[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.12259198 [View]
File: 2.41 MB, 400x300, issues.webm [View same] [iqdb] [saucenao] [google]
12259198

I swear I'm spending more time fighting with the rendering that making the game with Unity...

Anyway, I changed the grass tile a bit and started adding more elements for the world (bushes, trees, etc.)
Also, does the sun light seems too bright when at peak? I'm asking because I don't really know how it looks on other screens. The day cycle is fast only for the webm, don't worry it's much slower in-game, assuming that I keep it.

I also wanted to ask : right now it's easy for me to just mark a tile with an object (like the bush) as populated. The downside is that you can't really smooth out around it and move diagonally when something is here, is that a problem or shouldn't I bother?

>>12258288
Will do if that's the case.

>>12258292
>find someone

>>12258302
Will do if possible.

>>12258945
I haven't played Yume Nikki. I never really was attracted to that game for some reasons, maybe because it was in the dark ages of RpgMaker when learned about it.

Navigation
View posts[+24][+48][+96]