built anything I think. It also plays a lot like EoSD, so if you started on that one gameplay wise it's an easy jump compared to post MoF touhou, and IN's time and team system never really got on well with me. Not that IN isn't good, but I think the gameplay leaves something to be desired.

>> No.44430694 [View]
File: 477 KB, 2048x1586, MakaiTerrors.jpg [View same] [iqdb] [saucenao] [google]
44430694

>>44430626
20 hours over a month or 20 over a week?
If it's 20 hours continuously you might be too tired to play desu
Timeframes matter here, although I haven't played TD and don't know where it ranks relative to the other entries. My gut tells me that it's a little harder than average, but not anything like SA.

I could tell you if you're relatively close if you tell me some metrics- whether you can hit stage 3 without bombing/dying, 4, 5, etc.

I got a 2cc after having not picked up the game for ages, which is way more than I could get before I had to put it down for a while. If you can do a clear, you aren't too far off a 1cc. It creeps up on you quicker than you might think, if you can hit stage six without a continue you are doing really well and can expect a 1cc within probably another half dozen "good" runs.
A 2cc is obviously not as good as a 1cc, but it's usually because of wasted bombs from dying when you still had them. The best thing you could probably do is start bombing more once you hit stage 4, and by stage 5 you might be relying on them a lot to get you out of really tight spots that come with the difficulty curve.

TL/DR; Just have patience and believe in yourself, keep calm and you'll get along faster than you might think.

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