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/jp/ - Otaku Culture

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>> No.5606987 [DELETED]  [View]
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5606987

>>5606921
Weird; normally if one side alt+tabs or clicks out it crashes for both, the only way it's been able to be clicked out of without crashing before was if both players ran the windower. Maybe you're some sort of miracle worker?

And HILARIOUS was, uh, what was that other really ridiculous thing that happened in that set? It might've been how I was mad-mashing after I did level 3 barrel super when you were at like 5%, level 1 failed, level 2 failed, I started shitting myself and then LEVEL 3 FAILED and you did hurrdurr Kaori FM for the match, I screamed like a little girl whose parents just got assassinated- whoa, where do I come up with these analogies?
Yeah anyway, it might not've been that one, but that was definitely pretty notable. I think supers were involved though.

Lastly, whatever happened to you avatarfagging with a picture of a Tangent or whatever? I sort of miss that; I could even go on a tangent on how much I miss it, in fact.

>>5606938
Well, don't.
Play EFZ.
http://www.megaupload.com/?d=KOB5BAGL

But Suika, play Suika. Play Suika and do nothing but j.8A, I'll even force SDD to teach you if you need it.

>> No.5194917 [View]
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5194917

>>5194183
>NOT ONCE DID I GET MY CORNER COMBO OFF.
Not just you; I haven't been able to do my aircombo once in two weeks. Timing j.B 66 j.B never wants to work out for me for some reason, doesn't help that I have the reflexes of a brick.

>Why are IADs and (ground) grabs so weak?
IADs just aren't very practical in this game considering how floaty most jumps tend to be-- I mean, even my TK'd stars you probably couldn't tell were TKs because of the whole fact of floating to nearly the top of the screen before the projectiles even come out. At the very least, I've never heard of anybody doing IADs in this nor tried it myself because, well, there's really no reason to with the way things are set up.
As for the latter, though, they're not so bad once you can determine you're fighting a chickenblocking idiot like me who spends dumb amounts of time blocking in the corner waiting for a chance to mash 2A. It's true that airthrows are a lot easier, though, but UNKNOWN's just has some silly hitboxes so don't let it get to you.

inb4 anon disproves my stupid uneducated opinion by making angry posts instead of actually stating an argument again

>>5194224
That goes for wakeup DPs, yes. But normal DPs are still almost as useful otherwise if you actually know what you're doing; Makoto and Nayuki DP like pros. There is the occasional chance I can wakeup with an A DP if the spacing's right, but in the fairly often situation where I'll mash wakeup EX-DP only to realize immediately afterward that I have no RF gauge and whiff a B instead I can almost literally see the opponent's loli giggling at me. ;_;

Anyway enough of that, rehosting for a little while:
207.119.119.111
scroll up for the rest
also inb4 flood of offensive posts, you jerks know I don't think while typing

>> No.5194887 [DELETED]  [View]
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5194887

>>5194183
>NOT ONCE DID I GET MY CORNER COMBO OFF.
Not just you; I haven't been able to do my aircombo once in two weeks. Timing j.B 66 j.B never wants to work out for me for some reason, doesn't help that I have the reflexes of a brick.

>Why are IADs and (ground) grabs so weak?
IADs just aren't very practical in this game considering how floaty most jumps tend to be-- I mean, even my TK'd stars you probably couldn't tell were TKs because of the whole fact of floating to nearly the top of the screen before the projectiles even come out. At the very least, I've never heard of anybody doing IADs in this nor tried it myself because, well, there's really no reason to with the way things are set up.
As for the latter, though, they're not so bad once you can determine you're fighting a chickenblocking idiot like me who spends dumb amounts of time blocking in the corner waiting for a chance to mash 2A. It's true that airthrows are a lot easier, though, but UNKNOWN's just has some silly hitboxes so don't let it get to you.

inb4 anon disproves my stupid uneducated opinion by making angry posts instead of actually stating an argument again

>>5194224
That goes for wakeup DPs, yes. But normal DPs are still almost as useful otherwise if you actually know what you're doing; Makoto and Nayuki DP like pros. There is the occasional chance I can wakeup with an A DP if the spacing's right, but in the fairly often situation where I'll mash wakeup EX-DP only to realize immediately afterward that I have no RF gauge and whiff a B instead I can almost literally see the opponent's loli giggling at me. ;_;

Anyway enough of that, rehosting for a little while:
207.119.119.111
scroll up for the rest

>> No.5158808 [View]
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5158808

>>5156242
>>5156271
Yeah Guy, you moron. I have 100% confidence I can revive it; I'll just pick Kurumi/Juliet every time and do that fancy new 2C or whatever it was of theirs where the latter tosses the former and it almost always whiffs so she just falls on her face, then the newfags of /jp/ who'd never played it before will be like "whoa holy shit this is moe" and start playing it.
No, that's a lie, we'd have a fuckton more Ayu players if /jp/ thought that way. ;_;

>>5156533
>replay
Holy balls shit fuck, I... actually never thought to check if this game even had replays. And to think, I could've been saving matches with special moments like that time I did a Mayu 236C in the middle of a GOAL and it still showed the animation when the background changed, or those times when I mashed out Sayuri's FM in the middle of supers or whatever and stole rounds.
Thank you for mentioning it, at least, because I can now think to turn it on in case I ever finally succeed at pulling off that full level 3 UNKNOWN super against someone other than Duckator.

>>5156220
Can do; that's actually one of the few that I hadn't played myself, always wanted to though. Of course, from what I've seen, it wasn't as moe~ or loli as these two, so it may be more of a challenge to push, but I'll sure as hell try.
What I REALLY want to do is have both EFZ and VP threads - possibly even more - running simultaneously, even if the players are all the same, and without one stopping anybody from playing the other.
Is it just a dream? Probably.
But it's a dream I'll keep dreaming. ;_;

>> No.5158791 [DELETED]  [View]
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5158791

>>5156242
>>5156271
Yeah Guy, you moron. I have 100% confidence I can revive it; I'll just pick Kurumi/Juliet every time and do that fancy new 2C or whatever it was of theirs where the latter tosses the former and it almost always whiffs so she just falls on her face, then the newfags of /jp/ who'd never played it before will be like "whoa holy shit this is moe" and start playing it.
No, that's a lie, we'd have a fuckton more Ayu players if /jp/ thought that way. ;_;

>>5156533
>replay
Holy balls shit fuck, I... actually never thought to check if this game even had replays. And to think, I could've been saving matches with special moments like that time I did a Mayu 236C in the middle of a GOAL and it still showed the animation when the background changed, or those times when I mashed out Sayuri's FM in the middle of supers or whatever and stole rounds.
Thank you for mentioning it, at least, because I can now think to turn it on in case I ever finally succeed at pulling off that full level 3 UNKNOWN super against someone other than Duckator.

>>5156220
Can do; that's actually one of the few that I hadn't played myself, always wanted to though. Of course, from what I've seen, it wasn't as moe~ or loli as these two, so it may be more of a challenge to push, but I'll sure as hell try.
What I REALLY want to do is have both EFZ and VP threads - possibly even more - running simultaneously, even if the players are all the same, and without one stopping anybody from playing the other.
Is it just a dream? Probably.
But it's a dream I'll keep dreaming. ;_;

>> No.5142629 [View]
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5142629

>>5142592
... Just a couple.

207.119.119.111
7500 aaand fs5

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