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>> No.17304199 [View]
File: 2.07 MB, 1628x1272, wttocrit.png [View same] [iqdb] [saucenao] [google]
17304199

>>17303947
Alright, as far as two hand is concerned, to get the full bonuses of the style one must have a heavy enough weapon. If one doesn't have a heavy enough weapon they will not get those bonuses. The bonuses referred to are bonuses to damage multiplier and accuracy. Increasing the weight of the weapon past the necessary requirement for two hand style does not increase the damage multiplier or accuracy. End two hand style in regards to weapon weight.

Now as a separate entity, weapon weight plays a role in crit damage as well as other forms of damage. The more a weapon weighs, the higher the potential crit damage when it occurs. In picture 1 I have a 3d13 spear that weighs 53.6s. In picture 3 I have a 3d13spear that weighs 9.0s. Picture 2 shows the damage for the spear that weighs 53.6s. Highlighted in red are crit damage, highlighted in blue is magic damage, and highlighted in yellow is noncrit damage. Picture 4 shows the damage for the spear that weighs 9.0s. Same color convention except highlighted in green is vorpal damage. I noted the other sources of damage to do some other damage calculations however what's important for comparison are the numbers highlighted in red and yellow.

As the picture shows, the critical hit damage is higher for the weapon that weighs more. About a 12k difference. Noncrit damage between the weapons is still roughly the same despite weight differences. On a side note, the initial stab damage seems to effect the magic damage I do on my spear. For the noncrit hit magic damage was around 45k however crit damage shot magic damage all the way to a nice 100k magic damage.

cont.

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