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/jp/ - Otaku Culture

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>> No.42475779 [View]
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42475779

imas 765 production girls
travis touchdown
Tatsuhiro Satou

>> No.24265797 [View]
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24265797

>>24265636
They graduated and became salarymen with no time to do anything creative after work.

Also your thread's mad shit and there were a million better ways to make it.

>> No.22578688 [View]
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22578688

I’m interested in what it meant to be an otaku through the years. How was the cultural identity, what were otaku interested in, what were the major trends in otaku media? These are just some of the questions I’d like to think about.
Any footage, accounts of direct experience, “meta” otaku media (i.e. otaku no video, genshiken or rakuen by terraluna) is welcome. Also otaku culture discussion, I guess; please keep it japanese.

>> No.20718958 [View]
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>>20718091
2000's, because doujin soft
fan games haven't completely died in 2010's, but damn it feels like quality releases are now light years apart from each other.
I don't have any strong feelings on idols, youtube stars, fads or whatever. Not anymore at least

>> No.20036510 [View]
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>>20035925
I finished translating this, but I felt like I should maybe hold off until the next thread so as not to split answers.

Or maybe I should just stick it into its own thread and invite the rest of /jp/ also, seeing as how Vocaloid and Miku circa 07-08 were founding figures of Japanese net culture during its flowering period, when Nico was still hot and we were all still young. Decisions, decisions.

>> No.19736435 [View]
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>>19734276
Obligatory picture.

It doesn't cover the Western side of things, though, which is what most of us were in back in those early days.

>> No.19169081 [View]
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19169081

- Increase in accessibility of content has fractured Western "otaku" culture from a single unified front into a loose collection of people who are often interested only in their own things.
- Mainstream "otaku culture" in the West (die-hard antisocial Japanese-learning social basket cases like /jp/ excluded) is no longer its own weird thing and has blended into merely one facet of a larger "nerd culture."

On the Japanese side I think the rise of social networks and mobile gaming, plus the "mainstreaming" of a good chunk of otaku culture thanks to the internet generation reaching adulthood, triggered a major change in the consumption patterns of Japanese otaku but I haven't really gotten anything to back up that claim. Maybe it's related to some of what the other anon observed. Insert some variant of Miyazaki's "otaku suck because they look at media, not people" quote here.

>> No.17716338 [View]
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17716338

Time sure flies, doesn't it?

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