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/ic/ - Artwork/Critique


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4696735 No.4696735 [Reply] [Original]

anyone else hate studying perspective? its the most boring shit ever, is there any way to make this more fun?

>> No.4696742

>>4696735
Use references so that you don’t have to do math

>> No.4696743

"If you can't handle me at my worst, you don't deserve me at my best"
--drawing

>> No.4696748
File: 60 KB, 706x706, 1446606693796.jpg [View same] [iqdb] [saucenao] [google]
4696748

>>4696735
same, every time I try to study that shit I feel like I want to die because it's so goddamn boring

>> No.4696755
File: 48 KB, 1200x981, Blender_logo_no_text.svg.png [View same] [iqdb] [saucenao] [google]
4696755

This and not be braindead

>> No.4696790
File: 25 KB, 984x394, perspectiva.png [View same] [iqdb] [saucenao] [google]
4696790

>>4696735
I never got why people say perspective is math, to me it was always about vanishing points and connecting dots, an intuitive thing. But I went to google and searched "perspective drawing math"

I found pic related: what in the goddamn fuck is this shit? is this some sort of lost chapter of Perspective made easy?

>> No.4696798
File: 134 KB, 1000x786, 1531927097838.jpg [View same] [iqdb] [saucenao] [google]
4696798

>>4696790
that's for retards, it is as you say... just intuitive and natural if you can feel the form

>>4696755
this is also for retards

>> No.4696801

>>4696790
Do people really do this?

>> No.4696806
File: 103 KB, 774x1032, handsome_saitama___onepunch_man_by_shiwamarlina1516-d9pht6g.jpg [View same] [iqdb] [saucenao] [google]
4696806

>>4696735
Dude... just imagine in 3D dude... not that hard...

>> No.4696815

>>4696735
Use it faggot.
Draw a cool robot, a hangar, a spaceship.
>but i'm a retarded coomer and i only draw dicks
Then draw a sexy technician next to a spaceship.

>> No.4696833

>>4696790
This is more important for computer graphics

>> No.4696882
File: 207 KB, 800x636, Rafael Araujo - Calculation 19.jpg [View same] [iqdb] [saucenao] [google]
4696882

think of all the cool things you get to draw with perspective :D

>> No.4696886

>>4696882
>tfw you learn perspective and now have to hand draw this for every single piece
don't learn perspective bros

>> No.4696921

>>4696886
ngmi if you don't find the beauty behind perspective lines and grids.

>> No.4697069
File: 932 KB, 3117x1935, racesketch2.jpg [View same] [iqdb] [saucenao] [google]
4697069

depends on how many perspective points. i don't really find 3 point particularly enjoyable. feels like a stiff computer model

>> No.4697072
File: 232 KB, 1024x1024, maneki5.jpg [View same] [iqdb] [saucenao] [google]
4697072

>>4697069
it was fun for me to learn 5 pp. i know it's not perfect, far from it, but its genuinely enjoyable to draw in 5 point for me.

>> No.4697076
File: 685 KB, 1025x717, alienabduction.png [View same] [iqdb] [saucenao] [google]
4697076

>>4697072
it doesn't always work out. you really have to focus a lot on composition because you are constricting your image to a circle. definitely don't divide it into quadrants. anyway, again i know my proportions are fucked, but i think it gives a picture soul. it is genuinely fun to try to black out a cube in 5pp, just eyeball it, and then put stuff in the cubes. thats my suggestion anyway.

>> No.4697120

>>4696735
I use 3d so i dont have to learn this boring shit

>> No.4697133

>>4696735
I never learnt perspective but I did learn graphics programming and it carries over

>> No.4697305

>>4696735
I find perspective to be a high octane cocaine orgy compare to Peter Han stuff.

>> No.4697315

>>4696882
if you need this kind of calculation to draw something as simple as butterflies you have a problem

>> No.4697323

>>4697305
Agree. I love studying perspective. It makes logical sense, you can actually test for it and it directly helps you draw better. Studying composition and color theory on the other hand, things without fixed rules, now that’s challenging.

>> No.4697719

>>4697315
I feel like the excessive perspective grid is part of the artwork in this case

>> No.4697833

Mathlets lol

>> No.4697838

Where did you learn perspective? Book/course.

>> No.4697850

>>4696735
Sauce on pic?

>> No.4698047

>>4697838
At school.

>>4696735
As a STEM Chad I've never had any problems with perspective.

>> No.4698053

>>4696735
It's weird, i've seen people draw shitty cubes and they still manage to make their figure drawings look very 3d

>> No.4698145

>>4697850
Shinobu from one of the Kizumonogatari movies (might be the second one).

>> No.4698169

>>4696882
I hat this picture, it's stuck with Renaissance perspective techniques that need more line strokes to do the image, instead of draining 100 hours in a 2pp drawing you could use less than half that time with more contemporary foundations on perspective in even more complex applications(still with no CAD) , look at the works of the architectect Otto Waggner or aviation artist Keith Ferris to get an idea.

>> No.4698333

>>4696735
I'm surprised people dont complain more often about that shit. Perspective is incredibly important, challenging to put into practice well and takes a long time to get good at

>> No.4698816

>>4696735
Fuck no I love perspective. It's like the only thing about art that you can actually study and get better at, measurably.
I've probably wasted like 2 years listening to various shitters try to explain the concept of gesture drawing.

>> No.4698827

>Try to practice perspective
>Material A is 1000 hours long
>Material B has no assignments
>Material C assumes you already are an expert
>Material D is just 1 PP railway into the horizon
>They are all incredibly boring
>No good artists trace 1000 lines into vanishing points, hell none of them trace even 1 and just magically conjure perfect images out of thin air
THERE HAS TO BE A BETTER WAY

>> No.4698831

>>4698827
Just trust your eyes :)

>> No.4698926

>>4698827
https://www.youtube.com/watch?v=7MV-bJz1dcw&t=1191s

>> No.4698959

>>4698827
No 'good artist' does it because they did it a million times when they were bad artists and had it drilled into them. Now that they are 'good artists' they can just do it in their head. You gotta put in the work
>they are all boring
come on bro.....

>> No.4698975
File: 1.03 MB, 1816x2343, A13zCUaj6pL.jpg [View same] [iqdb] [saucenao] [google]
4698975

>>4696735
no, it's pretty fun when you also learn how to apply it

>> No.4699006

>>4698926
>Buy my course that isn't even out yet
I'm gonna assume you linked to a wrong timestamp

>> No.4699026

>>4699006
https://drawabox.com/

>> No.4699027

>>4698975
>Learning perspective is so boring
>But its fun when you've already learned it!
Yes? The whole point of the thread is about how making learning it less boring

>> No.4699045

>>4699026
>Actually linking the resource which is both the most boring and useless
Why so eager to sabotage people? Use >>4698975 or anything else instead.

>> No.4699051

>>4699027
I literally showed you one book where it's less boring as the author also shows you how to apply it

>> No.4699208

>>4698816
>he got filtered by gesture drawing
lmao just feel the rhythm

>> No.4699664

>>4698047
Did your STEM program had some sort of visual communication or technical Drawing skills class? I learned perspective outside school yet I had to learn descriptive geometry which really complemented my understanding of perspective.

>> No.4699777

Perspective is pretty hard but you can't draw cute 2D anime bitches without it.

>> No.4701335 [DELETED] 

>>4696735
>its the most boring shit ever,
its also the biggest casual filter
is there any way to make this more fun?
VR headset

>> No.4701347

>>4696735

>its the most boring shit ever,
its also the biggest casual filter
>is there any way to make this more fun?
VR headset

>> No.4701416

>>4696735

I find taking stimulants like Adderall makes it more fun.

>> No.4701931

>>4696735
I've never learnt it mathematically, but I'm currently learning it simply based on understanding geometric behavior and while I admit it was boring at first, once you start grasping things it feels like being given the keys to reality and peeping behind the curtain. Like seeing the code in the Matrix, hah.

For example, a basic principle I've learnt is that vertical lines compress to horizontal ones and vice versa. What do I mean by this? Imagine a square. Now imagine it being flattened to the ground. What happens between the square and the flat plane it becomes, is that the vertical lines of the square transition to horizontal ones. They also get smaller as this occurs, proportionally. The angle and the length both change, in proportion to eachother. As the line becomes more horizontal, it also reduces in length.

(Geometric or 2-dimensional length, mind you. Meaning the length of the line if you measured it with your ruler. The actual 3-dimensional length always remains the same no matter what place we view it from.)

The opposite effect happens for horizontal lines. If we imagine rotating the square to the side, such that is a flat plane pointing away from us, what will happen is that the horizontal lines will become more vertical and smaller at the same time.

Together, the angle and length alteration described here creates the illusion of "depth".

I never understood a thing about perspective before, but understanding basic tricks like this already makes me feel like I understand so much more. I can look at the lines around me in 3-D space and understand how they "work" better.

I hope this helps you. Remember to learn however works for you. If the mathematical approach works, do it. If understanding things 2-dimensionally/geometrically like I mentioned here does the trick, do it. If you have another method, do it.

All that matters is you eventually translate a reality external to your brain into one that your brain has an accurate model for.

>> No.4701971

>>4701931
Same anon here.

OP, what I'm doing is trying to systematically understand every single aspect there is to perspective, starting from the basics of lines and then to more complex shapes like curves and then to the larger constructions that can be made from them.

So imagine a square again, for example. There is a finite set of positions a square can be viewed from.

-There's a frontal angle, where you just see a perfect square.

-There is an angle where the "camera" has moved slightly above center (which was the frontal position), but without any tilt. This results in the horizontal lines of the square staying equally horizontal, but both edges moving down. The vertical edges become slightly more horizontal and shorter, as a result of the compression they've received from our moving upward.

-Apply this same effect to a slightly downward camera position, a slightly rightward camera position, a slightly leftward camera position. No tilt introduced yet.

Then, when you're comfortable with those, introduce camera tilt to each position. Move upward and tilt the camera down slightly. What happens?

Repeat for a square which has been flattened forwards and to the side.

Eventually, you'll be able to understand every major scenario which a view of a square falls into. From there, cubes will become easy to draw because a cube is just a collection of squares put together.

If you do this, you'll be able to draw a square and cube at any camera position and angle. From there you can move on to more advanced shapes, and repeat the same procedures.

This is what I'm doing and I find it helpful. I didn't know a thing about perspective just two weeks ago and now I feel I do.

Good luck. Ignore my bizarre writing style, that's just an idiosyncrisy I can't get rid of.

>> No.4702031

It's fun if you at least try to apply it to your work, theory is boring, i get it, but when you start playing with it you'll realize how usefull it can be, you can achieve a lot of interesting scenarios and dynamic poses.
It may be "boring" or "hard" but is a very important tool and makes identifying lazy "artists" super easy.

>> No.4702383

>>4699664
No, none of that, just maths, physics and some programming. I think the more helpful part was not even any particular skill, but the ability to find interest in technical stuff instead of whining about it being boring.

>> No.4702411

One thing I'm curious about is if you get good enough do you still have to make grids and fill your paper with perspective lines? can't you just freehand some of it? Not that I'd not do it but filling your paper with too many lines can get confusing to some degree. How'd you avoid this?

>> No.4702472

>>4702411
Most of the time you freehand everything. But then, it depends on what you draw. Interiors and vehicles require more thorough construction.