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/jp/ - Otaku Culture

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>> No.21676661 [View]
File: 22 KB, 480x350, editorv1_0.png [View same] [iqdb] [saucenao] [google]
21676661

>Latest Release (0.502e13):
https://mega.nz/#!Q8wlyYob!QVfDM2bMAIVrWHknhgPEwxnF0quaAFpHqjmXh9EYpg4
>Latest Map Editor (v1.0)
https://mega.nz/#!ZoI2mSZC!pLOQ61-JiZBGsy3Xt4C3RWz52CKqASlvQ-QmzHTmIsU
>Latest Source (0.502e13, MapEditor v1):
https://mega.nz/#!okB2XIhB!5xN5E5AM6qQdLEsxa7nD0Mbw3rurDYiY9DemtfooouE

>What this is:
Shanghai.EXE was a Touhou-themed Megaman Battle Network clone.
Then the original developer got a C&D from Capcom and shut everything down, just before it was completed.
Luckily, someone leaked a donor-wall demo build, and the whole thing was made in C#, which meant it could be decompiled.
This is a modified/translated version of that demo build, along with a handful of bugfixes.
The end goal is to finish the rest of the game, which off the top of my head involves the final battle, the postgame areas/bosses, some sidequests, and netplay.

>New stuff since last thread:
Finished version 1.0 of the map editor, you should theoretically be able to recreate any of the games's maps using just this editor.
Usability is a different story, but that's something that can be worked on.
I've got a list of planned next steps in the readme, which I'll be working on between any bugs that get noticed.
If you plan on making a brand new map of your own, an earlier anon suggested the Tiled map editor to create the level images and which seems to fully featured so I won't bother making a shitty knockoff just for this editor.
Feel free to report any bugs or throw out any suggestions on UI and usage, those are out of my field of study.
See you in half a day or so, sleep calls.

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