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>> No.22648505 [SPOILER]  [View]
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22648505

>>22645033
Duplicate of the one on the chip shop board, should be 16482231.
Fixed in repo and will be part of next release, which will probably be the DruidMan V2/3, SP, etc. fights.
He already hits pretty hard, so I'm thinking minimal power scaling (+20/v?) and just adding HP, speed, and status/tile effects.
V2 onward will also add the 4th attack pattern, which will just be a darkchip.
I'm also thinking about giving the areagrab after the slash attack only a chance of happening, it feels like reducing mobility that much will make a lot of the attacks completely unavoidable and will just completely fuck you. It can be disrupted, but it should be a lot rarer than it is currently.

For chips, I'm thinking a similar +10/v but with extra effects.
V2 adds a shockwave (non-healing) on the player's row.
V3 adds a poison status effect.
X goes back to basic V1, but lets you choose element (as markers are added?) by command code.

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