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/ic/ - Artwork/Critique


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File: 226 KB, 554x790, vampire hunter.png [View same] [iqdb] [saucenao] [google]
6264202 No.6264202 [Reply] [Original]

If you are a /beg/inner or /int/ermediate in art, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the drawthread with fundamental exercises.

RESIZE YOUR IMAGES TO ~1000 PIXELS using one of the following methods:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in MSPaint

READ THE STICKY:
Completed: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit
New collaborative sticky (anyone can edit): https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
Old: http://www.squidoo.com/how-to-draw-learn

RECOMMENDED BOOKS FOR BEGINNERS:
- The Art and Science of Drawing
- Perspective Drawing Handbook
- Vilppu Drawing Manual (and literally any other book made by Glenn Vilppu)
- Figure - Design and invention
- Pen and Ink
- The Natural Way To Draw

RECOMMENDED BOOKS FOR INTERMEDIATES:
- How to Draw by Scott Robertson
- How to Render by Scott Robertson
- Color and Light: A Guide for the Realist Painter by James Gurney
- Morpho: Anatomy for Artists (and Literally any other book made by Michel Lauricella)
- Anatomy for Sculptors

TRY TO BE ACTIVE AND GIVE PEOPLE SOME FEEDBACK.
When giving feedback, avoid vague "advice" - point what's wrong and try to give the anon you're quoting a clear direction to improve their art (study heads < watch THIS VIDEO about head structure, read THIS SECTION of THIS ARTIST'S BOOK, etc).
You, feedback seeking anon, should also try to be clear and concise when asking for critique/help. When posting your artwork, say what you want help with, and what's your goal with the study/artwork.

Previous thread: >>6259026

>> No.6264211

what are your favorite prompts, /beg/?

>> No.6264219
File: 1.30 MB, 2565x1817, sample_86ec2.jpg [View same] [iqdb] [saucenao] [google]
6264219

/ic/ I'm really struggling with my works right now. I'm hitting the wall rn. Is my lineart not good enough? I can't figure out how to make my shading look good or just simply where to put the shading onto the base color, how to render, how to make the lineart blend into the character etc...

>> No.6264226
File: 274 KB, 1500x913, practposes_0908.jpg [View same] [iqdb] [saucenao] [google]
6264226

Another day of drawing weird poses from imagination. Definitely wrong in parts but hopefully it'll click as I continue going through Vilppu.

Yesterday's post: >>6262365

>> No.6264238
File: 118 KB, 1317x1600, 02133.jpg [View same] [iqdb] [saucenao] [google]
6264238

More head practices

>> No.6264242
File: 281 KB, 1317x1600, 0228001283133.jpg [View same] [iqdb] [saucenao] [google]
6264242

>>6264238
Reference of the bigger one.

>> No.6264246

>post
>get zero (You)s the entire thread
>some symbol drawn tranime garbage gets 4 instant (You)s

>> No.6264248

>>6264246
You deserve it for call it tranime. Now kys.

>> No.6264249

>>6264246
i havent had a (you) in a week even though I post daily

>> No.6264251

>>6264249
do you post based /trad/?

>> No.6264252

>>6264246
>>6264249
I usually make a point to scroll the thread and reply to those without (you)'s
Link it niggers.

>> No.6264254

>>6264252
already did
>>6264226

>> No.6264256

Is drawing fun? Can it be fun if you start in your late 20s?

>> No.6264259

>>6264226
>he fell for the box maymay

>> No.6264263
File: 58 KB, 569x771, retard.jpg [View same] [iqdb] [saucenao] [google]
6264263

>>6264259

>> No.6264265

>>6264263
maybe getting no (You)s was for the best if those are the ones you get

>> No.6264270
File: 868 KB, 1500x913, proportions.jpg [View same] [iqdb] [saucenao] [google]
6264270

>>6264254
I tried
I don't really do poses that much that's true
Is this kind of clear?

>> No.6264273

>>6264270
thanks for the redline frend, but I think the poses I'm after are a bit different, one on the left isnt a walking pose but actually a twist of the two legs and the second is a stretch with the hand placed near / on the right ankle. the character is looking down not up.

I'll try them again tomorrow, to see if I can make it clearer.

>> No.6264277

>>6264219
>how to make the lineart blend into the character
This depends on your coloring style or what look you want to achieve. Change the lineart color or paint over it while rendering.

>> No.6264280

>>6264256
Yeah it's fun. If it's not fun you are doing something wrong. Start by drawing the stuff you actually want to draw. Don't get stuck in the trap of only studying, like many here do. I started a couple years ago, aged 25, still fun for me.

>> No.6264281

>>6264273
you definitely fixed the wonkiness on my legs though (right figure in particular), I will try to incorporate when I redo them.

>> No.6264307
File: 341 KB, 2193x696, gestures.png [View same] [iqdb] [saucenao] [google]
6264307

>>6264226
Good job and keep it up, also, always practice the perspective.

I think it's time for me to learn more about gestures, so I did a few (thousands are left), any critic is very welcome.

>> No.6264313
File: 2.83 MB, 2479x3513, BrickHinata_KnightHilda.png [View same] [iqdb] [saucenao] [google]
6264313

>>6264277
Yeah I'm trying to imitate this dude clean and confident art style but to no avail

>> No.6264318

>>6264307
for those leaning poses, emphasise that angle in the torso more

>> No.6264336

>>6264318
Thanks, I'll keep that in my mind.

>> No.6264388
File: 129 KB, 685x646, gestfigu.png [View same] [iqdb] [saucenao] [google]
6264388

Ok, gestures are fun now and it's time to stop spamming this thread

>> No.6264391

>>6264388
HUGE HEAD

>> No.6264404

>>6264391
Ah, I always did somehow (I don't measure very well I think) this mistake. Thanks.

>> No.6264423

>>6264246
nice try esdeath if you wanted genuine (you)s you would have just symbol drawn your trannime esdeath.

>> No.6264460
File: 315 KB, 1080x1350, Untitled_Artwork-1.jpg [View same] [iqdb] [saucenao] [google]
6264460

I addressed some of the issues pointed out, but as for the values, that's something that I'll address moving forward with new pieces.

>> No.6264464

>>6264423
>implying i'd ever draw pathetic tranime
they're the most insufferable faggots on this board

>> No.6264499
File: 932 KB, 2300x3000, WIP Pandarai.jpg [View same] [iqdb] [saucenao] [google]
6264499

How do I fix the hands ?

>> No.6264507

>>6264499
>hold something
>take photo with phone or just look at hand in the mirror
>draw what you see

>> No.6264510

What are the fundamentals of Art?

>> No.6264517

>>6264510
Depends who you ask, honestly. Line/stroke control, shape/form, anatomy (or accurate representation/reference, for non-figures), colour and value (some people consider value separate), perspective, etc. It just means the basic skills used in whatever kind of art you're making. Perspective and anatomy are frequently included but not all (good and/or fine) art even uses either of those.

>> No.6264545
File: 108 KB, 612x612, 304919263_1202325417010040_4580101193326498631_n.jpg [View same] [iqdb] [saucenao] [google]
6264545

type the captcha here

>> No.6264547
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6264547

>> No.6264548
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6264548

>> No.6264550
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6264550

>> No.6264551
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6264551

>> No.6264553
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6264553

>> No.6264554
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6264554

>> No.6264560
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6264560

>> No.6264561
File: 181 KB, 1568x1155, armopal.jpg [View same] [iqdb] [saucenao] [google]
6264561

Finally trying greyscale before an overlaid color layer. Also I'm using the blending tool a LOT and it feels wrong, is it? Any brush setting recommendations for doing a likeness?

>> No.6264581
File: 179 KB, 736x1040, 3a1342e8c9f76451499b9d82bbd81f0b--young-women-a-young.jpg [View same] [iqdb] [saucenao] [google]
6264581

>>6264561
likeness is either a shape puzzle of the graphic shapes, copying them intuitively until your acumen improves or a feature of extensive study of caricature and experimentation, wherein evntually you'll identify subleties in appearance and overall differences in the planes of the face, the different canthal tilt of the eyes ipd etc. here there is no particular information aside from the planes of the face and some loose stand-ins for things that we think of with a greater acuity. given a closer look, everything is described in a way that relies on the information that surrounds it information about the planes of the face. at a certain point it's a useful tool to think of things other than the facial features features as the crucial information. likeness is ultimately a question of proportion i think, which caricature can help you to identify quickest

>> No.6264587
File: 220 KB, 750x934, 291880149_717397432884635_5527884949364155995_n.jpg [View same] [iqdb] [saucenao] [google]
6264587

>>6264581
completely individuated and convincing through slight caricature

>> No.6264603
File: 1.53 MB, 1039x1200, adventurer02.jpg [View same] [iqdb] [saucenao] [google]
6264603

>> No.6264604
File: 81 KB, 1280x699, mushroom man1.jpg [View same] [iqdb] [saucenao] [google]
6264604

How do you balance art with studies?

I keep finding myself focusing on my major, but I want to work with art too.

>> No.6264608

>>6264581
Merci beaucoup prof

>> No.6264613
File: 2.26 MB, 2565x1817, sample_86ec2.jpg [View same] [iqdb] [saucenao] [google]
6264613

>>6264219
Update. How am I doing bros

>> No.6264650

>>6264613
Looks much more gooder but the transition from light to shadow is a little too gradual and broad, making the shapes look a little flat and formless

>> No.6264662

>>6264650
What course of action would you suggest>?

>> No.6264676

>>6264613
looks like you just slap random simple gradients on everything. practice painting from real-life or photo references so you can figure out how lighting/shading actually fucking work instead of just guessing.

>> No.6264678
File: 358 KB, 813x1039, ben eblen.jpg [View same] [iqdb] [saucenao] [google]
6264678

>>6264662
Lightly and loosely sketch the basic geometric forms of everything in an upper layer, then try to have your shadows and highlights communicate those shapes in the final drawing

>> No.6264691
File: 97 KB, 1280x979, photo_2022-09-08_17-10-33.jpg [View same] [iqdb] [saucenao] [google]
6264691

Didn't really draw in 5 years and picked up Loomis yesterday

>> No.6264694

>>6264678
>>6264676
Drawing and shading with shapes in mind.... understood

>> No.6264698

>>6264691
are you having fun with a pencil yet

>> No.6264709

>>6264613
Too much bloom or whatever you are doing to that poor drawing, the shitty rendering is off putting

>> No.6264715

>>6264709
It's a bad habit of mine.... Where should I start learning, I don't want to draw boxes guys.

>> No.6264730

>>6264715
Since you have a very specific goal, why not do studies of this guy's >>6264313 art? Draw that image exactly then mimic the rendering and try to understand the shading choices he made.

>> No.6264744

>>6264730
Damn I'm so obsessed with originality that I don't even want to copy others work, thanks for breaking me out of my ego

>> No.6264747

>>6264698
yes

>> No.6264761

>>6264715
>I don't want to draw boxes guys.
You have no sense of form, drawing and rendering flat. You absolutely need to draw boxes.

>> No.6264763

>>6264744
Theres nothing original about what you posted

>> No.6264766

>>6264730
That artist very clearly understands form and indeed drew the boxes. I don't understand how anons still fall for permabeg traps of straight up avoiding what they need to learn.

>> No.6264775

>>6264766
Wow Japanese artists are vocal about the western constructoid approach and they are NOT happy. They're discontented with the box grinding and with the whole condensing down art to 3D shapes thing. I guess they were holding out hope for when AI takes over and all these western 'artists' just give up . There's even a petition that's garnered thousands of signatures to have westerners banned from ever drawing anime again. Obviously that wont happen but it shows how unhappy they are.

>> No.6264778

>>6264766
This is it, my wake up call. Thanks /ic/. I want to improve, I'm going to start over.
(But can you guys suggest what video study course I should take?)

>> No.6264781

>>6264778
Also stop posting on /ic/ people will tell you your perspective and anatomy are wrong even if it's actually right

>> No.6264791

>>6264775
What a bizarre headcanon you created in your head. Watch and listen to what actually masterful artists have to say.
https://www.youtube.com/watch?v=DmqFbgKWoao

Learn perspective and form as fully as you can, it's not a grind but an in-depth study which permabegs avoid and instead stay at square one and think they're improving by repeating studies indefinitely.

>> No.6264797

>>6264781
I have been thinking about starting over for so long. The criticisms here are effective, gone are my old expectations and hesitation

>> No.6264801
File: 223 KB, 640x945, 0dd8f1d2757f7bbcd1f84142a1d3d41a.jpg [View same] [iqdb] [saucenao] [google]
6264801

>>6264791
>linking to a kjg video
LMAO literally in every single interview he says he learned to draw just by drawing a lot of shit over and over again and drawing what looked cool and it wasn't until way later in his career that he learned about the autistic constructoid mindset and all the perspective shit /beg/ pushes to permabegs to draw.
Also if le construction was the way to become a KJG where are all the constructoid kims from /ic/? Oh wait they don't exist. Don't make me post Erik Olson's art again to show what constructoidism leads to

>> No.6264822

>>6264801
>says more dumb shit without watching the video
He straight up says he spontaneously used 1 and 2 point perspective in kindergarten.
Yes, you absolutely need practice to understand form, no one gets good learning something without putting it into practice.
To translate his method in a less flowery manner, he thinks of everything as 3D forms and then organizes the drawing based on that. This process is what form is about, it's the opposite of what every beg does which is drawing symbols. Force yourself to think in terms of forms and spaces and you'll finally learn to draw, it's that simple.

>> No.6264832

>>6264691
Asterix and Obelix, verry based.

>> No.6264836
File: 3.91 MB, 3758x3395, Daisy Forgets.jpg [View same] [iqdb] [saucenao] [google]
6264836

>>6264801
>constructoid kims from /ic/
I take Kim's advice to heart and I'm very happy with my progress after drawing for less than 2 years. It's a great feeling to be able to manipulate scenes in my head and spontaneously doodle what is in my mind with greater complexity and ease over time. You don't start and stop at boxes, you need to keep pushing yourself with harder and harder exercises and forms to improve your visualization.
Form is an absolutely indispensable foundation and it will make things much easier, trust me.

>> No.6264844
File: 603 KB, 1600x1200, Daily Doodles 003.png [View same] [iqdb] [saucenao] [google]
6264844

>>6264836
This was my art 20 months ago. I'm far from the lifelong artist stereotype and can say that artists better than me indeed know their shit when they highly regard the fundies.

>> No.6264851

>>6264836
>>6264844
that is insane progress, anon, great job! Keep going :)

>> No.6264932

>>6264211
https://discord.gg/PGcp8SD7
Neo Bag

Love Undazard!
We will prevail!

>> No.6264978
File: 1.39 MB, 3000x4000, IMG_20220812_014426.jpg [View same] [iqdb] [saucenao] [google]
6264978

Always wanted to learn how to draw and finally got around to finish the Picasso's Igor Stravinsky upside down practice and I have a couple of questions

when you want to start drawing, where do you start?
where do you continue from there?
when do you "conclude" that part, break off, and start drawing other part
how do you connect to other parts you finished without gross misalignment

picture posted is the second draft

for my first draft, I merely used ms paint and just started drawing from the top left corner. It did not take long until I realise it is grossly out of proportion
did not finish the first draft. I went from "his left trouser" to "his left armrest" when I realise its not gonna work

For this draft I started from "his left eye glasses" to his hair, before going back to his "left eye glasses" down to his mouth, down to his tie
at some point, I went back to finish his right eye, before finishing up the tie, and back up his right ear and finished his head
it is at this point, to my unlearned observation, tells me that to try and minimise misalignment, focus on places with details?
from what I can see of this upside down drawing, the details are in his head, and his hands?

I then proceeded to draw his lapel in line with his tie, down to his hand
this time, however, I went down his right lapel before his left
did not finish the left lapel, started going into the hands and fingers until I finished it do I then go back and finish "his left side of the coat"
even without flipping over, I can feel the connection from "his left arm" to "his left hand" is really bad

connected "his left sleeve" to "his coat" before going down the arm rest down to the left side of his trousers
from there finished the rest of the drawing, and end with a few touch up due to forgetting to draw that part

>> No.6264983

>>6264978
Is what I am thinking right? let me know if you spot any bad habit that I have made
hope to draw as a hobby, but I also want to be, hopefully one day, be good at it

Looking at the next step, should I be practicing on books like "Drawing on the Right Side of the Brain" and "Keys to Drawing" or move on to the fundamentals of "value, perspective and construction" with "Fun with a Pencil"?

>> No.6264988

>>6264775
>fucking schizo keeps posting his shitty copy pasta
Have a (you) nigger

>> No.6265026

>>6264978
All your questions can be answered with:
Stop thinking about "best practices" and learn to enjoy the process without sticking to particular methods. As a beginner, you need to try all sorts of approaches to widen your perspective. That's what most important.
Bad proportion is usually a symptom of overfocusing on single aspects and also simply lack of experience, loosening up and drawing more quickly will help with that.
You're obsessing too much over the Igor thing which is not even supposed to be a real exercise, it's only to demonstrate to you that to draw something you simply follow the lines, you aren't supposed to get accuracy out of this.

>> No.6265043
File: 1.78 MB, 4128x2322, 27.jpg [View same] [iqdb] [saucenao] [google]
6265043

>>6264202
i wanna draw hot female bodies, wat do

>> No.6265049

>>6265043
learn anatomy and start doing some figure drawings.

>> No.6265051

>>6264978
there are a few things that I see thrown around this board that I have no idea what it means as I don't have a artist background or know anyone that even draws so I'll ask here:

tracing is traced drawing?
what is forms?
what is constructions?
what is 1 point perspective?
what is 2 point perspective?
what is perspectives and anatomy?

>> No.6265072
File: 1.40 MB, 4531x885, file.png [View same] [iqdb] [saucenao] [google]
6265072

Working on some thumbnails for a character. I feel like something is missing when I make these, like there's some aspect of thumbnailing that I just don't quite get.

For reference, the character is from the fantasy series Malazan. He's a black-skinned elf-like character with "a mane of white hair" as the books describe him. He's an old, experienced leader and warrior, and wields a huge, heavy, back-slung two-handed sword. He also at one point transforms into a giant black dragon, which is why I included some more dragon-like elements in some designs.

>> No.6265094
File: 1.17 MB, 801x1080, Flower.png [View same] [iqdb] [saucenao] [google]
6265094

How do i deal with short attention span?
I have difficulity getting myself to draw and when i gather enough willpower to do it, i often find myself alt tabbing from the ref image im studying/copying from for 1-3 minutes to do random shit and then return to drawing
I don't dislike drawing, i like it, but i can't stay focused. Should i go visit a doctor to see if i have ADHD so i could unironically take meds to finally focus on drawing?

>> No.6265107
File: 1.31 MB, 1385x902, f.png [View same] [iqdb] [saucenao] [google]
6265107

press f for (not understanding) face
>>6265094
i mean, why not go to the doctor if you cannot stay focused on a task at all?

>> No.6265175

>>6265051
>tracing is traced drawing?
Yes. Tracing is basically just putting an overlay over a photograph and copying it.
>what is forms?
"Forms" refers to being able to draw convincing, three dimensional objects.
>what is constructions?
Construction is the underlying structure of a drawing, typically utilizing forms like cones and boxes.
>what is 1 point perspective?
Objects converge towards only one vanishing point.
>what is 2 point perspective?
Objects converge towards two vanishing points.

>> No.6265190

>>6265107
Yeah i guess that was a pretty stupid question, thanks
Nice pic

>> No.6265192
File: 305 KB, 570x981, 1661198693460.png [View same] [iqdb] [saucenao] [google]
6265192

>> No.6265197
File: 312 KB, 1800x1080, D481C133-F63B-4094-AC24-1587A635272B.jpg [View same] [iqdb] [saucenao] [google]
6265197

>>6265094
I also have adhd and understand what you mean. I work better on the meds so a diagnosis would probably be helpful for you, but I also am productive without them. I recommend that you clear your working space from distractions and turn on some classical music, set a goal, and take breaks. It’s okay to draw for an hour or hell even 30 minutes and want to do something else, as long as you stay consistent with your drawing. As for your flower drawing , you did a good job of showing that it’s a rose and making it look “flowery”, but it’s quite flat (even with shading the forms are still not established enough). Bear in mind that petals of a flower, the leaves and stems are all forms, so draw them as such. Check out this video for help on them:

https://youtu.be/lgg21w_2PaI

>>6265107
Before anything, you should really study facial proportions. You’re also doing what a lot of people do with face drawing and you’re only drawing the parts of face but with no understanding skull underneath. Study skulls if you want better portraits

>> No.6265214
File: 13 KB, 285x330, e52f2a5674a2dc9afdda10e3a64b6351.jpg [View same] [iqdb] [saucenao] [google]
6265214

>>6265197
Thank you for all the advice on ADHD, workflow and the flowers, though i don't deserve any good words for the flower, it was a copy of pic related. Tried drawing something different from heads from FWAP
That's a good video, thank you again

>> No.6265275

>>6264202
still trying to get a hold of it, POV: You just saw that silent girl who always sit at the back corner of the class feom highschool whole taking a walk during night and she tries to awkwardly say hi.

>> No.6265282
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6265282

>>6265275
my fucking god I forgot the image

>> No.6265286
File: 557 KB, 1600x1600, 1634127064552.png [View same] [iqdb] [saucenao] [google]
6265286

what am I doing wrong? something feels off

>> No.6265288
File: 206 KB, 2048x1326, FcKPZieacAA9tY2.jpg [View same] [iqdb] [saucenao] [google]
6265288

bridget brainrrot tt

>> No.6265294

>>6265214
>though I don’t deserve any good words for the flower, it was a copy of pic related

I get you Anon, but a lot of artists use reference. It’s not bad or makes what you did any lesser. And you’re welcome

>> No.6265295

>>6265288
Why is he brown?

>> No.6265322
File: 45 KB, 460x215, header.jpg [View same] [iqdb] [saucenao] [google]
6265322

how is this type of art made? how can i learn this style? i have a good idea for a one off artwork but i've never made anything like this before and i cant imagine they just draw it by hand as is. it just looks way too perfect

>> No.6265353

>>6265192
nice work, even with the messy lines the form is really visible.

>> No.6265359
File: 264 KB, 641x454, ic thread.jpg [View same] [iqdb] [saucenao] [google]
6265359

>>6264219
Your line art is good enough. It can be improved, but where you're at now is fine. For simple shading, make a new layer above your color layer, set it to multiply and then shade. Pick a light source and just make sure that the lighting on your character sticks to it.

>> No.6265363

>>6265322
I imagine it's done with vector lines. You can achieve this look in Clip Studio Paint.

>> No.6265369
File: 27 KB, 881x618, purple candy girl.png [View same] [iqdb] [saucenao] [google]
6265369

>>6264202
I think im starting to accept i will never even reach what this board considers begginer level of drawing.
2 months of trying to learn and this is the result(this took me 1 hour to draw)

>> No.6265376

>>6265369
are you using a tablet?
stop using shape tools

>> No.6265377

>>6265369
yeah you know its bad when you make the tits with the god damn circle tool. have you tried Loomis?

>> No.6265378

>>6265286
look in a mirror.

>> No.6265390

>>6265369
That body lmaooo.

>> No.6265395
File: 413 KB, 990x990, my-bby-photorealism-render-001.jpg [View same] [iqdb] [saucenao] [google]
6265395

>> No.6265397
File: 3.38 MB, 3000x3000, Illustration76.jpg [View same] [iqdb] [saucenao] [google]
6265397

AAAAAAAA
I CAN'T DRAW FUCKING WATER

>> No.6265466
File: 113 KB, 1222x267, first question.jpg [View same] [iqdb] [saucenao] [google]
6265466

>>6264978
>>6264983
I started recently and have been enjoying "Drawing on the Right Side of the Brain". The questions you've raised seem to get addressed later when the book moves on from thought exercises (like this one) to drawing fundamentals.

My take away from this exercise wasn't about reproducing it perfectly but preventing the brain from wanting to redraw it with our symbol 'shorthand' system. Which you've done successfully.

>> No.6265499

>>6265378
my ass is flat

>> No.6265502

>>6265397
Maybe if you erase the shitty trannime sketch

>> No.6265510 [DELETED] 
File: 348 KB, 1024x768, IMG_20220909_022500_1.jpg [View same] [iqdb] [saucenao] [google]
6265510

I did a few leg sketches from imagination. Any feedback?

>> No.6265513
File: 313 KB, 723x1012, IMG_20220909_023036.jpg [View same] [iqdb] [saucenao] [google]
6265513

I did a few leg sketches from imagination. Any feedback?

>> No.6265515

>>6265513
legs aren't real

>> No.6265517
File: 106 KB, 689x1000, can-i-draw-now.jpg [View same] [iqdb] [saucenao] [google]
6265517

>> No.6265519

the answer is no

>> No.6265522
File: 572 KB, 2000x1500, Vilppu figures.png [View same] [iqdb] [saucenao] [google]
6265522

Decided to finally take the Vilppupill

>> No.6265529
File: 894 KB, 1707x959, compressed.png [View same] [iqdb] [saucenao] [google]
6265529

>>6264202
Btw just finished the piece bros. Do you guys like it? Doesn't matter how much effort I put in it seems like my designs never get much attention online. Anyway, back to the drawing board.

>> No.6265530
File: 44 KB, 500x500, 4c35db72d7b28de4874554ac9d72fd41.jpg [View same] [iqdb] [saucenao] [google]
6265530

>>6265522
You aren't feeling the form

>> No.6265531
File: 96 KB, 912x1351, 1651314477312.png [View same] [iqdb] [saucenao] [google]
6265531

>> No.6265532

>>6265530
I only just started so it'll probably take a while to really "get it" but I do think it's a pretty interesting concept

>> No.6265541
File: 37 KB, 381x396, 1632653865426.png [View same] [iqdb] [saucenao] [google]
6265541

>> No.6265545

>>6265532
Good luck bro. Make sure you watch the lectures along with the book. The lectures are honestly insanely good and might be the best drawing educational videos I've ever came across

>> No.6265553

>>6265522
lesson 1 is actually the hardest - I'm on lesson 3 and just am starting to feel like I can put down a gesture that captures a movement - I'd recommend practicing gesture from models first and moving onto box and spherical forms which give you more tools to 'feel the form'

Also get his renaissance figure drawing nma course off the torrent, it covers the same material but has timed drawing assignments that are really good practice material alongside your drawings from imagination.

>> No.6265554

>>6265522
I simply do not understand this one. How the FUCK am I supposed to feel the form of the human body when the only thing I know from memory is a pair of tits

>> No.6265556
File: 762 KB, 1800x1350, pract_live.jpg [View same] [iqdb] [saucenao] [google]
6265556

>>6265553
Also now would be a good time to sign up for a live figure drawing session (usually like $8-10 per 2-3 hours) so you can start to apply what you learned each week towards your drawing of a live model.

I've found it intensely rewarding, pic is last weeks session (some 2 minute gestures and a longer 15 minute pose). I'm (now) three weeks into Vilppu so nothing I do is good yet but I'm happy with my progress.

>> No.6265558
File: 1.77 MB, 1944x2592, PXL_20210415_004729739-01.jpg [View same] [iqdb] [saucenao] [google]
6265558

I picked up Loomis, leafed through it really quick, and holy shit it's a game changer. Can't wait to work through each page methodically.

In the meantime, are there any resources on drawing dirt with a pencil? Seems like a very underaddressed topic, everyone focuses on figures and landscapes are reserved for paintings.

>> No.6265560

>>6265556
>8-10 per 2/3 hours
fuck meant for 2-3 hours. It's very cheap is all I meant and absolutely worth it to practice drawing a live figure ~30-50 times depending on the pose length.

>> No.6265562

>>6265554
try making the pose, then drawing. Also if you have literally drawn the figure it's an impossible task, start with a reference and do a 10 second gesture. People talk about building up visual memory for a reason, it literally fixes every issue with proportion you have with minimal conscious effort.

>> No.6265563

>>6265558
You "draw" dirt through contextual clues. Clumps of grass. Rocks. Foliage. Things that you find outdoors.

>> No.6265578

>>6265531
Really cute! You can do it really fast?

>> No.6265587

>>6265558
>landscapes are reserved for paintings
Try to find old (<1960) illustrated books. There is a lot of a ink only illustrations for the economy reasons.

>> No.6265607
File: 1.14 MB, 2560x1440, 101.jpg [View same] [iqdb] [saucenao] [google]
6265607

Hello begs, keep drawing!

>>6265554
Just draw man. Follow the contour and imagine your hand is touching it as you keep drawing. Eventually it should come.
>>6265529
I already gave you crit about textures last thread. I dont really like it but i also dont hate it. I can see you put in the effort. And the blue shadows are definitely unique. But overall the pic is... not for me. Sorry cant pinpoint why. The overall look is just unappealing.
>>6265397
You are failing to draw what you see. In the reference you can clearly see SHARP small ripples made from well defined "blobs" of single color. And what did you draw?: a smudged colors faintly going from color of water to colors of reflection. You are literally symbol drawing the water. Just draw what you see even if it feels wrong.
>>6265369
1. dont touch colors until you get gud in grayscale
2. dont touch gray scale rendering until you cure symbol drawing
3. pick up book called Thinking on the right side of the brain and follow the book. That book is just about curing symbol drawing. Also lmao at the purple
>>6265322
Vector graphics 100%
>>6265286
You are probably overthinking the process instead of just simply drawing. Dont try to be perfect, just draw and improve in the process
>>6265072
Godlike i kneel. So simple yet it looks like PRO made it
>>6264836
soul and cute. Very nice
>>6264604
finish your degree first and foremost. You can doodle all you want post graduation.
>>6264560
i kneel in front of your creativity
>>6264510
>art
You probably meant drawing. But art is about money laundering, propaganda and emotions or at least message.

>> No.6265637
File: 154 KB, 821x479, 1661655762788.png [View same] [iqdb] [saucenao] [google]
6265637

I don't get rotating boxes exercise. What should I do with these? Just do it repeatedly until I don't need vanishing point anymore? Or just observe it? How would this improve my figure construction?

>> No.6265685

>>6265637
How did you do that?

>> No.6265689 [DELETED] 

>>6265607
>>6265558
>>6265556
>>6265541
>>6265531
>>6265522
>>6265529
>>6265517
>>6265513
>>6265397
>>6265395
>>6265369
>>6265359
>>6265288
>>6265286
>>6265282
>>6265214
>>6265192
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>>6265094
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>>6264978
>>6264844
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>>6264801
>>6264691
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>>6264587
>>6264581
>>6264561
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>>6264554
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>>6264548
>>6264547
>>6264545
>>6264499
>>6264460
>>6264388
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>>6264307
>>6264270
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>>6264238
>>6264226
>>6264219

generic tranime

NGMI

>> No.6265738
File: 27 KB, 900x660, Capture.jpg [View same] [iqdb] [saucenao] [google]
6265738

face

>> No.6265759

>>6265637
now draw a skull within them

>> No.6265764
File: 236 KB, 619x835, 98y7t6r7t8o9u.png [View same] [iqdb] [saucenao] [google]
6265764

MORE RAKE-OH OATS

>> No.6265765

>>6265637

You understand the principle and know the technique; you don't strictly 'need' to do it anymore, unless you're looking for idle practice. Now draw what you actually want to draw--what you've learned from the rotating boxes exercise will make it better. After that, find something else you made a mistake with, then research how to fix it. Rinse and repeat.

>> No.6265766

>>6265607
this fucking asshole again, ya fucking piss me off with your shit.

>> No.6265770
File: 401 KB, 1048x822, zzcxvzcxvzxcvzxcv.jpg [View same] [iqdb] [saucenao] [google]
6265770

>> No.6265774
File: 2.21 MB, 1444x1837, squib.png [View same] [iqdb] [saucenao] [google]
6265774

I posted my lineart for this last thread, just finished her

>> No.6265778

>>6265774
The effects on the translucent part of the outfit and the orange blocky hat(?) look really good. How did you do it?

>> No.6265793

>>6265778
kek

>> No.6265795
File: 2.03 MB, 2000x2000, opopp.png [View same] [iqdb] [saucenao] [google]
6265795

How do I choose a theme for the city architecture, and how do I fill it?

>> No.6265799

>>6265778
For the translucent part after I put down the yellow I went in with white, set the layer to glow and just kinda scribbled a bit on it. Then I used the smudge tool and messed around until it looked cool and adjusted the opacity, I did the same thing in the hair. For the hat (I don’t even know what it is either) I started with an orange and used a darker orange to draw squares and blocky shapes. Then I went over with a yellow to make the shapes a bit more pronounced

>> No.6265810

>>6265799
Very interesting, thanks for the insight.

>> No.6265817

>>6264313

try to break down and figure out his process...

sketch -> lineart -> polished lineart/inking -> flat color -> shadow/light -> details etc...

And experiment with simple drawings.

as for his style of drawing... that is just something you have to repeatedly study. Unless you're a genius.

>> No.6265822

>>6265774

the colors, background, the mish mash of rendering styles is really off putting.

>> No.6265828
File: 338 KB, 640x636, 305316936_670632813911448_6634099455347796206_n.gif [View same] [iqdb] [saucenao] [google]
6265828

>>6265817
>>6265359
I'm so in need advices! Thank you so much.

>> No.6265831

>>6265822
I also kinda hate the background and want to change it, what would you do instead?

>> No.6265923

>>6265774
If this is how begginer art is supposed to look like then i guess i should just kms.

>> No.6265943
File: 819 KB, 1600x1315, robbie_concepts.png [View same] [iqdb] [saucenao] [google]
6265943

no matter how many times i draw this character, i can never settle on a hat design that i like.
i think i like 1, 4 and 6 the most but idk

>> No.6265950
File: 266 KB, 841x1496, splat_base_deviantart.jpg [View same] [iqdb] [saucenao] [google]
6265950

>>6265923
maybe it's not what he used, but that looks exactly like a deviant run of the mill " oc base" model you can just add junk onto very easily.

Or, you could also just vector pen your linework in PS or illustrator for super crisp lines, and gradient paintbucket the coloring and shading. you shouldn't quit at something that is deceptively simple and easy to do

>> No.6265953

>>6265943
Why not those 3 them? I like them too.

>> No.6265955

>>6265943
Nice funky hats, anon. If you absolutely have to pick one, maybe it would help to think over his backstory/context, what his personality is etc. Visualise what the character would pick and wear.

>> No.6265965
File: 37 KB, 662x684, 1471450943886.jpg [View same] [iqdb] [saucenao] [google]
6265965

>>6265950
>>6265923
Wait, there's no way that >>6265774 is beg, right?

>> No.6265967

>>6265965
>/beg/ & /int/ - Beginner and Intermediate Thread
retard

>> No.6266024
File: 3.52 MB, 3000x5333, IMG_0710.jpg [View same] [iqdb] [saucenao] [google]
6266024

I can't stop comparing myself to others, i need a solution, also thoughts on pic rel

>> No.6266064

It happened. Photoshop stopped supporting Win7 like a year ago, and just recently, pressure sensitivity has somehow gotten removed, even though I was using a pirated version (somehow). I know it's not the fault of settings or my pad because everything works. What program should I move to?

>> No.6266065

>>6266024
Resize your picture.

>> No.6266069

>>6266024
your drawing looks pretty symbol drawn to me.
pay attention to the hair, for example - the lines detailing the hair do show roundness, but the highlights you drew on top are drawn as if it was a flat plane, and don't follow your actual lines at all.
the braids are really small compared to the rest of the character, i'd suggest making them a bit bigger. try to look at photos of braids, or make some yourself, i'm sure you'll notice the hair at the end tends to be a bit bushier and rounder, a bit like an upside down raindrop-shape.
the way you colored the ears makes them look like pillows when not viewed up close. i suppose this is due to the airbrushed blush just being a circle and not following the anatomy of the ear at all + the highlight. maybe try reducing the opacity of the airbrush a bit and removing the highlight on the ears?
the eyes, nose and mouth look sort of like separate elements slapped onto the face, but i suppose only studying more real life faces or other artists would help
still - don't give up, anon, i'm sure you're getting there and will continue to do so! good luck :)

>> No.6266070

>>6266069
Based. Have a nice day.

>> No.6266072

>>6265369
Honestly? Just find something else at this point.
This is beyond bad its like next level terribly bad horrible diarhea not even toddlers draw this horribly.

>> No.6266073

>>6266064
windows 10

>> No.6266077

>>6265953
>>6265955
its tough to say. I think 6 would be the one this character would choose, but in the story, the hat is given to him. and 1 or 5 makes a better fit as a gifted item.
i do like the symbolism of the waxing crescent to represent like, potential yet to be realized, so i could probably still use that on any of the designs that have emblems.
4 would probably be the most fun to draw but wouldn't fit the character's personality was well

>> No.6266078

>>6266073
No. I have good reasons for not wanting to. I'd like advice on which program is good if you're experienced with PS.

>> No.6266079

>>6266078
post your work, and perhaps i may help you.

>> No.6266087

>>6266064
i think Clip Studio Paint, while being advertised as a tool for manga-style illustrations or just manga itself, is pretty decent in general, there's nothing stopping you from painting anything you like with it and it has a nifty animation feature too if you like to dabble in that.
i unfortunately bought my EX a few months before they announced the subscription thing, but i'm sure there are cracked versions floating around the net somewhere.

>> No.6266089

>>6266087
Thanks a lot <3

>> No.6266194

What sort of exercises do you do for each of the fundamentals? What sort of things should I be doing to practice them? What's the chain of progression to follow?

>> No.6266237

>>6266194
The most important thing to understand is that you need to draw, period. That's the ultimate fundamental skill that no one here seems to understand, and as soon as you understand it as one you can start training it.
Once you do draw, the other real fundamental skill is understanding what you're bad at and working to fix it. Your hands look like shit? Draw hands and understand their anatomy. Stuff you draw doesn't look three dimensional? Practice perspective and form.

>> No.6266247
File: 2.35 MB, 6888x4024, 1648921278105-0.jpg [View same] [iqdb] [saucenao] [google]
6266247

>>6266194
yoinked this from artga.in, the lower right portion about gesture drawings is really helpful in my opinion
but yeah, overall just drawing anything at all, or copying stuff you like, or drawing people/buildings/objects/whatever will make you incrementally better
i think its also important to know this isnt an MMO where you can minmax your art progress. just do stuff

>> No.6266287

>>6264242
Fucking MEGAMIND

>> No.6266301
File: 812 KB, 1097x1200, adventurer03.jpg [View same] [iqdb] [saucenao] [google]
6266301

>> No.6266346

>>6266194
The more you obsess over perfection and optimization instead of fucking drawing the less progress you'll make.

>> No.6266487
File: 1.75 MB, 1023x1084, 1661734151359595.png [View same] [iqdb] [saucenao] [google]
6266487

Is the anon who posted this a few threads back still around?

>> No.6266492

>>6266487
I hope he's dead

>> No.6266499
File: 721 KB, 1842x2074, jihuygtfyguh.png [View same] [iqdb] [saucenao] [google]
6266499

>> No.6266503

>>6266499
just because a few high IQ anons stopped posting here doesn't mean you should come back here. gtfo.

>> No.6266505

>>6266503
i stopped posting because of this fucker >>6265607

>> No.6266513

>>6265950
You are actually retarded

>> No.6266518

>>6266513
no nigga you are RE tarded

>> No.6266522

>>6266505
I'd rather see his studies rather than your worthless permabeg scribbles.
Simply fuck off.

>> No.6266525

>>6266522
>I'd rather see his studies
>studies

>> No.6266543

>>6266505
Then keep on not posting.

>> No.6266545
File: 175 KB, 739x604, 998u76tt78u.png [View same] [iqdb] [saucenao] [google]
6266545

>>6266543
no i need to draw more rake oh

>> No.6266571

I'm finally having fun drawing bros...

>> No.6266573

>>6266571
post your fun art and I'll tell you if you're allowed to have fun

>> No.6266574

Is it true that it's better to learn drawing on a big format? I don't really have money on a huge ass tablet

>> No.6266577
File: 467 KB, 1653x1668, 2E5819BA-CDD9-43AA-AAEF-2626580729B3.jpg [View same] [iqdb] [saucenao] [google]
6266577

I'm starting to love drawing non-instagram gorgeous people

>>6266571
Finally on the right track anon, good job

>>6266574
Nah, learn however you want cuz the fundamentals will remain the same. The only thing you might have to train on the side is line control for long strokes, so try to draw from the shoulder

>> No.6266601 [DELETED] 

Crit the shading, line marks, and line art.

I think my human figures are beginning to get a bit better, and I know I desperately need to start learning backgrounds but it’s still a very intimidating topic.

>> No.6266604 [DELETED] 

>>6266601
Post the pic retard

>> No.6266609
File: 2.32 MB, 1640x2360, E0B3A8CF-4EDB-47D8-AD28-096590B7F2E1.png [View same] [iqdb] [saucenao] [google]
6266609

Crit the shading, line marks, and line art.

I think my human figures are beginning to get a bit better, and I know I desperately need to start learning backgrounds but it’s still a very intimidating topic.

>>6266577
>I'm starting to love drawing non-instagram gorgeous people
That’s a face??? At first glance I thought it was Varre from Elden Ring, my favorite character lol

>> No.6266614

>>6266604
I do that all the fucking time and I don’t know why.

>> No.6266624

>>6266577
wtf, THE CHALK CANADIAN MAN IS STILL HERE??

>> No.6266628

>>6266609
Yeah I see the varre ressemblance

>>6266624
Lol once every 5 months

>> No.6266671

>>6266577
Yah I dig it so far

>> No.6266689

>>6266577
dope. yeah, i too am pretty tired of the flood of "instagram pretty" people. love the face structure!

>> No.6266743

>>6266069
>the eyes, nose and mouth look sort of like separate elements slapped onto the face
I dont know what this means

>> No.6266763

>>6266743
read fun with a pencil and take it from there

>> No.6266833
File: 858 KB, 1500x2667, rsz_img_0713.png [View same] [iqdb] [saucenao] [google]
6266833

>>6266763
My brother, I'm sorry but I'm bot reading a book to know why the eyes dont match the face.
I redrew it, bigger braids, made her face smaller etc...is it better?

>> No.6266836
File: 1.50 MB, 1920x1920, DIB.jpg [View same] [iqdb] [saucenao] [google]
6266836

First time with a graphic tablet with screen, shit's pretty fun.

>> No.6266843
File: 2.41 MB, 323x274, 1662690348028258.gif [View same] [iqdb] [saucenao] [google]
6266843

I will now buy your art course

>> No.6266846

>>6266836
moar pls

>> No.6266847

>>6265831
Not that anon, but if you wanna attempt some background variations, you could try changing the main color to green, as it is complementary to purple while still being different from yellow. Regarding the decorative patterns, I don't know enough about the character to suggest specifics, but you could try making some reference to her personality or backstory by adding some silhouettes that could evoke them. Or, alternatively, you could make the background seem a bit less "interstellar" and slightly more "aquatic", perhaps by adding some shapes resembling bubbles or waves.

>> No.6266871

>>6266846
Maybe later, but thanks for the interest

>> No.6266879

>>6266833
Not that anon but it does look better
Mostly because it's in black and white though
The way I see it, the problem was that you managed to give some volume to the face with color (red cheeks and all that), but didn't do the same for eyes and mouth (except for the lower lip) so they don't feel like a continuation of those volumes and look pasted on
Keep the changes though.

>> No.6266881

>>6264560
Cool stuff anon

>> No.6266894
File: 103 KB, 1280x960, photo_2022-09-09_16-04-40.jpg [View same] [iqdb] [saucenao] [google]
6266894

Sup /beg/bros. Did some more animals today, waiting for morpho to arrive

>> No.6266898

>>6265378
kek

>> No.6266950
File: 849 KB, 1080x1100, Screenshot_20220910-090621_Gallery.jpg [View same] [iqdb] [saucenao] [google]
6266950

Please guys how do I fix this? The right hand side was so promising

>> No.6266951
File: 18 KB, 256x256, img-1662721287766.jpg [View same] [iqdb] [saucenao] [google]
6266951

>>6266950
Prompt

>> No.6266955

>>6266950
Fewer outlines, more work with values

>> No.6266958

>>6266951
>>6266955
Also a reference that's not for fucking Minimoys would be nice

>> No.6266963
File: 335 KB, 686x921, Screenshot_20220910-092608_Read Chan.jpg [View same] [iqdb] [saucenao] [google]
6266963

>>6266955
Ah yeah. Just thought the outlines here looked nice. Did the left that way for consistency's sake
>>6266958
Careful, an AI made this. Might want to make a good impression when our robot overlords take over the world

>> No.6266969

>>6265795
Cities, being the byproducts of lengthy cultural and technological developments, are in principle of a utilitarian nature, with aspects such as architectural cohesion and aesthetics being mostly incidental. Specifics such as the size of a city, the shape of its perimeter, and even some characteristics of its main sectors and buildings, can essentially be attributed to the influence of both geography and climate. From Ancient Mesopotamia to Pre-Columbian America, all cities throughout history have depended first and foremost on two things: water and food. You can barely maintain and grow a population without the most basic of resources; that’s why most ancient civilizations began as cities founded along the fertile grounds of river banks.

In summary, regarding your question, you could try two different approaches: either "build" your fictional city from the ground up, defining the geographical features of the terrain it occupies, as well as its climate and ecosystem (whether it's located in a desert or in a forest region, or if it has access to the sea, etc.), and then proceed from there until you end up with a basic "maquette" that would look appealing and verisimilar enough; or, what is easier, choose a real-life city that you find interesting, and research its regional characteristics, such as the places from which the population gets its main means of subsistence, and try to identify what architectonical elements of its buildings have been motivated by those idiosyncrasies.

>> No.6266977
File: 91 KB, 1000x921, 10.jpg [View same] [iqdb] [saucenao] [google]
6266977

I tried just draw-ing and this bitch happened

>> No.6266995
File: 2.57 MB, 1818x1034, study1.png [View same] [iqdb] [saucenao] [google]
6266995

study of john j park's cowboys
weirdly enough I can't figure out how to emulate the messy brushwork in a readable way. from this I learned to not be afraid to define a line and destroy it later, and be sure to always consider the changing light source (eg - on the original the weaving of the chaps is changing from light to dark rapidly down the pant)

>> No.6266996

>>6266950
>>6266951
Why are you drawing ai shit if you don't even know how to draw to begin with? Blurry ai google images won't make you rich.

>> No.6266999
File: 86 KB, 564x705, valu study.jpg [View same] [iqdb] [saucenao] [google]
6266999

>>6266950
symbol drawing dude. take this and make a value study out of it (eg - block out large shapes and define what % the value would be)

>> No.6267015
File: 607 KB, 2169x1641, yuhtfftygu.png [View same] [iqdb] [saucenao] [google]
6267015

>> No.6267019

>>6266996
>>6266999
I know values faggots. I was trying something and it didn't work

>> No.6267025 [DELETED] 
File: 117 KB, 800x450, Leonardo da Vinci&#039;s Studies of Turbulent Water.jpg [View same] [iqdb] [saucenao] [google]
6267025

>>6266950
Top and bottom-right sections look nice. As pointed out by that other anon above, the outlines of the rocks are too thick, and their overall rendering doesn't reach the same level of detail as that of the areas previously mentioned; the end result makes it seem like you grew tired of coloring halfway through, and just wanted to finish the rocks quickly. I suggest that you make the outlines a lot thinner, and then make the strokes representing texture smaller and more abundant, so that they complement better the look of the vegetation on the right.

The stream looks ok, but, again, it needs a bit more detail, particularly some variation in the strokes that indicate the movement of the water flow. The stream looks a bit too even, as if it was sliding over a ramp, which is improbable in a natural setting; try to make sure that the water brings to mind the imaginary volumes of the streambed underneath. I also recommend that you try thinking on the surface of the stream as if it was boiling, so that it looks less static, and then add some highlights to hint at the presence of ripples and swirls (pic related).

>> No.6267028 [DELETED] 
File: 117 KB, 800x450, Leonardo da Vinci&#039;s Studies of Turbulent Water.jpg [View same] [iqdb] [saucenao] [google]
6267028

>>6266950
Top and bottom-right sections look nice. As pointed out by that other anon above, the outlines of the rocks are too thick, and their overall rendering doesn't reach the same level of detail as that of the areas previously mentioned; the end result makes it seem like you grew tired of coloring halfway through, and just wanted to finish the rocks quickly. I suggest that you make the outlines a lot thinner, and then make the strokes representing texture smaller and more abundant, so that they complement better the look of the vegetation on the right.

The stream looks ok, but, again, it needs a bit more detail, particularly some variation in the strokes that indicate the movement of the water flow. The stream looks a bit too even, as if it was sliding over a ramp, which is improbable in a natural setting; try to make sure that the water brings to mind the imaginary volumes of the streambed underneath. I also recommend that you try thinking on the surface of the stream as if it was boiling, so that it looks less static, and then add some highlights to hint at the presence of ripples and swirls (pic related).

>> No.6267030 [DELETED] 
File: 117 KB, 800x450, Leonardo da Vinci&#039;s Studies of Turbulent Water.jpg [View same] [iqdb] [saucenao] [google]
6267030

>>6266951
Top and bottom-right sections look nice. As pointed out by that other anon above, the outlines of the rocks are too thick, and their overall rendering doesn't reach the same level of detail as that of the areas previously mentioned; the end result makes it seem like you grew tired of coloring halfway through, and just wanted to finish the rocks quickly. I suggest that you make the outlines a lot thinner, and then make the strokes representing texture smaller and more abundant, so that they complement better the look of the vegetation on the right.

The stream looks ok, but, again, it needs a bit more detail, particularly some variation in the strokes that indicate the movement of the water flow. The stream in general looks a bit too even, as if was sliding over a ramp, which is improbable in a natural setting; try to make sure that the water brings to mind the imaginary volumes of the streambed underneath. I also recommend that you try thinking on the surface of the stream as if it was boiling, so that it looks less static, and then add some highlights to hint at the presence of ripples and swirls (pic related).

>> No.6267031
File: 117 KB, 800x450, Leonardo da Vinci&#039;s Studies of Turbulent Water.jpg [View same] [iqdb] [saucenao] [google]
6267031

>>6266950
Top and bottom-right sections look nice. As pointed out by that other anon above, the outlines of the rocks are too thick, and their overall rendering doesn't reach the same level of detail as that of the areas previously mentioned; the end result makes it seem like you grew tired of coloring halfway through, and just wanted to finish the rocks quickly. I suggest that you make the outlines a lot thinner, and then make the strokes representing texture smaller and more abundant, so that they complement better the look of the vegetation on the right.

The stream looks ok, but, again, it needs a bit more detail, particularly some variation in the strokes that indicate the movement of the water flow. The stream in general looks a bit too even, as if was sliding over a ramp, which is improbable in a natural setting; try to make sure that the water brings to mind the imaginary volumes of the streambed underneath. I also recommend that you try thinking on the surface of the stream as if it was boiling, so that it looks less static, and then add some highlights to hint at the presence of ripples and swirls (pic related).

>> No.6267037
File: 140 KB, 609x872, IMG_20220910_105527.jpg [View same] [iqdb] [saucenao] [google]
6267037

The birdy

>> No.6267040

So I shouldn't have any structure and plan my learnings across a long time like a year and have ways to measure my progress, instead I should 'just draw'?

>> No.6267055

Why haven't mods banned that fucking faggot yet. Its inflammatory posting at this point. Better yet, why do you even keep posting

>> No.6267059
File: 1.10 MB, 2560x1440, 102.jpg [View same] [iqdb] [saucenao] [google]
6267059

Hello begs. Gesture: Gesture.

>>6267040
>>6266194
You should pick up one of the books ideal for begs recommended by sticky. Keys to drawing are very good OR Drawing on right side of the brain if you are convinced you need talent to draw. And yeah draw anon. Draw and PYW
>>6267037
thumbs up but arent its proportions off? Like too big head and too little body?
>>6266995
Very nice
>>6266894
cute but right hamster is missing legs
>>6266836
>his bus has vanishing point
Lmao. Also what is the inherent advantage of screen on the tablet?
>>6266545
will you stop hating on me if i feed you some (You)s? Btw finally some piece from you which doesnt look like zero effort doodle
>>6266301
are you making a game? What is your goal anon? You keep producing these i am curious.
>>6265770
>sakura and chunli but instead of anime they have their race aligned faces
No wonder you got no (you)s, asians look... too asian.

>> No.6267071 [DELETED] 

>>6265943
Personally, I find the jester-style cap to be the most interesting of the six options (your style seems to be greatly inspired by Yu-Gi-Oh!, so that hat could certainly fit a character from that universe). It also has, conveniently, one of the most easily recognizable silhouettes, followed by 2 and 6.

>> No.6267080

>>6266999
Do you even know what symbol drawing is?

>> No.6267081 [DELETED] 

>>6265943
Personally, I find the jester-style cap to be the most interesting of the six options (your style seems to be greatly inspired by Yu-Gi-Oh!, so that hat could certainly fit a character from that universe). It also has, conveniently, one of the most easily recognizable silhouettes, followed by 2 and 6.

>> No.6267084 [DELETED] 

>>6265943
Personally, I find the jester-style cap to be the most interesting of the six options (your style seems to be greatly inspired by Yu-Gi-Oh!, so that hat could certainly fit a character from that universe). It also has, conveniently, one of the most easily recognizable silhouettes, followed by 2 and 6.

>> No.6267086
File: 86 KB, 736x919, ee51ef343e6c211a450e53a3558fc323.jpg [View same] [iqdb] [saucenao] [google]
6267086

>>6267059
>arent its proportions off?
Maybe, also ref

>> No.6267097

>>6267059
dont respond to him. he gets tons of (you)'s from newfags on /v/

>> No.6267104

Is Yellow Ochre the most BASED color?

>> No.6267115

>>6266609
A bit chicken-scratchy, but the figures are expressive and have a sense of volume. I particularly like the way the crossed legs of the woman look.

The most obvious flaw anatomy-wise is the woman's left arm; although the foreshortening works as intended, the way that arm is connected to her body looks inaccurate.

As an aside, is she supposed to be larger than the man?

>> No.6267120

>>6266609
whats with the guys ass on the left

>> No.6267121

>>6265943
Personally, I find the jester-style cap to be the most interesting option (your style appears to be greatly inspired by Yu-Gi-Oh!, so that hat would certainly fit a character from that universe). Also, it conveniently has one of the most easily recognizable silhouettes, followed by 2 and 6.

>> No.6267133
File: 1.50 MB, 1019x877, crapple.png [View same] [iqdb] [saucenao] [google]
6267133

After abandoning art for a couple years I am back and ready to /beg/

Thoughts on my crapple? I'm doing medsmap.

>> No.6267143 [DELETED] 

>>6267133
In the thumbnail it looks nice, if a bit too round. On closer inspection, the color palette is quite effective, as well as its texture and highlights. I like the impressionistic vibe of it. If I had to nitpick, I guess a darker shadow on the right side of its surface would make your apple pop out a little more.

>> No.6267146 [DELETED] 

>>6267133
In the thumbnail it looks nice, if a bit too round. On closer inspection, the color palette is quite effective, as well as its texture and highlights. I like the impressionistic vibe of it. If I had to nitpick, I guess a darker shadow on the right side of its surface would make your apple pop out a little more.

>> No.6267147

>>6267133
In the thumbnail it looks nice, if a bit too round. On closer inspection, the color palette is quite effective, as well as its texture and highlights. I like the impressionistic vibe of it. If I had to nitpick, I guess a darker shadow on the right side of its surface would make your apple pop out a little more.

>> No.6267155 [DELETED] 

>>6264460
I suggest that you add a third set of darker shadows, so that the current ones occupy the role of penumbra. That will add a bit more interest and volume to your piece, while keeping the flat coloring.

>> No.6267157

>>6264460
I suggest that you add a third set of darker shadows, so that the current ones occupy the role of penumbra. That will add a bit more interest and volume to your piece, while keeping the flat coloring.

>> No.6267161

>>6267133
You are overly relying on brushes and painting. Hard round only next time or pussy.

>> No.6267171
File: 202 KB, 739x1171, 1634230234917.png [View same] [iqdb] [saucenao] [google]
6267171

>> No.6267180
File: 129 KB, 386x832, 1647427848779.png [View same] [iqdb] [saucenao] [google]
6267180

>> No.6267202

>>6267161
Bob ross doesn't care about your BS anon

>> No.6267205
File: 52 KB, 255x322, Guidelines of the face.png [View same] [iqdb] [saucenao] [google]
6267205

>>6265738
Excellent rendering, she looks very pretty; I especially like her lips and her glossy skin.

That said, in my opinion, her facial features could be slightly more aligned with the axes of her head. I would suggest that you try lowering her right eye, along with its eyebrow, just a little bit, until the corner of that eye is more or less at the same height than that of her left one.

Also, I recommend that you move her nose and mouth slightly to the left, just so that they look more centered above the chin. The mouth could also be a little bit lower, just to give a couple more millimeters of space for the philtrum of her upper lip, but that is mostly a pet peeve of mine. After those tweaks, I believe that your already nice picture will look even better.

>> No.6267213

>>6267171
mokou?

>> No.6267225

>the virgin round pen/brush only
>the chad mixed mediums and 10 different brushes

>> No.6267228

>the virgin getting all the values
>the chad dark values only aka line drawings

>> No.6267232 [DELETED] 

>>6265738
>>6267205
Same anon of that comment above. On second thought, you could also rise her left eye until it lines up with her right one. It all depends on how long or short you want her face to look.

>> No.6267235 [DELETED] 

>>6265738
>>6267205 (You)
Same anon of that comment above. On second thought, you could also rise her left eye until it lines up with her right one. It all depends on how long or short you want her face to look.

>> No.6267239

>>6265738
>>6267205 (You)
Same anon of that comment above. On second thought, you could also rise her left eye until it lines up with her right one. It all depends on how long or short you want her face to look.

>> No.6267242

>>6265738
>>6267205
>>6267239
Sorry, I just forgot to write this detail. You could also try to make the shape of her left eye slightly curvier, just so that it complements better her right one.

>> No.6267243
File: 302 KB, 1200x1200, figuu.png [View same] [iqdb] [saucenao] [google]
6267243

some figure drawing practice

>> No.6267247

>>6267243
Quite stylish. I particularly like the facial expression of the bottom-center one. Maybe it's just me, but, while I "get" the body posture, I think the position of the upper-left girl's right arm looks just a bit awkward. Maybe if you could emphasize her scapula in some minor way it would look a slightly better.

>> No.6267250

>Artwork and (((critique)))

>> No.6267256

>>6266995
I can't tell which one is yours so gj i guess

>> No.6267260

>>6267247
Thanks for the feedback anon. I see what you mean about the arm. Gonna compare it with the ref and see if I can fix it.

>> No.6267263

>>6267059
lmao, thanks

>> No.6267265

>>6265282
You need to be more mindful of your proportions. The legs to torso ratio seems ok at first glance, until one notices that her lower legs are longer than her thighs.

But the most glaring issue is that the girl's left forearm, and especially her hand, are exceedingly large.

Regarding the forearm, if you clench your hand into a fist and then flex your arm completely, the fist should pretty much reach the same height as your shoulder.

A real-life human hand is, on average, around the same size as a face, but you are dealing here with manga proportions, so it should be somewhat smaller (in this particular case, I feel that the fingertips should reach up to the eyebrows at most).

Perhaps you're attempting a more cartoony style, but if the case is otherwise, making the head of the girl a bit smaller may also help with her overall appearance.

>> No.6267266

>>6267031
Thank you anon
Good advice

>> No.6267269
File: 190 KB, 400x400, 1636147831423.png [View same] [iqdb] [saucenao] [google]
6267269

what brush should I use to get these kind of reddish beams in the background?

>> No.6267270
File: 271 KB, 948x746, uiygyuhfuyg.png [View same] [iqdb] [saucenao] [google]
6267270

>> No.6267275
File: 357 KB, 1000x1000, ugtfuygty.png [View same] [iqdb] [saucenao] [google]
6267275

>> No.6267281

>>6267120
Not him but he is bediapered

>> No.6267282

>>6267115
Thanks for the feedback and noted on the arm. Yes she’s supposed to be much larger than him at 6 - 6 3 while he is 5 7.
>>6267120
He’s sitting a chair with the back of it facing us you aren’t meant to see it, but what looks wrong with it?

>> No.6267295
File: 577 KB, 1542x2048, 305800399_150431380957017_582526198926877115_n.jpg [View same] [iqdb] [saucenao] [google]
6267295

The first thing ive made that im proud of

>> No.6267298

>>6267282
Glad that you found my advice useful. Looking at your drawing a bit more carefully, there are actually a couple of problems with the foreshortening as well, mainly that her left arm looks a bit too thin, but that can be fixed with a little tweaking.

Regarding the placement, you could resolve the issue quite rapidly if you just lowered the woman's left arm until her shoulder lined up with her right one. Then, you should "push it back" a little behind her ribcage; that should fix its overall placement.

After that, I recommend that you thicken and elongate the left arm of the woman a little bit, and that you change it's position slightly, so that her hand ends up pointing a bit further to her left. That way the look of that arm will improve without having to change the gesture that much.

>> No.6267308
File: 971 KB, 1596x1820, jnhgtyguhjkml.png [View same] [iqdb] [saucenao] [google]
6267308

>> No.6267311

>>6267295
Very soulful. If you ever attempt a second version, try making the head around 10% smaller and the hands almost 20% bigger. Then you'll have an improved icon worthy of meditative contemplation.

>> No.6267324
File: 3.11 MB, 3376x1772, style.jpg [View same] [iqdb] [saucenao] [google]
6267324

>>6267059
>are you making a game? What is your goal anon? You keep producing these i am curious.
Trying to learn a style, like that one Jap said do it for 3 months every day.
Ultimate goal is to animate in the style of The Banner Saga.

>> No.6267342

>>6267265
yeah I was trying a more cartoony style but even then hand is pretty large. Still trying to get my anatomy right.

>> No.6267356

My shitty Noodler's Ahab kept hard starting which ruined me wanting to draw tonight - a 5 minute sketch turned into 45 minutes because my pen couldnt make more than a few lines without running out of ink. Into the trash it goes trying a twsbi next, flex is a fucking meme.

Unfortunately since trying a fountain pen I can never go back to a micron unless I'm just doodling with it at work.

>> No.6267358

>>6267356
pyw, sounds like you're whining

>> No.6267368
File: 60 KB, 960x720, 2022-09-10-034227.jpg [View same] [iqdb] [saucenao] [google]
6267368

>>6267358
i am whining fuck the ahab.

>> No.6267389

>>6267015
cute

>> No.6267404

>>6267260
I'm looking forward to the solution that you come up with. Your style is really eye-catching, and it's evident that you already have a decent command of anatomy and proportions. I also like the faces that you draw for your girls; they're quite effective in conveying their emotions and personalities. My only pet peeve is that the noses are a bit too short for my personal taste, but that's just a nitpick, and other anons may disagree.

>> No.6267405

>>6267368
You should use whatever you can doesn't matter that much.
regardless of skill level that is, unless you want to make a finished piece.

>> No.6267429

>>6267405
cool opinion discarded

>> No.6267439

>>6267429
As long as you keep drawing

>> No.6267457
File: 207 KB, 1080x1350, E33AFACB-858B-41AA-94FF-7E485A70A397.jpg [View same] [iqdb] [saucenao] [google]
6267457

>> No.6267470
File: 30 KB, 413x686, practpose0910.jpg [View same] [iqdb] [saucenao] [google]
6267470

from imagination, i like this one but the arm is off.

>> No.6267475
File: 236 KB, 1000x1000, recentwork_landing.jpg [View same] [iqdb] [saucenao] [google]
6267475

>>6264801
I googled Erik Olson and I can't tell what point you are trying to make. Where does the constroctodism come into this I don't get it.

>> No.6267479
File: 2.43 MB, 480x270, sketch.gif [View same] [iqdb] [saucenao] [google]
6267479

>>6267475
> cherry picked pieces dont define an artist
its just a crab, vandruff arch constructoid draws sketches like this.

>> No.6267481

>>6266977
Monke

>> No.6267488

>>6267457
All the porn references I recognize crack me up so bad

>> No.6267494

>>6267488
Your brain on porn…

>> No.6267565

How stupid would it be to buy CSP now while it's on sale? I know about the future subscription plans, but I liked what it has right now when I was trialing it. Any word on what the 2.0 features are going to be?

>> No.6267581

>>6267565
i mean, if you really wanna own the licence, go for it. otherwise there are probably other means of acquiring the 1.X version of CSP
(to be fair, my EX license also is bought on sale, and it feels neat knowing i can download their material.
not sure how that would work with a cracked ver or if they know or care who accesses their stuff)

>> No.6267592

>>6267581
I like their materials too, their material sharing place is probably why I'm even thinking of pulling the trigger. I'm weighing my options a bit right now since the update is going to come so soon, and I don't know what kind of features that would have.

>> No.6267595

>>6267565
Why would you buy the tranny software that people get paid to shill on here? Just get Krita, Sai or pirate PS.

>> No.6267635

>>6267457
Your art has improved a lot from a few months ago, if you're who I think you are.

>> No.6267673

>>6267565
stop being poor, it's $30 for professional level software that many top tier artists use. any new feature in the next version is not going to make you any better at art anyway, so stop worrying about what might com in the fucking future and live for today cause bitch you might be dead before CSP 2 even comes out.

>> No.6267721
File: 232 KB, 806x720, sk443.png [View same] [iqdb] [saucenao] [google]
6267721

rough sketching

>> No.6267736

>>6267457
Your use of contrast in this picture is an improvement in relation to the previous one. My suggestion is that you emphasize the levitation beam coming down from the UFO by including a yellowish silhouette to depict a cylinder or cone of light, so that the scene becomes even more easily readable for the viewer, even in the thumbnail.

You could also move the UFO slightly to the left, in order to better align it with both the girl and the circular light that it projects on the ground, but that's a matter of personal taste.

>> No.6267769
File: 603 KB, 900x468, 1656317859888.png [View same] [iqdb] [saucenao] [google]
6267769

>>6267721
SEX SEX WITH DRAWINGS HNNGGGGGG

>> No.6267781

>>6267769
I came 4 times while drawing nude anime girls. It's rather based.

>> No.6267798

>>6267721
The sketch on the right, while being simpler than the left one, is my favorite of the two in terms of posture, although the arms of the girl look too short; even if she is leaning forward to show off her boobs, with her hands being placed in that position (on her thighs near her buttocks), her elbows would still need to be flexed. Perhaps you attempted to depict the arms with some foreshortening, but, if that was the case, it isn't noticeable in the drawing. Other than that, her body and face are quite effective.

The left drawing is certainly more detailed and complex, and the expression of the girl is cute, but the overall posture looks awkward, mainly due to the fact that her buttocks are being pointed sideways towards the viewer, even though they should be pressed on the seat of the chair, so that they properly follow its perspective. Also, the legs appear too long in relation to her torso; at most the knees should reach the height of her shoulders, depending on how flexed they are, but the ones in this drawing clearly exceed that length.

My advice to help you fix the issues of that sketch is that you diminish the size of both her legs (including her buttocks); then you should place her left one a bit lower than the other, so that it lines up better with the angle of the seat. You should also think of a different posture for them; maybe the feet could be placed on the edge of the seat, or they could be pressed against the front legs of the chair. Pushing back her torso a little bit could also be of help.

>> No.6267839

>>6267457
>>6267736
Hi, I'm the same anon of the previous comment. After looking at the picture again, it occurred to me that you could also add to the levitating girl two or three flowy strands of hair pointing up towards the UFO, so that they convey the sense of her being pulled from the ground by an antigravitational force. Something similar could also be done with her dress; if you somewhat invert the position of her skirt, you could make it look as if it was floating.

>> No.6267841
File: 1.04 MB, 820x1225, 6.png [View same] [iqdb] [saucenao] [google]
6267841

What's the best exercice to train in drawing proportions?

>> No.6267846

>>6267841
To fucking practice drawing proportions.

>> No.6267856

>>6267841
I think it doesn't matter that much with stylized art as long as you have good appeal

>> No.6267868

Someone whitepill me on using references because apparently I hate looking for and using them.

>> No.6267873

>>6267846
>To fucking practice drawing proportions.

>Just draw bro

>> No.6267884

>>6267841
Just map them out before drawing a body and make it muscle memory

>> No.6267889

>>6265738
>>6267205
>>6267239
>>6267242
Hi, same anon here again. I don't want you to think that I didn't actually like your picture by continuing to point out nitpicks; I would have preferred to include these suggestions in my original critique, but it seems that I was quite distracted at the time, maybe because I've been sick lately. I just think that you are quite skilled at rendering, and I would be glad to see that your picture reaches its full potential of quality and appeal.

In case you end up reading my spam, I want to take the opportunity to mention the girl’s left eyebrow, as well as her right ear. The inner edge of the eyebrow is intruding a litte bit into the bridge of her nose; but that can be easily fixed by erasing the extra area. Lastly, her ear is a little bit small, at least according to average artistic proportions; its size should be pretty much encompassed by the area between her eyebrows and her nose. Sorry for bothering you; I hope that these comments can be of some help for your piece.

>> No.6267901

>>6267308
>>6267275
>>6267270
the king is back

>> No.6267911

>>6267841
I wanted to improve my accuracy not too long ago so I started doing 2 minute lay-ins (start with enclosing box then place shapes big-to-small). I find the hardest part when training accuracy is that there is a huge temptation to fiddle and measure and correct, the 2m limit forces you do to it by sight on the first try and move on. A few weeks and you will have laid in hundreds or thousands of figures and it will be automatic.

>> No.6267935

>>6267798
Thanks for reply anon, very helpful thoughts.

>> No.6267941
File: 69 KB, 996x1441, jimkibuiuvui.png [View same] [iqdb] [saucenao] [google]
6267941

>> No.6267950

>>6267901
not for long though because of this fucking bitch ass >>6267059 he pisses me off and he is the reason why i stopped coming to these threads since i too tried to do the same thing and got punished

>> No.6267968

>>6267950
faggot

>> No.6267980
File: 91 KB, 1280x720, 55afa64392998c4646671dc60ee2946f.jpg [View same] [iqdb] [saucenao] [google]
6267980

>>6265770
I think I have seen a similar style somewhere else, but I just can't pinpoint it. The faces themselves are nicely drawn, but I think it's normal for people to find them a little bit uncanny, as most of them are very accustomed to more anime-looking designs for these characters; I think that if they were OCs, not that many eyebrows would be raised.

That said, however, I've seen illustrations made by professionals that try to go for a more "realistic" look for characters from manga and anime properties, and they don't really evoke that uncanny feeling, so that sort of style CAN be done successfully without the end result looking weird.

I think part of the issue could be the rendering; the one of your picture seems a bit too flat for the style that you're going for, so there's a sort of disconnection between the realism of the faces and the rest of the picture. I think that if you attempt to color them with a more "painterly" quality, use subtler outlines, and replace your flat shading with a more diffuse one, that disconnection will be lessened, and they will look less like manga characters with realistic faces pasted over them, and more like depictions of cosplayers or actresses from a movie adaptation.

Speaking of cosplayers, I also suggest that you look for photographs of those that look really accurate (pic related), although you have probably done so already, and that you examine them along with the official illustrations, so that you can experiment the most effective ways in which you can reach a middle ground between manga stylization and realism.

>> No.6267982

New thread where

>> No.6267988

>>6265770
looks like manhwa (gook manga)

>> No.6268015

>>6264202
>READ THE STICKY:
>Completed: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit
>New collaborative sticky (anyone can edit): https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
>Old: http://www.squidoo.com/how-to-draw-learn

for an absolute beginners which of these are better to follow? I guess all of them work provided that you follow through with them.

the old and complete sticky seems to suggest that you start with Keys to Drawing and the Loomis books.
While the new one seems to suggest that Fun with a Pencil is some sort of trap. Suggests The Art & Science of Drawing for basic fundamentals.

Some conflicting suggests of where to start. is this more of a "taste" thing and it won't matter too much?

>> No.6268028
File: 65 KB, 655x684, pic unrelated and should be ignored.png [View same] [iqdb] [saucenao] [google]
6268028

Is drawabox a meme/not very good?
Would I be better of with the art of science and drawing book?

>> No.6268041

>>6268028
drawabox is terrible. There's a lot of pajeet shills that post about it

>> No.6268050

>>6268028
Why do you think they're mutually exclusive? The worst thing you can do is being afraid of learning because it might be somehow "wrong" when in reality you'll always learn something.

>> No.6268051

>>6268050
thats the plan desu

>> No.6268057

>>6268028
It's not very good in the sense that it's made by a very confident /beg/ filtering other, better resources. what it teaches is not ALL wrong but there are some stuff that he either got wrong or improvised

>> No.6268062

>>6268015
every beg book teaches the same thing just in different styles. Just look through some of the books and see what you like. I would recommend doing a video course instead, I find it easier to watch someone draw.

>> No.6268064

>>6268062
>every beg book teaches the same thing just in different styles
nah keys to drawing teaches observational drawing while afwp teaches construction. ideally you should do both not one. though if you're starting with one I think keys to drawing approach would be a little bit more intuitive

>> No.6268070

>>6268028
>Is drawabox a meme/not very good?
as a very low /beg/, it made me drop drawing for 2 months and i wasn't even done with lesson 1

>> No.6268072

That's because you're somehow stupider than the pajeet

>> No.6268099

>>6267982
make it yourself bitch

>> No.6268133
File: 10 KB, 201x251, aw come here little baby waaa wa its ok you stupid faggot.jpg [View same] [iqdb] [saucenao] [google]
6268133

>>6267019
>>6267080
You don't have to be so defensive about your mistakes honey. You tried something, and people here told you it didn't work. Just go try again. If you were accurately separating by values, you would have known to not even attempt putting random highlight waves in those shadow areas, it's such a random and ineffective choice and kills the depth.

>> No.6268177
File: 1.62 MB, 1095x1047, everything&#039;s fucked up.png [View same] [iqdb] [saucenao] [google]
6268177

>> No.6268215
File: 1.27 MB, 2560x1440, 103.jpg [View same] [iqdb] [saucenao] [google]
6268215

Begs, the thread is sliding off the catalog! Quick draw a new thread!

>>6268177
This piece has great potential if you will actually finish it. And the grass in foreground needs more detail, like actual leaves visible and shit. I like it. Also put on some RED highlights on that gold. Clearly the lighting is dark red, so the gold needs to be showing red tint highlights. Finish it. It shows dynamic fight, good composition, unique lighting and even has soul.
>>6268028
You need extreme amount of autism to go through it and not drop drawing. I recommend keys to drawing or any other book in stickies.
>>6268015
My plan is to go through all of them eventually but so far i can only vouch for keys to drawing. But yeah as long as you keep drawing it shouldnt matter much unless you will accidentally pick up advanced books which teach constructions.
>>6267950
Just dont mass reply anon and draw :-D
>>6267868
Drawing with reference produces BETTER results than without. This is true no matter what skill level the artist is.
>>6267133
i kneel

>> No.6268240
File: 364 KB, 2100x2800, Chisato puss11.jpg [View same] [iqdb] [saucenao] [google]
6268240

I just finished outlining
What do you guys think?

If you cant find anything wrong, I shall proceed to color

>> No.6268281

>>6267270
>>6267275
Why don't you draw comics yet?! So waste of a talent.

>> No.6268298

>>6268240
Could you outline for us the waist-to-hip area as it would look behind her left arm?

Also, judging by the way her buttocks are exposed, her torso should be slightly reclined, but in your drawing it looks very vertical, so her lower back would be uncomfortably close to making a right angle with her pelvis.

>> No.6268302
File: 37 KB, 220x266, 1647291778000.png [View same] [iqdb] [saucenao] [google]
6268302

>> No.6268309

how do I make my drawings less stiff?

>> No.6268321

>>6268309
gesture, going through Vilppu's NMA course and the drawing manual.

Even simple tweaks like for action poses construct a strong line of action and graft your figure on top of it do wonders to fix static poses. think about weight with every figure you draw too.

>> No.6268341
File: 176 KB, 1000x1088, Literally me, I love tacos btw.jpg [View same] [iqdb] [saucenao] [google]
6268341

>POV you're over 5'6 feet tall and accidentally bump into something.
Quick self portrait, haven't posted one of those in a bit; Really nothing there, but since this thread is done mostly... I'm not going to post something that took more than 5 minutes.

>> No.6268342
File: 214 KB, 819x1377, 1639945338380.png [View same] [iqdb] [saucenao] [google]
6268342

>> No.6268344

>>6268309
It depends on the specific case, but the most obvious and wide-ranging advice that occurs to me is to employ sinuous lines whenever possible for your preliminary sketches, and to use overall rounder and curvier shapes when depicting your volumes.

In summary, if you need to break the sense of stiffness of a silhouette or a specific shape, add a curve, a spiral, a circle, an oval, a sphere or a cylinder.

Just make sure than you don't end up drawing ONLY curves, as the presence of angles and straight lines can also add interest and variety to a drawing.

>> No.6268363 [DELETED] 
File: 168 KB, 1024x567, 1024px-Egon_Schiele_-_Self-Portrait_with_Physalis_-_Google_Art_Project.jpg [View same] [iqdb] [saucenao] [google]
6268363

>>6268341
I actually like the face. Can't know how accurate it is as a portrait, but I find its overall rendering eye-catching and expressive. I personally get some Egon Schiele vibes (pic related). The hair, however, is lacking in detail, and looks more chicken-scratchy that the face itself, like you drew it mostly for the sake of completion. If you had differentiated that mass of hair into more abundant and detailed strands, it would have looked more appealing, even while keeping the messy appearance. That said, your self-portrait is overall an interesting piece.

>> No.6268365
File: 168 KB, 1024x567, 1024px-Egon_Schiele_-_Self-Portrait_with_Physalis_-_Google_Art_Project.jpg [View same] [iqdb] [saucenao] [google]
6268365

>>6268341
I actually like the face. Can't know how accurate it is as a portrait, but I find its overall rendering eye-catching and expressive. I personally get some Egon Schiele vibes (pic related). The hair, however, is lacking in detail, and looks more chicken-scratchy that the face itself, like you drew it mostly for the sake of completion. If you had differentiated that mass of hair into more abundant and detailed strands, it would have looked more appealing, even while keeping the messy appearance. That said, your self-portrait is overall an interesting piece.

>> No.6268372

>>6268365
Well I appreciate the analysis.
I will be sure to keep your words in mind as it's true for the most part, especially on the hair.

Neat artist, I'll look into them.

>> No.6268416
File: 125 KB, 866x1300, IMG_5799.jpg [View same] [iqdb] [saucenao] [google]
6268416

>>6268372
I recommend that you do. Schiele was a masterful draftsman, as well as an impactful colorist, and his work looks stylish even today. I'm sure that the time you spend looking at his pieces will be rewarding.

>> No.6268475
File: 855 KB, 3300x5100, 2.jpg [View same] [iqdb] [saucenao] [google]
6268475

Can someone give my a tip in how to make my characters look younger? I kinda want to draw two eleven year old kids, but they end looking like 16.

Thank you

>> No.6268478

>>6268475
if not baiting it's symbol drawn.

>> No.6268556
File: 311 KB, 1000x1519, Casual Gohan beast notices his favourite pair of glasses are scratched.jpg [View same] [iqdb] [saucenao] [google]
6268556

Well whatever, I was going to post this in the next /beg/ thread but probably won't have time until much later.

Spent more time on this, obviously more for fun and less on real subject matter.

>> No.6268583 [DELETED] 

>>6268556
Some chicken-scratching aside, it's a good drawing. Given that you have already colored his left iris, I would personally recommend that you slightly change the direction of Gohan's right eye, so that both of them share the same gaze; this is in order to prevent the character from looking cross-eyed.

Also, I personally find his chin a bit too short, so if you could somehow rise both his nose and his mouth slightly (or just his mouth), I think his face would be improved.

>> No.6268584
File: 97 KB, 675x416, cylinder one point.png [View same] [iqdb] [saucenao] [google]
6268584

how do i know what the how much of the circle i can see in a cylinder
Which one is the correct cylinder and how can i tell?

>> No.6268586

>>6268556
Some chicken-scratching aside, it's a good drawing. Given that you have already colored his left iris, I would personally recommend that you slightly change the direction of Gohan's right eye, so that both of them share the same gaze; this is in order to prevent the character from looking cross-eyed.

Also, I personally find his chin a bit too short, so if you could somehow rise both his mouth and nose (or just his mouth) slightly, I think his face would be improved.

>> No.6268589

>>6268586
I'll test out those facial alterations a bit later; As for his left eye, the red one, it's supposed to be independent of his right one which looks down.
Like, "Humdrum day at the office" while the other part of him is just ready to attack whatever comes at the horizon, If I convey that correctly.

Either way, I will also experiment with changing his right eye.

>> No.6268596

>>6268584
Do a square prism/cuboid then draw a circle in the square side of it.

>> No.6268602 [DELETED] 
File: 42 KB, 728x600, 6f49c0d89f954972a0cfc4e438115f49.png [View same] [iqdb] [saucenao] [google]
6268602

>>6268596
What this anon said (pic related). You can also have a cylindrical bottle at hand for easy reference.

>> No.6268607 [DELETED] 
File: 42 KB, 728x600, 6f49c0d89f954972a0cfc4e438115f49.png [View same] [iqdb] [saucenao] [google]
6268607

>>6268584
>>6268596
What this anon said (pic related). You can also have a cylindrical bottle at hand for easy reference.

>> No.6268608
File: 42 KB, 728x600, 6f49c0d89f954972a0cfc4e438115f49.png [View same] [iqdb] [saucenao] [google]
6268608

>>6268584
>>6268596
What this anon said (pic related). You can also have a cylindrical bottle at hand for easy reference.

>> No.6268614

>>6268298
Now that you mentioned it, you're right.
But I'll just fix it on my next work.

Gotta accept my mistakes imperfections to improve.

>> No.6268617

>>6268614
bruh, there's nothing there.
have a (you)

>> No.6268643

>>6267980
>>6267988
thanks, much appreciated

>> No.6268778
File: 631 KB, 710x858, Screenshot_20220911-082742-020.png [View same] [iqdb] [saucenao] [google]
6268778

So I realized my major problem last night and have been improving greatly in a short time. I spent a lot of time painting minis before giving up on that medium and switching to drawing.
My problem was I am way better at rendering than drawing because painting models is basically a 3d coloring book.
Consequently, I've been drawing like shit so I can hurry up and render and get that dopamine hit from seeing shadows form under my fingers on the surface.
I took more time with this one, but still made the mouth too low and I could have been more careful with eyes and nose lines, etc.
I also realized I should just render the cheekbone bulge instead of drawing the line. I'll try to have a better one next thread.

>> No.6268783
File: 847 KB, 720x888, Screenshot_20220911-084024-035.png [View same] [iqdb] [saucenao] [google]
6268783

>>6268778
To put it in perspective, this is how bad I drew the one before it.
So, huge improvement just realizing what should have been obvious. Take more time deciding where to put the lines and don't have a hard on for rendering.

>> No.6268831
File: 90 KB, 786x429, copy.jpg [View same] [iqdb] [saucenao] [google]
6268831

Apparently the only way I can get back into drawing is via chickenscratching copies with low-opacity pencil brush.
At least I catch inaccuracies and fix them somewhat, so I can count that as training.

>> No.6268918

>>6268831
>chicken scratching
Fuck the haters, it's a valid technique. I've seen more than one professional artist use it in the early stages. They do what you did, just cover it up afterwards. That's an awesome jewish elf you drew!

>> No.6268924
File: 205 KB, 529x724, n.png [View same] [iqdb] [saucenao] [google]
6268924

>>6268783
U wot mate?

>> No.6268931
File: 258 KB, 885x775, kobeni.png [View same] [iqdb] [saucenao] [google]
6268931

Is there something off that you can see? im not that used to this perspective

>> No.6268941

Real talk how do you decide on a cartoon face style. Truth is there is no one anime style its hard to figure out which one I want. Not interested in opinions of conspiracy theorists that think cartoons aren't real and there is no "style"

>> No.6268953

>>6268918
She is from Dungeon Meshi, Left is from manga's author if I'm not mistaken. Very nice art style that joins western and eastern styles.

>> No.6268959

Symbol drawing is the worst idea ever. It is basically stating the obvious. No shit an almond is not what an eye looks like at every angle. But unless you want to draw hyper real lots of the pieces of your drawing are going to be symbolic. You want to draw every fuckin leaf for your fucking cartoon game? No. Its just a load of bullshit that limits creativity because you can't trust your imagination you have to look at the references. Why? Because uh...you have to draw realistically before you can line up 2 circles and a line inside a bigger circle... total fucking BS

>> No.6268962

>>6268831
>>6268953
And yeah, I noticed that when a professional does it, it's called "confidence drawing" and the difference is that they make longer lines.
I did the few-stage drawing going from rough sketch to final drawing a few times. It seems like a valid method.

>> No.6268967

Uncanny valley is a very subtle place and symbol drawing doesn't sum it up at all.

>> No.6268972

NEW THREAD
>>6268971
>>6268971
>>6268971

>> No.6268974

>>6268931
I'd make the hips wider.

>> No.6269002
File: 285 KB, 885x775, proportions.jpg [View same] [iqdb] [saucenao] [google]
6269002

>>6268931
I tried a bit myself with the hips and all

>> No.6269281

>>6268924
I still can't believe I rendered all that. Redrawing it would have taken no time at all. I like your improvements, tho!

>> No.6269332
File: 489 KB, 921x614, gecko.png [View same] [iqdb] [saucenao] [google]
6269332

I feel like i've had enough of quick sketches.
How to approach all this fancy details, anatomy and stuff?

>> No.6269992

>>6267721
Bro. Why is her lower body like 70% of her on the left?

Its like you ripped off the legs from an adult woman and put it on that poor kid