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>> No.21564406 [View]
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21564406

>>21564118
Said it was going to be a slog and I was right, but it's one that's almost over.
Five events left, "battle:", "shop:", "bgmstart:", "statusHide:", and "wait:", just the end of the alphabet and the ones I've been putting off for complexity.
"battle:" is just going to be copy of the random encounter editor, forget refactoring that whole thing just to save a bit of memory usage.
Shop won't be as bad as I thought, I've already had to implement a sublist for "emove:" (make another object move) and the parameters don't look too complicated, just price, face, etc.
After that, it's on-map previews for a handful of events, and .tcd pack/unpack tools, then I'll post it with source as map editor v1.0.

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