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>> No.17125576 [View]
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17125576

>>17114556
>>17114572
>>17114614
Necromancy is something you have to go all-in on or it won't be useful. This character has level 160ish liches and skeleton warriors with her, so punches absurdly far above what her level indicates. The only thing keeping her back is that she tends to die in one hit to level 160 enemies, so she can't clear that sort of dungeon to raise her undead level cap even higher.

The basic trick to necromancy is to rush up alchemy until you get duplicane, then play as a magic device character until you kill something that'll let you make a skeleton warrior. Then you'll start gaining anatomy exp at a nice clip and picking up more undead while training your undead skills.

>> No.16356151 [View]
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16356151

>>16356131
Fairy Wizard, focus on necromancy. My character did basically jackshit damage to Frisia, but a speed potion rain before the fight and a houzanha once Frisia started running away through the walls contributed a little, at least. Her armies of the undead are a lot more powerful than her.

Contrary to the advice in The Bone's guide, I'm thinking Golem is the best necromancy race. 99% of my dungeoneering issues aren't about speed or magic or any of that, but just stem from my undead being able to fight things that can effortlessly one-shot me. If I could handle AOEs and fluke hits better, level 100+ dungeons would be a piece of cake. More HP would solve that.

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