[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.19196485 [View]
File: 30 KB, 649x76, Untitled.png [View same] [iqdb] [saucenao] [google]
19196485

Falls off pretty hard but damn does this break the entirity of act 1.

>>19196455
From what? I went from 1.6 or so to this and honestly I kinda wish I didn't. I used to spend most of my time in the dungeons, easily make enough money doing so, having a lot of fun. Now dungeons are basically worthless. That alone makes the game as a whole far less fun to me. In Nefia time you can get lots of mats, but those don't scale with level or anything, so you get just as much running a level 1 area as a 100+ one for mat gain. And there's no item to force nefia time. The result is it just feels like a waste to ever go into a dungeon out of nefia time. Makes the game a lot more repetitive, slows down the early game massively and is just not a fun change at all. I don't get why dungeons got a permanent lowering of gold but the upside is temporary. Nefia should be a permanent thing. Or removed and gold brought back to how it used to be.
Haven't noticed anything really... noteworthy on the upside. Like, there are some new techniques, like the whip it good thingy and the one that lets you turn enemies into food doll things. But they A: take SP, making them inherently worse than magic and B: Do less damage than existing skills and spells. So I've just used them for a bit for the novelty then went back to the shit that's just better. Which is most shit.

Navigation
View posts[+24][+48][+96]