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>> No.13732257 [View]
File: 3.31 MB, 632x431, multiculturalism.gif [View same] [iqdb] [saucenao] [google]
13732257

Alright! I'm making the little girls sleep now... hopefully!

>>13732037

Why?

>>13731909

Is there anyway to talk to you? Do you use IRC or anything?

>> No.13713827 [View]
File: 3.31 MB, 632x431, multiculturalism.gif [View same] [iqdb] [saucenao] [google]
13713827

>>13712694
>Now you just got to make them move only after the path has been decided, so they don't twitch up and down.

but that's what they currently do?

>Add in some random rest time after a given number of steps, make them stop and face each other as if they were speaking, I guess that'd make it believable enough.

I guess I could do that.

>Maybe they could also have an affinity level with a given number of lolis, as if they were relatives or just acquaintances. So out of the 50 lolis in town, Citizen #47 is the father of 1 (maximum affinity) and will probably walk in paths related to her.

Well right now I'm just making them wander randomly. I guess I could make them patrol certain blocks that their daughter is in though, and keep the non-fathers to patrol randomly.

>Just throwing some ideas out, I like how lively the town looks now.

Thanks! Now if only the lolis did something besides stand still.... (I do have them have AI that makes them walk toward parks after school... but then they just stand there once they reach it. I do plan on making them play games in the park and stuff, but I haven't had time to implement it yet)

>> No.12752497 [DELETED]  [View]
File: 3.31 MB, 632x431, multiculturalism.gif [View same] [iqdb] [saucenao] [google]
12752497

>>12751642

There I added both blacks, indians, AND tropical islanders.

Is that enough little brown girls now? I even added in some names and genetic probabilities (just basic ones I'll add more later) for them too.

>>12751487

~ is currently the key it's bound to.

>>12751627

But this way it's all automatic. I can just type "spawn X" and it looks into the list of things it can spawn by referring to the car model names.

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