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>> No.13062672 [View]
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13062672

Finally got down to testing the fairies in-game again, after adding in the separate castes and a few rudimentary factions for them to interact with, more or less ported in from Suika Fortress 34.11. Their economy is based around buildings which can be set up after a bit of surface mining for stone and tampering with the masonry industry called Sunshine Generators, which generate either sunstone or moonstone blocks (depending on whether you're a thieving or civilized faction), rough boulders, or gems, as well as a very lightweight wood known as feywood/spriteroot (compensating for the fact they can't chop down trees), allowing them to set up surface structures rapidly...in theory. In practice, one is better served claiming some other race's abandoned fortress and using it as refuge while you slowly construct a tower for your fairies to move into (pictured here is a multicolored fort build by one such race). Magic circles exist in building form as well, and are intended to be built and powered by the sunstone you generate from the generators, creating spellbooks which teach fairies new spells as well as possibly spawning war kedama in a la AoE for defense, though the latter would require DF hack to pull off, and neither function has actually been implemented yet until I figure out the spellcard system.

Fairies act faithfully close to canon...perhaps too much; all of them except the light caste are stupidly brave (even though I don't remember biasing their personalities towards that), and will fight rather then flee whatever hostiles they see in spite of being severely outmatched. Non earth-caste fairies are also rather weak, with an animate giant treefrog SKIN from a butchered giant treefrog somehow killing half the fortress (in a rather gory faction, no less; mangled fairy wings were everywhere) before the miner figured out and smacked it to death with her spade.

Maybe using a haunted biome as testing grounds wasn't a good idea.

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