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/ic/ - Artwork/Critique


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File: 389 KB, 554x700, 1545815546092.jpg [View same] [iqdb] [saucenao] [google]
4618992 No.4618992 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make YOURSELF feel proud.

previous >>4614841


READ THE STICKY if you're new or need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>IF YOU ARE OP POST 3 PHOTO REFERENCES

>> No.4618995
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4618995

>> No.4619000
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4619000

>>4618995

>> No.4619003
File: 180 KB, 1185x2048, EXh0hfNVAAAa73r.jpg [View same] [iqdb] [saucenao] [google]
4619003

>>4619000

>> No.4619009
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4619009

>>4619000

>> No.4619013
File: 1.71 MB, 3840x2160, ariana richards faces.jpg [View same] [iqdb] [saucenao] [google]
4619013

Working on proportions. The nose is NOT halfway between the eyes and chin, despite what art guides say.

>> No.4619018
File: 1.28 MB, 1000x1404, 1590096750651.png [View same] [iqdb] [saucenao] [google]
4619018

>>4618995
Cute girl. Any full-body?

>> No.4619024

>>4619013
>eyes and chin,
where it say eyes, it usually this thing between brows

>> No.4619026
File: 118 KB, 900x900, 95847898_700645874116353_4743293247837145631_n.jpg [View same] [iqdb] [saucenao] [google]
4619026

Hinano Yoshikawa
@hinanoyoshikawa

>> No.4619031

Is there a universal standard for color names?

>> No.4619033
File: 151 KB, 1040x1299, Dy7HvG5VsAA_G1X.jpg [View same] [iqdb] [saucenao] [google]
4619033

>>4619009
Just expand it. you don't need to see his goosebumps

>> No.4619037

>>4619031
RGB, CMYK, Pantone, etc.

>> No.4619040

>>4619031
Adding onto >>4619037, some Pantone colors actually do have names.
But people in other countries use other languages, so numeric codes are more convenient.

>> No.4619043
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4619043

>> No.4619044
File: 2.92 MB, 1400x6521, 1589706762139.png [View same] [iqdb] [saucenao] [google]
4619044

>> No.4619050
File: 423 KB, 568x1020, male proportions.png [View same] [iqdb] [saucenao] [google]
4619050

>> No.4619054

>>4619037
>>4619040
Sorry I should've been more specific, what I meant was is the RGB triplet (224, 176, 255), for example, universally referred to as "Mauve"? And does "Mauve" universally refer to that triplet?

>> No.4619061

>>4619044
Wait is this one saying you only properly start at gesture drawing by Level 9

>> No.4619077

>>4619013
Most of those noses are to high.

>> No.4619080

>>4619054
Yes, there are universal rules for what "Mauve" is for example. If you go to the wikipedia page on "Mauve", you'll find its official color codes.

>> No.4619088
File: 58 KB, 617x865, ładny pan.jpg [View same] [iqdb] [saucenao] [google]
4619088

>>4619033
rate please

>> No.4619089

>>4618992
Where can I start learning manga?

>> No.4619099

>>4619089
do u know how to draw already?

>> No.4619105
File: 262 KB, 903x1287, Igor.jpg [View same] [iqdb] [saucenao] [google]
4619105

I'm not sure if I should feel awful about this or not.

>> No.4619106
File: 280 KB, 1200x1553, 51976504-4E2D-4A7E-AAF6-A676BAC0B2BF.jpg [View same] [iqdb] [saucenao] [google]
4619106

Working on some basic character designs for a comic.

>> No.4619110

>>4619088
brah at least don't add more eyelashes than necessary

>> No.4619118

>>4619088
Breddy good. Upper arm too short, elbow should line up with waistline.

>> No.4619120

>>4619105
You drew a thing and got a little better as a result, was that not your goal?

>> No.4619134

>>4619105
it's an exercise to get you out of symbol drawing, it doesn't have to be perfect

>> No.4619150

hello,

/agdg/ told me to ask here:
do you need to learn how to draw first to create good video games?

>> No.4619151
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4619151

posted this in the last thread before it died somebody said i should focus on the strokes more so it doesn't look so scribbly. I see what you're saying. Was wondering if you know any good exercises to work on that. Specifically, I think the issue is, I kept turning the picture and my reference to all different angles so that the shapes would be more accurate and less symbol draw-y, which does work, but then I guess you need to plan out the direction of the pencil strokes more carefully. I'm so used to digital which is why I wanted to try this with colored pencils in the first place. I thought eventually they would kind of blend. or at least if i went in a few directions it would be uniformly chaotic They don't. basically the first thing yo ucolor on the paper is how its gonna look. you cant erase, you cant go over it with a different color, you can't really even go over it with the same color. may as well be markers. 3 day long lesson for me. Probably 6 hours went into it.

>> No.4619154

>>4619150
only if you are going to create the characters/enviroment/art..etc., you can hire anyone else to do that tho

>> No.4619155

>>4619150
depends on what you want to do.

>> No.4619156 [DELETED] 
File: 200 KB, 1100x1001, DmkC2k1U4AAYQqO.jpg [View same] [iqdb] [saucenao] [google]
4619156

>>4619150
Go back.

>> No.4619160
File: 481 KB, 1000x1500, 3105.jpg [View same] [iqdb] [saucenao] [google]
4619160

beg imagination scribbles

>> No.4619162

>>4619150
No. Not all games have intricate graphics, so you don't technically need to be able to draw. If you do want to make a game with anything from pixel graphics to full 3D, you need a good artistic understanding. Drawing is one way to gain that understanding, and probably the most obvious way.

>> No.4619163

>>4619156
this is beautiful. this makes me feel things. who's the artist?

>> No.4619169

If I find Loomis and Drawabox boring as shit what are the alternatives?

>> No.4619168

>>4619163
NO
NO I DIDN'T SAVE IT
COME BACK LET ME SAVE IT
WHAT'S THE NAME OF THE ARTIST ANON??

>> No.4619171
File: 411 KB, 1717x1717, IMG_20200531_155550_575.jpg [View same] [iqdb] [saucenao] [google]
4619171

>> No.4619178

>>4619169
proko

>> No.4619179

>>4619163
>>4619168
https://www.pixiv.net/artworks/71310690

>> No.4619180

>>4619169
Drawabox and Loomis

>> No.4619181

>>4619169
what do you need to improve on? make a list and look them up individually. you can learn how to draw through videos on youtube nowadays, but if you gotta actually stick to learning stuff and practicing, say, at least an A4 page of practice each video, if not way more

>> No.4619183

>>4619168
not him but it was mercia

>> No.4619192

>>4619169
Theyre all boring. It's homework dude

>> No.4619193

>>4619179
>https://www.pixiv.net/artworks/71310690
ty ty ty

>> No.4619195

>>4619169
i didnt read loomis but i found drawabox ultra-boring.
my advice is stop and just start drawing whatever it is you wanted to actually draw(that cool character, or that neat landscape that you have in your mind). it wont come out realistic BUT it will come out with a SOUL because YOU drew it the best you could.
i think the only reason you should follow loomis, drawabox, other books is if you want to have a career in art. in that case you're fucked.

>> No.4619196

>>4619181
Anatomy and getting better at form mainly, but I don't like how Loomis art looks like. Might try with Hampton

>> No.4619197

>>4619169
No pain no gain

>> No.4619202

>>4619193
>>4619168
cringe

>> No.4619205
File: 67 KB, 603x847, ładny pan.jpg [View same] [iqdb] [saucenao] [google]
4619205

>> No.4619207

>>4619195
That stuff and most of the things talked about here are meant for people who want to become pros. Don't bother with any of it if you just wanna draw as a fun hobby.

>> No.4619210
File: 55 KB, 278x248, 1433564365546567.png [View same] [iqdb] [saucenao] [google]
4619210

>>4619205
Your men look gay and women just aren't attractive. How are you managing to do that? Asking unironically.

>> No.4619211

What does each loomis book teach?
I've done fun with a pencil but I really don't know which will actually teach me anything worthwhile

>> No.4619215

i just don't fucking know anymore.
i finished 250 box challenge after course of several week but then they throw texturing exercise at me.
"just look at the texture and draw the shadows bro. then repeat but on your own going from dense shadows to light. just be yourself bro."
i can't do it. not today at least. maybe i'll have enough energy on monday.

>> No.4619222

>>4619210
I just have an idea in my head that I can't execute
I don't make this shit on purpose man

>> No.4619223

basically what order do I read the loomis books in?

>> No.4619230

>>4619222
you in a discord?

>> No.4619232

>>4619223
fun first

>> No.4619234

>>4619230
no

>> No.4619250

>>4619215
Texture exercises are hard you won't learn them instantly obviously, since every texture and pattern different from the other.
What you should do is learn the technique, observe the texture, take notes on the specific texture what makes it special and different from the others, and draw it. If it looks wrong repeat.
Now my suggestion is you move on from this exercise, as I said before this is a hard subj for beg so you shouldn't be stuck here for a month or two , do 1 texture study a day take it seriously, and continue with the other drawabox lessons
Goodluck

>> No.4619276

>>4619222
I think you're gay

>> No.4619282
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4619282

>>4619000
Don't mind the alien

>> No.4619286

Hey even though I'm a beginner retard loser should I be posting my art on pixiv or what.
Or somewhere else

>> No.4619289

>>4619171
Nice.
>Slightly longer limbs

>> No.4619310

>>4619205
Drawing is good. Render is very messy. Making men look gay is the point of anime. Yaoi has the best artists. Idgaf what anybody says.

>> No.4619314

>>4619310
>Making men look gay is the point of anime
based, and dare I say, redpilled?

>> No.4619367

Does anybody have the how to render anime skin graphic? I just realized I forgot to save it.

>> No.4619372
File: 856 KB, 2042x2048, 15804040773843.jpg [View same] [iqdb] [saucenao] [google]
4619372

Is this good reference?

>> No.4619373
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4619373

>>4619314
gay as hell, but the aesthetics, the proportions, the line quality, its great. the artists are passionate about what they make.

>> No.4619378
File: 3.55 MB, 4160x3120, 20200531_163434.jpg [View same] [iqdb] [saucenao] [google]
4619378

How many figure sketches should I be doing per day? Is 3-5 fine?

>> No.4619387

>>4619037
RGB and CMYK are color spaces, not naming conventions. CMYK and Pantone specifically are printing colors. Note that paint colors do not use any of the naming conventions or colors in any of them. No, outside of tech and printing, there is no universal standard. Pantone isn't universal, either, as other ink systems like Munsel and NCS exist. The only universal naming that exists is the primaries, secondaries, and tertiaries, like red, blue, yellow, brown, violet, etc.

>> No.4619388

>>4619378
As many as possible

>> No.4619391
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4619391

>>4619372
not for beg. get something with more contrast. darker shadows. probably black and white would be best

>> No.4619393

>>4619054
>is the RGB triplet (224, 176, 255), for example, universally referred to as "Mauve"?
No.

>> No.4619396

>>4619378
>>4619388

as many as possible without burning yourself out.
there is no reason to set a number. i went a week without drawing anything, then i spent a week on one drawing. then i did 5 today. just don't fall out of love with it.

>> No.4619405

>>4619391
got any ref with more meat?

>> No.4619412

>>4619396
I typically get bored after like 3-5 which is why i was asking. I do feel like I'm actually learning though. At least how body parts are sized relative to each other

>> No.4619415
File: 488 KB, 1303x848, 1582782481195.png [View same] [iqdb] [saucenao] [google]
4619415

thoughts?

>> No.4619425

>>4619080
>official
"Official", according to whom? The mix on Wikipedia is from the Dictionary of Color from 1930, but that's not the basis for any "rule" I'm aware of.
Color, and color names, are entirely contextual and subjective, and there are no "rules", just guidelines.

The wiki page formula for mauve is 224, 176, 255. There is literally nothing stopping me from making a swatch that is 223, 176, 255 and calling it "mauve."

>> No.4619429

Do any of you guys trying to find your "style" or draw consistently the same way ever write down keypoints on how to draw? Like shit like line size, things to amplify or ignore, shading, etc? I feel like I can't keep drawing the same way unless I set rules for myself

>> No.4619433

>>4619415
his left knee (our right) is twisted weird
otherwise good

>> No.4619435

>>4619372
If you're seriously pursuing art, no. The full figure isn't show, and the lighting is awful for art.

If you're a narcissist who loves to spam threads, or want to just masturbate, it's fine.

>> No.4619443

>>4619286
No real point, just post it here so we can tear you apart until you're decent.

>> No.4619447
File: 54 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4619447

>>4619151
I'm the anon who critiqued you. Start at the beginning. There are tons of sites and videos on crosshatching, and how to develop your skill in it - I'd have to write a book to cover it all, and it's all out there. Just start slow, and work in graphite, to focus on establishing value. Draw some 1" squares. Fill it with parallel lines, evenly and as neatly as possible. Try it with one direction, then overlap with two, then 3, etc. The idea is to learn how to create values with line. Then, move into color. Layer two colors over each other, with lines 45 degrees apart - you can optically mix color that way, like putting yellow over red.
Keep it simple starting out, it's really easy to overdo starting out - for a piece like yours, you'd have to do some planning and mapping out areas before starting, but you should be doing that anyway.

>> No.4619448

>>4619425
Yeah, obviously there's no definitive rules for naming colors. There's no definitive rules in general outside the laws of physics, and we're not even sure about all of those.
This shit is the most widely used, you're not gonna get a better answer than that.

>> No.4619450

>>4619196
I'm struggling with Hampton for anatomy but give it a try. I suggest Proko and Dynamic Sketching

>> No.4619462

>>4619448
Exactly. In specific contexts there are agreed upon definitions of color (which is muddied with systems like Pantone that copyright their formulas), but there is no universal rules, names of colors are human constructs for waves of light. Conventions and uniformity is good, especially in printing/display, if I use #007FFF on a website, every browser will display a blue, but the label of "azure" that the organizations that publish web standards have no authority to declare that their hex of "azure" is a universal standard, and an "azure" paint could be a completely different thing.

>> No.4619471

>>4619443
k thanks

>> No.4619479

>>4619415
this is a youtube video

>> No.4619507
File: 35 KB, 414x640, 904A2CFE-2609-4E69-ACB3-ACD403FE4149.jpg [View same] [iqdb] [saucenao] [google]
4619507

And sometimes I have those weekends I feel like forgot what little I knew.

>> No.4619512
File: 37 KB, 414x640, B9CCB478-69D3-4F81-8C43-CE509113E8FA.jpg [View same] [iqdb] [saucenao] [google]
4619512

>>4619507

>> No.4619519
File: 475 KB, 1360x1920, 62 - SqK4NTB.png [View same] [iqdb] [saucenao] [google]
4619519

no loomis!!!!! are be being bamboozled by /ic/!?!? fuck u all if we were!!

>> No.4619520

>>4619507
Post something more substantial already, I can't even make out what's going on in these scribbles well enough to critique it.

>> No.4619525

>>4619519
Not sure what you're smoking, but that pic also recommends Loomis.

>> No.4619529

>>4619525
oh shit, ur right, nvm me, move on /beg/ nothing to see here

>> No.4619539
File: 2.41 MB, 3300x5100, 7F321CB0-E9A0-4180-8634-F525A67061F4.jpg [View same] [iqdb] [saucenao] [google]
4619539

>>4619520
I did this yesterday. I just never feel most of my scribbles are worth finishing.

>> No.4619545

>>4619519
i feel like this artist lurk here, specially considering he could be a western with that (pen)name

>> No.4619551
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4619551

>>4619539
Shit. Sorry. Forgot to resize that. Here’s a finished one from a couple of days ago.

>> No.4619571
File: 398 KB, 1080x2250, dragon flight2.jpg [View same] [iqdb] [saucenao] [google]
4619571

>>4618992
Loomis dragon. I was happy with the sketch so I did my best to polish it as much as I could. Any feedback welcome.

>> No.4619592
File: 400 KB, 1371x909, 295.png [View same] [iqdb] [saucenao] [google]
4619592

I feel like my lines are mo0re confident but they still feel shitty. Who's some good lineart inspo?

>> No.4619606

>>4619539
>>4619551
>Here’s a finished one from a couple of days ago.
What do you mean finished? That's not finished. How about you spend a week on one piece, see what happens.

>> No.4619610 [DELETED] 
File: 938 KB, 750x1000, GhostParty.png [View same] [iqdb] [saucenao] [google]
4619610

You like her? I touched it up with digital for the lightning but maybe I overdid it

>> No.4619615

>>4619571
Perspective on the back wing is fucked and it doesn't seem to have a pelvic bone. The rendering is pretty threadbare, but the construction and composition are petty decent.

>> No.4619622
File: 937 KB, 750x1000, GhostParty.png [View same] [iqdb] [saucenao] [google]
4619622

You like her?
I touched it up with digital for the lightning but maybe I overdid it

>> No.4619623

>>4619592
Linework is fine. Eyes are asymmetric. Why did you leave the guidelines on?

>> No.4619624

>>4619215
the way i got past that is by just looking very closely at one part of a texture and drawing exactly what you see. the first couple of tries are trash, but after that you being to actually get more and more accurate. just stick to a very small part of the texture and concentrate hard, almost like you're meditating on it.

>> No.4619630

>>4619615
Thanks for the feedback! Could you elaborate on what you mean about the rendering? Also, maybe redline the perspective issue with the wing? I can't see it.

>> No.4619631

>>4619622
Messy composition because there's no hierarchy in the elements of your drawing. What's with the weirdly fuzzy hair? Look like they're wearing bits of fur on their heads. Also give that poor girl some hips.

>> No.4619644

>>4619606
It's inked and colored. What more is there?

>> No.4619646

>>4619631
Welp, the fuzzy hair is on purpose, it's very charged by static and she's kinda like a scarecrow, since she's a hobbo ghost.
You're spot on with the composition, I started it as a character sheet with the right faces & center, then I found it boring to also draw faces on the left side and threw her backstory in there.

>> No.4619649
File: 487 KB, 1080x2250, dragon flight.jpg [View same] [iqdb] [saucenao] [google]
4619649

>>4619615
I think I see it. I didn't think about the wing perspective much because I figured they bend and contact so I can get away with more. But maybe that's just lousy.

>> No.4619656
File: 332 KB, 927x997, myfetish.png [View same] [iqdb] [saucenao] [google]
4619656

>>4619372
maybe

>> No.4619659
File: 506 KB, 1302x2250, qtkx4ebk.jpg [View same] [iqdb] [saucenao] [google]
4619659

>>4619630
Don't have the time to construct it, but here's a freehand attempt.

By rendering I mean putting time into shading and detailing and such.

>> No.4619670

>>4619644
Inked? I see a sketch. Colored? There's barely any shading dude. It's just flat, no shape at all.

>> No.4619676

>>4619519
it's simple.
no loomis = ngmi

>> No.4619681
File: 1.54 MB, 4032x3024, 20200531_161640.jpg [View same] [iqdb] [saucenao] [google]
4619681

A guy and his Squirtle. This is only my 2nd time drawing this (I'm gonn draw this every day for a year), but my 69th day drawing. Im gonna try to take it more seriously. I think I really need to study anatomy, though. I cant draw a head for shit.

Please, be gentle.
Or not.

>> No.4619682
File: 362 KB, 518x738, nat u jacky.png [View same] [iqdb] [saucenao] [google]
4619682

hey, these two are roungh sketches of my future comic book characters, rate and give improvement tips! thank you!

>> No.4619685

>>4619681
If you haven't done fundies don't bother posting.
Based arnold didn't post but, read the stickies, do learn fundies and loomis.

>> No.4619686

Is it just me or is Huston's definition of gesture really disorienting compared to other /ic/ favourites?

>> No.4619691

>>4619013
>>4619105
>>4619106
>>4619378
>>4619415
>>4619507
>>4619512
>>4619539
>>4619551
>>4619571
>>4619681
>>4619682
You're gonna make it! Unlike the other NGMI-fags on this thread

>> No.4619692

>>4619682
Anatomy on the front chick is passable. Chick in the back has small legs and a big head. Your main issue seems to be gestures, especially the front chick is very stiff. Maybe try a bunch of gesture drawings to get a better feel. Her feet seem to float as well.

>> No.4619695
File: 567 KB, 1000x1550, agitha1.png [View same] [iqdb] [saucenao] [google]
4619695

Feels like something is off with the face, maybe the perspective

>> No.4619708

>>4619670
Rrright. So when I meet your undefined standards of inking and coloring you'll deem it worthy of comment? Nah, you'll just say "lol! Why'd you take a week polishing a turd?!"

>> No.4619712
File: 373 KB, 1000x1550, bh4v2nfe.jpg [View same] [iqdb] [saucenao] [google]
4619712

>>4619695

>> No.4619714

>>4619691
Why won't I make it? >>4619622
Please, I KNEEL

>> No.4619716
File: 203 KB, 442x409, 1564305173166.png [View same] [iqdb] [saucenao] [google]
4619716

>>4619692
thx! i can see it now

>> No.4619720

>>4619712
Huh, subtle changes but I can kind of see it now.
Thanks

>> No.4619724

>>4619714
On a second thought, you're down there too.

>> No.4619725
File: 238 KB, 1000x1600, dongho-kang-04.jpg [View same] [iqdb] [saucenao] [google]
4619725

>>4619708
I never say that, but in your specific case, not getting past what I would call the "rough sketch" phase is the problem.

Here's a random image. I'm not saying you should do that, but do you see the difference in rendering effort? I'm not trying to shit on you, stop getting defensive.

>> No.4619730

>>4619720
Faces are very subtle things anon. Good luck.

>> No.4619731

>>4619685
Ok

>> No.4619735

>>4619724
I screwed up kek

>> No.4619747
File: 220 KB, 1591x880, portrait3.jpg [View same] [iqdb] [saucenao] [google]
4619747

Yesterday, I posted the portrait on the left and was told the eyes were pointing in different directions and the eyes were not on the same plane as the rest of the face.

I'm finding it difficult to work out the angles of the eyes and eyelids... I think the construction on the right is a little better but something still feels off. No shading this time, I'm just trying to make sure I don't have any major construction issues.

>> No.4619751

>>4619160

Even with scribbles, the dynamics and proportions look great to me. I especially like the hand in the middle.

>> No.4619772

>>4619747
Certainly a lot better. I think his eyes might be slightly too close together though. As a rule of thumb, a 3rd eye should fit in between the eyes.
Is this an African guy? If not, his mouth is very far forward in the pic on the right.

>> No.4619781
File: 1.03 MB, 2175x1836, model 5.png [View same] [iqdb] [saucenao] [google]
4619781

>>4618992
Thoughts on this design?

>> No.4619791

>>4619725
But if I don't have fundies down why move on to that?

>> No.4619794
File: 59 KB, 655x845, pani lize pache innej pani.jpg [View same] [iqdb] [saucenao] [google]
4619794

2 characters interaction attempt

>> No.4619795

>>4619781
Seem alright, what's the context though?

>> No.4619797

>>4619791
Shape/shading is also part of fundies.

>> No.4619802

>>4619781
the dial is kinda useless, I would turn it into something like a key set integrated to the phone or some sort of waist clock thing so she can dial a number before or after doing her stuff

>> No.4619803

>>4619794
Left girl is a bit of a dwarf and has no ribcage.

>> No.4619823

>>4619795
It's for an Inter-war-warhammer-fantasy type setting, I wanted the races to be relevant symbols of the time, so phone person.

>>4619802
I like that a lot, thanks.

>> No.4619836

>>4619797
Well fine then! And fffffuuuuuccccckkkkk you, too.

>> No.4619837
File: 368 KB, 1805x1674, justfuckmyshitup.png [View same] [iqdb] [saucenao] [google]
4619837

>> No.4619840

>>4619794
this is not beg at all

>> No.4619841
File: 604 KB, 1035x1110, azul contract 3.png [View same] [iqdb] [saucenao] [google]
4619841

Any advice for lighting or shading? I'm attempting this in watercolor, but I'm too terrified to legitimately start.

>> No.4619845

>>4619823
>Inter-war-warhammer-fantasy type setting
I have no idea what to picture here, but carry on.

>>4619836
I'm sorry for giving you constructive criticism.

>> No.4619853 [DELETED] 
File: 77 KB, 715x783, twarz.jpg [View same] [iqdb] [saucenao] [google]
4619853

i think this is my best face yet

>> No.4619863

>>4619841
Why do the tentacles receive less light than the torso? Is that thing on the right a placeholder? Why does it have such sharp shadows on round surfaces? Any reflective light?

>> No.4619872

>>4619863
I have them receiving less light because they are black and shiny and I don't know what I am doing. The person on the lower right is going to look like a blank mannequin. I was hoping to have some glowing jellyfish in the background, so I was thinking of adding occasional backlit areas Additionally, I didn't blur any of the shadows, and the weird ab shading is literally the skin pattern, which I'll probably simplify because I don't like it.

>> No.4619877
File: 122 KB, 715x783, 7ipq5xot.jpg [View same] [iqdb] [saucenao] [google]
4619877

>>4619853

>> No.4619881
File: 227 KB, 1112x669, enemy sketches.png [View same] [iqdb] [saucenao] [google]
4619881

>>4619845
Warhammer fantasy but it's advanced to a ww1 style setting. So you have the smaller more meaningful scale of fantasy, you don't have the ridiculously op technology of 40k, but you still have a fair amount of interesting aspects that are starting to emerge that no one really understands yet, like machine guns and tanks.

>> No.4619886

>>4619877
this looks like ass

>> No.4619893

>>4619872
Okay. You're right about the tentacles, but your example seem a bit extreme. You could either increase the size of the highlights on the tentacles, lower the intensity on the upper body, or move the scroll to the right a bit.

Backlit areas or reflective lights are almost always a good idea, as they increase the sense of 3D shape.

>> No.4619895
File: 146 KB, 590x518, ic.png [View same] [iqdb] [saucenao] [google]
4619895

>> No.4619896 [DELETED] 

>>4619886
How come? Are

>> No.4619899

>>4619886
How come, are you the creator?

>> No.4619900

>>4619747
Your lines aren't following the form, that's why it all looks skewed. As soon as a line goes against the form, the illusion of depth gets fucked.

>> No.4619901

>>4619899
No, you twisted the eyes and modified the proportions for no apparent reason. Poor girl looks cross-eyed now.

>> No.4619911

>>4619901
Her pupils barely moved, and the apparent reason I modified her proportions is because they were slightly skewed. But suit yourself.

>> No.4619918

>>4619911
SHOW YOUR WORK!!!!

>> No.4619920

>>4619893
Yeah I don't want the lighting to be extreme on the body. I'm just clueless to how it would really look, unless I wanted to forgo almost all the light on the main body in favor of a "safer" lighting situation, but I also want to try to have dramatic lighting. Thecolor "demo" was in hopes that I could figure it out.

>> No.4619923
File: 25 KB, 500x450, 454364634366346346.jpg [View same] [iqdb] [saucenao] [google]
4619923

>>4619918
Here

>> No.4619928

>>4619911
You just twisted them using a photoshop tool, don't lie

>> No.4619929

>>4619920
Yeah, you seem to be trying something that's a little over your head. That's not a bad thing though, just accept the fact that it'll probably not work out completely and try to learn from it.

>> No.4619934

>>4619928
I don't know what you mean by twisted. I just pushed things around with liquefy.

>> No.4619937

>>4619929
Alright. I appreciate it.

>> No.4619945

>>4619928
What lie are you talking about?

>> No.4619951

>>4619853
>>4619877
from calm to bitch.
if you fix the first one's left eye. it works both ways

>> No.4619953

>>4619877
what brush is this in SAI? or what brush is equivalent?

>> No.4619957

>>4619951
Your eye slides off your face and your nose elongates when you're calm?

>> No.4619965

>>4619957
there are bitch-faces and innocent faces

>> No.4619968

>>4619965
Go work on your facial anatomy.

>> No.4619974

>>4619747
compress the right side of the face (his left) because his face his turned away from the viewer

>> No.4619986

>>4619968
not every person has the same face

>> No.4619992

>>4619986
Sure, some people are deformed. They might have one eyesocket halfway off their face and a weirdly long nose bridge. Was that your aim?

>> No.4619995

>>4619725
>do you see the difference in rendering effort?
yeah now it looks like faux-realistic dogshit

>> No.4619996

any good way to practice eyes? should i study real life or study artists.

>> No.4619997

>>4619995
>missing the point this hard

>> No.4620001

>>4619992
>>4619951
I did say the eye needed to be fixed and the nose isn't long enough to break that stylized drawing

>> No.4620004

>>4620001
>muh style
Okay.

>> No.4620020

>>4620004
those drawings are both stylized.

>> No.4620022

>>4619845
>I'm sorry for giving you constructive criticism.
I do appreciate it. But this is a taiwanese sewing board so you are by definition a crabby troll jew.

>> No.4620024
File: 62 KB, 611x811, beg23.jpg [View same] [iqdb] [saucenao] [google]
4620024

I need to learn to go slower.

>> No.4620039

>>4620024
hmm.

>> No.4620042

>>4620020
Not the point. You drew a wonky face and are defending it by claiming it's your style. If you draw stylized faces without proper knowledge of facial anatomy, you get unpleasantly stylized faces. You drew what you considered your best face, and now you're butthurt over criticism.
Why are you on the art crit board of fucking 4chan of all places, if you respond to criticism by insulting your critics?

>> No.4620045
File: 161 KB, 900x1165, F9DBFBDE-6E54-422F-B2F0-2B9B65C97C89.jpg [View same] [iqdb] [saucenao] [google]
4620045

>>4619106
Would you read my comic, /beg/? Have more.

>> No.4620047
File: 74 KB, 410x728, Skellies.jpg [View same] [iqdb] [saucenao] [google]
4620047

Is this a good base skeleton?

>> No.4620049

>>4620042
I was hoping you weren't stupid enough to think i was the creator. I'm another anon.
I think it's a pleasant enough face if you fix the eye.

>> No.4620052

How useful is this? I'm at the point where I like my art well enough to try and learn how to render it.

>> No.4620053
File: 3.28 MB, 1200x5144, 1590186579757.jpg [View same] [iqdb] [saucenao] [google]
4620053

>>4620052
Oh, and where can I buy a functioning human brain?

>> No.4620054

>>4620052
>this

>> No.4620057

>>4620053
Decent tutorial for simple lewd pics, but not for more complex or realistic lighting or whatever.

>> No.4620060

>>4620057
Eh, that's what I figured. Still I need to start rendering somewhere, if I can shade with pencil I should be able to bring it over to digital.

>> No.4620065

>>4620052
it is nice. whatever approach to use is up to you. everything is about how light lights surface. Only do not like is "good balance of hard and soft edges" talk, but whatever,

>> No.4620083

>>4619900

That doesn't exactly help me... which lines and which form?

>> No.4620086

>>4620083
All of them, all the forms. Figure it out.

>> No.4620097

>>4619996
Real life and good drawings (IE no animeshit)

>> No.4620098
File: 50 KB, 414x640, F347481E-961E-495A-BFC5-0B54053F88AC.jpg [View same] [iqdb] [saucenao] [google]
4620098

Riots aren’t as bad tonight. But I have to turn in. Work tomorrow.

>> No.4620100

>>4620047
If you mean the model as in using it to build drawings on, maybe.
If you mean it as using that exact one for a drawing, it'll probably end stiff as hell.

>> No.4620127

>>4620053
Is there something like this but not for coomer bullshit

>> No.4620134

>>4620127
It's a great skin rendering method if you don't know anatomy and color theory

>> No.4620141

>>4620127
do not know what is color theory but
>method if you don't know anatomy
no. no method will work.

>> No.4620147

>>4620141
Yes, you can always measure and use a system of proportions

>> No.4620148
File: 63 KB, 547x299, Dr_wV7VUcAImdXw.jpg [View same] [iqdb] [saucenao] [google]
4620148

Hey does this look right? Just tryna figure the construction of this and draw my own shit

>> No.4620151
File: 729 KB, 843x1344, cala maria.png [View same] [iqdb] [saucenao] [google]
4620151

Colorfags - obviously there is no shading but besides that is there anything else I can do to improve this? Colored, edited some lines, and edited in a background. Also, does anyone recommend any shading guides in specific? Open to any criticisms.

>> No.4620152
File: 122 KB, 843x1344, cala maria.jpg [View same] [iqdb] [saucenao] [google]
4620152

>>4620151
This is the original image.

>> No.4620153

>>4620147
measure what?

>> No.4620156
File: 260 KB, 2958x1324, 1-06-2020.jpg [View same] [iqdb] [saucenao] [google]
4620156

A bunch of 1 minutes gestures that I think came out better than the others. I think I should find a consistent way to mark the heads.

>> No.4620157

>>4620153
Muh dick.

>> No.4620163

>>4619747
How'd you get to that level in only 2 weeks.

>> No.4620165

>>4620163
he grinded fundies.
you posted on /ic/

>> No.4620168

>>4620148
pls respond

>> No.4620173

>>4620168
back of the head is a bit out of perspective but it looks great overall
how long have you been drawing?

>> No.4620174

>>4620173
you didn't read my post
it's not my drawing

>> No.4620177

>>4620127
Ask reddit

>> No.4620179

>>4620148
the cross from the vertical and horizontal lines should be in the middle of the browline

>> No.4620188

>>4620148
do you trying to draw it with closed eyes or what.
there ear and jaw on the picture but you draw your orange lines on top of it in strange ways

>> No.4620189
File: 144 KB, 900x800, die_schule_der_kleinen_vampir_oskar.png [View same] [iqdb] [saucenao] [google]
4620189

any tips on how to make the boots/pants look better?

>> No.4620196

>>4620188
was less worried about the orange, just the headshape really, but thx

>> No.4620202

>>4620189
if youre drawing that character as part of a request from a drawthread, i'm pretty sure that's a spammer

>> No.4620206

>>4619646
OK.

>> No.4620208

>>4620202
He doesn't request this character though. anyway you got any help for my problem? trying to draw my own abuse porn for myself.

>> No.4620210

>>4620208
>anyway you got any help for my problem?
no sorry im still very much a beg. it's very cute art though.

>> No.4620228

>>4619539
>not letting the poor boy coom
How could you anon?

>> No.4620234
File: 271 KB, 715x783, 1590973924197.jpg [View same] [iqdb] [saucenao] [google]
4620234

updated

>> No.4620239

>>4620022
He has a point tho. You're ngmi with that mindset.

>> No.4620273

>>4619791
study parts of the image
>line-art
>contour
>gesture
>colour
>shading/rendering
and also try and recreate specific parts of that image as well. eg the knee, boots, hair .etc

>> No.4620285

>>4619877
>>4620234
W-what? how did you improve that fast?

>> No.4620288

>>4620285
The power of talent

>> No.4620294

>>4620208
> trying to draw my own abuse porn for myself.
not sure if thats sarcasm but i hope you share the final result

>> No.4620300
File: 64 KB, 455x615, basedretard.png [View same] [iqdb] [saucenao] [google]
4620300

the amount of times my drawings go nowhere then I just give up.
back to grinding studies i guess

>> No.4620301
File: 387 KB, 500x500, 1526819178345.png [View same] [iqdb] [saucenao] [google]
4620301

>>4620288
NOOO, DON'T SAY THAT WORD!!! I DON'T WANT TO HEAR IT!

>> No.4620302

>>4620294
If i get a critique from you I'll draw all the abuse porn for you for free

>> No.4620343
File: 986 KB, 1152x1552, 20200601_032550-1.jpg [View same] [iqdb] [saucenao] [google]
4620343

Where did i go wrong la

>> No.4620357

>>4620045
No. We won't. It's not even about your skill. Your designs are just shit and you didn't show a single page to understand how bad/good is your paneling.

>> No.4620381

>>4620156
good job anon

>> No.4620383
File: 8 KB, 369x369, Untitled.png [View same] [iqdb] [saucenao] [google]
4620383

Tried drawing with a mouse because bored at work, and actually happy with how it turned out.

>> No.4620416

Almost every single source of information says repetition is critical to getting better at something... but Drawabox says the complete opposite, that grinding is bad and completely counterproductive.

Which one is true?

>> No.4620419

>>4620416
Try both for a while and see which one's better for you.

>> No.4620428

>>4620419
Drawabox says grinding is never good though, not even for certain people.

>> No.4620430

>>4620428
Drawabox is wrong. Just make sure that you only repeat until you think you understand something. Don't just endlessly grind boxes for like 2 years or something

>> No.4620446
File: 62 KB, 833x435, 1574589601224.jpg [View same] [iqdb] [saucenao] [google]
4620446

This is all I drew today so far, I'm a lazy fuck who will never amount to anything and you should criticise my shitty art. Thank you.

>> No.4620451

>>4620428
where you going with it and how opinion of one person in the internet over another person in the internet will make difference for you.

citation needed

>> No.4620452

>>4620446
not enough legs.
draw eye same size as you did a bug
enjoy

>> No.4620455

>>4620446
draw the rest of the head

>> No.4620461

>>4619151
Draw along the plane of the face that you're on. Learn how to make nice even tones with your pencils as well. Jd hillberry realistic textures in pencil has some good technique and explanation of form that should help you.

>> No.4620462
File: 156 KB, 1000x1250, 20200601 figure drawing ic.jpg [View same] [iqdb] [saucenao] [google]
4620462

>>4618992
going back to some figure drawing practice.

>> No.4620463

>>4620462
Add penis and hop onto twitter or something to make money.

>> No.4620465

>>4620452
>not enough legs.

That's all the legs the reference had, bugs are weird.

>> No.4620466

>>4620463
I can't even get any fucking followers on twitter, let alone money kek I'm so tired of commenting "wow that's a really cute rabbit you drew" and scrolling through hundreds of "my art is so shit might as well kms" threads.

>> No.4620468

>>4620428
If drawabox told you to jump off a bridge would you do it

>> No.4620471

>>4620455
Too much effort, that eye took me like 10 minutes of fucking around.

>> No.4620473
File: 115 KB, 564x805, 05a5d0b45468dc5beff13f700504adfb.jpg [View same] [iqdb] [saucenao] [google]
4620473

>>4619205
At the level you're at now you'd benefit from studying with anatomy4sculptors, I think. You clearly have an understanding of forms/planes but you make mistakes because you haven't memorised some major muscles (particularly in the arms, where your muscles don't insert properly and just look stacked onto one another). I find that the way the book explains some complicated areas by separating the various layers of muscles and pointing out specific insertions is really helpful.

As for the face, I've been struggling with unappealing faces too and what helped me out was trying to break down the proportions in styles I like. Correct me if I'm wrong but it looks like you're going for an Ayami Kojima style of face (pic related), so maybe look at her proportions? Also going back to anatomy can't hurt, because your orbits are placed too far to the sides and your cheek/mouth planes are too flat.

>> No.4620474

>>4620466
More penis will solve all your problems.

>> No.4620477

>>4620343
dont outline the lips like that.

>> No.4620523

>>4620473
Handsome woman or beautiful man is sexy.

>> No.4620571

>>4620451
>citation needed
https://youtu.be/6Nj-TQ2AE-0

>Many students I've encountered over the last several years have admitted to grinding the exercises. That essentially means focusing on one exercise until they can do it perfectly (and no other limits than perfection), and then moving onto the next. This is a massive waste of time.

>There are several reasons why this is a waste of time:

>Learning occurs both in the time spent doing the exercise, as well as the time in between as your brain processes what you've learned. It also occurs when doing other related tasks, as your brain is exposed to the same problem from many different angles.

>Many of these exercises are straightforward to pick up initially, but very difficult to perfect. I don't expect students to be able to necessarily do the first exercise of Lesson 1 perfectly by the time they've reached the end of Lesson 7.

>In the time that you spend "perfecting" an exercise, others will have moved on, completed the lesson, and ultimately made far more progress, developing their general understanding of many more concepts while you've focused on nailing down one. "Good enough" is good enough to allow you to be able to understand and apply the concepts in the next step.

>> No.4620578

>>4620571
So what part you disagree with?

>> No.4620584

>>4620578
I don't disagree with anything. I'm trying to figure out whether or not grinding is a good or a bad thing. The /ic/ sticky recommending drawabox is a direct contradiction to most of the other advice given.

>> No.4620591
File: 87 KB, 865x805, sfagasgagagsag.jpg [View same] [iqdb] [saucenao] [google]
4620591

ok here's an update but I don't think I'm gonna finish this

>>4620473
thank you I'll do that

>> No.4620592

>>4620584
>focusing on one exercise until they can do it perfectly (and no other limits than perfection), and then moving onto the next

who advise doing that?

>> No.4620596

>>4620591
I love this Anon! I love the soft rendering as well. What program do you use? I'm practicing rendering my drawings and I'm struggling a bit haha

>> No.4620599

>>4620596
I use clip studio paint

>> No.4620600

>>4620584
Do a rotation of exercises instead of grinding one
Drawing has only around 8 main principles

>> No.4620601

>>4620591
Are you a proko bro or what anatomy system you using

>> No.4620602
File: 519 KB, 2312x1222, 4366347.jpg [View same] [iqdb] [saucenao] [google]
4620602

Trying to imitate Nomura's style, but its pretty hard (altough im having fun doing it). I gave up on pic related halfway through because I think it turned out pretty bad. I need to learn how to crosshatch/shade like Nomura, and I need to draw way bigger. I have much to learn.

>> No.4620604

>>4620601
various resources but I have huge problems with anatomy this is not good don't be fooled

>> No.4620607

>>4620602
Watch out with the mouth. It's not flat, It wraps around the head

>> No.4620609
File: 2.12 MB, 1952x3243, PSX_20200601_140756.jpg [View same] [iqdb] [saucenao] [google]
4620609

I mostly draw only with pencils, but this time I wanted to try to do it a bit differently

>> No.4620611
File: 94 KB, 833x505, sai2_2020-06-01_10-11-39.png [View same] [iqdb] [saucenao] [google]
4620611

>>4620591
Feels good when someone listens to your advice. Got rid of the nigger lips. There's still something off about the hair line or something related to the hair though.

>> No.4620619
File: 59 KB, 770x1368, 3825d1f08ff242150f5cc767e945ff70_11262641031.jpg [View same] [iqdb] [saucenao] [google]
4620619

Inverse perspective study

>> No.4620640
File: 148 KB, 777x440, file.png [View same] [iqdb] [saucenao] [google]
4620640

these shadows any good?

>> No.4620642
File: 223 KB, 800x600, orson.jpg [View same] [iqdb] [saucenao] [google]
4620642

>> No.4620643

https://drawabox.com/lesson/1/ghostedlines

How can I apply the ghosting lesson to myself if I'm working on a non-display digital tablet? Rotating the tablet is not intuitive because it doesn't rotate the monitor.

I'm not doing drawabox with a pen and paper and don't have a display tablet.

>> No.4620661

>>4620642
Stop wasting your time in this thread. You don't deserve to be with all these begshitters

>> No.4620665
File: 1.06 MB, 1192x1375, 1590590454901.png [View same] [iqdb] [saucenao] [google]
4620665

>tfw learning the basic with a teacher that doesn't use copying at all
Every so often, he will pick a way to teach a basic concept, like line stability, perspective or what I'm learning right now, visualizing form, and I can literally feel my brain in pain trying to understand how the weird blob he drew suddenly looks 3D. It's fucking insane. But you know what? It's basically orgasmic when you start feeling like you're getting the hang of what he's teaching, and suddenly the thing which I wanted to avoid because it made no sense feels pleasurable to draw.

As someone who has had aphantasia my entire life, actually being able to visualize the precise lines I want to draw before I draw is insane.

Also fuck corel painter brush pack prices, wtf is that shit? Good software tho.

>> No.4620674

>>4620661
pyw

>> No.4620679

>>4620239
Ah, yes, being a dick on a site notorious for having nothing but complete pieces of shit on it will make me NGMI. There's the stupid crab trolling I expect of you niggers.

>> No.4620685

>>4620163

I've spent a fair bit of time playing around in Blender so I think that helped a lot with understanding 3d forms... also used to doodle a lot as a kid but it was more geometric shapes and abstract stuff. It's not like I am completely new to art, just new to serious drawing and new to drawing people.

>> No.4620728

I need help, I'm having a hard time drawing through construction. I've tried relearning by practicing what I learned from vilppu's videos.

>> No.4620758

>>4620643
>Rotating the tablet is not intuitive because it doesn't rotate the monitor.
rotate the canvas on your screen, retard

>> No.4620762

>>4620643
>>4620758
HAHAHAHAHAHAHA lol the brainlet

>> No.4620763

>>4620728
do you know how to draw from observation? if no, read drawing w the right side of the brain
do you know how perspective works? if no,
do drawabox and read on some perspective

>> No.4620819
File: 1.98 MB, 4160x3120, IMG_20200601_185009.jpg [View same] [iqdb] [saucenao] [google]
4620819

They don't look right

>> No.4620842

>>4620758
Are you a complete idiot?

>> No.4620847

>>4620842
How does rotating your canvas not make sense to you?

>> No.4620863

>>4620847
Read the lesson you absolute idiot.

>> No.4620867

>>4620228
What? That’s not porn. Unless ...

>> No.4620868

What does “push the gesture” mean? You’re still bound by the limitations of anatomy, aren’t you?

>> No.4620870
File: 134 KB, 760x710, Screenshot_20200601-102836.png [View same] [iqdb] [saucenao] [google]
4620870

>>4620863
Rotate your canvas you idiot. It's effectively the same as rotating your page. Are you being retarded for the lulz or were you born this stupid?

>> No.4620873

>>4620863
You can't be that dumb
https://youtu.be/XYB6Ztgwd3M?t=471

>> No.4620874
File: 184 KB, 556x351, 1581160609022.png [View same] [iqdb] [saucenao] [google]
4620874

>>4620640
>>4620640

>> No.4620876

>>4620868
It's taking the line of action and pushing it to be a little more extreme. It could be to show movement, exaggerate balance or unbalance, exaggerate a pose for effect (a nude model doing a running pose isn't going to be the same as a runner in motion), exaggerate the feel of weight (someone pulling something heavy), or exaggerate to show personality (making an S pose more curvy to give the effect of more sexiness).

>> No.4620897

>>4620870
>still missing the point of the lesson
You really are comically idiotic lmao

>> No.4620906

>>4620897
mark 2 points, rotate canvas , not tablet, not monitor, C-A-N-V-A-S, until you get a comfortable CANVAS position to make the line with your arm, fucking brainlet, give up on drawing if you can't even do that, holy fuck, the world is a dumb place

>> No.4620908

>>4620906
meant for
>>4620863

>> No.4620916

>>4620906
Why are you unable to read the lesson properly, moron?

>> No.4620918

>>4620916
i read, just rotate your canvas stupid monkey, what is the problem rotating your canvas won't solve for the lesson you linked

>> No.4620920

>>4620918
>i read
No you didn't idiot. You still don't understand the whole point of rotating the paper and why it wouldn't apply to digital art the same way, idiot.

>> No.4620922

>>4620920
Why are you still baiting the sperglord?

>> No.4620923

>>4620920
holy fuck, holy fuck, holy fuck
did you even tried rotating the canvas or are you too stupid to even use a drawing software?

>> No.4620925

>>4620923
>holy fuck, holy fuck, holy fuck
Calm down you mentally ill moron. Take your ritalin or something.

>did you even tried rotating the canvas or are you too stupid to even use a drawing software?
Why do you keep repeating yourself like a broken record, idiot? Are you only capable of understanding instructions on the most basic superficial level?

>> No.4620935

>>4620925
because you didn't even answer how rotating the canvas won't help your with the lesson and you didn't answer if you even know how to rotate the canvas

>> No.4620939

>>4620461
thanks!

>> No.4620940

>>4620920
>Too retarded to use rotate canvas
NGMI /beg/ crab ultima

>> No.4620941

>>4620086

Hmm, after some closer examination I think I see the problem.

The plane of the eyes isn't flat, it actually wraps around the face, so the rear eye should be on a plane that is rotated more into the page instead of being inline with the front eye. And the plane of the mouth has the opposite problem, where it seems rotated too far into the page.

It's hard for me to determine if the large-scale forms look right until I actually put the small-scale forms on top of them, and by then it's too late.

Solution: be more tentative with the small forms, using very simple ghost lines that are easy to erase before adding detail

>> No.4620942

>>4620935
It's not my job to spoonfeed you when you're too braindead stupid to read it properly.

>> No.4620946

>>4620942
you are the one asking for help, but ok, too stupid to be helped

>> No.4620984

>>4620584
I disagree with his definition of grinding. Grinding is just doing a repetitive task for an extended period of time, that doesn't mean you have to repeat a single exercise. You can loop through all of them multiple times instead of one at a time.

Anyway, I think it's smart to take breaks. Not only to let things sink in, but also to come back with a fresh eye, and to not get demotivated from the boring grind.

>> No.4620988

>>4620946
No, at this point I'm just correctly highlighting your stupidity. You're completely worthless and shouldn't be helping anyone.

>> No.4620992

>>4620988
i'm not the one who can't wrap the head around canvas rotation, brainlet

>> No.4620995
File: 525 KB, 1519x1932, aroughsketch.jpg [View same] [iqdb] [saucenao] [google]
4620995

slightly rusty at developing characters...

>> No.4621000

>>4620992
I can, but it doesn't stop you from missing the key point of the exercise like the braindamaged idiot you are.

>> No.4621010
File: 1.35 MB, 1625x1582, 6149F5C1-34B1-4957-98B9-03EB463C7B79.png [View same] [iqdb] [saucenao] [google]
4621010

This

>> No.4621034

>>4620988
>>4620992
Just fuck already.

>> No.4621035

How thhe hell do you draw twisting and bending shapes. Neither drawabox nor any of the perspective books touches on it

>> No.4621037

>>4620995
You're rusty at gestures I'd say. Go do some.

>> No.4621043

>>4621035
Basically, draw a bunch of cubes at different angles so they slowly turn. Then connect them.

>> No.4621044

>>4621000
The key point is to make lines with confidence with every line mark counting, by rotating a paper you can get those confident lines for angles that are hard for your arm movement to achieve. With digital you'll get the exact same thing by rotating your canvas until you get a comfortable angle for your arm to be able to draw confident lines.
Brainfuckinglet

>> No.4621047

>>4620992
how stupid do you have to be to not realize you're getting easily baited? fuck off retard

>> No.4621052

>>4621044
> idiot still going
Are you really that desperate?
Imagine digging your heels this hard to try and fail to understand the point of a beginner tutorial, lmao.

>> No.4621069

can i stomach another 4 year program bros
https://www.animationcareerreview.com/articles/digipen-institute-technology-animation-digital-art-and-game-design-programs-profile

>> No.4621076

>>4621069
another? if you need another then ur ngmi

>> No.4621078
File: 87 KB, 1080x717, polina volynez.jpg [View same] [iqdb] [saucenao] [google]
4621078

someone make a new thread

>> No.4621083

>>4621076
I did a math/fine arts dual major and have no digital experience. I've the money and support to do it, I just don't know.

>> No.4621087

>>4621083
find out who are the teachers there before

>> No.4621089
File: 266 KB, 640x640, NO.png [View same] [iqdb] [saucenao] [google]
4621089

>>4621078
u

>> No.4621092

new thread

>>4621090
>>4621090
>>4621090

>> No.4621095

>>4621037
Can't help seeing it as a pose. Video is much better for me

>> No.4621096

>>4621069
>>4621083
I don't know much about the current state of the industry, but if it's anything like programming you can teach yourself and make a public portfolio. Some companies require a degree, and that's one reason to go to college, but another big reason is networking. Networking helps you find a good job.

>> No.4621112

>>4621083
There's nothing to be found in a degree like that you can't find online. You already have a piece of paper, I say it's a waste of money and time.

>> No.4621116

>>4621095
..what?

>> No.4621124

>>4621116
Still images look overly posed. Real drama comes from unaffected movement.

>> No.4621136

>>4621124
Then draw gestures from video still-frames if you want. Just do some, because that's one stiff ass pose.

>> No.4621139

>>4621092
new thread

>>4621118
>>4621118
>>4621118

>> No.4621147

>>4621136
I wouldn't know about stiff asses anon.

>> No.4621161

>>4621147
Then you've not spent enough time at a desk.

>> No.4621321
File: 262 KB, 379x1021, 331-3312394_roger-101-dalmations-roger-101-dalmatians-characters.png [View same] [iqdb] [saucenao] [google]
4621321

>>4620302
Not sure if you'll see this but your style reminds me of 101 dalmations. Maybe look into how they drew character clothing?

>> No.4621490

>>4620874
Sorry, I don't fully understand this.

>> No.4621933

>>4620100
It's suppose to be stiff, I guess. They're supposed to be doing something like a military salute.

>> No.4622060

>>4621035
You start with gesture.

>> No.4622121
File: 157 KB, 565x541, 1533263618262.png [View same] [iqdb] [saucenao] [google]
4622121

>>4620679