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/ic/ - Artwork/Critique


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File: 151 KB, 1024x1341, hogarth shill.png [View same] [iqdb] [saucenao] [google]
6773864 No.6773864 [Reply] [Original]

If you are a /beg/inner or /int/ermediate in art, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the drawthread with fundamental exercises.

>READ THE STICKY:
Completed: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98
New collaborative: https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
Old: http://www.squidoo.com/how-to-draw-learn
w/ic/i: https://sites.google.com/site/ourwici/
>TRY TO BE ACTIVE AND GIVE PEOPLE SOME FEEDBACK.
When giving feedback, avoid vague "advice" - point what's wrong and try to give the anon you're quoting a clear direction
to improve their art (study heads < watch THIS VIDEO about head structure, read THIS SECTION of THIS ARTIST'S BOOK, etc).
You, feedback seeking anon, should also try to be clear and concise when asking for critique/help.
When posting your artwork, say what you want help with, and what's your goal with the study/artwork.

previous >>6771257

>> No.6773872

Are there any good scans of all the Burne Hogarth books?

>> No.6773875 [DELETED] 
File: 1.94 MB, 5473x3654, 1665975666208740.jpg [View same] [iqdb] [saucenao] [google]
6773875

anyone have good resources for drawing/texturing fire? trying to draw lines or shapes from a reference like picrel never looks right

>> No.6773879
File: 263 KB, 1244x780, 1661792304165097.jpg [View same] [iqdb] [saucenao] [google]
6773879

anyone have good resources for drawing/texturing fire? trying to draw lines or shapes from a reference like picrel never looks right

>> No.6773902

>>>/hr/4705587

>> No.6773915

>>6773537
NTA but that's a good post anon, thank you
i feel like i'm not skilled enough yet to enjoy the outcome of "drawing for fun" yet and i was feeling a bit directionless, having something to follow along and compare yourself to is a great motivator

>> No.6773919
File: 506 KB, 1125x2000, WhatsApp Image 2023-08-02 at 16.33.23.jpg [View same] [iqdb] [saucenao] [google]
6773919

draw this tree I took a pic from, planted by a duchess 150 years ago (I think)

>> No.6773923

Man I regret getting back into drawing

>> No.6773935
File: 199 KB, 572x728, file.png [View same] [iqdb] [saucenao] [google]
6773935

im not sure where to go from here, i can see its clearly not finished but i dont have the eyes to be able to see whats past this rendering point

>> No.6773941

>>6773919
>blurry
>overexposed
>shit composition
>wrong angle
Shit picture, wont draw.
0/10

>> No.6773943

I've been stuck in a symbol drawing rut ever since I started drawing years and years ago. I try to look into certain books but they all seem too much more advanced than what I can learn from. I don't really know what to do.

>> No.6773963

>>6773879
>anyone have good resources for drawing/texturing fire
my diary desu

>> No.6773989
File: 268 KB, 1024x1024, hands.png [View same] [iqdb] [saucenao] [google]
6773989

Hands are so awkward to draw.
Anyone have a good guide for them? I just took a quick skim through morpho, but it seems too technical for me. Might still copy some of the pages though.

>> No.6774002
File: 140 KB, 1475x2107, 1690989579177.jpg [View same] [iqdb] [saucenao] [google]
6774002

Happy Bunny Day and Oppai Day.

>> No.6774010

>>6773989
Buy the book for everything. Anatomy for sculptors is too good.
https://files.catbox.moe/yzhfz1.jpg
https://files.catbox.moe/kzlmht.jpg
https://files.catbox.moe/bbjlkh.jpg
https://files.catbox.moe/p1z8ci.jpg

>> No.6774050

>>6773943
Train your observation and line accuracy. I think Krenz has some video on this. There’s also some Dorian Iten videos that can help.

>> No.6774087

>>6773935
That's a fine stopping point, you just need to increase your value contrast, darken your shadows, brighten your highlights, keep your light/midtone as is

>> No.6774091
File: 321 KB, 886x861, file.png [View same] [iqdb] [saucenao] [google]
6774091

>>6774087
this is what i ended up with

>> No.6774100 [DELETED] 

today's timed 1 min gestures

>> No.6774102
File: 68 KB, 1712x886, 1m2.jpg [View same] [iqdb] [saucenao] [google]
6774102

today's 1 min gestures

>> No.6774112

>>6774091
sombra..?

>> No.6774115

>>6774002
Why would you draw disgusting veins on these beautiful tits?

>> No.6774120

>>6774112
yeah

>> No.6774121

>>6774102
how do you make your gestures look so nice? do I need to delve into anatomy?

>> No.6774123

>>6773864
how can i practice observation? i tried doing insect sketches like feng zhu said but they are very wonky

>> No.6774130

>>6774121
I don't think they are that nice, I have a lot of errors in many of them, but I do it to get a visual library and get the mileage and feel for the form.

All I did was watching the gesture part of the vilppu course, and read the gesture parts in art & science of drawing and steve huston.

I didn't get it at first but the more you draw the more you start getting it if that makes sense. I also watch out for the angle of the shoulders / hips and try to use overlapping to indicate perspective, but it doesn't always work out too well since I'm still learning

>> No.6774133

>>6774123
>how can i practice observation?
See harder.

>> No.6774146

>>6774130
can you link the vilppu course you're referring to?

>> No.6774153

>>6774130
>I don't think they are that nice
Just goes to show that where ever you're at someone out there is jealous of what you can do and is inspired by your progress.

>> No.6774154

>>6774123
What I've learned from others is observing everyday life. Look at your bottle of water sitting on your desk. Pick a perspective to look at it and draw it right there. The shape is literally in front of you for reference. As you do it more, you can tackle more complex shapes and try to put them on paper. Rinse and repeat for a good couple of months and you have naturally trained your eye a respectable amount on perspective assuming effort was put in to learning. Basically just look at stuff and think about how it exists in its space.

>> No.6774160

>>6774146
https://pastebin.com/450cmptn

can't post the link here so I put it into a pastebin

>> No.6774197
File: 125 KB, 950x1329, 1690998214854.jpg [View same] [iqdb] [saucenao] [google]
6774197

>>6774115
My fav artist made me realize that breasts need veins to be more erotic.
My failure to properly draw them is another thing.

>> No.6774207

>>6774115
Are they really beautiful? Feel like I made them drop too much.

>> No.6774212
File: 259 KB, 1413x1000, yada yada.png [View same] [iqdb] [saucenao] [google]
6774212

have i felt it...? the form?

>> No.6774265
File: 535 KB, 1217x2687, 20230802_072744.jpg [View same] [iqdb] [saucenao] [google]
6774265

Another busy day, only had about 25 minutes. Started an impossibly hard drawing of a blue ruff from a photo. I decided to take a break from the pencil hookers.
Didn't get very far through it. I'll work on it later. I got to get back into cardio, cooking, and catch up on sleep.
It's unfinished and more an exercise in rendering then drawing, but I feel it has value to my development, especially if I finish it tomorrow or soon.

>> No.6774269
File: 57 KB, 533x512, Ruff.jpg [View same] [iqdb] [saucenao] [google]
6774269

Source

>> No.6774274

>>6774212
>"have I felt it?"
>No contour lines
It's a no anon.

>> No.6774277

>>6773902
I don't know why, but I hate these photos.

>> No.6774278

>>6773935
Looks like that chick who shot up YouTube.

>> No.6774284

>>6774277
Why? I think they're great. Both high res and good lighting.

>> No.6774286
File: 1.50 MB, 3816x2622, tmp.jpg [View same] [iqdb] [saucenao] [google]
6774286

>>6774274
his drawings have "contour" lines
what you mean are "cross contour lines"
and that aside, you have no idea what you are talking about crab

>>6774212
dont listen to him anon
your figures are convincingly 3d

>> No.6774290

>>6774286
he thinks convincingly 3d = feeling the form

>> No.6774292
File: 170 KB, 600x800, unfortunate squat.png [View same] [iqdb] [saucenao] [google]
6774292

>work on a squatted pose for a painting for several days
>almost done, but something keeps bugging me about it
>realize that's how a man would do it not a woman
FUCK.

Fixing the pose would be too much of a PITA. Time to think of something else.

>> No.6774293

>>6774286
>praises permabegs
And I am the one crabbing?

>> No.6774294
File: 426 KB, 1482x1869, tmp.jpg [View same] [iqdb] [saucenao] [google]
6774294

>>6774290
>>6774293
(You)

>> No.6774295
File: 150 KB, 1024x1024, palms.png [View same] [iqdb] [saucenao] [google]
6774295

Slow day, huh? Did you challenge yourself today? Trying out Hogarth's Drawing Dynamic Hands right now.

>>6774010
That part about the finger profile is going to help. Thanks.
>>6774286
Nice buttcheeks as always.

>> No.6774298

>>6774294
>tries to mog with mediocre unfinished digital art

>> No.6774299

>>6774294
it feels stiff, do more gesture work, but overall not bad bro

>> No.6774303

>>6774295
>Did you challenge yourself today
Worked on a piece of that one anons Witch OC playing baseball with Madoka, Sayaka and Homura from Madoka Magica because I thought it would be funny. Tbh multiple levels of difficulty beyond my skill level, but I'll finish it eventually.

>> No.6774304

>>6774298
yes, you are being mogged by not posting your work

>> No.6774306
File: 763 KB, 1578x2814, tmp.jpg [View same] [iqdb] [saucenao] [google]
6774306

>>6774298
(You)

>>6774299
yeah thats because the ref ends at the waist lel
everything below the waist is from imagination and poses from imagination are a big weakness of mine.

>> No.6774309

>>6774306
Idk bro post something finished if you want to shit on someone. Or are you insecure about rendering?

>> No.6774310

>>6774284
I really don't know. I think because it's too perfect and artificial. It's like the difference between amateur and professionally produced porn.

>> No.6774312

>>6774306
if youre posting this to 'flex' its kinda embarrassing, this is just a standard figure drawing, takes like 3 months go get to this stage

>> No.6774313

>>6774306
>>6774309
Stop responding to this nigger

>> No.6774317

>>6774310
Yeah I get it. I prefer candid photos but they're usually a lot lower res and poor lighting.

>> No.6774318
File: 2.19 MB, 2000x2000, Project (20230801105319).jpg [View same] [iqdb] [saucenao] [google]
6774318

Just started working on drawing eyes, any advice?

>> No.6774320

>>6773890

>> No.6774321

>>6774318
Yeah draw two of them on a face.

>> No.6774324

>>6774309
>>6774312
The single most pathetic thing you can do on /ic/ is not pyw after talking shit. Even the biggest permabeg mogs the coward into submission.

>> No.6774326
File: 320 KB, 817x846, file.png [View same] [iqdb] [saucenao] [google]
6774326

>>6774324
i mean sure, heres the piece i was working on earlier, im not the one trying to flex lol so dunno how my work is relevant

>> No.6774328

How are detailed figures drawn in one point perspective? I'm trying to wrap my head around how you would draw a figure in one point perspective. I can only picture how to draw a block man

>> No.6774330

>>6774328
Just copy photos. You don't need to understand it, your eyes do.

>> No.6774331

>>6774324
>asked to post finished work
>throws a tantrum
>also
The single most pathetic thing you can do on ic is post work when asked to the fact that you don't get that just shows how new you are here.

>> No.6774335
File: 425 KB, 979x1144, Eyes Notes.jpg [View same] [iqdb] [saucenao] [google]
6774335

>>6774318
Good starting info here

>> No.6774336

>>6774335
thank you anon appreciate it

>> No.6774337

Perspective as taught by art books has always confused me. I have some experience with computer graphics and know that a "perspective" transform is simply squishing a trapezoidal prism into a square. So things that are "farther away" simply get squished more as the angle of the field of view goes farther out until they're not longer visible. I've never understood how to map that to the ideal of one, two, or three point perspective. In my mind it's just that every "straight" line that has depth has parts of it squished closer to the center of the field of view. Maybe someone can help explain that better.

>> No.6774338
File: 950 KB, 1177x2000, tmp.jpg [View same] [iqdb] [saucenao] [google]
6774338

>>6774309
>>6774312
(You)

>> No.6774341

>>6774324
The only people who answer to pyw are dunning kruger begs/ints who think their mediocre drawings will win them argument.

>> No.6774343

>>6774338
>Still not finished
It is ok anon practice rendering some more before you try to mog me.

>> No.6774347

>>6774343
nta but rendering is a worthless skill now with AI. Black and white line art chads have won.

>> No.6774349
File: 1011 KB, 1464x1974, tmp.jpg [View same] [iqdb] [saucenao] [google]
6774349

>>6774343
(You)

>> No.6774352

>>6774349
>Still not finished
I mean we can continue until we hit bump limit if you want to.

>> No.6774360

>>6774338
>hair blowing one way
>skirt blowing another way
>made skirt blow inbetween her legs making it look like some weird clipping
>looks unfinished
>poor use of lineweight
>wonky anatomy
>bad shadow
>draws tranime
4/10 anon.

>> No.6774361
File: 170 KB, 1281x1692, tmp.jpg [View same] [iqdb] [saucenao] [google]
6774361

>>6774352
(You)

>> No.6774364

>>6774361
Please anon finish a piece I beg you, you will improve from it.

>> No.6774367
File: 51 KB, 851x1200, epsteindidntkillhimself.webm [View same] [iqdb] [saucenao] [google]
6774367

>>6774360
>>6774364
(You)

>> No.6774368

>>6774361
>toddler feet

>> No.6774378

I dunno about you guys drawing will NEVER BE THE SAME
https://www.youtube.com/watch?v=czDwguPTgMI

>> No.6774383
File: 57 KB, 669x373, 7uk0rt.jpg [View same] [iqdb] [saucenao] [google]
6774383

>>6774367

>> No.6774387

>>6773864
red Pill me on this hogarth nigga

>> No.6774390

>>6774383
You’re honestly just making that anon look better with every post. It’s time to take the L or post your own stuff

>> No.6774392

>>6774383
I don't think he knows what you mean by finished anon.

>> No.6774395
File: 632 KB, 1032x774, ktd5.jpg [View same] [iqdb] [saucenao] [google]
6774395

Today I drew little. My depression hit again and I spent a lot of time thinking how little I control my life, how far my goals are and other things. Still, I draw. This session lasted a mere 30 mins. I did the hand exercise and copied 1 drawing from KtD. I'll hopefully be in better shape to draw tomorrow.

>>6774265
Cool birb so far.
>>6774002
Is there an Urabe drawing group or is it just one anon? Also not bad.
>>6773771
Respectable kot.
>>6773337
Yes. When you are beg you need to improve everything.
>>6772988
Thanks. Yeah, I got lazy with the background, adding passers-by in the distance overlapping with the spectators would've been a good idea. My linework is 0 level, I am constantly afraid of messing up. It will come with experience, I think.

Also I watched Tatami Galaxy which he directed, it is an honour to be compared to Yuasa.
>>6772957
>lmao. is this supposed to be fish eye perspective?
The viewer is supposed to be looking up from around the feet of the fighters. I tried into 1 point perspective.
>>6772934
Mischievous.
>>6772515
>>6772470
>>6772435
>SOVL
So the quality is shit but it is somewhat appealing. I thought as much.
Thanks!
>>6772466
I feel good when someone praises my work or encourages me to go on, so I do the same to raise the mood of other anons. I give advice about the things that stand out to me. If it is wrong, other anons will correct me. And it is, ultimately, the recipient's decision whether to listen to it or look at my work and decide not to.

>> No.6774397
File: 388 KB, 1070x819, 1671579136806314.png [View same] [iqdb] [saucenao] [google]
6774397

I lost a fight to some chairs drunk at a concert. people were watching, lol anyway

>> No.6774398

>>6774390
Why? I asked him if he was insecure about rendering and he proved me right by dumping a bunch of half completed drawings.

>> No.6774404
File: 43 KB, 296x688, tnp.jpg [View same] [iqdb] [saucenao] [google]
6774404

>>6774368
>>6774383
(You)

>> No.6774406

>>6774404
Hmm that one seems over rendered anon.

>> No.6774412

>>6774398
the point is that you're acting like a 15 year old who just discovered 4chan
this is the /beg/ general, nobody is trying to compete in this thread and nobody gives a shit about 'mogging' or 'flexing' or 'shitting on' anybody else

>> No.6774414

>>6774398
They’ve clearly demonstrated a minimum level of skill. It’s just juvenile taunting to come out of the exchange not looking like the loser at this point. You can either one-up them by posting your own finished work or recognize every other poster is currently getting outdone by someone that supposedly can’t finish pieces.

>> No.6774431
File: 1.60 MB, 1955x1829, 1664533009177737.png [View same] [iqdb] [saucenao] [google]
6774431

>>6774414
>>6774412
>>6774390
this
>>6774398
You posted no work after all of that. lol
>unfinished
it's fucking /beg we come here to get advice hopefully before we finish the piece so it doesn't come out shitty?

>> No.6774438
File: 1.58 MB, 947x1040, 1676839525638453.png [View same] [iqdb] [saucenao] [google]
6774438

>>6773057
Vilppu said I should be now confident to draw without a model by now. So here they are. Gestures/figures from imagination.

>> No.6774440
File: 9 KB, 1069x503, 12343.png [View same] [iqdb] [saucenao] [google]
6774440

>>6774431
>>6774414
>>6774412
Sure I just didn't want to stoop down to your level, I call this piece johnny chilling. I have diglet bravo aswell, owl bravo, babe bravo that I can post if you wish to learn from my expertise.

>> No.6774443

>>6774440
Notice how I took great care to use white on his glassen to create a highlight. It is a high int/pro technique

>> No.6774447
File: 54 KB, 805x889, eeoo.png [View same] [iqdb] [saucenao] [google]
6774447

>> No.6774462

>>6774447
Max out that saturation on the red. cool textures

>> No.6774464
File: 1.27 MB, 1080x1960, Screenshot_20230802_170613_Sketchbook.jpg [View same] [iqdb] [saucenao] [google]
6774464

I'm working on a messy style aesthetics

>> No.6774468

>>6774395
>Is there an Urabe drawing group or is it just one anon?
Just me.
>Also not bad.
T-thanks.

>> No.6774474

Just ignore pyw crabs. You are infinitely better than them the moment you actually draw, because they don't

>> No.6774479

>>6774474
Just post the classic meme, don't take any of these kinds of people seriously.

>> No.6774482

>>6774440
lmao what level that is nicos asshole in a cube

>> No.6774488
File: 19 KB, 968x701, vmp.png [View same] [iqdb] [saucenao] [google]
6774488

>>6774462
thank you u are right the red it was full saturate but I have problems of my sight so I decided low the saturation.

>> No.6774494

>>6774306
That's hot

>> No.6774500
File: 351 KB, 1280x812, lucifer in throes of teen angst.jpg [View same] [iqdb] [saucenao] [google]
6774500

>>6774398
>he proved me right

>> No.6774503

>Start trying to do rendering, shadows and colors
>It takes forever, looks bad an dis an overall bad experience
Goddammit that stuff is awful
Ho do you guys even do that stuff, lineart is comfy compared to that

>> No.6774507

>>6774503
I've just had a breakthrough with that stuff, if you're in clip paint, try the watercolor brush + the watery brush to color with

>> No.6774508
File: 3.38 MB, 4000x3000, 20230802_184441.jpg [View same] [iqdb] [saucenao] [google]
6774508

>> No.6774522

How long do animator typically work on 1 frame? Would it be a good idea to do studies of their animation cuts where you try to stick to their time schedule too?

>> No.6774540
File: 217 KB, 1428x1147, huidsoeaji.jpg [View same] [iqdb] [saucenao] [google]
6774540

>Soon I'll have to stop avoiding my duties, and start doing flats and values
I dread that day

>> No.6774551
File: 242 KB, 894x1280, IMG_5443.jpg [View same] [iqdb] [saucenao] [google]
6774551

>> No.6774554
File: 228 KB, 1024x1024, fingers.png [View same] [iqdb] [saucenao] [google]
6774554

aaaaa
I'm still kind of winging it when it comes to the form of the back of the hand, but I'm slooowly getting it.

>> No.6774562

>>6774293
>>6774294
>>6774298
>>6774304
>>6774306
>>6774309
>>6774312
>>6774324
>>6774326
>>6774331
>>6774338
>>6774341
>>6774343
>>6774347
>>6774349
>>6774352
>>6774360
>>6774361
>>6774364
>>6774367
>>6774368
>>6774383
>>6774390
>>6774392
>>6774398
>>6774404
>>6774406
>>6774412
>>6774414
>>6774431
>>6774440
>>6774443
>>6774482
>>6774500
Wow another beg thread and what a surprise some retard starts trolling and somehow even though this happens without fail in every single thread you smug retards can't just ignore them. No instead you all have to respond fifty times to them shitting up the thread so it hits bump limit within a day, and what about the begs who actually puts in some work and posts their drawings asking for advice? Do you ever respond to them? Of course not, fuck you guys and fuck this thread it's by far the worst one on /ic/.

>> No.6774567

>>6774551
man that is some soul.

>> No.6774575

>>6774562
You seem to be under the impression there are GOOD threads on /ic/. Clearly, you’re the retard.

>> No.6774580

>>6774575
I mean he said worst, so it just makes us the lowest pile of garbage.

>> No.6774594

>>6774580
Good point. I rescind my comment, except for calling him a retard. He should know better than to argue with the crabs. They’re, like, 99.9% of the population in /ic/.

>> No.6774605

There is no reason to share my art with you F*** good day

>> No.6774614

>>6774522
can't hurt to try

>> No.6774615

It sometimes becomes almost physically painful for me to work on the "technicals", and I hate that about myself and could use some advice on how to maybe make that part more pleasant in some way.
I think what I mean by "technicals" is getting proportions and perspective right mostly. There's the idea of "just bee yourself" which I like, but when I always end up with jank-ass faces or squished/elongated proportions, bee'ing myself feels bad. I want the ability to CHOOSE to make a jank-ass face if that's what I'm feeling, rather than being tethered to that.

I'm using faces as an analogy because that's when I notice this reluctance the most, but same applies if I'm trying a still life and feeling the weight of realizing that proportions are all off or something like that.

My suspicion is it's one of two things or both:
1) just grinding through and gitting gud. Like building muscle or early math or programming fundamentals.
2) a mindset thing, of somehow appreciating the process of depicting things accurately.
I have no doubt this is one of or THE most common issue plaguing beginners, because it's the less-fun part of expression. It's not "fun" to grind algebra, it's not "fun" to study vocabulary, but it is "fun" to write a poem/story or creatively attack a higher math problem with a kit of tools/understanding that you've developed.

>> No.6774616
File: 868 KB, 2560x1440, 361.jpg [View same] [iqdb] [saucenao] [google]
6774616

Hi beg. Ellipses remain being the biggest nemesis of me.

>>6774503
start with just shadows and basic bitch blending the values via smudge or blend tool (or via using brush which can do that on low pressure, like "Watercolor" brushes in krita)
>>6774447
i like the shadow crosshatching
>>6774338
>>6774349
pro
>>6774328
you probably dont understand perspective and or figure drawing when you are asking such confusing question. No matter what perspective system you choose (and 1PP is just special case of 2PP where the vanishing point is in dead middle of vision) it doesnt limit anything in figure drawing
>>6774320
you just have to be bold and pick one lmao. Loomis, Vilppu or heck even hogarth from OP pic made book about figure drawing (dont confuse with anatomy, anatomy books are like hardcore figure drawing)
>>6774292
>women squat differently
what?
>>6774265
that is the weirdest cock i have ever seen
>>6774123
>>6773943
draw from observation, read keys to drawing, just draw (from reference)
>>6774002
what a slut
>>6773879
you can always try to steal i mean look at how others deal with it
https://www.deviantart.com/ashpwright/art/The-Ash-Knight-800448140
or you can just simply draw what you see :-)
>>6774562
>anon has aneurysm over anons being anons
just repost your art and hopefully somebody will meaningfully (You) you

>> No.6774631

I have a question, about 3 months ago I felt that I had an upgrade in my art, I felt and swore that I was already very close to being able to copy the reference at a good level. Now I feel like I got an upgrade in my skills again but now seeing those past drawing practices I can notice several errors like misplaced eyes, eyes of different style to the reference, etc.
My question is, now that I feel that my level has improved, I'm afraid that it really isn't like that and in three months I'll discover that it wasn't as good as I thought.

>> No.6774637

>>6774631
There's ups and downs. Your eyes skill doesn't increase at the same rate as your hands skill.
You're likely going to have periods where you can't see errors, and periods where you can't draw anything as intended.

What's important is that you're consciously aware of what's going on, reflecting on your choices, and trying to find different options next time the same problem comes up.

>> No.6774638

>>6774631
if you've improved in three months, you will discover that it wasn't as good as you thought.
Because you've improved and have a "higher vantage point" so to speak.

Analogy with "cringing at your past self." The only people who do this are ones who have grown and have a new perspective on their history.

>> No.6774661
File: 291 KB, 2224x2682, tmp.jpg [View same] [iqdb] [saucenao] [google]
6774661

>>6774615
what you are describing could be a very common growing pain of a beginner, or the brief, painful cry of a permabeg who ascended into self-awareness for a moment lel

how long have you been drawing? give us a feel for how intensely you are practicing, perhaps even pyw

>There's the idea of "just bee yourself" which I like, but when I always end up with jank-ass faces or squished/elongated proportions, bee'ing myself feels bad. I want the ability to CHOOSE to make a jank-ass face if that's what I'm feeling, rather than being tethered to that.
i am sure 99% of artists experience this one way or the other. for me it is less frustrating than for you simply because i have moved my "be yourself" type of drawing close enough to what i *want* through a lot of mileage
but still i have the same problem. drawing in a non-energy-draining way results in messy (albeit pretty) sketches, but consciously elevating a sketch to the next level of quality feels like hard work and is exhausting. you are at the very least not alone or dysfunctional in that regard

>1) just grinding through and gitting gud. Like building muscle or early math or programming fundamentals.
>2) a mindset thing, of somehow appreciating the process of depicting things accurately.
honestly, i dont know which is right, or if its a mix of the two. i personally "decided" to believe that #1 is true, and stuck with it. i still need to focus in the "exhausting" kind of way to create accuracy above my average, but i found that with more mileage, more grinding, more practice my accuracy improved while the amount of work / focus / exhaustion / frustration is needed have stayed at a tolerable level. but this is such a complicated and vague subject, i might be wrong, or it might actually depend on every persons personality...?!

>> No.6774670
File: 2.21 MB, 7504x5000, Illustration155.jpg [View same] [iqdb] [saucenao] [google]
6774670

Not sure if this is a normal thing, but why is it so difficult to study/copy real images of people? When studying/copying artists I like, or studying books like Bridgeman, Vilppu, etc. they turn out okay, but when it comes to trying to turn real life images of people, it looks really bad compared to when I was studying other people's works. How would you get out of this?
Also here's a study of Bridgman I did the other night for show.

>> No.6774680

>>6774670
3D -> 2D vs 2D -> 2D.
It's totally normal. In a certain way (and I'm blowing my own mind here) any 2D -> 2D is a series of copies/influence that at some point began with depicting reality.

(Oops, I just noticed you weren't talking about difficulty drawing from life vs drawing from flat image/screen, but I like those thoughts I had.)
One thought, as fellow beg, is that what you're studying from (Bridgeman, Vilppu, etc) is the culmination of some kind of ideals meant for instructing. Do you think their beg notebooks looked like their texts for the public?

>> No.6774690

>>6774670
other people's works have figured out the marks already, when you are drawing from life you have to come up with that yourself
figures have a lot of subtle plane changes that are hard to draw and also hard to notice if you don't already know about them
as for your study, besides proportion issues you should take a second to think about what the drawing you're copying is trying to convey, most of the figures in that book are trying to emphasize certain mechanisms or body planes that you want to grasp.

>> No.6774694
File: 742 KB, 3000x2000, cats.jpg [View same] [iqdb] [saucenao] [google]
6774694

cat study because apparently you need to be having fun 50% of the time, according to drawabox
also random tower doodle

>> No.6774712

>>6774694
fuzzy friend, would pet/10
very nice whiskers

>> No.6774725

>>6774680
Thanks for your insights fellow beg. I also meant to convert 3D into 2D but without it looking flat.

>>6774690
So pretty much their lines are essentially already set paths of what the body is if that makes sense? Also I'm just gonna try to copy a Bridgeman page at least once a day.
>as for your study, besides proportion issues you should take a second to think about what the drawing you're copying is trying to convey, most of the figures in that book are trying to emphasize certain mechanisms or body planes that you want to grasp.
Is there a thought process for this? While your drawing observe it and ponder on the point of each line is? I'm still really new when it comes to learning anatomy (like reading books) it's just a lot to take in.

>> No.6774734

Can I post ZOO here?

>> No.6774735
File: 439 KB, 1171x649, file.png [View same] [iqdb] [saucenao] [google]
6774735

which one looks better

>> No.6774738

>>6774735
left looks like queen nasim so i like that one more
right looks more 'generic' i suppose

>> No.6774740

>>6774735
RIght.

>> No.6774741

>>6774734
i literally don't know
but i want you to

>>6774735
right

>> No.6774746

>Find a really good pose/reference you want to recreate with different characters or your autistic donut steel.
>Don't want to be publicly called out as a plagiarist
Bros?

>> No.6774747
File: 473 KB, 2000x2000, tmp.jpg [View same] [iqdb] [saucenao] [google]
6774747

wip
focusing on trying different ways to create cleaner line art on top of messy sketches without ruining whatever appeal there was in the sketch

>> No.6774750

>>6774725
not each line, the diagram as a whole
https://www.youtube.com/watch?v=ZpnP28b3riY

>> No.6774753

>>6774735
left with right's shading

>> No.6774783
File: 33 KB, 1055x654, actionv1.png [View same] [iqdb] [saucenao] [google]
6774783

>> No.6774788

>>6774725
fellow beg here again, if you're looking to draw from life, they are weirdly separate skills involved than drawing from flat to flat.
My advice would be to practice drawing from life. For some reasons I don't understand, practicing flat-to-flat doesn't overlap completely (though helps in certain ways) with drawing 3D->2D

>> No.6774796

Imagine only being influenced by anime/manga.
I bet anything the best JAPANIMATION artists spend a lot of time being influenced by things completely unrelated to that.
I bet mid down to shit tier take in primarily other anime/manga artists.
It's the same with videogames. When it becomes incestuous, you step back and look to the wider world for inspo and experience.

>> No.6774817
File: 951 KB, 2000x1417, practice11.jpg [View same] [iqdb] [saucenao] [google]
6774817

>>6774670
2D->2D until you can 3D->2D
the reason for this is because there are no lines in real life and in 2D anatomy is simplified into lines, I advise you to keep copying 2D until you memorize these lines to make real life anatomical simplifications from real life studies

>> No.6774819

>>6774817
sssssssssssssssex

>> No.6774831
File: 62 KB, 800x500, hlh120118feaeveryman-02-1542225900-1.jpg [View same] [iqdb] [saucenao] [google]
6774831

>when I see my /beg/ brothers (who I must never desert) struggling to draw
RESIST! RESIST! SURRENDER IS NOT AN OPTION

>> No.6774838

>>6774831
i would never wear a cap like that THOUGH

>> No.6774861
File: 293 KB, 2048x1536, IMG_6307.png [View same] [iqdb] [saucenao] [google]
6774861

i have ohio rizz

>> No.6774869

>>6774861
that penise is a symbol drawing, ngmi

>> No.6774905

What is the point of contour line drawing? Why am I drawing the outline when I can scribble a gesture and fill the rest in that way? Is this some sort of mind trick?

>> No.6774906
File: 1.91 MB, 6000x6000, Day 5 Gesture.jpg [View same] [iqdb] [saucenao] [google]
6774906

Can anyone give advice on how to make gestures feel more life-like? Mine still just feel like stick figures
I watched about 40 minutes of Vilppu's class on gesture drawing and drew alongside him during it, but when I went to try to do it on my own it just feels completely different

I was trying to focus moreso on movement rather than form, but it feels like without form, movement can be difficult to comprehend

>> No.6774934

>>6774906
>it feels like without form, movement can be difficult to comprehend
Personally I found that my gestures improved after I studied form so I didn't have to think about it as much and could think about the motion of different body parts in space.

>> No.6774935

>>6774934
>form
mind giving some resources? im not sure if you're referring to anatomy or construction or maybe something else
thanks!

>> No.6774936

>>6774906
>>6774934
>I was trying to focus moreso on movement rather than form, but it feels like without form, movement can be difficult to comprehend
This. Study Vilppu by going through his course over and over again. When you get to the last chapter, go back to the beginning and do it over again. You cannot just sit on gesture and hope to master it

>> No.6774939

>>6774936
>You cannot just sit on gesture and hope to master it
i wasn't planning on it, I had only just started Vilppu today, I just wasn't sure if form was something that you were expected to already know going into the course considering he didn't really discuss it at all from the bit i had watched

>> No.6774942

>>6774939
>I just wasn't sure if form was something that you were expected to already know going into the course considering he didn't really discuss it at all from the bit i had watched
form is the chapters right after gesture: spheres, boxes, cylinders, and eventually anatomy and proportions

Just go through Vilppu like he intended, and you'll be fine. There's also no problem with pre-emptively studying Anatomy too, along with Vilppu. I recommend Bridgman or Morpho

>> No.6774943

>>6774935
Vilppu's anatomy course is what I watched and it helped a ton.

>> No.6774946

>>6774942
oh ok, thanks anon
do you think i'm getting the general idea of what Vilppu is wanting, based on my attempts here? >>6774906

I know mid-lesson he randomly mentioned doing 1 minute gestures rather than spending too much time on a single model, so I was doing that too, but it felt like I was cutting for time on most of those

>> No.6774948

>>6774946
>do you think i'm getting the general idea of what Vilppu is wanting, based on my attempts here?
Yes! Gesture can be thought of literally as just stick figures. He just does the flowing thing because it looks beautiful and that's the way compositions in the Renaissance were designed. If you read Buscema's "How to draw comics the marvel way" he goes over gesture as stick figures.

>> No.6774949
File: 218 KB, 894x1280, IMG_5447.jpg [View same] [iqdb] [saucenao] [google]
6774949

>>6774567

>> No.6774960 [DELETED] 

>>6774817
>2D->2D until you can 3D->2D
the reason for this is because there are no lines in real life and in 2D anatomy is simplified into lines
Thanks for your advice anon, I'll just keep on copying artists I like and study more books for now still.
Also nice sketches

>> No.6774964

>>6774817
>I advise you to keep copying 2D until you memorize these lines to make real life anatomical simplifications from real life studies
Thanks for your advice anon, I'll just keep on copying artists I like and study more books for now still.
Also nice sketches

>> No.6774985

>>6774091
You lowered the contrast... You brightened the shadows and darkened the highlights

>> No.6774991

>>6774616
Do you do anything besides these pages? Do you have finished any personal pieces? Sorry if you get asked this often

>> No.6775012
File: 383 KB, 1292x855, figahs24.png [View same] [iqdb] [saucenao] [google]
6775012

remember, /beg/s, always use references when studying... otherwise all your drawings will be CURSED to look like the abomination on the right!

>> No.6775015
File: 303 KB, 800x800, 20230803.png [View same] [iqdb] [saucenao] [google]
6775015

Tried experimenting with soft edged brushes. Couldn't find my groove and then PS crashed 45min in. Ideas to mix soft n hard edge?

>> No.6775016

>>6773915
Oh, glad it helped.
>>6774212
YES.
>>6774320
There's honestly not much I have to say besides keep going. You're starting to feel the form, you're doing dynamic poses, and most importantly, you're drawing thick thighs and juicy butts. I'd say to keep going, but try to draw full figures most of the time. You can put in gestural placeholders for the heads, hands, and feet, but you should put them there. This will do a lot to help your sense of proportion and help develop your anatomy. That's important. It's good to do studies of individual body parts you want to understand better, but you ultimately have to incorporate those disparate parts into a cohesive whole.
>>6774694
GOOD
>>6774747
Always a pleasure to see you, Red Blob Senpai. That looks quite good. Man, your figures are just... I don't know how to explain it specifically, but they're very appealing to me. I'd try varying the line weights a bit, and the hand on our right/her left looks more like it's intersecting with and clipping through the staff rather than wrapping around/gripping it.
>>6774734
DO IT
>>6774949
I greatly admire your storytelling and the life/character you imbue into your art.
>>6775012
That honestly doesn't look bad to me.

>> No.6775018

>>6774831
I cant do it anymore bro, I cant...
I know seeing all these great drawings by the other anons should inspire me to reach that level but....

>> No.6775020

>>6774747
theres something really wrong with the left hand
right index looks too long too

>> No.6775025
File: 479 KB, 1486x2225, Week2.jpg [View same] [iqdb] [saucenao] [google]
6775025

Week two of Loomis’s “Fun with a Pencil”. Occasionally I have found myself lacking the motivation to start drawing, but once I’m drawing, it’s a lot of fun!
I’m aware there’s some jarring anatomical issues with the figures in my photo. Critique would be appreciated. Thank you.

>> No.6775029

>>6775015
I'm beg as fuck and retarded, so don't listen to me. Basically the way I think of hard/sharp vs soft edges is to put hard/sharp edges on hard/sharp things and soft edges on soft things. These "edges" are the edges of the shadows. And shadows describe where form turns away from the light. So the edges of shadows describe *how* the form is turning away from the light.The rate of change — how fast the form turns away from the light — determines hard vs soft shadow edges. If the form turns sharply away from the light, like the edge of a box, then that's a hard shadow edge. If the form turns slowly/gently away from the light, like a plump thigh, then that's a soft, diffuse shadow edge. And the way I think about these is I sort of draw the shadow shapes by starting with basically the core shadows, which are essentially the areas where the form is turning away from the light source. So a thick, vague core shadow is a soft edge. A hard, thin core shadow is a sharp/hard edge.

So you go around and draw the shadow edges according to what the form is and where it's turning away from the light source. Shadow edges are also cross-contour lines going over the surface of the form. Especially cast shadows.

...I realize I maybe completely misunderstood your post and you're talking about hard vs soft brush edges and not shadows... I don't know. I've only really been using hard round. Yeah, I misunderstood your post, didn't I... Like I said, I'm retarded.

>> No.6775032

>>6775029
> Shadow edges are also cross-contour lines going over the surface of the form.

That makes sense. I'm not drawing tomorrow but I'll test out that thought process soon.

Cheers m8

>> No.6775274
File: 535 KB, 553x737, chatenzo.png [View same] [iqdb] [saucenao] [google]
6775274

back at sketching after dropping it years ago, missed how fun it is

>> No.6775288
File: 11 KB, 394x494, heads.png [View same] [iqdb] [saucenao] [google]
6775288

ms paint mouse doodles

>> No.6775326

https://youtu.be/99fBNPplcBU
How do I get lines like this guy?

>> No.6775332

>>6774614
Do you have any idea how much time I should spend per frame/drawing?

>> No.6775349
File: 171 KB, 670x562, paintology.png [View same] [iqdb] [saucenao] [google]
6775349

https://paintology.com/loomis-method-head-drawing-for-real-portraits/

the shit you find online, man

>> No.6775350

>>6775326
Idk maybe watch or read some peter han stuff? that is a form of quicksketching for thumbnails, basically what stable diffusion does.

>> No.6775351
File: 23 KB, 500x500, 615e78163222802606156d126384d725.jpg [View same] [iqdb] [saucenao] [google]
6775351

>>6775349
lmao imagine having so little self awareness, mind boggling. What a chad.

>> No.6775356

>>6775349
>1 comment
>'order cialis online'
lmao

>> No.6775363

>>6775016
>I greatly admire your storytelling and the life/character you imbue into your art.
Thanks. I’m not used to getting compliments here.
Or advice. I asked about whether her facial expression was off in the last thread. No responses. I think I got it it fixed up, though.

>> No.6775365

>>6775332
no idea, maybe try to find documentaries or interviews about it

>> No.6775380

>>6775350
Can you expand on that? Like does it have a name? Also how does sd do it?

>> No.6775416

>>6774361
>>6774349
>>6774286
What resources do you think helped you improve the most?

>> No.6775420

>>6775380
sd basically creates a rough image of noise and then adds more and more detail onto it based on it's training until it's a perfect image.

You need to get the rough shapes of your subjects onto the canvas and then refine them in later iterations, it's like drawing directly from your minds rough visualization of the pose idk it's hard to explain it


I think he uses so many scribbly lines because he is feeling the form in the process of sketching

>> No.6775434
File: 1.33 MB, 3600x3600, 3aug.png [View same] [iqdb] [saucenao] [google]
6775434

grinding the silly balls

>> No.6775444

>>6775416
i dont really know. aside from drawing on the right side of the brain as a beginner i never worked through any book / course / tutorials in full
(leaving aside tutorials and courses that ended up having nothing to do with what i draw now, for example ctrl+paint)
everything that i recall "consuming"
right side of the brain book
ctrl+paint videos
proko videos (not many)
sycra videos (only the ones that caught my attention)
robert henri "the art spirit" (more philosophical art education in nature than art instruction)
richard shmidt "alla prima" (even though its about painting, his insights are applicable almost across all forms of creative work)
marco bucci videos

most of these do not really deal with drawing, but painting. however i think almost all of those convey a mindset about art that i find within myself over and over again.

as for what improved my drawing the most, that i am almost sure is down to one single exercise that i crafted for myself
>take a ref of what i want to be able to draw
>copy it as accurately as i can (NOT detailed, but "true" to the subject, only including details if they are "true" to the subject)
>in the timelimits of 3 3.5 4 4.5 5 minutes (i wrote a tiny python script that makes a sound at those intervals)
and i repeat this exercise a lot with everything i want to draw
be it anatomy, faces, facial expressions, etc (theoretically it should work with color studies, composition and so on, but i suspect it would need changing to be fitting for non-drawing exercise)

(cont)

>> No.6775449

>>6775416
>>6775444
the theory behind this exercise of mine is as follows
>i will not finish the drawing within the timelimit
>but by *trying* to create a somewhat whole drawing, i will naturally, subconsciously draw the most important bits first
>by repeating the same drawing multiple times i make sure to "average" out lucky brush strokes, and see which parts i actually draw well and which not
>by having increasing timelimits it is made sure that i draw the gesture (for example) more often than i draw the anatomy, which in turn i draw more often than detailed hands feet faces
>if drawing is a step-by-step, hierarchical recipe to create a figure drawing
>and if every step depends on, and is made easier by, the quality of the previous step
>and if the correct order of the steps is ensured by the timelimit that forces me to focus on the important parts first (= the most fundamental steps)
>then repeating this exercise over and over will make sure i always hit my "limit" of drawing skill (again thanks to the timelimit)
>and this exercise will always lead to more practice in the more fundamental parts of drawing (and when i learned something to the point where practice is no longer needed, that part will come easy for me, which will make it fast, which will reduce the amount of time spend on that part, which will make way for the subsequent "steps" of drawing that this exercise is drilling into me)

(cont)

>> No.6775450

How do I get good without grinding nor practicing

>> No.6775453

>>6775416
>>6775444
>>6775449
this whole theory behind it sounds way more convincing in my head...
as an analogy
imagine you have to learn to recite a poem in school. the more of the poem you can recite in front of the class, the higher your grade. the teacher considers your first misremembered word as failure and basis for your grade.
would you learn the words of the poem, this sequence from start to finish, repeatedly?
i would learn the first word. then the first and the second. then the first and the second and the third. perhaps i would not have read the last word of the poem by the time i have to recite it, but i will have made DAMN SURE that i know the first word, and the second word a little less then that.
in other words, the probability of me misremembering a word increases gradually, and the time i spent on learning each word was inversely, falling gradually with every word.
how bummed out would you be if you spent equal time on every part of the poem, only to fuckup in the middle? you would have "wasted" all the time you spent on learning any word after your fuckup.
this drawing exercise of mine follows the same idea. no point in learning anything to a higher degree than everything that is fundamental to the thing in questions.
timelimit forces structure of important -> less important
increasing timelimit guarantees that fundamental parts get more attention always
short duration of exercise overall (20 minutes) does not overtax ability to focus
short duration also allows for repeating the exercise with more flexibility

>> No.6775458
File: 342 KB, 1871x1737, tmp.jpg [View same] [iqdb] [saucenao] [google]
6775458

>>6775416
>>6775444
>>6775449
>>6775453
depending on how sick i am of that exercise (lol) 50% or more all my time spent drawing consists of these 5 timed sketches
recently i have taken a break from this very rigid exercise, only because i feel i can get away with more freedom and laziness
but even still, all my practice ends more or less on a times, is still all about drawing the same ref (or at the very least the same subject) multiple times

>> No.6775461

>>6775444
>>6775449
>>6775453
>>6775458
Appreciate you taking the time to respond, I'm going out but I'll take the time to read through it when I get back, thanks.

>> No.6775464
File: 361 KB, 1578x1842, tmp.jpg [View same] [iqdb] [saucenao] [google]
6775464

>>6775461

>> No.6775465
File: 80 KB, 628x609, are ya feeling it son.png [View same] [iqdb] [saucenao] [google]
6775465

>>6775434
got your silly balls right here

>> No.6775476
File: 1.19 MB, 1548x1032, ktd6.jpg [View same] [iqdb] [saucenao] [google]
6775476

Hello beg, today I copied the hands page. I looked through the book and it is only now that the massiveness of the task of copying the entire KtD is dawning on me. I'm stuck here for the next couple of months at least. Also I'll probably get a graphical tablet since the later parts require advanced materials and honestly I'd rather do it all with brushes in krita or something. Also also the initial infatuation after picking up drawing disappeared, it's all grind now. Still, I draw.

>>6775288
Anon, please go trad or use a tablet, mouse is no way to go. Though your lines are impressive.
>>6775274
kot.
>>6775025
Consider taking a picture showing the full canvas in front of the camera, preferably with the page filled with either studies or a sketch. Shitty sideways pictures discourage critique.
>>6774949
I think her mouth is a bit too far to the side, but I am beg so I may simply not understand stylized exaggeration. I tried it in front of the mirror and it's not far off... Anyway, looks cool so far, very expressive faces.
>>6774831
>>6775018
We are gonna make it. Months from now you will be grateful to yourself that you pressed on.
>>6774694
Cool kot as well.
>>6774616
So this is the power of PERSPECTIVE...
>>6774508
Anon, don't tear pieces off your paper. Also I like the juice box.
>>6774447
Cool kid.
>>6774438
I am watching your progress, messy lines anon. Keep it up.
>>6774397
I am not sure if this is your art judging by the timestamp filename, but it is elegant.

>> No.6775489
File: 208 KB, 1024x1024, handy.png [View same] [iqdb] [saucenao] [google]
6775489

Fucking haaaaands. The thumb is definitely the hardest part. The voice in the back of my mind keeps asking whether I'll really ever need to know all these little details about the hands.

>>6775476
Fellow handsbrah.
>the initial infatuation after picking up drawing disappeared, it's all grind now. Still, I draw.
Just remember to keep having fun.

>> No.6775512
File: 459 KB, 1136x1433, 183428.png [View same] [iqdb] [saucenao] [google]
6775512

Trying to feel the shapes.

>> No.6775530
File: 1.41 MB, 1170x1445, IMG_0404.jpg [View same] [iqdb] [saucenao] [google]
6775530

i’ve come so far, i can’t just stop now…

>> No.6775537
File: 12 KB, 196x274, 1689496801726965.png [View same] [iqdb] [saucenao] [google]
6775537

Can you or is is expected from you to mix Vilppu's bean with the Loomis mannequin?

>> No.6775540

>>6775512
Mouth too low/small

>> No.6775566
File: 138 KB, 1028x1331, 92654.png [View same] [iqdb] [saucenao] [google]
6775566

>>6775540
Thanks annon.

>> No.6775568

>>6775489
Keep grinding anon, you'll get there.¨

>>6775512
Work on getting your proportions down and your line confidence, also you're symbol drawing the features.

>>6775530
I thought you started this around a month ago?
Also I think you're taking shortcuts in this drawing I know you're better than that anon.

>> No.6775577
File: 1.04 MB, 1170x1421, IMG_0410.jpg [View same] [iqdb] [saucenao] [google]
6775577

>>6775530
i may take a little break after #30 to do some more detailed studies of individual facial features cause i’ve noticed some issues with those

>>6775568
not trying to seem passive aggressive but what do you mean by shortcuts?

>> No.6775585

>>6775577
I also don't mean to sound passive aggressive when I say this but they are just unfinished, I feel like you could be pushing yourself a lot more than you currently are. Drawing in the hair, drawing the neck and shoulders + his shirt, drawing the ear, putting in some shadows.

I just feel that you're better than what you're currently pushing yourself to do and don't wan't you to stagnate.

>> No.6775588

Anybody bought the moderndayjames year one course? Is it worth the 50 dollarydoos? Not really worth the money but I just don't want to waste my time on a course if it's not actually going to raise me out of /beg/hood

>> No.6775591

>>6775588
No course is worth the money imo, all the fundamentals are out there for free the only thing that is needed is to put in the work.
Now paying to have someone /pro/ tutor you is a different story.

>> No.6775594

>>6775588
no course will make you improve, you literally get out of any course whatever effort you put into it so at the end of the day it isnt about WHICH coruse you choose but whether or not you can actually sit your ass in your chair de study/practise

if you cant dedicate yourself, then all you are doing is paying (or pirating) something you can use as an excuse and blame for your failure

>> No.6775601

>>6775591
I wonder how much it costs to hire a decent tutor. Like $75 an hour?

>> No.6775611
File: 310 KB, 533x800, IWantAGirlWithAShortSkirtAndALongJacket.png [View same] [iqdb] [saucenao] [google]
6775611

Looking for feedback here

>> No.6775620

>>6775591
>>6775594
Fully understand that, I'm just already working full time and my main hobby that I put my free time into is music

I'm just looking for something that has all the relevant information laid out in a sensible, followable way. I know I can put in the hours, I just don't want to meander around looking for the right places to put the hours into, yunno?

>> No.6775624

>>6775450
Create original works where you try something new each time. Do however many studies needed per picture for you to be able to draw the new aspect at an acceptable level. Don't study for the sake of studying, only with specific goals for original works in mind.

>> No.6775628

thoughts on drawing with a mouse?

>> No.6775631

>>6775628
if you can find pencils small enough for him to use, go ahead

>> No.6775632

>>6775620
I fully understand, when you're starting out it can feel like you're without direction/overwhelmed with information. I truthfully think the fastest way to improve is to let go of ego and start drawing the things you want to draw the most, like let's say you have a obsession with cars just starting there and then researching as you realise what you need to work on is what will net you the best gains because when you follow a course it is easy to both stagnate or become disinterested because what they're talking about in a particular section isn't something you've felt like you need to understand yet.

>>6775611
I don't know a lot about anime so wont comment on the style but I think you can push the lineweight more, also if you picked a different composition, something where we could see her full body and her leaning against a structure that is in perspective would help a lot. Try practicing rendering in black/gray and white so you can get used to pushing the contrast more. Those are just my thoughts from looking at it.

>> No.6775635
File: 1.15 MB, 1170x1366, IMG_0412.jpg [View same] [iqdb] [saucenao] [google]
6775635

>>6775577
i sincerely apologize for making this woman look like she’s part pig

>>6775585
yeah i see where you’re coming from

to be honest i’ve just kinda been putting less effort into other elements because my brain does this retarded thing where it just wants to focus on learning on thing at a time, or else i get overwhelmed by everything

i feel like i’ve been putting less and less effort into these because of my motivation dropping so i think i will do those individual facial feature studies to cool myself down a little bit while still staying on topic ish

and maybe these are just retarded excuses that are holding me back but idk

>> No.6775648

>>6775632
>Try practicing rendering in black/gray and white so you can get used to pushing the contrast more. Those are just my thoughts from looking at it.
This is excellent advice in particular.
Poor or low contrast in my values has been a pretty consistent weakness.

>> No.6775655

>>6773864
That OP image is a work of art lmao. Hogarth's head book is unironically more useful than Loomis' beyond the basics, Loomis glosses over so many details.

>> No.6775660

>>6775631
Underrated

>> No.6775671

>>6775660
it's been 4 posts

>> No.6775676

>>6775568
What features would you say I'm symbol drawing?
Eyebrows are just for general placement.

>> No.6775677

>>6775671
Overrated

>> No.6775685
File: 3.74 MB, 2362x3668, 20230803_145410.jpg [View same] [iqdb] [saucenao] [google]
6775685

I don't have time to practice for real because Baldur's Gate but I drew the odd way my coworker sits at his computer because he looks like he's casting a spell at his desk and it fits

>> No.6775692
File: 280 KB, 971x781, 1691089222135.png [View same] [iqdb] [saucenao] [google]
6775692

On second month of figure grind. Now I do gesture + some more details. Proportions are so fucking hard for me, I always make legs too short and small and torso too long and I have to fix it several times. I'll have to grind lots and lots of figures to get used to proportions.

>> No.6775713

>>6775676
The mouth and the eyes. Think about how your lips wrap around the muzzle and eyelids wrap around the eyeballs. Also avoid drawing individual eyelashes, try drawing them as clumps thinking about them as forms.

>> No.6775724

>>6775692
Looking good anon, don't be afraid of drawing the hands. Also I assume your messy lines come from being so focused on trying to get the proportions down, it can be valuable to mix in some quick gestures where you focus on just getting the pose down with a few lines.

>> No.6775725
File: 1.24 MB, 1908x2467, 2023-08-03_Teddy_dessin.jpg [View same] [iqdb] [saucenao] [google]
6775725

Would it be foolish to pursue pastels as a /beg/ drawer with no experience in painting? Of course it would only be an activity secondary to drawing box and roomis

Pic rel is pastel with my best ability from real life subject

>> No.6775737

>>6775725
no, its good to use different mediums from time to time. The more enjoyable drawing is, the easier it is to stick to it

>> No.6775739

I own ALL art and ALL references. I am the master of all art and form. I will NOT give any of you credit for I created it all.

>> No.6775742

>>6775739
how are you doing today, god? do you still not love me?

>> No.6775743

>>6775742
I'm doing okay. I am not sure I love you anon.

>> No.6775747

>>6775742
>>6775743
Stfu and give the beg some feedback

>> No.6775750

>>6775747
Feedback is evil. I am here because /i/ is only valid board.

>> No.6775752
File: 432 KB, 1250x1000, 1691091178272.png [View same] [iqdb] [saucenao] [google]
6775752

>>6775724
Thanks. I simply didn't get to hands yet lol. I am sticking to Eviston's course on gestures and I'll learn and try drawing hands next.
My lines suck, yes, I try to train line confidence, but my main focus is on precision and getting proportions right.
I also do quick gesture first and then draw over it, but I hid the layer. Here's what I do first.

>> No.6775753

>>6775752
you should get in the habit of drawing the spine first and then build out, it helps with the gestures.

>> No.6775758
File: 513 KB, 1275x819, file.png [View same] [iqdb] [saucenao] [google]
6775758

oh well

>> No.6775769
File: 890 KB, 1240x1754, wipconfindraenei7.png [View same] [iqdb] [saucenao] [google]
6775769

I'm mostly finished with this piece. I'm not sure how her hoof feet would look in a squatting position like that so I didn't bother drawing them.

>> No.6775772

>>6775769
don't be afraid to draw hands and feet. did you use the mirror tool, your eyes are not aligned

>> No.6775774

>>6775772
I saw that her eyebrow wasn't aligned and that was on my "to-do" list of shit to fix but I didn't actually notice the eyes. I'll take another look at them but they are supposed to be slanting downwards a little bit if that's what you mean

>> No.6775775
File: 151 KB, 858x1653, tmp.jpg [View same] [iqdb] [saucenao] [google]
6775775

>>6775758
kek

>>6775725
that is really pretty anon
whatever makes art fun for you needs no further justification. go for it

>>6775635
>>6775577
>>6775530
i hope you are merely burnt out from grinding, and grinding the most difficult subject there is, the face at that
instead of demotivated on a grand scale
your progress in just 30 drawings is tremendous
even if it is from reference, #29 is already on a higher level than ALOT of people who get paid to draw commissions
and #30 i personally think is cuter than the ref. reminds me of my OC i drew when i started out

if you want to switch things up to reduce the grind, consider doing tits or asses. compared to faces they are much easier, and when you make mistakes on those it looks predominantly funny instead of uncanny

even though i stopped the numbered sketches on my end, im still with you in spirit 100headsanon <3

>>6775611
SOVL
is that from ref or imagination?
the shading could be made simpler and more deliberate. right now it looks like spots of dirt / water on her clothes
if the background had black lines as well the character and bg would fit together more
on that note, try a dark red/brown/blue/violet as lines instead of pure black
i cant tell, but it seems the shading is inconsistent in terms of color temperature. on her skin its warm, on her shirt its cold-ish. it depends on what kind of layer modes you are using for shading. not saying you should switch to what i am suggesting, just try moving all shading on one layer, set it to multiple, and colorize the whole layer to be grey, or dark violet, or dark blue etc to see how a consistent color temperature would affect different colors on her
any other feedback would be about proportions, anatomy etc. all things you probably can see yourself

>> No.6775779
File: 1.60 MB, 3072x4388, 253293BD-CE3F-48B7-896A-D6E4331A7004.jpg [View same] [iqdb] [saucenao] [google]
6775779

It’s this any better with the value? I still Need to render some parts

>> No.6775790
File: 213 KB, 1000x1000, vtuber shit.png [View same] [iqdb] [saucenao] [google]
6775790

>> No.6775797
File: 86 KB, 1048x728, F2SNBtVaUAAr7po.jpg [View same] [iqdb] [saucenao] [google]
6775797

>>6775739
>I own and am the author of ALL of the loli porn

>> No.6775801

>>6775631
lol

>> No.6775803
File: 1008 KB, 1170x1421, IMG_0427.jpg [View same] [iqdb] [saucenao] [google]
6775803

>>6775635
>draw heads from imagination
>it’s bad
>but better than before

one day at a time anons, WAGMI

>>6775775
okay i was gonna say a lot more but 4chan reloaded after i clicked off for 5 seconds to do something so i’ll keep this short ish

i’m just a bit burnt out from the faces, i just need to do something else and i’ll be back at it soon
thanks for supporting me :)

fyi that drawing is VERY cute

>> No.6775812
File: 77 KB, 794x540, tmp.jpg [View same] [iqdb] [saucenao] [google]
6775812

>>6775803
>notices lack of number
y-you are going to count that head towards your goal...
right anon?
...right?

>> No.6775833

>>6775489
tendons in the hand are not straight, they are angled and all meet in the middle to the wrist

>> No.6775834

>>6775713
Thanks, hard agree on month. I need to do more eyes, cant say I symbol draw them I just suck.
I don't like anime so lashes will not be clump.

Cheers!

>> No.6775838

>>6775812
>having a count instead of doing it until it's clear you get it
you're just going to rush if you say "yeah i'll do 100! then i'll be good!"

>> No.6775839

>>6775812
*sigh*

head number 31…

>CAPTCHA: RAHJJ

>> No.6775846
File: 44 KB, 318x411, sword poses.png [View same] [iqdb] [saucenao] [google]
6775846

Trying to move away from stick figures to using shapes for posing. How are these? Each took about 1 minute (working on speed and loosening up). The ones with arrows I did first from imagination, and the others are from reference.

>> No.6775848

>>6775838
nah i’m not expecting to be good after 100, it’s just sorta a starting point so that i don’t puke every time i look at an attempt to draw a head from an angle that isn’t the front

i’ll probably have to draw 1000s to truely get good

but i am NOT counting to 1000 with the heads i draw

>> No.6775854

>>6775848
yeah, good, a lot of people hear "draw one hundred heads!" and it seems like such a milestone and then a chore that each head they draw ends up being rushed without much thought into it; take your time with each one, get it right, erase/undo mistakes and try it until you get it

that will help you discover your weaknesses pretty fast too, whether it's eyes or the nose or lips, and since you take your time, you'll start to automatically try to improve each head as you grow more comfortable, adding shading or stylisation you've seen elsewhere

>> No.6775859

>>6775775
>SOVL
>is that from ref or imagination?
The figure is from imagination, for the colors I referenced promotional artwork

In general, this is some of the best feedback I've gotten from this website. I'll keep trying more things and improving.

>> No.6775861
File: 2.89 MB, 1530x2160, Mega_Hallie-2.png [View same] [iqdb] [saucenao] [google]
6775861

Bring the heat(I already know about atmospheric perspective, I applied it very sparingly).
I'm too happy with this piece and I need motivation to rotate some boxes and do timed figure drawings
>>6775769
I love this
>>6775779
I didn't see the original, cool style though. I'm not good enough to give you did advice, but I feel like you need harder edged terminators and some more shaper and more intense specular highlights in key spots, like maybe the pauldron, helmet, and face. Keep it up

>> No.6775867

>>6775861
give you solid* advice
some sharper* and more intense specular highlights

>> No.6775893

Is it ever a good idea to lower opacity and overlay your drawing over the reference to check accuracy?

>> No.6775894

>collabing with new art fren
>end up ghosting them for a week
how do I repair this

>> No.6775896

>>6775725
good use of color to depict light and shadow

>> No.6775897

>>6775893
no, forget total accuracy unless your goal is to be a realism portrait artist

>> No.6775898

>>6775753
I tried it, when I read Hampton's book on figure drawing, but it just doesn't work for me on this stage. I like Proko's and Eviston's methods more.

>> No.6775903

>>6775790
This is cute and slightly eerie. I feel like the lack of anti-aliasing actually takes away from your style though. Maybe use like a pencil brush for a similar effect?

>> No.6775918

>>6775833
Thanks.

>> No.6775919

>>6775769
probably something like that, otherwise you're good. Finish it!

>> No.6775920
File: 73 KB, 600x849, 080323a.jpg [View same] [iqdb] [saucenao] [google]
6775920

>>6775919
forgot pic

>> No.6775933
File: 2.73 MB, 1226x1513, file.png [View same] [iqdb] [saucenao] [google]
6775933

>>6775772
>feet
you mean hooves and I can't exactly blame him for not wanting to draw them
>>6775920
try again anon

>> No.6775935

>>6775897
>realism portrait artist
God forbid
Thanks anon

>> No.6775940

>>6775933
no

>> No.6775942
File: 903 KB, 590x866, 1679950982970321.png [View same] [iqdb] [saucenao] [google]
6775942

>>6774438
this time from... unsavory reference....

>>6775476
you better keep drawing as well. maybe once I make the transition to digital I will magically be less messy. doing these in pen in hopes of some line confidence for now

>> No.6775960

>>6775476
careful anon. ktd isn't a reference book, it's about converting your real-world observations into line. you'll get less value from copying the diagrams than from mindfully repeating each of the lessons a couple of times, changing the subject to something you're particularly interested in each time. you run the risk of rushing to complete pages of pretty useless diagrams, such as these hands (when you could have learned more by just drawing your own hand a few extra times), or even burning out completely. stick with it though

>> No.6776013

>>6775918
go through bridgman's section on hands, draw it all, it'll make hands pretty easy
>>6775935
remember that when you're using a reference, you're using it as a foundation to learn something from it, either to create something your own with it, or to capture the idea; you don't want a reference drawing to be a 1:1 match because realistically you are to implement your own style, which means capturing its idea but with a very different line and shape language

>> No.6776016

>>6775537
SOMEONE ANSWER THIS QUESTION GOD!

>> No.6776034
File: 114 KB, 870x877, feet.png [View same] [iqdb] [saucenao] [google]
6776034

feet study

>> No.6776041

>>6775537
>>6776016
It is never a good idea to completely withhold a combination from your point of best performance to use as a basis in further encouragement.

>> No.6776042

>>6775537
>>6776016
you're not expected to do anything and you can do whatever you want, literally try it all and find the middle ground where things just work for you

>> No.6776062

>>6776042
Bullshit. You faggots have ragged on me plenty of times for “not progressing fast enough” or “learning the wrong things.” Obviously there is a fixed way to do things.

>> No.6776066

>>6776062
Ignore people like this please.

>> No.6776080

>>6776066
ignore people who complain about crabs

>> No.6776088
File: 3.87 MB, 2000x3578, Soho.png [View same] [iqdb] [saucenao] [google]
6776088

thoughts on my dark skin archer design? how can i make more people want to pull for her....

>> No.6776092
File: 1.60 MB, 2000x1908, file.png [View same] [iqdb] [saucenao] [google]
6776092

>>6776088
dumping more stuff

>> No.6776093

>>6776062
That anon is correct though. There is no one correct process, only good results. Do what gets you good results. What do you think artists did before Vilppu or Loomis?

>> No.6776095
File: 2.11 MB, 2000x2157, file.png [View same] [iqdb] [saucenao] [google]
6776095

>>6776092
some expressions i shambled together

>> No.6776098

>>6776093
Vilppu and Loomis were Adam and Eve not a lot of people know of this.

>> No.6776102

>>6776098
Then who is YHWH and the Demiurge

>> No.6776105

>>6776062
By the time youre replying and waiting you could have spent a ton of time trying it out for yourself. Whatever you will read will be an opinion too, ableit an experienced one.

>> No.6776106

>>6776088
>>6776092
Based archer bro I was going to do an archer drawing recently but have been too lazy

>> No.6776116

>>6776088
Her arms are really short and the proportions all over the place.

>> No.6776117

>>6776116
can you redline?

>> No.6776118

>>6776093
So are you lying now when you say that anon is right, or were you lying then when you said I was learning wrong? Or are you just a retard?

>> No.6776123

>>6776062
>You
strong implication that i have ever interacted with you before, but sure, do what you want, i don't give a shit

>> No.6776136
File: 162 KB, 1152x714, image_2023-08-03_113949878.png [View same] [iqdb] [saucenao] [google]
6776136

What can I do to improve here? It looks weird. Is it the coloring?

>> No.6776138

>>6776136
I believe it's the shape of the head

>> No.6776139
File: 63 KB, 625x626, thisisbait.png [View same] [iqdb] [saucenao] [google]
6776139

>>6776136

>> No.6776142

>>6776136
i am depressed as shit but those construction lines that measure the height of the ears pushed me over the edge and made me laugh
thank you anon
saved

>> No.6776143
File: 38 KB, 216x320, IMG_0443.jpg [View same] [iqdb] [saucenao] [google]
6776143

>>6776098
i think vilppu was eve

>> No.6776147

>>6776136
Looks like you need to study anime instead of whatever you are doing currently!

>> No.6776150

>>6776136
i cant stop looking at this holy shit
AI will never replace mankind as long as anons like these exist
you cant make this shit up

>> No.6776154

>>6776118
There are multiple people in this thread, anon. I haven't said anything like that.

>> No.6776156

>>6776034
toes on the left feel pretty two-dimensional, otherwise breddy gud

>> No.6776159
File: 116 KB, 757x574, imagem_2023-08-03_205646899.png [View same] [iqdb] [saucenao] [google]
6776159

what does this convey to you?

>> No.6776163

>>6776159
literally nothing
i can't even tell what's going on

>> No.6776176

>>6776088
>>6776092
>>6776095
that looks amazing, but your anatomy/construction is very off in many of the drawings, and the clothing is missing a lot of folds. use a reference if you can or work on those too things overall. I'm saying this because there are anatomy/constrcution mistakes in all the pieces.

it is still very aesthetic, the gesture, colors and design are incredible, and, by the way, this is more important to art than the previous things I mentioned.

>> No.6776178

>>6776163
well, shit

on the left there is supposed to be a handsome dude extending his hand toward the viewer. on his shoulder, the girl being choked by some dude. on the right, she is supposed to be shocked after opening a door. bottom right should be the girl crying with a finger pointing at her. this is my first attempt at a composing something like this. I will try some iterations of that.

>> No.6776182

>>6776176
Bro, I didn't come here to get vague advice. It's an older design I made 2 months ago so I wanted to see how other people would fix it. I think you should be more specific

>> No.6776185

>>6776182
Just post it in the redline thread if you want a redline anon.

>> No.6776189

>>6776185
Those guys are retards though, they straight up told me that I draw better than them now. Most of the time their shit is super scuffed anyways

>> No.6776198

I started drawing again and want to practice drawing portraits, name me some pretty female celebrities.

>> No.6776200
File: 343 KB, 1306x900, comment_1646656523Cm3H0mJqt9BoaUrwIgPLaM.jpg [View same] [iqdb] [saucenao] [google]
6776200

>>6776142
Picrel
>>6776139
Not

>> No.6776201

>>6776198
Rosie O'Donnell, Jocelyn Wildenstein, Oprah Winfrey, Whoopi Goldberg, Yoko Ono and Lena Dunham.

>> No.6776202

>>6776198
emma watson (while she was still underage)
ellen page (while she was still underage and a girl)
all the actresses from cuties
ughhhh
the girl that played the main character in wizard of oz (while she was underage)
every female that appeared on the disney channel as teens
that one black and white picture of hillary clinton as an underage girl in white lingerie
give me a minute i can think of more

>> No.6776203

>>6776182
and you're asking //beg/s why?

>> No.6776207

>>6776182
I would be glad to redline all of it and might do it later but my work would be for nothing since you will only improve if you practice these fundamental skills I mentioned or use a reference. I am saying this because this is happening in all the drawings, especially the complete lack of clothing folds, there isn't a single fold in any of them and it destroys the threedimensionality of the pieces

>> No.6776210

>>6776207
Don't bother he is just here to put others down.

>> No.6776211

>>6776088
>how can i make more people want to pull for her....
More skin.

>> No.6776213
File: 313 KB, 717x436, f78.png [View same] [iqdb] [saucenao] [google]
6776213

>>6776136

>> No.6776216

>>6776088
>how can i make more people want to pull for her....
give her (and every other character you create) DISTINCT personalities and please stay away from the cliches

>> No.6776217

>>6776207
You sure do talk alot... Drawing is understanding, so if you can see that many issues surely you can do a couple draw overs.
Let's see those redlines anon, i was going to redo it but im curious to see how somebody else would do it.

>> No.6776218
File: 634 KB, 1539x1783, 20293139.jpg [View same] [iqdb] [saucenao] [google]
6776218

>> No.6776220

>>6776088
Pretty good. Can you get her into a more dynamic pose? It's a bit boring and overly symmetrical and doesn't tell me anything about her. You're putting everything energetic about this image into the cape which feel like a crutch, plus I think it draws the eye away from her main features.

>> No.6776222

>>6776092
Yeah, still not a fan of the little cape. It's distracting and you're putting all the motion and energy of your image into it rather than the character.

>> No.6776223

>>6776218
Nice muscles. The head has some issues though. It looks like he's a cyclops.

>> No.6776226

>>6776217
Anon, why don't you tell us what you think are your own weak points in the drawing? Clearly you are not receptive to "the anatomy is messy," maybe it will help you get more targeted feedback.

>> No.6776236

>>6776217
wow
I have no idea where all of this butthurt is coming from

>> No.6776237

>>6776236
See >>6776210

>> No.6776238

>>6776041
>>6776042
Thanks for answering
>>6776062
This isn't me

>> No.6776239

>>6776226
My guy it aint that deep, i literally was just asking for quick redlines so that I can potentially fix the mistakes in the figure. Anon is being a faggot and deliberately choosing not to to show a visual example. The expressions I know I can change to be better but all i really care about is the main pose since thats the main thing. If I like his redline, then ill take his ideas and redraw it, if not, then ill ignore and move on, pretty simple

>> No.6776241

>>6776223
Thanks for the tip. The head at that angle was a little harder than I anticipated.

>> No.6776242

>>6776237
I can't fathom why
we should probably just ignore him then.

>> No.6776245

>>6776092
Her ass is too small, make it bigger.

>> No.6776246

>>6776242
Yeah, if he wanted a redline he'd post in in the redline thread, instead he posts it in beg so he can shit on people giving critique.

>> No.6776251

>>6776218
When r u actually gonna finish something?

>> No.6776255
File: 94 KB, 452x691, imagem_2023-08-03_220404167.png [View same] [iqdb] [saucenao] [google]
6776255

>> No.6776257

>>6776251
I have. Several times.

>> No.6776267
File: 909 KB, 2560x1440, 362.jpg [View same] [iqdb] [saucenao] [google]
6776267

Sup beg, today i was very lazy and barely finished the stuff. now i can open even horizontal boxes!

>>6773879
one more (you), i tried my beg hand at fire. it looks beg
>>6776034
that feet on left is poopy (fingers), foot on right is way way better
>>6775894
a basic set of communication skills like
>sup anon, i couldnt reply to you because of my advanced autism outplayed me. but now i clawed back to normiedom. here is the pic btw
>>6775861
holy shit i kneel!
>>6775790
cute anime thot
>>6775779
yeah now it is popping way better
>>6775769
the mesh on her thighs isnt following the form. there are various digital tricks how to "bend" textures if you feel lazy to do it yourself
>>6775725
you can create art with any medium and pastels are beautiful. this teddy bear is oozing warmth and soul
>>6775611
turbo lazy shading on drapery, wall has no texture, horizon is tilted too much, she is holding lolipop wrong
>>6774861
this thing singlehandedly made me stop playing strive forever.
>>6774670
information overload. when you are copying bridgman then torso is like 5 lines. when you see photo of real person torso is this infinite number of shades, planes and weirdly shaped bones and fat where nothing makes sense. basically copying from photo is like trying to do homework while copying someones else art is like copying the finished homework from a friend
>>6774991
if you are asking for my blog then here you are
pawell2418.github.io
>>6776255
that is very cool thot and i like all that style

>> No.6776285

>>6776239
>Anon is being a faggot and deliberately choosing not to to show a visual example
You're not paying him, retard. How are you going to convince people to put in effort for you by sperging out like this?

>> No.6776288

>>6776267
>turbo lazy shading on drapery, wall has no texture, horizon is tilted too much, she is holding lolipop wrong

Thank you for your honesty.

>> No.6776307

>>6776285
Not really, he said he would do a redline and when I call him out and challenge him to actually say something specific he vanishes. As someone who's been on this board for a while I know when people are talking out of their ass, it's much harder to fake what you're talking about in a drawing. The other guys talking about the cape or whatever is at least a step in the right direction in being specific. I personally liked the cape but there are definitely other options to show more dynamism. Nobody on here has any credentials to speak of, so drawings speak louder than words.

>> No.6776317

>>6776307
you got your feelings hurt and now you are sperging out while nobody even cares
rethink your priorities

>> No.6776326

>>6776317
How is me calmly asking answering questions sperging out? I'm confused, anon.

>> No.6776351

new
>>6776348
thread
>>6776348
here
>>6776348

>> No.6776405

>>6776267
extremely beg fire but better than I can manage
thanks for the tip too, finding drawings of fires isn't the easiest but it has helped