[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.21158011 [View]
File: 174 KB, 785x732, akagi shotgun.jpg [View same] [iqdb] [saucenao] [google]
21158011

>>21156460
Firstly, try and get them interested. People will only really want to learn if they think it'll be fun. I showed them Koizumi and they loved it and it was a good intro point to get them interested.

The way I usually do it, is to put all the tiles in a row each in their suits (1-9, RWG, NESW) and then tell them what they are. Then I make an example hand and tell them that this is what they should be aiming for, a hand comprises of 4 sequences and a pair I also casually explain it can be 7 pairs as well, but I'd rather they get down the actual hand structure down. I then explain how the game works, you draw tiles, you think about what brings you hand closer to being completed and what doesn't, then you discard.

After that I explain the 6 calls of the game. Ron, Tsumo, Chi, Pon, Kan and Riichi. (I also give everyone a 1000 point stick, since we don't learn points and Yaku until later). I usually make a small phrase to go with each call ("You Chi for 1, 2, 3", "You PON when you have a PAIR") I then explain the Dora and then go on to starting the game. Show them how to construct the wall, dice rolls (I'm the dealer), how to draw tiles. Try your best to not confuse them by going to fast, and make sure you ask questions. "How many tiles should you have?", "What's this tile called? (pointing to the dora)"

I have two pieces of paper that I made to show Yaku (for experienced players) and the other to show the rules of the game simplified into a double sided sheet, it has all the tiles on it as well since learning the man tiles is hard, I usually give them the latter.

Usually a person stands behind them to get them to understand how to think and what to do and stuff. It usually takes a game or two for them to understand, then you introduce Yaku/Points and stuff.

>> No.19069834 [View]
File: 181 KB, 785x732, akagi shotgun.jpg [View same] [iqdb] [saucenao] [google]
19069834

>>19068881
Always riichi on potential Yakuman's, it'll show how fucking badass you are.

I even riichi'd on a Kokushi Musou waiting on a Hatsu, which was already out. When I opened that bad boy, they laughed at me but little did they know how close they were to death.

Navigation
View posts[+24][+48][+96]