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>> No.22663914 [SPOILER]  [View]
File: 1.73 MB, 240x160, 1577525329710.webm [View same] [iqdb] [saucenao] [google]
22663914

>>22663520
Really didn't think it was that big a deal, the cutoff point we had a year ago was right up against DruidMan anyways, 80% of the work up to now was just setting up the editor/engine.
Might just have an odd perspective from looking for all the stuff we don't have, though.

>>22648505
Speaking of DruidMan, I've got the V2/V3/SP/+ versions implemented but I have no idea on balance, especially since I've replayed the attack patterns over and over while putting them in.
The strategy that these versions ended up with was that you have to go 100% offensive and disrupt attacks rather than dodge, which is still possible but a pain in the ass.
I'm not sure if this is too much though, since I usually run a glass cannon and I'm afraid it might be overspecialized and be too much for other folder types.
Damage I'm not sure on either, I'm used to getting 1HKO but the dev video with 200 damage hits still seems too high a baseline.
SP currently does 250 (200 for burst) but also does elemental damage so it could double/quadruple if you're unlucky.
Video will be slightly out-of-date, I'm changing the waves to only have a chance of targeting your element, 500 is a bit high.
IIRC fully upgrading HPMemory gets you around 1000, but a 4/5 hit kill seems a bit unforgiving.


>>22663531
I can probably do some quick mspaint work over a map editor screenshot if nobody else gets to it, maybe as cooldown project before getting into planning the postgame.

>>22663602
I've ended up just picking up roles since I finished the translation and map editor.
Other anons have pitched in with stuff like the secret bosses and other resources which have been very valuable but overall I've been maintaining the repository so I have easier access to add things.

I checked out the japanese side of things a couple of times through google translate after seeing japanese in the traffic stats for the repo, but it looks like they're more occupied with shitting on koki's new game.
There was one mention of someone on twitter finding the repo, but those tweets got deleted so either someone's still concerned with "pirating" or Capcom's cracking down harder there.
Concerningly, I've also got a couple of hits from "cs-rdmn01.pit-crew.jp/cap_Az9fvR/issues/5817" which could possibly be some unwanted attention on an AWS-hosted issue tracker.
Let's hope I remembered my network security classes correctly and scrubbed enough of my info to make it more costly to pursue it than leave it be.

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