[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.34905843 [View]
File: 202 KB, 600x592, 160_mima_cover.jpg [View same] [iqdb] [saucenao] [google]
34905843

>>34904958
Whatever my word is worth to you, you have it.

>>34905423
I see where you're coming from, but when was the last time you actually set up thcrap? The config tool has improved a lot in the last couple of years, and now detects vpatch and presents it as a candidate for linking. Given that I already include vpatch in several games' directories, this makes thcrap work with it right out of the box. Same with the alternate .dll for 6; I already include it, so thcrap works with it completely transparently to the end user.
Still, I agree, patch selection could definitely be improved. If it were my program, I'd have it present only a list of primary language patches at first, then offer a choice to show alternate and joke languages, then to show non-translation patches, etc. Showing every hosted patch, even the ones meant for development, without even prioritizing language patches and just burying them in the midst of it all, is not ideal.
However, even in that sad state, the process is just "find the number for lang_en > enter it > confirm > confirm". Hardly a lot of work, especially for something that only has to be done once every couple of years. And linking the games is also pretty easy, not only because they're all in one root directory, but also because without the hardpatched versions, it only has to ask about duplicates for games with vpatch included. I've already written an improved README section to walk new users though the whole process.

And again, consider the following. If you don't need English translations, then all of this is irrelevant. Otherwise, if you do need English translations, you have to set up thcrap anyway. My stance is that including hardpatches doesn't actually reduce complexity, but instead increases it, because it's not a choice between one or the other, but between one or both.

>> No.17455393 [View]
File: 202 KB, 600x592, 1500938937910.jpg [View same] [iqdb] [saucenao] [google]
17455393

>>17455371
Don't forget the surprise Mima reveal in the extra stage.

>> No.17372645 [View]
File: 202 KB, 600x592, mima confirmed1.jpg [View same] [iqdb] [saucenao] [google]
17372645

Not sure if I like this Mima redesign

Navigation
View posts[+24][+48][+96]