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/jp/ - Otaku Culture

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>> No.9685616 [View]
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9685616

I want to play an mmo where there are only melee classes with very limited ranged options like weapon tossing. Also it has to be very crafting based where every equipment in the world has been made by somebody, no monster/chest generated equipment. To enhance the value of a piece of equipment, every section of the world map has a fixed amount of hard metals while organic materials like wood and leathers are near unlimited. If a zone reserve has 0% of all metals, it means it's all been mined, crafted and is part of an item a player is wearing. To prevent hoarding and equipment sitting on inactive/dead accounts, all items require maintenance, and will deteriorate over time if not properly cared for. Equipments with hard metals that aren't maintained rust and return to the original metal reserve of a zone eventually. Organic equipment just rot away and disappear. Harder areas with more challenges contain the rarer ores.

Here's the story: Unconscious space people drop in from space to colonize a planet, except they barely have any knowledge of anything except what they are taught by the ships they dropped in. The only thing they know is to build structures with lots of smooth surfaces, right angles and air conditioning. And weapons. The world they drop in is wild and full of dangers so they need weapons to keep building and colonizing.

Whoa I kind of went off on a tangent there.

>> No.8974583 [View]
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8974583

the better the shitpost, the better the poster

>> No.8200431 [View]
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8200431

Does /jp/ like Sayaka?

>> No.8140863 [View]
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8140863

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