[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 3.73 MB, 3276x3276, 1584826779536.jpg [View same] [iqdb] [saucenao] [google]
4713425 No.4713425 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make YOURSELF feel proud.

previous thread >>4708283

READ THE STICKY if you're new or need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.4713452

>>4713425
Should I go through keys to drawing them do Loomis or do them simultaneously? Or even do more simultaneously? I feel like I could go through one excersise from different books in a day but would it be better to just keep my practise more focused?

>> No.4713465
File: 795 KB, 2400x1350, ctrlpaint-brushcontrol01-b.png [View same] [iqdb] [saucenao] [google]
4713465

First time rendering

>> No.4713550 [DELETED] 
File: 2.58 MB, 3264x2448, Fishing.jpg [View same] [iqdb] [saucenao] [google]
4713550

How do I improve my use of color so it doesn't look so stiff?

>> No.4713553
File: 3.58 MB, 3000x2000, D5B72591-A0B3-48D6-A913-7268D142AC9D.png [View same] [iqdb] [saucenao] [google]
4713553

Posting again since I didn’t get feedback last thread. I get the rendering this far and then it becomes draw the rest of the owl for me... any tips on taking this further?

>> No.4713566
File: 253 KB, 590x786, Fishing.jpg [View same] [iqdb] [saucenao] [google]
4713566

Resized

How do I improve my use of color so it doesn't look so stiff? Also, anything glaring that I should work on or just in general?

>> No.4713581

>>4713425
blessed op, cursed file size

>>4713452
finish keys to drawing first and just draw more stuff if you find yourself with more free time, maybe try linear block in at some point or draw boxes/cylinders from observation to start getting a feel for construction

>> No.4713604

>>4713553
Table it and learn anatomy.

>> No.4713606
File: 181 KB, 1009x973, 19.png [View same] [iqdb] [saucenao] [google]
4713606

day 19, decided to finally do a girl

>> No.4713617

>>4713553
You just don't know the smaller forms of the body. Like the other anon said, do lots of "long-pose" figure studies, where you take the drawing as far as humanly possible, only then lowering the opacity and rendering. Doing studies like this along with anatomy studies will help you render the smaller forms in your personal work.

>> No.4713621

>>4713604
>>4713617

Thanks anons

>> No.4713638

>>4713566
work perspective

>> No.4713666

>>4713581
Thanks for the advice, what’s linear block in?

>> No.4713777
File: 1.74 MB, 1324x1784, 4chinks.jpg [View same] [iqdb] [saucenao] [google]
4713777

>>4713425
about a month in and im trying to use more references, sorry about lined paper, resized.

>> No.4713785
File: 1.95 MB, 1797x844, file.png [View same] [iqdb] [saucenao] [google]
4713785

besides proportions I don't feel like I'm doing any process in the shading counterpart. This shouldn't have taken three days and almost five hours

>> No.4713792
File: 477 KB, 3624x2692, Found_in_Pond___4_by_mjranum_stock.jpg [View same] [iqdb] [saucenao] [google]
4713792

How do i draw wet clothing?

>> No.4713800
File: 1.20 MB, 1622x694, file.png [View same] [iqdb] [saucenao] [google]
4713800

>>4713785
From a month and a half ago, the shading in the jeans looks great compared to the bedsheets

>> No.4713807

bump

>> No.4713815

>>4713777
you're getting better i like the rendering. check the eyelid angles they look kinda flat and like emojis. also neck looks kinda thick

>> No.4713817

>>4713815
thanks a lot

>> No.4713828

>>4713817
you can be very slow. You can take a day while drawing a face, or even a week. Don't look at videos where people draw something in a minute, because they were drawing for years. Just measure a lot man. Drawing looks like a human; weird but a human xd

>> No.4713831

>>4713828
do you have any tips for my drawing from imagination looking like a kek compared to reference even after a diligently placed and measured loomis head?

>> No.4713838

>>4713452
>keys to drawing
No
Do this
>>4707139

>> No.4713850

>>4713831
watch sinix videos on face body parts. Don't give a fuck about some old books xD. I mean, if you want to draw like a 100% the same thing you see, you should probably study old masters, but if not watch sinix videos. He has nice videos on simplifying eyes, nose, mouth etc. Then try to draw faces with those, rather than what you think a mouth looks like for example. And don't worry about the shape of the skull. When you draw a face think about drawing a mask, you can add the back of the head whenever you want

>> No.4713853

>>4713850
ill try that thanks

>> No.4713860

>>4713853
oh, and don't chicken scratch. It's better to think for a 10 seconds about a line and then make it, than to make lines for 10 seconds untill you make a line you like. It makes the drawing hard to read. Good luck man, a month is a long time. You will be good in no time if you keep it up

>> No.4713874

>>4713792
see how the white of the folds is the only thing visible of the cloth? that's your guide. when you render the smoother parts of the cloth, show some of the skin color by applying a light layer of the material over it. when cloth is wet on the body there are more folds where joints/muscles/bones are (observe the arch of the lady's back) . This also applies to cloth not attached to anything (like a wet paper towel). Remember this may be a little bit different for other, thicker material but a good point of reference is that liquid darkens material so look out for a change in value. Drawing/painting clothing is all about observation so use that to your advantage. (also remember that since theres liquid on the material, it gets heavier, hence the drapery in the dress(notice how the sleeves go downward)
Hope this helps anon.

>> No.4713883
File: 292 KB, 1024x1280, IMG_20200617_182545_589_copy_1024x1280_1.jpg [View same] [iqdb] [saucenao] [google]
4713883

tried to draw a simple scene with simple cartoon people from a high angle after finishing the first lesson of drawabox. i made no effort to clean up or render anything because i am lazy begshit, but i wanna know when/where the perspective obviously breaks down, because i'm sure it does. also if anyone can tell me how to stop being lazy i'll blow you.

>> No.4713898

>>4713860
i didnt actually chicken scratch, i put a clean outline for features and values then hatch/crosshatch after which i erase all the visible outlines, which makes it look rough like that, you'll find that there actually little outlines in that drawing (except the flowers/leaves but i kind of blasted through that kek)

>> No.4713919

>>4713666
it's a drawing method where you mainly use straight lines to draw your subject, starting with a simplified envelope and progressively refine it, working from big to small, focusing on getting shapes, angles and proportions correctly.
I believe keys to drawing takes a more relaxed/loose approach, which is fine, but block in is useful if you're drawing (from observation) stuff where accuracy is really important, like portraits.
https://www.ctrlpaint.com/videos/drawing-shape-linear-block-in
http://www.dorian-iten.com/howtodraw/

>> No.4713925
File: 1.38 MB, 2048x1924, VgH57Dv.png [View same] [iqdb] [saucenao] [google]
4713925

>doing dodson
>at the exercise where you have to draw 2 green peppers, one from memory and one from life
>draw one from memory and then go search an image for a second part
>realize that i drew a chili pepper from memory instead of a green pepper
>even then i still fucked up the stem
welp bros i guess im not gonna make it

>> No.4713933

>>4713925
don't be harsh on yourself, are you ESL by any chance?

>> No.4713938

>>4713792
post a picture of your other works. It might be too advanced at your current stage

>> No.4713943

>>4713933
not esl, i'm just a retard and was posting this for a laugh. on a more serious note i'm encountering some issues with the time allotments he gives you for the exercises, i feel like they're at least 20 minutes too long and after i'm "done" with the drawing i feel like there's not much left for me to do, especially when he emphasizes drawing from life and making "restatements" instead of erasing.

i feel like it definitely is helping in comparison to loomis, but loomis seemed more friendly for turbo/beg/s and i always understood what was asked of me

>> No.4713979
File: 59 KB, 1024x1024, cirno.png [View same] [iqdb] [saucenao] [google]
4713979

>>4713425
how much could I charge for something like this?

>> No.4713986

>>4713553
Well aside from anatomy etc like other anons mentionned, the main problem here is that the rendering goes in every directions. Blurs, sharps, brushes, pencil sketch. There is no coherence and not really a form of unity in your rendering. Also, did you copypastad a nose picture on your drawing?

>> No.4713995

>>4713943
>20 minutes too long
I go past the limit...................

>> No.4713996

>>4713777
checked. Funny thing, when seeing the thumbnail I thought it would be better then the actual fullsize. Don't mean to be rude, on the contrary it shows that you're getting your values right. I'd suggest your refine your crosshatching techniques for improved result, it's still too rough / lacks a true intent on the directions your lines take. Keep up the good work!

>> No.4714022
File: 116 KB, 1392x793, Scan2.jpg [View same] [iqdb] [saucenao] [google]
4714022

>>4713425
Am I doing it good?

>> No.4714043

>>4713979
about five frozen frogs per drawing

>> No.4714049

I tried Loomis a while ago but I have an issue, I can only see lines as hard, barely there or not at all, I don't know how to give subtle details such like, is that because I lack knowledge of anatomy?

>> No.4714051

>>4713883
Are you playing vydia/masturbate or doing something that produces dopamine? If so youre dopamine resistant cut that shit for a while and see if it works. Also d3 supp if you don't see the sun often, that shit did wonders for me.

>> No.4714053

>>4713979
5 - 7 dollars. 5 dollars for something like you posted, 7 dollars for something a little more advanced

>> No.4714056
File: 212 KB, 750x500, 1588879668903.jpg [View same] [iqdb] [saucenao] [google]
4714056

I'm doing Keys to drawing but how can I get to a Yuasa level soonish(?) (it's now what you think)

>> No.4714083
File: 706 KB, 2344x3581, Odilon_redon-cactus_man.jpg [View same] [iqdb] [saucenao] [google]
4714083

>>4714051
yep, chronic coomer actually. have tried abstaining from porn, generally relapse out of anxiety, sadness or self-hatred. i know it's killing me but i don't know how to cope with my emotions without it, frankly. will look into vd3 sups, they have a good reputation. thank you.

>> No.4714084

>>4713919
Thank you

>> No.4714095

>>4714083
I know I'm not the first nor the last to say that, but yeah keep your testosterone fren, it's our drive and what makes us stronk. Cooming is a waste of energy, even freaking Lao Tseu recommended not cooming. Keep taht Yang energy, try a bit of sports for serotonine and energy levels. Maybe get a dog? caring for another life can help tremendeously caring for your own.

>> No.4714123

>>4714022
soul

>> No.4714130

>>4713996
thanks anon

>> No.4714132

>>4714022
How do you manage to do those subtle details?

>> No.4714155

>>4713995
how, what are you spending so much time doing?

>> No.4714158

>>4714155
doubting and reinstating i guess

>> No.4714223
File: 351 KB, 500x1300, 0084.png [View same] [iqdb] [saucenao] [google]
4714223

I think I am on to something. Is this any better?

last attempt >>4708567

>> No.4714224

>>4708567
>>4714223
Ayane Blackburn?

>> No.4714243

How do I learn anatomy if I don't like proko, since that comes up when I google

For those of you who know it, where did ya learn it from? I googled and found only a place which said draw planes - nothing standard I guess

>> No.4714247
File: 127 KB, 616x877, photo_2020-07-07_02-54-45.jpg [View same] [iqdb] [saucenao] [google]
4714247

>>4714243
Also if someone can comment how good this is from a /beg/ perspective or any perspective I'd feel better, I think it looks good, but I want to know since I haven't had any feedback since I felt like I was object drawing so mentally I still think myself there

>> No.4714255

>>4714224
who?

>> No.4714256

>>4714243
brent eviston's figure drawing lesson series, i think you can find it in the video course thread

>> No.4714259

>>4714247
looks ok to me

i'm beg tho

>> No.4714262

>>4714247
the lightest shadow must be darker than the darkest light. You smear the pencil on the drawing, leaving white patches on teh shadow, wich makes the drawing flat. It is better to make the shadow black, than this weird combination of white and black

>> No.4714269

>>4714247
From a beg pov, this is going good. We understand volumes, nothing is too "out of shape", it's allright, keep going.
Now, i'd strongly suggest you draw bigger, what bugs me the most is the paper grain, it is so dominant in your picture that it's almost too cluttered.
If you draw bigger, you can incorporate finer details, a bigger value range, overall make the thing more interesting to watch.
Long story short, good study, not enough details / rendering to keep the eye entertained.

>> No.4714276
File: 159 KB, 841x1065, leaningforwardlewshiteffort2.png [View same] [iqdb] [saucenao] [google]
4714276

Trying to improve my well, everything.

>> No.4714289

>>4714256
Thanks I just saw the preview on youtube, I'll check him out for course

>>4714259
Thanks anon

>>4714262
I see, I'll try maybe hatching given this paper

>>4714269
I see, so paper grain is a problem, I didn't think of that, drawing bigger will certainly help incorporate more details

>> No.4714291

>>4714276
confusing in terms of proportions. Upper body of a male, lower body female, face female-ish.

>> No.4714298

>>4714291
I was going for a muscular woman but I guess I went too far.

>> No.4714304

>>4714289
there are like 10000 videos on youtube on shading with pencil. Don't do things how you think they should be done. People spend thousands of years on learning how to shade, so just use their knowledge rather than reinventing the wheel. Also don't imply the anatomy by black lines. All the anatom should be implied with the changes of value. Dark lines might work, but on a cartoon. There are no dark lines in nature.

>> No.4714318

>>4714298
Well the fact that's there's absolutely no breasts adds to the confusion. Unless you go for steroid chan, usualy most muscular women are on the toned side of the spectrum, and will always be less beefy than guys. wide rib cage shoulders and neck are also very masculine traits you want to tone down for muscular woman.
Plz don't add a penis.

>> No.4714322

>>4714276
noice. left arm looks kinda big, specially the lower arm

>> No.4714329

>>4714304
All right I'll go through them and see what I can pick up form them too,
thanks

>> No.4714350
File: 230 KB, 1000x2431, 200710gestures.jpg [View same] [iqdb] [saucenao] [google]
4714350

gestures plus second attempt at that last pose. still need to fix my wrapping lines. should probably try to keep it simple/clean

>> No.4714365

>>4713785
It's okay if it takes three or more days, as long as you're being mindful of what you're doing and not rushing it to get it over. I've been working on a study since yesterday and I'm planing on finishing it tomorrow. Your values need just a little more work, maybe work on edge control. It looks good anon, I like it.

>>4714223
Cute. Bag looks kinda wonky tho

>>4714247
It's a good thumbnail. If you wanna work on rendering and make it easier, as the other anon said, try a bigger drawing. Rendering a small drawing with pencil as a begginer is fucking impossible

>>4714350
Cool, very Hamptomy

>> No.4714368
File: 56 KB, 616x877, drawing.jpg [View same] [iqdb] [saucenao] [google]
4714368

>>4714247
sorry, I was using paint. I don't know if it helps you in any way

>> No.4714371

Is it wrong to always use references?

>> No.4714382

>>4714371
if you're /beg/ not necessarily but dont become reliant on them. Same applies to all levels, actually. beg, int, adv, just dont become reliant on them or else when you're trying to be creative you revert back one or even two levels lower. Just use a healthy amount of references.

>> No.4714390
File: 1.73 MB, 2378x3267, IMG_20200710_201759.jpg [View same] [iqdb] [saucenao] [google]
4714390

Tape drawing I just made

>> No.4714398

>>4714368
nice values and form, this is a good basis

>> No.4714409

>>4714368
post reference i wanna draw it

>> No.4714411
File: 582 KB, 2161x2160, _20200710_201711.jpg [View same] [iqdb] [saucenao] [google]
4714411

Oh I'm a beginner alright. Idk I'm not happy with this.

>> No.4714417

>>4714371
No, but it can become a bad habit if you're only "copying" them. Try making an original piece and use different references for it, that's what a lot of pros do.
Also try drawing something from imagination from time to time, even if it turns to shit or it looks too much like a ref you used days ago and had in your mind, you'll get better by exercising (duh)

>> No.4714431
File: 34 KB, 540x673, 1591583523821.jpg [View same] [iqdb] [saucenao] [google]
4714431

>>4714247
>>4714368
>>4714409
Here's the original ref, I just saved it off of /beg/ I think

>>4714365
It helps me see how light would fall otherwise I think, and paying more attention to construction and less reliant on objecty-way of looking at it

>> No.4714446

>>4714431
unironicaly a very good technique to get a grasp on values and shapes is to look at your ref with your eyes half closed, make your vision blurry and quickly block what you see.

>> No.4714469

>>4714223
Way better than the last one

>> No.4714493
File: 530 KB, 2104x2104, IMG_20200710_210632_524.jpg [View same] [iqdb] [saucenao] [google]
4714493

>>4714411

>> No.4714504
File: 165 KB, 1423x735, com.png [View same] [iqdb] [saucenao] [google]
4714504

which is worse?

>> No.4714509

>>4714504
i hate this meme but left has soul

>> No.4714521

>>4714504
I'd say left.
I prefer the mouth and that it looks easier to look at. Right is too messy. Maybe if right was cleaned up a bit i would like it more.

>> No.4714526

>>4714504
right is worse. left has better shapes.

>> No.4714535

>>4714504
the right one.
the left one as a much more defined expression

>> No.4714545

>>4714411
the shape of the head is weird, like one eye is partially covered by the eyebrows but the other one is fully exposed. I can think any position where it would be possible. i'm beg tho.

>> No.4714592

>>4714446
Thanks, I remember knowing about it, will use it in drawing next time

>> No.4714612

>>4714504
>>4714521
I'm also /beg/ in brain because i didn't realize you said worse.

>> No.4714636

>>4714545
hey thats ok. i appreciate you telling me what you think. im doing my best already and this is the result so ill take what i can get.

>> No.4714644

I'm using csp everytime I try to do line art it's very sensitive and my lines look weird from having different weights to them. How do I fix this?

>> No.4714661
File: 2.22 MB, 5000x2000, boxes2.png [View same] [iqdb] [saucenao] [google]
4714661

Box forms. I'm struggling most with the pelvis and the joints, am I getting them close?

>> No.4714678

I want to do the shoe exercise of Keys to drawing but I have myopia and I have no glasses yet, skip it, replace it or push through it, I was attempting it minutes ago, and I'm not going to blame it all on that, I felt like a hack for not being able to draw a bent line

>> No.4714693
File: 186 KB, 677x673, fuck you eT MY ASS.png [View same] [iqdb] [saucenao] [google]
4714693

sitting down and learning the planes of the face, i plan on doing these studies for a month and see how far i go

>> No.4714694

>>4714678
I can't, wasn't able to do this so if anyone can give me some help, I can't draw those lines in an accurate way, they're too bent for me, it feels like I don't use that dialogue a lot and I can't properly gauge where the lines should o, here's my hand exercise btw
>>4710876
I messed up the perspective of my fingers and the rest, makes the hand look way longer than it is

>> No.4714699

>>4714661
some parts are ok but some parts you got very lazy. for example, the 3rd figures head the top plane is out of perspective. you wanted to simplify your forms and thats fine, thats good but then... a lot of thing... the proportions are pretty bad too. the feet on the 2nd figure ar so small. the torso on the first one is so far away from the pelvis. and you cheaped out on the hands.

if youre going to simplify the form down to just cubes, you gotta nail those cubes and the proportions. maybe start out with a gesture drawing and build the cubes off the gesture to keep things aligned. also, you should probably shade these.

>> No.4714707

>>4714504
right, don't fall for the chickenscratch meme

>> No.4714738
File: 141 KB, 626x855, photo_2020-07-10_23-35-35.jpg [View same] [iqdb] [saucenao] [google]
4714738

Was scribbling and decided to decorate it a little bit

>> No.4714739

>>4714738
in hindsight it looks bad though
this is the ref, and ofc the hand is messed up

>> No.4714770
File: 87 KB, 736x1104, 1593264894357.jpg [View same] [iqdb] [saucenao] [google]
4714770

>>4714739
forgot pic

>> No.4714783
File: 1.80 MB, 3264x2448, sdfsdfsdfsdf.jpg [View same] [iqdb] [saucenao] [google]
4714783

Only posting because I'm a smoothbrain /beg/ but I feel like I'm finally understanding gesture. Still not good, but I feel like I get it. Finally was able to visualize the forms of the pelvis/hips.

>> No.4714791

Help, my Loomis heads, that I haven't attempted in a long time lacked subtle lines, it was all hard lines meant to show the features and perhaps two symbol ones for the cheekbones, what should I do?
Also I don't know if I can't grasp the divided ball and plane, it looks odd

>> No.4714872
File: 1.76 MB, 2560x1600, Screenshot_20200710-235818_Autodesk SketchBook.jpg [View same] [iqdb] [saucenao] [google]
4714872

Just got a galaxy tab s6, I'm new to this medium >_< it feels lifeless

>> No.4714909
File: 80 KB, 593x715, 1585562007948.jpg [View same] [iqdb] [saucenao] [google]
4714909

Been doing How to draw by Scott Robertson as absolute /beg/ and enjoying everything till I hit chapter 2, I must be a fucking retard cause I dont understand shit. What is being explained here? Also is there another perspective resource that might be better for a low iq beg?

>> No.4714927
File: 73 KB, 414x640, DD1FEC74-86C6-4997-AEB1-0BC354B01870.jpg [View same] [iqdb] [saucenao] [google]
4714927

Loomis practice.

>> No.4714958
File: 1.28 MB, 2448x3264, 1579912491821.jpg [View same] [iqdb] [saucenao] [google]
4714958

>>4714770
As if an alien had tried to replicate this picture with dubious knowledge of human anatomy, you have this drawing. Had fun at the start but those finer details are odd to replicate or even catch, see the hand.
I really need to both draw in proper scale and be aware of how strong my lines are, and drawing from the shoulder, don't know if i actually did that.

>> No.4714961

>>4714132
Followed loomie's instructions and also add some details of mine that "seemed right" to me at least.

>> No.4714971

>>4714961
That seemed right? Heavens, I don't know how to do such a thing, to grasp the details the finer details is a herculean task

>> No.4714973

>>4714927
Hoe to get loomis? How to get it to click?

>> No.4714979

>>4714971
Well...I can't explain it that much im beg as well. Ill draw some more, study them and then will explain

>> No.4714999
File: 440 KB, 1000x1000, xcvxcv.jpg [View same] [iqdb] [saucenao] [google]
4714999

>> No.4715001
File: 506 KB, 1000x1000, xcvxvxcvxcv.jpg [View same] [iqdb] [saucenao] [google]
4715001

>>4714999

>> No.4715003
File: 524 KB, 1000x1000, zxzxczxjpg.jpg [View same] [iqdb] [saucenao] [google]
4715003

>>4715001

>> No.4715004
File: 579 KB, 1000x1000, zxcvzxcvz.jpg [View same] [iqdb] [saucenao] [google]
4715004

>>4715003

>> No.4715005
File: 547 KB, 1000x1000, xcvxcvzxcv.jpg [View same] [iqdb] [saucenao] [google]
4715005

>>4715004

>> No.4715006
File: 562 KB, 1000x1000, xcvxcvxcvzxz.jpg [View same] [iqdb] [saucenao] [google]
4715006

>>4715005

>> No.4715007
File: 370 KB, 1000x1000, xcvxcvxcv.jpg [View same] [iqdb] [saucenao] [google]
4715007

>>4715006

>> No.4715273
File: 1.69 MB, 2975x2975, elisia.png [View same] [iqdb] [saucenao] [google]
4715273

>>4713425
What can I improve on?

>> No.4715291
File: 88 KB, 640x473, 46119EB0-E2D5-4756-9BC9-F146D3E51417.jpg [View same] [iqdb] [saucenao] [google]
4715291

There are two days in between these attempted portraits. I watched a pretty good tutorial online. It’s obviously not perfect but can someone critique the new one?

>> No.4715302

>>4715291
hoes have a different looking keystone and forehead shape than dudes, like rounder, that's the main issue I can see in your drawings, everything else is just stuff that can be fixed with proper proportion, good shit

>> No.4715470

I dont think i can do it lads. I'm too shit amd it feels like any progress i had made within the last few days is gone. I'm back to learning how to hold a pencil.

>> No.4715477

>>4715470
watch a video on youtube on pencil shading, squint while looking at refrence, don't chicken scratch, use techniques from video. You can draw 6 times better in a day.

>> No.4715484

>>4715477
My main frustration as of late has been trying to make something look like a 3D object. I've been practicing cubes and cylinders then tried to apply it to human bodies in a gesture but it goes to complete shit real fast. I'm thinking i need to get the fuck away from attempting people at all and move to drawing objects in my home out of basic shapes. I'm sure i could use practice on literally everything thats basic

>> No.4715490
File: 339 KB, 1017x1198, face.jpg [View same] [iqdb] [saucenao] [google]
4715490

>>4715484
watch sinix videos on simplyfing shapes of human face. While shading use some pictures of planes of the face. learn to shade with pencil with some video. There are like a few minutes videos, that teach how to shade. A few minutes and the picture looks 10 times better. All this can be done in a day.

Some people learn how to draw a face in a week, some take two years and still draw shit.

>> No.4715499

>>4715273
the eyes are misaligned and the left one is almost falling of the face it is more close to the ear that to the other eye. the ear, draw a better one or just hide it. the hand is almost okish, if not by the messy lines and the needle pointed index finger.

>> No.4715502

>>4715291
if you post the right one online you might get some hate for it being a racist caricature. not that I agree, but you know how the internet is.

>> No.4715504

>>4714909
>Also is there another perspective resource that might be better for a low iq beg?
marshal perspective course

>> No.4715506

>>4714909
Start with Perspective made easy, by Norling

>> No.4715511

What book would be best to learn from if you want to invent figures from every angle? Would that be Burne?

>> No.4715556

After spending a few days on the first couple of excercizes in Keys to Drawing I new see everything in contours. I hope this is a good thing.

Also for later in the book when it asks me to draw human models am I allowed to use images or will anything other than a real life 3D person in front of me seriously reduce the excersizes' effectivness?

>> No.4715584

Is gesture a fundamental thing to study as an approach to drawing the figure as a /beg/?
Or is it more advanced?

>> No.4715594
File: 351 KB, 1500x2198, 11.jpg [View same] [iqdb] [saucenao] [google]
4715594

oh fuq my gestures got worse since I've started studying construction. red ones are from 2 weeks ago and green ones are from today

>> No.4715629

>>4715584
it is the fundamentals to all drawing not even figure, it is the underlying principle to life, you have to understand the form and flow of what you draw in a 3d space so you can accurately represent it in the fewest lines possible, you have to articulate the feel of the subject to be able to properly represent it to the viewer, it is simultaneously beginner and advanced and everything in between, there is more levels to gesture than anything else, it is an ongoing lesson that you should continue through your whole drawing career

>> No.4715633

>>4715556
photos are good, don't worry about having to find models

>> No.4715656

What's a good way to train myself to draw larger? I noticed that even on my tablet when I fill the screen I'm still drawing in a very small space. My traditional sketches suffer badly as a result. I noticed that a lot of artists keep their drawing hand off the page, but I can't manage that.

>> No.4715754

>>4715302
thanks for the tip! Even that small adjustment has helped tremendously

>> No.4715758
File: 536 KB, 1028x676, how.png [View same] [iqdb] [saucenao] [google]
4715758

howd i do

>> No.4715761

>>4715594
Same thing happened to me. Don't think so hard about the body when doing gestures. Just draw the lines you see, and don't think about how they're supposed to connect.

>> No.4715785
File: 502 KB, 1200x900, Gove 11-7-20.jpg [View same] [iqdb] [saucenao] [google]
4715785

Second /beg/ portrait. The glasses look wonky and the face is too narrow. I started with a Loomis head but didn't stretch it wider to account for Gove's wide face.

>> No.4715787
File: 518 KB, 1200x900, Gove 11-7-20 2.jpg [View same] [iqdb] [saucenao] [google]
4715787

>>4715785
Why has it rotated?

>> No.4715792

>>4715758
stop chicken scratching

>> No.4715805

>>4715787
shadows are too light

>> No.4715836
File: 110 KB, 572x431, uhh help.png [View same] [iqdb] [saucenao] [google]
4715836

sorry if this is a retarded question but does anyone have any tips on how to acquire some of these supplies that Drawing on the Right Side of the Brain wants me to get (namely the first two)? I guess I could make the viewfinders myself (though I'd prefer to just buy some), but I can't seem to find the plastic board she wants me to get after searching online; I assumed it was just a common thing but I can't seem to find anything.

>> No.4715848
File: 2.65 MB, 4032x3024, 20200711_115337[1].jpg [View same] [iqdb] [saucenao] [google]
4715848

I'm at day 3 of trying to learn how drawing things works. I took a different approach to drawing each arm and each leg so they're lopsided and disproportionate as hell. I'd like your opinion on which limb came out best. I mean, I've got my own opinion but as you can see I know nothing about art so I'd like to get some others'.

>> No.4715859

>>4715848
An easier way to directly compare different methods of drawing is to do them side-by-side on the same piece of paper. e.g. four left arms, one after the other. It's easier to compare them and you get more practice drawing them instead of drawing a whole figure when you're trying to focus on one part of it. You can see what works and what doesn't, combine and experiment.

Sycra explains how and why to do this in his iterative drawing video.

Also, don't use lined paper, it looks terrible.

>> No.4715862
File: 3.61 MB, 3918x2938, E9D7FCA2-8FDA-478E-9B4D-D391BC7E6905.jpg [View same] [iqdb] [saucenao] [google]
4715862

(front)

>> No.4715864

>>4715836
>Drawing on the Right Side of the Brain
KEK
https://drawabox.com/ pls

>> No.4715868
File: 370 KB, 750x561, 5AA67684-54E7-4B6B-A506-80C1BA99B5E7.jpg [View same] [iqdb] [saucenao] [google]
4715868

>>4715862
(back)

>> No.4715871

>>4715864
redpill me on what's so bad about it? the sticky seems to recommend it highly. i'm very very /beg/ and trying to get out of the symbol drawing phase so any guidance is appreciated.

>> No.4715876
File: 1.80 MB, 2674x2772, 10FB0282-9115-4188-8F21-821AFF7C137B.jpg [View same] [iqdb] [saucenao] [google]
4715876

>> No.4715884

>>4715862
does this come off as a sloppy attempt at realism or a sloppy attempt at abstraction?

>> No.4715887

>>4715871
https://youtu.be/lj58m-KGxHo?t=754

https://www.youtube.com/watch?v=UFn9w3uDkz4

https://www.youtube.com/watch?v=z--GtzFU2UU

>> No.4715904
File: 41 KB, 417x123, drawabox.png [View same] [iqdb] [saucenao] [google]
4715904

>>4715887
thank you, will watch these. drawabox doesn't seem all that bad and admittedly the fact that it requires very little in the way of supplies for the exercises is a plus to me, so i think i'll stick with that. i feel like the part of choosing an instruction method is harder than the actual drawing though since everyone has something different to say or recommend pic related was in the sidebar of the second video you linked lel

>> No.4715915
File: 1.64 MB, 3024x4032, Hotfix.jpg [View same] [iqdb] [saucenao] [google]
4715915

>>4715859
I guess what I meant was whether there was a limb that was drawn more "objectively wrong" than another, or if I could just chalk up the differences to 'style'. Like you know when a guy's buff but his legs are twiggy it looks objectively incorrect, but someone like Kenshiro's got a 5 foot wide chest with a supermodel waist and it looks fine? So it's more about whether one limb has proportions that are completely unsuitable to the body.

>> No.4715921
File: 1.19 MB, 1500x1500, Msketch.png [View same] [iqdb] [saucenao] [google]
4715921

any tips to improve this?

>> No.4715937

>>4715864
marshal said it was a very good book but not what he needed at that time in his life, and you took that as KEK BOOKS BAD, its for beginners, and he wasnt a beginner

>> No.4715949
File: 1.19 MB, 1920x1927, IMG_20200711_124352.jpg [View same] [iqdb] [saucenao] [google]
4715949

>> No.4715971

>>4715864
>falling for the drawabox meme
>in 2020
either you're trolling this poor guy or legitimately trapped into the drawabox swamp of ngmi and i'm not sure which would be worse.
>>4715904
my suggestion would be brent eviston's art and science of drawing video course (can find a mega with all the lessons in >>4703741 ) along with bert dodson's keys to drawing book
only supplies you need to do either when starting out are basic pencil and paper, eviston makes some suggestions but none are necessary. they start using charcoal later on iirc but neither require any weird niche things like edwards does and you can decide for yourself whether to get more supplies after you hit that point in the course.

>> No.4716022

>>4715836
Are the viewfinders just cardboard with holes cut out? Yeah, you should be able to make that yourself.
For the plastic sheet, go to a hardware store. For those dimensions, it should be less than ten bucks.

>> No.4716036

>>4715971
is /ic/ some kind of fever dream where every intro method is simultaneously useful and garbage at the same time? regardless i appreciate the help and i'll check out eviston. curious as to what's so bad about drawabox though?
>>4716022
was actually able to find a plastic sheet online finally. not sure i'll stick with edwards but if i appreciate the help a lot

>> No.4716037

>>4715971
whats wrong with drawabox?

>> No.4716042
File: 93 KB, 444x1219, 2.jpg [View same] [iqdb] [saucenao] [google]
4716042

Is this a good boxing pose?

>> No.4716051

>>4716036
>is /ic/ some kind of fever dream where every intro method is simultaneously useful and garbage at the same time?
Yes.

>> No.4716056

>>4716036
drawabox is created by a mid-/int/ tier artist who thinks he's god's gift to mankind, it teaches things in a super mechanical way that will get you decent at line control, perspective, and some construction (not a big fan of the way it teaches construction either) but it basically spends *way* too long on like half of the fundamentals and gives really poor treatment to a lot of stuff that other art courses cover more effectively. it's insanely mechanical and repetitive and treats art like programming, and never really gives you the tools or freedom to draw your own stuff.

>> No.4716059

>>4716042
No. Also her face is too far forward and doesn't look connected to her neck.

>> No.4716063

>>4716059
Ok. Thanks for the insight

>> No.4716066

>>4716056
suggestions for better materials for getting good at fundamentals then?

>> No.4716067

>>4716042
Boxing you keep chin down, hands in front of your face. Go look up some references, and watch a pro level match or two to see how it all looks in motion

>> No.4716069

>>4716066
>>4715971

>> No.4716079

>>4716069
thnx u didnt see that

>> No.4716084

>>4716056
fair enough. i'd be happy just to get up to mid tier art but at the same time i don't want to pick up bad habits. will probably start ellison's video series today. i tried out dodson for a bit but the exercises really didn't click with me (I have trouble sitting completely still so some of the feet/hand/eye drawing exercises were a pain). I guess I can revisit it if I absolutely need to. i really appreciate all of the advice though, thank you anon.

>> No.4716091

>>4716084
i'm a big fan of dodson because for me at least it did a good job of demonstrating how to see as an artist. if you have trouble sitting still long enough to do self-portraiture you could also just like stack your shoes up on your desk or something and draw them like that - it won't quite be the same exercise but you'll still be capturing complex shapes from real life so it should be similarly effective. hand and eye you really can't get around, but there aren't many exercises like that throughout the book.

>> No.4716119
File: 561 KB, 1000x305, FirstCommission.png [View same] [iqdb] [saucenao] [google]
4716119

Would you guys say that this is decently done? I'm being paid money to draw that picture in that specific artstyle but I'm still a newbie I think.
I already did it the best I could but I'm asking you in case it sucks to avoid embarrassment, I don't feel like handing out something obviously wrong.

>> No.4716125

>>4716119
why not just do it like your source was done? it's just black ink for lines and watercolor
also both look terrible anyways, client lacks taste so may not mind

>> No.4716132

>>4716119
>asked to recreate a simple traditional artstyle that could be done with walmart materials
>tries to do it digitally
for why

>> No.4716139

>>4716119
you did a good job anon, the bets thing you can do is show the customer and just ask if its good and what he wants changed, communicate with your audience and they will fucking love it

>> No.4716150

>>4715836
I used a picture frame glass as the piece of plastic

>> No.4716215
File: 85 KB, 246x246, 1530639646816.png [View same] [iqdb] [saucenao] [google]
4716215

How do I stop my pencil lines from smudging my coloured pencils when I try to fill?

>> No.4716232
File: 226 KB, 1051x957, wow.png [View same] [iqdb] [saucenao] [google]
4716232

drew my wow character

>> No.4716245

>>4715921
it is not bad, but the pose is kinda boring (not much going on there). And it is pretty hard to tell what is going on. Like he is walking or floating, and the silhouette is pretty bad. So choose a better pose that tells the story more clearly and in a interesting way, I guess?!

>> No.4716249

>>4715921
where is his weight resting? he looks like hes about to fall on his ass, that pose is literally impossible, try replicate it in real life

>> No.4716261
File: 399 KB, 1217x2771, girl.jpg [View same] [iqdb] [saucenao] [google]
4716261

>> No.4716263
File: 227 KB, 1519x1379, 20200711_210634_copy_1519x1379.jpg [View same] [iqdb] [saucenao] [google]
4716263

Hi /ic/
I attemoted a vey basic chara design based on Ratatouille's Anton Ego. I think the face should have been made narrower, as for the hand idk what the heck I did.

>> No.4716265

>>4716263
symbol drawing
learn fundamentals

>> No.4716266

>>4716263
*attempted, sorry.

>> No.4716268

>>4716263
heres what you do, and im about to blow your mind, you go and right you ready? you go learn, yeah you with me? you go learn, how, to, draw, hands, amazing i know, and heres a secret for you, theres things called books and videos specifically dedicated for hands, and heres one more crazy thing for you, theres a thread on this very board, yes the board you are on dedicated to pdfs of books

>> No.4716270

>>4716215
Do you use graphite pencils before you use colored pencils?
If so, either use other colored pencils for line art or use the graphite last.

>> No.4716273

>>4716268

I know. I've downloaded many of them, but I stopped drawing during 4-5 days (although that should not be an excuse)

>> No.4716286

>>4716273
ok so go read them

>> No.4716323
File: 3.65 MB, 4000x2322, 1585098731811.jpg [View same] [iqdb] [saucenao] [google]
4716323

I'll post the reference first and after that, my disastrous attempt, I had fun but this is just plainly bad, easily one of my worst drawings. By choosing a model with must I say, a long face I completely missed the subtlety and the point of such a choice.

>> No.4716340

>>4716261
The body/waist needs to be slimmer. Keep on working.

>> No.4716344
File: 72 KB, 479x742, Ogami.png [View same] [iqdb] [saucenao] [google]
4716344

Ok. Here's something that I did over the course of a couple days since I've been too lazy to properly finish it. Critique? Also no, its not some random furry shit. It's a character from BNA that I found neat (References in next reply)

>> No.4716345
File: 200 KB, 394x684, References.png [View same] [iqdb] [saucenao] [google]
4716345

>>4716344

>> No.4716378
File: 171 KB, 1000x2333, 200711hamptonstuff.jpg [View same] [iqdb] [saucenao] [google]
4716378

>> No.4716381

>>4716344
N i c e. He has a good dominant attitude. Would see him as a CEO or some very successful businessman with who you don't want to argue with.

>> No.4716383

>>4716323
Is it digital art? On scanned paper? Looks clean.

>> No.4716385
File: 195 KB, 1280x720, IMG_20200711_161244.jpg [View same] [iqdb] [saucenao] [google]
4716385

post from shitty front facing camera on laptop bc too lazy to grab cellphone

>> No.4716392

>>4716385
LMAO this picture quality is more shit than I expected im so sorry lads. ill grab phone and try again later

>> No.4716398

>>4716383
Were you really speaking to me, or was it a missclick? That's the reference, I'm waiting for my phone to charge to be able to take a pic of the drawing, be advised

>> No.4716401

I'm a digicuck now, what software should I use?

>> No.4716403

>>4716323
weak bait

>> No.4716406

>>4716403
Wait, what? I'm waiting for my phone to charge that and gathering courage, I must do great work to atone for the sheer grotesque drawing I've made

>> No.4716408

>>4716381
Thanks! It's good to hear that I got the character aesthetic down atleast lol

>> No.4716450

>>4713874
here's a (you). thanks

>> No.4716470

>>4716401
SAI unless you're a tryhard (ClipPaint, PS) and or hate yourself (Krita)

>> No.4716483
File: 386 KB, 1984x2520, 1585973861856.jpg [View same] [iqdb] [saucenao] [google]
4716483

>>4716323
And here it is, I'm definitely not proud of this one, I'll treat this drawing as countries treat their war crimes

>> No.4716514

>>4716483
I see no point in posting bad drawings besides a masochistic desire to be bashed

>> No.4716536
File: 39 KB, 661x596, 1.1.jpg [View same] [iqdb] [saucenao] [google]
4716536

>>4714971
This one was kinda hard but what I do is I take the original image's proportions and details into consideration so that they appear "right" in the paper. Note that I try and erase many times till it looks right. I hope this makes some sense cause I can't explain this exactly in english.

>> No.4716540

>>4716514
Only through being called out and as you say bashed will the memory of such failure remain with me not as failure but as motivation, the drawing is grotesque, in fact I should delete it, however I have no more posts to delete, I'm no longer able but you see, if it hurts it hurts if it's bad it's bad, there is no use crying over it other than to try to improve.
The drawing is bad, yes, it's horrible but I tried and even though I didn't want to post it, because what's the use of it, I insulted art by doing so, I hope to improve as not to do something like that again, it's not masochism but an artistic devotion. Work it even if it hurts, art is a muscle.

>> No.4716546

>>4716514
I ask of you, share your knowledge so that I, too, can enjoy the joy of artistic expression, help me grasp Loomis.

>> No.4716547

>>4716540
ew

>> No.4716548
File: 229 KB, 1643x906, Standing_front_4.png [View same] [iqdb] [saucenao] [google]
4716548

Third anime girl. It's not fully rendered yet.

>> No.4716552

>>4716470
Thanks

>> No.4716556

>>4716546
It is not you how grasps the loomis, for that is the unthinkable. Rather, it is the loomis who grasps you.

>> No.4716560

>>4716514
>>4716540
>>4716546
Before my attitude would have been different, but now, I don't know if I really have the right idea regarding art but I must say the following, a bad drawing, alone, Failure, but by sharing it, mind you I didn't want to but I owe this to art, becomes a monument of failure, what's the difference, it's no longer closed on me, the light of it shines in a perverse way, mocks me for my lack of current artistic skills, but that light I can bear.
>>4716547
Exactly! These sort of responses will fuel, had I done a really good drawing and not just in my own standards, but the great standars which art must abide, I could say that either if there's nothing more to learn, it was unfair, but you see, art keeps on going, that attitude wouldn't be fair.
>>4716556
It's not the time for such humor my friend, share your secrets with me or I shall be going on my way, ready to undertake yet another task be it from Keys to Drawing or Fun With A Pencil.

>> No.4716567

>>4716548
Aunt Pitou

>> No.4716582

Is there a difference between drawing from Life and drawing from a photo?

>> No.4716595

>>4716470
>Krita
Why if I hate myself? Its the only one that's free...

>> No.4716604
File: 34 KB, 525x507, nope.jpg [View same] [iqdb] [saucenao] [google]
4716604

>>4716483
tried also, but looks also bad. I need to see shapes better

>> No.4716611

I'm not really getting better at drawing by doing random doodles am I?
I need to actually sit down and read books on how to get better right?

>> No.4716630

>>4716611
yes. Just keep in mind that when you read a book, the muscles dont remember what you read + saw. YOU need to remember what you read + saw otherwise reading and studying books is pointless if you arent actively using the info given to you in order to succeed

>> No.4716649
File: 185 KB, 435x1612, 3.jpg [View same] [iqdb] [saucenao] [google]
4716649

Did some editing, any better?

>> No.4716660
File: 12 KB, 200x250, 200px-RuslanChagaev.jpg [View same] [iqdb] [saucenao] [google]
4716660

>>4716649
This is the reference.

>> No.4716662

Anyone know of good courses online covering fundies? I've been doing Dodson's Keys to Drawing and drawing from life, but I think something structured would be helpful for me. I'm willing to pay - I've heard Proko's stuff is good, is that true?

>> No.4716664

How do you cope when you're halfway through a drawing and you realize that it's just going to look like shit, but you're too /beg/ to make it look how you want it to?

>> No.4716667

>>4716649
there isn't much strength in the stance and the head is still pretty far forward (the neck should come up to around the middle of the head)
did you watch some boxing like other anon suggested? she doesn't look very grounded and also pay attention to the shoulders.
>>4716662
browse to your heart's content: >>4703741
>>4716664
finish the drawing and use it as a reference point so you can see and avoid those same mistakes in the future

>> No.4716668

>>4716664
just say fuck it and finish the drawing. Save it for when you become more advanced and recreate it. Don't be afraid to make shit art. If you dont make mistakes and cant observe/learn from those mistakes, then you wont improve.

>> No.4716670
File: 27 KB, 403x505, something.jpg [View same] [iqdb] [saucenao] [google]
4716670

>>4716660
this is what I get from reference

>> No.4716679

>>4716611
random doodles is the only way I draw and I've been getting better slowly but I can notice here and there. still beg. also to be fair I just draw for fun or when friends request meme cyberpunk commissions.

>> No.4716690

>>4716344
nice but that's legit furry shit dude

>> No.4716704
File: 1.80 MB, 2919x3601, IMG_20200711_154213__01.jpg [View same] [iqdb] [saucenao] [google]
4716704

Complete /beg/ here, 1 week into Keys to Drawing, having a complete blast. Observational drawing is fun!

>> No.4716735
File: 44 KB, 800x555, A2F0AFF5-184B-4B55-AC32-D368AD19A34C.jpg [View same] [iqdb] [saucenao] [google]
4716735

Drew some faces

>> No.4716736

>>4716704
you need to be more confident in your lines so that you could avoid chicken scratches.

>> No.4716742
File: 1.16 MB, 3120x3120, IMG_20200711_163136.jpg [View same] [iqdb] [saucenao] [google]
4716742

Got my first ever art markers, Copics. Shit's great. Marker rendering is fast af.

>> No.4716746

How do I learn how to properly colour and render? Where should I even begin? I have 0 idea what to do.

>> No.4716749
File: 84 KB, 568x430, crab.png [View same] [iqdb] [saucenao] [google]
4716749

Just found this image and it reminded me of this place

>> No.4716753

>>4716746
"How to render", by Scott Robertson.Everything you need is in here.

>> No.4716775
File: 324 KB, 628x362, received_327134758316886.png [View same] [iqdb] [saucenao] [google]
4716775

>>4716119
Welp client didn't like the style. A bit of my fault since I was given 3 different style pictures to choose from, I guess I chose the one that didn't fit the photo.
Also she thought this drawing was unfinished and I played along. I thought I could get away with a minimalist style that only colors the important parts, though she specifically disliked the sea.

You know what screw the source pictures, I'm gonna color this like the maps from Pokémon

>> No.4716778

>>4716249
He doin' the virgin walk

>> No.4716782

>>4715921
Perspective seems off. the face, right arm, button and torso doesnt make sense together.

>> No.4716809
File: 648 KB, 1800x1500, 4716483.png [View same] [iqdb] [saucenao] [google]
4716809

>>4716483
You need to learn how to take measurements mentally, see relationships, and use diagonals to find proper ratios.

>> No.4716812
File: 1.36 MB, 2448x3264, 1573500727813.jpg [View same] [iqdb] [saucenao] [google]
4716812

>>4716809
>>4716483
>>4716323
Second attempt, I was faster since I didn't have to deal with the lower part.
>>4716809
That's exactly what I've been missing, I've been more of the line to line approach, amazing work anon and thank you.

>> No.4716814

>>4716809
How long did it take for you to see things that way anon? To get used to such calculations, what's the best way to get started?

>> No.4716815
File: 513 KB, 700x691, file.png [View same] [iqdb] [saucenao] [google]
4716815

>>4716735
you are putting the circle too high, the bottom of the circle should be at the mouth level

>> No.4716819
File: 1.29 MB, 1351x701, file.png [View same] [iqdb] [saucenao] [google]
4716819

>draw old people or stuff with a lot of wrinkles
>mostly looks decent
>draw cute girls
>looks like ass

>> No.4716820
File: 1.67 MB, 3840x2160, faces marina russian.jpg [View same] [iqdb] [saucenao] [google]
4716820

face practice

>> No.4716822

>>4716819
Imagine her as a 3D object in your mind.
Think about the proportions.
Don't just draw the contour lines.

>> No.4716825

>>4716819
Your reference is awful, if you don't have a tarined eye it's sure to come off pretty bad

>> No.4716831

>>4716809
dayum

>> No.4716838

>>4716809
The fuck is even going on here?
Those lines seem kind of arbitrary.
Moreover, they don't help construction, just contour lines.

>> No.4716839
File: 1.32 MB, 1164x1552, figuredraw@1x.jpg [View same] [iqdb] [saucenao] [google]
4716839

>>4713792
all my attempts at figure drawing make me feel like a retard

>> No.4716840

>>4716838
>>4716809
Who is right? and even more important, how to develop such thinking again?

>> No.4716844

>>4716838
the highest point of the painting, the lowest, the most on the left, the most on the right. Why do you have an obsession with construction? Who the fuck constructs their painting after a few years of drawing. Will you construct an elephant? Or a cat? Learn anatomy of everything on earth? You measure. Construction is only to help in the beginning to understand planes

>> No.4716845

>>4716840
The Art and Science of Drawing - Brent Eviston
Week 5 - Measuring & Proportion
https://mega.nz/folder/23JV1QKD#4j_RcWJUtVlLmg4bnPuReg/folder/XqhgXaLR

>> No.4716846

>>4716840
If you want to mindlessly copy a reference photo, use a grid system. All those diagonal lines they drew are just a fancy hipster grid. What if you wanted to draw that character from another angle? Can't use a grid for that.

>> No.4716848

>>4716846
No, what I want is to be more efficient and therefore know how to break down stuff so that don't run into the issue of misplacing lines

>> No.4716849
File: 124 KB, 840x600, oooooooo.jpg [View same] [iqdb] [saucenao] [google]
4716849

silhouette(??) practice
help me be better at lighting, bros...
and also anatomy

>> No.4716851

>>4716846
>>4716848
Then, I understand now, perhaps I'll use that grid system later on.
>>4716845
Thank you

>> No.4716852

>>4716846
>he thinks you can draw a character from another angle with one picture
why the fuck some people in here are so stupid. You can't construct any shape, even a sphere wiht only one photo, because it can be a cylinder

>> No.4716853

>>4716849
Looks great anon, was this from reference?

>> No.4716854

>>4716853
yes..
How do I blend colors and sheit?

>> No.4716857

>>4716849
where the fuck is the light source on the sleeping guy?

the white strip in the woman's shadow is weird.

Everything else looks good.

>> No.4716860

>>4716854
I use CSP so I usually set base colors, create mutiply layer and set down hard shadows with gpen, then use blur tool on some of them for softer shadows. Since it's multiply I just change opacity till to looks fine. I'm way more /beg/ than you but that is just what I do.

>> No.4716866
File: 66 KB, 994x880, Kobold Tracing 7.11.20 (START).png [View same] [iqdb] [saucenao] [google]
4716866

Traced this in like 3 mins. Its a kobold picture I found on google images. This is my first day drawing and all I learned today was to draw what you see not what you think it should look like. Anyways here's this

>> No.4716869

>>4716857
For the sleeping guy... honestly idk.
the white strip was supposed to be some kinda ray of light streaking through, but I have no idea how to draw that.
>>4716860
I kinda understand it... the fug is a multiply layer?

>> No.4716876

>>4716869
In CSP it is just a layer you put over another and it interacts with the colors of the layer below. For example a base color of orange + a multiple over it with some grey gives you a darker orange, same with using other colors, creating a nice effect. If you're using photoshop not sure what it's called, maybe overlay? Check your program for multiply and see if it has it.

>> No.4716880
File: 199 KB, 500x730, 4716483b.png [View same] [iqdb] [saucenao] [google]
4716880

>>4716838
>Those lines seem kind of arbitrary.
That's because you think those lines should refer to an outline or a shape. That's not what they're for. They're describing relationships.
>they don't help construction
They do. They create a bounding area in which I do construction as needed. They've just been painted over.
It's ironic that I've spent years talking about construction and gesture here, only to have sight measurers complain. Now it's the other way around. You people have trouble learning two things.
>>4716846
>All those diagonal lines they drew are just a fancy hipster grid.
The reason to use diagonals and triangulation rather than grids, in a life drawing situation, is because grids require accurate measuring of lengths. Diagonals do not. Diagonals will give you a perfect relationship of height and width without care for scale. When doing vertical or horizontal measurements, if you take a step away from your position or do not extend your arm the same way, you change scale and measurements become useless.

>> No.4716886

>>4716880
Cool, thank you for explaining that Is it only useful for references or can it be used for drawing from imagination as well?

>> No.4716887

>>4716880
Mind explaining more anon?

>> No.4716891

>>4716880
it is a nice painting, but it doesn't look like a girl in the picture. Looks like any other cute girl. She has longer face, and larger nose

>> No.4716896

>>4716886
>Is it only useful for references
Largely only for references. When you're copying something, you have a target image. You're trying to get things as close as possible, so you need transferable and scalable measurements. If you're drawing from imagination, you don't have a target. All other concerns like gesture and logic and form and composition become more important.

>> No.4716898

>>4716880
Not him but that makes a lot of sense, thank you anon I'll try it with my next portrait. Do you usually draw them over the reference image before making your own?

>> No.4716900

>>4716898
>Do you usually draw them over the reference image before making your own?
No, that was for the poster's benefit. You need to see these things in your head. You don't even need to see it clearly, just ghost your hand over the reference/model a few times. Your wrist and arm muscle memory are very good at retaining angle information in the short term. Anyone can do this.

>> No.4716946

>getting used to new drawing tablet
>drawing figures that look like someone's babbys first drawings, frankly embarrassing level, can't get anything started at all
>get frustrated
>fuck this, im just gonna doodle random shit from imagination to destress
> suddenly bust out halfway decent looking figures randomly without trying

i simply cannot understand how drawing brain works

>> No.4717012
File: 82 KB, 1024x576, 20200711_223221~01.jpg [View same] [iqdb] [saucenao] [google]
4717012

Turd in progress

Wish I knew how to get my shading more consistent.

>> No.4717031

>>4717012
Nice values for a beg, it has depth. But her shadow says light is to the right of the image but her head and body says it's directly above her. Also a good way to make a cast shadow is to have the foot shadow (which in your piece is carving to the left and right because the toe is lit) merge with the cast shadow on the ground

>> No.4717049
File: 67 KB, 414x640, 649F0B04-7F1E-48E1-A80E-52F7F4C503F9.jpg [View same] [iqdb] [saucenao] [google]
4717049

>> No.4717068
File: 564 KB, 1000x783, 1584289120012.png [View same] [iqdb] [saucenao] [google]
4717068

Alright I give up. I already spent way too long polishing this turd cause of my adhd, and I have no idea how to even proceed. I know another kind anon showed me, but I failed to understand it.

>> No.4717071

>>4717068
feel the light

>>4717049
it's just a rough sketch but I'd say not /beg/

>> No.4717073

>>4717068

Proportions are pretty adequate, what I recommend considering are values and edges.

Your values, besides the lines around the chin, are all quite light. Consider that in your ref it has a dark background, as well as some darter values in the hair. That contrast does make a difference.

>> No.4717075

>>4717049

pretty nice desu, has a good animator vibe with some nice gesture. Like the other anon said it doesn't strike me as /beg/.

>> No.4717076

>>4717073
>Proportions are pretty adequate,
if you overlay the images you can tell they traced

>> No.4717085

>>4716844

>Will you construct an elephant? Or a cat? Learn anatomy of everything on earth? You measure. Construction is only to help in the beginning to understand planes

The point of construction is that you can understand the forms, not necessarily the detailed anatomy. It's knowing that an elephant's trunk is a tube and knowing how to draw a tube, as a cylindrical form. It's being able to reduce things to simple but characteristic shapes. If all you know how to do is measure, you have to have an image of an elephant to measure from.

If your goal is simply to copy, measurement is king. Otherwise, you need construction. I disagree that it's only important in the beginning (unless you mean the beginning of any drawing, rather than the beginning of the learning process in general).

>> No.4717088

>>4717076

Sure, so he'd have had to have fucked it up pretty badly to mess up the proportions. Even so, he can work on his values and edges.

>> No.4717101

>>4717073
I wasn't sure how to do it, because the light is shining directly into his face so there are very few shadows at all.

>>4717076
Just want to ask what makes you say this; I spent two days just measuring and comparing and redrawing the contours until I was finally satisfied.

>> No.4717111

>>4717101
overlay them and you'll see why he says that lol

>> No.4717116

>>4717101
>I wasn't sure how to do it, because the light is shining directly into his face so there are very few shadows at all.

Start with the obvious ones, such as the background.

You're right that the face itself doesn't have a lot of stark shadows, which makes it a bit of a challenging reference, but your drawing has left out most of the good darker values you have access to, which is the background, the clothing, and the hair. I think just laying those in will make the rest look better.

>I spent two days just measuring and comparing and redrawing the contours until I was finally satisfied.

Then you did a good job. Don't worry too much about being accused of tracing, in this case it's because you've got good measurements but need to work on your rendering.

>> No.4717117
File: 37 KB, 1377x729, E09088E6-6054-4025-B450-544DFBB820F7.png [View same] [iqdb] [saucenao] [google]
4717117

Tell me why I’m terrible cus I know I am

Yes it’s lewd

>> No.4717130
File: 86 KB, 2400x1350, BrushControlv001.jpg [View same] [iqdb] [saucenao] [google]
4717130

Working on the rendering homework from the sticky, but I'm completely new to this. How can I get a better feel of the shading?

Trying to editing the brush and eraser to get the right effect doesn't seem to be working.

>> No.4717133

>>4717117
Too /beg/ to give any other advice but you should really clean up your outlines.

>> No.4717137

>>4717133
Yeah that’s my b, I posted the unclean version as it’s all I have on my phone

>> No.4717158
File: 50 KB, 414x640, BFC69E06-F5BF-4F95-AC6C-E45BCFA3F620.jpg [View same] [iqdb] [saucenao] [google]
4717158

>>4717071
>>4717075
Thank you gentlemen, but as you can see my inking still looks like a rough sketch. Still a long way to go.

>> No.4717159
File: 443 KB, 1000x642, july10.png [View same] [iqdb] [saucenao] [google]
4717159

feel like my lineart is half decent but i think i keep dropping the ball with coloring
left is lineart right is with a flatcolor
is this how its supposed to look before rendering or does something look off that i cant see?

>> No.4717161

>>4717158

I feel your pain, I struggle with inking too.

Keep up the good work, though, I think your stuff has a nice character and it's dynamic.

>> No.4717165

>>4717159
mainly I would ask how those colors were chosen. They don't look super great together IMO. It's your palette here holding you back in my eyes

>> No.4717170
File: 794 KB, 1744x1308, 20200711_233409.jpg [View same] [iqdb] [saucenao] [google]
4717170

How the fuck do I do the textures thing for Drawabox?
Ive been doing Vlippu + drawabox, and this is the first time ive been stuck, I cant do a fucking crumpled piece of paper to save my life.

>> No.4717172
File: 470 KB, 3000x1770, 01_Lillia-Splash-Base.jpg [View same] [iqdb] [saucenao] [google]
4717172

>>4717165
its fanart for a new league character
it has a lot of gradients so i tried to see what would look best for a flat color just to get an idea

>> No.4717175

>>4717159
>>4717172
Unrelated but god shes retarded. She can clear a full fucking side 11 seconds before scuttle spawns. Fukin 450 base movement speed lookin ass

>> No.4717177

>>4717172
Well I don't like league designs so that might explain it

carry on son

>> No.4717181

>>4717175
desu i hope shes released half balance but knowing riot thats not happening
im hoping for a yuumi case were it immediately becomes mega niche (minus the 60% banrate)

>>4717177
fair enough

>> No.4717233
File: 146 KB, 1080x2322, d4bb00ab-d445-418a-97eb-338e8713dac1.png [View same] [iqdb] [saucenao] [google]
4717233

Give it to me straight /beg/, am I gonna make it?

>> No.4717253

>>4716838
>He fell for the construction meme
Shitposting aside, look at the finished drawing and tell me he doesn't understand construction. To be fair, Loomis is all good, but once you understand it you stop using his method per se, and jump a lot of steps ahead to get the piece going. Of course those are not construction lines, they are there to help understand the different spacial relations and to contain the subject your drawing. If you watch how good artist paint/draw, they tend to start their drawings very abstract and using 2D shapes instead of forms. I don't see many people starting with 3D unless its teachers like Vilppu, Proko or whatever, in which case they are doing it as an excersise in pedagogy.

>> No.4717259

>>4717117
If I had to pick one thing to nitpick, it would be to define her calf and ankle areas more.

>> No.4717266
File: 1.55 MB, 2160x3840, ariel winter.jpg [View same] [iqdb] [saucenao] [google]
4717266

new thread >>4717264
new thread >>4717264
new thread >>4717264

>> No.4717346

>>4716866
cool lizard

>> No.4717893

>>4717117
it just looks half-assed, like her left hand all fingers have the same pose almost the same length which is pretty unnatural. or her leg, the shape of the foot shoe thing is pretty weird how thick is her foot and how thin is the shoe, and if the foot end with the shoe, how short is her lower leg? I just wrote what came to my mind hope it makes sense.

>> No.4717940
File: 254 KB, 497x641, file.png [View same] [iqdb] [saucenao] [google]
4717940

>>4717159
it is pretty cute, just a nitpick is that her left hand is a little weird, her middle finger is too long and thick, and the pose does not show depth, like is her hand in front her body or parallel to it. you could put her hand overlapping her torso so it makes clear that it is in from and get rid of that tangents. Speaking of tangents there are a few, I marked some, but it is not big deal, most people don't even notice it I am just autistic about it.

>> No.4720061
File: 148 KB, 1280x871, photo_2020-07-12_21-27-56.jpg [View same] [iqdb] [saucenao] [google]
4720061