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/jp/ - Otaku Culture

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>> No.7486445 [View]
File: 251 KB, 669x950, 217ee74b9fce1fdbbc3b3884452ba4e8.jpg [View same] [iqdb] [saucenao] [google]
7486445

>>7486381
Those knives strapped to her leg...

Every time.

>> No.7329799 [View]
File: 251 KB, 669x950, 217ee74b9fce1fdbbc3b3884452ba4e8.jpg [View same] [iqdb] [saucenao] [google]
7329799

>>7329788
They write 4s like that in some variations, but if it's that much of an issue I'll photoshop it for you....

>> No.6742089 [View]
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6742089

>>6741671
trust me, if you aren't playing on hard then you are wasting your time. There is such a gigantic chasm in boss difficulty between hard and normal; the only way to advance is to master flying ability and completely familiarize your hit radius while flying. If you play on anything of a lesser challenge then a lot of the gameplay mechanics and design falls by the wayside. The only things in the game that seem to be under-utilized are the daggers and clock which is a symbolic shame and as a Sakuya-fan its a BIG disappointment. I mean I like that their loose-requirement is on the subtle side I just feel they should have added more encouragement towards Sakuya's defining characteristics in order to better distinguish the game and harmonize it with it's main protagonist. Maybe that'll change in later levels on hard but as for now they seem very inconsequential to everything but the score so unless a high score on hard unlocks anything (playable China PLEASE!) I don't see the ultimate purpose; however, flying and dagger throwing is convenient at times.

>> No.6437742 [View]
File: 251 KB, 669x950, 217ee74b9fce1fdbbc3b3884452ba4e8.jpg [View same] [iqdb] [saucenao] [google]
6437742

>>6437699
Why not?

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