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>> No.44654768 [View]
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44654768

>>44650761
It depends, but in long story short: The more details you want to put in your model, the more time it will take.

MMD models are filled with additional bones and sophisticated clothing, this means that the process of rigging and vertex weight painting can be frustrating for first timers, especially managing and manually checking the jigglebones for the .qc file, it can take like a solid week

By the way, there is a problem that concern mainly with anime style models in source, since they're made with a specific skeleton in mind, they cannot simply adapt to the source engine's skeleton, and your character will be disproportionately disconnect from the joints (pic related). In order to fix this, you need to apply the proportion trick : https://www.youtube.com/watch?v=n9lmxpjSv0I

If you are interesting in porting models in general, i'd suggest to pick Blender, it is suprisingly easy and there are many plugins, also, it's free and you can roll-back to different versions to your liking, also, there are many tutorials out there, if you want to talk more about this, I can lend you hand anon!

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