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/jp/ - Otaku Culture

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>> No.34069710 [View]
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34069710

>>34069521
I wish they went with the far moon routes instead. I enjoyed those a lot more.

>> No.34063092 [View]
File: 498 KB, 640x480, 1585930685641.png [View same] [iqdb] [saucenao] [google]
34063092

>>34055178
I think the problems you have with Tsukihime are due to franchise overdose. And I don't mean Tsuki as a franchise, I mean franchising as a concept. It's important to remember that Tsukihime is a single story. These characters as you see them in the game cease to exist after the credits roll, so it doesn't really matter what fate has in store for them after any ending because they're not actual people.
We are used to thinking about fictional characters as parts of a much larger whole (like real people) due to the success of huge franchises like Marvel or DC (or even Fate), but Tsukihime is just one story, it's not a huge world that's supposed to make sense in its every ending. Kohaku is not going to mindbreak Akiha with her blood in Arcueid's ending because Kohaku is not real, so she can't do anything.
After you're done with Nasu's story, you're the one who could continue it if you wish, you "inherit" the characters, so to speak. You can make up your own version of future events in your mind, and it will be as valid as any other, and that's how Tsukihime endures - not through cash IVs administered by giant corporations pumping out sequel after sequel until it becomes a parody of itself, but in the minds and hearts of fans.

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