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>> No.35679786 [View]
File: 16 KB, 244x35, MarisaA Practice.png [View same] [iqdb] [saucenao] [google]
35679786

I don't know why I'm struggling so much with Super Ego when Release of the Id is free. Anyone got any tips?
>>35672627
>>35676557
I had an autistic write up for everything I think is wrong with IN but decided to go fuck it since a lot of it can be summed up as "It's not for me". A few things I do think has legitimate merits:

-Time orb mechanic (or whatever they're called) is unrewarding for the survivalist, it only really rewards the bad players (gives them extra continues) and score runners. Most of the games with an emphasis on scoring well (MoF, HSiFS, EoSD, all the PC-98 games, etc) tie it in with resources. To me, the time thing is just useless clutter. It's a bit sad too since the human/youkai meter is built around time orbs.

-Because of how enemy familiars work, only 4/12 shot types (the teams) are balanced. The solo types needed rebalancing so they basically function as the team types without the shot type changing when you hit focus.

-Because the game encourages multiple playthroughs via multiple final stages (8 times minimum, if we're just counting teams; 24 for every type), I think the game would of benefited from a gimmicky mechanic to keep the playthroughs from feeling dry. PCB, UFO, WBaWC, and UM are good examples. The former 3 are mechanics that affect the stages that the player has some control/decision over (yes, I know about how bad picking up the wrong UFO feels but the player still has the option to pick them up or ignore them, as annoying as it may be for some) and even rewards the player for doing well. UM's RNG card system is pretty self explanatory.

Bonus complaint:
-Last Spell death bomb mechanic is...really weird. You lose 2x bombs for a stronger bomb. I don't know why ZUN made death bombing so punishing. The game is very easy so I didn't need to use bombs unless I got lazy, so I didn't have a real bomb shortage problems but it could of been if this were any other 2hu game. Should of decreased the amount of bombs you can get in the game and made regular bombs as strong as LS.

For all my complaints, I really do appreciate IN for bringing in Spell Practice, which is probably the best thing ZUN has ever created and Voyage 1969, which is probably one of my top 10 Touhou songs.

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