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>> No.20876310 [View]
File: 887 KB, 1280x800, noteye-brogue-tpp.png [View same] [iqdb] [saucenao] [google]
20876310

>>20875892
I don't think it would work too well in 3D, honestly. Most of what gives it charm and makes it playable/moddable is how simple it is. The more complex it gets to make assets,

If you'd make it ONLY graphically 3D, kind of like Etrian Mystery Dungeon for a fair example, then it only benefits from looks, that's it.
Using sprites as usual for all characters is one option to make content creation still easy. But then there's even less of a point in going 3D in the first place.
Making the field automatically generated in 3D, like some modes of NotEye (IMAGE), is another option to make it easy for content creation. But again, that gives it even less point.
If you'd give it rotatable camera and require directional controls to approximate based on camera angle, that could easily introduce problems and make it kind of confusing.
If you wouldn't, then again, being 3D matters a lot less.
If you introduce multiple levels of height to give some gameplay relevance to 3D, then that's a lot more to consider, for content creation, random generation, graphical display, and of course how the game is played.

So like, the more you make it into 3D the harder things get to make, the more confusing things get to use, and the more problems are likely to occur.
For just a little looks.
Doesn't sound worth it to me. The novelty would wear off fairly quickly.

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