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/jp/ - Otaku Culture

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>> No.15452459 [View]
File: 355 KB, 750x900, 05b44477828049f45b0055fc16b55ca6.png [View same] [iqdb] [saucenao] [google]
15452459

>>15451676
disorientation seemed to be part and parcel of nineties gameplay in general though, with a lot of trial and error backgrounds and such.

>> No.15080925 [View]
File: 355 KB, 750x900, 05b44477828049f45b0055fc16b55ca6.png [View same] [iqdb] [saucenao] [google]
15080925

>>15077871
As someone who loves 9, 3 is pretty bad. You're better off just playing Twinkle Star Sprites.

Speaking of 3, does anyone have any good strategies for using Marisa in this game? I'm trying to get a Lunatic 1cc for reasons, but it feels like my success in the game is directly tied to how the AI feels at the moment. I can get to Reimu without losing a life fairly often, and have even gotten past her a few times without dying, but especially when I get to Chiyuri, it just feels like I'm praying that things don't get too crazy during the fight, and that she just decides to ram into my lasers (something she randomly does for no reason, regardless of how much offensive pressure I'm putting on.)

Oh, and Mima is almost always a pain, especially I end up facing her in later levels. Again, it feels like I'm just hoping that things don't end up getting too crazy, since that always benefits the AI way more than it benefits me.

Are the AI in this game on a suicide timer or something? That would explain their erratic behavior.

>> No.14839430 [View]
File: 355 KB, 750x900, yumemi.png [View same] [iqdb] [saucenao] [google]
14839430

me too

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