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>> No.13037913 [View]
File: 25 KB, 673x160, fae3.png [View same] [iqdb] [saucenao] [google]
13037913

>>13037365

I was thinking about making them predominantly crows with wolf tengu as a sub-caste more suited for ground-bound life (and fighting), along with those long-nosed red people. The kappa were luckily updated by Totaku for Suika Fortress, meaning that their files are still relatively salvagable with some modifications, though I've been thinking of giving them larger gender dimorphism; females will look something like Nitori and friends, while males will be the shelled tortoise folk they are in the base files. They're also a possible candidate for third playable race after the Fairies and Minor Oni/Suikans, though I don't think I'd be able to really do justice in portraying them without heavy DF-Hack scripting, and that would lead to dependance issues down the line I wouldn't want to deal with.

>>13037606

I intend to make the game mostly supported by Stonesense, which is the visualizer used to display things isometrically co-currently with the overhead UI, if not replace it entirely. Here are some of the sprites used for the fairies, for instance, which I intend to do as per profession because I have little idea how to make clothing and custom colors work.

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Trying to decide whether or not I should split fairies into multiple castes with special abilities and attributes like Patchy intended to. On one hand, this would further work to differentiate the fairies from all other DF PC races (and in the mod proper, the Suika, though I already think I've done a good job altering their playstyle), yet on the other I don't really know how to tackle it. Do I give each caste their own innate skill that they're predisposed towards? Personality modifiers? Special abilities? Differing stats?

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